
I can’t properly deal with NPCs.
As soon as I wake up, in a yin-yang manner, I think about my reincarnation in another world. I get up and wonder if I’m okay!? It’s a wake-up call. Stay calm. “Muku, do you recognize me? Werner?” So where did I reincarnate? It was a world from a game I know, a so-called classic RPG where the hero defeats the demon king and saves the world. But just because I know that doesn’t mean I should be overly happy; there is a serious problem, and that is around the middle to late part of this game.
It’s always the ones who say that who end up being reborn.
I realize that the people around me now are not NPCs, but real human beings, so I can’t act rudely.
I understand.
It depends on what kind of game it is.
If I were to be reincarnated as the protagonist of a city-building simulation.
I think I can behave like a villain who pushes the limits of what citizens can endure to survive.
The idea that you don’t have to care about them properly because they are NPCs is…
Conversely, it arises from the common sense that when dealing with real people, one must be considerate.
To be reborn means that a game character becomes a real human from the player’s perspective.
It is believed that one cannot live in any way other than a common-sense manner.
If I’m surrounded by human-like beings that only talk in scripted lines like NPCs, I might become desensitized.
It is the city of Melkid.
I mean, these guys are just NPCs anyway! Characters that cause trouble are typically the ones who end up suffering, right?
The first chapter is realizing that the people here are real and reflecting on that.
Important product!
Everyone, help!
I can’t fully enjoy the game because I can’t bring myself to play as a bad person, which means I’m missing out on the story.
Well, that aside, I will fondle the NPC sister’s breasts.
I don’t want to become a bad or unpleasant person, even in a game…
Even if I reincarnate as a villain character, I’ll still play as a good person.
If it’s a world where one does evil deeds to survive, that would be fine, but if it’s just a play that indulges in blatant sadistic tastes, one will eventually face the consequences.
It’s a classic trope for the villainous noble girl to play the role of a good person and change the scenario, but…
The protagonist rarely engages in evil plays.
In the world of games, I would like to aim to be a prophet using knowledge from the original work.
This country will perish!!
I wonder if NPCs can do things like r@pe.
It feels like a machine that only says the same thing no matter how many times you ask, just like in Level E.
Playing as a villain doesn’t necessarily guarantee that it’s always more efficient or beneficial, just because it’s possible.
It’s not unusual for the losses to be greater if you actually do it, so wanting to deliberately play as a villain even after being reincarnated is hard to understand.
Not a human, but a dragon or something.
I think a more overwhelming presence would be better.
I want to change the terrain.
When AI develops to the point where NPCs behave like humans…
I might not be able to play games like GTA anymore.
I understand that you find it eerie when the other person is an NPC and only responds with canned phrases.
I have no intention of going out of my way to bully in a malicious manner.
But I want to try touching a cute girl’s breasts and see if I get in trouble, and if possible, I would like to be allowed to do it.
It’s fine however you want to enjoy it, but when I encounter people talking about how they killed an NPC out of frustration as if it were an accomplishment, it really bothers me!
Because there’s nothing to be gained from it, it turns into a sense of emptiness while doing it…
Since it’s a game, no matter how much shoplifting you do, it won’t affect the store’s management, and if you leave it alone, it will eventually be restocked.
It seems that the convenient circumstances like that would disappear with reincarnation, and it could simply end up collapsing.
It’s fine if playing the villain benefits me, but…
There’s usually a penalty, right…?
In the first place, even if you say you’re playing as a villain, it doesn’t change the scenario just by acting like a villain.
There’s nothing particularly interesting, you know.
A villain who fondles breasts.
It’s common to have to spend more time battling without gaining much experience points.
Just because you killed an annoying NPC doesn’t mean the story branches out from there; it just ends with them being dead, which is rather bland.
In the first place, even in games, there’s no advantage to being a villain…
Just let me create a harem in a game.
If there’s a branching path as an evil route, then I can enjoy opposing those annoying guys.
In the story, I can only bully the mob without being able to interfere…
I can’t help but wonder if there really are orthodox RPGs with a demon king and a hero as they say.
I can’t help but think that there are few RPGs featuring heroes.
Because it’s a game, I only want to play as a good person.
The reality of me is too pathetic.
Playing as a villain and being targeted and attacked disrupts daily life too much.
Even in Red Dead Redemption, where you can be an outlaw, playing as a villain brings only disadvantages, while playing as a good person has many more benefits.
Most games don’t provide a return commensurate with the broken flag due to their violent behavior.
Or it’s just something that can be regained as part of the earnings with in-game numbers.
A nameless being born in the world of true Megaten…
Even when it comes to bad people, it varies between those who are anti-social and those who are exterminators that crush every visible life.
If anti-social elements can share benefits among themselves, they might be tolerated by being incorporated into the underlying rules.
If it’s the latter, then there’s nothing left to do but fight the whole world.
I feel like I want to interact more sincerely with NPCs than with real humans because they are less problematic.
It’s heartbreaking to see NPCs going through unfortunate situations, too…
Unless there are solid dedicated routes or events, there usually aren’t any…
If we take a noble NPC out of town and kill them, they have as much money as a high-level monster, so let’s hunt them!
There was a game where nobles attacked by a patch would start summoning escort NPCs…
I have a compulsion to see all the reactions, so I save and check them all.
In Oblivion, you can freely kill villagers, but the guards show up right away and it’s annoying, plus if you kill key characters for the events, you can’t progress in the story, so it gets boring.
It must be hard to make.
Before the release of Hogwarts Legacy, it was advertised that you could fall into dark temptation and become a dark wizard, as well as fight against darkness.
When I opened the lid, it turned out to be a righteous wizard who kept spamming avatars.
If you are reborn in the world of a game, then that would be your reality.
In the case of a major diversion at the end, if you do it dramatically and transition, it’s essentially like having to prepare another main story, so it’s like playing as the villain.
It’s incredibly exhausting, so I hardly do it anywhere.
It seems like they tried to create a branching path, but ultimately succumbed to the effort and deadlines… I regularly come across games like that.
The thread image is about to resume the manga, please…
On the contrary, there’s nothing like flirting with a beautiful girl protagonist I created.
If I really move just like when I’m playing a game, I would become a strange person who keeps dashing and jumping at full speed all the time.
But I’ll continue to steal without hesitation.
If I seriously think about it, I believe I would continue to be troubled forever about what kind of consciousness this being is acting with.
As long as it moves according to the game, it shouldn’t be the same as a living human…
In Caligula OD, there’s an additional part where the enemy route purely follows the enemy side, so if you don’t betray them at the end, you can completely finish on the protagonist’s side. It felt like a suggestion to go along with the enemy’s invitation if you’re only doing one playthrough.
In a scene where we converse while moving, it will crawl on the floor and walls.
Well, it seems that in various ways, the trigger might become lighter.
Despite all the talk, there are often not many benefits to playing the villain.
In Baldur’s Gate 3, playing as a villain causes quests to disappear.
I couldn’t get the equipment, and the drawbacks were significant.
The update added an ending, but…
If I played last, it would probably be Uma Musume, but I guess not much has changed except that new breeds have been added…
If you’re playing a game, you realize that being the villain only brings you loss…
There are increasing instances of people, including those behind the scenes, behaving as if they are in a game, which ultimately leads to their downfall.
The parents in the image will later become main supporting characters…
Isn’t the best part of reincarnating in a game world interacting with game characters and non-player characters as a human?
I think that if you’re already in a game world that’s being sold as a product, you’d be mostly concerned about the side that orchestrated your reincarnation.
Undertale is famous, but I broke mentally early on in the G route.
If I were to reincarnate on purpose, would Pokémon or Animal Crossing be a safe choice?
It might be convenient to have a game that allows for quick removal, but eventually, the discomfort is likely to win out…
The biggest benefit I’ve experienced from playing as a villain was in Fallout 3.
There’s a branching choice between helping the escaped android or selling it to the pursuing scientist, and you can receive useful rewards either way.
And then the true villain sells out the scientist, gets the reward, and just when it was getting dangerous, says “I came to help!” and kills the scientist, obtaining a reward from the android as well.
If it were a work of fiction, it could often be dismissed as “just that,” but if I were to be reincarnated, I would be unable to stop wondering, “What even is the world of the game?”
Pokémon is just safe due to the convenience of the game.
According to the Pokédex description, there are a lot of Pokémon with extremely high intent to kill.
Even without malicious intent, there are patterns in which just getting close can lead to death.
I loved the original Fable.
It’s different from being a villain, but if I sacrifice my sister in the end, I can obtain the strongest sword.
Even if I acquire it now, there’s no longer an enemy I need to defeat.
It is the sheer ruthlessness of simply sacrificing one’s own flesh and blood to obtain the strongest power.
In the legendary Ogre Battle, if you prioritize power above all else, you will get a terrible ending.
I just advanced with a normal strong unit, so I don’t understand why.
Hogreg can somewhat play a villain role, but at most, he can just say, “I went to retrieve this, but I’m going to take it for myself.”
I can’t cast forbidden spells on the background characters.
It feels like a reality based on the game rather than the game system itself.
It’s hard to accept that I’ve been thrown into the world of the game.
I have a weak personality, so I think I would live without getting involved in anything because I’d be constantly troubled by the anxiety that the god who reincarnated me is watching over me!
I like that the game Infamous usually has a bad ending.
Nuka-World in FO4 was really impossible.
This time, for the trophy… this time, I will become a villain…!
I think that way, but every time I go to Nukawa, it’s still impossible! I’ve already done a complete massacre about four times.
Games are actually based on real other worlds → The industry is in a bad state.
There is a vulgar god who creates another world based on a game → Reality is in a bad state.
It’s often the case that, despite the high degree of freedom, you’re essentially forced into a good person playthrough due to the demands of the story.
Even if you say it’s free to become a villain, in most cases, you end up saving the world…
It’s easy to wonder what kind of villain saves the world.
I don’t really find playing as a villain interesting.
I wonder where the ones who like it find the fun.
Speaking of which, wasn’t Overlord set up like this?
The fact that I am reincarnated into the world of a fictional work that I knew in my previous life confirms that there is a higher existence.
I can’t help but think that I’m still being watched, right?
If you know the ending of the game, it depends on whether the good ending or the bad ending is better…
In games like GTA and TES, many NPCs are usually pretty worthless, so you end up feeling like you have no choice but to kill them…which is part of what allows for playing as a villain.
In terms of gameplay, villainous play often allows you to earn some quick cash, but in the end, it’s not very rewarding.
The most enjoyable legal play is doing wicked things within the bounds of not becoming a villain.
If there are malicious acts within efficient play, I will do them as much as I want.
Elin can beat up random citizens and kidnap them as she pleases, break the prince’s bed, and destroy the walls of the casino.
That said, it’s also poorly balanced that the rewards you get from brutally killing the client on the spot are greater than the rewards you earn by legitimately completing the quest…
Since it’s a game system, you can randomly enter other people’s houses and break pots or rummage through cabinets.
I probably can’t do it since I’ve reincarnated into the correct answer of the game.
I think someone who can go wild on the internet can also play as a villain in the gaming world.
I wonder if they would turn the work in the thread into an anime; would that be impossible?
It’s fine to be a villain in choices, but being a villain in roleplay mainly just breaks event flags and makes quests disappear, which has no advantages at all, fundamentally.
I don’t want to have the name “Thief” for my whole life.
Even if you forcefully kill something that can’t be killed in the system, it will only give you a slight sense of relief and won’t progress the event.
What I learned from Lunatic Dawn is
To rise to success in one generation.
I guess I have to do bad things!
If I can save and load, I wonder what would happen if I did this here… I think I would, but if I can’t rewind time or make what I’ve done null and void, I probably won’t do anything strange.
If you had a corruption value like Zico, how high would you raise it?
First, illegal entry is a high hurdle.
I’ve played through killing all the NPCs in games like TES and Fallout, but afterwards, I felt really cold and empty.
It’s a game that gives you a sense of living in that world, but it felt like that immersive experience suddenly vanished.
I don’t like those NPCs that carry over flags from the previous loop and say things like “I know your malice.”
Just because you can do bad things doesn’t mean you should; that’s just being a punk… that’s boring.
If I’m going to do something bad, I want to do something really bad.
Even a nationally popular RPG allows you to rummage through other people’s closets.
If I can earn money by doing something as bad as an Irem game, then a villainous play is fine too.
I think it’s disrespectful to treat it like a game when I see people living their normal lives.
It looks like reality, but if game-like behavior is implemented, my brain might glitch.
That said, I don’t think I can truly pay respect just by playing the good person for the sake of doing it.
It might be one thing if it’s a target of sexual desire, but even if a king behaves impeccably, the feeling of not wanting to engage with them because they might just be programmed that way is immense.
This is… the world of a game I played in the past!
I don’t remember the story anymore!
If I were to be reborn, I would prefer a non-violent world where good people and bad people settle things through Pokémon battles or Puyo Puyo battles.
There are quite a few patterns where the protagonist, who has been reincarnated as a mob character, becomes a hero and does whatever they want in the game world, defeating other reincarnators!
It’s been on hiatus for a long time, but I hope the manga of the thread image returns.
It’s an incredibly good comic adaptation…
In games, when you do good things, there is almost a guaranteed reward, so it provides a place for being a good person.
In reality, I can’t go out of my way to do things that don’t benefit me…
When I think of it as a game world
I sometimes think that I’m not a human but a program.
First, I can’t be approached by strangers along the way, so no quests occur…
The reason I have a sense of rejection towards Overlord might be around here.
I understand that it’s because I became undead and the world is in a deadlock, but…
I won’t do anything bad, but I want to catch some sleep.
I won’t do anything bad, but…
I’m not sure about this game, so I can’t move well.
Maybe they think of themselves as a realist, but it’s actually lame to say they won’t help others because it doesn’t benefit them!
There aren’t many properly developed villain routes that go beyond profit and loss.
The danger of being counterattacked is something that can realistically befall me.
Rather, I’ll settle for as superficial a relationship as possible.
Is it not possible to be reborn in the world of manga?
Since R18G is impossible, if I were to be reborn, I wouldn’t even be able to defeat normal animal-type monsters or even bandits.
I think there are too many events that you can’t handle if you start recognizing NPCs as living humans instead of programmed conversations.
I can’t just barge into someone else’s house and pry into their personal life.
If that’s the case, was the world I used to live in a game too?
Am I also a part of some story? I feel like I might start thinking about things I shouldn’t have to think about.
Not realizing that your life is fundamentally supported by the goodwill of others is already immature.
I interpret the protagonist of the RPG abruptly asking others about their troubles as a game-related expression that skips the process, but I wonder what kind of conversational skill that is…
If a difference from the game is found in the specifications, I don’t think I can recognize it as the same world as the game anymore.
Not repeating the same words when talking to someone.
I feel like I want to commit suicide if I were to be reincarnated in the world of Minesweeper.
Playing as a villain is generally harder than playing as a good person.
You can’t buy things because you’re targeted by NPCs, and you’re chased around by police-like entities, and sometimes the store manager is ridiculously strong.
If this reality is a game and I were to be reborn from another world, I think it would be a reincarnation into a crappy game genre.
In Elona, being a villain has more advantages than being a good person.
Well, if you’re going to dive deep into it, is it better to be the good person?
Playing as a hardcore villain requires more specs than I thought.
You have been reincarnated as the villain in a game world! You are the demon king Gaba from Contra! What are you supposed to do when that happens… That’s why being reincarnated as a game villain is scary.
I’m currently playing as a villain in Baldur’s Gate 3, but it doesn’t really feel like I’m playing for self-interest. It’s more that the villains in this game are so insane that even as a bad guy, it’s hard to cooperate.
It’s painful to know that I won’t be able to get a few of the excellent items that will appear later.
Even when I play games, I only do good person play since there are often more benefits that way.
I would do it if it were prepared as a completely separate route.
Even when it comes to playing the villain, it usually only stops at murder and robbery… Selling drugs to scum and making a fortune! Or maybe just kidnapping some women and children, beating them up, and turning them into soldiers or selling them off—it’s not like there’s any blood or tears involved…!! I hardly ever see that.
When acted upon in a game-like manner, it feels as though they can no longer be treated as human.
I think you’ll feel like you’re playing VR Koikatsu.
In other words, if I were born into such a world, it would only be a matter of time before I fall into despair and go insane.
Playing without committing minor crimes is somewhat constricting, but it’s not like I want to destroy the world or anything…
Even though it’s called a villain play, it’s not about indiscriminately killing; I just want to steal unique equipment…
Killing innocent people is only enjoyable at first, you know.