
However, there is a problem with the duration of the perfect copy.
>>1
If everyone on the bench is Kise, there won’t be a problem.
In other words, we can just take turns making a perfect copy one person at a time.
Do some running.
(I didn’t know how many people it would take to form a basketball dream team…)
Isn’t a group of 5 green people a dream?
>>6
So boring that there were boos.
>>6
Green is breaking the game on its own, so we don’t need multiple players.
>>9
Green is a type that is stronger when supported more or when variations are created by members rather than just increasing simply.
However, there are advantages to increasing the artillery, so if we can, I would like to increase it to about two people.
The five Kise members lose due to a lack of Dream, so they will need 12 or 15 players for the bench.
If it’s just this guy, he won’t practice seriously, so he’ll suffer from injuries and lack of stamina and absolutely won’t be able to win.
>>10
Is it okay with Director Kasamatsu?
Green can perform both defense and offense at a level that is more than decent, which is genuinely quite bad.
It seems that only Midori is practicing stoically without slacking off.
>>12
Red is serious about that guy.
No need for a zone.
Even with 5 people in yellow and 5 people in green, I wonder if they can’t win against 5 people in Kiseki after all?
In the end, I feel like I want at least one red player to raise the overall quality.
If we’re forming a team with the same character, five reds seem the strongest.
Hmm… I think blue or fire is probably the most stable and it seems fun to watch the matches.
I wonder if the red pseudo-zone buff can stack? It seems like I could dominate just with Uncle Break.
Besides, green can handle more than just the artillery…
If you’re going to create a dream team, you definitely need at least one person in green.
I want a red one that can go into the pseudo zone.
In a brawl, it’s definitely purple 5.
In the match, there is a stamina issue, so the true gorilla blue is necessary after all.
When you think about it, in the end, gathering miracles is what makes a dream team! It’s a really well-made manga.
It seems like 2 purple, 1 red, and 2 green have a good balance.
Green is like being unable to measure the shot above other status A, which is quite troublesome.
You’re weak.
Murasakihara is also eager to practice.
I wonder if I can perfectly copy something like an uncrowned version?
The ones slacking off on practice with Kiseki are this guy and Aoi and Hai.
The green is just so exceptional that it immediately turns into a discussion about green.
>>34
That guy is unfair because everything except for shooting is at a high level!
It’s like saying there are multiple versions of me.
It’s fine as long as it looks blue everywhere.
Can we not get along…?
During the latter half of middle school, Murasaki slacked off, but from high school onward, she became serious.
The only one who has been slacking off for nearly two years is Ao.
Green is an amazing guy, but when it comes to a 1-on-1 between Kisekis, it’s hard to see a way to win, so the balance adjustments are in place.
At a no-title level, even a double team can be a bit overwhelming.
What about blue x5?
To fully utilize green at full specs, red 1 is essential, but there’s no element to remove red, right…?
>>41
Everyone entering the pseudo zone is indeed strong.
But if the other members can get into the zone, it might not be necessary.
Seriously, the optimal solution is to alternate between the green that puts the ball in and the green that takes the shot.
The three lines (purple and silver) defending it right in front of me.
Green 2 and Purple 3 are the strongest.
It’s not basketball anymore, though.
But after all, I still want to include one black piece.
When you try to adapt to the situation, no matter what, the number of miracles you want to include increases, so it’s a well-made balance.
The only ones who can use the sky direct pass are Takao and Akasuke, so that makes it a clear choice…
>>46
Thinking calmly, it’s impressive that I can easily combine red with Grillevo; considering that red has a longer history with green than Takao, the NTR vibe was intense.
Starting lineup: red, blue, green, purple, green. Bench: red, blue, purple, fire, black.
This might be my dream team.
It would be nice to have 2-3 people, but I definitely want at least one of each.
Honestly, Akashi is also a really skilled dribbler.
>>50
I can dunk too.
If you can prepare at least two for each, then yellow is probably the least needed.
Can professionals surprisingly manage the green turret?