
Thank you to the anonymous fan I was just playing against.
I’m sorry to hear that the last room got blown up.
>>1
Thank you for earlier! I think it’s unfair that you can consistently finish off with 5→4 even though you’re stronger at maneuvering than Soi Fon! Well, it is a character game, so I guess that’s true…
I was thinking that I couldn’t escape throws, and it seems that if I press the throw button before being thrown, I get thrown as a counter, and the window for escaping a throw is quite short, so throws are definitely the strongest technique.
>>2
I’m doing it a lot because throws from an advantageous position have high expected value.
Also, we can become like a counter to each other.
Gin is quite strong.
You can use techniques like Reiatsu Counter to bring it out.
I’ll try setting up the room again at night.
This time I will stream.
I was trying to set up a room earlier too, but I got kicked out because it said I wasn’t connected online, so I was playing Street Fighter 6.
There are so many NPCs.
I wonder if more playable characters will be added from here.
I want to play with others, but since I can’t find a match, I’m trying to set it up.
Excuse me for intruding.
Welcome.
The throwing is the strongest, but when I get shimied, I enter a combo that ends my life, so I’m caught in a mind game.
>>13
The sudden step is difficult, you know.
Changing the button layout is also an option.
I don’t really understand whether the invincibility of the step works or not.
Does a long attack get caught?
It doesn’t match at all.
Building a room is the best, I guess.
>>16
Normal people don’t just throw away a single-player 50-hour epic character game to play it as a multiplayer game…
>>18
Well, I guess most people would clear it first before going into battles.
There are no ranked matches.
It’s too hardcore to connect from the counter or to perform a combo.
I’m not getting any information while working, but do you have any knowledge about competitive trading?
Urahara-san is unnecessarily cool, and I want to use him.
>>19
Standard operations are a trap, so make sure to go professional.
>>19
Serious mode is the best!
I wasn’t that interested, but Neliel and Urahara were so much fun that it became the main focus.
It’s really well done… I want Charlotte Coolhorn to be added as DLC.
The steps taken by Urahara Kisuke when he gets serious are so fast it’s unbelievable.
It’s sad that Urahara Kisuke seems to have had the line “Don’t use others as a reason to go to their death” cut.
Thank you for the match.
The sideboob is too erotic and I lost.
>>24
Thank you! That character seems to have a bad synergy with Soifon, who drastically reduces health from 3 to 6, since the real battle starts when their health is low.
>>27
Before feeling fear, a missile flies in and I die at 69.
After all, basically, you have 9 lives, so 3→6 and 4→5 are ideal.
Well, only the characters who are chosen can perform, but…
The basic strategy is to start with a regular attack, then follow up with a barrage and a quick dash for a combo.
While accumulating spiritual power, using the reverse gauge returns half of it, so it’s a good deal.
The fact that the flash attack has a confirmed hit creates tension while also making it suffocating.
I guess I’ll practice while doing the story until night.
Is the Hornet Thunderbolt Whip really that strong?
The resources and damage in the first and second halves of the match are too different, so it might be better to adjust the distribution a bit to improve the tempo.
I don’t know if there are adjustments or not.
>>32
When I think about a comeback, I have no complaints about the length of the match.
I don’t agree with the time-up for free.
Yoshida’s performance is surprisingly impressive.
What is that stretching restraint technique?
Once you get used to it, it’s a game system that’s fine as it is, but from an outsider’s perspective, it really is a long match.
The difference between characters that can reduce the soul value by 3 and those that can reduce it by 5 or more (including guaranteed deaths) is significant.
I understand that when it awakens (Bankai), it speeds up all at once.
Change the dialogue for the opponents… it doesn’t have to be for everyone.
>>37
Wasn’t there a line after the match started when it’s off?
>>37
It feels definitely strange that there’s nothing between Rukia and Byakuya.
Considering the overall performance time, it seems that it needs to be this long; otherwise, the proportion of time spent operating might become too small.
If it could be shortened for tropical use, it would be resolved.
The story is interesting, but the little loading times that pop up here and there are too disappointing.
Will this be improved in the update?
Isn’t it impossible to reduce it by 3 or more…
Even if the soul is sublimated, it’s still 2, so what’s going on…?
>>42
Wasn’t it supposed to be strengthened with the Wabisuke count and so on?
Does everyone feel like it’s the PS version?
The Steam version is optimized as usual and I do not recommend it.
I was thinking of buying the PS4 version, but there are rumors about it being 30FPS, so I’m hesitant to go for it…
Unlike other hardware, is it really intense?
>>45
I should finally buy a PS5.
It’s been five years since it came out.
>>47
I’m basically a PC person, so I don’t have a PS5…
I bought the Steam version, and even though my specs are sufficient, the optimization was terrible, so I got a refund within 10 minutes…
>>47
The mystery hardware whose purchasing hurdle gets higher year by year.
>>45
It is officially stated that PS4 is 30 FPS.
It’s concerning that Chinese fonts are being used even in Japanese within the game.
Rokujou Kourou is strong in the original work as well, but in this game, the fact that it guarantees a destruction technique once is pretty crazy.
Ah, if you have a PC, then you probably wouldn’t buy a PS5, right?
This is not supported, but there are more cross-play for fighting games.
Rather, I’ve become wary due to the frequent reports of insufficient PC optimization in the five years since the PS5 was released…
It’s a character game and there are no ranked matches, so I think it’s fine to just play what you like.
Since the characters have their own unique rules, you should definitely check out the character explanations in Training Mode.
I will laugh at Mayuri’s breakdown.
Don’t you have a heart?
Recently, many people are not buying PCs because their required specifications are insufficient.
By the way, is Urabarasan’s chant cancellation, Senju Kouten Taipou, the first time?
Why delete it?
>>62
As expected, the thread is starting to veer into a different topic…
It’s interesting that they recreated the initial release of Kyouraku… but it’s way too much of a shock for first-time viewers if they don’t know the original work…
>>63
As soon as I awakened, the CPU’s behavior became strange, and it was amusing.
I’m really looking forward to starting the fun!
The first character I played was Hirako, so I was a bit saddened that it wasn’t a game where I could move around comfortably, but the other characters were just too interesting.
Mr. Hirako, let’s use the virtual flash with our usual techniques!
Is Hirako’s super special move in normal state a Getsuga Tenshō?
Responses that are off-topic in the thread.
It’s a topic that is farthest from peace────
The story’s Chan is surprisingly restricted by the system, and it’s frustrating.
Is this what older brothers and old guys feel?
Tosen is so annoying…
>>71
Ah, if you just hit around here, you can get into the mood of Ken-chan!
My figure, throwing a series of punches out of sight, is uglier than I had imagined.