
I can only smile and laugh.
That’s no longer Narumi!
It’s said that the manager’s words about the faithful recreation of the original made the sales team smile.
Recently, this guy has been choosing the option not to do it for five times in a row.
>>3Not charging in.
↑
To charge in / To rush in
Is it really that amazing?
It seems this guy is the demon king.
What is the Demon King Narumi?!
>>7You know about Demon Narumi, right?
>>7I thought it was Demon Narumi, so I looked it up.
When it comes to Narumi’s rival, it’s Harlequin and Merry-Go-Round Olsen, right?
It’s becoming a hugely popular license in pachinko and slots.
Compared to that, Ushio and Tora…
>>10Do not mix, it’s dangerous.
>>10I don’t know why it’s not like that…
>>12Do you want to become that?
I hope those who found out about it through pachinko will read the original story until Narumi becomes the Demon King.
>>13No, it’s until we defeat the mech Face-less that has become Demon Ex Machina.
It’s impressive that they didn’t reuse footage from the anime version.
>>14To be honest, I think it was hard to use because the anime was poorly made.
Let’s also create the Twin Death Mansion.
>>15It’s a one-shot with pachislot money from Karakuri Circus.
>>21Creator God
Sakamaki Doronozu
Descendence
>>29(Would they have been treated like a god as a creator…?)
>>42(Reach continues to draw eerie pictures with Takoha)
Narumi Ni-chan and Kaneki-kun are the two hottest popular characters at the pachinko parlor right now.
Extreme
Peerless
At Daiichi, we can’t create a mechanism that makes people foolish, can we!?
I’ve heard that 1 was really popular, but is the Demon Lord version also popular instead of just flopping like 2?
>>19The model released last year is still available at 4 yen and has a good number of units, so it’s quite popular as it is performing well.
>>19It’s not particularly popular, but it seems to be well-received by fans of the original work, and it really took off with the Demon King Narumi in the second installment.
SANKYO’s greatest achievement in securing the top share in both slots and pachinko in the industry is the model shown in the image.
Even if you mention things like the Demon King Narumi or Mecha Faceless, I have no idea what you’re talking about!
The scene where Narumi and Katsu team up to defeat Harlequin is great, isn’t it?
>>23Too reliable…
We’re charging in!
No entry!
We’re charging in!
Do not charge in!
>>25Which one is it!
>>143Because it’s going to break in for sure.
Will Fujita take on the role of Tetsuo Hara?
>>26It’s true that recently it has been quite popular with stage adaptations.
I wonder how Rika-chan feels reading lines that aren’t in the anime version.
>>28Even though I’ve appeared in so many different works, there’s no way I can remember every single line from just one work.
>>28If you bring that up, most of the voice actors appearing in pachinko or slot machines are like that, right?
The Demon King Narumi is in a position like Sam on a team, so he’ll be welcomed as soon as he appears.
>>31Is that form, which doesn’t exist in the original work, really such a precious thing!?
>>37It’s a guaranteed effect of over 4500 shots.
>>31Becoming a demon king, you’ve finally been able to make people smile.
>>119I see.
>>119Now we’re all set for Zonaha disease!
Whether it’s for slots or for Demon Lord Narumi, it has an unexpectedly good compatibility with highly volatile machines.
Inner
Demon
Awaken!
The reliable FEVER Karakuri Circus 2 Re:Zero – Starting Life in Another World Season 2 Three Major Titans
The guy in the back—he’s reliable!
>>35I can make this infinitely now, right?
>>60Limited to silver hair!
>>60Is someone partying in the back!?
>>69I’m envious! That guy in the back!
The cow and tiger aren’t bad cards either, you know…
Both pachinko and slot machines…
While looking at the poster in front of the pachinko parlor on my way home, I saw the main characters from various pachinko works standing next to each other, and there was the Demon King Narumi among them, which was just too much for me.
Who are you!!?
In the world of slot machines, the Monkey and Karakuri are the dominant players of the great Sunday era.
>>41Right now it’s ghouls and Magia Record.
No matter how many times I see it, I laugh at the name of Demon Lord Narumi.
What is a demon king?
I wish they would make an anime based on the original source material with proper length using pachinko money…
At what point in the original story does the Demon King Narumi appear?
Well, they claim to be a devil, so becoming a demon king should be fine…
I only know about one-penny slots for passing time, so I’m not sure, but are there good and bad machines? Does a good machine mean it’s easier to hit a jackpot?
>>49A good slot machine is one that pays out.
I can’t remove the handle!
I would have been called if it were a demon monkey…
What is a fateful blow?
A fateful strike… it’s being done remotely…
>>54That’s a low setting.
Recently, they had a marathon streaming of the Karakuri anime, but for some reason, it was released on SANKYO’s channel.
SANKYO is really pushing Karakuri Circus in YouTube ads.
The other day when I hit a strong cherry in the play of fate, I couldn’t help but think I must be the protagonist.
The first generation of the pachinko was mediocre, but I never thought the second one would be a hit.
Soft gold is under a good table.
Then, if it’s the Twin Death Mansion, couldn’t it be fully animated in three cours with pachinko money?
>>62And the Twin Death Mansion is also being turned into a pachinko game.
Demon King Takaba awakens with 6000 hits.
How about pulling five times at 4500 for one time and 3000 for another time, Narumi?
Is it my bad luck, Narumi?
To be honest, I think SANKYO is also surprised that Demon Lord Narumi got accepted.
Why did you put in so much effort? I was expecting that much effort.
It didn’t feel that much like a real machine.
2 soared with the introduction of the Demon King.
I don’t know anything about slots, but I like Karakuri Circus, so I’m interested and it’s troubling…
>>68It’s mainly a reuse of basic anime, so if you absolutely need it, a slot app is enough.
>>75I see, there was the app option. Thank you!
It’s an amazing era to be disappointed at 1500.
>>70For someone like you, it’s said that you can coexist with ghouls.
To charge in / To break in
Charge in
Thank you, Narumi big brother! (Disappearing Narumi)
It’s unreasonable to tell someone not to laugh.
To put it another way, lately SANKYO’s productions have been too lackluster.
Regarding Pachinko 1, the SANKYO side had it under control.
It turned out that there was an oversupply because everyone in the hall was eager to make purchase requests.
In the Pachi-Pachi Dream, there’s Symphogear, Garou, Eva, and also something else.
>>76In the dream category, it’s Keiji, but originally it’s about making money with Hokuto.
>>76It’s a bit late, but I think Eva wouldn’t have made it to the new movies without the pachinko.
>>76Isn’t that the case with Aquarion too?
The output of the balls when drawn is quite good in the latest Reiwa environment.
I felt that the creators of the initial Pachinko machine probably really liked the original work.
I love the part in the slot where the stock indication light goes out and the motion of the Higuruma flows.
The recent SANKYO machines have pretty lackluster performances, but there’s a sense that they’re going all in on their ability to produce winnings.
If I see the one-way street trial and get punched by Kamijo-san, it’ll be a big hit.
Even though I’m the main character…
>>85Because what everyone wants to see is either that or a lolicon with white wings…
>>88It’s a prestigious reach that is adopted in both magic and chemistry.
#1510 TOTAL +1510 sheets 3 2 1 Fate Just a circus
Successfully finished with a lucky hit that missed its fate… the machine was in a good mood.
>>86That’s high setting behavior (probably by chance).
>>90I hit twice on the outside, and for some reason, I only got stuck for about 400G (by chance), and a lot of performances came (by chance).
Compared to 1, the production might be a bit lacking, but I really think the balance of the reach or tempai during the right spin is very good.
The scenes where lolicon awakens are usually memorable.
I wonder if they will animate the story that was cut again…
>>94I feel like if we had followed the original plan and continued for three cours as initially proposed, and then waited for the anime to become a hit, we would have probably received a second season for real after the success of the pachinko.
Well, it’s not something you could predict, so I can’t blame Jubilo for trying to forcefully go all the way to the end in three seasons…
Nutrients in the back… they’re reliable!
It’s problematic that silly assumptions like “if the first hit of VVVV or Karakuri has a huge increase, it’s a high setting” can function normally.
In the first reach of Ushitora 1, I defeated the enemy, and after that, I don’t mind one-on-one with Hakumen while the silver balls are clashing.
2 is a shortcut.
I like ads that become the type of characters that quote famous lines from works.
>>99I’m sorry, Dad… Mom… I’m going to hit!
>>101Still! It’s the original lines having high versatility that’s the problem…
>>99The training of a man is to play pachinko, eat, and sleep!
That’s enough!
Banaji-kun! If you can hear me, stop it!
If you consider it as a visual adaptation of a masterpiece selection, it’s quite good.
I wonder how many hundred million yen the author made just from pachinko and slots.
222 FEVER It’s already getting late, it’s the night circus♪
I like this when it hits on 1.
>>106I love it when the Higuruma flows here and the big win round starts.
Realistically, the only ones that could aim for a complete are the one in the thread and GE.
The first Pachinko machine kind of flopped at first, didn’t it?
At that time, there were many people who often used to say “EVA” as well.
The original fans were typing out “interesting” in detail when…
It seems that the Smart Slot has come out, and the original model has also jumped in popularity.
In the manufacturer gacha, Sankyo and Sammy are too strong.
When a copyright I like, like Toyomaru or crab, is taken, there is only despair.
Overall, the production of the first one has more respect for the original.
After cutting the advantage, make a huge setting difference!
The first generation karakuri is completely oversupplied.
However, since it only responded to the requests from the hall, SANKYO can’t be blamed too much for this.
Toyomaru tends to come around relatively often with licensed products.
>>118I was surprised by how ordinary and subtly balanced this “KonoSuba” arcade machine is.
Aren’t you only able to create things like Girls the Giant or something like Mutou?
I love the initial right-hand spin episodes and full rotations.
I absolutely hate the idea of SANKYO taking my favorite license…
I like it a little when a machine with an obvious history somehow becomes a hit.
There was someone who was angry that Daiichi is just moving the single image up, down, left, and right too much.
I just don’t want Takao.
I like wisteria.
I like that pointless spirit of challenge.
Daiichi: “My chest is bouncy! My butt is jiggly!”
>>127So smart!
>>127It seems there are characters that just shake on the screen…
SANKYO is running a Demon Narumi Day campaign on Twitter.
Demon Narumi is said to be based on a social game, but was he really? I remember the fireworks master Brigella and the dotore who eats oden, but was there a demon…?
I quite liked the first version of Ushitora’s pachinko.
>>132A fake version of the “Tenkai Issen”?
>>137I know, but it’s not a copy, so don’t say it like that!
I wonder what will happen with Tokyo Revengers, which is incredibly awesome both in terms of specs and copyright.
>>133Is Tokyo Revengers really that well-equipped?
>>138Simply a superior version of Eva.
I’m watching “Saekano” videos, but I’m relatively in despair.
What does it mean to be “sharp” or “brilliant”…? When I look at the comment section, they’re calling me “Sae-Bean” or something, damn Daito.
There is definitely a scene like that in pachinko…
Tokyo Revengers is currently the only realistic option.
Isn’t Eva good enough?
A platform that can break through the stronghold.
I think SANKYO is looking down on everything.
>>142They regularly bring out completely neglected machines…
>>142Why is it that while both “Utawarerumono” and “Tokyo Ghoul” have a similar poor level of direction, only “Tokyo Ghoul” is a hit…?
>>148Maybe it’s because they’re making the left side quite seriously, while the right side, not so much…
I heard that in Tokyo Revengers, if you shorten the time, the probability becomes heavier.
Even if you say so, the hit rate and continuation rate are lowered in exchange for payout, so it falls within personal preference.
I’m mostly just seeing the 7 performances and haven’t really seen any of the demon options at all…
I can only smile brightly, you know.
I came to Samita and tried playing slots, but is Mecha Faceless not in the original!?
>>151It’s originally something like a machine.
Ah, so Tohri B is simply entering LT with a regular middle sense… that’s quite appealing, isn’t it?
There’s no need for an effect that increases from 1500 when it’s already confirmed to be 3000, right, Ghoul?
>>153Since it’s all 3000 shots, they probably have to extend the time to avoid getting caught by regulations.
>>164That happens when the big win starts, so time doesn’t really matter.
>>153I think it might originally be for when they release different specifications like light middle or sweet.
>>153Wasn’t that supposed to be a meaningful production at 6000?
The other day, I had completed a pachinko machine at a rip-off shop.
I don’t think it’s a simple superior version.
I heard that the mechanisms of pachinko really use a lot of materials from social games.
Is someone hitting behind me!?
The Enen Middle is my favorite model in the last few years.
En’en 2 will be fired up.
The poor quality of the equipment is discouraging.
I want to play from the morning and leave with a complete set around 10 o’clock.
SANKYO has no respect for the original work, but when the quality of the machine is good, it’s really good.
Isn’t Narumi-nii-chan in a position where everything he does is already interesting?
The DanMachi slot machine also had degradation issues, didn’t it?
>>163Even if the mechanism is deteriorated, it’s definitely forgivable compared to the crazy state of the 1’s jackpot; I think most people probably don’t even remember the 1’s mechanism.
Fire Force was good enough to make me want to read the original work.
I feel that SANKYO’s equipment is fragile.
I like how recent SANKYO machines have character faces on them.
The oldest four are reliable allies, aren’t they!
>>171Partially so.
I
E
|
!!
🤘🏼
What do you mean by just having to exceed 1500!?
I think the reason the previous models were so ridiculous is largely because the original Unicorn was a hit.
I’m occasionally playing the strongest guy in the world.
Actually, I don’t know why I’m called the Demon King.
>>179I became a demon to become a demon king.
Sounds good?
The craziest thing in DanMachi isn’t the characters, but the balance of the production.
>>180Missed with anticipatory hot custom and anticipatory red lever bluff.
Relax time
When I was told that, it was indeed impressive.
>>180Even a small win felt like it had some kind of advantage; the balance was that extreme.
>>187It’s actually effective.
The reliability of the pre-read hot custom is 90%, but since the super hot reach is a small win, the actual probability of winning is only 50%, with a big win probability of 319 + small win probability of 319 = hell.
Tensura was a machine full of usability from its performance to its specs, but it quickly died.
>>181I tried it once, but I didn’t know the original work, so it wasn’t interesting at all.
>>182People who play pachinko aren’t doing it without knowing the original work…
>>181Even though it’s the fate of 100凸, having too long of a reach is… it takes about four and a half minutes.
Additionally, the high reliability of the quick reveal of discomfort makes the usual “here it comes” too weak.
I don’t really understand That Time I Got Reincarnated as a Slime, but I like the girl in the butt pants.
I hear that Re:Zero had a lot of sales at the beginning, is that true?
The first one from Re:Zero didn’t drop any balls.
Splash, famous for the big-breasted Emilia-chan, is a small hit rush type.
Those kinds of things come out when you really get into them.
The only machine that comes to mind with a good performance in the small hit rush is Gantz.
>>191Does it count as work too?
>>191Hi… Hime Sumo…
>>191Yes, I’ve really put in a lot of effort into Haifuri.
The small hit rush type has potential, but it doesn’t catch on.
The store will shave it off…
My favorite small prize machines on P machines are the original Haiyuri and Berserk Musou 2.
It’s at a level where I can’t remember how many years ago it was, but I liked Inoki’s small wins.
I generally like small prize machines other than the first Namco Collection.
I wonder if there are quite a few people who are going to start watching the original work and anime from now on.
>>202There should be a certain number of them.
I’m happy that Narumi-nii is becoming popular too.