Home » Manga » JoJo's Bizarre Adventure » [JoJo’s Bizarre Adventure] When I think of DIO, I imagine this pose, but did he really do a pose like this?

[JoJo’s Bizarre Adventure] When I think of DIO, I imagine this pose, but did he really do a pose like this?

Otaku Review Image

1: Japan Otaku Reviews25/05/28(Wed)08:03Yeahx16

It is likely a scene from Volume 28 of the standalone book, “DIO’s World Part 16.”
It seems to be the pose when he faced Jotaro after defeating Joseph and activated “The World.”

2: Japan Otaku Reviews25/05/28(Wed)08:04Yeahx62

Chat Anonymous PT!

3: Japan Otaku Reviews25/05/28(Wed)08:05Yeahx9

JOJO is all about the dramatic twists and turns.

4: Japan Otaku Reviews25/05/28(Wed)08:06

A pose where you should punch if you are close and back jump if you are far away.
The road roller is certain, but as long as it doesn’t die, it’s somewhat advantageous.

5: Japan Otaku Reviews25/05/28(Wed)08:09Yeahx45

Koyasu-kun is great too, but when it comes to DIO’s voice, this is it.

11: Japan Otaku Reviews25/05/28(Wed)08:15Yeahx7

>>5Shadow DIO also has a strangely fitting voice, doesn’t it?

6: Japan Otaku Reviews25/05/28(Wed)08:11

DIO has an image of a pose with his back turned.

7: Japan Otaku Reviews25/05/28(Wed)08:13Yeahx2

I think it’s the image of WRRYYY when doing a road roller.

77: Japan Otaku Reviews25/05/28(Wed)09:21

>>7It certainly seems like it’s assuming a high-DIO scenario, to be honest.

8: Japan Otaku Reviews25/05/28(Wed)08:13

After all, the time-stopping knife throw is the ultimate, isn’t it?

9: Japan Otaku Reviews25/05/28(Wed)08:13Yeahx20

The pixel art from Capcom these days is a work of art no matter how many times I see it.

10: Japan Otaku Reviews25/05/28(Wed)08:14Yeahx23

I might like this DIO’s voice the most after all.

12: Japan Otaku Reviews25/05/28(Wed)08:16Yeahx8

I like this!

13: Japan Otaku Reviews25/05/28(Wed)08:16Yeahx8

The OVA’s DIO is also good.
Everyone is good.

16: Japan Otaku Reviews25/05/28(Wed)08:17Yeahx4

>>13DIO, like the charismatic full throw of an OVA, is also great, right…?

18: Japan Otaku Reviews25/05/28(Wed)08:23Yeahx2

>>16I love how alluring Tanaka DIO is when he’s speaking normally.

22: Japan Otaku Reviews25/05/28(Wed)08:27

>>13That DIO seems to have lived for 100 years on the surface.

14: Japan Otaku Reviews25/05/28(Wed)08:17Yeahx2

WRY is good, and the pathetic sound of the voice when hit or during a KO is outstanding.

15: Japan Otaku Reviews25/05/28(Wed)08:17Yeahx2

The laugh of evil DIO is the best.

17: Japan Otaku Reviews25/05/28(Wed)08:23Yeahx5

It’s a little echoing, you know.
The shadow has more noise added.

19: Japan Otaku Reviews25/05/28(Wed)08:24

Uriiiiiii was surprised.

20: Japan Otaku Reviews25/05/28(Wed)08:25

And then time starts to move…

21: Japan Otaku Reviews25/05/28(Wed)08:26Yeahx25

This also looks like a typical JoJo pose, but did I do that?

190: Japan Otaku Reviews25/05/28(Wed)10:24

>>21The scene where I probably broke through the wall and appeared in front of Dio in backlight.

23: Japan Otaku Reviews25/05/28(Wed)08:29Yeahx4

I love the insane laughter of DIO and Savior’s Jed.
I was thinking that, and it turned out to be the same person for the voice acting.

24: Japan Otaku Reviews25/05/28(Wed)08:31Yeahx7

>>23I was convinced when I was told.

25: Japan Otaku Reviews25/05/28(Wed)08:32Yeahx7

Koyasu-kun has no issues with his voice or acting, but just the fact that it’s Koyasu-kun makes me laugh a little…

26: Japan Otaku Reviews25/05/28(Wed)08:32Yeahx9

It’s like a machine sound, WRYYYYY!
Humans can make such voices, huh?

28: Japan Otaku Reviews25/05/28(Wed)08:40Yeahx7

>>26I think it’s definitely being distorted, but… it’s good, right…

80: Japan Otaku Reviews25/05/28(Wed)09:23Yeahx1

>>26After Sugita during ASB, it’s your turn… Why not take a look since you’re mimicking this way of speaking when delivering your lines?
During the ASBR, it was certainly in Koyasu’s way of speaking.

97: Japan Otaku Reviews25/05/28(Wed)09:30

>>26I remembered Gaogaigar’s Penchinon… that was also powered by human strength, right?

27: Japan Otaku Reviews25/05/28(Wed)08:34

Isn’t that a mechanical sound!?

29: Japan Otaku Reviews25/05/28(Wed)08:42

I like the first version of Vanilla Ice in the game.

30: Japan Otaku Reviews25/05/28(Wed)08:45

Kazunobu Chiba is quite multi-talented.

31: Japan Otaku Reviews25/05/28(Wed)08:46

>>30Is it the Blade’s tiger now?

32: Japan Otaku Reviews25/05/28(Wed)08:46Yeahx16

Honestly, this is my ideal when it comes to WRYYYY.

33: Japan Otaku Reviews25/05/28(Wed)08:47

I really like it because it has a strong feeling of being non-human.

34: Japan Otaku Reviews25/05/28(Wed)08:48Yeahx31

Come at me!
Come at me!
Come at me!

35: Japan Otaku Reviews25/05/28(Wed)08:49

I love DIO’s background music.

37: Japan Otaku Reviews25/05/28(Wed)08:51

I feel like there was a PS3 version of Legacy for the Future that improved the balance, but I wonder what it’s like now.
I wonder if I can play even on an emulator.

42: Japan Otaku Reviews25/05/28(Wed)08:58

>>37It seems that the one distributed on PS3 and Xbox was suspended in 2014.
That has no super story mode, so playing it feels somewhat unsatisfying.

84: Japan Otaku Reviews25/05/28(Wed)09:24

>>37Everyone’s defense power becomes the same → The pet shop becomes even stronger.
So it’s not an improvement…

38: Japan Otaku Reviews25/05/28(Wed)08:56Yeahx4

Well then… shall we have a spar!?
Here we go, hey!!

39: Japan Otaku Reviews25/05/28(Wed)08:56Yeahx9

I still think that the voice casting for JoJo by Capcom is just perfect.

60: Japan Otaku Reviews25/05/28(Wed)09:13

>>39It’s mainly a dual role, but that’s okay, right?
Yuuji Kishi is quite common.

40: Japan Otaku Reviews25/05/28(Wed)08:57Yeahx3

Everyone is hooked on Part 5, right?

41: Japan Otaku Reviews25/05/28(Wed)08:58

Dododododododododod

43: Japan Otaku Reviews25/05/28(Wed)09:01Yeahx1

Next is you…

44: Japan Otaku Reviews25/05/28(Wed)09:01Yeahx8

I think Jotaro’s theme is really impressive and very much like Jotaro.

45: Japan Otaku Reviews25/05/28(Wed)09:02Yeahx4

Well, it’s impossible to be perfect, but…
It was nice to feel the desire to somehow recreate the original work in the game.

46: Japan Otaku Reviews25/05/28(Wed)09:03Yeahx3

It’s nice that you can properly stack time stops.

48: Japan Otaku Reviews25/05/28(Wed)09:04Yeahx9

The JoJo Part 3 game was so good that I feel the subsequent JoJo games have continuously inherited elements like using the manga’s borders in their presentation.
If anything, the anime’s openings have a bit of that vibe too.

53: Japan Otaku Reviews25/05/28(Wed)09:06

>>48Now, it’s common to see adaptations of JoJo into visuals and games, but back then, I thought, “Is it really okay to do something like this?!”

49: Japan Otaku Reviews25/05/28(Wed)09:04

I have a memory of a masterpiece with time stop in a game like Mugen’s auto battle.

51: Japan Otaku Reviews25/05/28(Wed)09:05

I wonder if I was doing that… maybe I was… there are many poses like that.

52: Japan Otaku Reviews25/05/28(Wed)09:06Yeahx2

The opening song is too cool.

54: Japan Otaku Reviews25/05/28(Wed)09:06Yeahx9

When a work is released that has a voice cast fitting it even before the anime, it can end up fixing the image in place.

178: Japan Otaku Reviews25/05/28(Wed)10:19

>>54After getting into the thread image, I was so shocked by how much I didn’t like the early OVA Dio and Jotaro’s “Ora Ora”…

201: Japan Otaku Reviews25/05/28(Wed)10:31

>>178It’s a tank truck!

203: Japan Otaku Reviews25/05/28(Wed)10:32Yeahx1

>>201I later learned that they wanted it to explode in a grand way, which made sense to me, but at the time I felt confused…

210: Japan Otaku Reviews25/05/28(Wed)10:38

>>178I’ve been feeling uneasy about the anime for a while, but after hearing the interpretation that the charismatic villain DIO and the street kid Dio are separate entities, it all clicked for me.
Indeed, from the perspective of some, no matter how much growth he experiences, that gritty DIO won’t become the charismatic DIO from the OVA…

55: Japan Otaku Reviews25/05/28(Wed)09:06

I love the way “Road Roller da!” is pronounced at the beginning with a bit of a pause.

56: Japan Otaku Reviews25/05/28(Wed)09:10

Due to capacity issues or poor sound quality, there are sometimes characters whose dialogue is hard to understand.

57: Japan Otaku Reviews25/05/28(Wed)09:12Yeahx5

>>56Sardine…

58: Japan Otaku Reviews25/05/28(Wed)09:13Yeahx4

I love how in Arcade Mode, Deebo doesn’t use the Stand at all in the first match and unlocks it in the second match, just like in the original.

59: Japan Otaku Reviews25/05/28(Wed)09:13Yeahx6

Using the lines directly as the names of techniques was also innovative.

62: Japan Otaku Reviews25/05/28(Wed)09:14Yeahx5

>>59Hey hey!
Mach-O-Rat!
Puttun Ora
…Is this allowed?

63: Japan Otaku Reviews25/05/28(Wed)09:15Yeahx1

>>62Star Breaker!

65: Japan Otaku Reviews25/05/28(Wed)09:16

>>62As for techniques that involve shouting lines, anything else is just flavor, so it should be allowed, right?

61: Japan Otaku Reviews25/05/28(Wed)09:14

Melon melon melon melon melon melon

64: Japan Otaku Reviews25/05/28(Wed)09:15Yeahx3

Mach-O-Rat← is the point.

66: Japan Otaku Reviews25/05/28(Wed)09:16

I was playing this for a long time in the mini-game.

67: Japan Otaku Reviews25/05/28(Wed)09:17Yeahx2

Alessy’s command list was shocking.

68: Japan Otaku Reviews25/05/28(Wed)09:18

Invade the body and Emerald Splash!
We have no choice but to make a shooting game!

69: Japan Otaku Reviews25/05/28(Wed)09:18

Since I only played the initial version, they added a low attack where DIO breaks Macho’s legs.
What is that? I don’t know… that’s how I felt.

70: Japan Otaku Reviews25/05/28(Wed)09:18

(Super strong star finger)

89: Japan Otaku Reviews25/05/28(Wed)09:26

>>70Star Finger! Finger Finger!

71: Japan Otaku Reviews25/05/28(Wed)09:18Yeahx4

Rather than skill names that are just direct quotes like “Muda” or “Ora Ora,”
In this game, you’ll get used to it, so it’s okay that techniques with names like “Million Spit” or “Star Breaker” feel out of place.

72: Japan Otaku Reviews25/05/28(Wed)09:19

Jotaro’s pose is the extremely famous pointing pose.
It’s one that has been exaggerated to stand out visually in the game.

73: Japan Otaku Reviews25/05/28(Wed)09:20

When it comes to names of moves that feel out of place, it’s the Anubis clan.

74: Japan Otaku Reviews25/05/28(Wed)09:20

It’s not a matter of being allowed or not; it’s become a genre for skill names in character games afterward.
Dragon Ball’s “kun”.

75: Japan Otaku Reviews25/05/28(Wed)09:21

I love Kakyoin’s ending.

76: Japan Otaku Reviews25/05/28(Wed)09:21

I’m going to die.

78: Japan Otaku Reviews25/05/28(Wed)09:21Yeahx4

I became interested in JOJO Part 3 from this game, so I thought Anubis was probably an important character, but it turned out that wasn’t the case.

83: Japan Otaku Reviews25/05/28(Wed)09:23Yeahx5

>>78Chaka and the dual-wielding Polnareff are fine up to this point.
Why did they make even the barber a playable character, and on top of that, quite strong?

92: Japan Otaku Reviews25/05/28(Wed)09:28

>>78But in terms of the game, it looks cool like the villain Polnareff…

79: Japan Otaku Reviews25/05/28(Wed)09:22

I love the 20M radius Emerald Splash.

81: Japan Otaku Reviews25/05/28(Wed)09:23

I really like OVADIO’s voice that sounds genuinely unwell.

82: Japan Otaku Reviews25/05/28(Wed)09:23Yeahx3

Chaka’s crouching heavy probably says “Balsame!”

85: Japan Otaku Reviews25/05/28(Wed)09:24

Damn it, I’m changing jobs!
I was posing like this in the advertisement.

91: Japan Otaku Reviews25/05/28(Wed)09:28

>>85They’re willing to hire at a high rate.

86: Japan Otaku Reviews25/05/28(Wed)09:26Yeahx2

Chiba Kazunobu’s DIO and Jeda and (Devil) Jin
Maybe chosen for the quality of the strange sound.

95: Japan Otaku Reviews25/05/28(Wed)09:28

>>86Devil Jin’s laugh sounds like a goblin’s, with that petty “gehya gehya gehya” vibe.

100: Japan Otaku Reviews25/05/28(Wed)09:32Yeahx2

>>95The quiet and serious Jin falls into becoming a small-time villain.
I guess they want to express that gap, so that’s understandable.

87: Japan Otaku Reviews25/05/28(Wed)09:26

Kissama!
This one! Joker!

88: Japan Otaku Reviews25/05/28(Wed)09:26Yeahx2

The PS version was really fun, although the balance was quite different.

90: Japan Otaku Reviews25/05/28(Wed)09:27

The PS version of Super Story in fighting games was great.
There are things you can understand as secrets, but…
That’s not included in the PS3 either, you know.

93: Japan Otaku Reviews25/05/28(Wed)09:28

>>90It’s a port of the arcade version, you know.

94: Japan Otaku Reviews25/05/28(Wed)09:28

Even without considering pet shops or aquariums, the balance is coarse.
I think that if a port with online play were to be released by some mistake, it would quickly become deserted.

98: Japan Otaku Reviews25/05/28(Wed)09:30

>>94Vanilla Ice, using a chain combo, has ended the game by constantly attacking with tandem hell.

96: Japan Otaku Reviews25/05/28(Wed)09:30

The voice of the game board is the best for a fighting game.
It’s just that in anime, there is Koyasu’s charmingly wicked performance.
That over there feels just like DIO.

99: Japan Otaku Reviews25/05/28(Wed)09:32

I think both the game version and the OVA version, as well as the first part of the game version, are accurate when viewed separately.
In the anime, the first and third parts will have the same voice cast! I think it would be great if it were Koyasu.

101: Japan Otaku Reviews25/05/28(Wed)09:33Yeahx4

Simply put, the tandem system is finished.
Even the Oricon for old men, etc.

107: Japan Otaku Reviews25/05/28(Wed)09:36

>>101So the presence or absence of stand mode affects the character rank.
Forget about the birds.

102: Japan Otaku Reviews25/05/28(Wed)09:33

The simultaneous attack with the stand was also shocking.
Tandem is undoubtedly at a level of solidifying ability that has never been seen before.
It seems like it could become a type of art related to arcs now.

103: Japan Otaku Reviews25/05/28(Wed)09:34

Abdul was incredibly strong.
Crouching strong punch has high anti-air performance.

104: Japan Otaku Reviews25/05/28(Wed)09:35

If you’re hunting for the first time, I recommend Hol Horse.

106: Japan Otaku Reviews25/05/28(Wed)09:35

>>104It’s sweet.

105: Japan Otaku Reviews25/05/28(Wed)09:35

Don’t recommend the first hunt.

108: Japan Otaku Reviews25/05/28(Wed)09:36

It is undeniable that this game is filled with love for the original work in trying to recreate every element.
It’s a secret that I touch the stand with my bare body.
If I hadn’t been able to touch it, the game balance would have become even more amazing.

109: Japan Otaku Reviews25/05/28(Wed)09:37

I liked targeting that bird with Hol Horse’s stand attack.

111: Japan Otaku Reviews25/05/28(Wed)09:38

>>109(A bird that suddenly disappears and grows from below)

110: Japan Otaku Reviews25/05/28(Wed)09:38

Although it may sound bad to say “hajigari” (first time),
It’s a simple shooting character, so you don’t have to do anything complicated, making it easy to get into.

112: Japan Otaku Reviews25/05/28(Wed)09:39

sardine

113: Japan Otaku Reviews25/05/28(Wed)09:39

It’s strange that it’s India as the standard character for the Wave Rising Dragon, not the protagonist.

114: Japan Otaku Reviews25/05/28(Wed)09:40

>>113Not standard.
In the sense that the performance of all the techniques is too good.

115: Japan Otaku Reviews25/05/28(Wed)09:40Yeahx1

I liked that the ripple cola became a technique.

119: Japan Otaku Reviews25/05/28(Wed)09:41

>>115Young Joseph’s techniques are often quite forced, aren’t they?

116: Japan Otaku Reviews25/05/28(Wed)09:40

Even without the Dem-Dem removal, the tandem system itself is really strong.
So, it’s not the case that only those who have a tandem have any rights.

117: Japan Otaku Reviews25/05/28(Wed)09:41

The anime voice actor is not at all suited for this game, so Sho Hayami as Vanilla Ice is probably a perfect fit.

118: Japan Otaku Reviews25/05/28(Wed)09:41

As a character game, it feels good using a stand.

120: Japan Otaku Reviews25/05/28(Wed)09:41

Anubis is not important, but he is one of the top strong characters.
You can also overcome StaPla with learning.

121: Japan Otaku Reviews25/05/28(Wed)09:41

When the Xbox version came out, beginners were beaten up by Mariah and returned home.

122: Japan Otaku Reviews25/05/28(Wed)09:41

In general, there are few means of anti-air.

128: Japan Otaku Reviews25/05/28(Wed)09:43

>>122There are no special moves that look like a typical Dragon Punch, like jumping up and attacking.
Mohammed and the barber are open…

123: Japan Otaku Reviews25/05/28(Wed)09:42

I will never lose!!

124: Japan Otaku Reviews25/05/28(Wed)09:42

DS Vanilla and dogs that throw things…

125: Japan Otaku Reviews25/05/28(Wed)09:42

I think it fits well as an introduction to a game like this, Jotaro.
Polpol-kun is good too.

126: Japan Otaku Reviews25/05/28(Wed)09:43

Star…

127: Japan Otaku Reviews25/05/28(Wed)09:43

Anupol’s voice is really cool.

129: Japan Otaku Reviews25/05/28(Wed)09:43

Happy Urepi Yorohpikunen (Kokikkokik)
Happy Ulepiyuropikunen (koki-koki)

130: Japan Otaku Reviews25/05/28(Wed)09:43

The lack of anti-air methods is also a strong factor making birds powerful.

131: Japan Otaku Reviews25/05/28(Wed)09:44

It’s quite common for characters that aren’t very important in the original story to become strong because they can freely have techniques added to them.

135: Japan Otaku Reviews25/05/28(Wed)09:46

>>131Eat this!
Puu puu pu pu pu pu pu.

132: Japan Otaku Reviews25/05/28(Wed)09:45

Since it’s Chiba and Koyasu, I guess it was indeed an image related to Shiozawa-san.

133: Japan Otaku Reviews25/05/28(Wed)09:45

Come at me, you f***er!

134: Japan Otaku Reviews25/05/28(Wed)09:46

Kakyoin in sunglasses looks great with the increase in provocative poses, doesn’t it?

136: Japan Otaku Reviews25/05/28(Wed)09:46

Isn’t it really hard to do weak → medium → strong x4 in tandem?

137: Japan Otaku Reviews25/05/28(Wed)09:47

Kakyoin who overcame his fear

138: Japan Otaku Reviews25/05/28(Wed)09:47

Birds are so small, yet it’s sad that dogs aren’t loved much with their bulky bodies.

142: Japan Otaku Reviews25/05/28(Wed)09:48

>>138This damn beast! It’s stronger than the original because it doesn’t hit.

139: Japan Otaku Reviews25/05/28(Wed)09:48

Tandem has the extremely satisfying sound effect of the “gashagashi-n” when it is receiving input, so it’s the best.

140: Japan Otaku Reviews25/05/28(Wed)09:48

The types of dashes and jumps with crazy performance, along with the inertia applied to normal moves.
It was fun moving around in this game.

141: Japan Otaku Reviews25/05/28(Wed)09:48

Star Finger!

143: Japan Otaku Reviews25/05/28(Wed)09:49

Overall, it feels like a unique strength is required that is not applicable from the experience of other games.

145: Japan Otaku Reviews25/05/28(Wed)09:51

>>143If you try to seriously engage with the game part, I think you’ll get really frustrated with the constant need for precise timing and improvisation, especially with the many invincible escapes like the light counter.
Also, tricks like cancelling gaps with simultaneous Son presses or other small techniques.

144: Japan Otaku Reviews25/05/28(Wed)09:50Yeahx1

The sound of “gakin gakin gakin” while inputting in tandem feels nice, doesn’t it?

146: Japan Otaku Reviews25/05/28(Wed)09:52Yeahx1

>>144Gagagagagagagagagagagagagagagagagagagagagagagagagagaking
SHUUSHUUSHUUSHUUSHUUSHUUSHUUSHU

147: Japan Otaku Reviews25/05/28(Wed)09:52

Give it a try… against this DIO!

148: Japan Otaku Reviews25/05/28(Wed)09:53

I liked maxing out DIO’s gauge in training mode and going all out with time stopped knife throwing.
It has no practicality at all.

149: Japan Otaku Reviews25/05/28(Wed)09:54

It’s fun to make the opponent a child with Seto God, but…
It tends to become a boring match.

152: Japan Otaku Reviews25/05/28(Wed)09:55

>>149It’s great that Part 3 Joseph becomes Part 2 Joseph.

155: Japan Otaku Reviews25/05/28(Wed)09:56Yeahx1

>>152I think the person at Capcom who came up with this must have done a fist pump.

150: Japan Otaku Reviews25/05/28(Wed)09:54

I loved Young Wakamoto DIO.
It feels a bit too calculated when I listen to it now, though.

151: Japan Otaku Reviews25/05/28(Wed)09:55

Weak Weak 6 Medium Strong

153: Japan Otaku Reviews25/05/28(Wed)09:56Yeahx1

Midler’s standing motion is too elaborate!
I’ve seen the inside of a Midler for the first time!

158: Japan Otaku Reviews25/05/28(Wed)09:57Yeahx2

>>153That’s natural because the character was illustrated specifically for this game.

154: Japan Otaku Reviews25/05/28(Wed)09:56

I do like Jotaro’s voice, but…
Honestly, it felt a bit strange that the last “ora” in the “ora ora” call turned into “olla.”
Ora ora ora ollah!

156: Japan Otaku Reviews25/05/28(Wed)09:56

I wonder if they could make it again at Capcom.
No CC2.

157: Japan Otaku Reviews25/05/28(Wed)09:57

I dropped some coins…

187: Japan Otaku Reviews25/05/28(Wed)10:24

>>157Moo! Moo!

159: Japan Otaku Reviews25/05/28(Wed)09:58Yeahx1

Even though I’m not good at fighting games, I had fun playing them.

160: Japan Otaku Reviews25/05/28(Wed)09:59

In subsequent games, techniques involving fist rush are often commonly referred to as “Ora Ora.”

161: Japan Otaku Reviews25/05/28(Wed)10:00

The game balance is broken even with adjustments, but I’m moved to control JoJo’s characters with my own hands.
Isn’t it impossible to adjust this system in a balanced way?

162: Japan Otaku Reviews25/05/28(Wed)10:01

Koyasu-kun fits the first part of Dio, but for the third part, it really is this one.

163: Japan Otaku Reviews25/05/28(Wed)10:01

Since I was using a devout character that almost no one uses, my opponents didn’t know how to counter it.
The tactic of sandwiching between the main body and the doll for a tandem attack, making the legs go creak-creak, was incredibly effective.

166: Japan Otaku Reviews25/05/28(Wed)10:03

>>163I totally understand wanting to create a remote-controlled character.
It’s a precious stand battle, so I’m going to do it too.
But why on earth is it Debo?! There are more characters, right?!

174: Japan Otaku Reviews25/05/28(Wed)10:11

>>166When it comes to Death 13, Lovers, or Tower of Gray…
It seems to be a process of elimination because there’s nothing the main unit can do…

164: Japan Otaku Reviews25/05/28(Wed)10:02

Midorima’s super special move face is one that has been edited onto Yukako Yamagishi’s face.

165: Japan Otaku Reviews25/05/28(Wed)10:03

I think I would have forgotten that if it weren’t for this game, the fingers of Stupura would stretch and become a powerful weapon.

167: Japan Otaku Reviews25/05/28(Wed)10:04Yeahx3

The impersonation of the captain from Super Story became super popular.
That’s cool!

168: Japan Otaku Reviews25/05/28(Wed)10:04Yeahx1

The game screen and the atmosphere of the pixel design are similar to the company’s Vampire series, right?

173: Japan Otaku Reviews25/05/28(Wed)10:10

>>168The effects really do have that vampire vibe, don’t they…

169: Japan Otaku Reviews25/05/28(Wed)10:05

Houchuu Joseph is the best.

170: Japan Otaku Reviews25/05/28(Wed)10:08

I think Aleshi’s voice really fits perfectly.

171: Japan Otaku Reviews25/05/28(Wed)10:09

Because it was developed around the same time as Sto Zero 3
The undiluted liquid has been poured in directly.

172: Japan Otaku Reviews25/05/28(Wed)10:09

I can't help but love Kakyoin's flying kick, as it feels like it's created with the concept of makin...
I can’t help but love Kakyoin’s flying kick, as it feels like it’s created with the concept of making the ultimate jump attack in mind!

175: Japan Otaku Reviews25/05/28(Wed)10:12

As Polnareff said during the Chaka battle, there are too few enemy Stand users who fight head-on.

176: Japan Otaku Reviews25/05/28(Wed)10:16

If you include the story mode, there are actually too many enemy characters from the three parts.
Even the likes of Ndul and the Geb god, as well as the lovers, are properly included in the mini-game section.
It’s just the selection screen, but Derby brother is there too.

181: Japan Otaku Reviews25/05/28(Wed)10:22

>>176All Stand users appearing (including Super Story Mode) was a highlight at the time.

177: Japan Otaku Reviews25/05/28(Wed)10:18

I wondered if it was okay to use a move from this game in Seth from Street Fighter V, given that it’s completely different from our own franchise, Vampire, and it’s technically under another company’s rights.

179: Japan Otaku Reviews25/05/28(Wed)10:19

Creating soul coins for all characters on the game over screen is way too intense.

180: Japan Otaku Reviews25/05/28(Wed)10:21Yeahx2

The arrangement of Polnareff’s theme in Golden Wind was the best.

191: Japan Otaku Reviews25/05/28(Wed)10:25Yeahx1

>>180It’s really great to be able to operate the wheelchair to that song in such an exciting scene as the main storyline…

182: Japan Otaku Reviews25/05/28(Wed)10:22

Lisa… I’m tired!

185: Japan Otaku Reviews25/05/28(Wed)10:23

>>182César!!
Even now, in my heart…

183: Japan Otaku Reviews25/05/28(Wed)10:23

I like Chiba Dio and Ryota Jotaro.
I love you the most.

184: Japan Otaku Reviews25/05/28(Wed)10:23

Sizzle~~~~~
Even now, in my heart…

186: Japan Otaku Reviews25/05/28(Wed)10:24

I wonder if it will be ported to Steam…

188: Japan Otaku Reviews25/05/28(Wed)10:24

I think Derby brother appeared on the game over screen if it was just the stand.
I remember because I was turned into a coin.

189: Japan Otaku Reviews25/05/28(Wed)10:24

The mini-games were fun too.

192: Japan Otaku Reviews25/05/28(Wed)10:25

I really like the appearance attack of Magician’s Red with the wave command…

193: Japan Otaku Reviews25/05/28(Wed)10:26

I used to play mini-games on the PS version of the Pokéwalker.

194: Japan Otaku Reviews25/05/28(Wed)10:26

Certainly, it has the same foundational essence as both Wizard and Street Fighter 3, but it’s a different pixel flavor.

197: Japan Otaku Reviews25/05/28(Wed)10:28Yeahx1

>>194It’s a work from the time when Capcom’s pixel artists were at the peak of their skills.
You’re making really great movements.

195: Japan Otaku Reviews25/05/28(Wed)10:27

“Hold on, and useless, are still being played in this game’s voice.”

196: Japan Otaku Reviews25/05/28(Wed)10:28

The voices, sound effects, and background music were all really pleasant.

198: Japan Otaku Reviews25/05/28(Wed)10:29

Is it around this time that MVC came about?

199: Japan Otaku Reviews25/05/28(Wed)10:30

JP Polnareff, strong in both knees and shoulders.

200: Japan Otaku Reviews25/05/28(Wed)10:30

Cracker Volei

202: Japan Otaku Reviews25/05/28(Wed)10:32

Jotaro’s tandem combo looks absolutely terrible when spamming crouching punches.

204: Japan Otaku Reviews25/05/28(Wed)10:33

The JoJo game is definitely heavily influenced by this game, isn’t it?
The character’s appearance, poses, and movements are fantastic.

205: Japan Otaku Reviews25/05/28(Wed)10:33

In the original work, the road roller does not explode.

206: Japan Otaku Reviews25/05/28(Wed)10:34

Recently, there has been a lot of talk about Hokuto, but the top characters in this game also have ridiculous hitboxes.

207: Japan Otaku Reviews25/05/28(Wed)10:35

“Just blow up a road roller like an idiot! It’s also something different to blame the decency that couldn’t deviate.”

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