
Yamada’s balance type has no strengths or weaknesses, and its performance is mediocre, which is not acceptable. Kokoro has high firepower, but I dislike it because its consumption is too large. Momo has high performance, but its skill success and accuracy rates are too poor.
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Poor accuracy is really no good.
I think Kokoro-chan has some useful applications among them.
Momo can’t stand it anymore.
I will go as Yamada.
Kokoro is likely still someone who will be hired.
I don’t need anything else.
Having no shortcomings might be considered a strength.
It seems like there are potential uses for Kokoro-chan.
Yamada and Kokoro are good.
Momo doesn’t like it, but it also depends on the low success rate.
The firepower type thrives when supported by a strong team.
I want to generously provide SP recovery for Kokoro-chan.
Yamada, exuding a low rarity feel.
I have a special skill, so I can hold on even to SSR.
Out of the question.
It means that Momoko can use it without using skills, right?
Momo must have something to offset that disadvantage, right?
>>12
It means that because the performance is high, it’s enough to fight with standard equipment, right?
>>12
If Mii-chan provides care, it can be offset.
Low hit rate is really stressful, so stop it.
Momo would not be worth it without an instant death skill.
I thought this guy was Morita.
It seems that there are characters in the middle and lower tiers that are essentially exclusive support roles.
It seems like we are waiting for a boost up there…
There are people who use me without using hit assists~
Yamada distributed in the tutorial.
In the second half, you can manage resources more comfortably, so in the end, it’s all about the heart.
It seems like Mu-chan has high support performance.
I’ve never seen a work where high firepower and low accuracy shine.
>>23
There is quite a strong image associated with things like the World Tree.
>>23
An image used in TAS (Tool-Assisted Speedrun) or situation recreation.
It is stressful when mistakes occur due to reasons other than blind status ailments or low-probability randomness.
Is Dr. Susaki there?
>>25
It’s good at first, but in the latter half, pure healers are a bit…
>>25
It looks weak because it’s an old model, but it seems to be a persuasion failure.
I’ll keep rerolling until I hit it down below.
Is it like Otomedius?
Kokoro and Momo have a balance where the disadvantages feel more fitting in reverse.
The most exhausting thing is being unstable.
You can have Momo as the resource recovery officer for the heart.
I love Mii-chan even though all her abilities are low.
It’s an adventure, but it doesn’t feel like an adventure~
It seems like there will be must-have equipment in the latter half.
Momo is trusted enough to be assigned as a mentor on the first day, even with this.
The hit rate might be covered by those who use it!
Yamada surprisingly finds that using it for events where a certain number of people is needed isn’t so bad.
I think if we prepare personnel for Kokoro-chan to manage consumption well, she will be quite strong.
Momo… it’s problematic that those with this kind of skill have relatively few means to increase accuracy and success rates…
With super high power, you can take a shot and switch to standby, or if it’s a boss, you can use it while recovering.
As I thought, I guess I’ll give up on everything and go for the low rarity.
Demon-slaying characters are tough.
Mii-chan has high debuff performance and is essential for boss battles, right?
I think Mii-chan suits a job collecting things on the first floor!
Just level up Yamada and hit with physical attacks.
Yamada is relatively well-equipped in a low-key way, so he can use it quite normally.
I really don’t want to, I really don’t want to, I really don’t want to!!!
I hate that Mii-chan can’t even land a normal attack…
I got a girl named Nina from a reroll, is she strong?
>>49
It has an increased escape rate and the skill to steal, but it doesn’t follow orders and pretends to have better specs.
Momo doesn’t have guaranteed hit, so she has no rights.
Mii-chan probably has a bug that disrupts game balance…
Yamada tries to have various men dye him exclusively.
The ultimate free-to-play strategy: starting with Momori reroll.
Yamada: Surfing
Kokoro: Hydro Cannon
Momo: Hydro Pump
>>54
It’s definitely Yamada…
Mii-chan Solo RTA Challenge
I think it makes a big difference whether it’s a multiplayer game or an RPG.
In action games, it’s often said that if you get hit, it’s your fault, and Momo has quite a few weapons.
High power and low fuel consumption are pretty common, after all…
You’re like a Stone Edge, Momo.
So I’ll add the guarantee effect like this.
Domain Expansion!
>>60
It’s a Dangelos stag beetle!
The main unit summons Kabuto Beetles 1 and 2 every turn.
Stag Beetle 1 self-destructs with a total maximum damage hit of 0.
Stag Beetle 2 grants allies guaranteed hits in exchange for its own death.
The evaluation changes based on the accessibility of cost-cutting items and hit rate increase items…
Nina is weak because she is easily hurt and sometimes ignores orders.
It’s rare for a character like Kokoro-chan to have the highest firepower in the story.
Usually, there is a ritual slot that can output more firepower.
Sword
Magic gun
Sickle
Yamada, to give a specific example, was surprisingly straightforward in performance and did a good job when he appeared in the ORT battle of FGO, and it became a topic of discussion for a moment.
Light Infantry Yamada
It seems like characters without focus in Super Robot Wars are difficult to use.
When you try to clear low-level challenges, the main strategy will be to use Momo-san and somehow manage through the number of attempts.
It seems to have some serious defects.
Let’s go together for an overhaul inspection!
If the hit rate is low, it’s fine as long as the shots are light and you can fire multiple times to get an average value.
If it’s turn-based, it can completely mess up my plans, which is critical.
If Mu-chan uses a stapler to restrict the opponent’s movements, Momo-san will shine.
Kokoro-chan becomes a key player in RTA by chugging recovery potions.
Yamada transforms from a jack-of-all-trades to an all-powerful character due to Mii-chan’s death.
Kokoro-chan is invaluable at crucial moments.
Once the costs are abundant, I’ll use them generously.
Those with low hit rates can manage with sensitivity, and those with high consumption can manage with resupply…
What should we do about being weak in status…
Peach, hit rate 80%
>>75
Ahhhhh… I really don’t like it, I really don’t like it, I really don’t like it!
>>75
(Feel is below 50%)
A story about a girl with uniformly low status striving, “Mii-chan and Mr. Yamada.”
Now on sale with great reviews!
But the benefits of Momo’s skill succeeding are too great.
In the end, the overall game balance is adjusted based on Momo’s premise.
Momo-san can’t land a hit on the squishy Mu-chan.
In the early game, Kokoro-chan seems like she might run out of gas just after unleashing a strong attack.
If it’s something like an instant death that even the boss-level can handle, then maybe.
>>82
It’s definitely going to be nerfed…
Peach has an attack power of 110 and accuracy of 70, but it’s guaranteed to hit only under specific conditions.
(Losing miserably to a well-played Momo)
>>85
Haa… haa… I feel like Mii-chan’s Peach-san is the only weak one…
Bet on the customizability of the game system by choosing Yamada.
It’s just the kind of thing that only rankers get through in Momopachi.
Mii-chan has low performance but a charming personality, so I want to use her in a challenge play.
Are you treating a child like a warehouse worker?!
In RPGs, a guaranteed kill is justice.
I think the one at the bottom is acceptable for interpersonal matters.
Muu-chan can search for enemies all day long and is being praised for it!
Isn’t the romantic performance ultimately low in win rate? Yet still, there are many who end up using it anyway.
I like that Kokoro shakes her breasts with every movement and attack motion.
When it comes to choosing one person out of the three for this departure…
It seems that we have no choice but to choose Yamada.
You will become the buff master and support everyone!
Below, equipment that matches perfectly comes out when forgotten, causing chaos and then quickly gets discarded.
Momo has an attack power of three times and an accuracy rate of 40%.
It seems that there are skills or equipment for which removing them could actually have its benefits.
Nina-chan who leaves on her own during a prolonged battle.
Mii-chan is someone I like because if I don’t use her, no one else will.
If Yamada becomes someone who can take on a role, they will become unnecessary.
Hits 1/3, Power 3 times – stuff like that becomes the biggest source of stress. The juice that comes out during a spike.
In the end, only Kokoro can take damage, so the formation will be focused on supporting Kokoro with all our might.
If Yamada’s type doesn’t have a strange build path, it will end up being an inferior version, so ultimately the balance will also disappear.
If you include Yamada, the performance of distribution Mii-chan will increase.
If you can make up for the accuracy, then it should be fine.
The handling of skills seems to vary greatly depending on the work one imagines.
It’s great to have strategies assuming you can retry the gacha with peaches…
Mii-chan… weak, incompetent, weakling, cost 0!!!!
>>110
Cost zero surpasses all disadvantages.
>>117
In a type of game with formation costs, equipping items that provide experience boosts at cost 0 is quite advantageous…
Momo-chan will become overpowered when she can negate the disadvantages with additional characters and weapons added later.
In some cases, it might be operated based only on the main performance, considering that the skills are practically non-existent…
Shigeo is no good because he’s running away by saying it’s just a luck-based game.
…!?
Isn’t this a round optimization solution, Kokoro-chan?
Yamada is only in the early stages.
Hit rate is quite a stress factor, isn’t it?
Whether it’s an enemy or an ally
Am I able to clear this? When I run into a boss and I’m thinking of how to strategize with what I have, I’m definitely making a face like this.
Miss!
Miss!
Miss!
Don’t mess around─────!!
I heard that regular units aren’t formed due to cost issues~
Muu-chan is zero cost, so she can be a disposable shield~
Muu-chan is dancing wobbly.
The enemy was confused.
The cell is costly, it starts to absorb allies, and above all, it looks gross, so it’s impossible.
What type is the most disliked in MMO party recruitment?
>>126
If it has similar performance, the one being used is usually a landmine, and it’s the most worthless.
>>126
Gambling types like Momo are inefficient, so they are not used.
>>128
Momo brings equipment and skills that make her almost guaranteed to hit.
If you can win in the end, then the top two are fine.
I don’t need a lower hand that creates a losing path depending on chance.
Choosing Yamada with the reassurance that he must be thoroughly playtested.
I guess it’s definitely Kokoro-chan.
Her breasts are big.
I want to ride a machine like Yamada’s and dominate with my techniques.
It greatly changes depending on whether it can increase success rates and assist in accuracy.
I choose based on appearance.
>>136
For now, let’s remove Morita.
The theoretical value faction talks as if it’s a given that all shots will hit the peach.
If it’s a party system, can’t we just apply a buff to increase the hit rate below?
I dislike game mechanics that pretend to be high difficulty by having a poor hit rate.
I want to win on average, so I’ll go with Yamada.
It looks like it would be inconvenient to use!
Let’s use the low-cost, short re-cast spinning skill together!
High Mobility Type Yamada
Sniper Yamada
I like Yamada.
They probably like the type that prioritizes firepower above all else, even in terms of their heart.
Momo is impossible.
I wonder what genre is most commonly expected.
I think it’s probably an SRPG.
I think in RPGs, if you’re not versatile and skilled, you really fall behind. – Yamada
>>146
If it’s a strategy-type RPG where you can swap characters during battle, it’s definitely a shining type.
If it’s a fixed party, there’s no choice but to quit.
Doesn’t high performance that doesn’t hit attacks or skills feel like it can only be used as a pure meat shield or decoy?
>>147
If your healing skill is high, can’t you go as a priest?
>>149
The skill success rate is low, so aren’t you also not suited for recovery?
>>161
I’ve never seen a game where success rates affect recovery other than Zaoral…
There is a pleasure that can only be obtained by overpowering the cost of those with high firepower.
Even if you drink blue pogab, Kokoro-chan is strong enough to keep her balance positive.
If you have the spare time, it’s fine to use it.
I wonder if it’s a performance like Kyogre, Momo.
Kokoro-chan can wipe out weak enemies with an all-target attack right at the start even in the final dungeon.
The way I warmed up after losing to Momo’s rampage seems incredible.
Ahhh! I really hate it, I really hate it, I really hate it!!
Mii-chan hates games that are tight on costs, even towards the end.
If we replace it with Etrian Mystery Dungeon V
Yamada → Pirates
Kokoro → Zodiac
Peach → Warrior
Is Momo the type that has a low probability debuff or instant death as additional effects…?
If the success rate is low, it’s tough unless you have instant kill capabilities or something with similar firepower, or a stealing type.
Absolute Zero
Drill scissors guillotine
If you’re going to stream play, start with the ones that are popular from the bottom up.
In action games, Yamada’s controls must be non-complicated and suitable for beginners.
Mii-chan is the one who uses a sturdy defense to act as a decoy.
With an external battery, Kokoro can transform dramatically.
I might get angry if I lose to Momo in an official match.