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So I’ll sell it for you.
Tap tap tap tap tap tap tap tap
There are too many rules, and it’s becoming a hassle to think of strategies.
The key is aimed at one player, so maybe it can be used against the opponent?
The way to use the key is clearly considered acceptable for the other person to use.
The rules have never been so confusing!
I can understand why Mahfutsu seems likely to use a key as a fatalist.
It seems that starting with the key move looks good.
It is a strong theory that it makes the important parts more memorable by copying characters that indicate their importance, thereby diverting attention from the main points.
How about that! You don’t understand the rules at all, do you!
I can’t understand a single thing that fluffy thing is saying.
Shall we bet on whose CV image Koyasu-kun is performing in?
>>10
That curly-haired glasses kid has way too much Koyasu-like vibe.
>>10
Koyasu-kun probably hasn’t read this manga.
If I had to say, it’s the image of the section chief.
>>10
This type of PV is mostly a one-time job.
I don’t think I’m imagining anyone in particular.
If you have obsessive cleanliness, will you no longer die from poison?
>>11
It seems that there may be a disadvantage in that one can no longer trigger explosions simultaneously.
>>16
If an explosion happens, won’t I die?
When Wonderland was explaining inflation, they were also good at interpreting things like the annoyance of taxes.
>>12
I feel like I’m being mocked, but I think I’m the most capable employee in that group.
The problem is that it doesn’t mean anything if such a normal bank employee can do the work.
I wonder how many matches Mr. Maftsu will keep losing in the mind games.
It feels like I’m going to get hit with the comeback that dead people have no choice at the end.
It seems like it would be quite a hassle if you dealt with a workaholic.
>>15
Just getting close to 5 pickaxes makes it explode, right…?
>>15
Then the other person will impose their cleanliness standards on me.
Mr. Mafutsu, for now, you’ll break out in a cold sweat, won’t you?
>>17
This is also mimicry.
Do you use a key against the enemy, Mafts-san?
I have a feeling the other party might do the same thing…
It doesn’t matter if you win or lose in the reading match if you can’t win the overall game.
Speaking of which, when the team competition started, the gay manager said, “It’s not about one person, but winning with everyone’s strength.”
It’s all even at 1 win and 1 loss…
>>25
Effort, friendship, victory – this is what it’s about, right, Honma?
The speech bubbles of TonTonTon are exactly the same, scary…
How about that? It doesn’t ring a bell, does it!!
>>28
Are you the type that can’t read contracts?
>>30
Huh? Annoying.
>>28
I really don’t get it.
Please do a little mock play.
Seriously, the effect of the key is so strong that if I had taken these two, it would have been almost guaranteed to win.
As expected, even Mafutsu-san wouldn’t throw this away.
>>29
It seems possible that Mafu-tsu made it look like they threw away the keys using the opponent.
It seems that the effects of the three keys have a performance that is advantageous for going second, reminiscent of rock-paper-scissors.
This time, there’s really no way to avoid dying, so there are no members from Team 0, right?
Isn’t Mafutsu losing in reading when it comes to rock-paper-scissors?
>>36
It’s hard to tell if he’s losing in reading, that’s really Mafutsu-san.
I think it was my true feelings when I felt annoyed that they even imitated the hand gestures of rock-paper-scissors.
A personality that can clearly put things in a table, come here!
Doesn’t the fatalist explode when using this at the start?
If it were to explode, it would be used on the opponent and that would be the end of it, so that can’t be the case.
>>39
As long as you don’t do it five times in a row, it’s okay to reduce it.
Even if it withstands falling rocks, will it die from poison?
>>40
If you withstand falling rocks and have more mining attempts than your opponent, it’s a victory by judgment.
Mafutsu, despite saying it’s only a team battle for you, you also quote your friends’ words sometimes, don’t you?
I wonder if there is something on the edge and ceiling of the room that Maffuts was checking.
The rule or element of the past is complicated!
How about that!
You probably don’t even know what you don’t understand!
If both sides draw a blank, we can go again, so a maximum of 3 times can be deducted in 1 game.
>>49
If it’s a redo of the round, won’t we enter an infinite loop?
>>53
Was it a round instead of just once?
Someone said that games with infinite loops are bad games.
Mafutsu pretends to read the hands and guides every time, and even does that in teacher battles successfully, but when it comes to the Dawn battle, he starts saying things like “I can’t win in the reading game.”
The key turned out to be an item that can completely turn the game around.
If you use a fatalist against the opponent on the first turn, and you dig 20 times while the opponent digs 10 times, then you can inflict lethal poison on them.
If the pickaxe is not replenished when restarting the round, it seems like a straightforward path to getting stuck.
However, unlike the previous battle where I could faintly read the glass break, I can’t imagine how to win this one…
>>56
Death route, it’s too much!
Is it okay to say that what is emphasized for over 60 minutes is simply whether or not one dies from poison?
I feel like this might be a mislead, but is there anything else?
Isn’t it almost certain to win if you win two battles ahead and get the obsessive-compulsive and workaholic traits?
You can just keep digging without worrying about dust accumulating.
In the reading battle, Mahutsu-san can’t win, so it’s just the usual.
I feel like in the games made by this bank, when there are no limits on rounds, it always goes into an infinite loop.
I feel like there’s a rule where if it ends in a draw even with round limits, we just start over! It seems like we could get stuck in an infinite loop.
Does using multiple pickaxes still cause a redo?
Shall we bet that for the next two months, the story will continue with Mafu-san taking damage?
>>64
It won’t be a bet, right?
Both the dark wealthy and the dark readers are coming to see it.
If no one has died 60 minutes after all rounds are finished, it can be inferred that there is some sort of avoidance strategy regarding ingot drops, given that it is treated separately from the case where both parties had fully mined the ingots.
Even if I increase my pickaxes as a workaholic, I can only mine 4 rocks that are out in the field.
If we increase the pickaxes, there will be no more strategy in the game.
If you choose a blank, you’ll have to do it over.
I wondered what the rules are useful for, but it seems like only the mining counter increases.
It seems like they might do a development where someone almost gets killed by this gimmick at the opening.
After the 4 consecutive blanks, only Homura successfully collects the will-o’-the-wisps, and Mahutsu is forced to use the key due to a mistake.
I’m so stupid that when I first thought about using obsessive cleanliness, I wondered if it wouldn’t be strong, right?
>>68
Ultimately, it’s just that the dust accumulation leading to a suicide in the next round is eliminated, so if you’re not able to exceed in building up the mining gauge, the advantages won’t be utilized.
>>73
I think it’s strong that I can focus solely on mining without having to worry about poison.
It’s expensive, but only limited to psychics who can read their opponent’s moves.
It’s a boring match where being obsessive about cleanliness makes the opponent blank out, and if I blank out too, victory is certain…
If everything is a draw with the same content, then it’s a 60-minute endurance match.
I don’t really understand what it means if there are no casualties after waiting for 60 minutes.
>>71
Isn’t it a scenario where both parties are cleaning up the dust so much that the poison doesn’t work at all?
>>71
If we clean up the dust right before the 20th round, we won’t die.
It seems unlikely that your true cause of death would be something like making it seem like there are three ways to die: poison, explosion, or being crushed.
Is it that even if a will-o’-the-wisp has a compulsive cleanliness disorder, it would die in an explosion if it removes more than five at once?
Since it’s during the round, will the pickaxe → still do the same round with a blank?
It seems that fatalists, who appear strong, end up getting caught by the lower number of excavation chances for losing conditions when used.
>>76
The losing condition is not the number of mining attempts.
>>81
Reducing the blocks means that the number of times you mine will also decrease, right?
For example, if you use a fatalist and you dig 15 times while your opponent digs 30 times, it will result in your loss if you both simultaneously break through.
For now, I understand that I need to dig in at just the right timing.
Because the anonymous person always says, “In the end, it’s just rock-paper-scissors!”
>>82
It’s a bit like the annoyance of taxes…
The game rules stipulate that the loser will be punished by their dad.
It’s too unsettling that only the victory condition (the opponent’s death) has been mentioned.
I think it’s probably bad if you completely dig out the block.
It seems there are no shortcuts like breaking the glass this time.
It is unclear whether the explosion and ingot drop are guaranteed to cause death.
If I dig it out first, it feels like there will be some kind of bad penalty.
How it will be used there.
I thought there must be something in the net because Mafutsu-san was looking at it.
I guess Mafu-san would know whether the dark-rich person’s cosplay is really cosplay or not.
So you don’t even doubt it.
If I can just endure the explosion, I can break the glass and escape.
It’s crazy to think that I’ve been smoking for 240 minutes, but is this game really like that?
Were there time limits for each round?
>>91
There was an explanation that delays of more than 3 minutes are not allowed.
>>98
The Blank Group will definitely do it, so if you’re aiming for poisoning, I guess that’s about it.
In the description of the key, it is mentioned that it is intended for a single player.
I wonder if that key is used on that person.
What kind of benefits that brings… someone who understands that?
Save me, the incompetent me!
>>93
If you use a workaholic against an opponent with a workaholic, the probability of drawing 4 cards in one set increases, I suppose.
If both have the same number of ingots left, will it become a 60-minute endurance test?
If we increase the types of cards and change it to a game where you draw a card from the deck every turn and choose the effects from your hand, it seems like it could actually be fun to play.
Being a perfectionist doesn’t have any benefits for the other person, right?
Is there something you want to blow up on your side?
It has an unusually high number of elements compared to Shivering Fire, so I definitely feel like there’s some hidden shortcut.
But every time I think about this, the Holy Grail flickers in my mind.
“The way of saying ‘If both of them dug through, I’ll kill the one who was slower to reach the goal’ really bugs me.”
If you just honestly dug one of them out, you should just kill the one you’re not in love with; there’s definitely something to this.
In hell, there were curious twin demons. They always wished to go play on the surface, but there they would compete to see which of them could reach the surface first, knowing that if they did so, they would be punished by their father, the king of hell. Under the promise that the one who lost would “receive punishment,” they knew it would be a punishment so severe that even demons would regret it.
The one who removes the bedrock first gets killed by the Demon King…
>>100
I don’t understand the meaning of “so” in this explanation.
I wonder if it won’t be noticed if I go through the bedrock.
>>113
It means that the losing side will receive punishment on the ground.
Die in 240 minutes (If it’s less than 240 minutes, it can’t be said that you can properly play the game).
Like…
There will probably be turns where there is a delay due to repeated blank cancellation.
If you’re aiming for poisoning, it should be this direction.
>>103
If you hit the blank five times in a row, it will cause a dust explosion.
Could it be that if it’s poison-proof and rock-proof, I won’t die?
>>104
Mafutsu is not some kind of Pokémon!
The Holy Grail is a game that feels like a pile of crap, but even Mafu-san can lose to normal opponents in that, or banks do things like this, and putting out a probe is important, right?
>>106
If Matsufu-san decides he can’t win through pure reading, he’ll use all sorts of indirect tactics…
In the battle with the god and the teacher, I found a way to exploit the opponent’s thinking and endured through immense suffering.
I’m eating dinner while wearing a helmet due to falling rocks and a strange full-face mask, just like a dark wealthy person…
>>108
It seems like the dark rich would enjoy that wastefulness and such…
Even if you dig this out first, it’s not guaranteed to win.
It means that there are patterns where you could lose to poison if you don’t wash while digging.
If the rock can’t be worn down by the final round, it can only fall.
So, what happens if both sides are worn down to the final round?
There has to be a setup, right…?
>>117
If they are cut at the same time, the one with fewer cuts will be killed by poison.
In other words, if you use a fatalist and reach the destination at the same time, you will die.
I thought of various patterns, but I don’t know what will happen, so I’ll wait for next week!
Ah, if I dig it out before reaching the 20th round, is there a possibility of being poisoned by repeated planks or something?
Let’s dig five times to check the power of the explosion.
It’s hard to understand how it switches from saying that the one who goes above ground will be punished to the losing side receiving the punishment.
When it comes to twins, there are also body-switching tricks.
Is it essential to hold 20 rounds?
>>123
Poisoning takes time, you know.
Since it’s a mine, I think you’ll die from asphyxiation if you suck in too much.
>>125
Come to think of it, there haven’t been any cases of asphyxiation death yet, have there?
If we think about a delay of 3 minutes for a total of 20 sets, it’s difficult to keep absorbing the poison for 240 minutes.
Thinking that even something like this, where hitting the target after a number of shots is possible, can be installed on the spot is quite strong for a killer.
Decisions are made with a heavyweight intellect.
It seems plausible that if you dig deep and feel triumphant, you might end up only being able to take specific actions and then die due to other factors, but I don’t understand the mechanism behind it.
In the triangle, there are not only simpletons but also regular one-heads.
>>131
Even if I think I’ve won a one-on-one reading, I really hate it when the next one-on-one comes out…
It feels like my lungs are going to be messed up from the dust.
We have to implement a specification that barely breaks down on top of the usual reading battle with added traits.
This game must have been a pain to come up with.
I’ll dispose of this once it’s finished.
I somehow understood the basic rules.
Since backdoor rules can be made up later, I’ll just enjoy the atmosphere!
Maybe it would be fine to just catch the falling rock…
I feel like being a fatalist from the start is good…
>>138
Hell in God is a deadly poison, so it could instantly fill the room with the deadly poison for 15 blocks and cause immediate death.
>>138
In that case, the only solution when being forced into being a workaholic is to draw in souls! If someone doesn’t have the ability to read souls, it’s said that they don’t belong in One Head in the first place!
They say it’s a team game, but do characters like the meddling aunt or the reclusive gamer actually contribute to the game?
>>139
I think it’s significant to always be able to hold that kind of simplistic and foolish perspective in parallel.
Even if we assume that the match continues until round 20 with the rule, what happens to the processing of Step 5 in that case? Since there are no rocks to cut, does that mean we skip cleaning the souls as well?
Using any cheat code as quickly as possible maximizes profit, but…
In that case, I would be getting closer to death under one of those conditions.
To be honest, I’m looking forward to seeing what kind of personality will come out and scare Mahutsu.
Because the teacher only had a teacher’s perspective, there are times they didn’t realize that the rules of the world itself might be strange, and that’s how they lost.
If you can control and make judgments, then having a perspective will become stronger the longer you wait.
I wonder if being a workaholic will create a loop if you take a break.
Even so, being able to purify it at 1/2 still gives an advantage.
>>147
Even if you cleanse, you’ll easily hit the 5-time limit, so it will explode.
Even if you copy Tufts’ strategy, without their endurance, you’ll just die.
>>148
Because he’s a killer, he might also have strong physical abilities like a god…
I completely forgot about the existence of the skeleton key until it came up in the explanation…
No matter how many people there are, it seems like the punchline could be that Maftu-san just hides the answer by showing a mirror, so it doesn’t matter.
Friends never appear, huh?
I wonder where they’re eating.
>>153
If I wanted to, I could probably eat at the table of the dark wealthy ones, those guys.
>>156
They’re probably the types who are investing in or running gambling venues, so if they only have money, it might be difficult.
At least it would be unfair to see games up to Half-Life that have been reused.
Since I’m tall, my toxic tolerance might be higher than Mafutsu-san’s.
If the other person is a fatalist, then a workaholic.
If the other person is a workaholic, then they are a perfectionist.
If the other person is a germophobe, then they are a fatalist.
Taking it makes it easier to win.
>>155
In other words, it may be somewhat advantageous to play it safe and hold back.
I want to get started quickly after the continuous aiko, but winning rock-paper-scissors easily is cool… I want to try that too!
>>157
First, you have to become a murderer.
First, use the pickaxe to increase your counter with 1T of mining → it seems desirable to primarily disrupt with bottles while occasionally using will-o’-the-wisps for cleansing.
If this becomes a workaholic x2, it will be quite a funny scene…
>>162
In that case, since you can wash it every time, there are no elements that would lead to losing.
>>164
If there is even one blank overlap, it will result in 8 rock drilling and immediate detonation.
It’s just that purification occurs after rock drilling is summarized at the end of the round.
>>166
Since it’s a redo, it won’t count as 8 times of rock drilling, right?
>>166
You will scrape the Hell Ingot and then perform the cleansing of the human soul; this constitutes one round.
It says that there will be purification each time the round is redone.
Do the characteristics overlap?
I don’t think it’s very relevant, but there are illustrations of trolleys and tracks on the back of the cards and the background of the venue, and it’s a little concerning that there are no rules that seem fitting for that.
It’s not about the amount of rock being removed, but the number of times, so is it okay if I don’t explode even if I remove 6 counts in one set?
I still don’t know if the rock drill counter accumulates during a redo of the blank, or if I should reset if a blank appears with the second pickaxe.
“If both players choose the ‘Blank’ rock during the same round, for example, if one of them finds the Blank on their first try…”
I wonder if the other side also applies when you first uncover the predecessor’s pickaxe and then dig the blank?
I wonder if I’m going to lose again because of the calculator doppelgänger.
Workaholics are almost imposing their operations, serving as a counter card against fatalists.
However, if you shoot first, you will end up using the air purifier on yourself, resulting in the worst situation.
The intent here is very easy to understand, but it makes me feel like I might be overlooking something.
Even if there are a lot of copies, the main body seems the smartest, so I’m not quite sure how to use it.
>>174
The current body may not be the real murderer.
The original personality might be lurking in the background.
>>174
Like in the Duel Monsters battle against Pegasus, should we switch personalities as needed to prevent the opponent from reading our moves?
>>174
There should be quite a few one-headed personalities that I’ve killed, so I wonder if it would be strong if I could team up with them?
It’s like having the usual members inside Maffuts-san.
Usually, there would be a situation where Mafu-san struggles while showing the opponent’s abilities due to delays, but since they are copying an ordinary person, it seems like Mafu-san can’t use their usual tactics.
Since there are only two keys, one of them will end without being used for cheating… There is also the possibility of having two of the same.
I think the personality of the one head I’ve killed will eventually come out.
Don’t call me a murderer… it hurts…
>>181
Because of this, one might think that the murderer is just a copy of someone else.
>>181
Well then, murder permit holder.
It’s not over just because one of them finishes digging the rock.
It’s strange to think that no matter when you dig in, you’ll go through 20 rounds until you die.
Will I die if I dig too deep, or will I be forced to dig something?
Mafutsu isn’t a personality copy either, but ask a friend for tips.
I won by not being scared even after stabbing my hand with a knife, just relying on my spirit as advised…
It’s strange for a game to have turns where you put down a card of nothing after both sides have dug each other out.
From the current description, it seems more like they’re being stalked rather than killed.
I can’t bear it, and it’s like the other person dies.
>>188
As expected, the doppelgänger is very considerate.
Well then, let’s call this guy “Degizuman” and let him die, so we can move on to the next match…
Isn’t it quite an easy game if we have two keys?
If both score, it means that the player with the fewer “total mining attempts” will be killed, so using a fatalist against them could be a strategy.
If you think about it normally, having multiple heads seems pretty strong, doesn’t it?
The key was truly overpowered, but if it was weak, there would be no point in having a preliminary match.
I just don’t understand the rules at all…!
Isn’t the pickaxe crazy? If I can’t summon a spirit, I’ll die!
If both players hit a blank, we’ll repeat the round, and if there are more pickaxes, will it loop infinitely and keep accumulating counters if both hit a blank at least once in two tries?
Even if nameless people simulate the game content, will it actually work as a game unlike a box with a key sticking in it…?
When both sides draw a blank, is the timing to redo the round after one round of rock drilling and cleaning is finished?
Or is it the timing when the player going second draws a blank?
The latter seems less meaningful, so it looks more like the former.
I think that if neither player has dug through, a rock will fall and one side will die, but isn’t giving them a 60-minute grace period believing too much in the toughness of gamblers?
The delay is up to 3 minutes, and since it’s a 20-round match, to eliminate under conditions exceeding 240 minutes, it seems necessary to stretch it out with blanks.
Is it just that those who are dug up in less than 20 rounds are just obstructing their opponent?
What is that wire mesh?
The determinist understands that rounding up the fraction results in half, but what exactly happens? Does a rock suddenly explode and become half or something?