You read that well.
>>1Crab 🦀
I have bought all the volumes, but I haven’t even unwrapped the plastic yet.
Personally, I think the swamp arc is the peak.
I don’t really understand things like cheating mahjong or trust games.
It’s just that I’m gambling to that extent…
The black-clad guys say there’s no way Kazuya-sama could lose.
It’s a loss.
I’m reading the escape arc as well, but I think it’s way too tedious as a weekly series.
The story from the swamp section has become sluggish, and it has gotten even more intense since then.
The anime really ends at just the right spot.
Personally, one poker was the bottom.
The swamp edition is really interesting.
Seeing through Otsuki’s trickery and from there on the ground
A big gamble to save the underground labor union.
>>9Since then, it has simply become tough to read with the betrayal of the trash.
What’s up with the author starting various works and then quitting them…
What was zero anyway?
What happened to Kazuya again?
Chinchiro had a story development like something out of a boys’ magazine.
It was a bit different from what I was looking for, but it was interesting.
The King of Gamblers probably wanted to play a beautiful Kaiji.
>>13If you choose Safety or Junior, there’s nothing dangerous, and if time runs out for the quarter jump, death can be avoided. They are playing a life-or-death game, but since Zero and the others are acting as if they chose that, it seems they skillfully toned down the urgency that would be unsuitable for a shonen magazine.
The escape arc is really enjoyable if you read it in one go in the paperback.
Talent can wither away, huh…
Bridge crossing with steel beams → Showdown with the Tone River → Showdown with Chairman Hyōdō
I feel like I’ve accomplished everything.
I guess I’m all in on Nikaido now.
It feels like Nikaido is suddenly getting angry and some young people are starting to show bad habits.
Nikaido was much more interesting than I expected, and I thought that rather than the author having run out of ideas, there just wasn’t anything left to do with Kaiji or Akagi.
The escape chapter made me frustrated with the two middle-aged men at the campsite.
One Poker is so slow in its progress that even reading it all at once in a single volume feels too slow…
I think it would be interesting if it could be compiled into about four volumes.
I quite like escaping until I go to the department store.
Please tell me about the 17 steps as well.
I like the part where the three men are living modestly during their escape.
It reminds me of dorm life and my university days.
I wonder if Fukamoto doesn’t really want to continue Kaiji, but just wants Young Magazine to keep going.
Even though it’s not included, they keep using Kaiji at the end.
I wonder if they might even do a reader recruitment gamble or something.
Fukumoto is originally a person who tells stories about human情.
>>29I thought it would definitely end without bouncing if it stayed that way.
Mamiya also toyed with the rich old man of the darkness and in the end made him acknowledge her ability; it felt like a rehash of Washizu and fit within the first volume…
I appreciate that you included the episode with Akagi x Osamu at the end.
>和也とのワンポーカー以降読んでないや…Rather, the last one to have a proper conclusion is One Poker, right?
I think it would be better to read the escape chapter once it’s finished.
17 Steps is annoying, but it’s properly interesting.
I feel like I probably can’t portray the tense gambling like when I was younger, but somehow, when it comes to depicting humans, Nikaido is still quite skilled.
The escape arc is quite different from the previous tone, and while it could be considered a slice-of-life, it’s fine as a spin-off.
The bonus content in the Tonagawa paperback was more interesting than all of Tonagawa’s episodes.
The development itself is interesting, but since it’s weekly, the content feels diluted, so it’s just right to read it all at once after forgetting about it for a while.
Although reading “One Poker” all at once was honestly pretty bad, the escape arc is actually quite entertaining when read in its entirety.
Except for the beastiality part.
I feel that I’m the type of mid-length writer who would normally want to wrap things up with a volume similar to Silver and Gold and switch to a new work.
The heroine in Nikaido is normally cute, and I was surprised that someone could draw something like this.
>>41It’s better not to force yourself to draw cute characters, right, Fukimoto-sensei?
Children drawn without consciously trying to depict them as beautiful girls are cuter.
I like the moment when Kazuya declares that from here on, it’s a no-holds-barred game of rigged poker, and Kaiji seizes the opportunity.
Kazuyoshi was far stronger when there was no cheating.
I only remember up until the point where I bribed the old lady next door with some yokan.
>>44You’re amazing for remembering everything!
According to this magazine, the excessive stretching has been happening since the time of heaven…
I think “Chinchiro Underground” is a masterpiece.
It’s great that golf is featured every week.
The fact that One Poker still drags on with the safety net after the conclusion is amazing.
When I read Nikaido, I think that they still have a lot of motivation.
Whether to resume Kaiji or go for a new work after this is quite uncertain.
Akagi also ended up having that old vibe at the end, which I liked.
If I can draw things like zero and golf, I can somehow manage if I get into it.
Is Nikaido Are interesting?
The other day, when I read it, it was a manga that concentrated all the boring gags of Kaiji and Kurosawa, and it was really uninteresting…
>>52There are plenty of both good and bad aspects, so if you like Fukamoto’s manga, I can recommend it.
Well, the hurdle might be lower…
The boy has done so much, but in the end, it’s all a trick.
I think that if Kaiji has a limited amount of money and has no choice but to live through gambling, then he has no choice but to face the chairman in a one-on-one match…
Kaiji’s “Double Push!” is clearly visible while he can still earn money in the story!
17 Steps is somewhat interesting as a game, but…
The president is just a worthless loser who has been cheating from the start.
Fukumoto’s jokes are like a comedian’s slippery comedy, so if you don’t get into it, it’s not funny.
I was able to do it because I read it after it was over.
I wonder how people who read the treasure hunt of Zero in serialization felt.
The punchline of the 17 steps, including the original 4-sou, depends heavily on luck to hook that president, I realized calmly.
I like the one who was accused of bestiality in the escape arc.
The underground chinchiro ends around volume 5, so the pacing is nice.
The underground is naturally focused on pachinko, so it’s no surprise that we quickly get out of there.