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[Super Robot Wars J] Mobile Suit Braver is weak, isn’t it?

GAME BOY ADVANCE. Game Boy Advance Super Robot Wars J Single Player Simulation RPG CERO 12 and older BANDAI BANPRESTO

1: Japan Otaku ReviewsYeahx7

That slander.

What would Raisner think if he saw this?

2: Japan Otaku Reviews

It’s better than Arbalest.

4: Japan Otaku ReviewsYeahx3

>>2

This is the machine that can output the maximum firepower in this work…

13: Japan Otaku Reviews

>>4

If you can attack within range, it’s strong.

85: Japan Otaku Reviews

>>13

It’s kind of stiff.

3: Japan Otaku ReviewsYeahx2

Isn’t the blender hard to use…?

It might be mixed up with the second image, but…

6: Japan Otaku ReviewsYeahx1

There are a lot of weak machines.

8: Japan Otaku ReviewsYeahx1

Zeroiner is acting strange…

10: Japan Otaku Reviews

Good boy, Baronsu

11: Japan Otaku ReviewsYeahx16

Appropriate all A, floating available, barriers, clones, terrain ignoring movement, no range holes, combination attack available.

About 10 companions will join you in total.

12: Japan Otaku ReviewsYeahx2

The Chakra Extension Festival is great, isn’t it…?

Now that we’ve come this far, I wanted to shoot with Yuu, Hime, Iiko, and Jonathan.

14: Japan Otaku Reviews

Having a lot of aircraft means that you can overlay relationships more.

15: Japan Otaku ReviewsYeahx2

Nakki is participating all the way to Kant.

16: Japan Otaku Reviews

Wasn’t it stronger than the Strike Gundam?

18: Japan Otaku Reviews

>>16

The federation doesn’t have to entrust the future to such a device.

20: Japan Otaku ReviewsYeahx5

>>18

The future is entrusted to the Skygrasper.

17: Japan Otaku Reviews

The enemy’s thinking routine makes it somewhat difficult to use realistic designs.

19: Japan Otaku Reviews

Wasn’t the maximum firepower the Soul Double Voltecca?

I think the boxer in the lambda driver state was also quite high.

21: Japan Otaku ReviewsYeahx1

The Morgenröte in this world is amazing because it can create things like G Tragodeus.

22: Japan Otaku Reviews

Excluding battleships, Dragon Gundam is the strongest in the game.

23: Japan Otaku Reviews

(The Shuffle Alliance waiting for reinforcements while submerged)

24: Japan Otaku Reviews

Due to the abundance of ocean, the attack from the Bren squad from underwater becomes an unspeakable cowardice against allies.

27: Japan Otaku Reviews

>>24

The Zafth Gundam is just sinking in the sea, so it’s weak.

25: Japan Otaku Reviews

How many times have you killed Gale-senpai for Great Zeorymer? Be honest.

I’ve done it five times.

26: Japan Otaku Reviews

Well, Strike is based on the premise of changing trains.

Until IWSP comes, we have no choice but to make use of units that have both strengths and weaknesses.

28: Japan Otaku Reviews

It’s true that Nadesico is unmatched.

32: Japan Otaku Reviews

>>28

Even so, it’s still weaker than before…

29: Japan Otaku Reviews

Due to the enemy AI, units with strong armor and a range that allows them to counterattack become stronger.

30: Japan Otaku Reviews

It’s a rare work where the master doesn’t become a companion.

35: Japan Otaku ReviewsYeahx3

>>30

It might be the most unusual to end with the Master Gundam battle.

31: Japan Otaku Reviews

I feel like Baron Ashura’s status was unusually high.

33: Japan Otaku Reviews

Always talking about Gundam, it’s so annoying!

34: Japan Otaku Reviews

Great Zeorymer

36: Japan Otaku Reviews

Because I liked it, I decided to use all the Tekkaman characters, and then Akki from Blue Earth quickly developed love in the middle of the game, becoming a terrifying boss killer.

37: Japan Otaku ReviewsYeahx2

I love the initial beat of the seed, thump thump thump thump.

38: Japan Otaku Reviews

The Blue Earth ship is generally pretty strong, right?

39: Japan Otaku Reviews

Even unused pilots level up through branching and merging, but G-Gundam stays with you the whole time, so if you don’t use it, it won’t level up.

After several laps, the gap widened, and I was on the verge of checkmate due to a forced appearance.

40: Japan Otaku ReviewsYeahx1

Due to the changes in the settings with the OG, the downer kalbi can now only be viewed this way.

41: Japan Otaku Reviews

I remember laughing when all the colleagues at Karubi raised their death flags.

42: Japan Otaku ReviewsYeahx1

The G-Gun group only had this one combined technique for two people.

I like Graviton Butterfly Sword Hammer.

Rose’s Magnum Hurricane is Cyclone Punch or Magnum Rapid Fire.

Let’s do something about the attack ratio a little more…

44: Japan Otaku ReviewsYeahx3

>>42

It can’t be helped; it’s a reckless technique from the original work.

48: Japan Otaku ReviewsYeahx1

>>44

I wanted them to at least include the part where you shoot the Magnum like crazy until you have only one round left, even in the recreation of the original work.

43: Japan Otaku Reviews

J has a strong memory of how overwhelming Gaulun was.

45: Japan Otaku Reviews

It’s tough that Estebalis rarely stands strong on its own.

47: Japan Otaku Reviews

>>45

Well, if it’s a work where I can train pilots, then that’s fine…

46: Japan Otaku Reviews

A technique used when clashing with the Four Kings on Lantau Island… partly inspired by that technique.

49: Japan Otaku Reviews

I think it was a doujin, but it was Katia’s.

“I remember laughing at a line like ‘You call me a custom enhancement part or something.'”

50: Japan Otaku Reviews

Tekkaman and Zeorymer can pretty much handle anything.

51: Japan Otaku Reviews

A God that can unleash firepower.

A dragon with half the firepower and evasion comparable to realistic types.

Well, it’s a bolt that’s properly aimed at the supermarket type.

The range is long for a rose, just in case.

Maxter with a non-functioning shield.

54: Japan Otaku Reviews

>>51

But it’s rare for a G-Gundam type to have shooting down.

Surprisingly, it endures well and isn’t bad, Maxster.

It has excellent long-range and close-range combos and techniques.

52: Japan Otaku Reviews

Because there is the American Dream in Chiba.

53: Japan Otaku Reviews

The atmosphere changes too much in the second half!

55: Japan Otaku Reviews

>>53

The writer…

56: Japan Otaku Reviews

The behavior of the striker pack armament differs between Kira and Mu.

57: Japan Otaku Reviews

If modified properly and with parts added, G Gundam can fight decently.

Basically, it’s a set of stats assuming super mode, and since you won’t modify 5 units without some emotional attachment, there are a lot of forced deployments…

58: Japan Otaku Reviews

I think it would have been good if the Roses Magnum Hurricane could also perform a Cyclone Punch when firing the Roses Hurricane.

59: Japan Otaku Reviews

Only those who chose Tsukasa Kustuwel in the first round should throw stones at this software.

60: Japan Otaku Reviews

Is the blend weak?

The techniques are uniform and lack interest, but even a supporting character like Nakki has a status roughly around that of the usual three major NTs.

98: Japan Otaku Reviews

>>60

Thanks to the antibody response being skilled, essentially all pilots are Newtypes.

109: Japan Otaku Reviews

>>98

The range of the chakra extension is strangely long, so

I was gradually moving while spreading long-range attacks between units that could cooperate.

At our place, Bren was our main force.

61: Japan Otaku Reviews

Debuff weaponry is strong.

The next work’s W is a debuff weapon festival.

62: Japan Otaku Reviews

I love that nobody noticed the shield defense isn’t reducing damage at all.

63: Japan Otaku Reviews

The Bren faction is a group that gathers and submerges to extend their chakra.

64: Japan Otaku Reviews

G Gundam becomes weaker and weaker on each playthrough because it cannot deceive levels by absolutely relying on branching paths.

65: Japan Otaku Reviews

I like Custwell in Kalvina.

“Revenge demon character fits well with punching, kicking, and making them suffer.”

67: Japan Otaku ReviewsYeahx4

>>65

It feels extreme to be going crazy with revenge while scattering urine…

66: Japan Otaku Reviews

Since PP increases ability by 1 at level 1, not using it results in a surprisingly large difference.

68: Japan Otaku Reviews

This world will continue to get worse even after the ED, you know…

69: Japan Otaku Reviews

The reduction of Dragonfire’s firepower by half is a complete balancing mistake.

Even the final boss’s firepower can be neutralized if it hits.

70: Japan Otaku ReviewsYeahx5

To be honest, J is so easy that I didn’t use debuffs at all.

71: Japan Otaku Reviews

Basically, the difficulty is low, so it wasn’t a level where even weak machines couldn’t fight.

72: Japan Otaku Reviews

If we’re not going to settle it one-on-one with Le Cain in the Raizner, then anything goes.

73: Japan Otaku Reviews

I was surprised that I could use a hidden protagonist machine, or rather a raft.

74: Japan Otaku Reviews

In J, the one that clearly made me think “this guy is weak…” was Estavarius.

It’s okay for those weaker than Estebalis to be recognized as weak.

75: Japan Otaku Reviews

Boss Borot was strong and became a meme.

76: Japan Otaku Reviews

I remember that even the supporting characters had higher firepower than the poorly executed superhero types with Chakra Extension, but was Blen that weak?

77: Japan Otaku Reviews

Even though Esthe is weak, she makes a strong impression by being helpful in the early stages with the trio’s combined technique.

81: Japan Otaku Reviews

>>77

The three girls are relatively strong.

Akito and Akatsuki are really hopeless.

78: Japan Otaku Reviews

I didn’t think G Gundam was weak because I favored it, so I was surprised when people kept saying it was weak later on.

Indeed, it was a hassle to lower everything down to the ground…

79: Japan Otaku Reviews

It was interesting to be able to manipulate the enemy’s modification values.

Grados and Granchar are becoming ridiculously strong…

80: Japan Otaku Reviews

Memories of Nadesico being unlawfully strong.

82: Japan Otaku Reviews

The game where the status is fully invested in defense or skill.

105: Japan Otaku Reviews

>>82

The previous game was focused entirely on evasion and hit rate…

Also, Basara is singing EN.

83: Japan Otaku Reviews

I often think, if only there were resonance…

84: Japan Otaku Reviews

As the Nadesico continues to strengthen, the Arc Angel becomes weaker in inverse proportion.

86: Japan Otaku Reviews

If you let Tenka join Yamada again as a hidden character, those who loved using him will be rewarded with strength in the endgame.

I absolutely do not deny that it is within the realm of hobbies.

89: Japan Otaku Reviews

>>86

There are too many J splits, and Guy’s arrival is still quite a while away…

87: Japan Otaku Reviews

Akito has been saved by being able to fuse with the fabricated Yamada in W.

To save Akatsuki, we must wait until BX.

88: Japan Otaku Reviews

Without the Black Sarena, Akito is at a loss for what to do.

90: Japan Otaku Reviews

In the TV version, to use Akito, you need to have Yamada or Akatsuki accompanying you, otherwise the firepower is lacking…

95: Japan Otaku Reviews

>>90

Still, it’s because of BX that Akatsuki was able to become Tenkawa’s enhancement part…

The bottom of the unfortunate Akatsuki is definitely W.

96: Japan Otaku Reviews

>>95

Alstroemeria is the main choice.

91: Japan Otaku Reviews

Why doesn’t the original protagonist who has a duplicate boss learn perfect aim…?

Why…

92: Japan Otaku Reviews

I was confused that Eternal was not a battleship but a regular unit.

103: Japan Otaku Reviews

>>92

Because only Freedom and Justice can be loaded.

93: Japan Otaku Reviews

In the TV version alone, the Tenka-wa machine tends to only be superior to the three girls in spirit.

99: Japan Otaku Reviews

>>93

I’m sorry to say this, but what you need for esthetics is awakening, and you don’t really need the soul…

Thanks to the gravitational wave beam, their strength lies in being able to unleash multiple attacks with a combined assault, and they’re not looking for a one-time high firepower shot.

So in a Super Robot Wars where awakening exists, Tenkawa is strong and Yamada survives.

94: Japan Otaku Reviews

In works where Full Metal Panic is involved, the ally’s Full Metal machines are somewhat weak, but the enemy’s Full Metal machines have a really scary image.

97: Japan Otaku Reviews

I remember it being easier than R, but there were some oddly strong enemies here and there.

100: Japan Otaku Reviews

The Raizner itself isn’t weak, but it’s Age’s lack of accuracy that’s the problem.

104: Japan Otaku Reviews

>>100

There are a few people who think, “If only I had been saved by a response.”

If anything, Kira is strong too, but there’s no guarantee of hitting… so we share the same sadness.

106: Japan Otaku Reviews

>>100

Also, Baldy has various uses, but Baiburu has no good points.

101: Japan Otaku ReviewsYeahx1

Due to system issues, evasion-focused units drop about 2 ranks in evaluation.

102: Japan Otaku Reviews

Age’s mental command structure is the same as Amuro’s from series D, so it’s not weak, but it’s unfortunate that it doesn’t have the right specifications.

114: Japan Otaku Reviews

>>102

There are many times when I feel like my mind doesn’t sync well with Age…

In J, where I’m aiming for a guaranteed hit, there’s no guarantee, and I want to focus and charge in. In 64, there’s a guaranteed hit but no focus…

107: Japan Otaku Reviews

I did it earlier, so there’s no NJC for Freedom, and I was like, “Huh…?!”

108: Japan Otaku Reviews

I think they were at least stronger than the G-Gun from the Razinor Tekkamann.

110: Japan Otaku Reviews

Since the game is easy, there’s no image of anyone being weak.

Well, Zeorymer is strong, but…

111: Japan Otaku Reviews

I really love this realization.

112: Japan Otaku Reviews

The Zeorymer is easier to use than the Great Zeorymer if you don’t know about the enhancement parts bug.

113: Japan Otaku ReviewsYeahx2

I worked hard to be able to use Great Zeorymer, but it was definitely much easier to use regular Zeorymer when I could…

120: Japan Otaku Reviews

>>113

It’s also quite tough to make sure you use it consistently.

115: Japan Otaku Reviews

Speaking of Akito, it’s troublesome to handle MX.

The performance aside, the enrollment is way too late.

122: Japan Otaku Reviews

>>115

Basically, the one who carried a similar sorrow to this was Suzaku Kururugi from Code Geass: Lelouch of the Rebellion R2.

If things go poorly, they might even be stronger than Karen, but since their joining is too late, there’s no space for you in the already set composition…

133: Japan Otaku ReviewsYeahx1

>>122

To put it poorly, or rather…

Starting with Kiriko and using map weapons to hit, these two can generally manage even in a dire situation!

I feel like I was doing something like that.

116: Japan Otaku Reviews

Zeorimer is trying to find some balance because Masato-kun is weak.

126: Japan Otaku Reviews

>>116

I didn’t have the impression that Masato was weak.

Compared to MX, was Miku’s awakening taken away, and did she become weaker as a result?

134: Japan Otaku Reviews

>>126

Moreover, as a main character, their pure evasion skill is also somewhat lacking.

The performance of Zeorymer is more than sufficient.

117: Japan Otaku Reviews

Evasion is high, but it’s not the case that accuracy is high, so the lack of guaranteed hits is quite impactful.

118: Japan Otaku Reviews

Well, the super robots like Dancouga and Choudenji Team have crazy firepower thanks to their mental tanks, and Kaiser is solid and easy to use, you know.

119: Japan Otaku Reviews

Anyway, our troop’s mobility is too low.

I felt that the mobility was generally low only for J.

121: Japan Otaku Reviews

(For some reason, Allenby dies)

123: Japan Otaku Reviews

The G-Zeorymer, which can only use big moves, is honestly just difficult to use.

128: Japan Otaku Reviews

>>123

Even if they say that the incredibly weak weapon Deadronfoon is about the same as Haimat Full Burst! I just can’t believe it…

I wish they would bring back martial arts, energy waves, and dimensional connection cannons…

124: Japan Otaku ReviewsYeahx2

I know it’s been said thousands of times, but it’s tough that Great Zeorimer needs to kick each flag.

That would be quite a surprise, but I think I’d be satisfied just watching a video on YouTube now…

The subsequent flag carry-over system is revolutionary, but on the flip side, it can also result in either killing or saving, so it has its pros and cons.

125: Japan Otaku Reviews

The weakening of G cancer from R was so extreme that I gave up during my younger days.

127: Japan Otaku ReviewsYeahx1

The G-Gundam isn’t weak, but it’s confusing that it can fly by default despite being a ground unit.

129: Japan Otaku Reviews

It’s tough because the enemy CPU’s thinking pattern tends to target those with high HP, making opportunities for counterattacks fewer.

If you raise evasion too much, you’ll just get ignored even more.

130: Japan Otaku Reviews

Even without the conditions for Great, all of J’s hidden elements are still kind of mediocre…

140: Japan Otaku Reviews

>>130

The Rayzner Mk-U could have its base range increased to 7 due to the enhancement parts bug, so it was fun to play with.

In the end, I don’t really use it that much.

150: Japan Otaku Reviews

>>130

J’s hidden elements

Great Zeorymer

Gail & Grime Kaiser

Julia & Bloody Kaiser

I.W.S.P. Parts

Bonta-kun

X Esthebalice

Reisner Mk-II

Allenby & Nobel Gundam

Rapiersch (Aiba Miyuki) & Tekkaman Rapiersch

Guy survival

Balzac’s survival

Special moves and ending branches of the protagonist’s machine.

155: Japan Otaku Reviews

>>150

Was it not a secret about Izark?

160: Japan Otaku Reviews

>>150

It’s clear that this area is quite strong.

165: Japan Otaku Reviews

>>160

It was strong just by being called Voltecca…

Even the knock-off Vortekka of the mass-produced Tekkaman is strong.

169: Japan Otaku Reviews

>>165

I liked using the Balzac to keep it alive and pairing it with Soltekkaman.

131: Japan Otaku Reviews

Even routines that can’t evade enhance the power of the Dark Lord.

132: Japan Otaku Reviews

Since there are no combos, the regular Zeorimer was more user-friendly.

135: Japan Otaku ReviewsYeahx2

I thought Nadesico was the craziest.

Since missiles are P weapons, they are also highly maneuverable.

138: Japan Otaku Reviews

>>135

It’s just that sometimes the sub temporarily leaves, but it’s not at a level that really bothers me…

136: Japan Otaku Reviews

Nadesico is the protagonist mecha, so it is usually strong.

137: Japan Otaku Reviews

The story is quite favorable to Bren.

142: Japan Otaku ReviewsYeahx3

>>137

I like the part where we are transported together with the protagonist to Nellie’s place.

139: Japan Otaku Reviews

I really liked J’s Realize, so I often used the seed characters.

141: Japan Otaku ReviewsYeahx1

Nadesico can become Captain Ruriruri on TV, which is a big deal.

143: Japan Otaku Reviews

In games like Super Robot Wars during this time, Bren has become a regular who is really strong.

144: Japan Otaku Reviews

I feel that the Nadesico’s performance fluctuates after this, but it has never lost to Gundam battleships.

147: Japan Otaku Reviews

>>144

If anything, Nadesico was the weakest up to A.

145: Japan Otaku Reviews

The Deadron Foon itself is a high-quality weapon with a consumption of 10, just like an energy wave, and it surpasses the dimensional connection cannon in power, fuel efficiency, and range.

The consumption is tough for higher-tier weapons.

146: Japan Otaku Reviews

The SEED characters have inconsistent strength, but the Buster Gundam is always strong.

148: Japan Otaku Reviews

>>146

In G Generation and SRPGs, range and the number of weapons are justice.

158: Japan Otaku Reviews

>>146

There are no holes in the range, the ammo and energy are separate, it doesn’t run out of gas, it’s tough with PS armor, and it can dodge reasonably well.

Diakka always brings support every time and also feels love in J, so it can ensure a perfect hit without falling behind in levels.

Honestly, J is much stronger than Kira Asu.

162: Japan Otaku Reviews

>>146

In the first place, the sniper unit is protected by the Super Robot Wars system.

There is no reason not to use support, hit-and-run, and guaranteed hit at a certain point.

149: Japan Otaku Reviews

Ruri has Awakening and Minato has Dedication, so Nadesico had a lot of action counts.

151: Japan Otaku Reviews

Isn’t it against the rules for a major antagonist of Mazinger to be taken down by Baronz in a situation where we haven’t fought at all?

153: Japan Otaku Reviews

>>151

The first voice at the start of the stage being the dying scream of an enemy executive was a bit funny.

152: Japan Otaku Reviews

The Great Zeorymer is the most enjoyable when watching the combat animations.

Things like Twin Road and the destruction of dignity are taking it too far.

159: Japan Otaku Reviews

>>152

It was fun how they were talking with such high energy and got the name wrong, even if it was a typo.

154: Japan Otaku Reviews

Babyblue

156: Japan Otaku Reviews

I remember that Bonta-kun and the rapier could coexist with G Zeorymer.

157: Japan Otaku Reviews

I like the Fafner from UX, as it has a large number of participating mechs.

163: Japan Otaku Reviews

IWSP is honestly not that strong…

166: Japan Otaku Reviews

>>163

It’s more useful than sulfur.

168: Japan Otaku Reviews

>>163

Since Izark is fairly strong, it’s a good idea to put Izark in the Strike I.W.S.P.

But well, when it comes to using a deployment slot for Izark… yeah…

164: Japan Otaku Reviews

Even when you achieve the hidden accomplishment in Great Zeorimer, the lines remain as How Dragon, which is really something they just threw in there.

167: Japan Otaku ReviewsYeahx1

Julia can use mental powers.

170: Japan Otaku Reviews

The Ark Angel follows the original story exactly, with people decreasing.

171: Japan Otaku Reviews

I love the upbeat BGM of the portable device Zeorimer, even though it gives a completely different impression.

172: Japan Otaku Reviews

Nobel has improved a lot, as the weaknesses of the G-Gan faction, such as slow speed and lack of evasiveness, have been addressed.

I think it was modified several times.

173: Japan Otaku Reviews

Tekkaman becomes even more lawless in W, so this was just the prologue.

174: Japan Otaku ReviewsYeahx1

In the realistic genre, there are many supporting roles that are below the level of leading characters.

176: Japan Otaku Reviews

>>174

Seriously, Kira and Nakki, right after the SEED activation, are about evenly matched…

175: Japan Otaku ReviewsYeahx3

I dislike J’s BGM because it’s too fast! It tends to split into the extremes of “it’s too fast” and “it’s good because it’s fast,” doesn’t it?

177: Japan Otaku Reviews

I think that at this time, Bren was the holy warrior slot, including aircraft performance and skills.

178: Japan Otaku Reviews

J says that Nanga Silveray is quite a cut above the rest in the realistic category.

179: Japan Otaku Reviews

Those who can elevate their abilities through willpower are strong.

180: Japan Otaku Reviews

I feel like I’ve started to sense a disparity with those who have firepower enhancement skills around this area, known as Arbalest.

181: Japan Otaku Reviews

The only clearly stronger real robots than Brend are Tekkaman Blade and Meteor, right?

191: Japan Otaku Reviews

>>181

If it’s about firepower, a shotgun can inflict more damage than a chakra, and there’s an Arbalest that can generally withstand around the level of a Zeorimer.

182: Japan Otaku Reviews

Great Zeorimer is strong, isn’t it?

183: Japan Otaku Reviews

In extreme terms, J is an easy game, so you can just use whatever you like! But…

I think it’s a bit concerning that aside from the main character, there are no improvements, and we have redundant pilots like the Rayzner group or the G Gundam characters that only offer a reproduction of the original work, as well as the permanently unavailable Dianan A after it breaks.

184: Japan Otaku Reviews

The guy named Sousuke Sagara, who reigns near the peak of the realistic type despite not having any willpower increase or probability adjustment skills.

186: Japan Otaku Reviews

>>184

The person doesn’t have any special abilities, but the machine is amazing.

185: Japan Otaku ReviewsYeahx1

The Majin Kaiser group, who were present at Mu’s dying moment (though he didn’t die), only learned about it for the first time during the conversation after the branching.

187: Japan Otaku Reviews

Blen has support effects that ignore terrain for almost all units and can recover HP, making them much stronger than they appear.

188: Japan Otaku Reviews

Abralest has weak overall stats, yet its maximum firepower in the game is extremely high solely due to the Lambda Driver’s adjustment.

189: Japan Otaku Reviews

I have a fondness for the precious Super Robot Wars because it involved an arcangel escape.

190: Japan Otaku Reviews

Antibody reactions can increase weapon power by up to 400.

Moreover, all the pilots grow to level 9 with at least around +5 in courage, even if they are late.

192: Japan Otaku Reviews

I feel like there was a swimsuit still of the three girls.

It’s already far beyond memory, but it seems like it was truly a precious still.

193: Japan Otaku Reviews

The archangel bound in a state of house arrest in Alaska.

The temperature difference in the branching where Nadeshiko was confiscated was incredible.

194: Japan Otaku ReviewsYeahx2

The biggest weakness of Blend S is that the anime is mostly the same, so it gets really boring.

195: Japan Otaku Reviews

That’s because Sergeant Sagara has guaranteed hits… Guaranteed hits are unfair…

196: Japan Otaku Reviews

Conversely, before the Lambda Driver was unleashed, the Arbalest had no good aspects at all.

204: Japan Otaku Reviews

>>196

In the original, the sergeant says that the M9 is better when the driver is removed…

206: Japan Otaku Reviews

>>196

If I use W, I won’t be able to use the Lambda Driver for a while, so I’ve been doing my best with combined attacks.

197: Japan Otaku Reviews

I made the Great Zeo Rhymer once for fun, but it was already so strong at normal that I didn’t make it again after that.

198: Japan Otaku Reviews

It was really fun to play by greatly increasing the enemy’s modification level.

Mazinger sinks with two body slams from the grasshopper.

199: Japan Otaku Reviews

I was really surprised by Full Metal during my first participation.

I’m surprised that I ended up becoming somewhat of a regular after that.

200: Japan Otaku Reviews

Without a lambda driver, it’s just standard military equipment, which in a way seems fitting.

201: Japan Otaku ReviewsYeahx1

I still don’t really understand why the blend has automatic recovery.

Well, it’s good because it helps… I wonder if it’s the image of regeneration since it’s a living thing with an organic machine.

202: Japan Otaku Reviews

I was using the Akito machine almost completely unmodified, and since I could now do a 20-level modification, I went ahead and did that, only to see hell.

I hadn’t done any enemy enhancements until then…

203: Japan Otaku Reviews

I wish there were martial arts in G-Zaurus…

205: Japan Otaku Reviews

It’s a reuse of weapon effects, but I like that Fullmetal uses gray effects since it’s metal.

207: Japan Otaku Reviews

The Buster Gundam was extremely convenient, including its pilot, Dearka.

208: Japan Otaku Reviews

An Arbalest that can’t use Lambda is nothing more than an M9 with dead weight…

209: Japan Otaku Reviews

When I see the full metal of J, I’m shocked at how much W is being remade.

210: Japan Otaku ReviewsYeahx1

The G Gundam characters definitely won’t split up at the branching point, so it’s tough that they don’t automatically level up either.

211: Japan Otaku Reviews

There was a conversation about apparently destroying the downed M9 myself, and I thought it might be some kind of foreshadowing.

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