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Take out 2.
It was slightly on the rise, but did it die in two years?
Unfortunately, it wasn’t quite lively enough to say it was a little exciting…
I was the type to make things boring with updates.
>>4
Did you reflect on it? Since the first update, it has leaned towards being an upper.
By that time, the population had dwindled to around 20 people.
>>8
It seems.
Ken
>>4
Rather, I have the impression that they worked really hard on balance adjustments until the end with the updates.
It seemed to be gaining popularity in certain circles, but as a game, it was basically dead from the start.
Wait a minute.
I remember that the hairspring was appreciated.
The Tombat samurai was cute, wasn’t he?
Rather, did it last for two years?
Initial response is important, isn’t it?
There were probably only people when Kazunoko was there!
It was fun to do combos while adding them up in my head after the combo mechanics were clarified.
I thought it was strange that a lot of old Kaju videos were popping up on YouTube today, but it turns out it was an anniversary.
While the village chief looked away, the villagers gradually reached their limit, and in the end, the village chief could no longer win at all…
>>16
I love the episode where I dove in excitedly because the bang was super powered up, but they had solid countermeasures in place.
What was it again?
You can use the right stick to unleash infinite super special moves, right?
It’s interesting to watch things like anime, but I definitely don’t want to play the game.
I thought it was lively because Kazunoko was doing it…
>>19
It was said back then that the number of viewers for the distribution was greater than the sales figures.
>>19
Is it about the Predator?
…!
I remember people saying that those who use the Eternal API are part of the Monster Association?!
The villagers were giving it their all at the tournament, but…
I really wanted the viewing feature.
Since there are neither room functions nor viewing functions, it’s just ridiculous to think that all participants would stream on YouTube and then commentate on that via mirror…
>>25
Speaking of which, disco wasn’t as popular back then.
Now there are more situations where we can manage things by just sharing one screen.
Nostalgic, for some reason, I used to do live broadcasts here.
I was thinking that I haven’t been seeing the thread for a while, but it turns out it’s dead…
It’s not a 2, but something like this was released.
It seems that a surprisingly underperforming game has caught the attention of professional gamers and has become a topic of conversation.
>>30
Well, the original work is super popular…
Rather, it feels like that character game didn’t sell as well as expected.
Creating an avatar and fighting by configuring special moves will lead to the later Street Fighter 6…
For some reason, there was a character adjustment after a year and a half during the update when ranked matches closed, but it was not studied.
>>33
Wait a minute.
I heard that due to a commitment to recreating the original work, the protagonist can only make it to the final round.
>>34
It takes time to reach the battle when you are far away at the start of combat.
Since it’s a tag, I will end up sticking it out alone until then.
I think the updates or adjustments weren’t all that bad.
The Stinger’s eternal combo never disappeared until the end, but…
>>35
After all, a spear wielder has to be as bright as Zeta, or else it’s no good.
>>35
That guy was the monster Takenokko-n until the very end.
>>68
I like A-class heroes.
Eternal hero dislike
It wasn’t just Kazunoko; there was a sense of unity with an overwhelming number of strong random players gathering together.
The number of new players did not increase.
The vaccine used by the village chief was too cold, and I didn’t like it.
>>37
Doesn’t the vaccine man usually get cold?
Spectating and the lobby are often overlooked in character games.
I want to play the new BLEACH game, but I’m scared to buy it because the specifications in places like this are not disclosed…
The research progressed at an incredibly fast pace in a short time, so I really worked hard on that update.
It’s sold out…
Sales: 4,566 units
Digestion rate: 40-60%
It’s crazy even as a character game.
New players who joined after more than a year since the release have sometimes reached number 1 in ranked matches.
It looked like Kazunoko had thoroughly consumed the content.
No one is really doing it, huh…
I was feeling frustrated that they wouldn’t let me showcase the opponent that Kazunoko had likely prepared against.
If it had been released on Steam, I probably would have bought it…
The strategy of waiting for an attack while using high-speed counter techniques was incredibly cheap.
The final adjustments were interesting in various ways, but it was the worst that Boros didn’t weaken until the end.
I had seen a stream of some kind of tournament, but it wasn’t popular…
>>52
It’s a unique festival of the village.
He’s the guy who went abroad with Bayonetta (who has a guaranteed instant death).
There’s no way it’s warm.
I like Bug Chin Man.
Isn’t it great… the tournament mode…
>>56
The super cute kazunoko is so exciting, isn’t it…?
Vaccine Man has never been weak, right?
>>57
Usually, those who are strong in normal attacks are generally strong.
I used to like watching streams, but it was sold out, so I didn’t have the chance to play myself.
Kata Tomozo
Was the village chief such a hardcore player that he went overseas?
>>62
Huh, is there an overseas world tournament for One Punch Man!?
It was really fun to spin around with research and meta every day for about ten days… It’s not something you can do easily.
Woohoooo!!! Today is the 5th anniversary of the game!!!
>>64
…………..!!!!!!!!!
>>64
……………………!!
>>91
Today is the 5th anniversary of the game!!!
If it weren’t for meeting an abnormal person, Kazunoko would have ended on the first day…
From there, there was a drama where my mentor was always a step ahead and leading the way, but I never thought I would be able to participate.
It’s been over a year since Kazunoko returned for just one day.
I am a disciple of the Earth.
The flow of revealing the substitute performance was beautiful because the conclusion was the sale day.
>>70
The flash sale from Angel Combo was really shocking.
The Earth’s apostles were strong until the end, but in the end, the ruler of the entire universe remained the strongest.
In the end, I feel like Boros was the strongest all the way to the last.
>>75
What can I say, it’s a character with no playfulness at all.
>>75
If you include the excruciatingly cold moves, it’s not the strongest.
It is the strongest rank.
There is a group of abnormal people who have been watching Kazunoko’s broadcasts for the past five years.
The permanent hero’s infinite loop eventually settled down, feeling like it’s both character-limited and difficult.
I’ve been watching the streaming commentary threads of pro gamers lately, but recently they’ve become so confusing.
Sonic is strong, cool, and a good thing.
Boros has strong mobility, and his throw can lead to instant death or a 300-second combo reduction; his damage output is just too overwhelming.
I think they were aware of the village because there were adjustments that couldn’t be done without recognizing the outrageous specifications and balance after the release.
>>85
You’re here, right?
Mole
For some reason, Sonic doesn’t get any boosts.
Metal Knight and Asura Kabuto were also strong.
Although he was referred to as the Shallow King, the Deep Sea King has become quite strong with the progress of research.
>>88
The firepower is high in this position.
The village chief, who is always cooking for Metal Knight, was really funny…
Boros remained strong until the end.
The Child Emperor and Tank Top Black Hole never shone even once.
In the end, the strongest became the endlessly fleeing Ashura Kabuto, right?
The highest-ranking hero is probably Metal Knight.
If it’s included permanently, the Stinger is not too bad.
I watched the stream and bought One Punch Man, bought Hinokami, and bought ASBR.
They were all fun in one way or another.
>>96
Great.
I really loved the Deep Sea King’s eternal form because it replicated the original work so well.
Hikaru-kun, who was speechless when he heard that if you just guard against Boros’ moves too quickly, a counterattack is guaranteed, is now a popular professional gamer.
Well, I was incredibly strong as a pro back then.
The Atomic Samurai was too subtle.
I want to share the excitement of realizing that on sale days, the guard motion is inexplicably canceled the moment it is activated.
By the way, today is the release date of One Punch Man at Union Arena.
I’m crying because the performance has ended up being about two laps behind due to the release being timed with overseas.
Whoa! Isn’t today the release day of Uniarri?
>>103
……………………………………………………!
>>112
Whoa! Today is the release day of Uniali!
ASBR has stopped being done quickly, huh…
For some reason, the DLC character Inazumax.
Why was Kazunoko so into this game…?
>>107
It’s something you’d do late at night the day before the wedding…
It’s probably true that the population of villagers increased with Kazunoko, but there were already players who were deeply invested in character fighting games from the start…
The tank top black hole’s damage voice is too loud.
I really liked the balance where you had to endure until One Punch Man shows up separately from the playable characters, but when he does come out, he instantly takes you out.
>>110
It’s also exquisite that you need to take up one slot in a game where the substitute combo is strong.
>>110
However, there is a team that takes advantage of the feature where the count decreases due to combos, allowing them to perform long combos from anywhere, reducing the count while wasting time and calling Saitama…
I followed the village chief from the thread, but he still streams various quirky games, so it’s fun to watch.
Speaking of which, around that time, threads about esports players with glasses started to appear.
I thought I had finished One Punch Man, but my master keeps showing me new strategies, so I couldn’t finish it.
Nutrition that can only be obtained from the village chief, who is playing a strange game and letting out pathetic screams.
Speaking of which, I wonder what the villagers are doing now.
>>117
Since I was able to observe Hinokami, ASBR, and Jujutsu, I will probably meet them in the upcoming BLEACH game.
>>117
For those who know, the new Spakin release has Baby as the number one.
I like how they handled the baldness like that.
The Smash Bros. community is a force that has a good aptitude for unusual games.
This game looks great for live commentary.
It seems like there were situations where, even if Saitama was called, if I could escape until time ran out, it would be my victory, right?
It was funny that characters like Tiger and Vanishing Whisker are considered strong.
>>122
The balance springs have been quite tough since they were weakened.
I recalled that there weren’t many people using Uraraka in the My Hero Academia fighting game.
Ikep is saying that he wants to get into bleaching.
Is the village chief still playing Super Smash Bros?
>>126
Recently, I’ve been playing a serious game like Street Fighter 6.
I wonder why that spring-haired tomboy was so strong…
>>127
I can only say it’s because the cost is high.
Why does even the card game feel a bit off?
>>129
Don’t say this is a subtle game as well.
>>140
………………!!
The final version had quite a few corrections and was done meticulously, so it was personally rewarding to have many combos that could barely reach a perfect score if there were no mistakes.
I didn’t think it would turn out like that, but I’m glad I added the surrender button.
A hermit engages in the craft of magic.
The spring hair is a boy only for tomboys.
There was a mysterious development where we rotated shifts, eliminated openings, and connected combos.
×Garfu
The moment you press the sale day, all of the opponent’s inputs will disappear, so anything you do within the reach will hit.
There were villagers who cleverly used the character creation features to recreate characters like the protagonist from “Fighting Soul” and Ichigo.
I really enjoyed the stream, but it’s true I haven’t bought it… Maybe I’ll buy it for interior decoration.
Tank Top Tiger has a strong maneuverability but low firepower, which is quite a good balance.
>>142
The technique of the hermit.
Final One Punch Man
This is my true ability!
I wish something could be done about the fact that most S-class heroes have performance levels below that of Tiger and Snake.
It’s nice to hit the sale day in silence.
Ultimately, Boros had reached a point where if the opening dash attack hit, it could wipe out 100%, or if he had enough gauge, he could summon Saitama in one combo along with the avatar, which was quite incomprehensible.
A fighting game based on Hunter will be released before Bleach.
It’s something that has a track record from the developer, but that’s all you can expect from it.
>>152
It’s July already.
I love that the tournament, which made its grand debut, turned out to be different from what I expected, with everyone saying, “Hey! Let’s determine the strongest our way!”
So that’s why the Deep Sea King Ei Pa video was recommended to me.
What’s up with the second sale day being silent?
>>155
The lines are too long, and the voice doesn’t play before the second shot because the lines haven’t finished.
>>155
Originally, it was supposed to overwrite the voice, but since it’s the same voice, it doesn’t overwrite. Also, the audio duration of the upper voice is long, so there’s silence during the second input, right?
Isn’t Bleach from Tamsoft?
Bleach feels great with the Shiba Kaien presence; it reminds me of the Bleach games from that time.
Uniari’s one-punch is… if Saitama appears, he can deliver a one-punch, but the player usually dies before he even shows up, and everyone else is simply weak…
I like how the combo adjustment was suddenly explained one day.
This allows you to check which initial hit you landed and choose the optimal combo route based on the remaining correction values.
>>161
The villagers have no idea who clarified it; it’s definitely an insider.
>>194
Mysterious battle strategy wiki information
Woo☆
It’s a baffling decision to release Inazumax as DLC instead of Flash or Kurobikali, even considering the lack of budget.
This game got me into watching the village chief and Kazunoko’s streams, so it’s a nice memory.
Demon Slayer didn’t get hyped up.
It’s all just a compach at the waterwheel’s waterfall pool.
The Hunter x Hunter character Morau spinning around like Zangief is just hilarious in the PV.
Although it’s large, its speed makes it a counter to Saitama: the Ashura Kabuto.
The skill is strong too.
No mention of the true tank top master up to this point.
>>170
It’s good, isn’t it? The Master who unleashes the Starbreaking Roar Wave.
>>170
I remember that the character rank rose dramatically due to the adjustments made by consideration.
It’s a subtle game or perhaps a strange game.
Should I say it’s a subtly strange game?
>>171
But they had introduced a system similar to the World Tour of Street Fighter 6 five years ago.
Rather, Street Fighter 6 is a high-end One Punch Man.
I feel that it’s really amazing that there were that many one-punch characters.
>>172
I really think it’s amazing that all the characters from the anime at that time are properly included; everyone is so unique.
Demon Slayer is the same, but at that point there are just too few water breathing techniques…
Stop that murmuring!
It seems like not only the people who were doing this at Nempakuto but even more so the ghosts of Arcana Heart are jumping in.
The bug that the village kept hidden until the end was that you could use awakening strikes without a gauge, right?
>>175
The reason the village chief’s letter to Bandai Namco didn’t lead to a resolution is probably because the development team was disbanded and there was no one left who could fix it.
It looks like a debug command.
>>175
You can infinitely perform just the technique part of the awakening move by pressing the right stick.
I feel like it was something like that.
>>201
It appears in the kazunoko stream, but it comes out with the up arrow key and the circle button.
It’s too easy!!
I truly thought the village chief was the person who enjoyed the impact of Vega in Street Fighter 6 and was an SP Bayonetta player.
I liked people who were really good at Melzal and looked cool.
I watched Kaju’s stream archive for the first time in a while, and I was surprised to find that it still tasted great.
I remember seeing the master in another game, but I can’t recall which game it was.
A fighting game featuring Melzalgard and Tank Top Tiger Tank Top Black Hole will probably never be made again.
I thought the character motions were quite unique and good.
In terms of being a competitive game, before character performance, there was zero intention to make a proper game with tag mechanics.
>>185
It’s fun because there are things like swap combos.
I wonder why there are playable characters like Black Hole even though there’s a Master.
When I see the archive of the stream, I get scared because I’m like, “Wow, I remember this ID!”
Black holes have their own characteristics…
Uh! Uh!
It’s so ridiculous that the Ashura Kabuto is too big to hide the motion when canceled for a switch, but I love it.
However, this system that takes time to produce the strongest Saitama is amazing!
>>195
This system is really great, right? It’s clear that using one person’s slot to fight with two people has its drawbacks.
The appearance of the optimal Bolos combo is… well…
Melzalgard looks like it moves quickly when used by a master, but when you actually use it, it feels too sluggish, so there’s a big difference between watching and doing.
>>196
It’s different; that guy just does dash attacks, guards or throws from dashes, guard crush combos, and uses awakening moves after switching out.
If you dash in after the substitution and it doesn’t work out, then you just go home…
I love that the bug allowing infinite use of gauge techniques was sealed under the village’s rules because it was too much of a forbidden spell.
What is a hero!
Because it’s a team game, having a total of 100% effectively being 33% is a good balance.
The switch combo is interesting, but repeating the switch guard is boring, you know…
>>203
That’s true.
>>203
You can use quick techniques that can be canceled in turns, and for switching guards, well…
It feels like this is what the extreme limit villagers experience during things like Shanfuro’s constipation and the Bakumatsu period.
I remembered the time I laughed out loud at the dark master (skill Boros).
I love huge title calls.
They were considerate not to make it too cold during streams and tournaments.
When the match reaches an extreme stalemate, it feels like the game is over as nothing happens.
It was a good decision to give True Tamama and Dream Tamama their own personalities and turn them into separate characters.
Both were useful and enjoyable to watch.
Wasn’t everyone in the village confused when the information about the correction first appeared on the wiki?
Aren’t you embarrassed by that? If you hit it nicely on the edge, it connects several times.
I found a pointless piece of information about it being outside the one-punch damage scaling system about two years ago.
Of course, there was no opportunity to present.