Home » Manga » One-Punch Man » [One-Punch Man] Today marks the 5th anniversary and the 3rd memorial of One Punch Man Hero Nobody Knows.

[One-Punch Man] Today marks the 5th anniversary and the 3rd memorial of One Punch Man Hero Nobody Knows.

1: Japan Otaku ReviewsYeahx4

Take out 2.

2: Japan Otaku ReviewsYeahx27

It was slightly on the rise, but did it die in two years?

3: Japan Otaku ReviewsYeahx7

Unfortunately, it wasn’t quite lively enough to say it was a little exciting…

4: Japan Otaku ReviewsYeahx6

I was the type to make things boring with updates.

8: Japan Otaku ReviewsYeahx7

>>4

Did you reflect on it? Since the first update, it has leaned towards being an upper.

By that time, the population had dwindled to around 20 people.

12: Japan Otaku ReviewsYeahx30

>>8

It seems.

Ken

29: Japan Otaku ReviewsYeahx11

>>4

Rather, I have the impression that they worked really hard on balance adjustments until the end with the updates.

5: Japan Otaku ReviewsYeahx32

It seemed to be gaining popularity in certain circles, but as a game, it was basically dead from the start.

6: Japan Otaku Reviews

Wait a minute.

7: Japan Otaku Reviews

I remember that the hairspring was appreciated.

9: Japan Otaku ReviewsYeahx2

The Tombat samurai was cute, wasn’t he?

10: Japan Otaku ReviewsYeahx3

Rather, did it last for two years?

11: Japan Otaku Reviews

Initial response is important, isn’t it?

13: Japan Otaku ReviewsYeahx16

There were probably only people when Kazunoko was there!

14: Japan Otaku Reviews

It was fun to do combos while adding them up in my head after the combo mechanics were clarified.

15: Japan Otaku ReviewsYeahx6

I thought it was strange that a lot of old Kaju videos were popping up on YouTube today, but it turns out it was an anniversary.

16: Japan Otaku ReviewsYeahx6

While the village chief looked away, the villagers gradually reached their limit, and in the end, the village chief could no longer win at all…

20: Japan Otaku Reviews

>>16

I love the episode where I dove in excitedly because the bang was super powered up, but they had solid countermeasures in place.

17: Japan Otaku Reviews

What was it again?

You can use the right stick to unleash infinite super special moves, right?

18: Japan Otaku ReviewsYeahx3

It’s interesting to watch things like anime, but I definitely don’t want to play the game.

19: Japan Otaku ReviewsYeahx1

I thought it was lively because Kazunoko was doing it…

24: Japan Otaku ReviewsYeahx15

>>19

It was said back then that the number of viewers for the distribution was greater than the sales figures.

145: Japan Otaku Reviews

>>19

Is it about the Predator?

21: Japan Otaku ReviewsYeahx4

…!

22: Japan Otaku Reviews

I remember people saying that those who use the Eternal API are part of the Monster Association?!

23: Japan Otaku ReviewsYeahx2

The villagers were giving it their all at the tournament, but…

I really wanted the viewing feature.

25: Japan Otaku ReviewsYeahx8

Since there are neither room functions nor viewing functions, it’s just ridiculous to think that all participants would stream on YouTube and then commentate on that via mirror…

42: Japan Otaku Reviews

>>25

Speaking of which, disco wasn’t as popular back then.

Now there are more situations where we can manage things by just sharing one screen.

26: Japan Otaku Reviews

Nostalgic, for some reason, I used to do live broadcasts here.

27: Japan Otaku Reviews

I was thinking that I haven’t been seeing the thread for a while, but it turns out it’s dead…

28: Japan Otaku Reviews

It’s not a 2, but something like this was released.

30: Japan Otaku ReviewsYeahx1

It seems that a surprisingly underperforming game has caught the attention of professional gamers and has become a topic of conversation.

43: Japan Otaku Reviews

>>30

Well, the original work is super popular…

Rather, it feels like that character game didn’t sell as well as expected.

31: Japan Otaku ReviewsYeahx1

Creating an avatar and fighting by configuring special moves will lead to the later Street Fighter 6…

32: Japan Otaku Reviews

For some reason, there was a character adjustment after a year and a half during the update when ranked matches closed, but it was not studied.

33: Japan Otaku ReviewsYeahx1

>>33

Wait a minute.

34: Japan Otaku Reviews

I heard that due to a commitment to recreating the original work, the protagonist can only make it to the final round.

55: Japan Otaku ReviewsYeahx3

>>34

It takes time to reach the battle when you are far away at the start of combat.

Since it’s a tag, I will end up sticking it out alone until then.

35: Japan Otaku ReviewsYeahx1

I think the updates or adjustments weren’t all that bad.

The Stinger’s eternal combo never disappeared until the end, but…

45: Japan Otaku Reviews

>>35

After all, a spear wielder has to be as bright as Zeta, or else it’s no good.

68: Japan Otaku Reviews

>>35

That guy was the monster Takenokko-n until the very end.

71: Japan Otaku Reviews

>>68

I like A-class heroes.

Eternal hero dislike

36: Japan Otaku ReviewsYeahx6

It wasn’t just Kazunoko; there was a sense of unity with an overwhelming number of strong random players gathering together.

The number of new players did not increase.

37: Japan Otaku ReviewsYeahx1

The vaccine used by the village chief was too cold, and I didn’t like it.

49: Japan Otaku ReviewsYeahx5

>>37

Doesn’t the vaccine man usually get cold?

38: Japan Otaku Reviews

Spectating and the lobby are often overlooked in character games.

I want to play the new BLEACH game, but I’m scared to buy it because the specifications in places like this are not disclosed…

39: Japan Otaku ReviewsYeahx1

The research progressed at an incredibly fast pace in a short time, so I really worked hard on that update.

40: Japan Otaku Reviews

It’s sold out…

41: Japan Otaku Reviews

Sales: 4,566 units

Digestion rate: 40-60%

It’s crazy even as a character game.

44: Japan Otaku Reviews

New players who joined after more than a year since the release have sometimes reached number 1 in ranked matches.

46: Japan Otaku Reviews

It looked like Kazunoko had thoroughly consumed the content.

No one is really doing it, huh…

47: Japan Otaku Reviews

I was feeling frustrated that they wouldn’t let me showcase the opponent that Kazunoko had likely prepared against.

48: Japan Otaku Reviews

If it had been released on Steam, I probably would have bought it…

50: Japan Otaku Reviews

The strategy of waiting for an attack while using high-speed counter techniques was incredibly cheap.

51: Japan Otaku Reviews

The final adjustments were interesting in various ways, but it was the worst that Boros didn’t weaken until the end.

52: Japan Otaku Reviews

I had seen a stream of some kind of tournament, but it wasn’t popular…

61: Japan Otaku Reviews

>>52

It’s a unique festival of the village.

53: Japan Otaku Reviews

He’s the guy who went abroad with Bayonetta (who has a guaranteed instant death).

There’s no way it’s warm.

54: Japan Otaku Reviews

I like Bug Chin Man.

56: Japan Otaku Reviews

Isn’t it great… the tournament mode…

67: Japan Otaku Reviews

>>56

The super cute kazunoko is so exciting, isn’t it…?

57: Japan Otaku ReviewsYeahx1

Vaccine Man has never been weak, right?

74: Japan Otaku Reviews

>>57

Usually, those who are strong in normal attacks are generally strong.

58: Japan Otaku ReviewsYeahx2

I used to like watching streams, but it was sold out, so I didn’t have the chance to play myself.

59: Japan Otaku Reviews

Kata Tomozo

62: Japan Otaku Reviews

Was the village chief such a hardcore player that he went overseas?

72: Japan Otaku Reviews

>>62

Huh, is there an overseas world tournament for One Punch Man!?

63: Japan Otaku Reviews

It was really fun to spin around with research and meta every day for about ten days… It’s not something you can do easily.

64: Japan Otaku ReviewsYeahx5

Woohoooo!!! Today is the 5th anniversary of the game!!!

81: Japan Otaku ReviewsYeahx10

>>64

…………..!!!!!!!!!

91: Japan Otaku ReviewsYeahx3

>>64

……………………!!

97: Japan Otaku ReviewsYeahx1

>>91

Today is the 5th anniversary of the game!!!

65: Japan Otaku Reviews

If it weren’t for meeting an abnormal person, Kazunoko would have ended on the first day…

From there, there was a drama where my mentor was always a step ahead and leading the way, but I never thought I would be able to participate.

66: Japan Otaku Reviews

It’s been over a year since Kazunoko returned for just one day.

69: Japan Otaku Reviews

I am a disciple of the Earth.

70: Japan Otaku Reviews

The flow of revealing the substitute performance was beautiful because the conclusion was the sale day.

80: Japan Otaku Reviews

>>70

The flash sale from Angel Combo was really shocking.

73: Japan Otaku Reviews

The Earth’s apostles were strong until the end, but in the end, the ruler of the entire universe remained the strongest.

75: Japan Otaku Reviews

In the end, I feel like Boros was the strongest all the way to the last.

78: Japan Otaku Reviews

>>75

What can I say, it’s a character with no playfulness at all.

83: Japan Otaku Reviews

>>75

If you include the excruciatingly cold moves, it’s not the strongest.

It is the strongest rank.

76: Japan Otaku Reviews

There is a group of abnormal people who have been watching Kazunoko’s broadcasts for the past five years.

77: Japan Otaku Reviews

The permanent hero’s infinite loop eventually settled down, feeling like it’s both character-limited and difficult.

79: Japan Otaku ReviewsYeahx4

I’ve been watching the streaming commentary threads of pro gamers lately, but recently they’ve become so confusing.

82: Japan Otaku Reviews

Sonic is strong, cool, and a good thing.

84: Japan Otaku Reviews

Boros has strong mobility, and his throw can lead to instant death or a 300-second combo reduction; his damage output is just too overwhelming.

85: Japan Otaku Reviews

I think they were aware of the village because there were adjustments that couldn’t be done without recognizing the outrageous specifications and balance after the release.

90: Japan Otaku Reviews

>>85

You’re here, right?

Mole

86: Japan Otaku Reviews

For some reason, Sonic doesn’t get any boosts.

87: Japan Otaku Reviews

Metal Knight and Asura Kabuto were also strong.

88: Japan Otaku Reviews

Although he was referred to as the Shallow King, the Deep Sea King has become quite strong with the progress of research.

106: Japan Otaku Reviews

>>88

The firepower is high in this position.

89: Japan Otaku Reviews

The village chief, who is always cooking for Metal Knight, was really funny…

92: Japan Otaku Reviews

Boros remained strong until the end.

93: Japan Otaku Reviews

The Child Emperor and Tank Top Black Hole never shone even once.

94: Japan Otaku Reviews

In the end, the strongest became the endlessly fleeing Ashura Kabuto, right?

95: Japan Otaku Reviews

The highest-ranking hero is probably Metal Knight.

If it’s included permanently, the Stinger is not too bad.

96: Japan Otaku ReviewsYeahx1

I watched the stream and bought One Punch Man, bought Hinokami, and bought ASBR.

They were all fun in one way or another.

99: Japan Otaku ReviewsYeahx9

>>96

Great.

98: Japan Otaku Reviews

I really loved the Deep Sea King’s eternal form because it replicated the original work so well.

100: Japan Otaku Reviews

Hikaru-kun, who was speechless when he heard that if you just guard against Boros’ moves too quickly, a counterattack is guaranteed, is now a popular professional gamer.

Well, I was incredibly strong as a pro back then.

101: Japan Otaku Reviews

The Atomic Samurai was too subtle.

102: Japan Otaku Reviews

I want to share the excitement of realizing that on sale days, the guard motion is inexplicably canceled the moment it is activated.

103: Japan Otaku Reviews

By the way, today is the release date of One Punch Man at Union Arena.

I’m crying because the performance has ended up being about two laps behind due to the release being timed with overseas.

112: Japan Otaku ReviewsYeahx4

Whoa! Isn’t today the release day of Uniarri?

>>103

……………………………………………………!

124: Japan Otaku Reviews

>>112

Whoa! Today is the release day of Uniali!

104: Japan Otaku Reviews

ASBR has stopped being done quickly, huh…

105: Japan Otaku Reviews

For some reason, the DLC character Inazumax.

107: Japan Otaku Reviews

Why was Kazunoko so into this game…?

207: Japan Otaku ReviewsYeahx1

>>107

It’s something you’d do late at night the day before the wedding…

108: Japan Otaku Reviews

It’s probably true that the population of villagers increased with Kazunoko, but there were already players who were deeply invested in character fighting games from the start…

109: Japan Otaku Reviews

The tank top black hole’s damage voice is too loud.

110: Japan Otaku ReviewsYeahx2

I really liked the balance where you had to endure until One Punch Man shows up separately from the playable characters, but when he does come out, he instantly takes you out.

114: Japan Otaku Reviews

>>110

It’s also exquisite that you need to take up one slot in a game where the substitute combo is strong.

132: Japan Otaku Reviews

>>110

However, there is a team that takes advantage of the feature where the count decreases due to combos, allowing them to perform long combos from anywhere, reducing the count while wasting time and calling Saitama…

111: Japan Otaku Reviews

I followed the village chief from the thread, but he still streams various quirky games, so it’s fun to watch.

113: Japan Otaku ReviewsYeahx4

Speaking of which, around that time, threads about esports players with glasses started to appear.

115: Japan Otaku Reviews

I thought I had finished One Punch Man, but my master keeps showing me new strategies, so I couldn’t finish it.

116: Japan Otaku Reviews

Nutrition that can only be obtained from the village chief, who is playing a strange game and letting out pathetic screams.

117: Japan Otaku Reviews

Speaking of which, I wonder what the villagers are doing now.

137: Japan Otaku ReviewsYeahx2

>>117

Since I was able to observe Hinokami, ASBR, and Jujutsu, I will probably meet them in the upcoming BLEACH game.

147: Japan Otaku ReviewsYeahx1

>>117

For those who know, the new Spakin release has Baby as the number one.

118: Japan Otaku ReviewsYeahx9

I like how they handled the baldness like that.

119: Japan Otaku Reviews

The Smash Bros. community is a force that has a good aptitude for unusual games.

120: Japan Otaku ReviewsYeahx1

This game looks great for live commentary.

121: Japan Otaku Reviews

It seems like there were situations where, even if Saitama was called, if I could escape until time ran out, it would be my victory, right?

122: Japan Otaku Reviews

It was funny that characters like Tiger and Vanishing Whisker are considered strong.

128: Japan Otaku Reviews

>>122

The balance springs have been quite tough since they were weakened.

123: Japan Otaku Reviews

I recalled that there weren’t many people using Uraraka in the My Hero Academia fighting game.

125: Japan Otaku Reviews

Ikep is saying that he wants to get into bleaching.

126: Japan Otaku Reviews

Is the village chief still playing Super Smash Bros?

162: Japan Otaku Reviews

>>126

Recently, I’ve been playing a serious game like Street Fighter 6.

127: Japan Otaku Reviews

I wonder why that spring-haired tomboy was so strong…

130: Japan Otaku Reviews

>>127

I can only say it’s because the cost is high.

129: Japan Otaku Reviews

Why does even the card game feel a bit off?

140: Japan Otaku Reviews

>>129

Don’t say this is a subtle game as well.

143: Japan Otaku ReviewsYeahx4

>>140

………………!!

131: Japan Otaku Reviews

The final version had quite a few corrections and was done meticulously, so it was personally rewarding to have many combos that could barely reach a perfect score if there were no mistakes.

133: Japan Otaku ReviewsYeahx6

I didn’t think it would turn out like that, but I’m glad I added the surrender button.

134: Japan Otaku Reviews

A hermit engages in the craft of magic.

135: Japan Otaku Reviews

The spring hair is a boy only for tomboys.

136: Japan Otaku ReviewsYeahx1

There was a mysterious development where we rotated shifts, eliminated openings, and connected combos.

138: Japan Otaku ReviewsYeahx8

×Garfu

The moment you press the sale day, all of the opponent’s inputs will disappear, so anything you do within the reach will hit.

139: Japan Otaku ReviewsYeahx1

There were villagers who cleverly used the character creation features to recreate characters like the protagonist from “Fighting Soul” and Ichigo.

141: Japan Otaku Reviews

I really enjoyed the stream, but it’s true I haven’t bought it… Maybe I’ll buy it for interior decoration.

142: Japan Otaku Reviews

Tank Top Tiger has a strong maneuverability but low firepower, which is quite a good balance.

148: Japan Otaku Reviews

>>142

The technique of the hermit.

144: Japan Otaku Reviews

Final One Punch Man

146: Japan Otaku Reviews

This is my true ability!

149: Japan Otaku Reviews

I wish something could be done about the fact that most S-class heroes have performance levels below that of Tiger and Snake.

150: Japan Otaku Reviews

It’s nice to hit the sale day in silence.

151: Japan Otaku Reviews

Ultimately, Boros had reached a point where if the opening dash attack hit, it could wipe out 100%, or if he had enough gauge, he could summon Saitama in one combo along with the avatar, which was quite incomprehensible.

152: Japan Otaku ReviewsYeahx2

A fighting game based on Hunter will be released before Bleach.

It’s something that has a track record from the developer, but that’s all you can expect from it.

156: Japan Otaku Reviews

>>152

It’s July already.

153: Japan Otaku Reviews

I love that the tournament, which made its grand debut, turned out to be different from what I expected, with everyone saying, “Hey! Let’s determine the strongest our way!”

154: Japan Otaku Reviews

So that’s why the Deep Sea King Ei Pa video was recommended to me.

155: Japan Otaku Reviews

What’s up with the second sale day being silent?

158: Japan Otaku Reviews

>>155

The lines are too long, and the voice doesn’t play before the second shot because the lines haven’t finished.

163: Japan Otaku Reviews

>>155

Originally, it was supposed to overwrite the voice, but since it’s the same voice, it doesn’t overwrite. Also, the audio duration of the upper voice is long, so there’s silence during the second input, right?

157: Japan Otaku Reviews

Isn’t Bleach from Tamsoft?

159: Japan Otaku ReviewsYeahx2

Bleach feels great with the Shiba Kaien presence; it reminds me of the Bleach games from that time.

160: Japan Otaku Reviews

Uniari’s one-punch is… if Saitama appears, he can deliver a one-punch, but the player usually dies before he even shows up, and everyone else is simply weak…

161: Japan Otaku Reviews

I like how the combo adjustment was suddenly explained one day.

This allows you to check which initial hit you landed and choose the optimal combo route based on the remaining correction values.

194: Japan Otaku ReviewsYeahx3

>>161

The villagers have no idea who clarified it; it’s definitely an insider.

200: Japan Otaku Reviews

>>194

Mysterious battle strategy wiki information

164: Japan Otaku Reviews

Woo☆

165: Japan Otaku Reviews

It’s a baffling decision to release Inazumax as DLC instead of Flash or Kurobikali, even considering the lack of budget.

166: Japan Otaku ReviewsYeahx6

This game got me into watching the village chief and Kazunoko’s streams, so it’s a nice memory.

167: Japan Otaku Reviews

Demon Slayer didn’t get hyped up.

It’s all just a compach at the waterwheel’s waterfall pool.

168: Japan Otaku Reviews

The Hunter x Hunter character Morau spinning around like Zangief is just hilarious in the PV.

169: Japan Otaku Reviews

Although it’s large, its speed makes it a counter to Saitama: the Ashura Kabuto.

The skill is strong too.

170: Japan Otaku Reviews

No mention of the true tank top master up to this point.

181: Japan Otaku ReviewsYeahx2

>>170

It’s good, isn’t it? The Master who unleashes the Starbreaking Roar Wave.

184: Japan Otaku Reviews

>>170

I remember that the character rank rose dramatically due to the adjustments made by consideration.

171: Japan Otaku Reviews

It’s a subtle game or perhaps a strange game.

Should I say it’s a subtly strange game?

179: Japan Otaku Reviews

>>171

But they had introduced a system similar to the World Tour of Street Fighter 6 five years ago.

Rather, Street Fighter 6 is a high-end One Punch Man.

172: Japan Otaku ReviewsYeahx1

I feel that it’s really amazing that there were that many one-punch characters.

191: Japan Otaku Reviews

>>172

I really think it’s amazing that all the characters from the anime at that time are properly included; everyone is so unique.

Demon Slayer is the same, but at that point there are just too few water breathing techniques…

173: Japan Otaku Reviews

Stop that murmuring!

174: Japan Otaku Reviews

It seems like not only the people who were doing this at Nempakuto but even more so the ghosts of Arcana Heart are jumping in.

175: Japan Otaku ReviewsYeahx1

The bug that the village kept hidden until the end was that you could use awakening strikes without a gauge, right?

190: Japan Otaku Reviews

>>175

The reason the village chief’s letter to Bandai Namco didn’t lead to a resolution is probably because the development team was disbanded and there was no one left who could fix it.

It looks like a debug command.

201: Japan Otaku Reviews

>>175

You can infinitely perform just the technique part of the awakening move by pressing the right stick.

I feel like it was something like that.

208: Japan Otaku Reviews

>>201

It appears in the kazunoko stream, but it comes out with the up arrow key and the circle button.

It’s too easy!!

176: Japan Otaku Reviews

I truly thought the village chief was the person who enjoyed the impact of Vega in Street Fighter 6 and was an SP Bayonetta player.

177: Japan Otaku ReviewsYeahx1

I liked people who were really good at Melzal and looked cool.

178: Japan Otaku Reviews

I watched Kaju’s stream archive for the first time in a while, and I was surprised to find that it still tasted great.

180: Japan Otaku Reviews

I remember seeing the master in another game, but I can’t recall which game it was.

183: Japan Otaku Reviews

A fighting game featuring Melzalgard and Tank Top Tiger Tank Top Black Hole will probably never be made again.

185: Japan Otaku ReviewsYeahx1

I thought the character motions were quite unique and good.

In terms of being a competitive game, before character performance, there was zero intention to make a proper game with tag mechanics.

197: Japan Otaku ReviewsYeahx1

>>185

It’s fun because there are things like swap combos.

186: Japan Otaku Reviews

I wonder why there are playable characters like Black Hole even though there’s a Master.

187: Japan Otaku Reviews

When I see the archive of the stream, I get scared because I’m like, “Wow, I remember this ID!”

188: Japan Otaku Reviews

Black holes have their own characteristics…

189: Japan Otaku Reviews

Uh! Uh!

192: Japan Otaku Reviews

It’s so ridiculous that the Ashura Kabuto is too big to hide the motion when canceled for a switch, but I love it.

195: Japan Otaku ReviewsYeahx2

However, this system that takes time to produce the strongest Saitama is amazing!

213: Japan Otaku Reviews

>>195

This system is really great, right? It’s clear that using one person’s slot to fight with two people has its drawbacks.

The appearance of the optimal Bolos combo is… well…

196: Japan Otaku Reviews

Melzalgard looks like it moves quickly when used by a master, but when you actually use it, it feels too sluggish, so there’s a big difference between watching and doing.

205: Japan Otaku Reviews

>>196

It’s different; that guy just does dash attacks, guards or throws from dashes, guard crush combos, and uses awakening moves after switching out.

If you dash in after the substitution and it doesn’t work out, then you just go home…

198: Japan Otaku ReviewsYeahx2

I love that the bug allowing infinite use of gauge techniques was sealed under the village’s rules because it was too much of a forbidden spell.

199: Japan Otaku Reviews

What is a hero!

202: Japan Otaku Reviews

Because it’s a team game, having a total of 100% effectively being 33% is a good balance.

203: Japan Otaku ReviewsYeahx3

The switch combo is interesting, but repeating the switch guard is boring, you know…

206: Japan Otaku Reviews

>>203

That’s true.

215: Japan Otaku Reviews

>>203

You can use quick techniques that can be canceled in turns, and for switching guards, well…

204: Japan Otaku Reviews

It feels like this is what the extreme limit villagers experience during things like Shanfuro’s constipation and the Bakumatsu period.

209: Japan Otaku Reviews

I remembered the time I laughed out loud at the dark master (skill Boros).

210: Japan Otaku Reviews

I love huge title calls.

211: Japan Otaku Reviews

They were considerate not to make it too cold during streams and tournaments.

212: Japan Otaku ReviewsYeahx3

When the match reaches an extreme stalemate, it feels like the game is over as nothing happens.

214: Japan Otaku ReviewsYeahx3

It was a good decision to give True Tamama and Dream Tamama their own personalities and turn them into separate characters.

Both were useful and enjoyable to watch.

216: Japan Otaku Reviews

Wasn’t everyone in the village confused when the information about the correction first appeared on the wiki?

217: Japan Otaku ReviewsYeahx2

Aren’t you embarrassed by that? If you hit it nicely on the edge, it connects several times.

I found a pointless piece of information about it being outside the one-punch damage scaling system about two years ago.

Of course, there was no opportunity to present.

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