
Hah hah… Ah… big brother!
It would be better to keep it hidden…
🧨
🙌
>>3🌊🪨🪨🌊🌊
A daguar that gets killed while recovering gauge as part of the combo finish.
>>5|👈
Small, medium, medium-large dolls.
Don’t let all four top characters have unreasonable cancels.
>>7Rather, with Yuda, there are times when he doesn’t get canceled in situations where other characters would.
Judah, who is brought to realize the truth by Dagaar, crashes into the wall and dies.
The dam, the dagger can, and Bunny were famous, but the regular techniques are so cheat-like.
If the usual techniques are weak, there’s no way to match up to Rei and Toki.
No longer even explained, cheat dumps.
Why does this guy have a 10F longer duration for Bani and a 10F shorter recovery?
Isn’t it terrible that they can cheat this much and still be in first place by a landslide?
When it’s explained, you can’t help but wonder why this game has continued for so long…
Isn’t Daggacannon one of the worst moves in fighting games overall…?
>>17This game is like that all the time!
Among these, Ichikoro.
While I can understand that the unclear combos and the confusing duration and hitboxes are probably due to balance errors, I can’t help but feel that they must have known that the dam and dagger cancel are absolutely broken techniques.
>>20The dam aside, the developers probably didn’t understand the Daga campaign.
Lord Yuda is truly a person of strong judgment.
The one who has escaped the accumulation bug is too cunning.
Given the high number of bugs, this one especially feels like a miscalibration.
By the way, Souther is really strong with moves like Normal and Explosion Break!
Jaggy’s skill performance is really high! If you saw this in another game, you’d think, “Is this for real?!”
Why do we lose? Because the others are stronger!
>>24This game is just full of that kind of stuff!
This “Crappy Character Chronicles” mainly introduces the strong points, so it seems like it’s skipping over the difficulty and the bad aspects quite a bit…
The bad parts are too strong, but…
>>25Raoh is particularly like that, isn’t he?
It doesn’t explain things like how significantly inferior upper-tier characters are or the Raoh-specific cross-up.
Dagger throwing is really difficult once you actually try it.
>>26In other words, trying to pull off the moves of a strong character yourself is really difficult in this game.
Is it not in this game!?
Another gauge skill that is only used to the extent of killing Dagarl because the dam is too strong.
A mysterious psycho crusher-like unknown technique.
There isn’t anything inside.
“+6 advantage, is that really a thing?”
I don’t really know much about this game, but I think the game speed is actually slow.
Bakusei is a crappy technique that you wouldn’t be ashamed to show anywhere.
Well, that’s assuming it’s not a weak game where you can’t kill in one hit…
>>35He is ten times stronger than Gouki’s EX Zankuu in Street Fighter 4.
Well, I lost because the others were 100 times stronger.
It didn’t work out during the commentary.
This game “doesn’t exist.”
>>38A chilling story has arrived.
>>38I laughed the most at this video.
It’s the fault of Nuki-san for having the small and medium dolls hold the microphone.
>>41It was still better because there was a black person I barely knew, but it was a mistake to have someone completely unknown do the commentary…
We should praise Nuki-san for being able to provide such a convincing commentary even without experience.
Mizoguchi-san’s stable combo with Toki is also crazy.
The Dagaキャン is stable anywhere, and K.I is really amazing.
If you’re going to have the gauge fully recover by killing Dagal, then why does it revive in the next round…?
Why did they let Onuki do the commentary for Hokuto?
>>45There were no people.
>>70The supposed commentator who came to do the commentary ended up winning the tournament on the day of the event…
Jaggy is often said to be a top-tier character in other games, you know…
Blast Star Wave is good, isn’t it?
You can launch it at a low altitude with two hit detections for the arms and projectile, and the star collection has a separate detection; the arm part is at mid-level while the projectile part slowly descends diagonally downward.
>>49It’s not surprising that this alone could conquer the world.
>>51By the way, this one-frame projectile reflection technique…
>>49It’s really got insane performance, doesn’t it?
There are many strong points as well, so why is Souther counted from the bottom?
>ガークラ蓄積Yeah
KI definitely has a daggy cancel button.
The exploding star is really a crappy technique…
When it comes to Hōten, it’s almost a given that the controls are difficult…
Yuda
UD
The night expo mentioned in the commentary is really so much fun, right?
A episode packed with the flavor of Hokuto.
The character we expected to be strong in development was Rei, while the character we didn’t expect to be strong was Judah.
It’s theoretically the best, but it has the worst compatibility with Toki.
>>58I actually thought I was pretty capable of handling Tokis with landmines.
Small middle doll! Small middle doll! Small middle large!
It might lead to misunderstandings when looking at the top players, but first of all, the control difficulty of this game is extremely high…
In the old videos, it seemed like Raoh couldn’t combo properly and was weak, but now he is strong.
>>64After 20 years of practice, everyone stops making combo mistakes…
If the strongest character Toki didn’t have counter moves…
2D God Punch
Shiro “Confirmed”
fundamentals
There is none.
As expected, the end-of-century conqueror brings an episode every time, doesn’t he?
>>67It seems that it was good at the death hole, and I can imagine that the person who successfully made it rotate without any doubt was really a god.
>>82The true seriousness of choosing victory by betting on the trust of one’s own disciples.
Could it be that this game is just full of crappy characters?
>>68I don’t think Jagi and Shin are bad characters…
>>71Shin’s Gokuto also has performance that shouldn’t be allowed under normal circumstances, and I think Jaggi and the pillars are just crap…
Also, say my name, Jaggi! It’s fine to be shitty, right? In a bad way.
The beloved body of the toki shines everywhere.
Yukuzob hit a landmine and it went small, medium, large.
Souzer said he wants to do it too, so I’m sure Rei will want to do it as well. I’m looking forward to it!
Isn’t it unfair that you can slide with a boost from reflections and counter-attacks?
>>74In other words, if there is a gauge, the boost system that allows you to glide with inertia on any technique is too strong.
It’s too complete as entertainment, including the players.
A few years ago, I used to say KI was the strongest in theory and used it extensively, but it really is a late-game character that’s incredibly strong.
Even with these impressive specs, it’s almost a 5:5 matchup against Leila-O and a 4:6 disadvantage against Toki.
This character is not simply a character that’s referred to as having theoretical value for nothing.
I was thinking that this character, Nemosan, seemed likable, but it turned out to be a character of Nemo and Ogawa.
Dagger Cancel has a high hurdle because you need to guard first and then input the command, so you don’t see it as much in actual combat.
Ogany really likes this kind of character, doesn’t he?
Having to constantly glance at a separate gauge with a striker is really tough, isn’t it?
They say that now is the era when demons smile. Where should I use that?
>>88Skits
>>88When Shin is about to go to the salad bar.
>>95Even though it’s a tournament—! Even though it’s a tournament—!
That said, if I were to introduce Jagi and Shin as weak characters, I don’t think I would get understanding because the weak characters that have appeared so far have had flaws compared to those in other games.
>>89Jaggy is equipped with everything from bullets to throws, and yet he is second from the bottom…
>>98Even the best have bullets and rising dragons lined up.
>>102Can I call that a rising dragon?
>>104The shotgun that suggested that might have slightly questionable performance when it comes to calling it a bullet.
>>109Even if you hit, it deals damage equivalent to a small P.
>>102The top one has bad performance.
It’s not like that, Jaggy-sama.
Rather, if I were to say something good about it, techniques like Senju-satsu are incredibly high in performance…
I watched the tournament video and it was funny to see Raoh constantly banging on the machine with his timing.
If it’s Judas, isn’t it JD instead of UD? I didn’t realize until it was pointed out that it was strawberry flavor.
I laughed so hard when KI lost to Raoh in EVOJ, just like in the legendary replay.
Yukuyukuso is strange, everything is.
It’s the guy from the Shitty Character Chronicles (loses to Raoh)!
It certainly sounded like he was describing the strongest character, but they say Toki is stronger.
I remember being surprised that something similar happened with a terrible character in BlazBlue.
>>97Carol is, well…
I feel like ν has a stronger impact, to be honest.
>>110I think there might actually be a second ν as well.
>>97And at the same time, it’s amazing that there was a Tager who seemed weak no matter where he was put in CT.
It’s a game where combos are the appeal, but I can’t pull off combos.
It’s not wrong to use UD for Judah, though.
Usually it would be JD, right?
Jagi has no use for that shotgun thing…
Nagi!
Daga-kyan!
Shadow kill!
We!!!
There are still many more crappy techniques out there!
The main character is intentionally made weak by the production side, right…?
Why doesn’t this game use any ranged attacks?
>>106So, this Souther character.
>>115<Nantobakuseiha!! Nantobakuseiha!!>
>>115Stop the mutual backstabbing.
>>106In the original work, ranged attacks are mostly special techniques, so there are few characters who possess them.
>>106Fighting Spirit Calling Method!
>>106Toki, Rei, Juda, and Raoh are all firing projectiles in actual combat.
There isn’t much impact that can surpass the farmer’s predicted counter of the rising dragon, is there?
The commentator is advancing with Judah as explained at EVO, and is losing to Raoh in the way described…
The response to the attack by the Shoryuken is clearly lacking in adjustment.
It’s just that Jaggy-sama is surrounded by too many strong people.
I am not like some farmer!
It’s difficult to explain weaknesses because if I explain each technique just like I did with the main one, it will feel off.
I would like an element that is weak when viewed individually, rather than relatively weak.
I wonder why Amiba isn’t in this game.
If there are Jaggy and Heart, I want to use Amiba too.
>>122If you tie up Nagi and use Toki
>>129Give me back my money, you bastard.
No matter how weak characters Jaggi and Heart are, comparing them to Date-san is extremely disrespectful.
If anything, there are strengths to the extent that I could create a series of amazing techniques.
Dagger can is nice, isn’t it…
Just watching it, it’s nothing short of amazing.
>>124Isn’t it really crazy that I’m setting up a dagger cancel at the fastest speed based on a guard cancel read?
Even the heart ranked at the bottom is amazing when introduced with its skills!
In this day and age, Jagi is almost on par with Shin and Souther, right?
>>126As expected, Souther is probably better than Shinjagi.
The practical value and compatibility against strong characters have been so poor lately that it tends to lower the evaluation.
It seems like Jagi and Souther could be introduced as soul characters, but is there anyone for Shin who has that much emotional attachment?
>>127┌┤´д`├┐
>>133There’s definitely no attachment!
>>127Like 5 styles or something.
“Toki, did you have such techniques… it’s a game full of that.”
>>134What is this warp?!
Damn this flying weapon!
What is this intense vibration hole!
What is this breaking smile punch?!
It is surprisingly unexpected that Ark, who tends to go overboard, didn’t choose Amiba, a delicious character, for Robo-Kai.
Oshinshi is so strong that it makes me laugh.
I wonder if there was ever a time when multiple character manipulation systems in arc games were weak.
It seems like it would definitely become stronger conceptually.
>>139In the striker category, Loain was quite weak for a long time.
I think I’ve gotten at least above average recently.
>>139Eddie from SLASH wasn’t that strong.
>>158The current Zato is also really weak and sad.
When it comes to Arc System Works games, it’s Zato and Millia, right?
>>139BASARAX… has all strikers, so let’s set that aside.
There was a time when Karol was a weak character, right?
The part where it goes off the rails is so powerful that I might be more on guard than Shinjagimamiya, Heart-sama.
Gar-cancelling is a world of madness where weakness is allowed.
But Shin looks incredibly cool when he’s moving.
Dagger can’t be without a gauge!
I’m going to use the Dagger Gauge, just in case!
Well, it recovers over time…
It’s a game where Heart is present, but Shuu and Juza are not.
Well, since Heart-sama has a strong impact, I don’t think it’s strange that they were chosen.
Even if I could invite someone like you, you probably wouldn’t know the latest situation anyway.
Introduction of the Dirty Character!
When it comes to Hoku games, that’s it.
It’s the Black Yasha.
All the strong people using the lower five are cool.
>>152Cleft scallops are also cool, aren’t they?
Tetsu was also a Mohican leader…
The one I admire the most seeing others master is Shin.
>>156Naori SP is so cool!
I can somewhat understand that Heart wanted a character in this genre.
Shin has a type of movement that feels nice to watch.
I didn’t really understand the strength of this so-called cheat dam.
>>161Simply put, the hardening performance is amazing.
>>161If it’s issued regardless of the situation, it is almost certain that a turn will be taken.
>>161If you don’t put up a guard before the blackout, the “projectile” will definitely hit, and it’s already over.
Is Souther supposed to be stronger in a first-to-three situation theoretically?
>>162The reverse is that the three bars are super weak.
The ideal is to finish the first round by taking all the stars and ending the second round with a single blow, so I will have to muster my strength to take the stars in the first round.
>>171Thanks to that, it was said that there were fewer Southers in Kansai back then.
Actually, it didn’t hit that much.
Shuu had the individuality of being skilled in foot techniques.
>>163The scenes where they fought in the original work are too few.
I can’t exactly make my son’s explosion into a technique.
Even though it’s the bottom five, recently Mamiya is rated on par with Ken.
I think it’s divided by 4(3+1)24.
I want a female character, so Mamiya.
I want a throwing character, so Heart-sama.
I want a weak comic character, so I’m choosing Jaggi.
I want a striker character, so Yuda.
I think it’s a fairly solid character choice with a classic approach.
Shu might not have made it in time for the production.
Even Mr. Date, if he had appeared in Street Fighter 6, would have dominated as well; it’s just that the game he was in was bad.
>>168“Mid-level jump canceling is just plain stupid.”
>>168Date-san is weak in other games as well.
>>168ンー is not translatable as it does not contain any meaningful content in Japanese.
Nuki-san is, well…
Mr. Date will probably be forced into tough fights no matter where he goes since the Rising Dragon has a guaranteed hit.
If you get hit by a cheat dam.
After that, I ended up having to guard the debris on the ground.
From there, the charged bunny comes flying in.
Of course, it makes you want to吐 blood.
>>179Don’t mess with me… The right answer is to use aura guard and escape to the edge of the screen like that!
There are quite a few people who think “Cheat Dam” is a nickname for dam failure.
Cheatdam is a dam that uses a garfu.
Mr. Date is the least suited for BASARAX.
Next up, what I’m not suited for is BASARA.
The dam is the worst gauge technique where all the elements end in the end.
There isn’t a single element that isn’t unlawful.
The term “Cheat Dam” is often misunderstood to mean that the technique called “Dam” is as strong as a cheat.
>>185What’s terrible is that nothing is wrong.
>>185It’s true that it’s a technique with a ridiculous strength, but the cheat is even more absurd.
I think that it’s not just because it’s a weak hit, but because even if it connects properly, the Dragon Punch that gets countered will be quickly adjusted in today’s world.
What is Souther’s position like?
It’s only natural that Toki is really tough, but I wonder if Yuda and Raoh can hold their own somewhat?
>>187Is it better than Jagihartlay? I guess that’s the point…
>>187It’s easier to count from the bottom because the strength of the top four and Ken is too tough…
To include elements that recreate the original work, it makes sense for Judas to have a connection with Rei and Mamiya…
Mr. Date has no connection canceling and only has disadvantage frames, plus his hitbox is extremely weak, so for example, if he appears in ZERO3 and gets bullied by Sodom in the front, he won’t be able to do anything, not even six claws.
That shotgun thing is a divine skill that allows you to easily experience basketball against Heart-sama.
The “Cheat Dam” refers to the one where Dakar punches during the dam collapse blackout, right?
>>193In short, it’s the same thing as being able to stop time for one-tenth of the time during the Hideyoshi period.
The spoiled dam can get ignored with things like grabbing and throwing, so it’s like… you can see it that way, huh?
>>194A rare appearance of the Cross Tomb.
If you combine the dam’s blackout with Dagal, it hits for sure unless you pre-guard.
It’s bad that the dam looks like a cheat.
I think it’s really stressful to get turned around by an invincible reversal.
For now, if I just put down a dam, it will be my turn.
Cheat Dam: Dam breach + continuous projectile attack during dark transition resulting in effective 0F attack after dark transition.
Cheat Bunny – A term that merely mocks the overly strong Judas Bunny.
Avoiding dams by high jumps or guarding floating debris in mid-air is really important.
Cheat dum won’t even let me do this.
The dam, when you try it a little bit, it’s like “Whoa, it’s strong…”
What is this forced turn-taking technique?
In the end, it comes down to a story about K.I or Nuki, Judah.
Old fighting games had a lot of cheat-like mechanics, right?
Even if you don’t know much, the visuals are strange when it comes to the dam break. The moment it strikes, you can’t resist anymore.
The move is like the ones that appear in UMVC3.
Why are you appearing in the Ark game?
It’s terrible how they destroy everything with a solid and stored bunny.
Wasn’t Souther’s Ken’s far D already over?