
Oh no…
Power Type
I would be happy if it’s the type that fights by steadily reducing HP.
This is the story of Mii-chan until she falls to the second team for 12 months.
>>3
Isn’t that a pretty long time?
What does “power type” mean?
Isn’t it an axe?
Mii-chan is going to become an assassin or a magician!
Hammer, mallet, axe
Everything is the same.
Mii-chan is
I’m playing warehouse manager on the deployment preparation screen.
Grow speed! Grow speed! Grow speed! (Bang! Bang!)
I don’t feel strong at all!
Maybe a martial arts type Mu-chan.
>>12
You’re only judging by the dumplings, aren’t you?
>>12
It’s Mii-chan who hits while on horseback.
>>12
There is a passive skill that allows you to squirm around and avoid probabilities.
I’m worried about whether to give the seed of wisdom.
Yamada seems to be good at archery.
It certainly seems like I could be a hate tank, but…
Mii-chan is a demon of endurance.
A character with provoke and berserk skills.
Muu-chan is enduring the enemy’s attacks all day long~
I heard that ordinary people can’t do this~
In most games, intelligence is a stat where its necessity clearly varies depending on the build.
I didn’t know that it was treated in a way that you want to secure it to some extent in any build.
Unlike power types, this type doesn’t have power.
If you lower your intelligence more, you’ll become the type that can unleash power.
It seems like there might be some disruption skills.
Let’s go raid together!
I heard that ordinary people can’t disarm traps in a day.
Muu-chan can do it forever!
A person with thread-like eyes is a thief with a small sword, I guess.
In the original work, she is also doing tank for her DV boyfriend…
Was there ever a time when Mii-chan was in the first team?
>>27
When I was getting customers through pillow sales.
It’s useful as a decoy because it has high hate in a passive manner.
Since the evasion is over, I get hit by everything…
Recovery doesn’t come for free, you know.
Hammer Hammer
Mii-chan feels stressed when taking attacks, so she probably thinks she’s contributing by poking from a distance while wearing a proud expression.
>>33
Despite being such an RPG, it’s like a potato sniper…
In Monster Hunter, it really feels like people using hammers don’t understand the controls.
It blows away teammates with an uppercut.
Mii-chan wants something cooler!
Mii-chan is often said to have a high mental value.
I want to become a Holy Knight, a High Priest, or a Summoner!
It seems like we can create those four characters in Monster Hunter.
Yamada… looking like an elf, huh…
I guess a Berserker would be the job.
It doesn’t listen, has no restraint, and runs wild on its own.
Their evasiveness is so low that it makes me want to doubt their motivation.
Instead, let’s effectively use the “Iron Wall” that I remember.
It might be a perfect unit to use as a decoy when combined with “provocation.”
As I thought, the fighting ability is high.
>>41
It’s a strategy guide that features overly harsh comments from the past.
Mom’s female dwarf vibe
Muu-chan, who is heavily relied upon for idle earnings.
With the effect of her passive skill, Muu-chan can level up efficiently all day long without any drop in efficiency even when left unattended.
I want to see Muu-chan fighting in a Chinese outfit.
Mii-chan seems like she would bite and scratch instead of using weapons.
Kokoro-chan is the healer role.
>>48
Ah, I wasted my recovery.
I’m conflicted about whether making Moo-chan a thief crosses the line.
Even with a team composition that has a negative type compatibility value adjustment, you can bring it to zero by including Mii-chan.
Mii-chan’s luck is too low.
I think Berserker Mii-chan is quite reliable.
Fearless warrior
>>54
I wish I could become Thorkell’s adoptive daughter.
If you can be a regular starter for 12 months, that’s enough, right?
Kokoro-chan is probably a bow or a staff.
Nina-chan has been in the carriage from joining to leaving.
>>57
It’s probably a jack-of-all-trades type warrior character whose INT and MP are just slightly higher than Mii-chan’s, but still a waste.
This Mii-chan is cute.
It seems like my heart is making a shocked face every time.
I wish I could be in another world with Mii-chan.
Mii-chan, who appeared in FE, seems to not be able to be reset even if she dies in battle.
Momo seems like she would fight with her nails.
Or tusk
I understand that Mii-chan is specialized in single-target attacks.
Nina-chan will be forced to leave soon.
Nina probably thinks she’s helping, but she ends up using valuable recovery items even though she’s not seriously injured, and using high MP-consuming techniques against weak opponents she can easily win against.
It’s sturdy, so a tank should be fine.
Muu-chan seems to have skillful hands since she works on stuffing the stapler box, so she must be in the thief category.
Since I have experience with shoplifting, I can also use theft.
>>71
There was a character in MOTHER3 who used a stapler to fight…
Lick: Inhibits one male unit’s actions for one turn & inflicts poison status (permanent).
>>72
It seems likely to be nerfed due to its broken performance.
It seems like a dirty letter together!
Yamada (a jack-of-all-trades at a usable level)
Kokoro (Healer)
Momo (muscle-brain)
In a social game, taking 12 months to drop to the second team is quite an impressive character, isn’t it?
From the perspective of a cabaret club manager, even though they are quite motivated and have a strong presence, they are still taking customers, so aren’t they somewhat closer to the main team?
Yamada’s combat style, which is slanted, is impossible.
I don’t like Kokoro because the training cost is high.
Momo’s performance is simply too poor.
But Mii-chan is different…!
>>78
It’s Akemi-chan.
>>78
Peach only.
All you need is good performance.
Yamada strongly loves Momo.
Peach is strong in heart.
Kokoro is strong against Yamada.