Home » Game » [Game] I finally cleared NINESOLS on the ninth day.

[Game] I finally cleared NINESOLS on the ninth day.

  • Game
  • February 12, 2025
  • 0 Comments
Japan Otaku ReviewsYeahx3

At first, I didn’t know what to do with the final boss granny… but I gradually started to get the hang of it.

Moreover, I kept dying after the red attacks increased in the second phase, and I died in the third phase without even knowing what was happening.

Rather, I realized that if I can handle the continuous attacks in the third phase, it becomes a bonus time, and I felt growth.

Nine Sols

1: Japan Otaku Reviews

By the way, I struggled more with the chubby female kemono auntie than with the old woman.

Until now, the bosses only had up to the second form, but it took almost a whole day to be able to reliably reach the third form and to develop a strategy for fighting the third form.

3: Japan Otaku Reviews

I haven’t used it much because playing infinite notes is difficult.

I thought that since it was so useful after being used so much in the final boss battle, I should have used it earlier.

5: Japan Otaku Reviews

Unlimited play was only during the final boss battle, huh?

After all, saving up is a bit of a hassle.

7: Japan Otaku Reviews

Even among the sun people in the story, he’s quite small, but I guess he probably died once as a child and his growth just stopped…

8: Japan Otaku Reviews

>>6

Is there such a thing?

I’ll search for it and try reading it.

9: Japan Otaku Reviews

I’ve been trying for about 2 hours but I can’t defeat the butterfly…

I can get to the third level, but I run out of healing at the second level.

I think I should earn and raise my skills and recovery to the maximum at this point.

11: Japan Otaku ReviewsYeahx1

>>9

It’s important to review why you end up getting consumed.

16: Japan Otaku ReviewsYeahx1

>>11

When it comes continuously from both sides, if it breaks once, recovery fails, doesn’t it?

In the second stage, I get anxious because the main unit doesn’t come, and I end up taking a shot in the dark.

12: Japan Otaku Reviews

The third one of the butterfly was frustrating to try to avoid!

Even if I could do the first two without taking damage, retrying to test it was just too difficult.

13: Japan Otaku ReviewsYeahx1

If there are actions that you can’t handle even if you strengthen your character, you’ll collapse and die because of them, so it’s important to find your own way to respond to the opponent’s attacks.

14: Japan Otaku ReviewsYeahx3

There are no unavoidable attacks. Observe closely and look for an opening.

15: Japan Otaku Reviews

The lengthy depiction of morphological changes is probably intended for internal injury recovery.

17: Japan Otaku ReviewsYeahx1

The second step probably only has one way to judge, which is to hit that thing.

…right?

18: Japan Otaku Reviews

For now, let’s focus on reliably surpassing the second stage.

I’ll do my best.

19: Japan Otaku Reviews

In my case, for the second phase of Fuchou, I focused on quickly attacking the illusions to make them disappear, and if it was the main body, I made sure to use card attacks right away, and somehow it worked out.

In the third stage, the big moves are more like bonus time, and since the main body’s face is visible from the beginning during the clone attack, I focused on attacking the main body right away, and somehow it worked.

20: Japan Otaku Reviews

Are you avoiding the first ground destruction on the third level?

22: Japan Otaku Reviews

>>20

I know how to avoid it, but I still make a lot of mistakes.

The direction of the mid-air flick also matters, right?

23: Japan Otaku Reviews

>>22

There is nothing in the air.

24: Japan Otaku Reviews

>>22

None

21: Japan Otaku Reviews

From a state of not knowing what is happening.

I can understand what is being done, but if I could figure out what to do next, it would be just one step away.

25: Japan Otaku Reviews

In the air, orientation doesn’t matter, so it can be easier than on the ground if you’re not careful.

26: Japan Otaku ReviewsYeahx1

Is it not there!?

32: Japan Otaku Reviews

>>26

Let’s make sure to listen to the explanation properly!

It should be somewhere.

I’m sure it’s somewhere.

27: Japan Otaku ReviewsYeahx1

If the angle for the aerial shot had been decided, I would have been blown to bits in the old woman’s battle.

34: Japan Otaku Reviews

>>27

In the end, I’ll be sliced up by that last thing.

28: Japan Otaku ReviewsYeahx1

When you don’t understand this game well, you can manage it by jumping and bouncing!

30: Japan Otaku Reviews

Until now, I had been trying hard to face the direction while jumping, so if that’s not the case, I feel like I can give my best effort.

Thank you.

31: Japan Otaku Reviews

I realized after defeating Fu Chao that I can extinguish the round guided missile with a Tai Chi kick.

I was doing it normally with the stage gimmick right before this, so I wonder why I forgot…

33: Japan Otaku Reviews

At first glance, it may seem flawless, but in reality, it can launch fierce attacks.

Close to the original Sekiro with respect.

35: Japan Otaku Reviews

It’s written in the tips during loading, but you might overlook it if you have a super fast loading environment on PC or something.

37: Japan Otaku ReviewsYeahx1

>>35

I haven’t read all the TIPS even after clearing it…

38: Japan Otaku ReviewsYeahx1

>>35

I have never read it, even though it’s about the PS5.

I’ll take a look because there might be other things I’ve overlooked.

36: Japan Otaku ReviewsYeahx1

I didn’t understand the quirky key mechanism of the guard robot at first either!

39: Japan Otaku Reviews

I was mainly using sword combos for a while, but then it turned into a style where I hit the Kenkon sword and attach cards.

40: Japan Otaku ReviewsYeahx1

>>39

It’s nice how play styles change depending on the person.

42: Japan Otaku Reviews

>>39

I’m so full with playing, evasion, and managing the cards that I don’t think I can handle storing or managing anything else…

46: Japan Otaku ReviewsYeahx1

>>42

I’ve become able to multitask by constantly charging the sword button while pressing other buttons, because I can’t just keep hitting the old hag in a fight.

41: Japan Otaku Reviews

In the final part, I’m only swinging my sword on the way…

I wanted the weaklings to be killed by ninjas.

43: Japan Otaku ReviewsYeahx1

Wasn’t it a game where you slid in the Sword of Heaven and Earth between enemy attacks?!

44: Japan Otaku Reviews

It was fun, but I wish the puzzle frame solution for the accessories had been a bit easier.

Since I couldn’t really try out more than four or five until the final stage, I just experimented a bit with various things during the last boss.

45: Japan Otaku ReviewsYeahx1

It’s a game where you play with infinite shots, gather sand, and shoot arrows, right?!

47: Japan Otaku Reviews

I think opinions will vary on whether the main focus is on the Kinken sword or the talisman, but I’ve never seen the three-stage cut as the main focus.

51: Japan Otaku ReviewsYeahx1

>>47

In the early days, I used to cut with automatic detonation and heal internal injuries, hitting targets decisively.

With a fuchou, you can get tagged twice at the fastest.

48: Japan Otaku Reviews

A bow is strong, but you need to consider the arrow and the opponent.

I think that ultimately, what can be used from the beginning is the strongest.

49: Japan Otaku Reviews

It was a style of hitting with a sticker from the universe sphere.

50: Japan Otaku Reviews

The boss in the warehouse area that has a barrier was initially avoided while doing various things.

As soon as this appeared in the middle of the game, it felt right to keep hitting with the Kengo sword and not let anything happen, and I really won without letting anything happen.

67: Japan Otaku ReviewsYeahx1

>>50

Wasn’t it correct for that guy to break through the boss area and destroy the barrier generator?

52: Japan Otaku ReviewsYeahx1

The boss is the best game.

A specific mid-boss is the worst game.

54: Japan Otaku ReviewsYeahx1

>>52

I really struggled with the bottom left of the smelting map node…

Also, the thing about Riji’s grave.

57: Japan Otaku ReviewsYeahx1

>>54

The theory that nobody likes this guy.

59: Japan Otaku Reviews

>>57

Even as a wall for the true ending, this guy is not only strong but also annoying…

53: Japan Otaku ReviewsYeahx1

I tried using the energy 5 explosion, which I didn’t use at all during the first playthrough, in boss mode, and it was quite fun.

But the Aona recovery is too lawless.

55: Japan Otaku Reviews

The only ones I struggled with until the end were the ones holding spears.

58: Japan Otaku Reviews

I first used the 5 explosion with the old lady…

Forced down is great.

60: Japan Otaku ReviewsYeahx1

I hate those weaklings who drop bombs that crawl on the floor every time I land an attack!

61: Japan Otaku Reviews

I actually didn’t use a bow in the old woman battle…

It’s like the rhythm is off…

62: Japan Otaku Reviews

>>61

If you hit it, it’s strong, but that’s the problem.

63: Japan Otaku Reviews

The bow in the boss battle creates recovery opportunities with forced flinching.

64: Japan Otaku Reviews

I relied on the bow during the twin battle.

Seriously, those guys are impossible to understand…

65: Japan Otaku Reviews

I remember doing things like using a bow to stagger annoying attacks.

Sister Serpent of Nüwa

But basically, I played without using the bow in boss fights… I think it was because there was a certain joy in dodging attacks.

66: Japan Otaku Reviews

Boss battles are fun, aren’t they?

A zombie is poop.

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