Home » Manga » Jujutsu Kaisen » [Jujutsu Kaisen] Domain expansion has impact and coolness, but on the other hand, it seems like a technique that would be incredibly difficult to handle in a battle manga.

[Jujutsu Kaisen] Domain expansion has impact and coolness, but on the other hand, it seems like a technique that would be incredibly difficult to handle in a battle manga.

1: Japan Otaku Reviews25/05/24(土)15:54Yeahx70

The guaranteed settings are too overwhelmingly strong.

2: Japan Otaku Reviews25/05/24(土)15:55Yeahx28

When I first saw the settings, I was quite surprised, thinking, “What am I going to do with such an inconvenient skill setting?!”

3: Japan Otaku Reviews25/05/24(土)15:56Yeahx10

It may be cool as a technique, but…

4: Japan Otaku Reviews25/05/24(土)15:56Yeahx17

It’s fine that the three-way deadlock domain expansion was broken, but I wanted to see a glimpse of what was inside.

5: Japan Otaku Reviews25/05/24(土)15:57Yeahx22

I didn’t need that guaranteed critical element, did I?
It would have been better with just elements like field magic.

6: Japan Otaku Reviews25/05/24(土)15:58Yeahx23

There’s not much of a comeback element in that thing for the strong ones to dominate.

7: Japan Otaku Reviews25/05/24(土)15:58Yeahx5

The sense of despair when Mahito unleashed his domain expansion was overwhelming.
Well, even if it’s not a real person, anyone who has their domain expanded would likely die anyway…

11: Japan Otaku Reviews25/05/24(土)16:00

>>7It’s an instant death if you touch it, yet it’s a guaranteed hit…

614: Japan Otaku Reviews25/05/24(土)17:13

>>7>いや真人じゃなくても領域展開されたら大体死にそうだけども…It’s an instant death if you touch it, yet it’s guaranteed to hit…

8: Japan Otaku Reviews25/05/24(土)15:59

So, I will add a solution to it later on like this.

9: Japan Otaku Reviews25/05/24(土)15:59

It seems like a signature move of a battle manga character, but in reality, it’s not a special move; it’s more like a gimmick related to food and drink.

10: Japan Otaku Reviews25/05/24(土)15:59Yeahx18

It was probably said that if you just copied the original boundary from back then, it wouldn’t work, so they added the必中 (perfect hit) instead…

12: Japan Otaku Reviews25/05/24(土)16:00

Not letting the enemy escape and almost completing the attack at the deployment point is just too strong.

13: Japan Otaku Reviews25/05/24(土)16:00

The ease of use of pachinko.

14: Japan Otaku Reviews25/05/24(土)16:00

Tell me the name of Itadori’s domain!

16: Japan Otaku Reviews25/05/24(土)16:01Yeahx21

>>14Countryside…
Tourism…
Arena…

18: Japan Otaku Reviews25/05/24(土)16:01Yeahx9

>>14Iwate…
Tourism…
Arena…

26: Japan Otaku Reviews25/05/24(土)16:03

>>18What is its effect?

28: Japan Otaku Reviews25/05/24(土)16:03

>>26Information is poured into the empty countryside.

31: Japan Otaku Reviews25/05/24(土)16:04

>>26You can go crayfish fishing anytime.

57: Japan Otaku Reviews25/05/24(土)16:08

>>31Sukuna also goes fishing for lobster.
Aomine’s hobby is fishing.
We are connected now…

15: Japan Otaku Reviews25/05/24(土)16:00

In the end, hasn’t there been any information on what the scenery looks like with multiple simultaneous developments?

17: Japan Otaku Reviews25/05/24(土)16:01

It feels like I have to counter it with simple spell formulas now that I’ve added the guaranteed effect.

19: Japan Otaku Reviews25/05/24(土)16:01Yeahx4

In the end, it was only Fushiguro and the weak ones who did that pushing and shoving…

353: Japan Otaku Reviews25/05/24(土)16:35

>>19The moment you push against each other, the outcome is already decided.
Please have Sukuna receive guidance from Makora.

20: Japan Otaku Reviews25/05/24(土)16:01

There’s nothing like giving and taking with each other.

21: Japan Otaku Reviews25/05/24(土)16:01

The guy with an instant-death technique is my immediate rival, so I can’t have a guaranteed hit!

27: Japan Otaku Reviews25/05/24(土)16:03Yeahx6

>>21I like the balance where using it on the protagonist instantly defeats the rival.

22: Japan Otaku Reviews25/05/24(土)16:02Yeahx3

While the reversal technique is one thing, in that world, the stronger you are, the less interesting the battles become; it maintains a balance.

38: Japan Otaku Reviews25/05/24(土)16:05

>>22The main body is incredibly strong, even though the thread drawing can’t take a hit properly…
It won’t turn into a battle.

49: Japan Otaku Reviews25/05/24(土)16:07

>>22Well, it’s only natural that as you become stronger, the power of a one-hit kill will also increase.
Therefore, after expanding the domain, it makes it difficult to use techniques and forces them into hand-to-hand combat.

23: Japan Otaku Reviews25/05/24(土)16:03Yeahx14

Domain expansion sounds so cool.

24: Japan Otaku Reviews25/05/24(土)16:03

So it didn’t come out at all, and the areas that come out later don’t have any special moves.

25: Japan Otaku Reviews25/05/24(土)16:03Yeahx6

It’s true that strong characters like Sukuna using reversals made the battles really bland.

29: Japan Otaku Reviews25/05/24(土)16:03Yeahx1

I thought that if they showed off a sure-kill technique, it would just turn into a battle manga that relies solely on brute force, but it didn’t turn out that way at all.

30: Japan Otaku Reviews25/05/24(土)16:03Yeahx1

It’s a unique barrier, so is there such a thing as being difficult to use?
Even though I’m already doing well with the original material,

36: Japan Otaku Reviews25/05/24(土)16:05Yeahx10

>>30It’s not like everyone has a unique boundary if they are a sorcerer of a certain strength or higher.

549: Japan Otaku Reviews25/05/24(土)17:01

>>36However, there are quite a few people who have something similar to but different from a unique barrier.

37: Japan Otaku Reviews25/05/24(土)16:05Yeahx15

>>30There is no guaranteed hit effect in a natural barrier!

32: Japan Otaku Reviews25/05/24(土)16:04Yeahx5

In the end, it was difficult, so I released a simplified domain, but I feel like that made the strength of the domain expansion itself a bit weaker.

80: Japan Otaku Reviews25/05/24(土)16:11

>>32It seems that the various binding rules are close to anything goes, leading to quite a few situations where I could get trapped.
Even if excuses are made later, it became an unnatural development where only one person, besides Itadori, went into battle.

33: Japan Otaku Reviews25/05/24(土)16:04

A unique barrier is just extremely costly to use, and it’s neither guaranteed to hit nor a sure-kill.

34: Japan Otaku Reviews25/05/24(土)16:04

Saimi
Love and counterfeits
It became something like “whoa” with momentum.
When I open the internet, I’m seeing all the fuss about Fate.

35: Japan Otaku Reviews25/05/24(土)16:05

Isn’t Fate’s reality marble something like that?

43: Japan Otaku Reviews25/05/24(土)16:06

>>35First of all, there aren’t many users like that.
There’s no guaranteed lethal effect or anything like that.

39: Japan Otaku Reviews25/05/24(土)16:05Yeahx7

In the end, Fushiguro’s incomplete domain was the best balance in terms of battle manga.
It’s neither a killer move nor a guaranteed hit, but it significantly buffs my technique and expands what I can do.
However, it feels like the cursed energy is significantly expended, and even after it’s over, the technique burns out, exposing a large gap.

40: Japan Otaku Reviews25/05/24(土)16:05

It wasn’t a type of manga that competed on the strength of power, but this was enjoyable in its own way.

41: Japan Otaku Reviews25/05/24(土)16:06

I think it’s possible for humans to also develop a domain that only involves innate abilities without bestowing a technique, like the curse spirits do, so I believe that’s what Itadori has.

42: Japan Otaku Reviews25/05/24(土)16:06Yeahx8

The battles between opponents of the same rank were the most interesting.

44: Japan Otaku Reviews25/05/24(土)16:06

It’s frustrating that not only the Iwate Tourist Arena but also Fushiguro’s domain remains unfinished.

45: Japan Otaku Reviews25/05/24(土)16:06

Isn’t Toudou’s technique that hits without being in the domain a bug technique?

54: Japan Otaku Reviews25/05/24(土)16:08

>>45The activation condition is having a certain level of cursed energy, so you can’t guard with cursed energy either…
Only Papa Kuro and Maki-san are ineffective.

62: Japan Otaku Reviews25/05/24(土)16:09

>>54They have cursed tools, so they can warp as a bonus.

66: Japan Otaku Reviews25/05/24(土)16:09

>>45The technique itself is harmless, so it’s a bit of a concern.

178: Japan Otaku Reviews25/05/24(土)16:20

>>45I wonder what Toudou’s territory is like.
Maybe switching at super high speed without any motion?
While we were talking, I went and learned ultra-fast switching through technique enhancement.

196: Japan Otaku Reviews25/05/24(土)16:21

>>178It feels like both Kugisaki and Boogie Woogie definitely don’t need a Domain Expansion ability no matter how you think about it.
Surrounding the other person as if they were part of your own life is becoming a disadvantage.

46: Japan Otaku Reviews25/05/24(土)16:07

The area of Itadori has an automatic hit effect, so it’s amazing that garbage information like “You really love Evangelion, huh?” just flows in.
Write about Shin Evangelion in an afterword or something.

47: Japan Otaku Reviews25/05/24(土)16:07

This was a copy of Kaneki Ken, huh?

48: Japan Otaku Reviews25/05/24(土)16:07

On the contrary, the simplified area is too weak except for the Azuya method.
I can’t even buy time properly.

64: Japan Otaku Reviews25/05/24(土)16:09

>>48It’s cheating to extend the range later and counter the opponent without any discussion!

50: Japan Otaku Reviews25/05/24(土)16:07Yeahx1

I thought the guaranteed win setting was a good setting.
It’s really discouraging when there’s a gap in power and abilities don’t even work, like in BLEACH or One Piece.

55: Japan Otaku Reviews25/05/24(土)16:08Yeahx15

>>50In the end, if there’s a difference in ability, you just get pushed back in the area, right?

56: Japan Otaku Reviews25/05/24(土)16:08Yeahx7

>>50If the weak are guaranteed to hit the strong, that’s one thing, but what good does it do for the strong to hit the weak?

60: Japan Otaku Reviews25/05/24(土)16:09Yeahx3

>>50On the contrary, I thought that a certain level of nullification due to a difference in strength with Sukuna is necessary.
The resistance is way too loose…

65: Japan Otaku Reviews25/05/24(土)16:09Yeahx8

>>50I think this was rather necessary for Jujutsu Kaisen.
Too effective against Sukuna.

67: Japan Otaku Reviews25/05/24(土)16:09

>>50Simpler is more deflating.

70: Japan Otaku Reviews25/05/24(土)16:09Yeahx8

>>50I thought that a tough guy definitely needs resilience.

51: Japan Otaku Reviews25/05/24(土)16:07Yeahx2

The way of developing characters like Makoto and Dagon is lawless and makes me laugh.
Especially you, Makoto, with those abilities, having both hands free is unacceptable.

52: Japan Otaku Reviews25/05/24(土)16:07Yeahx2

I feel like in the final arc, especially during the Sukuna fight, all the techniques of the Black Flash Domain Expansion were constrained by the settings I created myself.
Especially when the black flash occurs, MP will recover, and I’ll be ready for the area and reversal!

87: Japan Otaku Reviews25/05/24(土)16:12Yeahx1

>>52Isn’t it just a convenience of the storyline that the technique recovers every time Black Lightning is fired?
That wasn’t the original setting, was it?

53: Japan Otaku Reviews25/05/24(土)16:08

The simple area has become an environmental skill, rather than being a weakness.

58: Japan Otaku Reviews25/05/24(土)16:09

If there’s a difference in ability in the area, it can easily be pushed through forcefully…

59: Japan Otaku Reviews25/05/24(土)16:09Yeahx1

As a reader, it’s enjoyable, but if I were the author, it’s definitely something I wouldn’t want to imitate.

61: Japan Otaku Reviews25/05/24(土)16:09Yeahx2

It’s reasonable to think that it would be a guaranteed hit because the opponent is within their own technique.
I feel like the problem is that only techniques that would be as good as dead if you got hit by them keep appearing.

63: Japan Otaku Reviews25/05/24(土)16:09Yeahx1

They say it’s a sure hit, but I bet nobody has ever really landed one, everyone dodges it with that annoying ‘Kuzu’ move.

68: Japan Otaku Reviews25/05/24(土)16:09

To be honest, Sukuna was quite adept at setting up and navigating the domain during the fight, wasn’t he?
I’m disappointed that it was only a simultaneous release for three people.

69: Japan Otaku Reviews25/05/24(土)16:09Yeahx7

Ultimately, the constraint was more lawless.

74: Japan Otaku Reviews25/05/24(土)16:10

>>69First, I feel that it’s better to learn the basics through training.

79: Japan Otaku Reviews25/05/24(土)16:11Yeahx4

>>69Aren’t there a lot of things like bird strikes that have practically no downsides?
Since it’s called a restriction, I wanted there to be a backlash if it was misused too much.

93: Japan Otaku Reviews25/05/24(土)16:12

>>79At the very least, if it were an abnormal crow lover who screams and cries just because one crow is sacrificed, it would be understandable, but being able to defeat a special class with such a low cost is just too powerful.

71: Japan Otaku Reviews25/05/24(土)16:10

Anyone with domain expansion can take out any strong opponent just by attacking in turn…
We need to introduce recovery or a simplified area.

72: Japan Otaku Reviews25/05/24(土)16:10Yeahx5

Without resistance, it becomes like this—this was a bad example from the Sukuna battle.

73: Japan Otaku Reviews25/05/24(土)16:10

Wasn’t Maki also evacuated during that thermobaric Sukuna incident?

75: Japan Otaku Reviews25/05/24(土)16:10

The simultaneous three-person domain had interesting elements, such as Rika being the only one expelled due to the agreement of the other two, and it wouldn’t turn into a case of a single woman dominating with charm.

76: Japan Otaku Reviews25/05/24(土)16:11Yeahx4

But it was interesting that Sukkun’s gaze was drawn to Ralhu.

77: Japan Otaku Reviews25/05/24(土)16:11Yeahx2

The simplified area only prevents direct hits but cannot stop the technique.
There are times when it seems that the technique itself can be prevented, and I wonder if the author was confused…

103: Japan Otaku Reviews25/05/24(土)16:13

>>77The regulations are just being adjusted as needed to ensure the match takes place.

78: Japan Otaku Reviews25/05/24(土)16:11

“As long as there is simplicity, even a tricycle can survive against Sukuna…”

81: Japan Otaku Reviews25/05/24(土)16:11

The area that produced things like scales and the day-wheel was likely influenced by some adjustments around here, but in the end, it didn’t result in the ultimate domain considered the standard of the Heian period, which was solely about certainty.

82: Japan Otaku Reviews25/05/24(土)16:11Yeahx5

If it’s an area that doesn’t close, then you can just warp away, right? Like the nerfed Six Eyes or something.
I couldn’t handle Gojo.

83: Japan Otaku Reviews25/05/24(土)16:11

Well, the feeling of a finishing move never diminished until the end.
What are you, Black Flash?

97: Japan Otaku Reviews25/05/24(土)16:13

>>83Black Flash is not necessarily a special move.
For some reason, it just ended up being a big flashy move like a special technique.

84: Japan Otaku Reviews25/05/24(土)16:11Yeahx4

I was actually happy that the final boss had various abilities that were all well thought out.

90: Japan Otaku Reviews25/05/24(土)16:12

>>84It looks strong when you can’t compete despite having the ability, right?

98: Japan Otaku Reviews25/05/24(土)16:13Yeahx1

>>90Passing by without appearing strong.
It was certified that it could have been won more easily in the story.
If Gojo hadn’t let his guard down, he would have lost to the final boss.

99: Japan Otaku Reviews25/05/24(土)16:13Yeahx4

>>90It could have been killed more easily.
Even the characters had never seen such a final battle before.

105: Japan Otaku Reviews25/05/24(土)16:13Yeahx3

>>84In the first place, saying that the final boss shouldn’t be affected by debuffs is too much of an RPG mindset for the reader…

85: Japan Otaku Reviews25/05/24(土)16:11

It was interesting how it kept getting nerfed from being a guaranteed kill move.

86: Japan Otaku Reviews25/05/24(土)16:11

I think the fact that in the Sukuna fight, it’s unclear whether the setup is effective or not while they keep fighting is a big problem.

88: Japan Otaku Reviews25/05/24(土)16:12Yeahx5

It feels like the extreme version has a larger special move and is easier to use, yet that one doesn’t increase at all.

104: Japan Otaku Reviews25/05/24(土)16:13

>>88The extreme setting could have been utilized more effectively.
In the match against Sukkun, the weak character could have struck back or conversely, didn’t work against them, so they should have been able to showcase their strength.

89: Japan Otaku Reviews25/05/24(土)16:12

The special move was difficult to use or rather, it was harsh as a battle element.

91: Japan Otaku Reviews25/05/24(土)16:12Yeahx1

I think it would be exciting to break through a boss-level enemy’s domain expansion by working together with multiple people.
Like a Dagon battle.

92: Japan Otaku Reviews25/05/24(土)16:12Yeahx1

Well, it’s become normal to avoid things like the kotsuzura, falling situations, and simplified areas, and it’s not as lethal or guaranteed to hit as people say.
I have the impression that the prison guards are stronger.

94: Japan Otaku Reviews25/05/24(土)16:12

In an environment based on the Atsyas method, I can’t shake the feeling that shooting results in a waste.

95: Japan Otaku Reviews25/05/24(土)16:13Yeahx1

There has never been a single instance where it was a sure thing…

96: Japan Otaku Reviews25/05/24(土)16:13Yeahx4

😮 How do I handle such a powerful ability…?
😫 I couldn’t handle it.

100: Japan Otaku Reviews25/05/24(土)16:13

If a crow can unleash that kind of power, there are probably quite a few strong guys like Kamishibun who would be better off sacrificing their lives to tackle.

101: Japan Otaku Reviews25/05/24(土)16:13

I think the restrictions wouldn’t have been bad if it weren’t for the impossible challenges and the free initial chant.
Those two are all no good.

102: Japan Otaku Reviews25/05/24(土)16:13

The kid hasn’t improved his skills at all until Shinjuku…

113: Japan Otaku Reviews25/05/24(土)16:14

>>102I like their personality, but the battles are lackluster, so I didn’t want them to appear much in the combat scenes.

106: Japan Otaku Reviews25/05/24(土)16:14Yeahx2

It’s nice that the abilities can affect the final boss, but the result is that the final boss getting through the pinch became quite forced, which was disappointing.

112: Japan Otaku Reviews25/05/24(土)16:14Yeahx2

>>106I mean, it worked!! But Sukuna is still fighting normally with a casual attitude…

107: Japan Otaku Reviews25/05/24(土)16:14Yeahx1

Black Flash is fine other than the calculation being off.

117: Japan Otaku Reviews25/05/24(土)16:15Yeahx4

>>107Ultimately, the damage continued to be nerfed, and the buffs to the additional effects became the main focus.

108: Japan Otaku Reviews25/05/24(土)16:14

I thought that because it was too powerful, it was set to a limit of one use per day and was made a trump card that couldn’t be easily discarded, but Sukuna and the ordinary person use it frequently.
In other words, while Okkotsu only grew his limbs a few times and his cursed energy was already running low, Sukuna was using both domain expansion and reversal technique without any signs of running out of cursed energy at all. That guy’s total amount of cursed energy is definitely not just double that of Okkotsu; it’s on a completely different level.

109: Japan Otaku Reviews25/05/24(土)16:14

It’s too difficult to use an effect that guarantees instant death damage when it hits…

110: Japan Otaku Reviews25/05/24(土)16:14

Gojo is too careless with his six eyes, even before being negligent.
I wanted to make Sukuna go all out… that’s not it.

111: Japan Otaku Reviews25/05/24(土)16:14Yeahx1

The setting that buffs from Black Flash suddenly appeared, didn’t it?

114: Japan Otaku Reviews25/05/24(土)16:14

It was good to see the young guy getting stronger in the final stages.

119: Japan Otaku Reviews25/05/24(土)16:15Yeahx3

>>114I wish they would release the cutting lines sooner!

123: Japan Otaku Reviews25/05/24(土)16:15Yeahx7

>>114I really understand the importance of the process.

213: Japan Otaku Reviews25/05/24(土)16:23Yeahx3

>>114I wouldn’t mind if it gradually got stronger, but it’s frustrating when it gets strengthened all at once at the end.

115: Japan Otaku Reviews25/05/24(土)16:14

The restrictions in the latter half of the story feel similar to the kinds of limitations in card games that don’t really serve any purpose.

116: Japan Otaku Reviews25/05/24(土)16:14Yeahx4

It’s too much of a “winner takes all” scenario with constraints, and the people who don’t participate are really stupid.

124: Japan Otaku Reviews25/05/24(土)16:15

>>116If everyone doesn’t win against Sukuna, then they die, so it’s worth the risk…

127: Japan Otaku Reviews25/05/24(土)16:16

>>116It feels like highly skilled practitioners can achieve great effects even with loose constraints, but in the end, that would mean anything goes.

128: Japan Otaku Reviews25/05/24(土)16:16

>>116Did you speak ill of Fanpare Taro?

118: Japan Otaku Reviews25/05/24(土)16:15

Due to the presence of elements that push against each other in the area.
Even if weak people use it, it won’t be decisive.
When a strong player uses this, it creates a winning position that’s guaranteed to win.
Well, it’s not just difficult to use, it’s impossible to create a story.
It was a continuous series of being unable to use it due to actual disabling.

120: Japan Otaku Reviews25/05/24(土)16:15

Sukuna, who couldn’t collapse until all the characters had their moment to shine, is also suffering.

182: Japan Otaku Reviews25/05/24(土)16:20

>>120They probably couldn’t bring it out due to factors like physical ability and Sukuna’s character setting.
I wished there were stronger opponents to fight besides Pachinkas.

194: Japan Otaku Reviews25/05/24(土)16:21

>>182That’s exactly the domain of Kekkun with a massive hand of cards.
It’s not the time to be playing with comedians and dying.

199: Japan Otaku Reviews25/05/24(土)16:22Yeahx1

>>182Well, it’s off-screen anyway.

121: Japan Otaku Reviews25/05/24(土)16:15

Even though Sukuna is treated as overwhelmingly strong, the fact that he relies on techniques makes me think, isn’t that something we should be doing?

143: Japan Otaku Reviews25/05/24(土)16:17

>>121I was quite disappointed that the Fugue was such a bland technique.

122: Japan Otaku Reviews25/05/24(土)16:15

If debuffs work, then apply them more thoroughly and hit them all at once.
There were plenty of instant death combos, right?

125: Japan Otaku Reviews25/05/24(土)16:15Yeahx1

When I think about it calmly, it seems that Kurozane has quite a unique setting for a battle manga.
Almost luck?

135: Japan Otaku Reviews25/05/24(土)16:16

>>125Honestly, I think I’ve done what I wanted to do without choosing a smiling partner for the black sparks.

138: Japan Otaku Reviews25/05/24(土)16:17

>>125According to Gojo, it’s 100% luck, not just almost luck.
Whether it was due to the power-up or just luck, it all comes down to being fortunate that I was able to defeat them.

139: Japan Otaku Reviews25/05/24(土)16:17

>>125In a situation like this, it would be a fatal blow!! And then the voltage rises!! I think that’s normal though.
There aren’t many with recovery buffs, I think.

192: Japan Otaku Reviews25/05/24(土)16:21Yeahx1

>>139It’s not that there’s a recovery buff; it’s just that it allows the ability to be exerted at 120%, so even if there’s a temporary drop in output, it quickly returns.

239: Japan Otaku Reviews25/05/24(土)16:25

>>192If it was only a one-time increase in output, I could understand that reasoning, but in the final battle, the buff was active even after the second time…

126: Japan Otaku Reviews25/05/24(土)16:15

I think the reversal technique is so lawless that it causes the battles to drag on.

133: Japan Otaku Reviews25/05/24(土)16:16

>>126It’s a grass battle that’s almost infinite, with way too much quantity coming in and it’s just too cost-effective…

129: Japan Otaku Reviews25/05/24(土)16:16Yeahx5

This manga has too many elements that are left unmanageable under the guise of lawlessness.

130: Japan Otaku Reviews25/05/24(土)16:16

I wanted to see the young boy’s red phosphorus energy as well.

131: Japan Otaku Reviews25/05/24(土)16:16

I’m thinking a lot about the setting, but since I came up with it in a rush, the consistency is off.
Jump’s masterpieces are good enough around here!

132: Japan Otaku Reviews25/05/24(土)16:16Yeahx1

I think one of the bad points is that the achievements in Extreme Mode are too disappointing.

134: Japan Otaku Reviews25/05/24(土)16:16

There were definitely more exciting moments that could have been created when Itadori used the cutting technique and when he performed the incomplete domain expansion…

136: Japan Otaku Reviews25/05/24(土)16:16

In the end, it’s true that it becomes a technical battle to put the enemy within your own barrier.

137: Japan Otaku Reviews25/05/24(土)16:17Yeahx4

It was the same with Kuzuha vs. Kōsaku, but with the reversal technique, there’s no longer any meaningful loss.

140: Japan Otaku Reviews25/05/24(土)16:17Yeahx1

If the conditions can be changed on the spot, then it’s not a constraint at all.
I want you to learn from the constraints and vows of hunters.

157: Japan Otaku Reviews25/05/24(土)16:18

>>140In the end, there is also a question of how to determine from which perspective it is being protected.
You’re good at handling things so they don’t look messy…

165: Japan Otaku Reviews25/05/24(土)16:19

>>157It’s self-suggestion.

176: Japan Otaku Reviews25/05/24(土)16:20Yeahx4

>>165The constraint of a Hunter is that they cannot lie to themselves, right?

141: Japan Otaku Reviews25/05/24(土)16:17

It seemed possible to power up without any risks under the unreasonable challenge of defeating the strongest mage, Sukkun, in history.

142: Japan Otaku Reviews25/05/24(土)16:17

I think it would have been better if the restrictions were set to only apply to a very limited number of characters, like the Heian group and Gojo.

155: Japan Otaku Reviews25/05/24(土)16:18

>>142Did Gojo use a binding technique?
If you can use restrictions, it seems like you could always do unlimited purple.

144: Japan Otaku Reviews25/05/24(土)16:17Yeahx6

There are too many cases where unconventional settings that no one else would use ended up being poorly handled and unfinished.

153: Japan Otaku Reviews25/05/24(土)16:18

>>144I feel like I’ll get scolded by the four-dimensional killer combo.

145: Japan Otaku Reviews25/05/24(土)16:17Yeahx3

Black flash is the zone for athletes.
I understand that when I hit a critical strike, my concentration and the sharpness of my technique increase.
I don’t quite understand why the depleted MP is recovering.

146: Japan Otaku Reviews25/05/24(土)16:18

I think it would have been better if Gojo had taken out about 90% of Sukuna in the battle.

156: Japan Otaku Reviews25/05/24(土)16:18

>>146To be honest, I think if Gojo had just focused on retrieving Megumi during the Sukuna fight, no one would have said anything even if he lost afterwards.

159: Japan Otaku Reviews25/05/24(土)16:18

>>146Even if it’s not 90%, isn’t it being reduced by about 70-80%?

164: Japan Otaku Reviews25/05/24(土)16:19

>>146If Inotaku can hold on, then isn’t that about right?

167: Japan Otaku Reviews25/05/24(土)16:19Yeahx1

>>164Kashimo will cry too.

170: Japan Otaku Reviews25/05/24(土)16:19

>>164Inoan, just admit Inotaku’s strength already.

147: Japan Otaku Reviews25/05/24(土)16:18Yeahx8

The statement in the story that even the abilities of weaklings worked against Sukuna, resulting in an easier win, is clearly a failure…

174: Japan Otaku Reviews25/05/24(土)16:20

>>147Well, if we think of it as pest control, there’s an evaluation that it could have been done better.
It is somewhat correct.
It’s true that it’s a summary of a type that no one is asking for.

183: Japan Otaku Reviews25/05/24(土)16:20

>>174You said you would try to get as many people as possible to agree…

246: Japan Otaku Reviews25/05/24(土)16:25

>>147The fact that the author replies to readers within the work is proof that they were feeling cornered.
There were probably many opinions that just wanted to criticize, but opinions that were read seriously and ended in disappointment are quite harsh.

148: Japan Otaku Reviews25/05/24(土)16:18

I definitely think that the volcano’s guardian that summons meteorites of that size is stronger than Sukkun’s thermobaric bomb.

149: Japan Otaku Reviews25/05/24(土)16:18

“The curse is actually changing the requirements! It’s been really intense and there are no restrictions!”

197: Japan Otaku Reviews25/05/24(土)16:22

>>149Since the character says in the story that breaking the restraints on oneself isn’t a big deal…

150: Japan Otaku Reviews25/05/24(土)16:18

The binding wasn’t really a binding…

151: Japan Otaku Reviews25/05/24(土)16:18Yeahx1

There are many setups that focus on impact, but the real-time experience was fun, right?

152: Japan Otaku Reviews25/05/24(土)16:18Yeahx6

I’ve never seen a type of manga where the accumulated setting descriptions become a hindrance instead of a foundation.

154: Japan Otaku Reviews25/05/24(土)16:18Yeahx4

It would definitely be more interesting if you just went for it on a whim.
The author tends to want to rationalize everything.

186: Japan Otaku Reviews25/05/24(土)16:20

>>154The reasoning keeps changing every time, so it just ends up creating more contradictions…

205: Japan Otaku Reviews25/05/24(土)16:22

>>186Every time I read the explanation about the simple area, I felt like I was really going crazy.

158: Japan Otaku Reviews25/05/24(土)16:18Yeahx5

Well, I was definitely thinking that maybe they copied the unique boundary.
I didn’t think they would actually bring out something that looks so much like it.

160: Japan Otaku Reviews25/05/24(土)16:18

I think the original elements are mostly failing.
Thanks to the leeway, there are parts that the author could use freely.

168: Japan Otaku Reviews25/05/24(土)16:19

>>160Doing as one pleases and throwing away the collapse.

161: Japan Otaku Reviews25/05/24(土)16:18Yeahx2

But I like the phrase “loved by the black sparks,” so I think the setting about luck is also quite good.

162: Japan Otaku Reviews25/05/24(土)16:19

If I think of black flash purely in terms of power, should I consider it something like a critical hit in a game?

169: Japan Otaku Reviews25/05/24(土)16:19

>>162The power is squared, so it’s not at that level.
Hitting the final boss with a steel sword causes an instant death, that’s such a cheat element.

163: Japan Otaku Reviews25/05/24(土)16:19

It’s really a mystery that only three people have used the ultimate technique of the technique, even though it’s just that.

166: Japan Otaku Reviews25/05/24(土)16:19Yeahx1

The final battle, where the regulations for the jujutsu fights are updated almost every week, was quite interesting.

171: Japan Otaku Reviews25/05/24(土)16:20

There were plenty of opportunities to increase the mid-bosses in the final battle with the awakened group, cursed objects, and cursed spirit manipulation techniques.
Uramume → Scale
Kensaku → Takaha (with Okkotsu and Bibura Slap)
Shikuna → Everyone except Haka and Takaba.
I feel like the reason for the strangely tough Sukuna’s birth is this.

172: Japan Otaku Reviews25/05/24(土)16:20

They say it’s a restriction, but it’s actually a highly customizable ability.
It’s a convenient feature that allows you to redistribute your stats as much as you want at any time.

173: Japan Otaku Reviews25/05/24(土)16:20

When the appearance of damage is healed with reversal, I can’t tell at all how much damage is being dealt right now.
Their attitude always seems relaxed, so I can’t judge from that either.

181: Japan Otaku Reviews25/05/24(土)16:20

>>173It’s important that the boss transforms when they are defeated or pushed… that’s how it feels.

175: Japan Otaku Reviews25/05/24(土)16:20

The rules of barrier techniques were not explicitly stated.
I was constantly changing the settings of the domain on the fly.

177: Japan Otaku Reviews25/05/24(土)16:20Yeahx2

But I really like the fact that they used the “keiteiken” again at the very end.

179: Japan Otaku Reviews25/05/24(土)16:20Yeahx1

In manga, prioritizing what you want to express is what’s important, so consistency isn’t really that crucial…
Many people don’t know this, but…

204: Japan Otaku Reviews25/05/24(土)16:22Yeahx9

>>179Well, that makes it seem like the author who drew the reflection meeting doesn’t know much, doesn’t it?

206: Japan Otaku Reviews25/05/24(土)16:22

>>179Then first, stop the author from adding detailed explanations or revealing later that it was actually like this!
I really want you to just push through with momentum, but there are too many confusing additions!

221: Japan Otaku Reviews25/05/24(土)16:23

>>179That’s true.
But while reading, I can’t help but feel that it was a bit too loose; couldn’t it have been handled a bit better?

180: Japan Otaku Reviews25/05/24(土)16:20

A loose binding is a sign of strength.

184: Japan Otaku Reviews25/05/24(土)16:20Yeahx3

Seeing that you can’t handle the binding settings, it seems you’ve done well with the restrictions and vows.

185: Japan Otaku Reviews25/05/24(土)16:20

If I don’t explain, I could just go with the flow, but for some reason, I start to add detailed explanations.

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