I’m quietly happy about the stage update.
The tuning of the items has been trending weaker recently, but it feels like it might be able to return as the main firepower for long-distance shooting.
>>2Space Murakami is really amazing!
It won’t be completely distinguished from a full party, but it seems to be moving towards adding points or slightly changing the matching.
I’m looking forward to Season 11.
There is a strong costume of Cementos.
Is it true that the skill levels will be carried over during revival?
Monoma looks incredibly strong, doesn’t he?
The high-speed resupply has been modified…
It’s a good feeling as a countermeasure against villains, especially since I have both the badge and the card ready.
It’s so funny that things like not resetting upon revival or the game mechanics changing too much are happening.
Well, on the contrary, it’s pretty tough that there aren’t many advantages to defeating a higher-ranked person even if you take the risk of getting hurt…
>>9Personally, I find the big changes around here to be a bit ambiguous because they involve the strategizing of item usage, but I guess we won’t know until we try…
Even if I revive, I’m level 1, so I guess it might be a countermeasure for those who think about quitting…?
>>13It just turned around, but it’s quite big.
Since the firepower is the same, it’s pretty easy to loot items from those who survived.
So heavy…
It feels like it’s really heavy right from the title screen!!
Even if I add it, I get kicked out due to a bug error on the gacha screen!
I said that reload canceling is a bad culture.
>>12I want Toga-chan’s change reload to be gone soon…
It must be obvious to anyone that it’s not good.
Compression or reinforcement again?
I feel happy that all the enhancements I wanted for Akadogō have arrived!
Just by using the special consecutive attack, the cooldown resets, huh?
It would be fine to keep the levels as they are, but I wish they had balanced it by extending the revival time.
Is there any point in messing with Endeavor’s fighting?
Were you doing something bad somewhere I didn’t know about?
>>19I don’t think it’s a bad thing; I just think it simply became easier to hit after the adjustments.
I haven’t checked, but did the α power of the purple lightning increase?
Well, it might be a good idea to try out level transfer.
It might turn out surprisingly well.
I’m curious whether they’ll keep going with Season 11, or if they’ll decide to take it down halfway because the stronger players become unmanageable.
Well, I guess it’s a measure against immediate exits.
It seems strong just by copying allies’ abilities and relaunching the cancel.
I haven’t opened it yet, but has Chizaki’s ticket been released?
I feel like it’s okay to add characters eight years after the original work.
Well, the latest anime season isn’t really crowded, you see.
I want something like a cape hand man, except for the latest one.
>>28Currently, the latest aired anime footage is available in the gallery.
This time, with the implementation by Motoma-kun, everyone up to the 15th place in the world vote has been implemented.
>>29So you were a popular character among the fans…
>>30I wonder if it was in 10th place.
Please implement the full armor automaton.
>>34Don’t turn me into a robot.
I can actually do two Purple Roars like this.
I think Murakami is amazing.
The kill speed has skyrocketed.
I was watching as my partner, Monma, was using hand movements and it looked quite tough for the opponent in the final stages with flying hand movements.
If they don’t make it so that full parties don’t carry over levels, won’t full parties just run rampant?
If I have a character pick, I won’t be troubled, so that’s good.
Who is Murakami…?
It’s Uzuki Sora, right?
>>42Ah, I see.