
Even though it was a network test last time, it was very rough, so I wonder how they have adjusted it.
To be honest, it seems like it will end in a year.
>>2Thinking it will last a year is overly optimistic.
>>9It should last a year just on the power of the IP.
>>9Even Gun Evolved and Blue Protocol lasted a year.
>>2Even that piece of crap Breakers is going into its third year.
Focusing on defeating the God of Destruction was the right choice.
>>3When we were able to hit with normal attacks, it was said that the attacking side had too much of an advantage by being able to engage in AOE while sweeping in.
It’s essentially turn-based, so I think that level of roughness is fine, don’t you?
Official
Wow, it’s rare for Bandai Namco to incorporate Steam.
>>5Are you ignorant?
>>5From how many years in the past did you come with the time machine?
I was doing it last time, but it’s hard to talk about…
I like that it’s a MOBA with clear offense and defense.
It’s strange that Cooler was there, but Frieza was not.
It’s impossible because they’re being foolish and not learning anything from P2W in MOBAs and Gunvolt.
>>8From what I experienced, the gacha elements were much lighter compared to My Hero Academia and Breakers.
It’s the type that encourages you to keep playing and buy characters.
>>33I feel like there were gacha-exclusive supporters.
By rarity
>>58I have a memory of there being a discussion about whether or not you can pull Hydra…
>>60Even though the effects are the same at the higher rarity, I think it was more like there were other effects besides the ones originally distributed, so it seemed like they were waiting for a gacha or point purchases.
>>58It’s like Satan, right? It had the same effect as the low rarity one.
If we defeat the giant monkey, we might win, so let’s try it out.
>>10
It seems that corrections will be made.
I remember participating in the test, but it seemed like it was mostly matches between bot3 with meat.
>>13As for whether it was fun as a game, it’s that you can hardly enjoy it unless you can form a full party…
>>15The second half had quite a bit of improvement, after all.
Well, it might be because I formed a full party here, but… I didn’t really understand the rules, but at least there were no bots, so I was able to play.
>>13Come to think of it, it was a game where unfairly placed bots just meant that the side with more human players won…
The matching has changed, you know~
It has a title like “Demonic God Frieza.”
I was impressed that the title is quite reminiscent of Dragon Ball.
It must be because it was the initial operation test for the matching issue and the BOT.
The abbreviation will be something like Gekidora, I wonder?
What is this guy saying about the actual alpha test?
I think it’s a problem beyond being pure to officially start as specified without matching with people.
The fact that they are treating the operational test as an initial action speaks for itself.
>>29It was true that it was merely a functionality test.
So when I’m asked for my impressions of the play, it’s hard to say anything…
What happens when you defeat the giant ape?
>>30The two Zeno-sama are going together to bully the God of Destruction, and it will end with overwhelming suppression.
If that’s the case in the network test, I might think about it a little.
I’m a bit uneasy that external generic skills like charge attacks, area buffs, and turret placements are gacha-limited.
>>39I feel like the effect size itself was the same for similar systems in terms of substantial skin.
>>39It seemed like the only difference between that ultra-rare one and the one that tends to show up often was the appearance, so I guess it’s within an acceptable range, but it also feels a bit dubious.
>>39There’s not that much difference, so I guess we’re going to go in that direction, right?
In a MOBA, elements that create differences through microtransactions are disliked.
“Even if you’re free-to-play, it’s one thing if you can catch up with time invested.”
>>45In terms of performance, it feels like there is only a difference in skins, but there might be a different enhancement limit, so I can’t say for sure.
Did they not think even a little that the content would pierce them before writing it?
For now, the one introduced as an additional character, Baby, looks quite fun.
It’s common to parasitize allies, but having a copy of a defeated enemy is quite something.
A baby regulating the freezers that can be arranged… Could this possibly be Breakers?
Isn’t this the one where I only matched with androids?
In other words, there is a theory that the matching system in the network test was originally flawed.
When selecting overseas servers, I was able to match with Japanese players normally.
Sorry, I said it too much in a normal way.
At a realistically achievable level
Whether this is interesting or not, Breakers continues with that population, so I don’t think it will end soon.
Gundam Online and Blue Project were titles of the Banamon series.
>>52It was GunEvo, not GunOn.
Invitations were really inconvenient, but it was good, right!
That’s not good! Why can’t you do something like that?
Wave!
>>54That entrance was really hard to get into and the way I fell was seriously bad… Even though I didn’t know the rules, I feel like I caused some trouble.
It’s rare to have crossplay and cross-save from the beginning.
You have motivation.
The auto skill leveling was garbage, and I should have just written that I wanted to set it up myself.
>>61I wrote it.
Please level up in the order I set in advance.
The test could be described as rough around the edges, but to be honest, it was crap…
>>64For now, since various corrections have been made, as long as the matching is good, it’s okay to forget about the last test, where there weren’t even test-specific gifts until the second half and we couldn’t properly enjoy the play.
I don’t know if it was fixed midway, but I felt like the tank was unusually tough and impossible to kill.
The tank was strong, but actually, Goku and Piccolo, who could be chosen from the beginning as attackers, were weak, and it was before the equipment unlock, so if it were 18 and Trunks, I could have melted them properly.
Isn’t it strange that an assassin can melt a tank?
I have a memory of having a pointless gummy shootout with Vegeta.
It felt more like a bruiser than a tank in terms of performance.
>>69Vegeta was blown away and sucked in, but Zamasu and Cooler were completely fine.
Buu was tanking the most.
I appreciate the turn-based aspect in MOBAs.
I believe there is potential for it to transform if they can somehow improve the matching, billing, and balance.
I remembered being told that there were only artificial humans since I could only match with bots.
It’s incredibly late to say this, but if it’s a complete robot type like Android 16…
Is it called an artificial human if it still retains enough of its original form to become pregnant, and it’s just a “little modified human”?
>>74Trunks: “A cute girl type…”
The giant ape is strong, but when it’s a full party against a full party, the differences become pronounced, so while the losing side’s giant ape is doing its best to defeat the enemy, the attackers can destroy the tower and end the game, so I feel like it wasn’t that bad to erase it.
Well, the attack on towers has become a special action, so they’re probably planning to change various things, but I’m concerned about the narrowness of the tactics.
I thought this was just a test and that it would be left unresolved, but it’s still here…
There wasn’t much worth in the existence of the attacker.
>>78Goku is too weak until he can finally unleash a thick Kamehameha, and it’s bad that Piccolo is handling the DPS but has no damage output at all.
It was a game where the one with more meat wins, as I never hit full full even once, so I don’t understand what they mean by balance.
It was fun to fire a thick Kamehameha with Goku.
Did Mr. Piccolo manage to catch the enemy trying to escape?
I wonder what has been the most popular thing in Dragon Ball lately.
>>83Kakarot
I wonder if the compatible hardware hasn’t increased.
>>84■Target Platform
App Store, Google Play, PlayStation®5/4, Nintendo Switch™, Steam®
I only remember to destroy something or other!
Wasn’t there CS last time?
Rather than just weakening the tanks, I’d like to see other areas improved.
>>89To be honest, it’s not even at a level to discuss balance, so I think it would be better not to nerf tanks any further.
If you’re going to nerf tanks, you also have to nerf assassins.
What is with the lack of motivation for promotion…?
Even the Breakers were putting in a bit more effort.
It’s funny that the chief producer is the producer of Legends, which had a really bad reputation.
It seems like it’s going to be an amazing money-collecting game.
If you have the skills, then do it.
I’m a specialist in Blitz No Chireona.
>>92Piccolo was fishing with his arm stretched out.
>>93Wasn’t Piccolo supposed to move?
>>97Huh? Is that how it was?
Well, I’m sorry for saying something random.
The Breakers seem to be continuing to survive for some reason.
I wonder why this side also continues to live in a frame.
Toshi, who was in Legends, has become the producer of that new game.
It looks more interesting than Breakers.
It’s not exactly a hook, but it’s like Vegeta’s technique that creates explosions at a designated point and continuously attracts towards the center.
That’s quite reckless when you level it up.
I will think about it after playing, so let me know again when it gets closer to Thursday.
I’m curious about what the random rules are like.
Due to the lack of JG and the King of All, the range of strategies inevitably becomes narrower, so I hope it expands there.
This was my first time experiencing a MOBA, but I didn’t quite understand the appeal.
Since it didn’t become a 4-on-4 with meat, it’s too difficult to talk about impressions or anything like that.