
There is no reason to be criticized by anyone, and even if I’m doing it, I would organize a team like that, but that being said, it’s too cold.
Only those who have survived that apocalyptic era are doing it, so it’s fine, well, it’s not really fine, but…
Isn’t it scarier when Leiyuda is mixed in?
Did you time travel from 2006?
Isn’t that the kind of game you play while laughing?
That’s true for anything other than Hokuto, but this game is Hokuto.
If you’re seriously trying to win, it’s only natural to use the strongest character, right?
In a team match, it would be like saying to your teammates, “Don’t mess around.”
It’s not limited to Hokuto, but games where character differences are significant are like this.
>>7
That’s nice, isn’t it?
There are only zeros in Alcap.
If there’s someone who can go to Toki, then it’s game over…
If you’re thinking of the strongest in Toki Toki Toki, who should be the last person for KI Yuttori?
>>9
If I were to talk about their peak, I would say it’s like Porco Rosso or Kongming.
On the contrary, during its peak, KI’s impression of Ray is strong, while the impression of Toki is not very significant.
Well, I don’t know how much I can do now.
I don’t know what is cold.
To be honest, in the top tier, it matters more who is using which character rather than which character it is.
>>10
I just witnessed the true power of Raoh, who has mastered the fists.
It’s nice that the heart, which no one uses, occasionally hits with a perfect surprise attack.
(It was hunted by the Toki…)
But the champion was Raoh who defeated the Toki stage, right?
It’s a game that has a broad-mindedness to laugh at and make jokes about crappy characters.
>>15
I laugh and make jokes about it, but I won’t forgive it; it’s a game that has been going on for 20 years where I would kill.
But the one who won the tournament was Raoh…
When KBA was decided, laughter came before anger, so it’s really a good game.
I understand that viewers feel happier when they can see various characters.
Always supporting the original residence.
There aren’t many people who would say that Alcap’s zero is that difficult, right?
>>20
I guess I’ve only seen tournaments where zero just happened to be left.
It’s true that it’s tough if you’re not using a top-tier character, but the difference between the top tiers isn’t that extreme; it’s more of a Hokuto-type balance in Ultimate Marvel vs. Capcom.
Think normally.
Forming a team of three characters of the same type means that if a character with a significant disadvantage appears, anyone who comes out will also be at a disadvantage.
It means that it’s a team that takes on such risks.
>>21
Um…
>>21
At that time
Characters that can gain an advantage are
>>26
Toki
>>26
Only for a brief moment at the opening, it seems Shin has the advantage or something.
>>26
If you release Toki here, it will be advantageous for Taki.
>>32
Sure, airplay.
My Toki and the opponent’s Toki are always in a position where the opponent’s Toki has the advantage.
>>21
I see.
So, if three Toki can team up and gain an advantage, would that make them the strongest…?
>>21
Sorry, I cannot provide a translation as the text appears to be empty. Please provide the Japanese text you would like me to translate.
Using Toki in a game where there is only Toki and Toki is simply too mentally taxing.
I know it’s the strongest character that’s impossible to handle.
Using other characters in that situation is just crazy.
I don’t really know much about the recent fighting game scene, but I found out that character duplicates are not banned in team battles…
If it were on a cost system, it would probably be 8 out of 10.
>>30
I think it’s around 5 or 6.
I think Toki is barely ahead of the other two strong contenders.
I think it would be safer if Rei and Yuda were mixed in due to the strengths and weaknesses problem.
If it’s not under a ratio system, then we can do whatever we want.
When considering the strongest team, using KI has the biggest advantage as it prevents the opponent from using KI.
Isn’t it necessary to set some things aside just because this game has a tournament?
Even when losing to Judah, I still refuse to give up!
Even though they were introduced as the overwhelmingly strongest character, they were completely handled by the weakest character in the tournament, right?
>>43
It’s scary how in this game, even opponents that can’t be countered at that level can get through many times with a lucky chance.
I understood that NAGITT and 2A and SEKKATSU are really crazy.
I didn’t understand a single reason why Judah’s dam is being allowed while watching the tournament.
What the heck is that?
>>44
It is not allowed…
>>44
Just jump, that’s all you need to do…
>>50
I thought it was really unfair that Souther, in a desperate move, managed to hit with his super special while escaping to the center, only to end up losing because water appeared ahead.
>>44
Because they are really a smart person.
In about 10 more years, Toki will probably be cleared too…
It seemed more like there was one ray missing rather than one toki being left out.
There were many scenes clearly showing that Tokiuda was the one in trouble waiting.
Various combos for Shin are being developed, but is Shin’s position still the same?
>>47
No matter how hard I try, it’s not just strict that I can’t do it…
The character performance itself has pretty much reached a conclusion, and yet it’s been going on for 20 years.
It seems they have been searching for a move that can defeat Toki’s crouching weak for 20 years.
The more it is explained in a kind and detailed manner, the more I think this person is crazy.
In fact, during the peak of this game, there were plenty of players who could overcome character differences with the performance of the console…
>>55
The 9:1 ratio can become Q:1…
>>59
Toki vs. Jaggi is advantageous for Jaggi!
>>59
That precision K.I. machine vs. magic warrior is always so beautifully flowing to watch…
Including the part where K.I. is actively raising flags.
There is undoubtedly a disparity in character strengths, but you can overcome that with skill! It’s amusing how lines that would typically be met with laughter in other games are taken seriously in Hokuto no Ken AC, which is what makes it interesting.
>>56
Isn’t it strange that the same players have remained at the top for about 20 years?
Are you going to stop by crushing the Komaku even though there’s an explosion upstream?
It won’t stop.
The performance is overwhelmingly Toki, but the intimidation factor in the tournament was definitely from the black KI Rei…
>>58
They say it’s about performance, but Rei is also an easy-to-understand strong character.
There are also significantly more character matchups.
>>58
There’s nothing as terrifying as KI when it’s in the zone…
Using the Danki Sōsatsu Ken to counter is fine, but isn’t something flying off due to a counter hit?
>>61
So, that technique should not be used unless the situation allows for perfect handling of the bullets.
>>61
There are quite a few techniques that can trigger a wall bounce with a counter hit.
Jagi-sama’s JC or something.
The strongest is the waterfall.
>>62
But a Taiwanese person won, right?
It was funny when I wiped out after confirming basketball while doing the commentary here.
I’m not very familiar with it, but what specific reasons are there for using things other than Toki?
>>64
There is a possibility that they may not know how to respond.
>>64
Counter-trend trading
– Nagi cannot be controlled.
– I dislike Toki.
Choose what you like.
>>64
Isn’t it that Rei has a higher level of skill or something?
The weakest characters don’t have many players, so it’s hard to counter them in battles.
In Kanto, there are quite a few players who use weak characters, but especially in the countryside.
There are also colder, green, crappy characters…
Did you watch Tougeki 06 or something to start a thread like this now?
First
Hunting
Li
My honest impression was that it doesn’t die as easily as I had seen in the character legend.
Even if a hit connects, it seemed like there was no boost, so it didn’t look like it would lead to instant death, and regardless of whether it was a low kick or anything else, it appears that Raoh, who can confirm an instant kill without any boost or aura, looks stronger.
The Toki stage gets delayed because of the waterfall, right…?
When everyone has instant death combos, it actually makes the matches more exciting.
This was a phenomenon that occurred in 3D SamSho.
To be frank, I feel that a deliberately created broken Ray is more sinful.
They say it’s handled easily, but the moment you mess up that processing, you’re almost instantly dead…
I don’t have much experience with Hokuto, but if there weren’t any bugs with Judah’s wake-up, would he have been as strong as one of the top characters?
I absolutely couldn’t manage to parry Raoh’s low punch on the Toki stage.
That drop was stylish, like Shin’s feather fainting combo if it succeeded.
If you knock them down and then flip them over, it seems like you can take a round with a combo similar to a small kick that leads to dizzying them with Bunny Wing D Wing.
Before I knew it, Mamiya’s position had risen.
If you’re not a true warrior who can hunt Tokis even with a weak character, you won’t compete in the tournament in the first place.
At first, Toki was considered too strong, but as various research was conducted midway, it was established that others were also strong, yet in the end, Toki turned out to be the strongest.
If you can defeat Toki with a weak character, it feels really great!
Huh? Is it impossible normally?
It’s fine because it’s up to the person who does it.
To be honest, I dislike Toki Yuda Toki and Toki Rei Toki more than Toki 3.
>>92
I think it would be easier to face opponents using the same character repeatedly in a knockout 3-on-3 match.
>>137
Personally, getting caught between Yuda while adjusting to Toki is almost the worst possible situation.
The question of anonymous posters has been on everyone’s mind for over a decade.
For some reason, in the final round, the Toki rate is 30%.
It’s interesting, isn’t it?
>>93
I think it’s the sense that people are not perfect and the feeling of practical experience.
There are things like the atmosphere of the venue that cannot be understood from the viewer’s perspective.
As for Rei’s obvious weakness, it would be a crouching hit.
>>94
It’s Ray who is at fault for crouching.
It’s not like I want to see you fighting over arguments.
I couldn’t watch it live because I had something to do, but I’m grateful for the comments…
If you’re from Kansai, you probably gathered members, but everyone had their own character, right?
Since the remaining players are mostly strong, the difference in characters can be overcome.
On top of that, the conclusion is that Toki is the strongest.
The presence of Toki makes it impossible for Souther to emerge, so restrictions are necessary.
The actual Rei is always in the air…
The reason for using Rei is simply because it is clearly easier to become strong compared to Toki.
Judas has a unique specification for getting up, and its ability to crush lower-tier opponents is too strong, so it’s understandable why the champion switched.
The irrationality of Judas when everything is finally done surpasses the experience of time itself.
In order to see Heart-sama achieve a 3-0 victory in Tokitoki-toki, we have no choice but to accept Tokitoki-toki.
>>108
It’s the power of old folks, but Motokazu-san is really good at reading people…
If Rei squats down, it’s their fault for squatting down…
I think it’s unique that a fighting game can still be exciting even with everyone using the same character.
Rei: I love how the text saying “Rei has an advantage” is so incomprehensible.
I understand there are no other expressions if I ask for the reason.
Judas has a lot of unforgivable skills.
What were they thinking when they created that move, Daga-Kyan?
>>106
I don’t like the fact that people look down on those who are into videos.
Just because it’s the first time a newbie touches it, doesn’t mean it’s a character they can win with.
Okra wasn’t really like that.
>>115
In the first place, AC Hokuto has difficult controls that are not user-friendly for newbies…
To be honest, just looking at the battle screen, I think Yuda’s visuals are amazing.
>>116
Once things get on track, there’s nothing you can do about it.
The judgment to get that far and maintain it is too difficult.
Well, if we’re talking about the peak of Toki 3, I’d say a leisurely Fukunaga Kongming.
In just that video, Toki may seem extremely strong.
Just by watching the tournament properly, you can tell that Rei and Juda are way too intense, right?
I feel like Judas was worse for causing a ruckus with the crappy elements.
First of all, those who try this game for the first time can’t move freely…
>>122
The input is too rigid…
Why can the warriors move freely even though it’s so hard…?
>>131
It’s because I’m a Shura…
>>122
Additionally, the level of what you can touch is already high now…
>>122
Watching tremor videos, the command inputs are beautiful.
It’s quite obvious to erase that, isn’t it?
It’s a bit late to say this, but if you look at it from the perspective that Raoh can deal instant death from anywhere, he really has the aura of a power character, doesn’t he?
The appearance of the combo is ruined, though.
>>124
The original work also has some cheap aspects, so it seems likely that they’ll do a series of quick punches.
After watching the explanation, I understood Kenshiro’s strengths.
If you pull off two combos, it’s almost a guaranteed win, which is really outrageous.
>>126
Muso Tensei is actually an overpowered technique.
It’s really interesting to see KI lose to Motozumi in the opening.
Both options are available for starting the response, whether you delete it or not.
>>132
The choice is too weak.
>>168
It’s over once you input the management combo three times.
>>175
I have no more gauge left…
The story about the high accuracy required for command input
I feel like Raoh and Toki are not really given massages.
>>136
It’s often said that Toki doesn’t show her flowing dance!
>>136
Isn’t small bread difficult?
I bought it for home use a long time ago, but the performance is sluggish! I can’t perform the command moves! I wonder how those pros can move so well…
>>139
The actual machine operates more slowly and does not respond to commands.
It’s true that those who start talking about Hokuto elsewhere are a problem, but those who come to the Hokuto thread and say that are on the same level of a problem.
Thank you, Porco Rosso.
It’s interesting because if you’re not prepared against characters like Heart or Mamiya while using Toki’s strengths, you’ll easily get hunted down.
Jaggy and Souther seem to struggle even against mass-produced types, even at their peak level…
>>148
I really think Souther is tough.
Even if he drops it, it’s still Souther… so everyone, don’t panic. I’ve seen many times where they just keep attacking and end up crumbling normally and dying.
I thought Fukunaga was the strongest player in Hokuto and kept watching the martial arts tournament.
K.I seems to be versatile and uniformly strong.
Isn’t it incredibly difficult to finish as Raoh…?
>>150
It’s ridiculous that you can finish the race with that terrible control and constant lag.
>>150
Finishing the final stage was truly impressive and made me cheer.
Ah, it came from the dogra video.
I felt that Judah was quite skillful.
If you bury a landmine, you won’t be rushed immediately, and there’s also a guard.
It just seems incredibly difficult.
Since it’s a game that has well-developed characters, I once practiced thinking that Kenshiro would be strong.
When I thought about it carefully, I realized that in terms of setting, Raou Tokki is stronger, and it was an eye-opening moment.
Those who want to practice Yuda have no choice but to go to a game center that has AC.
>>159
There was a code back then to make the home version behave like the arcade version.
>>159
It seems that if you extract it and rewrite something, the behavior of the striker can be corrected even in home use.
That being said, it is a performance that is completely unacceptable.
Nagi can’t perform that many in a row.
Shin was finally unable to put the wings into practical use in class.
It’s very noticeable with Street Fighter 6, but there are many anonymous users who love to talk about fighting games and the community even though they don’t play them!
A combo that continues to scrape by with a 2-frame grace period would hardly be adopted in other games.
It’s not practical.
The timing requires the accuracy of the command.
Otherwise, I’ll shoot myself in the vent.
>>169
I watched the recent tournament and saw myself shooting, but was that a mistake after all?
>>181
1: A regular mistake
2: That will allow us to collect more stars, so we can connect it to a one-hit result.
The above two options.
>>169
The command is accurate, but I don’t know what I’m reading, Saiba shoots, damn you, Sensei, give me my money back.
>>169
I wonder why I’m shooting at others…
Now Mamiya also has strong people, and there are definitely strong aspects.
It evokes the miracle of dedication.
With his overall ability, including his maneuvering skills, Toki is definitely a cut above the rest.
In a tournament, the difference can casually change, and if we’re just talking about the potential for complete elimination, others are also usually extremely chaotic.
It’s cool how the waterfall bares its fangs while Raoh boosts diagonally upwards.
Why did I think that Raoh wasn’t the strongest character?
This character is seriously a piece of crap that dies instantly no matter where it gets hit.
It’s definitely more powerful than Toki.
>>176
The offense can be said to be the strongest, but the defense is weak.
>>176
First, it’s usually impossible to finish.
I have to finish a combo with almost no time to spare in a game that lags constantly.
In the first place, it’s difficult to guess anything.
>>176
“If it hits.”
Not hitting.
Is the timing for the slot machine’s rhino a 1 frame?
>>177
On the 2nd floor, crouching on the ground can extend the invulnerability time.
The deadly technique’s wings are finally being deployed in actual combat…
I can understand if you’re saying that after playing at Street Fighter 6 level, but it feels a bit unfair to taunt with no experience in Hokuto.
Since the thread is aggressive, deleting equally aggressive responses is uncool.
It’s more uncool than using a strong character.
It’s not colder than okra…
Even Fukunagatoki can be hunted by Mint Mamiya when the time comes.
Life is equal yet unfair.
Mamiya and Heart were causing a big ruckus at the latest Reiwa tournament.
Surely, it must have become a strong character as a result of advanced research.
It’s easy for Rei to handle Raoh’s attacks.
While Toki is strong, there are increasing opportunities to compete against Toki, so strategies are often well-prepared.
Well, even if there are countermeasures, it’s still strong.