
PS5 BLEACH REBIRTH OF SOULS BANDAI NAMCO CERO B © Tite Kubo/Shueisha・TV Tokyo・dentsu・Pierrot © Bandai Namco Entertainment Inc. Developed by D-3 Publisher Inc.
I prefer radio control cars…
It probably depends on the person.
Personally, I feel like this side step doesn’t make any sense.
>>2
Mixing sideways movements in Tōsen is extremely annoying.
>>2
Sometimes it works great because it’s invincible.
It’s just that “Invincible” is too short, so it often gets caught on something.
Mayuri’s chain having a longer range than Ishida’s bow made things extremely complicated.
I don’t want you to accurately aim for the counter.
>>3
When it entered its final form, I felt like it could shoot from a distance unilaterally, which was quite surprising.
The movement itself is quite like a 2D fighting game, isn’t it?
Fix the mysterious camera work rather than the controls!
The perspective is a quarter view, but in terms of gameplay, it’s a side-view 3D fighting game.
The temperature difference between the parts where I’m obsessively detailed and the parts I’m carelessly throwing away is so extreme that I’m about to catch a cold…!
It’s interesting how you can’t defeat your opponent without using a special move in the stylish system.
I’m sorry, it’s just really tedious, and I’m worn out from the fear of my opponent’s comeback.
>>12
Is that so?
In the end, doesn’t reducing physical strength just lead to more dramatic scenes?
It’s treated as having taken a round with a technique involving a performance.
Get used to it.
I feel like there’s no need to forcefully go for the first 2 points.
Whether to aim for a mortar in red is quite important, isn’t it?
The world view where even after showing off a smug face special move, a few seconds later it’s like “What…?” is undeniably BLEACH.
It feels a bit unbalanced that the side getting hit can pull off a two-hit ultimate, and once the awakening gauge fills up, any excess is discarded.
Isn’t it better to just get hit without doing anything? If this keeps simmering like this, it’s going to be bad.
The exchange of special moves is, in a sense, a recreation of the original work.
So who is strong?
It’s like taking the lead in 3R, isn’t it?
>>22
It’s more of a stock system because it carries over stamina and things like that.
Ulquiorra’s desperate hollow flash mode makes me laugh.
The red HP is unexpectedly tough.
>>24
I think it’s because of the psychology of “I can’t receive any more than this.”
>>27
It’s clearly working as a correction.
Let’s do it! Tutorial
>>90
Seriously?
I feel that the back stage is quite trustworthy.
The game intentionally reduced ranged attacks because it makes you go “this is so annoying!”
>>28
Aren’t the characters overall, especially Aizome, pretty strong?
>>28
Ulquiorra can’t be avoided after being seen, but there’s self-damage, so it feels balanced.
I hope the indigo dyeing is nerfed quickly.
It’s great that there are many uses for the reverse gauge.
>>29
Winning in a somewhat unintended yellowish, romantic camp style towards the end is really cool…
It depends on the character, but you can normally create distance with a continuous backstep.
Don’t be overly concerned…
>>31
When I see things like this, I want to buy them.
If the performance of the side step is improved a bit more, the close-range tactics might become even more interesting.
In the early stages of operation, any fighting game tends to have characters with long reach that are strong.
It feels like an incredibly unnecessary obsession that Renji’s soul-pulling technique, while weakened, has become something like “Hyōga Zekkō.”
Complete virtualization is actually not that strong, huh…?
>>37
It’s just a one-time revival chance!
>>38
At least a little stronger than the hollowfication Ichigo… Cero is strong, but when you connect it with Sonido, the follow-up is disappointing and it doesn’t link into the barrage, and the break feels like a throw in a fighting game, suddenly becoming too serious.
Things like virtual flash and demon way are being incorporated more and more into the original work; speaking of which, Chan I was actually a guy who shot slashes!
How about releasing the Zael dolls of all the characters that we painstakingly made as merchandise somewhere?
It has to be strong indigo dye…
Zael Apollo is a very frail being…
Please overlook my performance and the flash attack.
>>43
Since this person and Hirako can relatively fight comfortably, they are probably weak…
>>46
Without any long-range weapons and lacking the ability to close the distance, I’m left with no choice but to rely solely on the usual reach and ignoring guards to get by…
As a user, it’s just fun to be able to share the joy of drawing a heart.
Lukia’s shots are too unreliable…
It might not be good that shooting bullets is stronger than hitting the black coffin.
Even if there’s a Shunpo, it’s impossible for someone like Hirako to dodge bullets.
>>47
It’s too much like bullying that you can’t unlock something unless you meet certain conditions when there was already so little you could do to begin with.
It seems like the assist characters won’t be able to cause any trouble either.
I just defeated Mayuri at Ishida.
I can’t believe they killed 2,000 Quincies in that experiment, that’s just outrageous…
>>48
I’m really glad that Ishida’s range is too cheating and he wasn’t in the matches.
Has the focus on battle sequences caused the story sequences to be neglected?
It feels like just a series of blackouts and scene changes, simply improving the graphics of Heat the Soul.
>>49
It’s simply long, you know…
Even the CPU responds to the quick steps and counters.
If you don’t skip the descriptions and cut it out, the required time will double.
I can’t play it, but I wonder if Noitra is strong.
>>57
It seems strict.
It’s fun to push through in SA, but…
>>59
Thank you, it’s tough, huh?
Since the battle scenes are player-controlled, everything else will basically be standing conversations, because it’s Bleach.
I couldn’t help but laugh at the indigo dye murder case.
While I was doing CPU battles to find my favorite character, I thought I had defeated Yong-sama, but then he revived and killed me with a full chant black coffin, and for some reason, I ended up feeling unnecessarily moved…
Isn’t Ichigo’s Bankai’s unique technique, Getsuga, a bit small? It’s not a minor technique after all.
>>61
Wasn’t I able to enhance it?
Even cutting that much, the story is still ridiculously long…
I feel like I want action scenes in movies, but the high level of reproduction and the quality of the distilled single images that were cut out make it hard to say anything definitively.
The competition definitely won’t become popular with this dullness…
>>65
I don’t understand the lethargy, but I want them to improve the matching.
>>65
Once you understand the game of negotiations, it becomes quite exciting, so when I’m just playing around, it doesn’t bother me too much.
I want the excessively long scenes of the characters in Episode 1 to be shortened.
People who love combos will find Nel enjoyable.
You can see a lot of underboob too.
Playing while pushing with a tornado!
This is the battle of the next commander-in-chief.
I couldn’t see Aizome’s corpse, and it was no good.
The new lines have been summarized concisely, and there are lines that change the perspective a bit from the original, making it feel like it’s not a complete replica of the original…
It’s more enjoyable to play through the story mode if you properly reread the original work.
Did we have a line like this…? Sometimes we do, sometimes we don’t.
>>71
I held it between.
Oh, it actually has a back guard… and also, with this appearance, it’s not for free running!? There are so many surprises.
Isn’t the story mode movie a bit lazy?
>>74
The quality of the single still image is so high that it gives me a strange feeling.
>>84
But with just this, it might be called Dai’s Great Adventure.
Isn’t it a bit too condensed to include the Arrancar Arc in the first installment?
Even by the Soul Society arc, popular characters and their Bankai have already been introduced.
>>76
Well, but actually, I want up to the Thousand-Year Blood War arc…
The story follows Kakarot.
Because it’s Tamsoft.
Considering the length of the story mode in Senran Kagura and the disappointing system for online battles, it feels about like this.
But the story mode is super fun!
At first, I was watching the movie properly, but it took over 2 hours just for the Death God’s Substitute arc, so I’m watching the Soul Society arc while skipping some lines here and there, lol.
Kakarotto is from volume 17 to volume 42.
How far does BLEACH go from this volume 1?
>>83
48
>>85
That’s impossible.
Well, I thought there wouldn’t be anything like Naruto since there weren’t many movie-like scenes in the PV.
I want to soak it in, so I’m taking my time to look at it.
I’ve been playing since yesterday, but Chad is still fighting Harumizu…
I can’t stand it…!
The match takes too long to establish… It’s only natural that everyone does the story first…
Let’s end this, Aizen.
I’m fed up with your bullets.
I thought the first chapter of the story was pretty bad, but from the second chapter onward, the characters increased and it became quite interesting.
I really want them to fix the fact that I can’t see the connection until I join the room and that I can’t specify the connection when building it.
If possible, please allow me to include multiple entries and let me watch as well.
>>93
I wonder if there won’t be any surveys this time.
But if we’re going to split it, isn’t it appropriate to separate the Arrancars and everything after that?
So it was Tam…
>>98
Does that mean it’s a new installment of Actual Fighting God Legend…?
It’s kind of sad when a character has a few unique move patterns.
>>99
Therefore, Wabisuke.
Damn it! If it’s the Blood Battle arc, we could increase the variations!
I want a game where I can wander around Sorazacho.
I was surprised that even the secret scenario is fully voiced.
It seems like the budget isn’t plentiful.
Ichigo Kurosaki and the characters are well-developed for gameplay, so this could definitely be made playable.
By the way, isn’t free movement also part of the story?
It’s funny how clearly only Zael Apollo is being put a lot of effort into with the dolls and parts.
There’s no cross-play, and they probably don’t prioritize online battles that much anyway.
It feels like the budget is being cut to the extreme if even cross-play is not possible.
So I think that after a month, it will hardly match anymore.
>>110
That’s definitely underestimating the hurdle of crossplay.
It costs a ridiculous amount of money.
There are rumors that there is some hidden command to use story-exclusive characters somewhere.
>>111
There are rumors that Ranked Matches and various other features will be expanded.
It might be the nonsense of a foreigner, but…
Hidden commands in the Reiwa era?!
Crossplay is not exactly mainstream, as they say.
I thought it was something like a Demon Slayer fighting game.
Ichigo Kurosaki is fine because it’s a costume mismatch, right?
Cross-platform play only happens in large-scale games that are quite fortunate and mainly focused on competitive play.
I don’t usually get into character games unless there’s a good reason.
The white snow on the sleeve looks so cool! But how’s the character’s specs?
>>118
It’s pretty interesting and I’m using it, but it doesn’t seem very strong.
Isn’t the special move stronger before awakening?
I can’t believe it… even Breakers can do cross-play…
>>119
I have gained unnecessary knowledge.
>>119
That’s not something you can just say, is it?
There’s nothing but that for the arc.
>>122
I’m sorry if I’m mistaken, but isn’t that DBFZ?
>>119
Consider the emptiness that arises when you subtract the online multiplayer elements from Breakers and the things that are absent in Sparking from Dragon Ball.
Is the Breakers an arc?!
>>124
It didn’t get mixed in with the gobou.
In the first place, there are other crosses besides Gobou in the arc.
Only the top tier can implement proper cross-play, and if that’s not available, it gives the impression of gradually tapering off.
Kakarot doesn’t even have a match.
Breakers is a weird kind of Dragon Ball game.
It’s fun, but in this group of characters, it’s rather plain.
In a way, it’s very like Rukia… this guy’s collarbone is always sexy.
>>131
Yesterday, I was being bullied by Ichigo’s Bankai due to the reach difference.
But it’s cute, so it’s fine.
If it sells, a second one will come out.
I wonder if it’s selling well.
It’s unfortunate that there are mixed opinions due to the crash on Steam.
The timing is not good right now.
It’s a game to play around with friends and have fun, so it’s not right to take ranked matches seriously!
>>136
But I think the only one whose performance is purely insane is Aizen.
There are occasionally bugs that seem unexpected, but surprisingly the balance is good.
If you’re putting effort into the competition, please try a little harder with the online mode…
To be honest, if you’re not even playing ranked matches, I think it would have been better to delete online battles and focus entirely on the story mode.
>>138
If we’re thinking about selling overseas, we need to at least make sure that it’s possible to do room matches, otherwise BLEACH fans won’t be able to buy and play together…
>>138
By formatting it as a competition action, it can be squeezed into a common format for competition, reducing the workload.
I think they included online play just to avoid being told, “It’s a competitive action game, but there’s no online.”
There is a character disparity, but it’s basically rock-paper-scissors, so when you lose, you lose easily.
Stum is often in a phase where the evaluation is unstable due to insufficient optimization.
Buying the Steam version is just for the sake of a lewd guy looking for the mod that shows Halibel’s underboob…
>>141
I have a sad past because I bought it on PC since I didn’t have a PlayStation.
The official statement said that there are quite a few reservations from overseas.
I really hope it sells.
There was no crossplay in Breakers from the beginning.
I honestly think that indigo dyeing is just a pile of initial operational corrections, isn’t it?
>>146
I think it’s enough to just lower the rotation rate of the Senju Kyōten Taipō; everything else doesn’t need to be touched.
If it’s Breakers Revenge, it supports cross-play and online matches are also comfortable.
I have the impression that the popularity of Brill is dispersed, so I think it’s tough to focus entirely on the story.
I might not need an experience, or rather, being on.
Is this game made based on everyone’s surprised faces from the very beginning? The degree of reproduction of everyone’s surprised faces is incredibly high.
>>152
It’s a familiar expression from the original work, isn’t it!
>>152
The expression of the person who reaps lives was brushed up from the PV.
Hmm, but if there wasn’t a battle, I wouldn’t have done the pre-download…
I want ranked matches…
Aizome’s deep voice coming back makes me laugh.
I didn’t have a favorite character.
The item elements were only needed for the story, huh?
That makes it even harder to match, doesn’t it?
>>159
Am I not matching because I’m excluding items?
Even though I’m fighting properly, there are no Iwashi or Yumi-oya… It’s tough being ugly.
You added the Wabisuke just because it’s easy to integrate into the absolute system, right?
I think having items is definitely the minority.
When I look at the rooms, there are quite a few, so I think the slow matching is more due to the server being weird rather than there being no one online.
>>164
The one I saw in the beta of Hungry Wolf the other day!
>>164
It felt strange last night, so maybe more people are joining since the story has ended.
When you enter the room, the connection is almost terrible!
I heard you pay a lot of attention to the story, but isn’t the movement during the reading parts too rough? The paper theater direction without showing 3D models is done well, so the drop in quality is quite stark.
>>166
A reversal phenomenon where a paper theater is better than a 3D event.
Wait, am I the only one who thinks the face doesn’t look like a 3D version?
>>167
I think it looks extremely similar, depending on the time.
>>167
The surprised face is really similar.
Characters like Chan One don’t resemble those in anime or manga, but personally, it’s within my acceptable range.
>>172
I understand.
Ichigo is the least similar.
>>167
I think it looks kind of flat.
In other words, it seems like Ichigo looks the least similar.
Stark also feels quite strong, as expected.
>>173
That’s similar.
From the Substitute Arc to the Arrancar Arc, the art style changes quite a bit even in the original work…
I want to see the burning blade with this intense performance!
I like it when dialogue comes in during combat in story mode.
I hate the part where we talk while running.
What about mountain grandpas?
If we’re going this far from the start, wouldn’t it have been nice to have Asabuta and Zangetsu Ichigo as well?!
The time tied to the common system is too long!?
I don’t understand why Soifon’s side-boob outfit is okay, but Hallibel’s is not.
>>181
Difference in size
>>181
Sure, the translation is: “Certainly, upper breast and side breast are fashion, but lower breast is porn.”
Ichigo has a really good build, doesn’t he?
It always felt like Ichigo’s face looked long when he activated his Bankai, probably due to the camera angle, but that’s about it.
The look on their face when surprised was like, “Wow, this is it!”
What…?!
Just like that.
Mugetsu Ichigo is so handsome that it made me laugh.
>>189
Let’s stop this…
In the game model, it looks like Rukia-san has quite a chest.
I felt a sense of danger that I would somehow forcefully insert Night One’s completely naked body.
There is data on being fully naked, right?
Unlock underboob in the DLC.
It seems that the design is basically based on the Arrancar arc.
I feel like Ichigo has had a mixed-up look from the beginning all the way to the Arrancar arc.
I couldn’t stand Rukia’s clumsy running.
What happened to the running motion?
>>195
Everyone is running while sliding.
I think it’s quite an exciting system that you can chain from the first hit into a weak attack, even though there is a counter after the high attack.
I’m not really fond of the look in the Thousand-Year Blood War arc, so I’m happy that it’s closer to the faces in the Arrancar arc.
It’s not good to be solely focused on cutting with existing techniques until the end of Chapter 2.
When Neliel uses her technique, her lower breasts are completely visible, but is that okay?
>>200
It probably got covered up because it didn’t seem obvious when acting normally.
>>200
That’s true.
It wasn’t that underboobs were a no-go or anything…
>>201
Let’s just stop it…
I feel that the running motion is overall clumsy.
It feels like I’m sliding and not making much progress despite that.
I wondered what the reason was for binding it to reverse action, but is it because it would reveal the crescent moon inside…?
The appearance of Ichigo varies a lot depending on the medium and the time, so it’s difficult.
Isn’t it because the main focus is on anime design?
I see, it’s Tamsoft after all.
The performance direction is sharp, stylish, and has an unrefined balance.
I completely agreed with it.