Home » Game » Street Fighter » [Street Fighter 6] My expression when the live Bolshoi (SA3) lands and my opponent’s health bar drops by half.

[Street Fighter 6] My expression when the live Bolshoi (SA3) lands and my opponent’s health bar drops by half.

1: Japan Otaku ReviewsYeahx5

Seriously, don’t mess around…

2: Japan Otaku Reviews

From the rush, slowly…

From a rush low kick, gradually…

Calmly with a reversal.

When you take a Bolshoi Kimeru, you can sleep soundly!

3: Japan Otaku ReviewsYeahx7

River 🙂

River

4: Japan Otaku Reviews

You have a talent for using throwing characters.

Drop dead.

5: Japan Otaku ReviewsYeahx3

The Bolshoi that is decided by a combo and the Bolshoi that is achieved live have different nutrients.

6: Japan Otaku ReviewsYeahx3

Don’t get me wrong.

I don’t like throwing coins.

I like the double rotation command.

7: Japan Otaku Reviews

My face when I launched 5500 with a Panic Can Cyclone Nidhogg Kick Hell Stab OD Dabralis OD Borscht after guarding the rising dragon at the edge of the screen.

8: Japan Otaku Reviews

It’s a game where you can reduce half of your health just by randomly throwing big punches.

10: Japan Otaku ReviewsYeahx3

>>8

No! No!

It’s great that you can shave it off in one go!

9: Japan Otaku Reviews

If it’s modern, it would be easier to hit directly than with a big P.

11: Japan Otaku Reviews

>>9

I don’t dislike one-button Bolshoi; it’s like junk food.

But it cannot surpass the pleasure of a live Bolshoi performance.

12: Japan Otaku Reviews

Modern is cheap, after all…

Anti-air Bolshoi, die.

13: Japan Otaku Reviews

Jump and empty Bolshoi.

Rivasa live Bolshoi

Interrupting Live Bolshoi

Everything is the best.

14: Japan Otaku Reviews

Panican Fresh Bolshoi

15: Japan Otaku Reviews

Headbutt

Headbutt

Headbutt

Headbutt

The expression of me, who has burnt out, toward the other person.

17: Japan Otaku Reviews

I was planning to engage in air-to-air combat, but it’s frustrating when I’m sucked into throwing!

18: Japan Otaku Reviews

Zangi looks like fun, but it seems difficult…

19: Japan Otaku Reviews

I started playing fighting games at 6 and got hooked on the decrease of Bolshoi, so I transitioned to classic.

It’s the one who eats that’s at fault! I always think this while I’m spinning.

I reached Platinum.

20: Japan Otaku Reviews

How do you perform a double round command?

21: Japan Otaku Reviews

>>20

It’s not necessarily a full rotation.

You do it twice.

22: Japan Otaku Reviews

From a mental standpoint, if you keep doing it, it will eventually yield results.

Just make your heart a zangief.

23: Japan Otaku Reviews

I couldn’t use it with a leverless joystick, but I could do everything except my original moves when I switched to a gaming keyboard, so I recommend it.

24: Japan Otaku Reviews

The opponent is jumping a lot and I still want to use SA1, but since it’s guaranteed, I might as well do the screw with a command…

The Bolshoi outbreak from here is common.

Well, even if there’s an outburst, I have a lead in stamina, so I can just push through as it is.

25: Japan Otaku Reviews

While you’re doing your best in ground combat, if you randomly jump in the air and then do it…

Sometimes they take a bite.

I rarely think about doing it, but there are times when I want to do something occasionally.

26: Japan Otaku Reviews

It’s easy to slowly execute Zangi sa 3, but isn’t it really difficult to try to do it quickly after a forward dash?

28: Japan Otaku Reviews

>>26

It’s difficult!

But precisely because it’s difficult, when it hits, it takes off.

27: Japan Otaku Reviews

Can you include Copa Shoi in the live performance?

29: Japan Otaku Reviews

I definitely think that rotating commands, not just for Zangi, are really tough.

34: Japan Otaku Reviews

>>29

I can do a single rotation if I’m aiming for it, but reaching a level where I can spin it at any opportunity is tough.

30: Japan Otaku Reviews

Isn’t the OD double library Bolshoi difficult?

31: Japan Otaku Reviews

>>30

It’s good to be aware of the spinning as soon as you activate the double rally.

32: Japan Otaku Reviews

I want to perform a screen edge smetana panikan boreshoy, but I haven’t succeeded in actual matches yet.

33: Japan Otaku Reviews

Jansho is easy, though…

35: Japan Otaku Reviews

Full power!

36: Japan Otaku Reviews

I feel like it’s okay to compromise with a rush.

37: Japan Otaku Reviews

If there’s a gap that can be turned, just go ahead and turn it.

38: Japan Otaku Reviews

I love the ridiculousness when the live Bolshoi hits from the knee of the restraint.

39: Japan Otaku Reviews

There is a certain pleasure that can only be felt when you deliberately throw a piece (like a chess piece) in a way that goes against the norm.

40: Japan Otaku ReviewsYeahx1

If you have SA3, it’s really hard to pressure you, so please just let it out quickly.

Please take it off if possible.

42: Japan Otaku Reviews

>>40

When I perform a vertical attack during an offensive, a chimpanzee like me will quickly go into a frenzy.

41: Japan Otaku Reviews

Taking a break and enjoying fried white bread while dancing and feeling fulfilled with a Bolshoi performance.

43: Japan Otaku Reviews

The moment when you think “CA might not die… oh, they’re going to die!” is just too amazing.

44: Japan Otaku Reviews

Wake-up attack SA3 read vertical jump! → Aerial Russian

45: Japan Otaku ReviewsYeahx1

If it’s just about positioning, then Akuma has a huge advantage over Zangief, so I want you to accept that if he gets in 2 or 3 times, you’ll die.

46: Japan Otaku Reviews

Stop with the Rush Foot.

I want to create some distance between us.

47: Japan Otaku Reviews

Then I’ll headbutt you.

48: Japan Otaku Reviews

Gouki is like cotton candy that has suddenly melted away from Zangief’s perspective (according to Mon-Gi player: Kuma = Chan Dayo).

49: Japan Otaku Reviews

I’m giving up on various things with the spinning top, but what the hell is that headbutt? Don’t mess with me.

50: Japan Otaku Reviews

It’s great that just making them guard creates a forced two-choice situation.

51: Japan Otaku Reviews

If you perfectly read and hit SA1, you’ll be all smiles!

52: Japan Otaku Reviews

I understand the feeling of getting hooked on pachinko and falling apart when something like Bolshoi hits in the gaps of derivatives like Gokōsatsu or during BO’s live impact.

53: Japan Otaku Reviews

Headbutt headbutt prevention fuzzy miss is really frustrating when I get hit by a medium punch three times.

54: Japan Otaku Reviews

It looks like combos don’t decrease much with a health of 1000.

55: Japan Otaku Reviews

When facing a weak Gouki, there’s a 20% difference, so it’s a bonus game.

56: Japan Otaku Reviews

It’s too much of a performance.

57: Japan Otaku Reviews

I’m a Manon user who wants a pressure like Zangi.

58: Japan Otaku Reviews

The section manager will use a double lariat when the opponent comes forward after the first guard, at the timing when they can escape the second step.

If the opponent hasn’t arrived, a second-level Jaspa backstep, headbutt, weak screw, or depending on the distance, a slight walk Jaspa daburari can make for a fairly good match.

59: Japan Otaku Reviews

I thought that losing left a bad impression and that Zangief was really tough and impossible, but it ended up having the best win rate.

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