The guaranteed settings are too overwhelmingly strong.
When I first saw the settings, I was quite surprised, thinking, “What am I going to do with such an inconvenient skill setting?!”
It may be cool as a technique, but…
It’s fine that the three-way deadlock domain expansion was broken, but I wanted to see a glimpse of what was inside.
I didn’t need that guaranteed critical element, did I?
It would have been better with just elements like field magic.
There’s not much of a comeback element in that thing for the strong ones to dominate.
The sense of despair when Mahito unleashed his domain expansion was overwhelming.
Well, even if it’s not a real person, anyone who has their domain expanded would likely die anyway…
>>7It’s an instant death if you touch it, yet it’s a guaranteed hit…
>>7>いや真人じゃなくても領域展開されたら大体死にそうだけども…It’s an instant death if you touch it, yet it’s guaranteed to hit…
So, I will add a solution to it later on like this.
It seems like a signature move of a battle manga character, but in reality, it’s not a special move; it’s more like a gimmick related to food and drink.
It was probably said that if you just copied the original boundary from back then, it wouldn’t work, so they added the必中 (perfect hit) instead…
Not letting the enemy escape and almost completing the attack at the deployment point is just too strong.
The ease of use of pachinko.
Tell me the name of Itadori’s domain!
>>14Countryside…
Tourism…
Arena…
>>14Iwate…
Tourism…
Arena…
>>18What is its effect?
>>26Information is poured into the empty countryside.
>>26You can go crayfish fishing anytime.
>>31Sukuna also goes fishing for lobster.
Aomine’s hobby is fishing.
We are connected now…
In the end, hasn’t there been any information on what the scenery looks like with multiple simultaneous developments?
It feels like I have to counter it with simple spell formulas now that I’ve added the guaranteed effect.
In the end, it was only Fushiguro and the weak ones who did that pushing and shoving…
>>19The moment you push against each other, the outcome is already decided.
Please have Sukuna receive guidance from Makora.
There’s nothing like giving and taking with each other.
The guy with an instant-death technique is my immediate rival, so I can’t have a guaranteed hit!
>>21I like the balance where using it on the protagonist instantly defeats the rival.
While the reversal technique is one thing, in that world, the stronger you are, the less interesting the battles become; it maintains a balance.
>>22The main body is incredibly strong, even though the thread drawing can’t take a hit properly…
It won’t turn into a battle.
>>22Well, it’s only natural that as you become stronger, the power of a one-hit kill will also increase.
Therefore, after expanding the domain, it makes it difficult to use techniques and forces them into hand-to-hand combat.
Domain expansion sounds so cool.
So it didn’t come out at all, and the areas that come out later don’t have any special moves.
It’s true that strong characters like Sukuna using reversals made the battles really bland.
I thought that if they showed off a sure-kill technique, it would just turn into a battle manga that relies solely on brute force, but it didn’t turn out that way at all.
It’s a unique barrier, so is there such a thing as being difficult to use?
Even though I’m already doing well with the original material,
>>30It’s not like everyone has a unique boundary if they are a sorcerer of a certain strength or higher.
>>36However, there are quite a few people who have something similar to but different from a unique barrier.
>>30There is no guaranteed hit effect in a natural barrier!
In the end, it was difficult, so I released a simplified domain, but I feel like that made the strength of the domain expansion itself a bit weaker.
>>32It seems that the various binding rules are close to anything goes, leading to quite a few situations where I could get trapped.
Even if excuses are made later, it became an unnatural development where only one person, besides Itadori, went into battle.
A unique barrier is just extremely costly to use, and it’s neither guaranteed to hit nor a sure-kill.
Saimi
Love and counterfeits
It became something like “whoa” with momentum.
When I open the internet, I’m seeing all the fuss about Fate.
Isn’t Fate’s reality marble something like that?
>>35First of all, there aren’t many users like that.
There’s no guaranteed lethal effect or anything like that.
In the end, Fushiguro’s incomplete domain was the best balance in terms of battle manga.
It’s neither a killer move nor a guaranteed hit, but it significantly buffs my technique and expands what I can do.
However, it feels like the cursed energy is significantly expended, and even after it’s over, the technique burns out, exposing a large gap.
It wasn’t a type of manga that competed on the strength of power, but this was enjoyable in its own way.
I think it’s possible for humans to also develop a domain that only involves innate abilities without bestowing a technique, like the curse spirits do, so I believe that’s what Itadori has.
The battles between opponents of the same rank were the most interesting.
It’s frustrating that not only the Iwate Tourist Arena but also Fushiguro’s domain remains unfinished.
Isn’t Toudou’s technique that hits without being in the domain a bug technique?
>>45The activation condition is having a certain level of cursed energy, so you can’t guard with cursed energy either…
Only Papa Kuro and Maki-san are ineffective.
>>54They have cursed tools, so they can warp as a bonus.
>>45The technique itself is harmless, so it’s a bit of a concern.
>>45I wonder what Toudou’s territory is like.
Maybe switching at super high speed without any motion?
While we were talking, I went and learned ultra-fast switching through technique enhancement.
>>178It feels like both Kugisaki and Boogie Woogie definitely don’t need a Domain Expansion ability no matter how you think about it.
Surrounding the other person as if they were part of your own life is becoming a disadvantage.
The area of Itadori has an automatic hit effect, so it’s amazing that garbage information like “You really love Evangelion, huh?” just flows in.
Write about Shin Evangelion in an afterword or something.
This was a copy of Kaneki Ken, huh?
On the contrary, the simplified area is too weak except for the Azuya method.
I can’t even buy time properly.
>>48It’s cheating to extend the range later and counter the opponent without any discussion!
I thought the guaranteed win setting was a good setting.
It’s really discouraging when there’s a gap in power and abilities don’t even work, like in BLEACH or One Piece.
>>50In the end, if there’s a difference in ability, you just get pushed back in the area, right?
>>50If the weak are guaranteed to hit the strong, that’s one thing, but what good does it do for the strong to hit the weak?
>>50On the contrary, I thought that a certain level of nullification due to a difference in strength with Sukuna is necessary.
The resistance is way too loose…
>>50I think this was rather necessary for Jujutsu Kaisen.
Too effective against Sukuna.
>>50Simpler is more deflating.
>>50I thought that a tough guy definitely needs resilience.
The way of developing characters like Makoto and Dagon is lawless and makes me laugh.
Especially you, Makoto, with those abilities, having both hands free is unacceptable.
I feel like in the final arc, especially during the Sukuna fight, all the techniques of the Black Flash Domain Expansion were constrained by the settings I created myself.
Especially when the black flash occurs, MP will recover, and I’ll be ready for the area and reversal!
>>52Isn’t it just a convenience of the storyline that the technique recovers every time Black Lightning is fired?
That wasn’t the original setting, was it?
The simple area has become an environmental skill, rather than being a weakness.
If there’s a difference in ability in the area, it can easily be pushed through forcefully…
As a reader, it’s enjoyable, but if I were the author, it’s definitely something I wouldn’t want to imitate.
It’s reasonable to think that it would be a guaranteed hit because the opponent is within their own technique.
I feel like the problem is that only techniques that would be as good as dead if you got hit by them keep appearing.
They say it’s a sure hit, but I bet nobody has ever really landed one, everyone dodges it with that annoying ‘Kuzu’ move.
To be honest, Sukuna was quite adept at setting up and navigating the domain during the fight, wasn’t he?
I’m disappointed that it was only a simultaneous release for three people.
Ultimately, the constraint was more lawless.
>>69First, I feel that it’s better to learn the basics through training.
>>69Aren’t there a lot of things like bird strikes that have practically no downsides?
Since it’s called a restriction, I wanted there to be a backlash if it was misused too much.
>>79At the very least, if it were an abnormal crow lover who screams and cries just because one crow is sacrificed, it would be understandable, but being able to defeat a special class with such a low cost is just too powerful.
Anyone with domain expansion can take out any strong opponent just by attacking in turn…
We need to introduce recovery or a simplified area.
Without resistance, it becomes like this—this was a bad example from the Sukuna battle.
Wasn’t Maki also evacuated during that thermobaric Sukuna incident?
The simultaneous three-person domain had interesting elements, such as Rika being the only one expelled due to the agreement of the other two, and it wouldn’t turn into a case of a single woman dominating with charm.
But it was interesting that Sukkun’s gaze was drawn to Ralhu.
The simplified area only prevents direct hits but cannot stop the technique.
There are times when it seems that the technique itself can be prevented, and I wonder if the author was confused…
>>77The regulations are just being adjusted as needed to ensure the match takes place.
“As long as there is simplicity, even a tricycle can survive against Sukuna…”
The area that produced things like scales and the day-wheel was likely influenced by some adjustments around here, but in the end, it didn’t result in the ultimate domain considered the standard of the Heian period, which was solely about certainty.
If it’s an area that doesn’t close, then you can just warp away, right? Like the nerfed Six Eyes or something.
I couldn’t handle Gojo.
Well, the feeling of a finishing move never diminished until the end.
What are you, Black Flash?
>>83Black Flash is not necessarily a special move.
For some reason, it just ended up being a big flashy move like a special technique.
I was actually happy that the final boss had various abilities that were all well thought out.
>>84It looks strong when you can’t compete despite having the ability, right?
>>90Passing by without appearing strong.
It was certified that it could have been won more easily in the story.
If Gojo hadn’t let his guard down, he would have lost to the final boss.
>>90It could have been killed more easily.
Even the characters had never seen such a final battle before.
>>84In the first place, saying that the final boss shouldn’t be affected by debuffs is too much of an RPG mindset for the reader…
It was interesting how it kept getting nerfed from being a guaranteed kill move.
I think the fact that in the Sukuna fight, it’s unclear whether the setup is effective or not while they keep fighting is a big problem.
It feels like the extreme version has a larger special move and is easier to use, yet that one doesn’t increase at all.
>>88The extreme setting could have been utilized more effectively.
In the match against Sukkun, the weak character could have struck back or conversely, didn’t work against them, so they should have been able to showcase their strength.
The special move was difficult to use or rather, it was harsh as a battle element.
I think it would be exciting to break through a boss-level enemy’s domain expansion by working together with multiple people.
Like a Dagon battle.
Well, it’s become normal to avoid things like the kotsuzura, falling situations, and simplified areas, and it’s not as lethal or guaranteed to hit as people say.
I have the impression that the prison guards are stronger.
In an environment based on the Atsyas method, I can’t shake the feeling that shooting results in a waste.
There has never been a single instance where it was a sure thing…
😮 How do I handle such a powerful ability…?
😫 I couldn’t handle it.
If a crow can unleash that kind of power, there are probably quite a few strong guys like Kamishibun who would be better off sacrificing their lives to tackle.
I think the restrictions wouldn’t have been bad if it weren’t for the impossible challenges and the free initial chant.
Those two are all no good.
The kid hasn’t improved his skills at all until Shinjuku…
>>102I like their personality, but the battles are lackluster, so I didn’t want them to appear much in the combat scenes.
It’s nice that the abilities can affect the final boss, but the result is that the final boss getting through the pinch became quite forced, which was disappointing.
>>106I mean, it worked!! But Sukuna is still fighting normally with a casual attitude…
Black Flash is fine other than the calculation being off.
>>107Ultimately, the damage continued to be nerfed, and the buffs to the additional effects became the main focus.
I thought that because it was too powerful, it was set to a limit of one use per day and was made a trump card that couldn’t be easily discarded, but Sukuna and the ordinary person use it frequently.
In other words, while Okkotsu only grew his limbs a few times and his cursed energy was already running low, Sukuna was using both domain expansion and reversal technique without any signs of running out of cursed energy at all. That guy’s total amount of cursed energy is definitely not just double that of Okkotsu; it’s on a completely different level.
It’s too difficult to use an effect that guarantees instant death damage when it hits…
Gojo is too careless with his six eyes, even before being negligent.
I wanted to make Sukuna go all out… that’s not it.
The setting that buffs from Black Flash suddenly appeared, didn’t it?
It was good to see the young guy getting stronger in the final stages.
>>114I wish they would release the cutting lines sooner!
>>114I really understand the importance of the process.
>>114I wouldn’t mind if it gradually got stronger, but it’s frustrating when it gets strengthened all at once at the end.
The restrictions in the latter half of the story feel similar to the kinds of limitations in card games that don’t really serve any purpose.
It’s too much of a “winner takes all” scenario with constraints, and the people who don’t participate are really stupid.
>>116If everyone doesn’t win against Sukuna, then they die, so it’s worth the risk…
>>116It feels like highly skilled practitioners can achieve great effects even with loose constraints, but in the end, that would mean anything goes.
>>116Did you speak ill of Fanpare Taro?
Due to the presence of elements that push against each other in the area.
Even if weak people use it, it won’t be decisive.
When a strong player uses this, it creates a winning position that’s guaranteed to win.
Well, it’s not just difficult to use, it’s impossible to create a story.
It was a continuous series of being unable to use it due to actual disabling.
Sukuna, who couldn’t collapse until all the characters had their moment to shine, is also suffering.
>>120They probably couldn’t bring it out due to factors like physical ability and Sukuna’s character setting.
I wished there were stronger opponents to fight besides Pachinkas.
>>182That’s exactly the domain of Kekkun with a massive hand of cards.
It’s not the time to be playing with comedians and dying.
>>182Well, it’s off-screen anyway.
Even though Sukuna is treated as overwhelmingly strong, the fact that he relies on techniques makes me think, isn’t that something we should be doing?
>>121I was quite disappointed that the Fugue was such a bland technique.
If debuffs work, then apply them more thoroughly and hit them all at once.
There were plenty of instant death combos, right?
When I think about it calmly, it seems that Kurozane has quite a unique setting for a battle manga.
Almost luck?
>>125Honestly, I think I’ve done what I wanted to do without choosing a smiling partner for the black sparks.
>>125According to Gojo, it’s 100% luck, not just almost luck.
Whether it was due to the power-up or just luck, it all comes down to being fortunate that I was able to defeat them.
>>125In a situation like this, it would be a fatal blow!! And then the voltage rises!! I think that’s normal though.
There aren’t many with recovery buffs, I think.
>>139It’s not that there’s a recovery buff; it’s just that it allows the ability to be exerted at 120%, so even if there’s a temporary drop in output, it quickly returns.
>>192If it was only a one-time increase in output, I could understand that reasoning, but in the final battle, the buff was active even after the second time…
I think the reversal technique is so lawless that it causes the battles to drag on.
>>126It’s a grass battle that’s almost infinite, with way too much quantity coming in and it’s just too cost-effective…
This manga has too many elements that are left unmanageable under the guise of lawlessness.
I wanted to see the young boy’s red phosphorus energy as well.
I’m thinking a lot about the setting, but since I came up with it in a rush, the consistency is off.
Jump’s masterpieces are good enough around here!
I think one of the bad points is that the achievements in Extreme Mode are too disappointing.
There were definitely more exciting moments that could have been created when Itadori used the cutting technique and when he performed the incomplete domain expansion…
In the end, it’s true that it becomes a technical battle to put the enemy within your own barrier.
It was the same with Kuzuha vs. Kōsaku, but with the reversal technique, there’s no longer any meaningful loss.
If the conditions can be changed on the spot, then it’s not a constraint at all.
I want you to learn from the constraints and vows of hunters.
>>140In the end, there is also a question of how to determine from which perspective it is being protected.
You’re good at handling things so they don’t look messy…
>>157It’s self-suggestion.
>>165The constraint of a Hunter is that they cannot lie to themselves, right?
It seemed possible to power up without any risks under the unreasonable challenge of defeating the strongest mage, Sukkun, in history.
I think it would have been better if the restrictions were set to only apply to a very limited number of characters, like the Heian group and Gojo.
>>142Did Gojo use a binding technique?
If you can use restrictions, it seems like you could always do unlimited purple.
There are too many cases where unconventional settings that no one else would use ended up being poorly handled and unfinished.
>>144I feel like I’ll get scolded by the four-dimensional killer combo.
Black flash is the zone for athletes.
I understand that when I hit a critical strike, my concentration and the sharpness of my technique increase.
I don’t quite understand why the depleted MP is recovering.
I think it would have been better if Gojo had taken out about 90% of Sukuna in the battle.
>>146To be honest, I think if Gojo had just focused on retrieving Megumi during the Sukuna fight, no one would have said anything even if he lost afterwards.
>>146Even if it’s not 90%, isn’t it being reduced by about 70-80%?
>>146If Inotaku can hold on, then isn’t that about right?
>>164Kashimo will cry too.
>>164Inoan, just admit Inotaku’s strength already.
The statement in the story that even the abilities of weaklings worked against Sukuna, resulting in an easier win, is clearly a failure…
>>147Well, if we think of it as pest control, there’s an evaluation that it could have been done better.
It is somewhat correct.
It’s true that it’s a summary of a type that no one is asking for.
>>174You said you would try to get as many people as possible to agree…
>>147The fact that the author replies to readers within the work is proof that they were feeling cornered.
There were probably many opinions that just wanted to criticize, but opinions that were read seriously and ended in disappointment are quite harsh.
I definitely think that the volcano’s guardian that summons meteorites of that size is stronger than Sukkun’s thermobaric bomb.
“The curse is actually changing the requirements! It’s been really intense and there are no restrictions!”
>>149Since the character says in the story that breaking the restraints on oneself isn’t a big deal…
The binding wasn’t really a binding…
There are many setups that focus on impact, but the real-time experience was fun, right?
I’ve never seen a type of manga where the accumulated setting descriptions become a hindrance instead of a foundation.
It would definitely be more interesting if you just went for it on a whim.
The author tends to want to rationalize everything.
>>154The reasoning keeps changing every time, so it just ends up creating more contradictions…
>>186Every time I read the explanation about the simple area, I felt like I was really going crazy.
Well, I was definitely thinking that maybe they copied the unique boundary.
I didn’t think they would actually bring out something that looks so much like it.
I think the original elements are mostly failing.
Thanks to the leeway, there are parts that the author could use freely.
>>160Doing as one pleases and throwing away the collapse.
But I like the phrase “loved by the black sparks,” so I think the setting about luck is also quite good.
If I think of black flash purely in terms of power, should I consider it something like a critical hit in a game?
>>162The power is squared, so it’s not at that level.
Hitting the final boss with a steel sword causes an instant death, that’s such a cheat element.
It’s really a mystery that only three people have used the ultimate technique of the technique, even though it’s just that.
The final battle, where the regulations for the jujutsu fights are updated almost every week, was quite interesting.
There were plenty of opportunities to increase the mid-bosses in the final battle with the awakened group, cursed objects, and cursed spirit manipulation techniques.
Uramume → Scale
Kensaku → Takaha (with Okkotsu and Bibura Slap)
Shikuna → Everyone except Haka and Takaba.
I feel like the reason for the strangely tough Sukuna’s birth is this.
They say it’s a restriction, but it’s actually a highly customizable ability.
It’s a convenient feature that allows you to redistribute your stats as much as you want at any time.
When the appearance of damage is healed with reversal, I can’t tell at all how much damage is being dealt right now.
Their attitude always seems relaxed, so I can’t judge from that either.
>>173It’s important that the boss transforms when they are defeated or pushed… that’s how it feels.
The rules of barrier techniques were not explicitly stated.
I was constantly changing the settings of the domain on the fly.
But I really like the fact that they used the “keiteiken” again at the very end.
In manga, prioritizing what you want to express is what’s important, so consistency isn’t really that crucial…
Many people don’t know this, but…
>>179Well, that makes it seem like the author who drew the reflection meeting doesn’t know much, doesn’t it?
>>179Then first, stop the author from adding detailed explanations or revealing later that it was actually like this!
I really want you to just push through with momentum, but there are too many confusing additions!
>>179That’s true.
But while reading, I can’t help but feel that it was a bit too loose; couldn’t it have been handled a bit better?
A loose binding is a sign of strength.
Seeing that you can’t handle the binding settings, it seems you’ve done well with the restrictions and vows.
If I don’t explain, I could just go with the flow, but for some reason, I start to add detailed explanations.