Home » Game » [Game] The Ragnarok X exchange charges that much in fees…

[Game] The Ragnarok X exchange charges that much in fees…

1: Otaku Reviews

Does the management gain anything by taking the crystal tax?

2: Otaku ReviewsYeahx8

>>1

As the absolute amount decreases, users will start paying again.

3: Otaku ReviewsYeahx42

Are you charged a fee in in-game currency!?

4: Otaku Reviews

When I read the thread, I thought that taxes and pensions were a rip-off, even as a child.

7: Otaku ReviewsYeahx4

>>4

Please don’t get angry.

Isn’t paying as you are told without using a tax haven something only the ignorant would do?

5: Otaku ReviewsYeahx21

I don’t want to feel that unpleasant feeling even in the game…

6: Otaku Reviews

There are many games with transaction fees, but 30%…

8: Otaku Reviews

Visualization… or rather, won’t just implementing such a system lead to player dissatisfaction?

In-game currency? So isn’t it fine if we don’t display it?

9: Otaku Reviews

Because it’s said that 80% of the work is done in the front, it feels like there’s a lot less.

10: Otaku ReviewsYeahx4

Well, if we don’t collect it, it will keep increasing, right?

11: Otaku ReviewsYeahx1

In the real economy, inflation is controlled by the circulation of currency, taxes, and policy interest rates.

If the circulation of currency cannot be controlled… then there’s no choice but to collect taxes.

12: Otaku Reviews

It feels like the original RO is struggling to reduce the circulating zenies.

13: Otaku ReviewsYeahx2

We can’t easily allow inflation, so we have to reduce it.

14: Otaku Reviews

Areas with a high tax rate prohibiting PK for working adults

Let’s divide into a free-for-all slum.

15: Otaku ReviewsYeahx12

Unlike real currency, in-game currency springs forth from nothing, so if you don’t prepare a constant method of collection, it will quickly lead to inflation.

Well, I think it’s less likely to cause dissatisfaction if people are made to consume something through some kind of content rather than being charged a fee.

75: Otaku ReviewsYeahx2

>>15

If a system is established where a uniform fee like an admission charge for content is collected from all players at the same amount, then…

Well, naturally, it will become a regressive tax, so the poorer will suffer more, while the rich will be minimally affected, leading to an economy that is not friendly to newcomers.

So, well, a system that imposes higher taxes on those who make high-value transactions is probably the best option.

118: Otaku Reviews

>>75

Interesting…

111: Otaku Reviews

>>15

Real currency also springs forth from nothing.

113: Otaku ReviewsYeahx1

>>111

In reality, you can control how much you produce from nothing.

115: Otaku Reviews

>>111

You can increase it by running the printing press, but the people in charge have imposed restrictions.

16: Otaku Reviews

I do recover from the content, but generally can’t keep up.

17: Otaku Reviews

It is said that reducing through equipment enhancement is the least likely to cause complaints.

18: Otaku Reviews

Is it not good to make the rewards based only on the amount drawn from the beginning without showing it?

19: Otaku Reviews

>>18

If it is taxed, it can be reduced by the number of transactions.

20: Otaku Reviews

Ah, so the withdrawal amount is optional.

21: Otaku Reviews

In-game transactions are free between users, but if you set up a personal shop or list items in the market, there are fees involved.

The operators need to find a way to collect the resources existing in the game, or else they will continue to pile up endlessly and cause inflation.

22: Otaku Reviews

If you don’t charge a fee, only certain players will make a profit, so it’s better to take one.

23: Otaku Reviews

It’s easier to imitate the way things are done in reality to keep the balance.

24: Otaku Reviews

You do understand that without this mechanism, inflation could go on infinitely, right?

32: Otaku Reviews

>>24

Is it okay if I go all out?

Isn’t it better to create consumption destinations for other currencies?

34: Otaku ReviewsYeahx3

>>32

That’s fine too, but…

You do have the idea of “other consumption destinations” that will continue to exist as a demand apart from transactions, right?

40: Otaku Reviews

>>34

There are countless consumables and content entrance fees that can only be purchased with currency.

In the game I was playing, the cost of weapon upgrades increased as you progressed, which acted as a way to prevent addiction.

45: Otaku Reviews

>>34

There are things like gacha.

At the New Year’s event, the demand on your side was so high that nothing was sold at the exchange…

25: Otaku Reviews

I remembered the bank in Mabinogi.

Withdrawing and depositing cash incurs a fee of 5% to 10%, and I used to keep it in the form of a check.

26: Otaku ReviewsYeahx4

The poor feel a sense of unfairness because they are taking away the little money they have.

In reality, the marginalized people are paying far more, and if we don’t curb inflation like that, everything will rise in price and the poor will be unable to buy anything.

Taxes exist precisely for the poor.

64: Otaku ReviewsYeahx1

>>26

The ones who contribute to society in the real world are the high taxpayers.

Helping a large number of unspecified people is much more significant than doing small-scale volunteer work.

70: Otaku ReviewsYeahx1

>>64

There are people who spend absurd amounts of money on social games, so even free or low spenders can enjoy the game for a long time.

125: Otaku Reviews

>>64

The reality is that with progressive taxation, the wealthy pay a lot, while on the other hand, those who have no money do not pay taxes. However, if everyone is taxed equally, the burden on the poor would be significant.

129: Otaku Reviews

>>125

Not everything is subject to progressive taxation, and there are countless ways to minimize taxes.

28: Otaku Reviews

In-game currency should not have infinite drops just for defeating monsters.

If you’re paying 980 yen per month, wouldn’t it be possible to limit it to receiving up to 980,000 gold per month to control inflation?

29: Otaku Reviews

>>28

I think such restrictions will seriously drive people away, and in the end, won’t it just lead to inflation?

30: Otaku ReviewsYeahx1

>>28

It’s just like a stamina-based game.

If trading is possible, multiple accounts will be mass-produced.

31: Otaku Reviews

>>28

The smartphone version had a fatigue level system.

If you exceed one day’s combat time, the drops and experience points will drastically decrease.

33: Otaku ReviewsYeahx8

It looks troublesome.

Let’s play the original Ragnarok Online!

35: Otaku ReviewsYeahx1

A system that is not uncommon in South Korea.

In Black Desert, you have to pay taxes, but you can mitigate it through purchases.

36: Otaku Reviews

If we don’t suppress inflation, those who don’t engage in BOT and RMT will lose the right to shop…

37: Otaku ReviewsYeahx1

In the past, it was said that “since recovery potions could only be bought from NPCs, money was collected during the process of merchants restocking recovery potions,” but…

38: Otaku Reviews

In any online game with transactions, there is definitely some way for in-game currency to be collected by the system…

39: Otaku Reviews

There must be other places to spend it.

41: Otaku Reviews

First of all, it’s the way you speak.

42: Otaku Reviews

There are also reinforcement costs, right?

43: Otaku Reviews

Since the time of X, it’s been taken, and if you want to talk about it, mass takes about 17%.

44: Otaku ReviewsYeahx12

Leak!?

47: Otaku Reviews

Because we cannot control the issuance of currency.

48: Otaku Reviews

Look at the value of the currency in the main house.

Boss, it’s become a huge amount!

49: Otaku Reviews

>>46

Because there is a dream-like system where you can create money from nothing, buy rare items with that money, and then sell them for real money, it has become filled with bots…

59: Otaku Reviews

>>49

How many years ago was the Chinese BOT around?

50: Otaku Reviews

If you stop the infinite money drop, you can only earn money by selling items.

54: Otaku ReviewsYeahx1

>>50

That’s Ragnarok.

51: Otaku Reviews

If there’s no system where you can take a lot of in-game currency, that’s fine.

Don’t impose taxes on auctions even though they exist.

52: Otaku Reviews

Ragnarok Next Generation came to Japan too late.

I played Ragnarok TrueLove because it was released on mobile first.

The graphics of the earlier release of Ragnarok Origin are better.

I’m getting tired of this kind of 3D polygon quest tap game.

57: Otaku ReviewsYeahx2

>>52

Aren’t they all the same?

53: Otaku Reviews

I want you to try inflating it infinitely at least once.

I want to see what happens.

55: Otaku ReviewsYeahx2

>>53

Let’s play the original Ragnarok together!

66: Otaku Reviews

>>55

I tried it a bit during the free period, but I guess I just did a little and then it ended…

It’s a bit tough without auto-move on map tapping.

56: Otaku Reviews

Because items drop infinitely, it’s the same.

58: Otaku Reviews

The value of money became unbelievable, and items with constant demand, like enhancement materials, became the standard of value.

60: Otaku Reviews

Aren’t you going to come out with a toon render like Genshin Impact?

X feels so cheap in appearance that it’s hard to consider it Next Generation.

62: Otaku Reviews

>>60

Ragnarok Masters 2 is in development.

63: Otaku Reviews

>>62

“TrueLove2 sounds like an affair.”

68: Otaku Reviews

>>63

It’s Eternal Love 2!

61: Otaku Reviews

The Ragmas marketplace doesn’t let you set your own prices, and you’ll get hit hard with fees.

65: Otaku Reviews

What can the in-game currency be backed by to control inflation?

Or is it a total quantity regulation?

67: Otaku Reviews

In the case of online games, even if taxes are taken, the management doesn’t do anything with that money.

71: Otaku ReviewsYeahx1

>>67

It’s suppressing inflation.

73: Otaku Reviews

>>67

You are operating a service, aren’t you?

69: Otaku Reviews

In PSO2, which has transactions between the same users, there was a strong need to spend money on character and weapon enhancement elements.

72: Otaku Reviews

The operation is not thriving on taxes, but simply disappearing into nothing, so even if you ask for a return…

74: Otaku Reviews

The administration can increase such money as much as they want.

76: Otaku Reviews

About 30% is taken from the black desert, right?

77: Otaku Reviews

Isn’t this something that you have to pay for to challenge the content or buy event items in order to recoup the costs under that pretext?

?

78: Otaku Reviews

What is created from nothing must disappear completely because it is a game on an electronic platform.

If the cash that exists in the game from the beginning is fixed and not increased by the operators, then even if it is collected as tax, it would probably be redistributed somewhere.

81: Otaku Reviews

>>78

I understand.

In other words, it means we should turn the consumed energy drink into currency.

84: Otaku Reviews

>>81

In a way, there was something interesting about the Mobamas economy.

79: Otaku ReviewsYeahx3

It’s confusing when the discussion about in-game economics gets mixed up with the talk about real operations…

80: Otaku ReviewsYeahx2

Isn’t it a popular inflation control measure to recover through content as well as through transaction fees?

82: Otaku ReviewsYeahx1

It’s the same in every field that those who don’t spend much money tend to be the loudest.

83: Otaku Reviews

It’s not the buyer who is taxed, but the seller who is taxed in this game.

90: Otaku ReviewsYeahx1

>>83

It’s not direct selling; it’s done through an exchange.

85: Otaku Reviews

Since the era of RO, the currency recovery through consumables like potions is no longer sufficient.

86: Otaku Reviews

Why not just change the in-game currency itself? If you don’t set the money changer’s rate to 1:1, it’s fine.

96: Otaku Reviews

>>86

It’s a discussion about whether it’s better for something like currency to be discarded regularly or to be taxed.

87: Otaku Reviews

The rate fluctuations of Stamina in Mobamasu were enjoyable.

88: Otaku Reviews

It would be great if we could use a lot of currency on high-end content.

You have to spend currency like it’s water to forge weapons.

93: Otaku Reviews

>>88

Based on my experience, it will create an inflation where you can handle that content freely.

89: Otaku Reviews

It seems like everyone is interested in MMOs.

Let’s wait for Ragnarok 3 together!

91: Otaku Reviews

What they say isn’t true is usually what I’m doing.

92: Otaku Reviews

Can’t we just do it in cash normally?

94: Otaku Reviews

How is the Age of Exploration Online being suppressed?

95: Otaku Reviews

Are taxes taken in the game…?

97: Otaku Reviews

>>95

It’s considered taxation because it’s being taken unfairly by the management.

Systemically, it’s like a fee…

98: Otaku Reviews

They’re probably just calling it a tax, but it’s likely just a listing fee or something like that.

99: Otaku Reviews

In social games, event currencies can typically only be used within that event and disappear after the event period ends, so I think everyone is quite used to this; it ensures that they can definitely be collected.

105: Otaku ReviewsYeahx2

>>99

The value of event points in social games and the currency that somewhat establishes an in-game economy is quite different.

116: Otaku Reviews

>>105

Well, the image in the thread is a premium coin that hardly appears in the game.

120: Otaku Reviews

>>105

How about switching the currency itself? If it’s been announced in advance like the standard rotation in TCGs or DCGs, then there shouldn’t be any problems, right?

Since returnees start with zero assets, they’ll have to keep swimming like a tuna, so they’ll continue to spend money, right?

100: Otaku ReviewsYeahx3

Listing fees are common in MMOs.

101: Otaku Reviews

Isn’t a 30% fee kind of a design mistake…?

102: Otaku Reviews

I liked how the premium-paying players were doing direct trades to avoid the fees in the early days of PSO2.

103: Otaku Reviews

You can randomly change the equipment’s status, but it costs a lot of money.

This kind of advanced system for dedicated players also has a fairly effective inflation control.

108: Otaku Reviews

>>103

Tonio was keeping inflation in check…

I won’t forgive you anyway.

104: Otaku Reviews

In solo games, in-game currency can easily collapse.

106: Otaku Reviews

Progressive taxation should also be applied in games, right?

110: Otaku ReviewsYeahx1

>>106

Items that can be sold for a high price at the store are converted into physical items that can be held in large quantities with zero weight and stocked up in bulk.

107: Otaku Reviews

Is it true that Korra keeps treating things like currency as garbage?

123: Otaku Reviews

>>107

It’s true that the FF14 thing gets updated regularly.

However, there are currencies that are renewed and those that are not, and the latter has never become garbage, so that is a lie.

109: Otaku Reviews

The economy is one of the pleasures of MMOs, after all.

112: Otaku Reviews

Let’s create a gacha that can be spun with in-game currency.

There will be no skins that affect performance.

117: Otaku Reviews

>>112

It doesn’t seem like it will have an impact on the economy…

114: Otaku Reviews

Eliminating fees allows for hoarding and price manipulation.

119: Otaku Reviews

Do we need to impose taxes on assets other than cash?

121: Otaku Reviews

I’ve never seen a game where in-game transactions are taxed.

122: Otaku ReviewsYeahx6

>>121

You’re just inexperienced with MMOs, aren’t you?

124: Otaku Reviews

If we’re talking about taxes, the guild maintenance fee seems more like a tax than exchange fees.

126: Otaku Reviews

Well, it’s like the fees on Mercari.

127: Otaku Reviews

If you’re going to charge fees, manage it properly!

128: Otaku Reviews

Maintaining the economy is also proper management.

130: Otaku Reviews

The wealthy have the option to either pay high taxes or become impoverished.

There is no poverty.

131: Otaku Reviews

>>130

Work.

134: Otaku Reviews

>>130

Because you’re not working, you’ll never become part of the middle class, NEET.

132: Otaku Reviews

Isn’t it rare to find a trading platform in online games that doesn’t charge fees?

135: Otaku Reviews

>>132

The old type of direct store-opening individuals don’t have that.

133: Otaku Reviews

It feels rare these days for games to allow transactions between individuals in the first place; preventing the flow of assets from hardcore players is the simplest and most straightforward solution.

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