
Deliciousness 34: I’ve always wondered why store-bought mayonnaise doesn’t spoil, Mom! Excuse me, I’m really sorry! That’s because they contain synthetic preservatives and additives, right!? They’re toxins that can harm the human body! Ah, ah, but this is different from homemade or olive mayonnaise. I won’t consider anything else from today; I won’t allow anything that contains preservatives! I’ve always thought it was strange why store-bought mayonnaise doesn’t spoil. But even though I’ve raised something precious like Hideaki, I can’t believe it would lead to such thoughts. I really must have been foolish. I truly was foolish. But I can’t imagine sticking my tongue out like that! I’m really sorry!
I feel like the active defensive characters usually can also attack or serve as healers.
Crocodain
Diamond Joz!
Focus solely on parrying the enemy’s incredible attacks and leave the finishing blow to your allies.
Nice to meet you!
>>4I am normal! (Abnormal)
The scene with Diamond Joze wasn’t in the context of the mother-in-law being crazy…
>>5The mother-in-law’s assertion in the first panel is fundamentally a misunderstanding.
Everyone except Yamaoka is caught up in it and believes the misunderstanding.
>>5Commercial mayonnaise is fine because it works hard with vinegar and other ingredients.
Barrier Master
Fence of Gaia!
While I have the ability to withstand all attacks, I’m not there when it matters.
It’s not the whole story, but would it be okay to come with a scene cut from Gigabreak?
Tio from Gash was also specialized in defense, but she learned recovery too…
If there were a character who could normally withstand all of the opponent’s attacks, the battle wouldn’t advance…
>>12I think Parry was doing quite well.
Isn’t it difficult for a character classified as a defender to really stand out as a character…? Even Crocodine isn’t specifically focused on defense.
In a game, it’s clear that simply provoking and defending contributes, but in manga, it’s not the same…
>>14In game-themed manga and anime, you often see depictions like “Yes! I’ve taken down the hate!” but usually the visuals end up being rather mediocre.
In the Narou genre, stories featuring old man protagonists specializing in defense have become quite popular.
I haven’t read it, so I don’t know the specific content.
It’s a problem that you end up being dependent on your opponent because you can only defend when they attack.
Doesn’t Pokémon’s Body Press only count as defense?
In KonoSuba, Darkness really has no value other than her defense.
When you ask if I’m doing well, I feel like chuckling.
>>19Larattina has power, doesn’t she?
Come on, hurry up and rely on your family, Lalatina.
He was a defensive character that protected my son…
Paladin class
It’s common to encounter things that don’t pass physics, but still experience anomalies or slips.
Is this an unusual episode where we defend mayonnaise companies?
>>24The episode where all the characters are idiots.
Defensive characters are only complete when they use taunting skills.
It’s more about defense power.
If toughness is all they’ve got, there are plenty of examples of them performing well.
Of course, there’s the delay, the decoy, and buying time.
There are people like Chiharu Shiba too.
There is a choice on the side of the attack.
There’s no reason to specifically aim for the tough ones, right?
What if a military stops in a narrow road that only fits one person?
Full counter
If we’re going to take attacks, we might as well counterattack fully.
In “Sakai Horror,” Adele is really just hard and has no other notable traits, so she is carried as a shield or wielded as a weapon.
>>31I tried to write “Adele,” and it was already out.
Being a defensive character means you have to endure the opponent’s attacks.
If you can withstand the opponent’s full-force attack, it’s inevitable that their reputation will fall, so trying to create a moment to shine solely with defensive abilities will only make you a maker of boring matches.
There are scenes like the one where Crocodine endures the Gigabreak mentioned above, but…
That scene is established only because of the careful buildup for both Baran and Crocodine.
When did the concept of a tank for avoiding damage come about?
It was fun being able to fight quite a bit with just the guard reflection as a Paladin in Dragon Nest.
If we’re talking about games, they’ve existed since the early days of MMOs.
It’s kind of cheap that a character, touted as the strongest defensive one, has strong skills that can usually be used for attacks as well.
>>37I can understand moves like counter techniques, but…
If they can use techniques without any conditions that are on par with normal physical and magical attackers, then we need to take a step back.
Jozu is more of a strong character, isn’t he?
The Black Panther is probably a defensive character, but in order to attack, it has to be beaten up first, so honestly, the visuals are pretty pathetic.
Of course, if you hit with the hardest strength, it’s definitely going to be strong.
It’s different from a defensive character, isn’t it?
I remembered there was a boxing manga where the protagonist avoids all of the opponent’s attacks and aims for a decision win.
Defensive characters, or rather barriers, are essentially there to be broken.
All I can think of for a highlight is to receive the attack and scatter.
When I think about the games where I excelled with a defense-focused build, it might be that the last game I played was the Paladin in Etrian Odyssey…
It’s difficult to limit a defense-focused character in an action game, unlike in a command-selection game.
It often just becomes a simple act of procrastination.
In low-level clears of FF, strategies like having the knight protect others shine.
I don’t know if I can make it interesting as a story.
A character that can convert defense power into attack power is cheating, right?
Medical defense is strong.
We have no choice but to do it like Benkei’s last stand.
Even Shibukawa ended up getting overpowered in the end…
There seems to be some debate about whether Shibukawa is a defensive character or not.
>>50There are higher-tier compatible options for the Sea Emperor…
>>54Both of them are high-level in both offense and defense, so it’s not an extreme allocation…
The Absolute Defense General can attack while defending!
Gaining experience in brain death is crucially important for defense, whether it’s through maxing out defense or health absorption.
Despite being the strongest defensive character, they are still breached, but this is because their weaknesses are accurately exploited or they are forced into situations where they cannot use their techniques, and there hasn’t been anyone who has managed to break through their defense through sheer strength. How does that sound?
I thought the Bear tribe in Remesa was specialized in defense and could protect allies from enemy attacks, but since that guy is also spreading debuffs with a club, what should I do in this case…?
I remember that the initial Dash Beetle of Barcode Fighter was almost a defense-only type of machine.
How do defensive characters in manga manage to take on hate?
For some reason, it seems like that guy is being targeted.
Please use techniques other than Shaoli for Kaku Kaihō.
For example, if you want to see battles in manga or anime where Pokémon use moves like Toxic, Leech Seed, Substitute, and Recycle to stall…
>>60I would like to see that at least once.
If the protagonist is a permission user. The dragon of Sha Mountain, it’s over! Response (function ≥ knowledge) … I pulled it! At this stage, is there something? Counter spell! The card drawn from my hand comes out first, my strongest dragon…!! Dragon!
Permission protagonist 2. Play “Hundreds of Hearings Knight”! “Mana Supply” “Angel of Amelia” Waiting for “Mana Supply” then the unyielding announcement “Angel of Benevolence”! Let’s go quickly (mental control) Go, go, go, truly wicked!
I extracted the text from the image: — Permission Protagonist 3. Full tap! My turn! Don’t let it untap, stall! W-What’s this…? Draw! Draw mal! Draw switch! Draw soldier! Draw train turn end! Yoshi! Let’s battle! Enjoying it all by yourself, huh? Well, it’s not good if you find it boring too —
>>99Katsu from Duel Masters was doing something similar with control decks before Duel Masters.
>>126I’m playing a character that acts like a hot-blooded fool, but I’m actually stronger when I’m holding something other than fire civilization…
>>60Well, if there were such a character, it would definitely be more exciting to focus on “how to overcome that.”
>>60It’s just too much for an enemy to do.
>>60There is a prejudice that in stories like those on Narou, the protagonist uses such a characteristically bad strategy and that readers accept it.
Such protagonists usually acquire legitimate strong offensive means eventually.
>>68A strong development with a clever twist is something everyone yearns for, but achieving that while also being refreshing and not falling into convenient plot devices is probably quite difficult.
>>72Even if it’s a gag victory for being a bad character, I guess once you see it, you’ll be full.
I feel like no matter how much effort I put into the back-and-forth before bringing it there, it won’t end up being like “Hey! I’ve been waiting for this!”
>>68Such battles can sometimes become highlights.
Even if you’re going to do it, just do it once.
>>60It’s a bit different, but I think the protagonist of Vector Ball has a similar nuance.
The part where I lure my opponent into a position every time was too long, so it got repetitive and was cut off.
>>60If a work featuring this character as the protagonist were to come to fruition,
It’s difficult that the main character is not a defensive character, but a harmful character.
If it boasts a defense that can block any attack, I can only see a future where that one person survives.
The story can be established just with attack characters.
Defense and healing characters only become supporting roles.
If you can properly protect and endure, then the only way to show individuality is by deciding what to protect…
I like defense characters in games that can not only block but also gain an advantage from it, but after playing mobile games, I experienced power creep and ended up getting one-shot killed, so I quit.
If you successfully defend at the right moment, it seems you become a counter character that can unleash powerful attacks with invincibility frames and push forward aggressively.
>>70Miyata, huh?
In a card game anime, I wonder if a protagonist who uses control strategies could somehow work.
If I play a large creature as a finisher, won’t it become specialized in defense?
>>71Isn’t it bad because the game continues drawing until the deck runs out when it’s card-based?
>>75The means of victory is the opponent’s surrender-type protagonist, huh…
In games, when attacks like ignoring defense or percentage damage appear, the situation suddenly becomes uncertain.
The deck burn in the Battle Spirit anime was flashy and worth watching.
If you don’t attack, disrupt, provoke, or debuff to some extent, they might end up thinking, “It’s fine to just leave that guy alone…”
>>78The skill to provoke monsters that don’t understand language is probably difficult to visualize.
In Log Horizon, they were extending something like tentacles.
>>78If they can’t fulfill the role of preventing attacks aimed at others, then I think it’s not that they are playing the role of a shield, but rather that they are just tough themselves.
It’s about being a shield only if there’s a way to not be neglected.
The first character that comes to mind for defense is Senpai Kagamori, but that person didn’t really defend much.
The basic winning strategy of the card game is beatdown.
After doing various things, the ace attacks and finishes; that’s the pattern.
>>81Let’s read Wizard’s Soul ~The Holy War of Love here.
I think the heavy knight has quite a good defense.
The eggs used to make homemade mayonnaise are sanitized or fed with antibiotics.
It seems like the only way to win is to completely dismantle everything and crush their fighting spirit.
Gladio is a tank in terms of performance, but…
I don’t really have the image of you as a tank.
Is there a defense character that’s treated better than Obi-Wan?
Tanks are essential characters in some games, but I think it’s difficult to portray them interestingly in a manga.
Even defensive characters can’t defeat enemies unless they keep dealing damage, unless they’re not in multiplayer.
A technique that continuously deals damage in a self-centered area, like the Paladin in Diablo 2, is needed.
Mash!
Can I just keep defending after starting a chain deathmatch?
If I were to say, shield characters in tower defense can shine.
I forgot what game it was, but I thought my shield character had negated the enemy’s special attack damage! Then…
I remember laughing when I was killed by the instant death effect that occurs when I get hit, even though I was able to negate the damage.
Swordbreaker
Just put a silver skin on it and make it bravo.
I wish those who make a fuss about preservatives, despite being foolish, would just die…
The World Tree’s shield character was also able to shine with their guard skills for the entire party.
It’s nice that Obi-Wan has a defensive type with that personality.
I think I can totally manage if there are other strengths.
It’s just a spot appearance, but the old man with the shield from Sōten no Sōra is incredible for not interfering at all with our attacks while appropriately taking on the enemy’s attacks!
There’s a sense that stalling against a overwhelmingly superior opponent is the best way to shine for a defensive character.
Types that can deploy barriers, seals, or defensive fields to protect allies still seem to be able to thrive.
Even so, the problem of the artwork being too plain hasn’t been resolved.
It’s a combination of a shield character and a backline using projectile magic in long-distance combat.
I wonder why they brought up a knight who uses hardness as the basis for attack power from ARMS in a discussion about defensive characters…
Ah… let’s go…!
I liked that mischievous guy.
Isn’t it good if the protagonist focuses on defense while the heroine puts in the effort to attack?
The heroine’s attack requires the protagonist’s defense to succeed.
>>108It’s the Familiar of Zero…!
It’s difficult to bring the concept of hate from RPGs into other works.
>>109It means being more annoying than the most irritating person who hits you.
I wonder if he whispers, “I did it with your mom.”
Isn’t the Shield Hero surprisingly not defending much? Sometimes they shoot amazing beams, though.
Although the strongest tank is one thing, in the end, it’s about building up something through defense and then transitioning to attack, allowing the protagonist to shine by defeating enemies.
>>113But sometimes, without that, the visuals can be bland.
In other words, I was completely obsessed with “Mamoru: Guardian of the Moon” and I’m normal.
Nice to meet you!
There are few characters that are purely focused on firepower and can definitely take down enemies just with their firepower, even if they can’t do anything else.
It is fundamental to develop your main skills while also having secondary ones.
>>116There may be some opportunities for a character that is purely specialized in firepower.
A character specialized only in defense is a bit too tough.
>>127The discussion about heavy warriors that’s been coming up here and there in the thread is exactly that.
It’s so tedious if I don’t get an attack skill, even if it’s just for solo play.
The tank role in MMOs is always very popular, isn’t it?
>>117First of all, plate mail and heavy armor are cool, and the main tank is a star with few slots.
There is a sense that defensive or barrier abilities are meant to be broken.
>>119If there hadn’t been a barrier, I would have died instantly… and the enemy’s status will also rise, giving meaning to the barrier.
>>119A tank that reduces damage, like Ward, feels very skillful and is really fun.
In FF11, I took attacks and accumulated a lot, then returned it as weapons skills to gain hate, so I think that’s how it works.
What on earth are the 14 provocations that can suddenly take you to the hate top in one command saying…?
>>121“I don’t understand what you’re saying, but I can tell I’m being heavily insulted!”
>>121The challenge of 11 was designed from the beginning with a macro for the party conversation below, so I’ll use that as a reference…
Hey, how long are you going to hide under your mom’s skirt?
It’s fine to have a protective skill even if it’s not specifically about hate control.
It’s the same as if all the actual tanks are being targeted.
Nishitani Yu
Ijiyaba’s Natsuka Midorita hasn’t appeared yet.
This guy was invincible until the very end.
When surrounded by weaklings, you can’t move at all.
If the enemy only targets me, I can do well as a defense specialist, but I wonder if that can be expressed in manga and anime.
>>133I wonder if I could come up with reasons for how to stop someone targeting others instead of themselves.
On the contrary, there’s also the argument that just ignoring the defense characters and attacking others won’t go so smoothly!
Kita Kita Old Man
…What can you see?
Even in sports manga, it’s plain.
If anything, it’s treated poorly even in real sports.
>>138The goalkeeper is doing well, right?
>>142SGGK, which is too hard and always causes injuries…
Lashield was good at using it as a blindfold against overwhelming firepower.
I don’t know much about card games, but if there’s a card that can absorb all damage to the player, then that might be specialized in defense.
A while ago, there was a free streaming of a dark manga called “Yami no Aegis,” which had a bodyguard as the protagonist, and it was kind of like Golgo, mostly managing to handle things just through defense.
Well, it makes me wonder what provocation really is.
A shield character that prevents lines feels the most specialized in defense.
It’s fine since I’ve lost once before, but is the strategy of the main character in the Sangokushi deck really good?!
Lashield was reinstated once in Zagruzhem…
I might have never seen a tough robot featured in something like a robot show.
>>147Rather, robots that are specifically set to have particularly hard armor have a guaranteed minimum showcase.
Sapphire also serves as a healer.
The attack technique was extremely strong at first, like a special move, but after that, it became treated as a regular technique that could be relatively avoided.
Diamond Jozu hasn’t really done much at all, even stopping Mihawk’s probing attack…
>>152Moreover, there has been no word since then…
It is desirable for a defensive character to be someone who can smile and say that it is good that their teammates are in less trouble due to their limited activity.
>>153The protagonist is too weak with just that! Let’s add a secret weapon attack method!
>>156If it’s a sub-character, that’s one thing, but if it’s the protagonist, then that’s how it is.
In terms of robots being tough, Hyperion really made a big impact.
Even in the beginning, the old man was known for his rigidity.
Well, the firepower was strange too…
Bartolomeo from One Piece
SBR’s Magent Magent
Bravo of Fullmetal Alchemist
Is that also a defensive character?
The keeper is one thing, but the defenders…
In Gundam, there’s Captain Barns, for example…
Wasn’t Inazuma Eleven or a goalkeeper the main character? If we’re talking about sports genres, I feel like there are quite a few that have a defensive player as the protagonist.
Because there is Tio’s Ma Cecildo…
Rashirudo was also operated under the assumption that it would break halfway, but it was still useful…
There’s no sign of Emerald appearing in the YAIBA anime.
>>165Wasn’t it quite far off!?
I think it’s better that things that are just harder can exhibit strengths just by existing, rather than needing to consume energy like being fast or having high firepower.
Catenaccio is interesting, isn’t it?
I really think of X’s Gabble as a robot that can only defend.
I want to maximize my defense because I don’t like pain.
Something has too many diverse offensive options apart from defense.
>>169It’s just a boring cheat character in the first place.
>>172After all, Narou characters are simply not interesting.
Strong physical power, specialized defense, and earth attribute are generally considered bait.
>>170Recently, I have the impression that it’s more interesting to go against that trend and really make strong characters!
You don’t see simple weak power bragging characters much lately.
>>176It seems that the initial catchphrase for Jump editing was “dosukoi,” so that must be the custom that spread.
>>170Princess Meteor has an earth attribute, but it’s the kind that falls from the sky, which is a sneaky way to do it…
>>170Lines of mob characters from “Narou” series.
>>170A bug character called Ishijima Domon.
If it’s not designed to generate hate, then in team fights, it just becomes a situation where you can ignore it.
I think it was correct for Endou from Inazuma Eleven to be the goalkeeper.
Pokémon Sword and Shield
Mash has begun to fire the cannon by herself as well.
The Shield Hero also managed to make an impact on the offensive side, after all.
It seems like I was using a power I shouldn’t have been using.
If the damage during an attack were referenced from HP or defense rather than attack power…
>>178In the end, it will become a character that combines both offense and defense…
>>178For some reason, Zamazenta didn’t learn Body Press in its initial implementation in Sword and Shield…
>>178Don’t allow those who pile on armor and rub their bodies.
If someone who generally says they can handle everything with high defense actually manages to do so, it becomes impossible to create a sense of crisis.
Did that defense lose?! If there aren’t moments where the defense is exploited due to gaps that can’t be covered just by defense alone, it ends up lacking tension.
There is a peculiar structure that makes it so we have to treat what seems to be a flawed composition as actually the strongest, or else the story won’t progress…
>>183And it definitely doesn’t look like a miss, right? That’s a point to call out.
>>183It tends to be that way in order to align better with the reasons for expulsion.
>>191It has nothing to do with expulsion.
There was also Big Shield Gardna in Yu-Gi-Oh.
>>186So?
It’s like Domon from Rekka no Hono, where the defense is the selling point, but the offensive capabilities are also quite high?
>>187Hyunkel
A guy with incredible defense charges in and goes on a rampage.
It seems like there should be something like that, but I haven’t seen it much.
>>194Diamond Power of Kinnikuman, or something like that.
If someone with a hard shield uses it to hit someone, then they are generally strong, right?
>>196Well then, those who carry swords are stupid.
>>198Why do you try to take it to extreme directions so quickly?
>>204You’re just a grandpa living at home who has never even held a kitchen knife, right?