
Katsushika Ward, Kameari Park Front Police Station 105. Why did Famicom Jump sell? Initial: 550,000 copies, after one month: 1.2 million copies, after three months: 2 million copies!! Moreover, it was completely sold out at the reservation stage before release! That’s amazing! Was Famicom Jump used for updates!? I’m ready! Are you prepared? Finally, the century’s biggest hit, Famicom Jump, is being released! Alright, let’s go! Work hard with all your might! Remember when I… – I recommended it during a meeting saying, “If we advertise it, it will sell! How did Famicom Jump become a mega hit software!? Form… A big one that left its mark in Famicom history… Yes… Indeed… Thinking about it now! Before the release! Better late than never! Let’s look back at the overwhelming excitement at that time! With popular works right before us… It was bustling… Numerous planning… Let’s go to the restroom… Starting from the second person, “Form a line… Are you in this line for reservations? … It’s more challenging than the game! For the third installment… So I can say it with the reservation… 111,000 times… Wow, orders are just one from amateurs! Motor supplier… Sales: delivery system was… Initial: sales of 100! Learning to sell products with reservation! Yes, it was through Hoshida that we got involved… Selling was varied… The flavor shelf was maintained! Oh! The orders are so many that it seems they will exceed expected stock…
The DS version was good, though…
Haven’t you ever played Jump Ultimate Stars?
There were tower defense games, right?
Ultimate Stars was really well-made.
The one for the DS really does have good reviews, doesn’t it?
Rather, everything except for Famicom Jump is interesting.
We can sell a million copies in the first release, right!
I don’t understand what “Yuuhi” from the manufacturer “Yuuhi” means…
Nine years ago, in Famicom Jump.
After that, 2 came out.
Has it been several decades since then!?
Certainly, the Moonlight Ordinance felt a bit delicate, but…
The one in the thread is definitely the one that was released with different content on Saturn and PlayStation, right?
I wonder how the ones from Magazine and Sunday were.
In the first Famicom Jump, I remember wondering why Fenitaro, who was one of the bosses in the last stage’s boss rush, had a fake Revenger as his special move.
I quite like Famicom Jump 1 though.
It’s bland, but…
2 is also interesting.
The setting, world view, and characters aren’t needed other than Dragon Ball.
Isn’t it interesting? Famicom Jump is an easy-to-understand festival, and it has funny characters, so you can tell that’s what it’s all about.
The tone of Super Robot Wars is painful; it seriously mocks the original source material.
I liked it.
I really liked the system where you can collect Dragon Balls with effort and time, leaving the main quest behind, and cheat.
In modern RPGs, it makes me very happy when there are rewards for challenges that allow you to obtain good equipment before progressing in the main story.
I remember having a lot of fun with Famicom Jump II.
Searching for Dragon Balls was fun.
Famicom Jump 2 became quite similar to a standard RPG, but as a regular RPG, it feels a bit lacking… The battle BGM was super cool.
Who is Sakura?
It’s better to be normal than to become a weird game.
The DS system is interesting and has an amazing all-star feel.
Famicom Jump had surprisingly good music.
Which came first, the high-tech building or Sugoroku?
The All-Star is more suited for fighting games, but if that happens, sports manga and romantic comedy manga will be at a disadvantage.
The thread image was released in 1997 with volume 105, so it was a time when there were many character games that were either mediocre or terrible.
First of all, the games of KochiKame themselves are all a bit…
How was Jump Versus?
The All-Star Game tends to be somewhat questionable, to put it that way…
A lot of games based on Hokuto were made, but most of them are terrible games.
The arcade fighting was the best.
Ultimate Stars is such a masterpiece that I really want a sequel.
II is not that bad.
I just made too much.
What was it again? Ryozu is attacking Nakagawa Building, so we need to prevent the invasion?
There are a lot of terrible Dragon Ball games.
There are few games that can be called good.
DS games seem difficult to port.
Family Computer Jump
Famicom Jump 2
Cult Jump
JUMP SUPER STARS
Battle Stadium D.O.N
JUMP ULTIMATE STARS
J-Stars Victory Vs
JUMP FORCE
Is this all there is?
Hokuto is generally strange, but it’s not crap.
It has a strange taste.
Probably the least known Jump All-Star Game.
Cult Jump
I wonder if there will be something like a joint Jump Magazine and Sunday collaboration, similar to Namco x Capcom…
There were many interesting ones during the FC card battles and the SFC era.
I feel like there was a time when I was just playing terrible games.
Ryotsu talked and received ingredients, then had the chef Ajihei prepare delicious food, which he then delivered.
I retrieved a lost handgun and gave it to the Doberman detective to have him join my team.
Jump Force just didn’t cut it…
I like the Sega Mark III version of Hokuto the most.
But the one that made me laugh until I almost vomited was the one from the end of the century, the “Death Ahh” thing.
There’s nothing good about Famicom Jump for Joseph.
I think that “True North Star Musou,” which picked up what was not covered even in the anime’s final episode, is quite good as a Hokuto game.
Jump Force was nominated for the Game Awards 2019 alongside Smash Bros.
It’s a masterpiece title nominated in the fighting game category.
“Famicom Jump 2 has its shining moments, but the encounters are just too many.”
It’s problematic that I gradually no longer understand what I’m fighting against.
Right now, it’s the CyberConnect2 production and the Musou series.
Was Eshidisi instantly killed by the Solar Flare?
DBFZ is so well done that it makes me dream like that.
The RPG where Kenshiro from Fist of the North Star suddenly dies was quite a tough experience.
I have no good memories of RPG character games at all.
For some reason, the games based on Yu Yu Hakusho were quite good.
There used to be an RPG called White Comic from the Sunday Magazine collaboration.
I gave up before clearing it because the combat was tedious.
The content aimed at younger age groups often lacks original story reproduction and is just characters doing something.
The game that came out around this time in the story is that sugoroku one…
I played a lot of Yu-Gi-Oh! games, but I wonder what was so interesting about them…
Reverse memory correction
Speaking of which, Arale-chan also had a smash hit.
The game seems to have only been released by Arcadia-chan.
Dragon Ball games are often overlooked in the PS1 and SS generation.
I hear that Fernandez is incredibly strong.
BLEACH and Naruto were releasing games at a ridiculous pace for a while there.
Both fighting games released for the SFC by Hokuto are amazing.
I cleared both, but the movements have an incredibly strange quirk.
I thought it was such a waste that, despite having the original enemy designs created by the artists for each work, they ended up showing up as low-level enemies along the way.
I want them to make a separate volume of the segment where Kakyoin from Jump at that time enthusiastically talks about Famicom Jump 2.
The Dragon Ball Z games from PS2 to Sparking were seriously packed with effort.
Even those who aren’t from that generation were all doing it.
The battles in Jujutsu are challenging and interesting, but the single-player mode was quite lacking.
Yu Yu Hakusho has a regular fighting game system besides that thing, but it’s quite poorly made.
In the final battle of Famicom Jump, there are several characters that are hardly used aside from Joseph.
In terms of the story, there are several mini-games, including the Santana battle, so it’s quite fortunate.
Although 2 has greatly evolved as an RPG, it has significantly deteriorated as a crossover game and character game.
Captain Tsubasa only brings back fun memories, but I wonder how it would be if I played it now.
Many character games in the fighting game genre are terrible.
It’s not Jump, but I played quite a bit of the Ranma one…
They’re really releasing a lot of One Piece… and they’re also playing baseball…
In terms of the combat system in 2, regular attacks with guns and special moves with missiles are ranged, making Ryo-san the strongest.
Once, there were no good games on Hokuto, and it was often made fun of for that.
I think Punch Mania is a good game, but
Why have series like To LOVE-Ru and Yuyuki-so turned into rogue-likes?
A jump-related software version like the Mini Famicom.
That kind of thing has been left unsold for quite a long time.
The belt scroll game of Sailor Moon was definitely designed for hardcore players, so there’s no way little girls could clear it…
I think I can play fighting games since they have an easy mode.
When it comes to PS’s crappy jump character games, it’s Rurouni Kenshin.
The most famous character game of Hokuto is, in a sense, a typing game.
The movements are simply strange in Hokuto 6 and 7.
In 7, the special move is essentially unguardable, allowing for endless combos, and the sluggish feeling when underwater is unsettling.
Victory Versus had interesting banter.
It’s a hidden gem of a Yu-Gi-Oh game, but it was too hidden and didn’t quite hit the mark, the one for the 3DS.
Isn’t NARUTO just way too strong in games?
Yu Yu Hakusho had the most various releases on the Game Boy, but that side really isn’t talked about.
It’s somewhat surprising that World Trigger hasn’t had an All-Star type collaboration.
Ultimate Stars was really good at adapting manga into a game.
The DS version was interesting, and above all, the design was amazing, like building a deck with comic panels and the transition from color to monochrome when health decreased.
I think that apart from the Game Boy and Super Famicom, Kinnikuman is quite a good game.
A muscle tag match can also be enjoyable as a competition tool.
Naruto games are for GAIJIN.
I still think there were about 1,000 people participating in matches.
Did Jujutsu Kaisen, Demon Slayer, and Chainsaw Man end without being able to ride the flow of the All-Star Game?
What a waste.
Since you have multiple world-class content, spend a ton of money to create high-quality games.
The strongest game-related thing is “Hokuto no Ken,” which became a legend in pachislo.
It’s full of masterpieces, but I don’t think it’s a Jump game.
There have been wagons since the Famicom era…
I’ve heard that Kankuro is a strong character in the Naruto game.
It is evaluated now, but the revival of the Demon King dies immediately, and I was thinking, “What the heck is this?” while playing.
I did quite a bit of the Dragon Quest mystery, but I think the post-space part is just really hard because of luck, not that it’s a bad game.
It seems that ToLOVEru has become a gacha game with incredible odds.
The NARUTO fighting game exclusively for the Chinese market was really popular.
In Japan, it is said that one does not touch.
I think it would be terrible if they did an original game story for Roronoa, as it can only capture the atmosphere with Watsuki.
If you do it now, it will only resonate if it’s a pretty amazing work…
The game of “Fullmetal Alchemist” was somewhat mediocre, but I liked the characters.
In Victory Versus
“I laughed out loud at Kumagawa teasing Hisoka, saying, ‘You look like someone who would fight with cards.'”
I want to see an all-star fighting game with a ridiculously long combo for foreigners in a 3on3 format.
Other than that, Kimetsu no Yaiba has the potential to stand on its own, so it’s not a waste at all even if it doesn’t participate in an all-star lineup.
Well, that standalone performance was outrageous…
The mobile game Saint Seiya was really popular overseas.
I think the best RPG among Jump works is PS’s Bastard.
I still think it would be better to have Benimatsu write the remaining scenario and complete it as a game.
There are some things from the PS era that are tough to do now, regardless of their quality.
Gintama had quite a few variations, but they were all just okay.
I often played Naruto games where Itachi was strong in all aspects.
The revival of the great demon king was tough for children because their HP decreased significantly when they hit a wall.
When I read the original work of “Eating the World” from the game, I was really confused after just the first episode.
The fact that Deku is treated as a villain just because his skin is green was strange within the world view.
I played a lot of the game “Devouring Heaven and Earth.”
I had no idea it was a manga that was in Jump.
I bought a fighting game that feels like One Piece.
Looking back now, it’s funny how there are too many original elements of Shanks and Mihawk.
Even if a blockbuster game is interesting, it often became cheap quickly due to excessive shipping…
Silver is troubled because there isn’t a clearly defined special move in the battle game.
Wagons are not just bad games because they are wagons; it’s that they became wagons because too many were made.
Even FF could be bought on sale.
The One Piece game can be said to be a fabricated history of Shanks, so it can’t be helped.
Capcom sometimes puts an unusual amount of love into making licensed games…
There was something called Jump Force…
I only heard about the numerous DLCs being released on the Store and that Light Yagami is participating in the scenario.
There is an All-Star MOBA of Jump in overseas markets.
I had never seen wagon sales because I lived in the countryside…
Nowhere had any stock.
Somehow, the battle royale of My Hero Academia is still holding on.