
In other words, it’s Yūnama.
>>1That’s basically just a puzzle game.
It is highly likely that the labyrinth’s master is rampaging in the moss hell.
>>3(The master of the labyrinth, placed in a location where it can be caught at any time)
>>4You’re not the lord of the labyrinth if you’re just making a dungeon!
What kind of dungeon are you planning to create in the first place?
The labyrinth that doesn’t care about housing is insane.
Isn’t it something like RPG Maker?
Dungeon Keeper was interesting, wasn’t it?
I wonder if they could release a remastered version that we can play in the current environment on Steam.
>>9
>>12The Japanese dub version was the best, but it’s not included…
>>13Maybe those who have the old Japanese version can replace the files locally.
I think it’s a pattern that will become the Japanese version as it is.
The PSP game was fun.
>>11Chronicle of Dungeon Maker?
If you’re going to make a dungeon, I personally think erotic elements are a must.
>>14There is a high possibility that the master of the labyrinth has low aspirations.
>>14A. Signs that the labyrinth lord’s senses are becoming distorted.
Even though Stronghold has voice dubbing, only the English audio has been recorded.
I think it’s a matter of voice actors’ rights.
It seems that Marshir had ended up in the state pointed out here when she became the main character.
When a creator starts to develop special fetishes with copyrighted material, that creator is in a dangerous situation.
In reality, there are quite a few patterns where the depths of the labyrinth are filled with handsome men and beautiful women…
It’s an erotic game, but I got pretty hooked on the nest-building dragon type.
If a chimera appears from the beginning, does that mean it’s serious from the start?
>>24A dungeon master with zero ethics from the very beginning is just plain crazy.
>>25According to the depiction in the main story, on the contrary, someone who possesses such ordinary desires that lead them to immediately become a chimera is not suitable for a significant dungeon.
>>24A dungeon that doesn’t place weaker enemies like goblins at the beginning is dangerous in various ways.
>>24Such a person is originally someone who wants to create a chimera! They are dangerous from the very beginning.
Tower defense games are like being a dungeon master.
This is good too.
>>28This totally feels like a modern remake of the old Dungeon Keeper.
Thank you.
Even if you are not the master of a cornered labyrinth, there are humans who long for a chimera of humans and monsters.
>>29Stop talking like there are people who hit others even when they’re not angry.
>>29It’s crazy from the start.
>>29That’s why I’ve been told over and over that I shouldn’t make Ryos my master.
This dungeon only has female-type chimeras!?
The punchline after this was good too.
But what if they are a human who has wanted to create a chimera of humans and monsters from the beginning…?
Chaos Seed and Kokuumeikan
Those who seriously admire chimeras become unable to seriously grapple with the flaws of chimeras.
If you say that, it’s scary for Mr. Tucker to have a dungeon as the dungeon master.
I don’t like clever adventurers; an event is waiting for you.
I’ve really gotten into Nest-Making Dragon…
I couldn’t clear Chaos Seed SS version… I want to play it again.
At first, he was determined to be a good king, but it turned out to be like a fable where he became a brutal king instead.
The weak become the dungeon master.
It would be good to make the pathway physically much narrower.
>>42In the setting of Dungeon Meal, dungeons that cannot be physically traversed cannot be created because it is necessary to enable the circulation of magical power.
So you’re saying that the demon lord is the master of the labyrinth and I am the lion…
Aren’t you at all interested in that crazy guy’s human side?
There are quite a few variations of dungeon management simulations, huh…
I think it’s a bit too much for me to work as a lion.
In dungeons, both the master and the intruder are out of control.
I want the innermost part to have an internal motif.
If I were to create a dungeon, I would make a treasure room and design the passage to that room with a circular hole just barely big enough to get through, so that greedy people would end up with their backs against the wall.
I wonder if I am the only one who knows about Dungeon Saber.
Is there a dungeon-building thing where the protagonist is usually a villain but acts as a hero?
It might be a hideout or something.
>>53The protagonist of Novice Dungeon Master is a weak adventurer and they are not evil.
If you get caught in the dungeon core and play normally, there’s only destruction awaiting as the demon king revives and burns the kingdom along with you.
>>53Chronicle of Dungeon Maker
A game where you create a dungeon and leave it alone, allowing monsters to inhabit it, and then you kill those monsters.
Ultimately, I will create a dungeon where the demon lord resides and kill him.
I want to double as the master of the dungeon and the weapon shop in the village near the dungeon.
If you want to create a theme park, use a amusement park simulator.
If you just want to massacre, play Tower Defense.
There are plenty of cheap and high-quality games.
>>55Whenever someone says they want to play a dungeon game, there are always people who start giving irrelevant, condescending advice.
>>61There is a high possibility that self-consciousness is running rampant.
I think the erotic elements are quite good in terms of supplying magical power.
Once you do it 56 times, it’s just one time.
I want to do more expansions of the Nest-Building Dragon.
>>57Let’s do Dungeon Keeper.
⛏️
The conversation between the captain and Kabloo is always interesting.
That’s why a strong and communicative vampire lord is perfect for being a close aide.
What is it? They keep saying Raios is a terrible guy… This protagonist has been hearing it all along.
If you master Brave Dummy, you can create an entrance dragon too…
I thought it would be a stronghold, but it turned out to be different than I expected as I cleared the mission…
I thought it would be more like Rimwa.
It’s fine to make that kind of game yourself.
There are indie developers who are working on development while having a job.
Indie is thriving right now.
I’m sure it will be fun.
There’s nothing to lose by trying.
By the time it becomes piled up with mechanisms for killing people, it must mean the mental state is quite severe.
I want to do something more like a simulation-focused version of Shadow Prison.
The shallow levels have elaborate interiors resembling dungeons, but as you go deeper, it gradually turns into a tofu dungeon…
>>73But it’s impressive that you have completed and published it…
I played a lot of the Chronicle of Dungeon Maker series.
There was an anime called “The Person Who Creates Dungeons.”
>>78Aren’t you the person behind it?
>>82Ah, that’s it!
The protagonist who was an adventurer starts working on the dungeon master side.
>>78Someone in the dungeon?
Chaos Seed was really interesting.
To the side.
to sleep
It’s the one who corners others who is to blame.
I want to play a naughty dungeon management game!
>>85It seems like there might be something like that in Alice Soft games.
>>85Buy the Nest-Making Dragon or the Nest-Making Karin-chan.
>>87I’m so sad that Software House Character has passed away.
I was somehow imagining a production and nest-building dragon.
I want to capture the female adventurer who casually shows up and do H with her to turn her into a vanguard.
It feels like I’m watching the process of an erotic trap dungeon being born.
There still isn’t a perfect work, huh?
In Dungeon Meal, is it not a necessary component for humans to enter?
It seems that no matter how much the Lord takes measures, something still finds a way to come in from somewhere.
>>92I think they said that if the road is completely blocked, the flow of magical power will be interrupted.
>>92To be precise, a dungeon cannot be properly maintained unless the external entrance is open, as mana cannot circulate well; therefore, humans end up excavating the dungeon from there.
The so-called theme park dungeon.
If only I could make it so that everything ends when I step on a trap…
What about Kagerou?
>>96It’s just about setting traps on existing structures.
I want to try guiding the enemies that come in by moving my character in the game.
I want to dig the dungeon corridors myself, create the structure, and place the monsters.
It is quite different from the demand to play a dungeon-building game.
>>108There are erotic games, though…
Let’s do it, Nest-Making Dragon!
Seriously fun!!
Is it a simulation game as a genre?
>>101This kind of game is called a strategy game or a miniscape game.
It depends on each worldview, but I wonder if running a dungeon is profitable.
It feels like the expenses seem to be larger.
>>102It connects to the issue of whether theme parks are profitable.
Wherever it’s profitable, it’s profitable, but the places that aren’t are horror spots.
>>102I think it depends on the purpose or profit, even if just a feeling.
>>102When there are dungeons, the surrounding towns and villages become bustling with adventurers, so they make a profit from that.
In Dungeon Meal, there are two types of dungeons: those that form naturally and those that have a labyrinth master.
Neither can be completely sealed off, as both will collapse if the magical energy does not circulate.
The latter is primarily aimed at attracting people, so if no one comes, it will close down.
Make it look good with the Rimwa mod.
It’s the dungeon that has the souvenirs set out so you can get in that’s to blame!
It seems like I might include a poisonous swamp area like in a From game.
If we make it like the mad king’s three times with pitfalls and rotating floors at the grid merge points.
Miyazaki Dungeon Master Theory
I can somewhat understand that an erotic dungeon can become a dungeon that just kills you over time.
>>113I understand that you’re starting to optimize the game.
>>113A dungeon that absolutely kills adventurers.
Dungeon creation is impossible without strong erotic elements!
Dungeon management with only monsters and trap placement.
“The hideout” is nice too, isn’t it?
I am an executive of an evil organization.
How about deciding only on the monsters, traps, and items that appear, and randomly generating the dungeon itself, while adjusting the balance based on feedback?
Yunama quickly ran out of dungeons and couldn’t clear them at all.
In short, it’s the desire to build a biological circulation system called a dungeon.
>>123Biotope?
Why do Dungeon Keeper likes tend to include such boring surface parts?
The purpose of the dungeon in “Dungeon Meal” is to increasingly feed on its master’s desires before devouring them completely.
It falls into quite a wicked category!
If I were to create a maze
I want to turn it into a den of futanari beautiful girl monsters.
>>126There is a high possibility that the lord of the labyrinth is rampaging.
>>126There is a high possibility that the lord of the labyrinth is rampaging.
>>126It’s okay, I’ll cast a curse that turns anyone who enters into a futanari beautiful girl.
Walking mushrooms are placed on the first floor.
>>127I aim to create a more meticulously designed stylish dungeon.
I want monsters to roam, cannibalize, and undergo unexpected evolutions in the dungeon I created, like creating an aquarium.
In the world of Dungeon Meal, once you become the master of the dungeon, it’s just a matter of when you will end up as demon food, so it’s pretty much a dead end.
If a poisonous swamp appears, that labyrinth is dangerous.
>>134However, I have an idea of where the master is.
>>134What if there is a Jizo that spits out poison, but no marsh?
The Evil Genius series is probably like that too.
It has a spy movie vibe, but…
If there’s no reason to gather people in the dungeon, then having it filled with instant death traps is not a problem…
If a normal human appears, that dungeon will be in trouble.
It is more the reason that I have to keep it alive and return it.
Since food is available for free, I want weak adventurers to come.
I like how, like in Chaos Angels, dungeons appear and disappear depending on the phases of the moon; it’s stylish.
It seems that the diversity of the fauna cannot be achieved without external threats like adventurers, or something like that.
I want to create an erotic trap dungeon starting from the opening TS and equipment stripping.
Leave it to me! Here is the text extracted from the image: But from the beginning, there may be labyrinth masters who have an ideal and create chimeras, right? In that case, it can’t be said that those are inherently dangerous, so they are indeed dangerous, aren’t they?
I feel like there was a game that had the element of reintroducing the relics of adventurers challenging the dungeon as treasures of the dungeon…
Maybe Monster Gate
A dungeon full of random warp floors is likely a sign that the master of the maze is too lazy to balance things out.
Why do I have to think about balance when facing an external enemy…?
Fill the entrance with deadly gas.
What kind of dungeon master allows instant death upon entering through a door with a random trap setup?
As expected, it’s an erotic trap dungeon.
The absurdity of a dungeon where monsters appear and treasures can be obtained.
It’s tough to create a work when you have to think about the reasons why the creator must do it that way.
>>153It’s been talked about quite a bit already, but Dungeon Meal has really impressive world-building and convincing settings.
But reading the author’s short stories, it’s clear they are someone who originally enjoys coming up with such settings.
It’s a field that I can’t really say out loud, but I like er… maou.
It’s better not to become the master of the dungeon!
If I could use mods with this, it seemed like I could also create an erotic trap dungeon!
I can’t feel at ease unless it’s a dungeon that properly kills you after the erotic trap.
Chronicle of Dungeon Maker was a good game, but suddenly the character design became clunky, and there were too many unnecessary steps.
It’s like from the very beginning, the chimera is super cool!!! It feels like something a freak would say.
>>161The beast head chimera looks cool, so it’s not that bad.
In order to create a chimera, attaching a human head for communication is a sign that they’re no longer concerned about appearances.
I don’t remember much, but why do people come to attack the labyrinth in the first place?
>>162Basically, treasures come out.
>>165You can’t erase the treasure, right?
It might be because I couldn’t control it since it was generated by consuming desires.
>>168There are also monsters like succubi (insects), treasure bugs, and dragons that can be sold for high prices.
Despite being unpopular among users, I understand that the reason pit traps and warp traps haven’t disappeared from market games is due to their versatility and low cost.
In the world of Dungeon Meal, even if you successfully manage a dungeon, there are still problems.
>>164If it’s not the master but the final boss, then there’s no particular problem.
If the treasure disappears and no one comes, the magic will run out and the dungeon will end.
Wanting a bodyguard with whom I can communicate effectively seems like a common initial thought, but if it’s not an easy solution, what methods could be used to create that?
>>170Richロード… or something like that has the danger of surpassing me with magical knowledge.
Dream demons and evil spirits bind even their masters through contracts.
In that case, it could involve enhancing spirit-type intelligence and also mastering spirit languages, or perhaps dealing with inorganic-type monsters.
Even if you protect me with your body, it doesn’t directly lead to death.
>見せしめの処刑Feeling the taste of Dungeon Master
When I do it, almost all of them become chimeras with a female upper body and a monster lower body.
Well, it’s really going off the rails…
>>172I want a fluffy and cute monster too.
If you create something like a Farigon with a body that’s too big and a mouth that’s too small, that’s the end.
If there were an RPG version of AZITO
Laios is not interested in humans; in fact, he has a tendency to distrust them.
If I seriously become the master of the labyrinth, the level of danger would probably be on a whole different scale than Marushiru’s.
Strategically, they have a sharp mind and are proficient in knowledge of animals and monsters, so they could end up being placed like a serious contender.
>>176No… I probably won’t pursue my hobbies…
>>177The higher you go, the thinner the mana becomes, so ultimately, the arrangement can only follow the theory that monsters get stronger as you go from top to bottom.
>>182It looks so small that it seems easy to step on, and its attack power is weak.
Let’s spread monsters that surprise you on the first encounter and cause massive explosions by using wide-range magic among other monsters.
The dungeon master frantically searching for data on monsters that require players to make saving throws in free actions is likely going out of control.
If they don’t even require a saving throw, that would be worse.
>>178Understood! If you fail the sensory judgment when you get closer, you will receive a blind debuff.
We will deploy a large number of fairy monsters that apply a confusion debuff if the willpower check fails when attacked!
>>181By the time it gets here, players start buying English books, so it doesn’t end up being a problem.
Raios has a desire to become a chimera…
If possible, I’d like Marushiru to become a Chimera as well…