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[Bleach] Why does this game use remote control operation so subtly?!

PS5 BLEACH REBIRTH OF SOULS BANDAI NAMCO CERO B © Tite Kubo/Shueisha・TV Tokyo・dentsu・Pierrot © Bandai Namco Entertainment Inc. Developed by D-3 Publisher Inc.

1: Japan Otaku Reviews

I prefer radio control cars…

2: Japan Otaku Reviews

It probably depends on the person.

Personally, I feel like this side step doesn’t make any sense.

10: Japan Otaku Reviews

>>2

Mixing sideways movements in Tōsen is extremely annoying.

19: Japan Otaku ReviewsYeahx1

>>2

Sometimes it works great because it’s invincible.

It’s just that “Invincible” is too short, so it often gets caught on something.

3: Japan Otaku Reviews

Mayuri’s chain having a longer range than Ishida’s bow made things extremely complicated.

I don’t want you to accurately aim for the counter.

9: Japan Otaku Reviews

>>3

When it entered its final form, I felt like it could shoot from a distance unilaterally, which was quite surprising.

5: Japan Otaku Reviews

The movement itself is quite like a 2D fighting game, isn’t it?

7: Japan Otaku Reviews

Fix the mysterious camera work rather than the controls!

8: Japan Otaku Reviews

The perspective is a quarter view, but in terms of gameplay, it’s a side-view 3D fighting game.

11: Japan Otaku Reviews

The temperature difference between the parts where I’m obsessively detailed and the parts I’m carelessly throwing away is so extreme that I’m about to catch a cold…!

12: Japan Otaku ReviewsYeahx3

It’s interesting how you can’t defeat your opponent without using a special move in the stylish system.

I’m sorry, it’s just really tedious, and I’m worn out from the fear of my opponent’s comeback.

14: Japan Otaku ReviewsYeahx6

>>12

Is that so?

In the end, doesn’t reducing physical strength just lead to more dramatic scenes?

13: Japan Otaku Reviews

It’s treated as having taken a round with a technique involving a performance.

Get used to it.

15: Japan Otaku Reviews

I feel like there’s no need to forcefully go for the first 2 points.

16: Japan Otaku Reviews

Whether to aim for a mortar in red is quite important, isn’t it?

17: Japan Otaku ReviewsYeahx12

The world view where even after showing off a smug face special move, a few seconds later it’s like “What…?” is undeniably BLEACH.

18: Japan Otaku Reviews

It feels a bit unbalanced that the side getting hit can pull off a two-hit ultimate, and once the awakening gauge fills up, any excess is discarded.

Isn’t it better to just get hit without doing anything? If this keeps simmering like this, it’s going to be bad.

20: Japan Otaku Reviews

The exchange of special moves is, in a sense, a recreation of the original work.

21: Japan Otaku Reviews

So who is strong?

22: Japan Otaku Reviews

It’s like taking the lead in 3R, isn’t it?

25: Japan Otaku Reviews

>>22

It’s more of a stock system because it carries over stamina and things like that.

23: Japan Otaku Reviews

Ulquiorra’s desperate hollow flash mode makes me laugh.

24: Japan Otaku Reviews

The red HP is unexpectedly tough.

27: Japan Otaku Reviews

>>24

I think it’s because of the psychology of “I can’t receive any more than this.”

90: Japan Otaku Reviews

>>27

It’s clearly working as a correction.

Let’s do it! Tutorial

97: Japan Otaku Reviews

>>90

Seriously?

26: Japan Otaku Reviews

I feel that the back stage is quite trustworthy.

28: Japan Otaku Reviews

The game intentionally reduced ranged attacks because it makes you go “this is so annoying!”

32: Japan Otaku Reviews

>>28

Aren’t the characters overall, especially Aizome, pretty strong?

41: Japan Otaku Reviews

>>28

Ulquiorra can’t be avoided after being seen, but there’s self-damage, so it feels balanced.

I hope the indigo dyeing is nerfed quickly.

29: Japan Otaku Reviews

It’s great that there are many uses for the reverse gauge.

35: Japan Otaku Reviews

>>29

Winning in a somewhat unintended yellowish, romantic camp style towards the end is really cool…

30: Japan Otaku Reviews

It depends on the character, but you can normally create distance with a continuous backstep.

31: Japan Otaku ReviewsYeahx1

Don’t be overly concerned…

80: Japan Otaku ReviewsYeahx1

>>31

When I see things like this, I want to buy them.

33: Japan Otaku Reviews

If the performance of the side step is improved a bit more, the close-range tactics might become even more interesting.

34: Japan Otaku Reviews

In the early stages of operation, any fighting game tends to have characters with long reach that are strong.

36: Japan Otaku Reviews

It feels like an incredibly unnecessary obsession that Renji’s soul-pulling technique, while weakened, has become something like “Hyōga Zekkō.”

37: Japan Otaku Reviews

Complete virtualization is actually not that strong, huh…?

38: Japan Otaku Reviews

>>37

It’s just a one-time revival chance!

54: Japan Otaku Reviews

>>38

At least a little stronger than the hollowfication Ichigo… Cero is strong, but when you connect it with Sonido, the follow-up is disappointing and it doesn’t link into the barrage, and the break feels like a throw in a fighting game, suddenly becoming too serious.

39: Japan Otaku Reviews

Things like virtual flash and demon way are being incorporated more and more into the original work; speaking of which, Chan I was actually a guy who shot slashes!

40: Japan Otaku Reviews

How about releasing the Zael dolls of all the characters that we painstakingly made as merchandise somewhere?

42: Japan Otaku ReviewsYeahx2

It has to be strong indigo dye…

43: Japan Otaku Reviews

Zael Apollo is a very frail being…

Please overlook my performance and the flash attack.

46: Japan Otaku Reviews

>>43

Since this person and Hirako can relatively fight comfortably, they are probably weak…

51: Japan Otaku Reviews

>>46

Without any long-range weapons and lacking the ability to close the distance, I’m left with no choice but to rely solely on the usual reach and ignoring guards to get by…

As a user, it’s just fun to be able to share the joy of drawing a heart.

44: Japan Otaku Reviews

Lukia’s shots are too unreliable…

45: Japan Otaku Reviews

It might not be good that shooting bullets is stronger than hitting the black coffin.

47: Japan Otaku Reviews

Even if there’s a Shunpo, it’s impossible for someone like Hirako to dodge bullets.

52: Japan Otaku Reviews

>>47

It’s too much like bullying that you can’t unlock something unless you meet certain conditions when there was already so little you could do to begin with.

It seems like the assist characters won’t be able to cause any trouble either.

48: Japan Otaku Reviews

I just defeated Mayuri at Ishida.

I can’t believe they killed 2,000 Quincies in that experiment, that’s just outrageous…

56: Japan Otaku Reviews

>>48

I’m really glad that Ishida’s range is too cheating and he wasn’t in the matches.

49: Japan Otaku Reviews

Has the focus on battle sequences caused the story sequences to be neglected?

It feels like just a series of blackouts and scene changes, simply improving the graphics of Heat the Soul.

53: Japan Otaku Reviews

>>49

It’s simply long, you know…

50: Japan Otaku Reviews

Even the CPU responds to the quick steps and counters.

55: Japan Otaku ReviewsYeahx3

If you don’t skip the descriptions and cut it out, the required time will double.

57: Japan Otaku Reviews

I can’t play it, but I wonder if Noitra is strong.

59: Japan Otaku Reviews

>>57

It seems strict.

It’s fun to push through in SA, but…

64: Japan Otaku Reviews

>>59

Thank you, it’s tough, huh?

58: Japan Otaku Reviews

Since the battle scenes are player-controlled, everything else will basically be standing conversations, because it’s Bleach.

I couldn’t help but laugh at the indigo dye murder case.

60: Japan Otaku Reviews

While I was doing CPU battles to find my favorite character, I thought I had defeated Yong-sama, but then he revived and killed me with a full chant black coffin, and for some reason, I ended up feeling unnecessarily moved…

61: Japan Otaku Reviews

Isn’t Ichigo’s Bankai’s unique technique, Getsuga, a bit small? It’s not a minor technique after all.

69: Japan Otaku Reviews

>>61

Wasn’t I able to enhance it?

62: Japan Otaku Reviews

Even cutting that much, the story is still ridiculously long…

63: Japan Otaku Reviews

I feel like I want action scenes in movies, but the high level of reproduction and the quality of the distilled single images that were cut out make it hard to say anything definitively.

65: Japan Otaku ReviewsYeahx2

The competition definitely won’t become popular with this dullness…

75: Japan Otaku Reviews

>>65

I don’t understand the lethargy, but I want them to improve the matching.

88: Japan Otaku Reviews

>>65

Once you understand the game of negotiations, it becomes quite exciting, so when I’m just playing around, it doesn’t bother me too much.

I want the excessively long scenes of the characters in Episode 1 to be shortened.

66: Japan Otaku Reviews

People who love combos will find Nel enjoyable.

You can see a lot of underboob too.

67: Japan Otaku Reviews

Playing while pushing with a tornado!

This is the battle of the next commander-in-chief.

68: Japan Otaku Reviews

I couldn’t see Aizome’s corpse, and it was no good.

70: Japan Otaku Reviews

The new lines have been summarized concisely, and there are lines that change the perspective a bit from the original, making it feel like it’s not a complete replica of the original…

It’s more enjoyable to play through the story mode if you properly reread the original work.

71: Japan Otaku Reviews

Did we have a line like this…? Sometimes we do, sometimes we don’t.

72: Japan Otaku Reviews

>>71

I held it between.

73: Japan Otaku Reviews

Oh, it actually has a back guard… and also, with this appearance, it’s not for free running!? There are so many surprises.

74: Japan Otaku Reviews

Isn’t the story mode movie a bit lazy?

84: Japan Otaku ReviewsYeahx1

>>74

The quality of the single still image is so high that it gives me a strange feeling.

96: Japan Otaku Reviews

>>84

But with just this, it might be called Dai’s Great Adventure.

76: Japan Otaku Reviews

Isn’t it a bit too condensed to include the Arrancar Arc in the first installment?

Even by the Soul Society arc, popular characters and their Bankai have already been introduced.

82: Japan Otaku ReviewsYeahx1

>>76

Well, but actually, I want up to the Thousand-Year Blood War arc…

77: Japan Otaku Reviews

The story follows Kakarot.

78: Japan Otaku ReviewsYeahx3

Because it’s Tamsoft.

Considering the length of the story mode in Senran Kagura and the disappointing system for online battles, it feels about like this.

79: Japan Otaku ReviewsYeahx3

But the story mode is super fun!

81: Japan Otaku Reviews

At first, I was watching the movie properly, but it took over 2 hours just for the Death God’s Substitute arc, so I’m watching the Soul Society arc while skipping some lines here and there, lol.

83: Japan Otaku Reviews

Kakarotto is from volume 17 to volume 42.

How far does BLEACH go from this volume 1?

85: Japan Otaku Reviews

>>83

48

94: Japan Otaku Reviews

>>85

That’s impossible.

86: Japan Otaku ReviewsYeahx4

Well, I thought there wouldn’t be anything like Naruto since there weren’t many movie-like scenes in the PV.

87: Japan Otaku Reviews

I want to soak it in, so I’m taking my time to look at it.

I’ve been playing since yesterday, but Chad is still fighting Harumizu…

I can’t stand it…!

89: Japan Otaku Reviews

The match takes too long to establish… It’s only natural that everyone does the story first…

91: Japan Otaku Reviews

Let’s end this, Aizen.

I’m fed up with your bullets.

92: Japan Otaku Reviews

I thought the first chapter of the story was pretty bad, but from the second chapter onward, the characters increased and it became quite interesting.

93: Japan Otaku ReviewsYeahx1

I really want them to fix the fact that I can’t see the connection until I join the room and that I can’t specify the connection when building it.

If possible, please allow me to include multiple entries and let me watch as well.

104: Japan Otaku Reviews

>>93

I wonder if there won’t be any surveys this time.

95: Japan Otaku ReviewsYeahx1

But if we’re going to split it, isn’t it appropriate to separate the Arrancars and everything after that?

98: Japan Otaku Reviews

So it was Tam…

102: Japan Otaku Reviews

>>98

Does that mean it’s a new installment of Actual Fighting God Legend…?

99: Japan Otaku Reviews

It’s kind of sad when a character has a few unique move patterns.

109: Japan Otaku Reviews

>>99

Therefore, Wabisuke.

Damn it! If it’s the Blood Battle arc, we could increase the variations!

100: Japan Otaku Reviews

I want a game where I can wander around Sorazacho.

101: Japan Otaku Reviews

I was surprised that even the secret scenario is fully voiced.

103: Japan Otaku Reviews

It seems like the budget isn’t plentiful.

105: Japan Otaku Reviews

Ichigo Kurosaki and the characters are well-developed for gameplay, so this could definitely be made playable.

106: Japan Otaku Reviews

By the way, isn’t free movement also part of the story?

107: Japan Otaku Reviews

It’s funny how clearly only Zael Apollo is being put a lot of effort into with the dolls and parts.

108: Japan Otaku Reviews

There’s no cross-play, and they probably don’t prioritize online battles that much anyway.

110: Japan Otaku ReviewsYeahx2

It feels like the budget is being cut to the extreme if even cross-play is not possible.

So I think that after a month, it will hardly match anymore.

116: Japan Otaku ReviewsYeahx1

>>110

That’s definitely underestimating the hurdle of crossplay.

It costs a ridiculous amount of money.

111: Japan Otaku Reviews

There are rumors that there is some hidden command to use story-exclusive characters somewhere.

120: Japan Otaku Reviews

>>111

There are rumors that Ranked Matches and various other features will be expanded.

It might be the nonsense of a foreigner, but…

112: Japan Otaku Reviews

Hidden commands in the Reiwa era?!

113: Japan Otaku ReviewsYeahx4

Crossplay is not exactly mainstream, as they say.

114: Japan Otaku Reviews

I thought it was something like a Demon Slayer fighting game.

115: Japan Otaku Reviews

Ichigo Kurosaki is fine because it’s a costume mismatch, right?

117: Japan Otaku Reviews

Cross-platform play only happens in large-scale games that are quite fortunate and mainly focused on competitive play.

I don’t usually get into character games unless there’s a good reason.

118: Japan Otaku Reviews

The white snow on the sleeve looks so cool! But how’s the character’s specs?

130: Japan Otaku Reviews

>>118

It’s pretty interesting and I’m using it, but it doesn’t seem very strong.

Isn’t the special move stronger before awakening?

119: Japan Otaku Reviews

I can’t believe it… even Breakers can do cross-play…

121: Japan Otaku Reviews

>>119

I have gained unnecessary knowledge.

122: Japan Otaku Reviews

>>119

That’s not something you can just say, is it?

There’s nothing but that for the arc.

125: Japan Otaku Reviews

>>122

I’m sorry if I’m mistaken, but isn’t that DBFZ?

123: Japan Otaku Reviews

>>119

Consider the emptiness that arises when you subtract the online multiplayer elements from Breakers and the things that are absent in Sparking from Dragon Ball.

124: Japan Otaku Reviews

Is the Breakers an arc?!

128: Japan Otaku Reviews

>>124

It didn’t get mixed in with the gobou.

In the first place, there are other crosses besides Gobou in the arc.

126: Japan Otaku Reviews

Only the top tier can implement proper cross-play, and if that’s not available, it gives the impression of gradually tapering off.

127: Japan Otaku Reviews

Kakarot doesn’t even have a match.

129: Japan Otaku Reviews

Breakers is a weird kind of Dragon Ball game.

131: Japan Otaku ReviewsYeahx1

It’s fun, but in this group of characters, it’s rather plain.

In a way, it’s very like Rukia… this guy’s collarbone is always sexy.

134: Japan Otaku Reviews

>>131

Yesterday, I was being bullied by Ichigo’s Bankai due to the reach difference.

But it’s cute, so it’s fine.

132: Japan Otaku Reviews

If it sells, a second one will come out.

133: Japan Otaku Reviews

I wonder if it’s selling well.

135: Japan Otaku Reviews

It’s unfortunate that there are mixed opinions due to the crash on Steam.

The timing is not good right now.

136: Japan Otaku ReviewsYeahx3

It’s a game to play around with friends and have fun, so it’s not right to take ranked matches seriously!

144: Japan Otaku Reviews

>>136

But I think the only one whose performance is purely insane is Aizen.

There are occasionally bugs that seem unexpected, but surprisingly the balance is good.

137: Japan Otaku Reviews

If you’re putting effort into the competition, please try a little harder with the online mode…

138: Japan Otaku ReviewsYeahx2

To be honest, if you’re not even playing ranked matches, I think it would have been better to delete online battles and focus entirely on the story mode.

148: Japan Otaku Reviews

>>138

If we’re thinking about selling overseas, we need to at least make sure that it’s possible to do room matches, otherwise BLEACH fans won’t be able to buy and play together…

149: Japan Otaku Reviews

>>138

By formatting it as a competition action, it can be squeezed into a common format for competition, reducing the workload.

I think they included online play just to avoid being told, “It’s a competitive action game, but there’s no online.”

139: Japan Otaku Reviews

There is a character disparity, but it’s basically rock-paper-scissors, so when you lose, you lose easily.

140: Japan Otaku Reviews

Stum is often in a phase where the evaluation is unstable due to insufficient optimization.

141: Japan Otaku Reviews

Buying the Steam version is just for the sake of a lewd guy looking for the mod that shows Halibel’s underboob…

145: Japan Otaku Reviews

>>141

I have a sad past because I bought it on PC since I didn’t have a PlayStation.

142: Japan Otaku Reviews

The official statement said that there are quite a few reservations from overseas.

I really hope it sells.

143: Japan Otaku Reviews

There was no crossplay in Breakers from the beginning.

146: Japan Otaku Reviews

I honestly think that indigo dyeing is just a pile of initial operational corrections, isn’t it?

153: Japan Otaku Reviews

>>146

I think it’s enough to just lower the rotation rate of the Senju Kyōten Taipō; everything else doesn’t need to be touched.

147: Japan Otaku Reviews

If it’s Breakers Revenge, it supports cross-play and online matches are also comfortable.

150: Japan Otaku Reviews

I have the impression that the popularity of Brill is dispersed, so I think it’s tough to focus entirely on the story.

151: Japan Otaku Reviews

I might not need an experience, or rather, being on.

152: Japan Otaku ReviewsYeahx1

Is this game made based on everyone’s surprised faces from the very beginning? The degree of reproduction of everyone’s surprised faces is incredibly high.

154: Japan Otaku Reviews

>>152

It’s a familiar expression from the original work, isn’t it!

157: Japan Otaku Reviews

>>152

The expression of the person who reaps lives was brushed up from the PV.

155: Japan Otaku Reviews

Hmm, but if there wasn’t a battle, I wouldn’t have done the pre-download…

I want ranked matches…

156: Japan Otaku Reviews

Aizome’s deep voice coming back makes me laugh.

158: Japan Otaku Reviews

I didn’t have a favorite character.

159: Japan Otaku Reviews

The item elements were only needed for the story, huh?

That makes it even harder to match, doesn’t it?

160: Japan Otaku Reviews

>>159

Am I not matching because I’m excluding items?

161: Japan Otaku Reviews

Even though I’m fighting properly, there are no Iwashi or Yumi-oya… It’s tough being ugly.

162: Japan Otaku Reviews

You added the Wabisuke just because it’s easy to integrate into the absolute system, right?

163: Japan Otaku ReviewsYeahx2

I think having items is definitely the minority.

164: Japan Otaku Reviews

When I look at the rooms, there are quite a few, so I think the slow matching is more due to the server being weird rather than there being no one online.

168: Japan Otaku Reviews

>>164

The one I saw in the beta of Hungry Wolf the other day!

182: Japan Otaku Reviews

>>164

It felt strange last night, so maybe more people are joining since the story has ended.

165: Japan Otaku Reviews

When you enter the room, the connection is almost terrible!

166: Japan Otaku ReviewsYeahx1

I heard you pay a lot of attention to the story, but isn’t the movement during the reading parts too rough? The paper theater direction without showing 3D models is done well, so the drop in quality is quite stark.

171: Japan Otaku Reviews

>>166

A reversal phenomenon where a paper theater is better than a 3D event.

167: Japan Otaku Reviews

Wait, am I the only one who thinks the face doesn’t look like a 3D version?

169: Japan Otaku ReviewsYeahx1

>>167

I think it looks extremely similar, depending on the time.

172: Japan Otaku Reviews

>>167

The surprised face is really similar.

Characters like Chan One don’t resemble those in anime or manga, but personally, it’s within my acceptable range.

183: Japan Otaku Reviews

>>172

I understand.

Ichigo is the least similar.

179: Japan Otaku Reviews

>>167

I think it looks kind of flat.

In other words, it seems like Ichigo looks the least similar.

170: Japan Otaku Reviews

Stark also feels quite strong, as expected.

173: Japan Otaku Reviews

I never once thought you didn't look like them.

I never once thought you didn’t look like them.

178: Japan Otaku Reviews

>>173

That’s similar.

174: Japan Otaku Reviews

From the Substitute Arc to the Arrancar Arc, the art style changes quite a bit even in the original work…

175: Japan Otaku Reviews

I want to see the burning blade with this intense performance!

176: Japan Otaku ReviewsYeahx1

I like it when dialogue comes in during combat in story mode.

I hate the part where we talk while running.

177: Japan Otaku Reviews

What about mountain grandpas?

180: Japan Otaku ReviewsYeahx1

If we’re going this far from the start, wouldn’t it have been nice to have Asabuta and Zangetsu Ichigo as well?!

The time tied to the common system is too long!?

181: Japan Otaku Reviews

I don’t understand why Soifon’s side-boob outfit is okay, but Hallibel’s is not.

187: Japan Otaku Reviews

>>181

Difference in size

188: Japan Otaku Reviews

>>181

Sure, the translation is: “Certainly, upper breast and side breast are fashion, but lower breast is porn.”

184: Japan Otaku Reviews

Ichigo has a really good build, doesn’t he?

185: Japan Otaku Reviews

It always felt like Ichigo’s face looked long when he activated his Bankai, probably due to the camera angle, but that’s about it.

The look on their face when surprised was like, “Wow, this is it!”

186: Japan Otaku Reviews

What…?!

Just like that.

189: Japan Otaku Reviews

Mugetsu Ichigo is so handsome that it made me laugh.

199: Japan Otaku Reviews

>>189

Let’s stop this…

190: Japan Otaku Reviews

In the game model, it looks like Rukia-san has quite a chest.

191: Japan Otaku Reviews

I felt a sense of danger that I would somehow forcefully insert Night One’s completely naked body.

192: Japan Otaku Reviews

There is data on being fully naked, right?

193: Japan Otaku Reviews

Unlock underboob in the DLC.

194: Japan Otaku Reviews

It seems that the design is basically based on the Arrancar arc.

I feel like Ichigo has had a mixed-up look from the beginning all the way to the Arrancar arc.

195: Japan Otaku Reviews

I couldn’t stand Rukia’s clumsy running.

What happened to the running motion?

204: Japan Otaku Reviews

>>195

Everyone is running while sliding.

196: Japan Otaku Reviews

I think it’s quite an exciting system that you can chain from the first hit into a weak attack, even though there is a counter after the high attack.

197: Japan Otaku ReviewsYeahx1

I’m not really fond of the look in the Thousand-Year Blood War arc, so I’m happy that it’s closer to the faces in the Arrancar arc.

198: Japan Otaku Reviews

It’s not good to be solely focused on cutting with existing techniques until the end of Chapter 2.

200: Japan Otaku Reviews

When Neliel uses her technique, her lower breasts are completely visible, but is that okay?

205: Japan Otaku Reviews

>>200

It probably got covered up because it didn’t seem obvious when acting normally.

206: Japan Otaku Reviews

>>200

That’s true.

It wasn’t that underboobs were a no-go or anything…

201: Japan Otaku Reviews

>>201

Let’s just stop it…

202: Japan Otaku Reviews

I feel that the running motion is overall clumsy.

It feels like I’m sliding and not making much progress despite that.

203: Japan Otaku Reviews

I wondered what the reason was for binding it to reverse action, but is it because it would reveal the crescent moon inside…?

207: Japan Otaku Reviews

The appearance of Ichigo varies a lot depending on the medium and the time, so it’s difficult.

208: Japan Otaku Reviews

Isn’t it because the main focus is on anime design?

209: Japan Otaku Reviews

I see, it’s Tamsoft after all.

The performance direction is sharp, stylish, and has an unrefined balance.

I completely agreed with it.

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