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It’s the first time I’ve seen a thread about Lowen.
I feel like the protagonist of a big breast fantasy was like this.
It’s reassuring that the defense is solid.
I love the pairing of this guy and Rebecca…
>>4
Support conversation Yoshis as a force, Yoshis.
>>9
Son is no good.
I love the white horse prince who scattered a hundred bandits.
There are about ten bandits, and the horse is brown.
Kicking away 10 people is pretty impressive.
She might be the heroine because she’s a hungry character.
A well-rounded armored knight.
It’s strong that they can easily team up with each other.
I feel bad for Rowen, who is somewhat stronger among the cavalry, but I find it difficult to use him.
>>12
In evaluation play, it’s solid and excels as a bucket relay member that can push forward aggressively.
The high difficulty and low skill level make the latter half quite tough…
>>12
This isn’t a horse, it’s my wife’s shield…
Because the jobs that should normally be usable are weakened, this guy who grows uniquely within the social context is the best option.
Kent is tough, but since he didn’t grow lucky and kept getting reset after taking fatal hits, I made him Rowan.
But it’s tough when the speed declines along with Eliwood.
Almost a great night.
Social often doesn’t feel that strong to begin with.
I feel that the GBA era was quite good for mounted classes.
The Dark Dragon was the strongest of Cain…
The peak of cavalry is the Holy War.
It’s more about the map’s influence than strength.
I wonder what they were doing during the sealed era, said to be second in strength to Marcus.
I wonder if I will be in charge of the fort under Lord Eliwood’s command.
>>22
It’s fine to retire and cook.
In the early stages of Hekuhar, the difficulty varies too much depending on this guy’s growth.
If the speed increases by one or two, it becomes significantly easier to use and more enjoyable.
It’s a power technique with a speed of 30%, and while it’s like Lord Noah on the left side, the initial values are decent, so it surprisingly works out.
I think Kent is the one getting the short end of the stick since Social is before his reincarnation into Morda… everyone will become stronger than Isadora, though.
Unlike Akamatsu, at this point, Rowen hasn’t received any awards yet, so he is still an apprentice.
The most important parameter in FE is defense!
The early advanced characters like Gaitz and Hawken leave a strong impression, but I don’t remember using Isadora or have any impression of her…
I think this character is often underrated when discussed in terms of stats and expectations, making it number one.
>>29
Isn’t it rather a character that is said to be very strong in terms of expected value?
In practice, it is indeed stiff, but it’s not easy to use, is it…?
>>32
It’s annoying that it’s not a chase.
Being able to have a role just with movement + rescue reaction is strong for cavalry.
Is Pegasus okay? Yeah.
Isadora feels like a generally inferior version of Marcus appears in the latter half…
If you think of the early flames as Rebecca Lowendulkasgi.
It feels good that when we form a support group, everyone can complement each other’s weaknesses.
The Pegasus is troubled by Florina’s power being in the single digits…
Florina and Lyn only have 40% power, so they should be raised with expectations similar to Walt’s.
Well, compared to the seal, this is definitely more… especially Florina.
Worse than Shanny and Florina.
I don’t recall using cavalry very actively in fierce battles.
Florina’s growth rate isn’t particularly low either, you know.
The top two people are just gorilla gorilla gorilla.
There is only this character with an eroge face throughout the entire series as a player character.
I think the side that created it didn’t find it very interesting either.
>>39
It might be hard to differentiate based on appearance.
There are excellent bows and support that are fast enough to avoid being pursued and sturdy enough not to die easily.
It’s not an ace-like strength, but when you use it, it’s really convenient… it suits being the unsung hero very well.
Rebecca will be added for now, but I’m struggling with the other person and decide that it’s okay to go with Eri.
Reason is quite appreciated.
To be honest, it’s solid and stable, but the GBA trilogy is a game of defense and counterattacks, so it ends up in a place where you realize swordsmen are actually really strong.
Even in hard mode, it will be like this from the middle onwards.
A solid and strong retainer group of the Ferre family.
The social aspect of Rikka has become subtle due to the backlash from Allen Lance being too strong.
>>46
The hard boost Percival was amazing too.
I have a memory of it having high magic defense.
A swordsman in fierce flames…?
>>47
I don’t think it’s wrong to say that Raivan is just a sword-fighting character dressed as a mercenary.
>>51
If anything, Raymond’s initial value is almost Rultgar, so it’s really true.
>>47
Calling the fiery swordsman weak is on a level that makes me worry if you even played the same game.
If a class can use swords, spears, and axes and also has high mobility, it would be a problem if its growth rate were easy to use. Yeah…
Gii is greatly underestimated, but with two wind support characters, he can effectively boost his special attack, making him excellent as a boss killer.
No matter how many kill sword members there are against Kishuna in the place of lightning!
The holy magic social is full of monsters too.
Actually, there is a paladin that grows from the beginning.
>>50
Only Zeto and Franz are the strong ones.
>>53
Oh? Are you a fan of Amelia Armor?
I have an image of Rin-chan being scary and not being able to approach her, but my memory is vague now…
>>56
Whether or not you’re using the Celestial Robe and Energy Ring that you can get from the Lin chapter is a big deal, Lin-chan.
The biggest problem is that Gii has Rin-chan in the lord role and Vakkun providing triangular support.
It’s not well known because it’s not done very often, but if you go straight from Eri’s chapter to Hek’s chapter without Rin’s chapter, all the characters in Kiaran’s group have terrible stats.
Rin-chan is seriously not motivated.
>>59
lv4hp18 Power 5 Skill 10 Speed 11 Luck 5 Defense 2 Magic Defense 0
Hmm… It’s weaker compared to Gui who joins just before.
Lowen is really just a connection if Seincant has grown in the Lin chapter, but he’s a cool character nonetheless.
Sain is really strong. For some reason, he tends to be treated like a clown, but in reality, he has enough skill and luck to not be disappointing.
Since I’m the one who reached Hec’hah, there’s no doubt about it.
>>61
Well, even if the growth of the skill is subtle, there’s no problem as long as they have a sword and support.
Both Gii and Karel are strong enough on their own.
Both candidates are just strange in various ways.
>>62
The hardest part about the Sword Demon is having only around 31 HP at level 8.
Harken has a solid defense and HP.
Since fierce flames tend to lose easily against stronger characters, I relied on sturdy ones like the thread image or battles with bows that don’t defeat enemies too easily.
If a horse is strong, it tends to feel like it’s capable of anything…
I feel that there are many forest terrains in Recca.
I saw the initial value of the hard boost hook twice.
Also, Maxim too.
>>68
Isn’t it okay for him to be a four-toothed beast now?
The most difficult point for characters that can only use swords in the fiery battle is the presence of many spear-wielding enemies.
Ravahn became a spearman, and Lindis became an archer.
Kent tends to end up being a degraded Eliwood and often feels the most inferior.
I like Rin-chan enough to always be close to her, and afterward, I’m reincarnated just to transfer my growth rate to Moruda.
It really feels like Hekuhamakushimu made a mistake with the settings around the correction.
Well, the fact that the Grim Reaper has to fight against the Sword Buster Mountains there is so much a game of chance that it makes me want to freak out…
I like Hector, who seems like a front-line version of Raven with added defense.
Huh? Wasn’t Maxim stronger with Elihar than with Hekhar?
Is it a different character?
Raven is strong, but since his luck is low, I couldn’t really rely on his evasion.
>>76
Since ice attributes have a correction for evasion, if you operate with triangle support, you can dodge as well as a swordsman.
>>80
In the end, the game is ridiculously strong with support, and from the mid-game onwards, the enemies have a luck of 0 because they morph.
>>76
The initial value is low, and the growth rate is decent, so it’s not bad.
It’s true that if you finish around level 10 for a high-level job, you only have about 10 left.
Stop trying to join the conversation about games playable on current hardware with vague knowledge.
It’s more about the oddity of whether the enemy placements and the equipment they have were set up with the mindset of a three-pillar strategy, rather than it being difficult.
Raven is a character that dodges and hits with an insane level of speed that more than makes up for his low luck.
Afterward, luck just has a terrible initial value and grows quietly.
When aiming for a strategy evaluation of S, it’s hard to get support, isn’t it?
>>83
During evaluation play, it will be about how to naturally consolidate and operate strong characters that come together quickly without interfering with the clearing turns.
>>83
The appeal of road teams and convoy units is that they can easily align and advance support quickly.
The flight team often has to operate independently, which is tough.
>>83
So we will strengthen it with support from our family and close ones.
I never thought there would be a discussion about strategy evaluation in a GBA game thread.
>>87
Isn’t it brought up quite often?
>>87
It’s normal to play until close to max level in the support-heavy arena…
>>91
★
★★★★★
★★★★★
★★★★★
★★★★★
>>87
Rather, I have the impression that the evaluation play of “Rekka” is quite interesting and therefore popular.
In addition, we will not watch the Hekuhā evaluation play!
I often feel like it’s unclear what they’re targeting, as they keep debating the character’s strength without fully developing it.
>>100
Yeah
Hecah’s decrease in deployment numbers is too drastic by chapter, and the changes to enemy troops and weapons seem thought out but clearly aren’t—stop that. The wheel of fate is talking about you!
Stop randomly lowering the enemy’s level (only reducing the experience points gained while keeping the stats the same), seriously.
The stingy Lord Eliwood…
Many treasures and private houses require an immediate assault in the case of Hekuhā.
A tough cavalry contributes tremendously.
The thread image has the second highest defense growth rate after Oz in Hector’s armor set, so just a little boost makes it really tough.
Marcus has a speed issue, but with Eli’s support, he can be used until the end.
You’ve never achieved anything other than a strategy rating of 1, right?
When trying to attach support up to A, it takes a lot of turns… you have to consciously make sure they’re adjacent.
Adjusting difficulty by narrowing down the deployment slots tends to converge the characters used, making the gameplay feel less varied, so I don’t really like it.
I feel like having more slots gives a Fire Emblem-like vibe where weak characters that you send out just because “it’s a waste not to” end up getting into accidents and causing resets.
Compared to the time of the seal, the lack of restrictions on support points means that it’s manageable as long as you just apply them.
But I also like the way you can manage those 120 points and the feature that allows you to extend two items on one map.
Fire Marcus may seem overshadowed by Zeto right after, but he is quite impressive for an early-joining advanced character.
>>102
Marcus strength 15 skill 15 speed 11
Isadora Strength 13, Technique 12, Speed 16
It’s fine up to that point, but didn’t you think it was kind of strange for a female knight to have a physique of 6?
>>102
It would be nice if magic defense increased in the Hector edition, and having high attack and low speed is useful for chip damage.
It’s a good balance that is reliably dependable from the early stages and can be taken to the late game if raised properly.
Raven’s evasion is ice attribute, so it’s decent.
It’s not good that Lusea, who tends to be seen as a sidekick, is the light.
Actually, Damian, who holds the kill score, is a barrier to strategy evaluation.
I only got an S ranking in Hekuhar once.
It’s something I could only do because I was a student with infinite time and no other games to play.
>>106
This place has the strongest characters charging in, and there’s a significant portion of luck-based gameplay, so I thought this is just like pachinko!
I might not have used the arena in Fire like that much.
>>94
Instead, the asset evaluation is lenient… Hecchar has a silver card, though.
>>94
In other words, the turn counts for Eliwood’s story and the strategy rating haven’t changed, so I need to consider the additional side story chapters.
To be blunt, if you have enough experience points, you don’t need to go on unnecessary side quests.
A style of deliberately presenting lower-level individuals even in the later stages to earn money for experience evaluation.
>>113
Nino and Farina are too precious.
>>115
That boss with a face that looks like it belongs in a Studio Ghibli film in that section with the hexa-edit addition is way too much like a Farina reception.
Since the base values of the monk are directly taken from the priest with 0 fixed luck, it makes them too weak when they are enemies.
>>119
It’s only on that map that you can dominate like that with just a hand spear, right? Even in the history of FE.
When you first play, you have no idea how the support works because there’s no explanation at all.
>>114
There wasn’t even a recollection screen for the seal.
Was it from Sacred Stones that you could enter the flashback screen from the beginning and get a decent understanding of the combinations?
>>114
Marcus C
Walt C
Allen C
Lance C
Lilina C
>>123
That’s the spirit, Lady Lilina!
To be honest, in Hekuhā, the experience evaluation tends to drop more easily than the strategy evaluation.
I realized that I was only putting out the strong ones as the number of placements decreased, and now I’m at 4, feeling nervous.
In an analysis I saw a long time ago, there is actually a setting for the number of turns for the hard mode of the Hector route, but for some reason, all the values are referencing the Eliwood route, which means that the values for Hector route-exclusive maps are not set = calculated as 0, resulting in an extremely tough configuration.
>>120
Therefore, I will ignore all the Hector-specific side stories.
>>130
People who say this definitely haven’t played Hechka evaluation.
>>135
No matter how quickly you clear the Hector chapter’s special map in the first episode, your strategy evaluation will still be garbage… three stars…!!!
>>140
That one episode keeps getting delayed, and it’s just terrible because of this.
>>140
If I don’t use the energy ring on Matthew, the processing speed isn’t enough and the number of turns keeps increasing…
>>135
I have a memory that our evaluation went downhill when we didn’t bring in Farina.
Heckha is barely managing to clear it.
The difficulty spikes at places like the pirate ship and Maxim’s area are tough.
>>121
The pirate ship is not something you can have in a chapter with the constraints of land and the forced debut character (Darts).
>>121
In the pirate ship area, I had fun using the holy water and M shield, which I usually thought “Who would even use these?” during regular play.
Well, it doesn’t matter because the boss ignores magic defense anyway…
It’s troubling when there are people who talk about character performance based on the assumption of making a lot of money in the arena and carefully choosing stats.
>>122
I feel like there aren’t many characters whose evaluations change significantly with the premise of making a lot of money in the arena…
Is it easier to CC with a companion like Sailor for arena farming?
Hexhar had to be prepared to a certain extent in the Rin chapter; otherwise, it was impossible.
>>126
Making a strong Florina greatly reduces the difficulty.
>>126
Especially if you don’t carefully examine Matthew, the strategy turns will become very tight.
>>136
No, it’s either Linfro and Kent or Seinn.
This is a hard place where Marcus’s attack ratio skyrockets.
I like that the Damian squad brings a lot of weapons!
The additional Farina map is weak because all the initial enemies are the same as in Normal mode due to a bug, even though their levels are high.
Did skipping the side story affect the evaluation?
In the case of the Eliwood route on normal mode, the experience points reduction penalty is surprisingly lenient, so in reality, you can achieve a pretty high average level without even grinding in Blazing Sword.
Well, if I had to say, I think it would be based on the arena if I wanted to have Sera use Ariel.
It seems that the hard mode is based on Lin’s route, right?
Well, I think it’s questionable whether there was enough leeway to properly create what was expected.
It’s really annoying when the hatchet doesn’t hit…
The expected stat of the character is based only on when they are at level 20.
It’s quite common for the stats during actual gameplay to deviate significantly from what they are around advanced level 15 or so…
>>144
Therefore, it is correct to calculate the level-up count using the safe method of initial value + level-up count × growth rate + CC bonus.
Bringing out a Luna-holding druid at the end of the stage for reinforcements to cause an accident is…
…it’s going to happen.
>>147
Games like this that rely on luck are really boring…
It will be full of morphs, which is good and bad in a rough way.
I still remember how I was dominating with Oz in my first playthrough, thinking this armor is strong, only to be blown away by Luna.
Luna blows everyone away.
Even the final boss.
These guys are definitely having fun creating that map full of Berserkers in the final side story!
>>153
“It’s fine because we have Pavis, right? But that’s not the issue at all.”
Giving Surume a rune sword is the staff’s good conscience.
The wind attribute’s special evasion boost is for Luna.
Darts are not really a strong presence, you know.
>>157
About the strength, it’s like adding the previous game’s Geese and the hard-boosted Gon-chan and then dividing by two.
As for usability, it’s about the same as Battle, but since I don’t have a wife and I joined late…
Morph Kenes, known for its high critical hits in light magic, has fallen to becoming just a powerful old man with only one Papus.
>>158
Conversely, it means that they are also an opponent that we have no choice but to use Pavis against.
I think the strongest character in FE is Ogma from the Emblem Dark Dragon, and one of the reasons is that even with early class change, he has a pretty fast growth rate and can max out fairly easily.
There are many dedicated gimmick maps, and the maps can be wide or narrow, so there are a lot of first-time deaths in Fire Emblem: Blazing Blade.
You can use the Flaybomb.
>>164
I have to conserve energy until Mr. Veda’s stage…
I will forgive you since you’re no longer taking immediate action for reinforcements…
Many advanced classes turn the characters that were raised with great effort into a farce.
The finishing blow was dealt by that old man named Athos who was on the verge of dying.
>>167
It’s a kind of relief measure with a relatively small number of characters, so some of it is unavoidable.
>>167
At most it’s just a pant, so it shouldn’t be much.
Even if it’s Harken, I feel like it would be okay to go with that if Vakkun is there.
In Sacred Stones, there are relatively few rescue characters that join in the latter half.
I think it’s also not necessary from a system perspective, but strong characters will be introduced early on.
>>170
In Sacred Magic, there are no characters so weak that they can’t hold a role, after all.
>>173
It’s often said that Renack, being a thief, can manage somehow, but Sirene is the most precarious.
In a video about teasing Mr. Fergus, it was mentioned that if you bring a character to the top left corner of the map, you can replicate the same phenomenon as the Flay Bomb bug, and I wasn’t aware of that.
Athos is a rescue character to prevent checkmate, so it’s just Pantheon who’s unusual, right?
It’s not that I’m weak, but the effort to raise Muscolos isn’t worth it, so it would be nice if they were a bit stronger…
The status of Pant isn’t as strong as Gaitz or Harken.
The competitive sorcerer units are both somewhat lacking, so the evaluation ends up being high.
>>175
Hawken aside, the Boost Guys are putting up a good fight, aren’t they, Pant-sama?
The pant is based on the staff A.
I think it’s Shireene when I say there’s nothing to be done about the holy magic.
I wonder why they made it so weak… It’s not like the Tra Attack is so strong that they don’t want people to use it easily.
I wonder if the advanced membership was adjusted because the seal was just too much.
>>179
In fact, more than half of the advanced seals can actually be done pretty well even on hard difficulty.
>>179
The upper class of Burning Fire may not be overall stronger than the upper class, but its magic defense can be higher than that of the upper class.
I think it’s quite good that in the early stages, there are many mixed placements of physical and magical units, which makes it a strong point.
Reserve was also solid in defense.
Both Sirene and Yuno are reliable as transporters under advanced restrictions.
I’ve never really thought of using TrAAta because I don’t think it’s strong.
I wonder if it’s something you really want to use seriously.
>>181
The three original members are all strong, so I can’t forget the flavor from that time.
Vanessa is also quite difficult to use.
There’s a job called Wyvern that can compensate for my low strength, so I’m managing somehow.
Silene is fixed on Falcon, after all…
It’s a bit problematic that once you use up the stone, you can’t replenish the myrrh either…
Flying is enough with just Turner and Cougar.
The seal battle is reliable.
While we can’t surpass those who have worked their way up, ideally we want someone strong enough to make an impact when utilized.
Since the ease of leveling up weapons is quite different between “Sealing” and “Raging Fire,” it can be hard to make comparisons.
I wanted some kind of bonus for having a staff S rank.
The original Tri-Attack, or rather the three sisters, are seriously strong and practical.
The new Dark Dragon and the new Emblem’s Sajimajibarts were quite practical.
Salef has a quite refined performance.
The seal may not be the final status, but for the first few maps after joining, it’s somewhat reliable.
Even though the weapon leveling has improved, it’s still tough, isn’t it, Fire of Wrath?
It’s not as much as sealing or Tranana, but…
Renato has interesting stats because he can survive the final boss’s attack with certainty at the starting value.
You can still manage to get double weapon experience by defeating enemies, so even if you force it, it kind of works out.
Gaits makes an impact just by being a Bow B Warrior.
In practice, whether they use it or not, there are quite a few rivals for both axe infantry and archer infantry, so it doesn’t get much use.
>>196
It feels like there might be a chance for me to step in when those guys around there struggle to grow.
There are times when all the applicable characters are strong.
Isn’t it almost non-existent to intentionally gather them and use a Trattack?