
In other words, wouldn’t it have gone better if you had just done it normally?
This was probably made by about three people.
>>2
If there are three people, at least one should have a normal sense, right…?
>>2
Chii-Kawa, Hachi-Ware, and a rabbit…
>>48
You saw it?! What a harsh critique…
Shitty games and sales can coexist.
Next thread, thank you.
I was really looking forward to it…
I think this is the best plan for a slash-and-burn social game with the brand called Chikawa.
First, squeeze everything out and bombard from all directions with advertisements while preparing to withdraw.
There’s no story, no voice, no weapon graphics, and no need to prepare new effects.
The ultimate cost-performance idle game.
The operation and development are under a subsidiary of Cygames.
I sometimes don’t understand why companies go and break the visibly profitable money tree.
I didn’t expect much in terms of gameplay from Chiikawa, but it’s really too much.
If it had been made a little better, it would have been able to earn normally, so why does it always have to go in such a bad direction…
Nagano seems to be laughing around this time.
There are people who really want it to be CyGames, but it’s a subsidiary of CyberAgent, right?
>>14
We’re together, right?
The president of CyberAgent is often treated like the president of Cygames.
>>118
This kind of layer, huh…
If you’re going to use an IP like this, then put in a bit more effort…
I think it would have been completely fine if the advertisement had been one-tenth the size, even with the same content.
>>16
Well, the game isn’t interesting, but I can’t completely dismiss it.
It’s impossible to keep watching this amount of ads…
>>16
Even if it’s a game whose popularity ends in two days, it seems like the sales will be just fine.
This side is engraving a bad reputation and leaving an impact on those who follow.
Looking at the damage numbers they are dealing, it seems that Chiikawa and the others are incredible powerhouses.
Is the lack of a voice due to a change in voice?
It’s a shame that such content, which appeals to a quite broad audience, isn’t being fully utilized.
Is the red cat better…?
>>21
The red cat is 100 times more boring, seriously.
>>30
Is there an app for that too…?
>>64
It is a visible void.
It’s amazing to advertise that there is voice acting and then at the last minute reveal that it hasn’t been recorded.
>>22
Wait a minute, was there originally a plan for this…?
>>27
I don’t know.
No matter what, this isn’t an indie game.
It’s fine to have at least a voice, right…?
I should have just played Tsum Tsum without thinking about anything.
First, we prepare the ground with an ad-supported game and then launch the main event.
I guess Nagano didn’t expect this to come out, leaving it to CA.
There is a possibility that Nagano requested it to mess things up because they got tired of the Chiikawa IP.
The biggest concern is whether the G Generation made by the same company will also become an advertisement game.
>>31
30-second advertisement before battle
Which is better, Chiikawa, the giant god, or the oath girl?
>>32
It might be Chikawa since the letters are visible…
Wasn’t it good that it was just a harmless match puzzle that doesn’t do any good or bad…?
Is it that the store is too small for the sales of the goods, or is it that in the business world, Chiikawa is still not trusted?
>>34
I mean, didn’t you just not know where to make a proper request?
The theory that it was requested through connections.
>>34
It’s a popular genre, so if you take up a big space, you’ll make a fortune!
How many popup stores have suffered because of that?
>>34
Rather than making a huge facility dreaming of Disneyland and failing miserably
It’s better to open up and stimulate various things nationwide.
It’s pointless to create a title that you know will sell without doing anything.
A simple business that just involves creating a gacha mechanism and leaving it untouched for six months.
When you’re playing indie developer’s app games, you occasionally come across ads like this.
I’m not saying that being individually produced is bad, but rather that the system of making money through advertising is worthless.
Even G123’s crappy games have more charm.
I wish they had just collaborated with Nyanko Daisensou…
>>39
The cat is currently collaborating with Baki for some reason!
It’s interesting because it’s been going on for over 10 years.
>>82
I did it! The 48 rare tickets became worthless!
Hurry up and clear the 100th layer of the Abyss, I want the dark cats from the ranking rewards!!!!
Is this really a wilderness of a game like this…?
Nagano doesn’t seem to be interested in this type of social game in the first place.
It looks like a type similar to some bone, saying it’s fine to use the IP as you please.
A masterpiece that has made the well-made Chinese idle games known to the world.
I’ve dabbled in idle games here and there, but this is the first time I’ve seen one designed to make you watch ads in such a short span.
It conveys the idea of trying to sell out solely by leveraging the power of IP and obtaining advertising revenue and sales at the lowest possible cost.
Is it really that bad?
On the contrary, I became interested.
>>50
I think it’s the most efficient way to feel like you’ve wasted a day.
The type that gradually gets worse.
>>57
Naso
Nin
Since you did the Shadowverse collaboration, you threw it back to CyberAgent, right?
I think the sales team is extremely excellent.
>>51
I just remembered that I got seriously interested due to the dying scream of that little creature.
How awful is this…
Aim for Tsum Tsum.
Shadowverse seemed to have a strange enthusiasm, but here it’s just empty…
>>56
Over there, even if it’s shit, at least it was better that there were times when you could swing that shit around.
>>66
It was fun to spin around with Hachiwara in an transcendent way.
This type of idle game lets you earn a lot at once, right?
If a popular IP game doesn’t succeed, another one will come out next.
It’s a work that makes it clear that if you want to stimulate the desire to pay, you have to put in more effort.
Creating works that taper off and quickly disappear will only result in half-hearted profits.
It’s not just bad, it’s nihilism.
There is nothing to do and nothing to gain.
In the name of cyber, while it’s possible to acquire famous IPs, it feels like the content is lacking… that’s the impression I get from the app bot.
>>62
I’m making G Generation, you know?
>>70
Then G Generation is no good either.
It’s betraying even the expectations of ordinary people who just want to adore Chiikawa and the others cutely…
Even though you think it’s a terrible game, when you realize it, you’ve been playing for a long time, right?
I learned that games that make you want to put in money are really well made.
I am not happy.
Won’t the big shots at Cygames get really angry?
>>68
Is that company really so virtuous?
A feeling of continuing for a long time at a low cost? Like Nyan Nyan War.
Everyone is all about the ads, but it would have been better to imitate the well-designed compensation systems for ads found in Korean mobile games, such as time-saving features or additional rewards.
Well, the game is unnecessarily heavy and the goals are too few, making it tough…
The sales team of CA that deceived Nagano to obtain rights is exceptionally skilled.
Profitable places really are different…
It’s the type of gacha that’s not enjoyable at all.
Only managing to feel a semblance of conscience by just improving the appearance.
No, is that also bait?
That’s why Cygames is
It’s CA.
Hey.
It’s too far off to compare it to Nyanko Great War…
That’s something you can play with normally.
What the heck is that red cat?
But there were still madmen competing for the rankings.
Is there something that will catch on if I put it out there, after all…?
G Generations will develop new MS in 5 hours! You can shorten it with ads!
I’ll definitely do it…
>>85
It seems like they probably won’t do it since they’re the type to earn from gacha…
>>98
However,
In this world, there are also cases where you pull in a gacha and can’t use it immediately, but instead have to spend resources and time to finally be able to use it.
Something that turned Cookie Clicker into an advertisement and trash-covered game while putting a Chikawa skin on it.
Without spending money, the game is nothing more than a ridiculous advertisement display system.
>>87
I want to quit because it’s too painful.
>>92
You still haven’t quit, huh?
That’s why I’ve said so many times that Cygames and CyberAgent are not the same…
The red cat was held hostage by sales for the second season of the anime, so now that the second season has been decided, there is no longer any need.
If you can make a profit at a super low cost, it’s the right choice for a company, right?
If we don’t take into account the company’s reputation and the damage from rumors about going to Nagano.
If it’s even one-tenth as interesting as a cat, it would be content that sells 100 times the monthly revenue…
No matter how empty a game may be, there will always be a certain number of players who get hooked and spend a lot of money on it.
>>94
Even if there are complaints about the usability, as long as the illustrations are good, it can still continue without any issues.
Everything here is a problem.
If you could read a four-panel comic with voice, it would have a different flavor from anime, but the madness of having subtitles without voice is quite something.
I wish they had made it like Pigpa with the CA series.
The subtitles are at the end.
The end.
It’s kind of surreal and makes me laugh that it just comes out like that.
Damn it! That old woman is strong with my power!
Should I take this guy down and quit…
If just a small portion of the huge number of IP fans who keep their running costs down were to contribute, it would be a viable business, right?
It may not be a topic of conversation here for long, but I think it will last normally.
A one-month subscription for ad removal is just too new and funny.
>>103
It happens sometimes.
>>106
YouTube Premium and similar services are gradually becoming a global standard, aren’t they?
>>106
I guess Amazon Video will be like this too? I don’t like it.
>>106
So it sounds like the anonymous person saying it’s too new and funny is the weird one.
>>124
I think it’s not so much that it’s strange, but more that they don’t really play social games.
The small advertising fees are abnormal, that’s true.
>>124
What’s wrong with you continuing to quote alone?
>>131
You must have been embarrassed for saying it was too new or for being ignorant.
>>103
Your shoulder is red!
There is a game like that itself.
There are also subscription options to remove ads in tools and apps.
I’m sure Nagano will pressure the production company to improve the game’s quality…
The Shadowverse collaboration was really great for fans of Chikawa who enjoy Shadowverse.
>>108
It can blow up…
>>111
During Hozumi’s heyday, I was using Chiikawa a lot.
It was sad that they blew up every time they lost.
>>111
I wonder if my understanding of the dying scream in that Chiikawa is too high.
I’ve never seen a game where you have to watch ads to collect daily mission rewards.
I think the games that appear in advertisements are probably more fun.
I only bought the start dash because I had points.
I wonder what I should do.
>>100
Even if all abilities reach level 30,000, you can easily lose on high-difficulty stages, so it seems that gacha for assistance and weapon upgrades is essential.
I don’t want to become a Chiiwaka or Hachiware; I just want to design my own Chiiwaka tribe in the Chiiwaka world and live in that world.
More interesting than a red cat.
It’s the first time I’ve seen that no matter what you do, it ends up being advertising…
It’s often said that there are too many ads, but it’s also quite a downside that characters don’t come out of the gacha, making it hard to even feel motivated to save up stones.
Gacha can be expensive when paying, so while one draw is cheap, subscription-based payments with a low cost barrier are increasing in the mobile game industry as well.
It’s good to play with penance, but I’m scared it might also come with some weird spyware.
The possibility that even if it was made properly, the fanbase for Michikawa and the group that pays for mobile games wouldn’t match at all, leading to a dead end.
>>127
Even so, this is better than both of them blowing up…
>>127
There are countless people who spend an insane amount of money on online lottery content.
If it had been a bit more of a proper game and had character gacha, it would have made a good profit for the time being.
For now, I haven’t written a review, so it’s fine.
If I’m going to pay for this, I might as well pay YouTube.
The initial response is impressive in terms of content strength, but there are doubts about whether it will last long.
>>134
The Chii-kawa aunties will keep paying 980 yen.
>>140
The contents are so empty that even the aunt is starting to retreat.
>>145
Even an aunt who loves Chiikawa couldn’t do it…
>>140
I wonder… maybe that’s true…
The initial speed is quite important for this kind of thing, so it becomes too late to improve it afterwards.
It might already be too late, as it seems the best option is just to get the payments and quickly wrap things up.
The excessively slow startup makes me feel the lack of technical skill of the developers.
If you’re going to release another game, that would probably be a no-go too.
When it comes to advertising, seriously take a cue from Neko Atsume.
At least major companies usually do buyouts for ad cuts.
I think it’s quite malicious to claim that having a completely deserted game that’s been abandoned is a common pattern for making money through a subscription model.
>>141
Since it’s fundamental, are there multiple examples?
>>144
At least that’s true for mushrooms.
If you collect in a thin and long style, you could get as much as you wanted, couldn’t you…
A game that only shows advertisements for Top Heroes and Last War.
I think the advertising revenue from Chikawa’s popularity is immense.
I got stuck on Choi Kantan 5-5.
>>147
How much do I have to spend on in-game purchases if I get stuck on such a low difficulty level…
>>157
It’s super easy, easy, so it might be a little easy, which is why I don’t even know if this is low difficulty.
>>160
I see, it has a simple label, but it’s actually quite challenging.
The type of money-hungry person who only collects the money in front of them has caused me to throw away the money I could have continuously grasped down the drain.
>>148
If you’re just collecting the cash in front of you, then a character gacha would be fine.
Based on my experience with idle games
Compared to the monthly pass that costs around 2400 yen being shoved at me, I’m quite numb to this level of leniency.
When the crazy pass appeared, I really felt like it was there…
Let’s give you the right to spend money on Chiikawa!
Use the money for this subscription to buy goods or plush toys.
Alright, I defeated the old lady! I’m done!
Did you work hard to get the IP and leave game development to the new employees?
The little Kawa aunties give off the impression that they have been playing Tsum Tsum for about 10 years.
>>158
What kind of mobile game can even make that aunt retreat…?
>>158
I should have made Tsum Tsum with Chiikawa!
>>162
This is seriously true.
If you just put a skin on a decent game, it could have gone normally…
>>158
So, will Chiipoke be placed alongside Tsum Tsum?
Tsum Tsum is a game, but this is not a game; it’s an advertising app.
It’s amazing that I don’t have any desire to spend money.
Then I’ll stop… and that’s that.
Isn’t there potential to defeat FGO and Uma just by releasing it at a normal quality?
It seems like it’s selling just a bit better than the new Madoka work, after all.
>>167
“Can I use Chikawa!?”
>>167
The pre-registration was double that over there, so it’s not just a little…
It’s crazy how full of bugs it is.
If I pull weeds now, I get a confirmation error and it crashes.
If you search for “crappy games” right now, you’ll find a lot of results.
>>169
It’s even becoming a trend.
I wonder if the couple who are Chikawa maniacs are doing this.
Well, since the Mushroom Legend is selling well, it probably won’t end.
I don’t know which one is more interesting, but…
>>172
This is the degraded mushroom legend.
Weeds are the same as the ones in the garden.
Mr. Nagano seems like he might forgive me with a smile that has an indescribable look and deep wrinkles on his forehead…
>>176
Day by day, anger was building up.
Well, I don’t actually know what you think, but…
It would have been better if it had been a match-3 puzzle for a suitable IP collection spot.
It would have been better to just make it like a normal, pointless game of sugoroku.
It’s impressive that Madoka can still compete with Chiikawa; she’s doing well.
I think Dr. Nagano is playing Pokémon.
It would have definitely been better if they had just put a thin layer of skin over the ordinary existing game.
>>183
Is this the result of overlaying it with an idle game?
>>188
If it’s just been placed over…
>>188
What the hell is it that it’s not only not covering, but has significantly deteriorated?
>>184
The coating is gradually coming off.
>>184
W…waw…
As long as it just causes a stumble on its own, it’s still manageable, but I think there will be people who lose interest because of its influence.
In that case, is it something that can be handled by an app bot level of responsibility?
>>186
There is too much other content, making it irrelevant to the fans’ enthusiasm, for better or worse.
It seems like the dislike for social games is increasing rapidly.
Did you choose this because you assumed the main target audience doesn’t play such intense games?
>>187
So don’t create an ad playback app that can’t even be called a game like Game 2 Ad 8.
Well, it would have been fine if it was just boring.
Don’t show me those ridiculously long ads every time I take a step forward!
I thought for a moment that I might be able to do FF7EC.
The Tabekko Doubutsu app is also like Tsumm Tsumm, so maybe that format is convenient.
I paid 980 yen, but it didn’t really make things more interesting; it just got rid of the ads and got a little closer to being an ordinary app.
Not only is the plating gone, but you can already see the bones.
It’s such a terrible game that it caused an uproar, and after reflecting, the developers apologized for making a terrible game and said they would redo it, so don’t give up just yet.