Home » Manga » Fist of the North Star » [Fist of the North Star] I haven’t played it, but this game looks interesting.

[Fist of the North Star] I haven’t played it, but this game looks interesting.

1: Japan Otaku Reviews25/05/21(水)20:31Yeahx1

Let’s do it.
There are quite a few stores that are operating unexpectedly.

2: Japan Otaku Reviews25/05/21(水)20:32Yeahx10

It’s interesting.
Whether it’s interesting or not depends on the environment.

3: Japan Otaku Reviews25/05/21(水)20:33

Just the tremolo is fun!

4: Japan Otaku Reviews25/05/21(水)20:35

Haaahn

5: Japan Otaku Reviews25/05/21(水)20:36

Joyer

6: Japan Otaku Reviews25/05/21(水)20:37

Playing basketball is fun.

7: Japan Otaku Reviews25/05/21(水)20:39

It’s boring because I keep losing.

8: Japan Otaku Reviews25/05/21(水)20:42Yeahx2

I’ve tried it once, but I think I’m fine being a spectator… that’s the game I thought of.

9: Japan Otaku Reviews25/05/21(水)20:43

>>8The movement is stiff!
How can you move so freely like that?

10: Japan Otaku Reviews25/05/21(水)20:43

First, the movement is slow.
I can’t move as lightly as that.

14: Japan Otaku Reviews25/05/21(水)20:47Yeahx5

>>10Yet the boost is too fast to control!

11: Japan Otaku Reviews25/05/21(水)20:43

It was really fun to practice with it at home.

12: Japan Otaku Reviews25/05/21(水)20:45Yeahx2

You can’t escape!

13: Japan Otaku Reviews25/05/21(水)20:46

It’s not as fast-paced as I thought.
I can’t seem to pull off my moves.
That’s something that’s often said, right?

15: Japan Otaku Reviews25/05/21(水)20:47

It’s too difficult to move with the Shoryuken command.

16: Japan Otaku Reviews25/05/21(水)20:47Yeahx3

My Nagi isn’t that fast to be flying around like that.

18: Japan Otaku Reviews25/05/21(水)20:48

I definitely think, “Why can everyone move so coolly?”

19: Japan Otaku Reviews25/05/21(水)20:50

I tripped over a low hurdle.

20: Japan Otaku Reviews25/05/21(水)20:50

I can use Nagi, but it’s tedious to use including positioning.
My skills are just about right for doing things like Ken’s loop combos.

21: Japan Otaku Reviews25/05/21(水)20:50

Just watching special moves is fun.
The competition seems like a game where the one who hits first wins… I think.

23: Japan Otaku Reviews25/05/21(水)20:51Yeahx6

>>21It’s mostly correct.
So it’s no wonder that Toki, which is easy to approach compared to others, is strong.

22: Japan Otaku Reviews25/05/21(水)20:50

I practiced Tokiconbo in a fan-made fighting game for 17 years.

24: Japan Otaku Reviews25/05/21(水)20:51

The freedom of combos is high, but the difficulty is also high.
It’s clear how quickly it fell into disuse.

25: Japan Otaku Reviews25/05/21(水)20:52Yeahx2

So, the battles of regular fighting game players like the seed rice and Mohican faction are also interesting.

26: Japan Otaku Reviews25/05/21(水)20:53

Shin is the only one moving like it’s a fighting game…

27: Japan Otaku Reviews25/05/21(水)20:53

A game that makes it clear why those who touch it just a little are called “Shura.”

28: Japan Otaku Reviews25/05/21(水)20:53Yeahx1

In this game, if you can touch and knock out either Jagi or Shin first, you can quickly kill them with a combo.
Conversely, it is also the reason why characters like Souza and Mamiya with gear crashes are extremely tough.

29: Japan Otaku Reviews25/05/21(水)20:55

If you’re hit first, you’ll keep getting punched until you die.

30: Japan Otaku Reviews25/05/21(水)20:55

If you’re just going to touch it a little, it’s fun when Shin moves it.

31: Japan Otaku Reviews25/05/21(水)20:56

>>30It’s relatively straightforward and easy to approach, isn’t it?
There is no room for growth.

32: Japan Otaku Reviews25/05/21(水)20:57

Shin, look… you found the feather cone, right!

33: Japan Otaku Reviews25/05/21(水)20:58Yeahx5

>>32What the heck is that?

34: Japan Otaku Reviews25/05/21(水)20:58

Jagi is good, right!

35: Japan Otaku Reviews25/05/21(水)20:58Yeahx1

It gives the impression of moving extremely nimbly and executing lawless combos, right?
When touched, it becomes heavy and moves.

36: Japan Otaku Reviews25/05/21(水)20:58

I did a little bit in the early days of operation, but when I saw the tournament after a long time, the genre had changed.

37: Japan Otaku Reviews25/05/21(水)20:59

The Toki was too strong in character, so it was completely different when I used it myself.
Rei and Raoh were fun.

38: Japan Otaku Reviews25/05/21(水)20:59

It’s sad that Nakano TRF is closing down.

39: Japan Otaku Reviews25/05/21(水)20:59

Back then, I was constantly troubled by how to practice at the arcade…!?

40: Japan Otaku Reviews25/05/21(水)21:00

Feather combo is interesting, but can that actually be practiced…?

41: Japan Otaku Reviews25/05/21(水)21:00

It’s fun when I’m pulling off a random combo with my friends and we hit a one-hit knockout, laughing out loud.
If you really dive into it, you’ll find it’s a terrible game due to bugs and the way it’s designed…

42: Japan Otaku Reviews25/05/21(水)21:01

Basically, it’s like playing a rhythm game, so connecting the visual cues is…
So it’s a battle of how much you can score points by landing attacks with a decisive hit.
If you make a mistake, you’ll die at the counter, that’s Hokuto.

43: Japan Otaku Reviews25/05/21(水)21:02

First of all, since the base Atomiswave is made from parts stock of the Dreamcast, its performance is not very high.
It is said that the presence of many moving objects in the background can easily cause processing delays and lag, which contributes to the heaviness of the movement.
On the PS2, the system’s performance can compensate, so it’s relatively better.

44: Japan Otaku Reviews25/05/21(水)21:02Yeahx1

It’s weird… it’s much more sluggish than I saw in the video…

45: Japan Otaku Reviews25/05/21(水)21:02

The Toki I use is stronger when the aura gauge is empty.

46: Japan Otaku Reviews25/05/21(水)21:02Yeahx3

Toki is garbage! The Toki stage is also garbage!

47: Japan Otaku Reviews25/05/21(水)21:02

Ray’s low-level ⊂二二二( ^ω^)二二⊃ vroom is surprisingly doable, or rather, I was made to do something similar in Guilty Gear before ST.

51: Japan Otaku Reviews25/05/21(水)21:04

>>47When I mess up, it turns into a cancel jump and it’s quite frustrating, so I was wrapping things up appropriately and finishing with a decisive cut.

48: Japan Otaku Reviews25/05/21(水)21:03

Once you try it out, I think you can understand with your body that in the early stages of operation, Souther and Shin were the top tiers.

49: Japan Otaku Reviews25/05/21(水)21:03Yeahx1

It’s not often mentioned, but the background music is really great.

53: Japan Otaku Reviews25/05/21(水)21:06Yeahx1

>>49I really love the BGM of the Raoh stage.

50: Japan Otaku Reviews25/05/21(水)21:03

I feel like there is quite a bit of lag from when you press the button to when the technique comes out.
I think it includes things like recognition delay.

52: Japan Otaku Reviews25/05/21(水)21:05

Tokisaburo can really bear sadness to the point of wanting to make Souther use Musou Tensei.
Even if I become unconcerned about Souther, I probably won’t be able to overturn the disadvantage, which also carries a sense of sadness.

54: Japan Otaku Reviews25/05/21(水)21:06

Is it because the delay is non-existent and the combo timing gets thrown off that the demon doesn’t touch home consoles?

55: Japan Otaku Reviews25/05/21(水)21:07Yeahx5

Hurry up and make it available on Steam, Sega Sammy!

56: Japan Otaku Reviews25/05/21(水)21:07

Since low damage appears as 99, Ken’s vanilla combo tends to perform well even for first-time players.
But the shoryuken really isn’t coming out.

57: Japan Otaku Reviews25/05/21(水)21:07

How would you strengthen Souther?
Is it possible to equip yourself with full-body invincibility for the purpose of countering?

59: Japan Otaku Reviews25/05/21(水)21:09

>>57For now, erase all of Toki’s counterattacks.

67: Japan Otaku Reviews25/05/21(水)21:12

>>57I feel like just removing the guard is enough.
If you don’t have the skills, you can just use the guard cancel gauge.

58: Japan Otaku Reviews25/05/21(水)21:08

Souther was strong at the location test, right?

60: Japan Otaku Reviews25/05/21(水)21:10Yeahx1

I heard that the PS2 version is not useful for practicing for arcade debut at all.

69: Japan Otaku Reviews25/05/21(水)21:12

>>60It’ll be just fine.

70: Japan Otaku Reviews25/05/21(水)21:13

>>60It will be good practice.
There is just something slightly different.

72: Japan Otaku Reviews25/05/21(水)21:14

>>60Except for Judah, everything will become normal.
Judas can have some techniques’ starting positions misaligned, so it’s not good to get too used to it.

61: Japan Otaku Reviews25/05/21(水)21:10Yeahx5

Whether it’s the thread image, 3rd, or Savior.
It’s extremely popular in some game centers! There are reasons why it only became a trend in specific game centers.

62: Japan Otaku Reviews25/05/21(水)21:10

We need to do something about Souther being treated as a lower rank and getting ganked.

63: Japan Otaku Reviews25/05/21(水)21:11

If we fix the accumulation bug and make it common for all Garkra, or eliminate it, will Souther become stronger?

64: Japan Otaku Reviews25/05/21(水)21:11

I haven’t done it, but it seems like it would take a really long time to get used to.

65: Japan Otaku Reviews25/05/21(水)21:11

But Toki’s atemi strike really fits the character perfectly and looks cool… I honestly think it’s a waste to get rid of it.

66: Japan Otaku Reviews25/05/21(水)21:12

Skill, you know.
It’s not the case.

68: Japan Otaku Reviews25/05/21(水)21:12

Incredibly difficult to operate!!!

71: Japan Otaku Reviews25/05/21(水)21:13

If you prepare just the PAR for Mr. Uda, the home version will normally turn into a training mode.
It’s true that the foundation is the most important thing, but…

73: Japan Otaku Reviews25/05/21(水)21:14

I bought the PS2 version and played it, but it was difficult…

74: Japan Otaku Reviews25/05/21(水)21:14

It’s difficult to input with the lever when starting from a home use perspective.
Commands are leaking, leaking.

75: Japan Otaku Reviews25/05/21(水)21:14

Why is the Shura Mohican’s footwork not agile?

97: Japan Otaku Reviews25/05/21(水)21:26Yeahx3

>>75If you’re not agile, you often can’t even play.

99: Japan Otaku Reviews25/05/21(水)21:29Yeahx2

>>97Mongolian mohawks who enjoy each moment to the fullest.

76: Japan Otaku Reviews25/05/21(水)21:14

There aren’t many situations that require the level of precision of Raoh, and while there are some changes in movement like Boo’s lag, it can still be good for practice even on home consoles.
Judas, use the mod code for volunteer development.

77: Japan Otaku Reviews25/05/21(水)21:17

In shallow Pacha battles, Raou, Souther, and Shin are strong!
Stop it, Tokiuda!

78: Japan Otaku Reviews25/05/21(水)21:17

This pose feels like something you would see in that scene! It definitely has the vibe of moving characters from Fist of the North Star.
You don’t even have to think about acquiring the skills of the top players; it’s fun enough as it is.

79: Japan Otaku Reviews25/05/21(水)21:18Yeahx3

Rather, it’s the strongest from the shallow patch, Toki.
It’s true in the sense that it’s too strong and it’s better to avoid facing it.

80: Japan Otaku Reviews25/05/21(水)21:18

In a shallow match, Heart-sama is also strong.

81: Japan Otaku Reviews25/05/21(水)21:18

It’s an incredibly precise timing game, and even characters like Kinnikuman can follow up with a random falling speed, which is a crazy feature.

82: Japan Otaku Reviews25/05/21(水)21:19

First, when you actually try to move, you get scared that Toki’s 2CC gray or Raoh’s far D has an empty cancel in between.

83: Japan Otaku Reviews25/05/21(水)21:20

Whether it works in actual battles or not, it’s a mystery why about half of the characters can win a round by landing the basic bunny combo twice, yet we ended up with such complicated mechanics and gauge management in this game.

84: Japan Otaku Reviews25/05/21(水)21:22

Sometimes I want to put in around 1000 yen and try it out, but it’s a game where there’s no environment that would let me play for such a long time for my sake.

87: Japan Otaku Reviews25/05/21(水)21:24Yeahx2

>>84The other day, at the local arcade, they were renting for 1000 yen per hour.
These days, spending 1000 yen alone on an arcade cabinet is no big deal.
Push it hard enough to buy a kei car.

85: Japan Otaku Reviews25/05/21(水)21:23Yeahx1

If I just mention the elements, it’s just a regular combo fighting game of the time, like Hokuto.

92: Japan Otaku Reviews25/05/21(水)21:25

>>85The boost was too sharp for its time.

103: Japan Otaku Reviews25/05/21(水)21:30

>>85Games like Marvel vs. Capcom 3 and Fate/Unlimited Codes, which are also crazy combo fighting games, are jumping to the next era.

86: Japan Otaku Reviews25/05/21(水)21:23

I used to do it often when there was one machine around here.

88: Japan Otaku Reviews25/05/21(水)21:24

It seems there are places where you can find machines that charge by the hour.

89: Japan Otaku Reviews25/05/21(水)21:24

I practiced for Heart, but it was impossible for me… so I gave up.
I had no idea about the combo recipes and their button timing at all…

93: Japan Otaku Reviews25/05/21(水)21:25

>>89It hurts, that character is way too difficult…
Even without the typhoon loop, it seemed easy to do when I watched it in a video, but the limited hitting and throwing loop seems to require really precise timing.

108: Japan Otaku Reviews25/05/21(水)21:35

>>93If it’s the throwing technique, wasn’t it easy to do it with your lower body kept in position?

90: Japan Otaku Reviews25/05/21(水)21:24

During its heyday, Nakano TRF certainly had machines for free play and ones specifically for beginners.

91: Japan Otaku Reviews25/05/21(水)21:25

It was fulfilling, wasn’t it?

94: Japan Otaku Reviews25/05/21(水)21:26

A game that’s not fun to play by yourself.

95: Japan Otaku Reviews25/05/21(水)21:26Yeahx1

You have to tilt the lever properly before pressing it, or the move won’t come out.

96: Japan Otaku Reviews25/05/21(水)21:26

If it’s a match between beginners, I can equip Earth Earth Earth Armor and if they come close with Earth Earth, I can have a boring match using either martial arts kills or an Ace of Hearts…

107: Japan Otaku Reviews25/05/21(水)21:34

>>96If that’s boring, then it hurts, so I’ll challenge myself.

109: Japan Otaku Reviews25/05/21(水)21:35

>>107It hurts so much to suck in after taking a star in Earth, but I’ll give it a try…

98: Japan Otaku Reviews25/05/21(水)21:28

I think it’s quite enjoyable to have a match in the shallows with Ken and Shin, who can’t do things like basketball.
Still, dying from accumulation is definitely a crappy game.

100: Japan Otaku Reviews25/05/21(水)21:29

You can’t escape!

101: Japan Otaku Reviews25/05/21(水)21:30Yeahx1

What the heck is accumulation anyway?
I accepted it as if it were natural, but it’s strange, isn’t it?

104: Japan Otaku Reviews25/05/21(水)21:31

If you’re playing seriously, Heart-sama is the best fit for me.

105: Japan Otaku Reviews25/05/21(水)21:32

I like that the armor given by Heart is a bug, but it really feels like something Heart would do.

106: Japan Otaku Reviews25/05/21(水)21:33

I wonder what the reason is for making that armor.

110: Japan Otaku Reviews25/05/21(水)21:35

>>106There is armor during the charged jump cancel, but by landing during the jump cancel, it prevents the previous jump cancel from finishing until the next one is executed, which might mean that the armor persists for just that one instance, probably due to that reasoning.

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