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GAME BOY ADVANCE. Game Boy Advance Super Robot Wars J Single Player Simulation RPG CERO 12 and older BANDAI BANPRESTO
That slander.
What would Raisner think if he saw this?
It’s better than Arbalest.
>>2
This is the machine that can output the maximum firepower in this work…
>>4
If you can attack within range, it’s strong.
>>13
It’s kind of stiff.
Isn’t the blender hard to use…?
It might be mixed up with the second image, but…
There are a lot of weak machines.
Zeroiner is acting strange…
Good boy, Baronsu
Appropriate all A, floating available, barriers, clones, terrain ignoring movement, no range holes, combination attack available.
About 10 companions will join you in total.
The Chakra Extension Festival is great, isn’t it…?
Now that we’ve come this far, I wanted to shoot with Yuu, Hime, Iiko, and Jonathan.
Having a lot of aircraft means that you can overlay relationships more.
Nakki is participating all the way to Kant.
Wasn’t it stronger than the Strike Gundam?
>>16
The federation doesn’t have to entrust the future to such a device.
>>18
The future is entrusted to the Skygrasper.
The enemy’s thinking routine makes it somewhat difficult to use realistic designs.
Wasn’t the maximum firepower the Soul Double Voltecca?
I think the boxer in the lambda driver state was also quite high.
The Morgenröte in this world is amazing because it can create things like G Tragodeus.
Excluding battleships, Dragon Gundam is the strongest in the game.
(The Shuffle Alliance waiting for reinforcements while submerged)
Due to the abundance of ocean, the attack from the Bren squad from underwater becomes an unspeakable cowardice against allies.
>>24
The Zafth Gundam is just sinking in the sea, so it’s weak.
How many times have you killed Gale-senpai for Great Zeorymer? Be honest.
I’ve done it five times.
Well, Strike is based on the premise of changing trains.
Until IWSP comes, we have no choice but to make use of units that have both strengths and weaknesses.
It’s true that Nadesico is unmatched.
>>28
Even so, it’s still weaker than before…
Due to the enemy AI, units with strong armor and a range that allows them to counterattack become stronger.
It’s a rare work where the master doesn’t become a companion.
>>30
It might be the most unusual to end with the Master Gundam battle.
I feel like Baron Ashura’s status was unusually high.
Always talking about Gundam, it’s so annoying!
Great Zeorymer
Because I liked it, I decided to use all the Tekkaman characters, and then Akki from Blue Earth quickly developed love in the middle of the game, becoming a terrifying boss killer.
I love the initial beat of the seed, thump thump thump thump.
The Blue Earth ship is generally pretty strong, right?
Even unused pilots level up through branching and merging, but G-Gundam stays with you the whole time, so if you don’t use it, it won’t level up.
After several laps, the gap widened, and I was on the verge of checkmate due to a forced appearance.
Due to the changes in the settings with the OG, the downer kalbi can now only be viewed this way.
I remember laughing when all the colleagues at Karubi raised their death flags.
The G-Gun group only had this one combined technique for two people.
I like Graviton Butterfly Sword Hammer.
Rose’s Magnum Hurricane is Cyclone Punch or Magnum Rapid Fire.
Let’s do something about the attack ratio a little more…
>>42
It can’t be helped; it’s a reckless technique from the original work.
>>44
I wanted them to at least include the part where you shoot the Magnum like crazy until you have only one round left, even in the recreation of the original work.
J has a strong memory of how overwhelming Gaulun was.
It’s tough that Estebalis rarely stands strong on its own.
>>45
Well, if it’s a work where I can train pilots, then that’s fine…
A technique used when clashing with the Four Kings on Lantau Island… partly inspired by that technique.
I think it was a doujin, but it was Katia’s.
“I remember laughing at a line like ‘You call me a custom enhancement part or something.'”
Tekkaman and Zeorymer can pretty much handle anything.
A God that can unleash firepower.
A dragon with half the firepower and evasion comparable to realistic types.
Well, it’s a bolt that’s properly aimed at the supermarket type.
The range is long for a rose, just in case.
Maxter with a non-functioning shield.
>>51
But it’s rare for a G-Gundam type to have shooting down.
Surprisingly, it endures well and isn’t bad, Maxster.
It has excellent long-range and close-range combos and techniques.
Because there is the American Dream in Chiba.
The atmosphere changes too much in the second half!
>>53
The writer…
The behavior of the striker pack armament differs between Kira and Mu.
If modified properly and with parts added, G Gundam can fight decently.
Basically, it’s a set of stats assuming super mode, and since you won’t modify 5 units without some emotional attachment, there are a lot of forced deployments…
I think it would have been good if the Roses Magnum Hurricane could also perform a Cyclone Punch when firing the Roses Hurricane.
Only those who chose Tsukasa Kustuwel in the first round should throw stones at this software.
Is the blend weak?
The techniques are uniform and lack interest, but even a supporting character like Nakki has a status roughly around that of the usual three major NTs.
>>60
Thanks to the antibody response being skilled, essentially all pilots are Newtypes.
>>98
The range of the chakra extension is strangely long, so
I was gradually moving while spreading long-range attacks between units that could cooperate.
At our place, Bren was our main force.
Debuff weaponry is strong.
The next work’s W is a debuff weapon festival.
I love that nobody noticed the shield defense isn’t reducing damage at all.
The Bren faction is a group that gathers and submerges to extend their chakra.
G Gundam becomes weaker and weaker on each playthrough because it cannot deceive levels by absolutely relying on branching paths.
I like Custwell in Kalvina.
“Revenge demon character fits well with punching, kicking, and making them suffer.”
>>65
It feels extreme to be going crazy with revenge while scattering urine…
Since PP increases ability by 1 at level 1, not using it results in a surprisingly large difference.
This world will continue to get worse even after the ED, you know…
The reduction of Dragonfire’s firepower by half is a complete balancing mistake.
Even the final boss’s firepower can be neutralized if it hits.
To be honest, J is so easy that I didn’t use debuffs at all.
Basically, the difficulty is low, so it wasn’t a level where even weak machines couldn’t fight.
If we’re not going to settle it one-on-one with Le Cain in the Raizner, then anything goes.
I was surprised that I could use a hidden protagonist machine, or rather a raft.
In J, the one that clearly made me think “this guy is weak…” was Estavarius.
It’s okay for those weaker than Estebalis to be recognized as weak.
Boss Borot was strong and became a meme.
I remember that even the supporting characters had higher firepower than the poorly executed superhero types with Chakra Extension, but was Blen that weak?
Even though Esthe is weak, she makes a strong impression by being helpful in the early stages with the trio’s combined technique.
>>77
The three girls are relatively strong.
Akito and Akatsuki are really hopeless.
I didn’t think G Gundam was weak because I favored it, so I was surprised when people kept saying it was weak later on.
Indeed, it was a hassle to lower everything down to the ground…
It was interesting to be able to manipulate the enemy’s modification values.
Grados and Granchar are becoming ridiculously strong…
Memories of Nadesico being unlawfully strong.
The game where the status is fully invested in defense or skill.
>>82
The previous game was focused entirely on evasion and hit rate…
Also, Basara is singing EN.
I often think, if only there were resonance…
As the Nadesico continues to strengthen, the Arc Angel becomes weaker in inverse proportion.
If you let Tenka join Yamada again as a hidden character, those who loved using him will be rewarded with strength in the endgame.
I absolutely do not deny that it is within the realm of hobbies.
>>86
There are too many J splits, and Guy’s arrival is still quite a while away…
Akito has been saved by being able to fuse with the fabricated Yamada in W.
To save Akatsuki, we must wait until BX.
Without the Black Sarena, Akito is at a loss for what to do.
In the TV version, to use Akito, you need to have Yamada or Akatsuki accompanying you, otherwise the firepower is lacking…
>>90
Still, it’s because of BX that Akatsuki was able to become Tenkawa’s enhancement part…
The bottom of the unfortunate Akatsuki is definitely W.
>>95
Alstroemeria is the main choice.
Why doesn’t the original protagonist who has a duplicate boss learn perfect aim…?
Why…
I was confused that Eternal was not a battleship but a regular unit.
>>92
Because only Freedom and Justice can be loaded.
In the TV version alone, the Tenka-wa machine tends to only be superior to the three girls in spirit.
>>93
I’m sorry to say this, but what you need for esthetics is awakening, and you don’t really need the soul…
Thanks to the gravitational wave beam, their strength lies in being able to unleash multiple attacks with a combined assault, and they’re not looking for a one-time high firepower shot.
So in a Super Robot Wars where awakening exists, Tenkawa is strong and Yamada survives.
In works where Full Metal Panic is involved, the ally’s Full Metal machines are somewhat weak, but the enemy’s Full Metal machines have a really scary image.
I remember it being easier than R, but there were some oddly strong enemies here and there.
The Raizner itself isn’t weak, but it’s Age’s lack of accuracy that’s the problem.
>>100
There are a few people who think, “If only I had been saved by a response.”
If anything, Kira is strong too, but there’s no guarantee of hitting… so we share the same sadness.
>>100
Also, Baldy has various uses, but Baiburu has no good points.
Due to system issues, evasion-focused units drop about 2 ranks in evaluation.
Age’s mental command structure is the same as Amuro’s from series D, so it’s not weak, but it’s unfortunate that it doesn’t have the right specifications.
>>102
There are many times when I feel like my mind doesn’t sync well with Age…
In J, where I’m aiming for a guaranteed hit, there’s no guarantee, and I want to focus and charge in. In 64, there’s a guaranteed hit but no focus…
I did it earlier, so there’s no NJC for Freedom, and I was like, “Huh…?!”
I think they were at least stronger than the G-Gun from the Razinor Tekkamann.
Since the game is easy, there’s no image of anyone being weak.
Well, Zeorymer is strong, but…
I really love this realization.
The Zeorymer is easier to use than the Great Zeorymer if you don’t know about the enhancement parts bug.
I worked hard to be able to use Great Zeorymer, but it was definitely much easier to use regular Zeorymer when I could…
>>113
It’s also quite tough to make sure you use it consistently.
Speaking of Akito, it’s troublesome to handle MX.
The performance aside, the enrollment is way too late.
>>115
Basically, the one who carried a similar sorrow to this was Suzaku Kururugi from Code Geass: Lelouch of the Rebellion R2.
If things go poorly, they might even be stronger than Karen, but since their joining is too late, there’s no space for you in the already set composition…
>>122
To put it poorly, or rather…
Starting with Kiriko and using map weapons to hit, these two can generally manage even in a dire situation!
I feel like I was doing something like that.
Zeorimer is trying to find some balance because Masato-kun is weak.
>>116
I didn’t have the impression that Masato was weak.
Compared to MX, was Miku’s awakening taken away, and did she become weaker as a result?
>>126
Moreover, as a main character, their pure evasion skill is also somewhat lacking.
The performance of Zeorymer is more than sufficient.
Evasion is high, but it’s not the case that accuracy is high, so the lack of guaranteed hits is quite impactful.
Well, the super robots like Dancouga and Choudenji Team have crazy firepower thanks to their mental tanks, and Kaiser is solid and easy to use, you know.
Anyway, our troop’s mobility is too low.
I felt that the mobility was generally low only for J.
(For some reason, Allenby dies)
The G-Zeorymer, which can only use big moves, is honestly just difficult to use.
>>123
Even if they say that the incredibly weak weapon Deadronfoon is about the same as Haimat Full Burst! I just can’t believe it…
I wish they would bring back martial arts, energy waves, and dimensional connection cannons…
I know it’s been said thousands of times, but it’s tough that Great Zeorimer needs to kick each flag.
That would be quite a surprise, but I think I’d be satisfied just watching a video on YouTube now…
The subsequent flag carry-over system is revolutionary, but on the flip side, it can also result in either killing or saving, so it has its pros and cons.
The weakening of G cancer from R was so extreme that I gave up during my younger days.
The G-Gundam isn’t weak, but it’s confusing that it can fly by default despite being a ground unit.
It’s tough because the enemy CPU’s thinking pattern tends to target those with high HP, making opportunities for counterattacks fewer.
If you raise evasion too much, you’ll just get ignored even more.
Even without the conditions for Great, all of J’s hidden elements are still kind of mediocre…
>>130
The Rayzner Mk-U could have its base range increased to 7 due to the enhancement parts bug, so it was fun to play with.
In the end, I don’t really use it that much.
>>130
J’s hidden elements
Great Zeorymer
Gail & Grime Kaiser
Julia & Bloody Kaiser
I.W.S.P. Parts
Bonta-kun
X Esthebalice
Reisner Mk-II
Allenby & Nobel Gundam
Rapiersch (Aiba Miyuki) & Tekkaman Rapiersch
Guy survival
Balzac’s survival
Special moves and ending branches of the protagonist’s machine.
>>150
Was it not a secret about Izark?
>>150
It’s clear that this area is quite strong.
>>160
It was strong just by being called Voltecca…
Even the knock-off Vortekka of the mass-produced Tekkaman is strong.
>>165
I liked using the Balzac to keep it alive and pairing it with Soltekkaman.
Even routines that can’t evade enhance the power of the Dark Lord.
Since there are no combos, the regular Zeorimer was more user-friendly.
I thought Nadesico was the craziest.
Since missiles are P weapons, they are also highly maneuverable.
>>135
It’s just that sometimes the sub temporarily leaves, but it’s not at a level that really bothers me…
Nadesico is the protagonist mecha, so it is usually strong.
The story is quite favorable to Bren.
>>137
I like the part where we are transported together with the protagonist to Nellie’s place.
I really liked J’s Realize, so I often used the seed characters.
Nadesico can become Captain Ruriruri on TV, which is a big deal.
In games like Super Robot Wars during this time, Bren has become a regular who is really strong.
I feel that the Nadesico’s performance fluctuates after this, but it has never lost to Gundam battleships.
>>144
If anything, Nadesico was the weakest up to A.
The Deadron Foon itself is a high-quality weapon with a consumption of 10, just like an energy wave, and it surpasses the dimensional connection cannon in power, fuel efficiency, and range.
The consumption is tough for higher-tier weapons.
The SEED characters have inconsistent strength, but the Buster Gundam is always strong.
>>146
In G Generation and SRPGs, range and the number of weapons are justice.
>>146
There are no holes in the range, the ammo and energy are separate, it doesn’t run out of gas, it’s tough with PS armor, and it can dodge reasonably well.
Diakka always brings support every time and also feels love in J, so it can ensure a perfect hit without falling behind in levels.
Honestly, J is much stronger than Kira Asu.
>>146
In the first place, the sniper unit is protected by the Super Robot Wars system.
There is no reason not to use support, hit-and-run, and guaranteed hit at a certain point.
Ruri has Awakening and Minato has Dedication, so Nadesico had a lot of action counts.
Isn’t it against the rules for a major antagonist of Mazinger to be taken down by Baronz in a situation where we haven’t fought at all?
>>151
The first voice at the start of the stage being the dying scream of an enemy executive was a bit funny.
The Great Zeorymer is the most enjoyable when watching the combat animations.
Things like Twin Road and the destruction of dignity are taking it too far.
>>152
It was fun how they were talking with such high energy and got the name wrong, even if it was a typo.
Babyblue
I remember that Bonta-kun and the rapier could coexist with G Zeorymer.
I like the Fafner from UX, as it has a large number of participating mechs.
IWSP is honestly not that strong…
>>163
It’s more useful than sulfur.
>>163
Since Izark is fairly strong, it’s a good idea to put Izark in the Strike I.W.S.P.
But well, when it comes to using a deployment slot for Izark… yeah…
Even when you achieve the hidden accomplishment in Great Zeorimer, the lines remain as How Dragon, which is really something they just threw in there.
Julia can use mental powers.
The Ark Angel follows the original story exactly, with people decreasing.
I love the upbeat BGM of the portable device Zeorimer, even though it gives a completely different impression.
Nobel has improved a lot, as the weaknesses of the G-Gan faction, such as slow speed and lack of evasiveness, have been addressed.
I think it was modified several times.
Tekkaman becomes even more lawless in W, so this was just the prologue.
In the realistic genre, there are many supporting roles that are below the level of leading characters.
>>174
Seriously, Kira and Nakki, right after the SEED activation, are about evenly matched…
I dislike J’s BGM because it’s too fast! It tends to split into the extremes of “it’s too fast” and “it’s good because it’s fast,” doesn’t it?
I think that at this time, Bren was the holy warrior slot, including aircraft performance and skills.
J says that Nanga Silveray is quite a cut above the rest in the realistic category.
Those who can elevate their abilities through willpower are strong.
I feel like I’ve started to sense a disparity with those who have firepower enhancement skills around this area, known as Arbalest.
The only clearly stronger real robots than Brend are Tekkaman Blade and Meteor, right?
>>181
If it’s about firepower, a shotgun can inflict more damage than a chakra, and there’s an Arbalest that can generally withstand around the level of a Zeorimer.
Great Zeorimer is strong, isn’t it?
In extreme terms, J is an easy game, so you can just use whatever you like! But…
I think it’s a bit concerning that aside from the main character, there are no improvements, and we have redundant pilots like the Rayzner group or the G Gundam characters that only offer a reproduction of the original work, as well as the permanently unavailable Dianan A after it breaks.
The guy named Sousuke Sagara, who reigns near the peak of the realistic type despite not having any willpower increase or probability adjustment skills.
>>184
The person doesn’t have any special abilities, but the machine is amazing.
The Majin Kaiser group, who were present at Mu’s dying moment (though he didn’t die), only learned about it for the first time during the conversation after the branching.
Blen has support effects that ignore terrain for almost all units and can recover HP, making them much stronger than they appear.
Abralest has weak overall stats, yet its maximum firepower in the game is extremely high solely due to the Lambda Driver’s adjustment.
I have a fondness for the precious Super Robot Wars because it involved an arcangel escape.
Antibody reactions can increase weapon power by up to 400.
Moreover, all the pilots grow to level 9 with at least around +5 in courage, even if they are late.
I feel like there was a swimsuit still of the three girls.
It’s already far beyond memory, but it seems like it was truly a precious still.
The archangel bound in a state of house arrest in Alaska.
The temperature difference in the branching where Nadeshiko was confiscated was incredible.
The biggest weakness of Blend S is that the anime is mostly the same, so it gets really boring.
That’s because Sergeant Sagara has guaranteed hits… Guaranteed hits are unfair…
Conversely, before the Lambda Driver was unleashed, the Arbalest had no good aspects at all.
>>196
In the original, the sergeant says that the M9 is better when the driver is removed…
>>196
If I use W, I won’t be able to use the Lambda Driver for a while, so I’ve been doing my best with combined attacks.
I made the Great Zeo Rhymer once for fun, but it was already so strong at normal that I didn’t make it again after that.
It was really fun to play by greatly increasing the enemy’s modification level.
Mazinger sinks with two body slams from the grasshopper.
I was really surprised by Full Metal during my first participation.
I’m surprised that I ended up becoming somewhat of a regular after that.
Without a lambda driver, it’s just standard military equipment, which in a way seems fitting.
I still don’t really understand why the blend has automatic recovery.
Well, it’s good because it helps… I wonder if it’s the image of regeneration since it’s a living thing with an organic machine.
I was using the Akito machine almost completely unmodified, and since I could now do a 20-level modification, I went ahead and did that, only to see hell.
I hadn’t done any enemy enhancements until then…
I wish there were martial arts in G-Zaurus…
It’s a reuse of weapon effects, but I like that Fullmetal uses gray effects since it’s metal.
The Buster Gundam was extremely convenient, including its pilot, Dearka.
An Arbalest that can’t use Lambda is nothing more than an M9 with dead weight…
When I see the full metal of J, I’m shocked at how much W is being remade.
The G Gundam characters definitely won’t split up at the branching point, so it’s tough that they don’t automatically level up either.
There was a conversation about apparently destroying the downed M9 myself, and I thought it might be some kind of foreshadowing.