
The ability to make bread fluffy!
I wonder how far back they’re calculating to build their abilities.
Last week and this week, I was quite honestly impressed…
That’s how it comes, huh~~!
>>2
I was surprised by the way straw was used last time.
So this is how much they had been preparing for this!
Speaking of which, I was told I have a thick chest…
This time, the gathering of companions is really going smoothly.
>>3
I want you to become my friend, the Yatagarasu.
This ability is surprisingly useful…
Panpan-chan is adorably cute, isn’t she?
>>5
Anyone good at math, raise your hand.
Good at creating weird characters.
Weird muscleheads keep appearing one after another this time!
>>8
The provocation is unfair.
>>8
GO! GOGOGOGOGO!!
Even though we haven’t known each other for long, Saionji-kun and the thread image really fit well together.
I guess this time the boss is Machiyo-san?
>>10
So far, none of the enemies have used their abilities.
Maybe Machiyo-san has abilities.
I think the reason the girl has become cute is the result of finishing drawing Ponko-chan.
It’s interesting, but I want a bit more seriousness.
It will probably be that way in the future.
Aren’t the characters in this work drawn with a taller head-to-body ratio, even though they’re high school students?
I was planning to read it once the paperback was released, but it hasn’t come out yet.
The golem chapter has a good use of ally abilities, but the enemies are overall kind of stupid, making it less engaging.
It seems that next week the building will become a golem or something…
Utilizing the failures of the golden spiral.
I wonder which reward I’ll receive this time.
Is it possible to hint that much and not get an email address…?
>>21
I tend to miss those kinds of things quite a bit…
I was thinking, what kind of ability is it to make bread puffy, but surprisingly, this ability is actually quite strong?
>>23
A hard bread can become a blunt weapon when it is fully inflated, which is just strong.
Straw is also doing quite well.
But I wonder if this will evolve too…
I’m not quite sure what role the priest will have.
>>26
Is there anything other than pro wrestling?
>>32
I wonder if it’s an honest way to join the group…
>>32
In this author’s view, all professional wrestlers are like superhumans, with abilities that go beyond the ordinary when it comes to physical capabilities…
Since there is a repurchase, it’s also possible to suddenly change to a different ability.
You don’t plan to get by on just a single straw, do you?
Maybe at some point, I’ll start saying something like “a reed that thinks” and create straw that acts independently.
I know the details.
Fax!
I completely forgot about the golden spiral.
I thought you had drawn the next thread picture of Ponkotsu-chan, as it had completely slipped my mind.
Next, I have the ability to control just one fly.
>>33
It seems like they are going to include the straw element.
At first, I thought everyone would be buying back their abilities, but surprisingly, it seems like everyone is sticking to one.
→Saionji-kun’s maneuvering turned out to be a talent in its own right, which is honestly quite impressive.
It’s way too difficult to predict specific abilities just by being shown the words “Ability to make bread really fluffy” and “Ability to go pick up my most treasured item” on the ability list.
>>36
As of now, there aren’t any abilities that, just by looking at the text, would make you think, “Wow, this is a strong ability!”
>>39
I thought that going back three minutes seemed impressive and easy to understand, considering the high price.
This child is incredibly cute, isn’t she?
But this game says you can die normally, which is scary.
I don’t really understand anything other than the fact that the character from Farكس has a tsundere aspect.
Thanks to frequently changing my abilities, I’ve even forgotten what abilities I was using.
It’s crazy that an old lady can fight in physical combat based on her abilities.
I’m good at ability battles, but if I play it well, it could turn out great; however, if it goes bad, things could get out of hand, which is scary.
I haven’t reread Fukuchi’s works recently, but which one should I read now? My favorites are “Psyche Again,” especially volume 1, and “Anaguruma,” which I really loved.
>>43
There are many rough edges, but in terms of being the origin of strange ability battles, it’s Ueki.
The art style is changing at an incredible speed.
>>47
I’m sorry, but I’ve read everything up to Psyche.
>>43
Parashoppers
The ability to manipulate straw is useful, but in terms of firepower, it’s quite seriously weak, so I’d like them to use it all up before changing this time.
Since the priest just came out of nowhere, I don’t know how things will turn out from here.
I thought it was the ability to make someone who hates glasses when I threw my glasses away.
It was more like the knife user from the Marilyn team.
I don’t think it’s a good ability to be able to unravel things for just 400 points, even if you reread it at first.
Buying replacements is an interesting element, but I hope they can manage with straw as much as possible.
>>52
The protagonist probably thinks of changing to an ability related to mikan, as the original source is likely the Waraushi-be Chōja.
>>57
Straw → Orange → Silk → Near-death horse → Was it the bride, the house, and a thousand ryo? The tale of the straw millionaire’s exchanges.
>>52
Right now, the straw’s abilities are putting in quite a effort.
If this is sold off suddenly, I might feel a little sad…
Ponko-chan is a slice-of-life series, so if it’s something with tension, it would probably be Parashoppers.
I can’t believe this person can keep drawing such new manga so easily…
I think it’s rare to be able to buy and sell abilities.
There might be others if you look for them.
Straw is more convenient than I thought.
>>56
Attaching to the limbs makes the head feel soft.
>>60
I thought it was amazing to split straw and use one piece of straw for multiple purposes.
>>56
It’s a drone that can only carry 1 kilogram, but it can assist physically in segments and handle long-distance precision tasks.
For now, I guess I don’t really need to read the one just before the Parashoppers…
Ponkotsu-chan is completely tilted towards being cute, though.
I was really impressed by how well they picked up on the foreshadowing of abilities in the final stages.
It’s basically a powered suit, right? lol
https://www.shogakukan.co.jp/books/09854109
This will be released next month.
I really like the gym part.
I like one-shot stories where only one half appears, like Fukuchi-kun’s one-shot.
The ability to move a single straw.
Isn’t it unfair that multiple operations can be split?
But it’s possible due to the specifications…
>>69
In other words, it seems important for the management as well to look for those who can develop their abilities rather than just focusing on survival battles.
The ability to make others suffer was simply unreasonable and too strong.
I was seriously impressed by hiding the letters on the board last time and stashing bread in your belly.
You can have another ability while keeping it, because you have an ability pocket.
But I don’t want to give up against someone who’s dominating with their ability to make others suffer.
That’s 2970 points, so it’s relatively cheap.
Start bonus of 300 points has been granted. Chalien, please purchase your favorite abilities from the options below.
Power to eat cars: 100p
Power to add electricity: 700p
Power to strengthen characteristics: 8910p
Power to extend by 3 minutes: 30000p
Power to create cotton candy: 270p
Power to crush leaves: 800p
Power to create leisure: 8300p
Power to stuff cotton: 7100p
Power of water metabolism: 120000p
Power to provide stable deliveries: 6666p
Unique omnipotence: 38710p
Power to flip: 110300p
Power to eat objects: 4720p
Power to feel gravitational pull: 808p
Power to expand body: 2760p
Power to have Ryoma: 1080c
Power not to frost: 45p
Power to eat emotion: 400c
Power to connect hearts: 90300p
Power to change components: 10070p
Power to breathe life into something: 290p
Power to involve Para-Cells: 100909p
Power to fly inorganic turtles: 550p
Power to twist muscles: 750p
Power to understand manipulation: 4000p
Power to reincarnate puppets: 420p
Power to bridge gaps: 30p
Power to petrify necks: 3p
Power to become name: 5104p
Power to resemble round names: 42p
Power to revolve particles: 8400p
Power to talk through movement: 10000p
Power to enter Rigamaru: 90p
Power to attach car traces: 98p
Power to express singular nose: 893p
Power to walk on salt: 500p
Power to bless the water’s surface: 608p
Power to confuse with clothes: 90p
The author is skilled at creating rules within their work and crafting stories that adhere to them…
Having two abilities is possible depending on the rewards, and if combinations of abilities are allowed in the future, it seems that applications will increase even more.
>>77
Ability pockets are convenient, but I wonder what email addresses do. Simply put, it could be for transferring abilities without transferring points within allies.
>>86
I see.
I thought we could directly contact the management.
>>91
I don’t think they’ll directly contact the management at this early stage.
It’s not 2970, it’s 2670…
The ability to induce cramps is not an ability that allies should be allowed to use…
Isn’t the ability to change the direction of gravity too strong?
>>80
The world can change depending on the amount of knowledge one possesses…
I wonder how many people know about Takokku.
>https://www.shogakukan.co.jp/books/09854109
Was the reason for doing the one-shot of the plant at that timing because it needed a banner for the short story collection?
The ability to worry is extremely high, and as always, the evaluation of the ability to affect the mind is high for this author.
If one side thoroughly trains the upper body and the other side thoroughly trains the lower body…
By combining, you can become a perfectly muscular person both up and down! It’s like, are you a genius or what?
>>84
You’re an idiot!
>>84
The things I have to lose are too large…
I probably won’t see it, but I’d like to see an enemy with the ability to rewind time by three minutes.
If you use it poorly, even high-point abilities will lose their value; by nature, high-point exchange abilities are really emergency measures that you must win with when absolutely necessary.
Fighting until the end with weak initial abilities is exactly like Ueki.
Well, the sacred weapon has sprouted.
Even though I start with 300 points, I have too little ability to buy anything…
Considering that the protagonist is a student, there isn’t anyone in a position like Mori so far this time.
It’s interesting, but I get stuck on the point that if I can’t earn points, I’ll die!? I’m not quite feeling it.
Well, a considerable number of people have died there, right…?
>>99
I think that since there hasn’t been a scene depicting confirmed death yet, it might not be a simple demise, considering Fukuchi-kun’s style.
>>99
I mean, it’s just that the atmosphere around the protagonist is kind of relaxed, but this is still a death game…
This time at the gym, we’re doing battles that could potentially be deadly.
>>105
The main characters are scary because they are lightly killing each other.
It’s not just about defeating you and ending it; it’s this vibe that makes it seem like we’re going to die…
>>99
I’m feeling fine, but I wonder why there’s hardly any commotion in society despite the seemingly deadlock in the specifications.
Fukuchi-kun’s heroine is cuter than being sexy, but this time the heroine feels more sexual at first.
Pancake girl!!
I wonder why all the professional wrestlers in Fukuchi-kun’s world are so incredibly strong at a superhuman level.
>>102
Even the enemy wrestlers in Psyche were naturally piercing through bodies with a thrusting technique…
The ability creates a maze-like space, but it does not enhance physical abilities.
Before even receiving the ability pocket, Yatagarasu’s Zen was using two abilities, but when I read it again, it turned out to be just physical abilities… What’s going on with this guy?
I often think about strange things like golem bouldering.
When it comes to climbing, the priest’s ability to grow iron pillars is really compatible, isn’t it…
Please tell me the title of this manga.
>>108
The Law of Ueki
>>108
The Law of Ueki
In the current format, isn’t there no benefit to buying extremely high abilities?
This person seems to be making a stupid-looking manga, but they’re actually drawing an incredibly smart manga…
Geez!
I think that among the protagonist’s abilities, drowning and time reversal is the most useless ability.
>>116
That psychedelic with the ability to utilize that power is really the most broken, isn’t it?
>>118
At the point of volume 1, I should have been a relatively normal introvert.
>>116
Since it starts from a point where I don’t know anything about the conditions for activation, the content of activation, or any detailed specifications…
The Golem Gym arc feels reminiscent of the mole mansion in Ueki.
Are you okay without being able to read Ponko-chan and the mortar?
>>119
If Ponkotsu-chan can enjoy Sunday romantic comedies, I can recommend it.
Golsupa is… honestly, I’m sorry…
That high ability must have been developed by someone as well.
Psyche has come out with a level of wickedness that’s pretty much not funny.
What will happen over here?
>>123
The management is already terrible.
Even though it’s a death game, I don’t really have any feelings about taking lives.
Is that also a foreshadowing?
What is this cheerful remark about this bread being fluffy?
I want the ability to take root.
>>129
That is strong, isn’t it?
If you don’t have points, you’ll die!? Then I’ll just steal them—there’s definitely something off about that lighthearted attitude.
It seems like there might be a system that eliminates the resistance to murder.
>>130
At the moment, the points are not obtained by stealing from the opponent, but rather awarded by the administration, so defeating an opponent does not directly equate to killing them.
By the way, if you lose, do you lose points?
>>139
Points will decrease.
The ability to lose the ethical awareness of participants.
>>132
I feel like it’s more about losing my sense of ethics, or maybe I still can’t fully grasp it.
I haven’t actually faced death yet, so I think that understanding will come gradually.
I don’t know what you think about the people who fell into the super hot pool.
There hasn’t been a depiction of a person dying yet, right?
Including that aspect, it actually seems like I wasn’t dead or there was something else going on, but I have no idea, so it’s scary.
>>135
There are even people who have passed out with their eyes rolled back.
At first, I was trying to pull it down with straw to avoid dying, but if it turns into a depiction where such things don’t matter, does that mean it was a foreshadowing?
The heroine this time is kind of naughty.
>>137
Even though my big sister is a delinquent, her love for cute things and her coyness are sexy.
If there are no death game elements, the protagonist has no reason to fight, but because of the death game, the lightness of the moral perspective feels off-putting.
Since the time of the gardening, it has been evident that those who handle specific items possess an unusual capacity for storage.
Where did you bring so much bread from?
I like that the priest casually joined the team.
The protagonist is currently advancing while being aware of the opponent’s points as well…
Despite being a death game, the complete absence of the necessary conflicts typically found in death games is undoubtedly foreshadowing.
>>146
They themselves feel like they’re really going to die.
It seems like this author might be getting caught up in something like a collective ability to diminish everyone’s sense of guilt.
>>148
The author is logical, and even though it’s a death game, the tone feels unusually light, which seems intentional.
>>148
It makes you think that, but in reality, all the main characters are crazy.
It seems like there could also be a pattern like that.
>>166
It’s not impossible, but I really hope it doesn’t happen because it doesn’t fit the protagonist’s side at all…
The purpose of fighting became clear for Ueki from the rescue of Kobasen, but I think the motivation will come a little later.
>>149
Ueki doesn’t kill the opponent, but we end up dying indirectly…
I don’t understand anything, and all I can do now is challenge the stage and gather information.
Maybe the protagonist will get an email address, but given their personality, I think it would be better for them to acquire a power pocket.
From Tenraki-kun’s perspective, it feels like he’s being forced to participate in the Parashoppers without his consent, and he’s just being told that if he’s left alone, he’ll die. So I think it’s only natural for him to prioritize taking action to avoid his own death.
>>154
The person is a master at finding good qualities even in someone who has changed, but I think their work’s direction changes significantly based on how they feel when they see someone die right in front of them.
>>154
It’s creepy that while trying to avoid my own death, I have no conflict over others dying.
I want to fight with the ability to make my penis a penis.
>>155
The ability to make the First Emperor hot…
>>158
That can’t be used anymore…
I thought about it, but if it’s okay to “heat up a book that mentions Emperor Qin,” then I could also heat up a dictionary or a piece of paper that has ‘Emperor Qin’ written on it…?
To survive in this game, choosing gold as a reward and arming yourself is one strategy, isn’t it?
It seems like they wouldn’t do that character-wise.
>>159
Well, money is simply a substitute for various things.
It’s natural not to want to die.
Isn’t it that the feelings about kicking the opponent down are too weak for that?
Well, up until now, the enemies the protagonist has defeated have all been pretty easy in terms of points.
After being defeated, everyone casually says, “I lost, huh?”
>>163
The fact that they have killed several people, but no one seems to care is strange.
>>164
Well, the point itself isn’t necessarily zero-sum.
In the end, you can’t tell who died based on the win or loss.
>>163
It feels like there are few people who really understand the situation since it just started.
It’s like the Harajuku-style grandma has become an indirect mass murderer…
The one that appeared in chapter four seems like it’s a survivor from the last time, but the fact that it’s not generating much discussion means that if the email address is truly out there, it’s likely a significant benefit compared to others.
>>169
Currently, what is possible is the understanding of rules that are not explained in the messages from the administration, or the ability to transfer or share points among allies.
Unless the conditions are such that you can die right in front of you when the mission’s time is up, I don’t think you’ll truly feel as if your life is on the line…
I understand that you think it’s strange already…
>>173
It’s a question that naturally arises if you read.
That’s not the kind of sulky flow, is it?
What if my email address is on the Golem Gym’s newsletter or something?
And there is casually information written in the newsletter.
There was a power to add a double to a hamburger, right?
>>177
How am I supposed to fight with the ability to increase ingredients like meat, cheese, and vegetables…?
Omitting the murder, which is the delicious part of the death game, is…
It’s probably to build up and then explode.
The flow of taking off the harness while stuffing the clothes is not directly battling with Onizuka, but I wonder if it leads to a point increase.