Home » Manga » Fist of the North Star » [Fist of the North Star] The thumbnail has been getting more terrible judgments.

[Fist of the North Star] The thumbnail has been getting more terrible judgments.

1: Japan Otaku ReviewsYeahx17

Vibration hole! Isn’t it a vibration hole!!

2: Japan Otaku ReviewsYeahx15

With a base of 2 stars and a counter, it becomes 3 stars.

Are you kidding me?

3: Japan Otaku Reviews

Haaahn

4: Japan Otaku Reviews

A technique that ends the second round in 4 seconds.

5: Japan Otaku ReviewsYeahx9

The release is too fast.

6: Japan Otaku Reviews

I guarded, though?

7: Japan Otaku ReviewsYeahx8

What do you mean by being invincible with that speed and having an advantage by forcing a guard…?

8: Japan Otaku Reviews

It’s cool, right? It’s a gauge technique!

9: Japan Otaku Reviews

SEKKA KOO HAA HAA HAA KIIIN TEE RETTEE HOKUTOU JOU HA GAN KEN HAA N

10: Japan Otaku ReviewsYeahx5

This is too much of a thread for the latest Reiwa game!

11: Japan Otaku Reviews

It’s not a problem even if I’m guarded.

If you act violently, you’ll die.

12: Japan Otaku Reviews

Pishihan’ Sekkakko-Dekete Rettere.

13: Japan Otaku ReviewsYeahx4

With 3 stars + wall slam, if you get hit by a counter in a 4-star state, you’re dead.

14: Japan Otaku Reviews

Could it be that all the red squares have been judged?

16: Japan Otaku Reviews

>>14

If you stack it on top to cover it, you can crush it, so it’s still a gentle attack hitbox.

19: Japan Otaku ReviewsYeahx1

>>14

Yeah.

So it sometimes hits those who are lying down and resting.

15: Japan Otaku ReviewsYeahx5

Why can’t I guard after the blackout?

Why is there invincibility?

Why is it advantageous to make someone guard?

Why do you die at the counter?

…Why?

17: Japan Otaku ReviewsYeahx3

I heard that Mouri is several times more dangerous than Toki, but looking at the legend, doesn’t this seem more dangerous?

21: Japan Otaku ReviewsYeahx4

>>17

Mouri is no longer following the rules of the game.

Time follows the rules of the game, but within that, it goes wild to the fullest.

That kind of feeling.

22: Japan Otaku ReviewsYeahx11

>>17

The reason Mori is dangerous is that those around him are not as strong as Mori.

23: Japan Otaku ReviewsYeahx3

>>17

A response that is fatalistically lacking in fighting game sense.

24: Japan Otaku Reviews

>>17

If Toki were to hit the guy barehanded with a bat, Mori would have a gun aimed.

44: Japan Otaku Reviews

>>24

It’s not just a pistol because it’s an integration of offense and defense.

It’s like infantry vs. tank platoon.

74: Japan Otaku Reviews

>>17

Not at all.

The Toki are strong, but it’s not a level where the Mouri are strong or anything like that.

18: Japan Otaku ReviewsYeahx12

Toki is still playing the same game, so it’s okay.

20: Japan Otaku Reviews

Overall, Toki is just a pile of terrible judgments…

25: Japan Otaku Reviews

Simultaneous Sekkakko (a term that might refer to a specific context or concept).

26: Japan Otaku ReviewsYeahx2

Don’t just take the self-enhancing technique and turn it straight into an attack technique.

27: Japan Otaku ReviewsYeahx10

If we’re talking about the Mouri in terms of Hōkuto, it feels like Mouri doesn’t even need to take any stars to deal a single hit or can use boosts without any limit, so they’re not really following the rules…

28: Japan Otaku Reviews

If you’ve seen the roster, you should be looking at Mouri’s crappy standard moves.

It’s something without reinforcements or special moves.

29: Japan Otaku Reviews

If you have a gauge, you can just shoot this.

34: Japan Otaku Reviews

>>29

The demon side can evade, so it’s not just that.

30: Japan Otaku ReviewsYeahx6

Thank you, Porco Rosso.

47: Japan Otaku ReviewsYeahx2

>>30

Strictly speaking, it’s not a joke derived from Porco Rosso, but it seems like people who don’t even know it say it, so it seems I really hated this joke.

111: Japan Otaku Reviews

>>47

It seems that I just happened to recreate a fighting game scene by using the name I received out of gratitude for the idol’s picture as my entry name.

31: Japan Otaku ReviewsYeahx1

Why are you poking into someone else’s vital points without permission…?

32: Japan Otaku Reviews

Well then, let’s play BASARA too!

33: Japan Otaku Reviews

Is it true that there are about four patterns of invincibility judgment and that it is randomly selected when it occurs…?

36: Japan Otaku Reviews

For now, there’s a refrigerator right in front of me.

37: Japan Otaku Reviews

Reiyuda is bringing out Danco and Damu, so as a defensive measure, it’s quite tame.

It’s just among the top three, though.

38: Japan Otaku Reviews

Lately, I’ve been seeing an overwhelming number of images showing how bad the panel differences are.

39: Japan Otaku Reviews

A game where I want to know how much was according to the creators’ expectations.

50: Japan Otaku Reviews

>>39

I think the situation regarding the Toki is mostly as expected.

Wasn’t there a question from the test player asking if Musou-ryu’s damage was not good? The developer said it was fine because there is a guard cancel.

40: Japan Otaku Reviews

The only salvation is that there is no judgment above.

65: Japan Otaku Reviews

>>40

By the way, this air-guard-ineffective scythe…

41: Japan Otaku ReviewsYeahx1

Well, if we make the judgment according to the graphics, it will lose its interesting aspects, which is a characteristic of the fighting game genre…

Well, putting aside Toki’s weirdness…

42: Japan Otaku Reviews

It’s skillfully aiming for the hidden pressure point around the thigh, just like in the original work.

43: Japan Otaku Reviews

If it weren’t for the basketball bug, this game probably wouldn’t have lasted this long.

55: Japan Otaku Reviews

>>43

The terrifying fact that the bound bug existed on the system side as early as the original GG.

45: Japan Otaku Reviews

The strange thing about okra is the unusually high number of rule violations.

Why are you receiving special treatment everywhere?

46: Japan Otaku ReviewsYeahx1

Ark should confess who created Hokuto and BASARA soon.

48: Japan Otaku Reviews

I thought there was a refrigerator in the thumbnail, but it was actually Toki.

49: Japan Otaku Reviews

Rather than that, Toki has a rifle, but the opponent also has a rifle, and even if they are weak, it feels like they at least have a shotgun.

Okra is the only one with a rifle, while the others have swords, and one is barehanded.

67: Japan Otaku Reviews

>>49

Because it was a time when farmers had their weapons confiscated during the sword hunt…

51: Japan Otaku Reviews

All of Toki’s gauge techniques are strong…

Even the least used move, Crush, is judged ridiculously.

66: Japan Otaku Reviews

>>51

Am I also self-conscious!?

90: Japan Otaku Reviews

>>66

That technique is usable to the extent that it can normally combo and earn stars, even if there are some leaks.

It’s just that there are more useful techniques, so it’s not very noticeable.

52: Japan Otaku ReviewsYeahx3

The level of crap that even Mouri cannot reach is only found in Daga-kyan.

70: Japan Otaku Reviews

>>52

I only know the name Daga Kyan, but is it really that bad?

Is it something like a high-performance garbage can?

80: Japan Otaku ReviewsYeahx2

>>70

In a word,

You can eliminate guard stun.

102: Japan Otaku Reviews

>>70

Selectable counter techniques that can be used.

115: Japan Otaku Reviews

>>102

Kevin Ryan can do it too…

This guy was crap too.

145: Japan Otaku Reviews

>>115

That guy can only do a just guard other than the first dan, so he’s forcing out moves with a guard cancel and hell cancel, so it’s not something that can be compared.

There are really more people who don’t even understand what they’re saying…

150: Japan Otaku Reviews

>>145

Dagger Camp can’t do just anything.

85: Japan Otaku Reviews

>>52

Is that true? I heard that he’s rubbing against the reinforcements while guarding.

53: Japan Otaku Reviews

Mouri’s fighting style can guard against the fighting call, and it’s at a level where it can lead to a gap from the combo.

54: Japan Otaku ReviewsYeahx1

Rei feels quite as expected.

62: Japan Otaku ReviewsYeahx2

>>54

It’s said to be as expected, but…

If that’s the case, then making all ground techniques jump-cancellable would be pretty crazy, right…?

73: Japan Otaku Reviews

>>62

U…beautiful… that’s why…

56: Japan Otaku Reviews

How much is the diamond between okra and farmers?

57: Japan Otaku ReviewsYeahx3

>>56

Almost a checkmate in five moves.

58: Japan Otaku Reviews

Mouri doesn’t particularly use gauge, but I heard that a normal setup move of his is somehow punishable on guard, and I was horrified.

68: Japan Otaku Reviews

>>58

Indeed, back then I thought, “They don’t guard at all against wake-up pressure…” but I never expected it to be unguardable…

59: Japan Otaku Reviews

They said that the controls are bad and you need to practice a lot to actually pull off those kinds of combos.

71: Japan Otaku ReviewsYeahx3

>>59

It’s hard to pull off my special moves.

95: Japan Otaku Reviews

>>59

Because of the final command of the lever and the buttons being input at the same time, which results in the technique not being executed, it has a really strong quirk, reminiscent of a post-apocalyptic specification.

60: Japan Otaku Reviews

Even a basic hit can reach with far B, damn it!

61: Japan Otaku Reviews

I understand that Toki is originally one of the strongest and popular characters in the story.

What about okra?

Well, I don’t know BASARA… but that’s definitely a strong faction in history…

69: Japan Otaku Reviews

>>61

It is a popular character.

Well, when it comes to being the most popular, I would say…

86: Japan Otaku Reviews

>>69

If they are really popular… then it can’t be helped.

Yes, it’s a strike from an eternal loop that cannot be escaped. Thank you very much.

81: Japan Otaku Reviews

>>61

I heard that they were considered a strong character in the original game as well.

63: Japan Otaku Reviews

The performance of a single strike is quite blessed.

96: Japan Otaku Reviews

>>63

It’s not such high performance that I can say I’m that blessed.

There are too many ways to avoid attacks, so it’s just easy to get in, but the activation is really slow.

64: Japan Otaku Reviews

Why is Toki hogging the thumbnail lately? Don’t sit there.

72: Japan Otaku Reviews

While I can barely understand trying to seduce the other person,

Why is it that it has turned into a pressure point with only disadvantages?

As expected, it’s the intense vibration hole…

75: Japan Otaku Reviews

I heard that Date is weak in the original work as well.

88: Japan Otaku Reviews

>>75

The selling technique of the six-claw style becomes useless at high difficulty because it can’t be guarded.

The others are grouped at a low level, and the balance itself is good.

172: Japan Otaku Reviews

>>75

Let’s put aside strong and weak; it’s the protagonist, after all!

76: Japan Otaku Reviews

Considering that without Nagi, Kuro’s peak performance is still rated at a mid-tier level, it would be pretty bad without it…

77: Japan Otaku Reviews

Daga-kyan can be roughly described as

Reduce your guard recovery to 0 only by consuming the striker gauge.

78: Japan Otaku Reviews

I think they wanted to include an Amiba element.

79: Japan Otaku Reviews

Weak emotions come together to resist.

82: Japan Otaku Reviews

Mouri probably doesn’t look at players who are close to the theoretical value.

I can’t really tell how badly it’s broken.

92: Japan Otaku Reviews

>>82

It’s because I don’t get to be treated that strongly by everyone.

If I lose to Mori, I’m going to go for a meal.

99: Japan Otaku Reviews

>>82

You can win even without the theoretical value, and mirrors are just a game of luck anyway.

There is no one to demonstrate theoretical values to.

83: Japan Otaku Reviews

Seriously, the most confusing thing is that even when you hit the opponent’s Sekkatsu, a gauge showing the consumption time for the Tokiside’s enhancement appears.

94: Japan Otaku ReviewsYeahx2

>>83

That opponent is applying a debuff that prevents automatic recovery of the vital gauge.

84: Japan Otaku Reviews

It seems like a match without Nagi and Toki will end up being one where neither side can break the deadlock at all.

87: Japan Otaku Reviews

The flow of the transplant… is impossible, right? It’s originally a tie-up.

89: Japan Otaku ReviewsYeahx1

If popularity determined strength, then it wouldn’t have come to things like that…

91: Japan Otaku ReviewsYeahx1

Okra’s voice is strong first.

93: Japan Otaku Reviews

When the specific hit count exceeds, is the bouncing bug a programming bug or something to do with the specifications of the underlying memory?

101: Japan Otaku Reviews

>>93

Program side

Actually, it’s something that has been around since the Guilty Gear series.

106: Japan Otaku Reviews

>>93

It seems that this symptom has continued from the first Guilty Gear.

112: Japan Otaku Reviews

>>93

It’s not a bug; it’s a specification intended for empty container restrictions.

121: Japan Otaku Reviews

>>93

First, the faster the falling speed, the higher the bounce will be.

And there is a feature that increases the drop speed as the number of hits increases to prevent infinite combos.

When these two combine, they can bounce enough to earn about 20 to 30 hits, allowing for a follow-up attack.

97: Japan Otaku Reviews

Even if we transplant it, it seems like the behavior will become strange again.

98: Japan Otaku ReviewsYeahx2

In terms of popularity, there is an atmosphere that it’s understandable if Toki is strong.

100: Japan Otaku Reviews

The main family’s Date is weak and has limited motion.

To become six-clawed, you need to expend your gauge or use up your skill slots.

117: Japan Otaku Reviews

>>100

Due to the official cheat item that is available for all characters always being a six-claw flow, even if you train to the limit, the upper limit of strength is low.

103: Japan Otaku Reviews

If the other person hadn’t been so busy, I think I would have been used more.

104: Japan Otaku Reviews

But since everything is more or less ready, it might not be bad for beginners to give it a try, according to someone knowledgeable…

105: Japan Otaku ReviewsYeahx1

Speaking of which, I heard that the one-hit BGM becomes silent when it plays on the tournament DVD.

107: Japan Otaku Reviews

Even if it’s Mouri, if it’s a continuous guard, Mouri troops can’t be deployed, so I think Daga-kyan is better in that regard.

120: Japan Otaku Reviews

>>107

You can’t perform a dagger cancel from a crouch as fast as possible.

If I launch a weak attack, Dakar might get killed and I won’t be able to counter it.

108: Japan Otaku Reviews

Stop messing around with no Nagi Toki and give me my money back.

109: Japan Otaku Reviews

🌙 This is not a shitty judgment, right?

110: Japan Otaku ReviewsYeahx1

In my version, the Sekkatsu receives a debuff that increases star-gathering ability but stops vital source recovery.

The opposing version of Sekkatsu imposes a debuff that prevents the opponent from being powered up and stops recovery of vital sources.

113: Japan Otaku Reviews

The impression of Hoku is too strong due to the infinite loop from the bounce.

On the contrary, I don’t know what kind of situation would prevent instant death.

114: Japan Otaku Reviews

The ratio of okra to farmers is 9:1, but the ratio of okra to Keiji is 11:-1, so there must be a deeper darkness behind it.

137: Japan Otaku Reviews

>>114

The basic combo isn’t working against Okra, is it, Keiji?

The absurdity of the tier judgement is really too typical for strong characters and it’s terrible.

116: Japan Otaku Reviews

I guess the diamonds won’t change anymore in this game.

118: Japan Otaku Reviews

What is the counterattack of occurrence 1f?

126: Japan Otaku Reviews

>>118

That’s common.

The scary thing is that there is a route where you can die from there.

129: Japan Otaku Reviews

>>118

Well, it’s… no, if I say it’s crap, it is indeed crap.

119: Japan Otaku Reviews

The bounce is by design.

122: Japan Otaku Reviews

Mouri is a rare example of a character who is the strongest, yet not much research has been done on them…

I don’t know if that’s still the case now.

123: Japan Otaku ReviewsYeahx1

The concept of a counter-attack itself exists in many different games.

It’s not very common to die from there.

124: Japan Otaku Reviews

If you look for the basketball videos from the first Guilty game, you’ll find them, so you should check it out.

127: Japan Otaku Reviews

Other arc games behave the same way, theoretically, just not as much as Hokuto in terms of hit count, right?

151: Japan Otaku Reviews

>>127

I believe the original GG required not just racking up hits but also needed to land moves that sent the opponent downwards or something like that.

Kai’s aerial stun edge and so on.

128: Japan Otaku Reviews

If the difference in firepower between Senkubiryu and Kirisake is as expected, then I think the person who designed it should be fired.

130: Japan Otaku ReviewsYeahx1

I was told that the ranged attack’s hit frame is 1F.

Even if you don’t bounce back nonchalantly, you have armor that can absorb one hit.

When you bounce back a projectile, you can move invincibly for about 1 second.

131: Japan Otaku Reviews

I thought that if I increased the falling speed to the ground according to the number of hits, it would prevent infinite loops.

136: Japan Otaku Reviews

>>131

Why did you bounce it instead of just letting it go down?

132: Japan Otaku Reviews

In a game where mobility and strategizing are boosted, NAGI is too lawless.

133: Japan Otaku Reviews

1F is definitely there.

It’s just strange that the vertical and horizontal projectiles are everywhere, and that being hit in the air from above or below means instant death.

152: Japan Otaku Reviews

>>133

In reality, there are almost no situations where you can achieve instant death from a null body.

If the lower section also has a strong boost aura and is Ray Shin Yuda.

If you had learned the special combo called “Moguri Kon,” even Raoh would…

134: Japan Otaku Reviews

In terms of a 1F counter, Chie from P4U is more of a trauma than Toki’s.

135: Japan Otaku Reviews

In KOF, there are counters that can be used while stepping back right after coming out on the first frame, allowing for combos…

138: Japan Otaku Reviews

Melty Blood becomes heavy but doesn’t bounce.

This is interesting in its own way with limited-hit loop combos and such.

139: Japan Otaku Reviews

I heard that in theory, Judas is stronger.

147: Japan Otaku ReviewsYeahx5

>>139

A theory from a long time ago states that in the Reiwa era, it is commonly said by the Shura that it is simply a time of crisis.

162: Japan Otaku Reviews

>>139

I feel that the theoretical value assumes the presence of a Daga-kyan button.

140: Japan Otaku Reviews

The original BASARA is just a game where you can rampage with your favorite characters, so the strength and weaknesses of the characters don’t matter that much, right?!

Well, if we’re talking about earning efficiency, then it’s understandable.

141: Japan Otaku Reviews

The original Datema looks cool when moving and I have a pretty fun image of it.

I didn’t really care much about being strong or weak, and was just having fun.

142: Japan Otaku Reviews

I know the closest □.

The square in the middle is fine if it’s the end of the century.

What is the box in the bottom right?

143: Japan Otaku Reviews

Gar-canceling is being lazy.

144: Japan Otaku Reviews

Mr. Date improved after the release of 3 following X and finally rose to a top tier with the Yukimura story.

The series is dead…

146: Japan Otaku Reviews

The timing of a counter technique that is bound by human reflexes is really useless if it has a slow activation.

148: Japan Otaku Reviews

I was thinking about the match I just saw with the Garukyan’s counter move.

When you calmly look at the image of Boo’s short pants, it’s quite bizarre.

149: Japan Otaku Reviews

Ark games with original source material are terrible, huh…

159: Japan Otaku ReviewsYeahx2

>>149

Stop it, because it also affects Capcom, which made JoJo.

160: Japan Otaku Reviews

>>149

I heard through the grapevine that Nurarihyon no Mago was quite well made.

166: Japan Otaku Reviews

>>160

Was there an Ark game for Nurarihyon no Mago!?

167: Japan Otaku ReviewsYeahx1

>>149

As if there are no bad games without an original work?

188: Japan Otaku Reviews

>>149

Do you want to say that Baki is a terrible game?!

202: Japan Otaku Reviews

>>188

That’s not bad!

200: Japan Otaku Reviews

>>149

Our own content is probably pretty bad too, huh?!

It’s interesting crap, so I’ll forgive it…

153: Japan Otaku Reviews

What kind of man is Toki…?

156: Japan Otaku ReviewsYeahx4

>>153

Truly a demon…

157: Japan Otaku ReviewsYeahx4

>>153

It’s truly a devil…

158: Japan Otaku Reviews

>>153

A man who shoots twin buster rifles in other games.

194: Japan Otaku Reviews

>>158

Sometimes when I can’t shoot Buster, I start to show signs of being unwell, but it just loses the sense of exhilaration, and I think being sick is better off as just a flavor.

154: Japan Otaku ReviewsYeahx1

Okra is simply not interesting to watch…

Well, it’s not that the other athletics are interesting either.

That game takes too long to achieve an eternal loop.

155: Japan Otaku Reviews

I don’t think the single attack itself is that crazy.

It’s just that leading to instant death from there is not good.

161: Japan Otaku ReviewsYeahx1

In the first place, there aren’t really any bothersome inputs, and Rey, whose weak point is just the reverse love body, is actually quite a challenge for beginners and intermediate players.

Banicom, Boon Loop, Jan Kyan, Break, Barrier and Hien, if you have Boo 1-2 it’s basically instant death, Kirisake and Danko’s gauge techniques.

It’s so easy to use that it’s like the standard or benchmark to start from.

163: Japan Otaku Reviews

Hokuto’s Toki

Basara’s Okra

JoJo’s Bird Public

Everyone is based on original works.

190: Japan Otaku Reviews

>>163

There may be a tendency to want to reproduce the original work even if it means ignoring some degree of balance when there is a source material involved.

But in the case of these three, it doesn’t feel like it’s on that level.

165: Japan Otaku Reviews

It’s a strange game where even though some decent moves have 0F on the recovery after a blackout, there’s a character gap in guard cancel.

168: Japan Otaku ReviewsYeahx3

Those who are caught by Toki’s North Star Heavenly Fist…

Uh… no longer…

169: Japan Otaku ReviewsYeahx2

The champion is quite Judah, isn’t it?

I still think Rey’s champion is the strongest.

195: Japan Otaku ReviewsYeahx1

>>169

From a champion’s perspective, the accumulation running out is way too strong.

I’m taking the significance of being able to create a chance in a situation where there wouldn’t be one without Judah very seriously.

170: Japan Otaku Reviews

It’s said to be difficult, but if all you want to do is play basketball, then Judah is quite ideal.

171: Japan Otaku Reviews

Mouri is simply amazing because he is really small, but it’s not that the hitbox is strange.

The way it judges is so unusual that you can feel it, it’s Keiji.

173: Japan Otaku Reviews

I heard that JoJo and usual Kakyoin are the two strongest.

181: Japan Otaku Reviews

>>173

I heard that the bird has dropped a rank.

183: Japan Otaku Reviews

>>173

It’s not so much two strong competitors as it is just Kyou being the dominant one.

Birds are strong too.

192: Japan Otaku Reviews

>>183

Is Kakyoin at the top now!?

174: Japan Otaku Reviews

It looks like the damage isn’t that significant.

When trying to make a comeback in that round, the automatic recovery debuff is actually terrible.

175: Japan Otaku Reviews

The Toki’s aerial counter surprisingly connects despite being a glancing hit.

The ground strike is relatively reliable.

176: Japan Otaku ReviewsYeahx2

If there’s an original work, isn’t there the god game DBFZ, one of the best in the character game genre?

191: Japan Otaku Reviews

>>176

I’ve been making character games for over 30 years now, so DB.

177: Japan Otaku Reviews

As expected, I can’t win against the okra that has an evil lump called installation guard or something like that.

It’s barely enough to compete with that in terms of evilness.

178: Japan Otaku Reviews

I love gobo, one way or another.

As both a fighting game and a character game

179: Japan Otaku Reviews

It’s easy to gain an advantage with a guard cancel.

There are times when it’s only natural to be weak.

186: Japan Otaku Reviews

>>179

By the way, this character Anacaris…

180: Japan Otaku Reviews

Okra is impressive because it’s still strong even when restricted to not using boosts or anything like that.

182: Japan Otaku Reviews

In BASARA, Oichi and Aniki are more interesting to watch than Okura.

197: Japan Otaku Reviews

>>182

Oichi is great, isn’t she?

One of the status abnormalities of strength is also held by okra, which is somewhat incomprehensible.

184: Japan Otaku ReviewsYeahx1

I can’t compare them much because they’re different games, but I think Okra is stronger than Toki with a full gauge and no reinforcements.

185: Japan Otaku Reviews

A crappy game without an original work is just a crappy game that no one pays attention to.

That aside, it’s packed with original material and is genuinely enjoyable as a Fist of the North Star game.

198: Japan Otaku Reviews

>>185

Even with this kind of gameplay, it’s still strong to accept it because it’s Hokuto…

203: Japan Otaku Reviews

>>185

It seems like you’ve read the original material a lot, but what are the foreign terms like “Bani,” “Heavy,” and “Round Voice”?

187: Japan Otaku Reviews

From watching the last tournament, it seemed tough for Yuda until the gauge was filled.

I was just filling up the gauge from dam to dam when it was full.

189: Japan Otaku Reviews

Gobō is a game from an era where online updates are available…

193: Japan Otaku Reviews

The lines and voice are good.

196: Japan Otaku Reviews

The theory that Souther has a gauge for Gark is because Toki spread secrets about his body.

199: Japan Otaku Reviews

Recently in DBFZ, Vegeta has been incorporating gummy shooting into his combos a lot, and it makes me laugh.

I wonder if baby clothes or trunks are popular right now.

201: Japan Otaku Reviews

The Dam of Judah really has no redeeming qualities at all… I was thinking that while watching it, but I’m glad to see it seems not to be forgiven after all.

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