
Vibration hole! Isn’t it a vibration hole!!
With a base of 2 stars and a counter, it becomes 3 stars.
Are you kidding me?
Haaahn
A technique that ends the second round in 4 seconds.
The release is too fast.
I guarded, though?
What do you mean by being invincible with that speed and having an advantage by forcing a guard…?
It’s cool, right? It’s a gauge technique!
SEKKA KOO HAA HAA HAA KIIIN TEE RETTEE HOKUTOU JOU HA GAN KEN HAA N
This is too much of a thread for the latest Reiwa game!
It’s not a problem even if I’m guarded.
If you act violently, you’ll die.
Pishihan’ Sekkakko-Dekete Rettere.
With 3 stars + wall slam, if you get hit by a counter in a 4-star state, you’re dead.
Could it be that all the red squares have been judged?
>>14
If you stack it on top to cover it, you can crush it, so it’s still a gentle attack hitbox.
>>14
Yeah.
So it sometimes hits those who are lying down and resting.
Why can’t I guard after the blackout?
Why is there invincibility?
Why is it advantageous to make someone guard?
Why do you die at the counter?
…Why?
I heard that Mouri is several times more dangerous than Toki, but looking at the legend, doesn’t this seem more dangerous?
>>17
Mouri is no longer following the rules of the game.
Time follows the rules of the game, but within that, it goes wild to the fullest.
That kind of feeling.
>>17
The reason Mori is dangerous is that those around him are not as strong as Mori.
>>17
A response that is fatalistically lacking in fighting game sense.
>>17
If Toki were to hit the guy barehanded with a bat, Mori would have a gun aimed.
>>24
It’s not just a pistol because it’s an integration of offense and defense.
It’s like infantry vs. tank platoon.
>>17
Not at all.
The Toki are strong, but it’s not a level where the Mouri are strong or anything like that.
Toki is still playing the same game, so it’s okay.
Overall, Toki is just a pile of terrible judgments…
Simultaneous Sekkakko (a term that might refer to a specific context or concept).
Don’t just take the self-enhancing technique and turn it straight into an attack technique.
If we’re talking about the Mouri in terms of Hōkuto, it feels like Mouri doesn’t even need to take any stars to deal a single hit or can use boosts without any limit, so they’re not really following the rules…
If you’ve seen the roster, you should be looking at Mouri’s crappy standard moves.
It’s something without reinforcements or special moves.
If you have a gauge, you can just shoot this.
>>29
The demon side can evade, so it’s not just that.
Thank you, Porco Rosso.
>>30
Strictly speaking, it’s not a joke derived from Porco Rosso, but it seems like people who don’t even know it say it, so it seems I really hated this joke.
>>47
It seems that I just happened to recreate a fighting game scene by using the name I received out of gratitude for the idol’s picture as my entry name.
Why are you poking into someone else’s vital points without permission…?
Well then, let’s play BASARA too!
Is it true that there are about four patterns of invincibility judgment and that it is randomly selected when it occurs…?
For now, there’s a refrigerator right in front of me.
Reiyuda is bringing out Danco and Damu, so as a defensive measure, it’s quite tame.
It’s just among the top three, though.
Lately, I’ve been seeing an overwhelming number of images showing how bad the panel differences are.
A game where I want to know how much was according to the creators’ expectations.
>>39
I think the situation regarding the Toki is mostly as expected.
Wasn’t there a question from the test player asking if Musou-ryu’s damage was not good? The developer said it was fine because there is a guard cancel.
The only salvation is that there is no judgment above.
>>40
By the way, this air-guard-ineffective scythe…
Well, if we make the judgment according to the graphics, it will lose its interesting aspects, which is a characteristic of the fighting game genre…
Well, putting aside Toki’s weirdness…
It’s skillfully aiming for the hidden pressure point around the thigh, just like in the original work.
If it weren’t for the basketball bug, this game probably wouldn’t have lasted this long.
>>43
The terrifying fact that the bound bug existed on the system side as early as the original GG.
The strange thing about okra is the unusually high number of rule violations.
Why are you receiving special treatment everywhere?
Ark should confess who created Hokuto and BASARA soon.
I thought there was a refrigerator in the thumbnail, but it was actually Toki.
Rather than that, Toki has a rifle, but the opponent also has a rifle, and even if they are weak, it feels like they at least have a shotgun.
Okra is the only one with a rifle, while the others have swords, and one is barehanded.
>>49
Because it was a time when farmers had their weapons confiscated during the sword hunt…
All of Toki’s gauge techniques are strong…
Even the least used move, Crush, is judged ridiculously.
>>51
Am I also self-conscious!?
>>66
That technique is usable to the extent that it can normally combo and earn stars, even if there are some leaks.
It’s just that there are more useful techniques, so it’s not very noticeable.
The level of crap that even Mouri cannot reach is only found in Daga-kyan.
>>52
I only know the name Daga Kyan, but is it really that bad?
Is it something like a high-performance garbage can?
>>70
In a word,
You can eliminate guard stun.
>>70
Selectable counter techniques that can be used.
>>102
Kevin Ryan can do it too…
This guy was crap too.
>>115
That guy can only do a just guard other than the first dan, so he’s forcing out moves with a guard cancel and hell cancel, so it’s not something that can be compared.
There are really more people who don’t even understand what they’re saying…
>>145
Dagger Camp can’t do just anything.
>>52
Is that true? I heard that he’s rubbing against the reinforcements while guarding.
Mouri’s fighting style can guard against the fighting call, and it’s at a level where it can lead to a gap from the combo.
Rei feels quite as expected.
>>54
It’s said to be as expected, but…
If that’s the case, then making all ground techniques jump-cancellable would be pretty crazy, right…?
>>62
U…beautiful… that’s why…
How much is the diamond between okra and farmers?
>>56
Almost a checkmate in five moves.
Mouri doesn’t particularly use gauge, but I heard that a normal setup move of his is somehow punishable on guard, and I was horrified.
>>58
Indeed, back then I thought, “They don’t guard at all against wake-up pressure…” but I never expected it to be unguardable…
They said that the controls are bad and you need to practice a lot to actually pull off those kinds of combos.
>>59
It’s hard to pull off my special moves.
>>59
Because of the final command of the lever and the buttons being input at the same time, which results in the technique not being executed, it has a really strong quirk, reminiscent of a post-apocalyptic specification.
Even a basic hit can reach with far B, damn it!
I understand that Toki is originally one of the strongest and popular characters in the story.
What about okra?
Well, I don’t know BASARA… but that’s definitely a strong faction in history…
>>61
It is a popular character.
Well, when it comes to being the most popular, I would say…
>>69
If they are really popular… then it can’t be helped.
Yes, it’s a strike from an eternal loop that cannot be escaped. Thank you very much.
>>61
I heard that they were considered a strong character in the original game as well.
The performance of a single strike is quite blessed.
>>63
It’s not such high performance that I can say I’m that blessed.
There are too many ways to avoid attacks, so it’s just easy to get in, but the activation is really slow.
Why is Toki hogging the thumbnail lately? Don’t sit there.
While I can barely understand trying to seduce the other person,
Why is it that it has turned into a pressure point with only disadvantages?
As expected, it’s the intense vibration hole…
I heard that Date is weak in the original work as well.
>>75
The selling technique of the six-claw style becomes useless at high difficulty because it can’t be guarded.
The others are grouped at a low level, and the balance itself is good.
>>75
Let’s put aside strong and weak; it’s the protagonist, after all!
Considering that without Nagi, Kuro’s peak performance is still rated at a mid-tier level, it would be pretty bad without it…
Daga-kyan can be roughly described as
Reduce your guard recovery to 0 only by consuming the striker gauge.
I think they wanted to include an Amiba element.
Weak emotions come together to resist.
Mouri probably doesn’t look at players who are close to the theoretical value.
I can’t really tell how badly it’s broken.
>>82
It’s because I don’t get to be treated that strongly by everyone.
If I lose to Mori, I’m going to go for a meal.
>>82
You can win even without the theoretical value, and mirrors are just a game of luck anyway.
There is no one to demonstrate theoretical values to.
Seriously, the most confusing thing is that even when you hit the opponent’s Sekkatsu, a gauge showing the consumption time for the Tokiside’s enhancement appears.
>>83
That opponent is applying a debuff that prevents automatic recovery of the vital gauge.
It seems like a match without Nagi and Toki will end up being one where neither side can break the deadlock at all.
The flow of the transplant… is impossible, right? It’s originally a tie-up.
If popularity determined strength, then it wouldn’t have come to things like that…
Okra’s voice is strong first.
When the specific hit count exceeds, is the bouncing bug a programming bug or something to do with the specifications of the underlying memory?
>>93
Program side
Actually, it’s something that has been around since the Guilty Gear series.
>>93
It seems that this symptom has continued from the first Guilty Gear.
>>93
It’s not a bug; it’s a specification intended for empty container restrictions.
>>93
First, the faster the falling speed, the higher the bounce will be.
And there is a feature that increases the drop speed as the number of hits increases to prevent infinite combos.
When these two combine, they can bounce enough to earn about 20 to 30 hits, allowing for a follow-up attack.
Even if we transplant it, it seems like the behavior will become strange again.
In terms of popularity, there is an atmosphere that it’s understandable if Toki is strong.
The main family’s Date is weak and has limited motion.
To become six-clawed, you need to expend your gauge or use up your skill slots.
>>100
Due to the official cheat item that is available for all characters always being a six-claw flow, even if you train to the limit, the upper limit of strength is low.
If the other person hadn’t been so busy, I think I would have been used more.
But since everything is more or less ready, it might not be bad for beginners to give it a try, according to someone knowledgeable…
Speaking of which, I heard that the one-hit BGM becomes silent when it plays on the tournament DVD.
Even if it’s Mouri, if it’s a continuous guard, Mouri troops can’t be deployed, so I think Daga-kyan is better in that regard.
>>107
You can’t perform a dagger cancel from a crouch as fast as possible.
If I launch a weak attack, Dakar might get killed and I won’t be able to counter it.
Stop messing around with no Nagi Toki and give me my money back.
🌙 This is not a shitty judgment, right?
In my version, the Sekkatsu receives a debuff that increases star-gathering ability but stops vital source recovery.
The opposing version of Sekkatsu imposes a debuff that prevents the opponent from being powered up and stops recovery of vital sources.
The impression of Hoku is too strong due to the infinite loop from the bounce.
On the contrary, I don’t know what kind of situation would prevent instant death.
The ratio of okra to farmers is 9:1, but the ratio of okra to Keiji is 11:-1, so there must be a deeper darkness behind it.
>>114
The basic combo isn’t working against Okra, is it, Keiji?
The absurdity of the tier judgement is really too typical for strong characters and it’s terrible.
I guess the diamonds won’t change anymore in this game.
What is the counterattack of occurrence 1f?
>>118
That’s common.
The scary thing is that there is a route where you can die from there.
>>118
Well, it’s… no, if I say it’s crap, it is indeed crap.
The bounce is by design.
Mouri is a rare example of a character who is the strongest, yet not much research has been done on them…
I don’t know if that’s still the case now.
The concept of a counter-attack itself exists in many different games.
It’s not very common to die from there.
If you look for the basketball videos from the first Guilty game, you’ll find them, so you should check it out.
Other arc games behave the same way, theoretically, just not as much as Hokuto in terms of hit count, right?
>>127
I believe the original GG required not just racking up hits but also needed to land moves that sent the opponent downwards or something like that.
Kai’s aerial stun edge and so on.
If the difference in firepower between Senkubiryu and Kirisake is as expected, then I think the person who designed it should be fired.
I was told that the ranged attack’s hit frame is 1F.
Even if you don’t bounce back nonchalantly, you have armor that can absorb one hit.
When you bounce back a projectile, you can move invincibly for about 1 second.
I thought that if I increased the falling speed to the ground according to the number of hits, it would prevent infinite loops.
>>131
Why did you bounce it instead of just letting it go down?
In a game where mobility and strategizing are boosted, NAGI is too lawless.
1F is definitely there.
It’s just strange that the vertical and horizontal projectiles are everywhere, and that being hit in the air from above or below means instant death.
>>133
In reality, there are almost no situations where you can achieve instant death from a null body.
If the lower section also has a strong boost aura and is Ray Shin Yuda.
If you had learned the special combo called “Moguri Kon,” even Raoh would…
In terms of a 1F counter, Chie from P4U is more of a trauma than Toki’s.
In KOF, there are counters that can be used while stepping back right after coming out on the first frame, allowing for combos…
Melty Blood becomes heavy but doesn’t bounce.
This is interesting in its own way with limited-hit loop combos and such.
I heard that in theory, Judas is stronger.
>>139
A theory from a long time ago states that in the Reiwa era, it is commonly said by the Shura that it is simply a time of crisis.
>>139
I feel that the theoretical value assumes the presence of a Daga-kyan button.
The original BASARA is just a game where you can rampage with your favorite characters, so the strength and weaknesses of the characters don’t matter that much, right?!
Well, if we’re talking about earning efficiency, then it’s understandable.
The original Datema looks cool when moving and I have a pretty fun image of it.
I didn’t really care much about being strong or weak, and was just having fun.
I know the closest □.
The square in the middle is fine if it’s the end of the century.
What is the box in the bottom right?
Gar-canceling is being lazy.
Mr. Date improved after the release of 3 following X and finally rose to a top tier with the Yukimura story.
The series is dead…
The timing of a counter technique that is bound by human reflexes is really useless if it has a slow activation.
I was thinking about the match I just saw with the Garukyan’s counter move.
When you calmly look at the image of Boo’s short pants, it’s quite bizarre.
Ark games with original source material are terrible, huh…
>>149
Stop it, because it also affects Capcom, which made JoJo.
>>149
I heard through the grapevine that Nurarihyon no Mago was quite well made.
>>160
Was there an Ark game for Nurarihyon no Mago!?
>>149
As if there are no bad games without an original work?
>>149
Do you want to say that Baki is a terrible game?!
>>188
That’s not bad!
>>149
Our own content is probably pretty bad too, huh?!
It’s interesting crap, so I’ll forgive it…
What kind of man is Toki…?
>>153
Truly a demon…
>>153
It’s truly a devil…
>>153
A man who shoots twin buster rifles in other games.
>>158
Sometimes when I can’t shoot Buster, I start to show signs of being unwell, but it just loses the sense of exhilaration, and I think being sick is better off as just a flavor.
Okra is simply not interesting to watch…
Well, it’s not that the other athletics are interesting either.
That game takes too long to achieve an eternal loop.
I don’t think the single attack itself is that crazy.
It’s just that leading to instant death from there is not good.
In the first place, there aren’t really any bothersome inputs, and Rey, whose weak point is just the reverse love body, is actually quite a challenge for beginners and intermediate players.
Banicom, Boon Loop, Jan Kyan, Break, Barrier and Hien, if you have Boo 1-2 it’s basically instant death, Kirisake and Danko’s gauge techniques.
It’s so easy to use that it’s like the standard or benchmark to start from.
Hokuto’s Toki
Basara’s Okra
JoJo’s Bird Public
Everyone is based on original works.
>>163
There may be a tendency to want to reproduce the original work even if it means ignoring some degree of balance when there is a source material involved.
But in the case of these three, it doesn’t feel like it’s on that level.
It’s a strange game where even though some decent moves have 0F on the recovery after a blackout, there’s a character gap in guard cancel.
Those who are caught by Toki’s North Star Heavenly Fist…
Uh… no longer…
The champion is quite Judah, isn’t it?
I still think Rey’s champion is the strongest.
>>169
From a champion’s perspective, the accumulation running out is way too strong.
I’m taking the significance of being able to create a chance in a situation where there wouldn’t be one without Judah very seriously.
It’s said to be difficult, but if all you want to do is play basketball, then Judah is quite ideal.
Mouri is simply amazing because he is really small, but it’s not that the hitbox is strange.
The way it judges is so unusual that you can feel it, it’s Keiji.
I heard that JoJo and usual Kakyoin are the two strongest.
>>173
I heard that the bird has dropped a rank.
>>173
It’s not so much two strong competitors as it is just Kyou being the dominant one.
Birds are strong too.
>>183
Is Kakyoin at the top now!?
It looks like the damage isn’t that significant.
When trying to make a comeback in that round, the automatic recovery debuff is actually terrible.
The Toki’s aerial counter surprisingly connects despite being a glancing hit.
The ground strike is relatively reliable.
If there’s an original work, isn’t there the god game DBFZ, one of the best in the character game genre?
>>176
I’ve been making character games for over 30 years now, so DB.
As expected, I can’t win against the okra that has an evil lump called installation guard or something like that.
It’s barely enough to compete with that in terms of evilness.
I love gobo, one way or another.
As both a fighting game and a character game
It’s easy to gain an advantage with a guard cancel.
There are times when it’s only natural to be weak.
>>179
By the way, this character Anacaris…
Okra is impressive because it’s still strong even when restricted to not using boosts or anything like that.
In BASARA, Oichi and Aniki are more interesting to watch than Okura.
>>182
Oichi is great, isn’t she?
One of the status abnormalities of strength is also held by okra, which is somewhat incomprehensible.
I can’t compare them much because they’re different games, but I think Okra is stronger than Toki with a full gauge and no reinforcements.
A crappy game without an original work is just a crappy game that no one pays attention to.
That aside, it’s packed with original material and is genuinely enjoyable as a Fist of the North Star game.
>>185
Even with this kind of gameplay, it’s still strong to accept it because it’s Hokuto…
>>185
It seems like you’ve read the original material a lot, but what are the foreign terms like “Bani,” “Heavy,” and “Round Voice”?
From watching the last tournament, it seemed tough for Yuda until the gauge was filled.
I was just filling up the gauge from dam to dam when it was full.
Gobō is a game from an era where online updates are available…
The lines and voice are good.
The theory that Souther has a gauge for Gark is because Toki spread secrets about his body.
Recently in DBFZ, Vegeta has been incorporating gummy shooting into his combos a lot, and it makes me laugh.
I wonder if baby clothes or trunks are popular right now.
The Dam of Judah really has no redeeming qualities at all… I was thinking that while watching it, but I’m glad to see it seems not to be forgiven after all.