
It is likely a scene from Volume 28 of the standalone book, “DIO’s World Part 16.”
It seems to be the pose when he faced Jotaro after defeating Joseph and activated “The World.”
Chat Anonymous PT!
JOJO is all about the dramatic twists and turns.
A pose where you should punch if you are close and back jump if you are far away.
The road roller is certain, but as long as it doesn’t die, it’s somewhat advantageous.
Koyasu-kun is great too, but when it comes to DIO’s voice, this is it.
>>5Shadow DIO also has a strangely fitting voice, doesn’t it?
DIO has an image of a pose with his back turned.
I think it’s the image of WRRYYY when doing a road roller.
>>7It certainly seems like it’s assuming a high-DIO scenario, to be honest.
After all, the time-stopping knife throw is the ultimate, isn’t it?
The pixel art from Capcom these days is a work of art no matter how many times I see it.
I might like this DIO’s voice the most after all.
I like this!
The OVA’s DIO is also good.
Everyone is good.
>>13DIO, like the charismatic full throw of an OVA, is also great, right…?
>>16I love how alluring Tanaka DIO is when he’s speaking normally.
>>13That DIO seems to have lived for 100 years on the surface.
WRY is good, and the pathetic sound of the voice when hit or during a KO is outstanding.
The laugh of evil DIO is the best.
It’s a little echoing, you know.
The shadow has more noise added.
Uriiiiiii was surprised.
And then time starts to move…
This also looks like a typical JoJo pose, but did I do that?
>>21The scene where I probably broke through the wall and appeared in front of Dio in backlight.
I love the insane laughter of DIO and Savior’s Jed.
I was thinking that, and it turned out to be the same person for the voice acting.
>>23I was convinced when I was told.
Koyasu-kun has no issues with his voice or acting, but just the fact that it’s Koyasu-kun makes me laugh a little…
It’s like a machine sound, WRYYYYY!
Humans can make such voices, huh?
>>26I think it’s definitely being distorted, but… it’s good, right…
>>26After Sugita during ASB, it’s your turn… Why not take a look since you’re mimicking this way of speaking when delivering your lines?
During the ASBR, it was certainly in Koyasu’s way of speaking.
>>26I remembered Gaogaigar’s Penchinon… that was also powered by human strength, right?
>>97
No way… I thought so, so I searched and found a compilation.
Isn’t that a mechanical sound!?
I like the first version of Vanilla Ice in the game.
Kazunobu Chiba is quite multi-talented.
>>30Is it the Blade’s tiger now?
Honestly, this is my ideal when it comes to WRYYYY.
I really like it because it has a strong feeling of being non-human.
Come at me!
Come at me!
Come at me!
I love DIO’s background music.
I feel like there was a PS3 version of Legacy for the Future that improved the balance, but I wonder what it’s like now.
I wonder if I can play even on an emulator.
>>37It seems that the one distributed on PS3 and Xbox was suspended in 2014.
That has no super story mode, so playing it feels somewhat unsatisfying.
>>37Everyone’s defense power becomes the same → The pet shop becomes even stronger.
So it’s not an improvement…
Well then… shall we have a spar!?
Here we go, hey!!
I still think that the voice casting for JoJo by Capcom is just perfect.
>>39It’s mainly a dual role, but that’s okay, right?
Yuuji Kishi is quite common.
Everyone is hooked on Part 5, right?
Dododododododododod
Next is you…
I think Jotaro’s theme is really impressive and very much like Jotaro.
Well, it’s impossible to be perfect, but…
It was nice to feel the desire to somehow recreate the original work in the game.
It’s nice that you can properly stack time stops.
The JoJo Part 3 game was so good that I feel the subsequent JoJo games have continuously inherited elements like using the manga’s borders in their presentation.
If anything, the anime’s openings have a bit of that vibe too.
>>48Now, it’s common to see adaptations of JoJo into visuals and games, but back then, I thought, “Is it really okay to do something like this?!”
I have a memory of a masterpiece with time stop in a game like Mugen’s auto battle.
I wonder if I was doing that… maybe I was… there are many poses like that.
The opening song is too cool.
When a work is released that has a voice cast fitting it even before the anime, it can end up fixing the image in place.
>>54After getting into the thread image, I was so shocked by how much I didn’t like the early OVA Dio and Jotaro’s “Ora Ora”…
>>178It’s a tank truck!
>>201I later learned that they wanted it to explode in a grand way, which made sense to me, but at the time I felt confused…
>>178I’ve been feeling uneasy about the anime for a while, but after hearing the interpretation that the charismatic villain DIO and the street kid Dio are separate entities, it all clicked for me.
Indeed, from the perspective of some, no matter how much growth he experiences, that gritty DIO won’t become the charismatic DIO from the OVA…
I love the way “Road Roller da!” is pronounced at the beginning with a bit of a pause.
Due to capacity issues or poor sound quality, there are sometimes characters whose dialogue is hard to understand.
>>56Sardine…
I love how in Arcade Mode, Deebo doesn’t use the Stand at all in the first match and unlocks it in the second match, just like in the original.
Using the lines directly as the names of techniques was also innovative.
>>59Hey hey!
Mach-O-Rat!
Puttun Ora
…Is this allowed?
>>62Star Breaker!
>>62As for techniques that involve shouting lines, anything else is just flavor, so it should be allowed, right?
Melon melon melon melon melon melon
Mach-O-Rat← is the point.
I was playing this for a long time in the mini-game.
Alessy’s command list was shocking.
Invade the body and Emerald Splash!
We have no choice but to make a shooting game!
Since I only played the initial version, they added a low attack where DIO breaks Macho’s legs.
What is that? I don’t know… that’s how I felt.
(Super strong star finger)
>>70Star Finger! Finger Finger!
Rather than skill names that are just direct quotes like “Muda” or “Ora Ora,”
In this game, you’ll get used to it, so it’s okay that techniques with names like “Million Spit” or “Star Breaker” feel out of place.
Jotaro’s pose is the extremely famous pointing pose.
It’s one that has been exaggerated to stand out visually in the game.
When it comes to names of moves that feel out of place, it’s the Anubis clan.
It’s not a matter of being allowed or not; it’s become a genre for skill names in character games afterward.
Dragon Ball’s “kun”.
I love Kakyoin’s ending.
I’m going to die.
I became interested in JOJO Part 3 from this game, so I thought Anubis was probably an important character, but it turned out that wasn’t the case.
>>78Chaka and the dual-wielding Polnareff are fine up to this point.
Why did they make even the barber a playable character, and on top of that, quite strong?
>>78But in terms of the game, it looks cool like the villain Polnareff…
I love the 20M radius Emerald Splash.
I really like OVADIO’s voice that sounds genuinely unwell.
Chaka’s crouching heavy probably says “Balsame!”
Damn it, I’m changing jobs!
I was posing like this in the advertisement.
>>85They’re willing to hire at a high rate.
Chiba Kazunobu’s DIO and Jeda and (Devil) Jin
Maybe chosen for the quality of the strange sound.
>>86Devil Jin’s laugh sounds like a goblin’s, with that petty “gehya gehya gehya” vibe.
>>95The quiet and serious Jin falls into becoming a small-time villain.
I guess they want to express that gap, so that’s understandable.
Kissama!
This one! Joker!
The PS version was really fun, although the balance was quite different.
The PS version of Super Story in fighting games was great.
There are things you can understand as secrets, but…
That’s not included in the PS3 either, you know.
>>90It’s a port of the arcade version, you know.
Even without considering pet shops or aquariums, the balance is coarse.
I think that if a port with online play were to be released by some mistake, it would quickly become deserted.
>>94Vanilla Ice, using a chain combo, has ended the game by constantly attacking with tandem hell.
The voice of the game board is the best for a fighting game.
It’s just that in anime, there is Koyasu’s charmingly wicked performance.
That over there feels just like DIO.
I think both the game version and the OVA version, as well as the first part of the game version, are accurate when viewed separately.
In the anime, the first and third parts will have the same voice cast! I think it would be great if it were Koyasu.
Simply put, the tandem system is finished.
Even the Oricon for old men, etc.
>>101So the presence or absence of stand mode affects the character rank.
Forget about the birds.
The simultaneous attack with the stand was also shocking.
Tandem is undoubtedly at a level of solidifying ability that has never been seen before.
It seems like it could become a type of art related to arcs now.
Abdul was incredibly strong.
Crouching strong punch has high anti-air performance.
If you’re hunting for the first time, I recommend Hol Horse.
>>104It’s sweet.
Don’t recommend the first hunt.
It is undeniable that this game is filled with love for the original work in trying to recreate every element.
It’s a secret that I touch the stand with my bare body.
If I hadn’t been able to touch it, the game balance would have become even more amazing.
I liked targeting that bird with Hol Horse’s stand attack.
>>109(A bird that suddenly disappears and grows from below)
Although it may sound bad to say “hajigari” (first time),
It’s a simple shooting character, so you don’t have to do anything complicated, making it easy to get into.
sardine
It’s strange that it’s India as the standard character for the Wave Rising Dragon, not the protagonist.
>>113Not standard.
In the sense that the performance of all the techniques is too good.
I liked that the ripple cola became a technique.
>>115Young Joseph’s techniques are often quite forced, aren’t they?
Even without the Dem-Dem removal, the tandem system itself is really strong.
So, it’s not the case that only those who have a tandem have any rights.
The anime voice actor is not at all suited for this game, so Sho Hayami as Vanilla Ice is probably a perfect fit.
As a character game, it feels good using a stand.
Anubis is not important, but he is one of the top strong characters.
You can also overcome StaPla with learning.
When the Xbox version came out, beginners were beaten up by Mariah and returned home.
In general, there are few means of anti-air.
>>122There are no special moves that look like a typical Dragon Punch, like jumping up and attacking.
Mohammed and the barber are open…
I will never lose!!
DS Vanilla and dogs that throw things…
I think it fits well as an introduction to a game like this, Jotaro.
Polpol-kun is good too.
Star…
Anupol’s voice is really cool.
Happy Urepi Yorohpikunen (Kokikkokik)
Happy Ulepiyuropikunen (koki-koki)
The lack of anti-air methods is also a strong factor making birds powerful.
It’s quite common for characters that aren’t very important in the original story to become strong because they can freely have techniques added to them.
>>131Eat this!
Puu puu pu pu pu pu pu.
Since it’s Chiba and Koyasu, I guess it was indeed an image related to Shiozawa-san.
Come at me, you f***er!
Kakyoin in sunglasses looks great with the increase in provocative poses, doesn’t it?
Isn’t it really hard to do weak → medium → strong x4 in tandem?
Kakyoin who overcame his fear
Birds are so small, yet it’s sad that dogs aren’t loved much with their bulky bodies.
>>138This damn beast! It’s stronger than the original because it doesn’t hit.
Tandem has the extremely satisfying sound effect of the “gashagashi-n” when it is receiving input, so it’s the best.
The types of dashes and jumps with crazy performance, along with the inertia applied to normal moves.
It was fun moving around in this game.
Star Finger!
Overall, it feels like a unique strength is required that is not applicable from the experience of other games.
>>143If you try to seriously engage with the game part, I think you’ll get really frustrated with the constant need for precise timing and improvisation, especially with the many invincible escapes like the light counter.
Also, tricks like cancelling gaps with simultaneous Son presses or other small techniques.
The sound of “gakin gakin gakin” while inputting in tandem feels nice, doesn’t it?
>>144Gagagagagagagagagagagagagagagagagagagagagagagagagagaking
SHUUSHUUSHUUSHUUSHUUSHUUSHUUSHU
Give it a try… against this DIO!
I liked maxing out DIO’s gauge in training mode and going all out with time stopped knife throwing.
It has no practicality at all.
It’s fun to make the opponent a child with Seto God, but…
It tends to become a boring match.
>>149It’s great that Part 3 Joseph becomes Part 2 Joseph.
>>152I think the person at Capcom who came up with this must have done a fist pump.
I loved Young Wakamoto DIO.
It feels a bit too calculated when I listen to it now, though.
Weak Weak 6 Medium Strong
Midler’s standing motion is too elaborate!
I’ve seen the inside of a Midler for the first time!
>>153That’s natural because the character was illustrated specifically for this game.
I do like Jotaro’s voice, but…
Honestly, it felt a bit strange that the last “ora” in the “ora ora” call turned into “olla.”
Ora ora ora ollah!
I wonder if they could make it again at Capcom.
No CC2.
I dropped some coins…
>>157Moo! Moo!
Even though I’m not good at fighting games, I had fun playing them.
In subsequent games, techniques involving fist rush are often commonly referred to as “Ora Ora.”
The game balance is broken even with adjustments, but I’m moved to control JoJo’s characters with my own hands.
Isn’t it impossible to adjust this system in a balanced way?
Koyasu-kun fits the first part of Dio, but for the third part, it really is this one.
Since I was using a devout character that almost no one uses, my opponents didn’t know how to counter it.
The tactic of sandwiching between the main body and the doll for a tandem attack, making the legs go creak-creak, was incredibly effective.
>>163I totally understand wanting to create a remote-controlled character.
It’s a precious stand battle, so I’m going to do it too.
But why on earth is it Debo?! There are more characters, right?!
>>166When it comes to Death 13, Lovers, or Tower of Gray…
It seems to be a process of elimination because there’s nothing the main unit can do…
Midorima’s super special move face is one that has been edited onto Yukako Yamagishi’s face.
I think I would have forgotten that if it weren’t for this game, the fingers of Stupura would stretch and become a powerful weapon.
The impersonation of the captain from Super Story became super popular.
That’s cool!
The game screen and the atmosphere of the pixel design are similar to the company’s Vampire series, right?
>>168The effects really do have that vampire vibe, don’t they…
Houchuu Joseph is the best.
I think Aleshi’s voice really fits perfectly.
Because it was developed around the same time as Sto Zero 3
The undiluted liquid has been poured in directly.
As Polnareff said during the Chaka battle, there are too few enemy Stand users who fight head-on.
If you include the story mode, there are actually too many enemy characters from the three parts.
Even the likes of Ndul and the Geb god, as well as the lovers, are properly included in the mini-game section.
It’s just the selection screen, but Derby brother is there too.
>>176All Stand users appearing (including Super Story Mode) was a highlight at the time.
I wondered if it was okay to use a move from this game in Seth from Street Fighter V, given that it’s completely different from our own franchise, Vampire, and it’s technically under another company’s rights.
Creating soul coins for all characters on the game over screen is way too intense.
The arrangement of Polnareff’s theme in Golden Wind was the best.
>>180It’s really great to be able to operate the wheelchair to that song in such an exciting scene as the main storyline…
Lisa… I’m tired!
>>182César!!
Even now, in my heart…
I like Chiba Dio and Ryota Jotaro.
I love you the most.
Sizzle~~~~~
Even now, in my heart…
I wonder if it will be ported to Steam…
I think Derby brother appeared on the game over screen if it was just the stand.
I remember because I was turned into a coin.
The mini-games were fun too.
I really like the appearance attack of Magician’s Red with the wave command…
I used to play mini-games on the PS version of the Pokéwalker.
Certainly, it has the same foundational essence as both Wizard and Street Fighter 3, but it’s a different pixel flavor.
>>194It’s a work from the time when Capcom’s pixel artists were at the peak of their skills.
You’re making really great movements.
“Hold on, and useless, are still being played in this game’s voice.”
The voices, sound effects, and background music were all really pleasant.
Is it around this time that MVC came about?
JP Polnareff, strong in both knees and shoulders.
Cracker Volei
Jotaro’s tandem combo looks absolutely terrible when spamming crouching punches.
The JoJo game is definitely heavily influenced by this game, isn’t it?
The character’s appearance, poses, and movements are fantastic.
In the original work, the road roller does not explode.
Recently, there has been a lot of talk about Hokuto, but the top characters in this game also have ridiculous hitboxes.
“Just blow up a road roller like an idiot! It’s also something different to blame the decency that couldn’t deviate.”