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The replies are filled with hopes for updates and a sequel…
I want a sequel more than an update.
Rilink 2 will take another 7 years to be released since Rilink 1 took 8 years from announcement.
>>3
I think it will take about five years because we definitely have the know-how.
>>4
It’s long~~!!
>>4
In the meantime, I’ll keep updating to keep things flowing.
>>4
If anything, I’ve changed companies, so the first 5 or 6 years are a waste.
>>17
Plus, since there’s also time for developing our own engine, if a sequel is released, it seems like it would be faster.
>>17
I feel like the demo play of the Fracan battle that was released right before the company change was almost the final version.
The guy in the black curtain with glasses is too wasteful to dispose of…
I want to see Magi-ne’s oil weapon brag at the main house too!
>>7
My heart aches from having my Mjolnir broken.
I also want to smack others besides Far.
I want the main game to implement a relink character.
I bought it because I recently returned to the original, but it doesn’t come with a code anymore.
>>11
The Steam version is not included, you know?
>>14
It seems that the PS4 download version hasn’t been available for quite a while, so it looks like I had no choice but to look for an unopened disc version.
I want ReLink 2 as well, but I hope the other projects that haven’t had any updates will progress quickly.
>>12
It seems that Project Awakening is still mentioned in reports from CA and Cygames, so it hasn’t exploded.
The code deadline has long since passed.
>>19
Did you not extend it?
The expiration date has only passed for the attachment, but the usage period has been extended, so it’s for those who have already made a purchase.
As expected, Granblue Fantasy probably won’t still be around by the time the sequel comes out.
>>23
The expiration date for serial codes has been extended to 2030.
Since it was extended further last year, it will probably continue until then.
In the first place, Granblue Fantasy will end before the gods’ battle.
>>28
As long as Cygames doesn’t falter, Granblue Fantasy will continue to thrive.
>>29
Is there any basis for the assertion that Granblue Fantasy is not included there?
>>28
The end of Granblue Fantasy will be when Cygames ends.
I will apologize on my knees regarding the matter of Magi sister Mjolnir…
>>24
I am the one being bowing down in apology, you know!?
My friend who joined from Relink said they still can’t use the benefits they received…
It seems to be about the release of the Ten Ten or Sage…
The Furakarn stage presented at the 2018 Granblue Fantasy Festival has some differences in the details, but the overall structure is the same as now.
Is the update to make Magi sister usable out yet?
It seems that the next work will be announced only after the release date is properly confirmed.
>>33
When I make an announcement, I believe I can deliver it on that day.
It seems interesting, and it’s half off on Steam, so maybe I’ll give it a try.
>>34
Until the story is cleared, without any complaints.
Since then, it’s been about gathering various things… in Granblue Fantasy…
>>39
It’s a relink until you clear the story, but after that, Monster Hunter begins and ultimately leads to Granblue.
It’s really amazing that there are so many characters and so many voice interactions between them.
It’s a generally satisfying RPG if you ignore the post-story completion elements.
Since Cygames says that Granblue Fantasy is their icon, they’ll probably keep it in some form.
Aren’t you coming to GBVSR, Magi-nee?
The BGM is already here and the Harvin slot is filled, so it’s fine, right?
>>41
I want you to come, but I definitely feel stronger about not wanting you to come because it would turn out badly.
>>54
The young lady does not poop.
It’s fun, but I really can’t do random multiplayer anymore, so I need to recruit somewhere.
The story turned out to be just what I wanted to do!
>>44
You are an adult, aren’t you?
Wasn’t it clearly stated that Kamibaha wouldn’t end?
This is the leader.
About half of my playtime is just idling!
If Magi-nee is moving around busily like a captain, it’ll make me laugh a little, so that’s no good.
Even if they don’t play the original, they can still have a lot of fun, so I’m recommending it to friends, but it’s sad that they shy away because they haven’t played the original…
When they actually do it, they say it was interesting even though they haven’t played the main version.
After leaving the screen idle for a few hours, I managed to get my strongest equipment ready.
Doing this manually is really crazy; it’s more of a hardship than the original.
Sharu is surprisingly treated as older, and I’ve discovered various things, like how in that world being short means you don’t get hit properly.
Isn’t being able to do idle farming on consoles too faithful to the original?
>>56
It’s a way of speaking that suggests it can be repeated in the original work…
While simply enjoying it as an action game, suddenly you encounter things like damage cap release and follow-ups, and you’re like, “Oh! Granblue!”
>>57
The critical calculation formula and damage cap were truly Granblue, weren’t they…
It’s nostalgic to see players who didn’t know the damage cap posting screenshots and videos saying it’s a bug!
Pursuit, pursuit, damage cap, damage cap, damage cap, exhilaration, exhilaration.
Yes! You can also do idle farming in the original work! (BAN)
I think that without knowledge of Granblue Fantasy, you would be confused about the damage cap…
If automatic quest reacceptance appears in the original work, it could lead to a terrible situation.
It’s better because it stops at a specific value rather than fading away like the original.
In sequels, there are patterns where characters from the first game become available! However, if a sequel comes out and the setting changes, it’s more likely that characters from the first game won’t appear.
>>65
Since Yachima, who has been on the moon at the main house and has never ridden on a Grasaï, has been implemented, anything goes!
I thought I might buy this since I got a PS5 Pro, but it seems the original bonuses won’t transfer…
>>66
It was precisely because the benefits expired that it started to be sold on sale.
>>66
It’s a first-time bonus, after all.
I don’t know any other action games that have a damage cap system…
The relics and the update additional content…
It seems that there were development delays due to the in-house engine.
If there is a next time, I will probably use regular development tools.
If that’s the case, the characters we already have will have to be completely redone, but I want to allocate those resources to creating new characters!
>>69
It’s a waste to develop the engine specifically so it can be reused in other games and then only use it for Relink…
>>69
It’s baffling to think that after going through the trouble of creating our own engine, successfully developing games with it, and receiving positive feedback, we would just throw it all away.
Everyone wasn’t doing it towards the end; it was like a bug fix that just reduced the number of simple things we could do, weakened us, or significantly strengthened other characters!
The damage cap has limited the variety of builds.
I remember that the damage limit setting was quite loose.
Isn’t it that D’jehuty from Cagliostro can deliver maximum firepower?
I think it’s quite harsh that high-difficulty bosses can only be defeated with a specific routine, or else you get wiped out immediately.
I seriously think that my inability to be useful is the biggest bug.
If it’s a game where you can use an idol, wouldn’t it normally be implemented later as well!?
I feel that they really don’t want to make it easy, adjusting things like nerfs for Par and gun characters.
>>77
The problem is that other volunteer wikis and corporate wikis are also pathetic…