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Nine Home Head Three Four Nine Five Four Six Seven Dragon Flash
I think it’s a really simple reasoning that you get hit before you move.
I know I’m going to win, but the Heavenly Shoryuken isn’t really a movement technique, and it doesn’t launch opponents so much that it kills their momentum.
I feel like I’m going to hit the full hit of Kuzū right after winning.
>>3
So, it’s the logic that you should defeat your opponent with the fastest iaijutsu before drawing your sword, right?
>>8
It’s supposed to be a secret technique, yet there’s no guarantee it will activate…
Because people who can avoid or partially take the blade have started to appear.
It may be incomplete as a technique for drawing out the Heaven-Shooting Dragon Flash.
In the old anime, the staff got carried away with the direction and had Fujin from Hakyū impact take three consecutive hits.
>>5
Was it reverse import?
What I thought while looking at this is
Kenshin’s Kuzu-ryū-sen has physical shortcomings.
Even if you were to inherit the Hiten Mitsurugi style, you can’t use it as a trial or misfortune for your disciples, right?
If my disciple uses the Nine-Headed Dragon Flash, I might lose in a draw.
>>7
So perhaps they are also dedicated to building a body that won’t lose to their disciples, passing down the excessively heavy cloak through generations.
If the effect of Kuzuryu Sen is showing, it means that at least 8 attacks have been finished.
It’s not like a beam is coming at you, so just cut it off and it’s over.
Step in and slash at the opponent’s active charge move!
In a fighting game, it would be considered a crap frame move and would get you scolded.
When I first used it, I was advancing as if crossing with my master, so I was cutting before the technique came out as described.
>>11
So, in order to change the times, let’s go to Kyoto and become a killer.
I can’t accept the theory that Kuzuuryuu Seken can cancel each other out…
Unless the slash truly splits and becomes a completely simultaneous attack, the downward cut won’t connect properly and will end in a mutual hit.
Despite that, Yahiko says he can handle it until halfway, but then he gets hit and loses.
>>17
Rurouni Kenshin is a 2D fighting game.
>>17
First of all, even though I accept the lie that simultaneous attacks can happen,
I hate other lies! It’s because the inconvenience I think exists!
All I can say is that you’re stupid.
>>40
Isn’t it a question precisely because it hasn’t been accepted…? Can you explain in detail how you interpreted it?
Rurouni Kenshin is quite a fighting game dimension, so if there is an anti-air, there can be mutual hits, and there are also invincible moves, absorptions, and double jumps.
Perhaps there is a victory by decision due to time over.
>>18
It’s Shishio.
The Nine-Headed Dragon Flash is a high-speed charge from Gaarufu, but since it has no invincibility frames, it can be consistently countered with the Heavenly Soaring Dragon Flash during the dark transition.
>>21
This is such a crappy technique…
It’s only natural since they’re not happening at the same time.
In fighting game theory, a move that starts on frame 3 can be countered by a move that starts on frame 1.
What I can’t personally accept is that there’s no technique or anything that can be executed just desperately trying to pull off a 1F move.
It’s not an electric blade, but maybe if I desperately pull the lever during the blackout, it might occur faster.
It was easy to understand when it was compared to a fighting game, and that was no good…
So the bullet hit is called the Earth Dragon Flash.
I find it most perplexing that a master of lightning-fast drawing techniques known as the “Human-Slaying Battosai” has no actual drawing techniques in his repertoire, oh dear~
Mugen’s Kenchan had both the Nine-Headed Dragon Flash and the Sky-Soaring Dragon Flash in dark mode…
The Heaven-Shooting Dragon Flash was a technique that instantly killed with a counter move.
Since Gatsu Zero was interrupted by Shishio, Tenjo must be faster.
>>28
Only the master seems to have a strong countering ability…
I broke away during training, but if I had continued like that, would I have undergone a body transformation and become buff?
The feeling of “I did it…!” after successfully inputting a command and being able to use a skill makes me chuckle a bit.
Every time I hear about the gimmick of Ten Shoryu Sen
The Hiten Mitsurugi-ryu creates a vacuum with a step that transcends death, but I think Raijuta can shoot continuously.
>>37
Mr. Raijuta is suited for flying based on his physique…
>>37
It’s only created as a secondary effect from the shock when offset.
If you can’t use the Nine-headed Dragon Flash immediately, you still haven’t mastered the secret technique.
If you have the physical ability to perform the second level of Tenso Ryuusen, isn’t that enough physical strength for Kudos Ryuusen?
The techniques of the Hiten Mitsurugi-ryu are combo moves with a filled frame…
If two comrades of the same school clash, it will definitely be a test of the first strike.
Do you have the time to cut me nine times?
I got worse at the game because Hiiuzuna is too strong.
Kuzuryusen is something that can be accepted as a simultaneous attack.
On the contrary, interpreting it as a continuous attack that seems like a simultaneous attack would also lead to discrepancies.
Rather, not thinking too deeply is the right answer.
>>47
It’s a fantasy technique where you slash wildly during a misunderstanding, which is commonly found in anime and games, even though it makes sense conceptually.
If you don’t go with that kind of flow, things will become strange.
>>52
I really love the interpretation of Kyūkurōsen in live-action.
Because Iizuna’s body is sturdy, they were able to endure it, or they had armor that protected them, or it didn’t affect them because they were made of rubber.
It’s unfair how you can ignore various durability gimmicks.
There should be no problem from a quantum mechanics perspective.
It’s most reasonable to think that a beam hits nine times.
The effect is showing up, but the judgment comes out slower than the Tensho Ryusen.
It’s sad that even though it should be a logical win if just one out of nine hits, the enemy has such mysterious durability that it seems like you need to hit them with all your shots.
>>53
If you return the reversed blade, you can win.
It’s bad to be playing around without using slashing attributes.
There’s no doubt that Mr. Raijuta has a physique suited for the Hiten Mitsurugi-ryu, but judging by his performance in the story, he seems to have such a weak mental state that if he were to kill someone, he would probably go into seclusion in the mountains out of shock…
>>54
It’s probably also because we became a peaceful world without experiencing actual combat due to the time spent in seclusion in the mountains.
I feel like I didn’t understand while I was training amidst the turmoil.
Then I might have died halfway through without being able to finish the meal.
The nine-headed beam in the anime was done really well, wasn’t it?
It seems that Watsuki didn’t quite like it.
I take pride in the fact that it was a hit as the only swordsmanship manga in Jump that does not include fantasy elements.
>>55
Isn’t that basically a fantasy skill?!
>>61
It can’t be helped; that’s what it says in the comments published in this magazine! For Watsuki, it’s real!
The visual effect being a beam attack is the source of confusion.
The live-action version’s unrelenting 9-choice rapid continuous attacks are great too, aren’t they?
>>59
Too much pressure on Takeru Sato…
Why can’t you do it?
When I see Hibikina in the anime, I really think it’s strange in this world too…
There are parts where it’s strange if the slashes from nine directions aren’t simultaneous and parts where it’s strange if they are simultaneous…
If it were now, Shishio’s design would definitely get me in trouble.
By writing about Gagame Genjuuro itself on the bonus page, somehow it feels like it is being forgiven!
It’s probably because the technique of simultaneous contradictory attacks like Fate’s Tsubame Gaeshi or the shooting of a hundred heads, the Kyūryūsen, is ingrained in my consciousness…
It’s a technique that launches 9 damage hitboxes that land simultaneously the moment it is activated, so it makes sense that a faster move that can be interrupted before it activates would be stronger.
If it happens, you can’t win with just sweetness.
Slashing attacks are always classified into nine types based on direction.
By launching it (almost) simultaneously, the enemy has no escape route.
I like the reasoning that simply imposing a strong move makes it strong.
I also like how the master has a preference for techniques that are just before the secret arts of the style.
An ultimate move with no invincibility and no activation at 0F after a black screen…
I’m fully demonstrating the god-speed of the Hiten Mitsurugi-ryu…
If you move faster than lightning, you can avoid it.
It’s impressive that the grown-up Yahiko can intercept up to the fifth strike with a blade stop; it just makes you wonder what kind of movements he’s making!
In the sequel or whatever, didn’t the Ten Shō Ryū Sen get downgraded to just a sword-drawing technique, while the Kuzuryū Sen became the ultimate technique?
>>75
That’s the film version, so the setting is different.
It looks like a beam, but in reality, it’s a simultaneous slash from nine directions while charging forward.
If you calmly use the fastest drawing technique to kill the one charging at you, you can handle it.
I feel like Matsuri Iitsuna looks worse in the visuals… Stop trying to recreate it just from looking at the book.
Right now, there are enemies that are resistant to slashing attacks, so in those cases, using the Nine-Headed Dragon Flash is better because it allows for more hits and can really beat them up.
I can keep spamming as long as my stamina lasts.
If you use a sword as long as Sephiroth’s, you can win because even the Heaven’s Ascension Dragon Flash won’t reach.
What if the Nine-headed Dragon Flash is unleashed?
– Defeat with faster attacks before they occur.
– Intercept with the same type of technique.
– Endure
– Avoid with Shukuchi.
You can win because you hit before the opponent can perform their move, even if you reveal your move first.
Even if I respond late, the opponent’s attacks will naturally be countered, so I can win.
If it’s simultaneous, you can simply win with the destructive power of the technique.
When you think about it, the Tenshoryu Sen really is a shitty technique.
>>82
Dropping bombs from the air seems like the most likely way to win.
Since we have gone to the trouble of recreating it, I hope someone will carry on the ancient swordsmanship of Raichu-sensei.
The techniques of the Hiten Mitsurugi-ryu have a two-tiered structure, but does the Kuzu Ryu Sen also have a second tier when it’s countered?
>>85
It’s not a sword-drawing technique…
The cinema version is the inspiration of the master here.
The Dragon Hammer Flash isn’t really a two-hit technique, is it?
It’s only the sword-drawing technique that has everything in two stages…
Dragon Hammer Flash can connect to Rising Dragon Flash, so in that sense, it might be a two-step approach.
Therefore, there is probably a second hit to Hiryūsen.
>>92
Will you throw away the sheath as well…?
Kuzuryu Flash is not just a two-layered attack; it’s a nine-layered one.
It’s the blackout reversal, right? Nine-headed dragon flash break.