
Suneo’s bragging pixels
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I can’t forgive the arrogant attitude that doesn’t allow us to clear it using the proper method.
This is quite difficult, isn’t it?
https://scratch.mit.edu/projects/1139286020
Let’s waste time like nameless people.
The background music is so distracting that it’s no good.
I gave up at round 16.
I was thinking they were releasing a new video, and it turns out they were making one!
In principle, all of them should be clearable with the standard methods.
I might have cleared it thinking it was symmetrical on one side only…
>>7
I understand.
Is this really okay after clearing it…? I’ve been thinking that all along.
I tried again, but this part is…
>>7
It was.
I just trimmed the confirmed part of 11, and now I’m wondering how I did the rest…
I wasted today.
I feel myself getting better and better.
Can you please stop mixing in daily sound effects from Doraemon?!
16 was too lacking in traction, but other aspects were straightforward.
I’m good at Picross, is there a puzzle you want me to do?
>>12
I want you to clear everything.
The thumbnail looks obscene and it’s showing.
Aim for the top horizontal 10 on page 21.
First, it’s a good idea to roughly place everything in a horizontal line.
After that, try stretching the vertical section.
As you go along, you can see that the number of places where you can place 10 horizontally is limited to fitting into the second row from the top, horizontal 212.
It’s easier if you bury that first and then crush the others.
Can’t you operate it on your smartphone?
I made a picross not on a picross creation site, but at a place where you can create various things with code.
Why go through that much trouble…?
Did you really make it like this? More like, can something like this even be made? Those strange, perverse engineers!
If you count from both sides without being bothered by things like 1 1 10 or 1 3 8, you can create a certain space.
>>22
That’s why, without confirming and entering the squares, it just becomes a stage where you can’t see the starting point from the first move…
>>25
Isn’t it true that even regular picross has difficult levels?
I also try filling it in to see if any contradictions arise.
I feel that the difficulty increases a lot between stages on a regular basis.
Why such a thing…
The first Picross I played was this one! I got stuck on the fourth level.
It’s definitely Suneo, but I can’t move forward.
Isn’t this another Merlion after the Merlion…? I was doing it with a bad feeling.
The screen is so small! But it turns out I can zoom in properly.
Snefou’s insincerity is oozing out.
I was feeling frustrated because I got stuck on page 19 and thought there was probably only one more page left, but it turns out there was still more to go.
I’ve already lost track on page 5.
Picross is difficult…
Since 6 cannot fit in the 5 squares between X and X, the remaining parts are determined.
There was a stage like that, and it felt good.
I can’t cheat by working backwards because the answers are mostly unclear!
>>37
I feel like it’s right, and I think I wouldn’t be wrong if I did it myself now.
How about trying to reset and do it again?
There are more diggable squares, so the final level was a little easier.
It’s around 14, but they come up with really good difficulty problems.
Isn’t the usability surprisingly good?
I didn’t feel any stress at all.
>>40
It’s nice that you can use it a lot while moving with the D-pad by holding Z or X.
It’s just that there’s a system that obviously doesn’t exist for the clever ones.
With this, I can’t help but feel that a size over 15 is a bit much!
It wasn’t as difficult as I said.
But I don’t know what came out…
Once I filled in the spots that quickly got filled on the 5 sides, I realized what would be completed and it didn’t turn out well.
>>44
10
9
10
I love the butterfly shooting game from Char-Ken.
I cleared all the stages yesterday, but…
There is no specialized strategy to clear only the 16th stage using the proper method.
I think it’s a problem that we need to make a definitive assumption that it has to be symmetrical.
Temporary placement Picross is crap.
A problem that can be solved logically is a good problem.
Donremi
>>50
Looking back now, it’s just insane that that was made with RPG Maker 2000.
I was thinking that back then too.
DE.
>>47
Seriously?
Well, if the numbers are too beautiful, it feels symmetrical… that’s also a kind of skill to be able to read it that way.
What is that last “puh” sound when you clear it…?
>>55
The sound that plays when Suneo boasts.
I’ve never seen this before, what is this…
>>56
The song that plays when Suneo brags.
>>57
I know that!
The picross that plays when Suenobu is bragging.
It’s not fun with just the alphabet…
>>60
Doraemon’s characters also appear!
Is this the author of the trash search…?
The 16th page is tough.
When I gave up on just “7” and cheated, it all started to fill up at once.
Pop pop pop pop pop pop pop
I want to paint with a mouse~
Can’t I play on my smartphone?
That’s strange, it should definitely be right up to this point.
It’s fun when it fits perfectly from places like that…
Something’s a bit different about 16.
If you don’t proceed with symmetry based on inference, you will encounter a deadlock.
With 2 confirmed and an X next to it, it feels nice to smoothly progress from there.
Maybe overwriting after making a mistake causes the clear judgment to bug out?
Sometimes, there are moments when I slip through the clear judgment, but while I’m adding or removing X, it suddenly becomes clear.
Singapore-chan is cute, but what is she?
Since it became 10 squares, I don’t understand anymore… I’m garbage…
With a smartphone, I can’t master up even if I go to the screen.
I struggled for a while trying to figure out where the spots other than 11 are confirmed on page 16.
When I counted carefully, I confirmed that the 4th one from each end was 44, so after filling that in, it all came together smoothly because it was also symmetrical.
>>77
No, when I checked again now, it wasn’t actually confirmed. I just assumed it was confirmed because I had symmetry in mind first.
I thought it was SUNEO at first, like in a homo-rape, but it turned out to be different.
I thought it would be more constrained by Doraemon, but it’s not, which is a bit disappointing.
>>78
It’s a fan creation of “Doraemon and friends flying in Singapore,” so it’s not “Doraemon.”
>>78
You’re probably selecting answers based on images where the BGM is properly playing.
There are many things that are meaningless with rough dots, but…
As you grow older, the inability to check off completed tasks by coloring in numbers becomes significant.
For 16, it’s necessary to use the subjunctive mood.
Katasune’s fellatio.
(I guess you don’t know about newsis…)
If you notice that 16 is symmetrical left and right, can’t you solve it normally?
>>86
It’s different!
>>86
I can solve it, but that’s not the proper method.
I can clear it, but I don’t know the answer… What is this?
If temporary placement is necessary, please give me the temporary placement mode.