Home » Game » [Game] The exchange in Ragnarok X takes such high fees…

[Game] The exchange in Ragnarok X takes such high fees…

【こち亀】ラグナロクXの取引所ってそんなに手数料取るんだ…|Otaku Reviews

1: Otaku Reviews

Does the management gain anything by taking a crystal tax?

2: Otaku ReviewsYeahx8

>>1

Since the absolute amount decreases, users will start paying again.

3: Otaku ReviewsYeahx42

Are you charged a fee in in-game currency!?

4: Otaku Reviews

I remember thinking even as a child that taxes and pensions were a rip-off when I read the thread image…

7: Otaku ReviewsYeahx4

>>4

Please don’t get angry.

Isn’t it something a financially naive person would do to just pay as they are told without using tax havens?

5: Otaku ReviewsYeahx21

I don’t want to feel that way even in the game…

6: Otaku Reviews

There are many games with transaction fees, but 30%…

8: Otaku Reviews

Visualization… or rather, doesn’t putting such a mechanism in place only lead to player dissatisfaction?

In-game currency? So isn’t it fine not to display it?

9: Otaku Reviews

Since the front is 80%, it feels like there is little.

10: Otaku ReviewsYeahx4

Well, if we don’t collect it, it will keep increasing, right?

11: Otaku ReviewsYeahx1

In the real economy, inflation is controlled by the circulation of currency and through taxes or policy interest rates.

If you can’t control the money supply… then you have no choice but to collect taxes.

12: Otaku Reviews

It feels like the main RO is struggling to reduce the circulating zenny.

13: Otaku ReviewsYeahx2

We can’t just easily cause inflation, so we have to reduce it.

14: Otaku Reviews

A society with a high tax rate on PK prohibition areas.

Let’s divide it into a slum where anything goes.

15: Otaku ReviewsYeahx12

Unlike real currency, in-game currency springs forth from nothing, so if you don’t have a constant means of collection, it will quickly become inflationary.

Well, I think it’s less likely to cause dissatisfaction if they consume something through some kind of content rather than being charged a fee.

75: Otaku ReviewsYeahx2

>>15

If you implement a system where you collect the same amount from all players, like a uniform admission fee for content, then…

Well, of course, it will be a regressive tax, so the poorer people will suffer more while the wealthy will only face a negligible amount, leading to the construction of an economy that is unfriendly to newcomers.

So, well, a system that imposes higher taxes on those who engage in high-value transactions is probably the best option.

118: Otaku Reviews

>>75

Interesting…

111: Otaku Reviews

>>15

Real currency also springs forth from nothing.

113: Otaku ReviewsYeahx1

>>111

In reality, you can control how much you can bring out of nothing.

115: Otaku Reviews

>>111

You can increase it by running the printing press, but the people in charge are imposing restrictions.

16: Otaku Reviews

I collect through content, but I generally can’t keep up.

17: Otaku Reviews

It is considered that reducing through equipment enhancement is the least likely to provoke complaints.

18: Otaku Reviews

Is it not good to calculate the reward only based on what was drawn from the beginning without showing it?

19: Otaku Reviews

>>18

If it is taxed, it can be reduced by the number of transactions.

20: Otaku Reviews

Ah, the withdrawal amount is optional, huh?

21: Otaku Reviews

In-game transactions are free between users, but if you set up a personal shop or list items on the market, you get charged a fee.

The management must find some way to collect the resources that exist in the game; otherwise, they will continue to accumulate infinitely and cause inflation.

22: Otaku Reviews

If you don’t charge a fee, only certain players will profit entirely, so it’s better to take one.

23: Otaku Reviews

Even when trying to find balance, it’s easier to imitate the way things are done in reality.

24: Otaku Reviews

You’re saying this knowing that without this mechanism, inflation could go on infinitely, right?

32: Otaku Reviews

>>24

Can I go all out?

Why not create consumption destinations for other currencies?

34: Otaku ReviewsYeahx3

>>32

That’s fine either way.

You’re saying that you at least have the idea of “other consumption destinations” that will continue to have demand outside of transactions, right?

40: Otaku Reviews

>>34

There are countless consumables and content entry fees that can only be purchased with currency.

In the game I was playing, the cost increased with each weapon upgrade, which helped prevent people from becoming addicted.

45: Otaku Reviews

>>34

There are things like gacha.

In the New Year event, the demand on your side was so high that nothing could be sold on the exchange…

25: Otaku Reviews

I remembered the bank from Mabinogi.

Just by withdrawing and depositing cash, I was charged a fee of 5% or 10%, so I was carrying around a check.

26: Otaku ReviewsYeahx4

The poor feel a sense of unfairness because they have to give up even the little money they have.

In reality, it’s the disabled people who are paying much more, and if we don’t suppress inflation like that, everything will increase in price and the poor won’t be able to buy anything.

Taxes exist for the sake of the poor.

64: Otaku ReviewsYeahx1

>>26

The ones who contribute to society in real life are high taxpayers, right?

Helping a large number of unspecified people is much more impactful than small-scale volunteering.

70: Otaku ReviewsYeahx1

>>64

There are people who spend ridiculous amounts of money on social games, so even those who don’t spend or spend very little can play for a long time.

125: Otaku Reviews

>>64

The reality is that because of progressive taxation, the wealthy pay a lot, while conversely, those without money aren’t paying taxes; however, if everyone is taxed equally, the burden on the poor is significant.

129: Otaku Reviews

>>125

Not everything is subject to progressive taxation, and there are countless tax-saving methods available.

28: Otaku Reviews

Instead of an infinite drop of in-game currency when defeating monsters,

If you’re paying 980 yen a month, wouldn’t it help suppress inflation if you could only receive up to 980,000 gold each month?

29: Otaku Reviews

>>28

I really think such restrictions will drive people away, and in the end, won’t it just lead to inflation?

30: Otaku ReviewsYeahx1

>>28

It’s just like a stamina-based game.

If trading is allowed, multiple accounts will be mass-produced.

31: Otaku Reviews

>>28

The smartphone version was based on a fatigue system.

If you exceed one day of combat time, drop rates and experience points will drastically decrease.

33: Otaku ReviewsYeahx8

It seems troublesome.

Let’s play the original Ragnarok Online!

35: Otaku ReviewsYeahx1

A system that is not uncommon in South Korea.

In Black Desert, taxes are taken, but they can be mitigated with in-game purchases.

36: Otaku Reviews

If we don’t curb inflation, those who don’t engage in BOT and RMT will lose the right to shop…

37: Otaku ReviewsYeahx1

In the past, it was manageable because “healing potions could only be bought from NPCs, so money was collected during the merchant’s process of restocking healing potions,” but now…

38: Otaku Reviews

If it’s an online game with transactions, there will definitely be some form of in-game currency collected by the system…

39: Otaku Reviews

There must be other places to consume it.

41: Otaku Reviews

First of all, it’s the way you speak.

42: Otaku Reviews

There are normally costs for reinforcement, right?

43: Otaku Reviews

Since around the time of X, it’s been taken, and in fact, the mass takes around 17%.

44: Otaku ReviewsYeahx12

Leak!?

47: Otaku Reviews

Because we cannot control the issuance of currency.

48: Otaku Reviews

Look at the value of the original currency.

Boss, it’s become an amazing amount!

49: Otaku Reviews

>>46

The system where you can create money from nothing, buy rare items with that money, and then sell them for real money is like a dream, which is why it became flooded with bots…

59: Otaku Reviews

>>49

How many years ago was the Chinese BOT around?

50: Otaku Reviews

If you stop the infinite money drop and can only earn money by selling items.

54: Otaku ReviewsYeahx1

>>50

That’s Ragnarok.

51: Otaku Reviews

If there isn’t a system that allows you to take a lot of in-game currency, then it’s fine.

Don’t tax the auction even though it exists.

52: Otaku Reviews

Ragnarok NextGeneration was too late to come to Japan.

I played Ragnarok TrueLove because it was released on mobile first.

The graphics of the earlier release of Ragnarok Origin are better.

I’m pretty tired of this 3D polygon quest tapping game.

57: Otaku ReviewsYeahx2

>>52

Aren’t they all the same?

53: Otaku Reviews

I want to try inflating it infinitely just once.

I want to see what happens.

55: Otaku ReviewsYeahx2

>>53

Let’s play the original Ragnarok together!

66: Otaku Reviews

>>55

I tried it a bit during the free period, but I guess I just did a little and then finished.

It’s a bit tough without auto-move when tapping the map.

56: Otaku Reviews

Items drop infinitely, so it’s the same.

58: Otaku Reviews

The value of money has become hard to believe, and items with constant demand, like enhancement materials, have become the standard for value.

60: Otaku Reviews

Aren’t you going to release something with toon rendering like Genshin Impact?

X feels so cheap in appearance that it’s hard to believe it’s called Next Generation.

62: Otaku Reviews

>>60

Ragnarok Masters 2 is in development.

63: Otaku Reviews

>>62

When I hear “TrueLove2,” it sounds like an affair.

68: Otaku Reviews

>>63

It’s Eternal Love 2!

61: Otaku Reviews

The market in Ragmas doesn’t allow you to set your own prices, and the fees are quite high.

65: Otaku Reviews

What can be used as collateral for in-game currency to suppress inflation?

Or is it a total quantity regulation?

67: Otaku Reviews

In the case of online games, even if taxes are taken, the operators don’t do anything with that money.

71: Otaku ReviewsYeahx1

>>67

It’s keeping inflation in check.

73: Otaku Reviews

>>67

You are running a service, aren’t you?

69: Otaku Reviews

In PSO2, where transactions occur between the same users, there was a need to spend a significant amount of money solely on character and weapon enhancement elements.

72: Otaku Reviews

Since the operation is not being enriched by taxes and just vanishes into nothing, it’s hard to expect any returns…

74: Otaku Reviews

The management can increase money like this as much as they want.

76: Otaku Reviews

The black desert is also taken at around 30%.

77: Otaku Reviews

Isn’t this something that you have to pay for by buying event items or something like that to engage with the content, and then collect funds under that pretext?

?

78: Otaku Reviews

Because it’s a game in a digital space where something is created from nothing, everything that is collected needs to disappear.

If the cash that exists in the game from the beginning is fixed and not increased by the management, then even if it is collected as tax, it would be refunded somewhere.

81: Otaku Reviews

>>78

Understood.

In other words, we can make the consumed energy drink a currency.

84: Otaku Reviews

>>81

In a way, there was something interesting about the Mobamas economy.

79: Otaku ReviewsYeahx3

It’s troubling to mix discussions about the in-game economy with those about real operations…

80: Otaku ReviewsYeahx2

Isn’t it a popular inflation control measure to recover through content as well as through transaction fees?

82: Otaku ReviewsYeahx1

The groups that don’t spend much money tend to be the loudest, no matter the scene.

83: Otaku Reviews

In this game, it’s not the buyer who gets taxed, but the seller.

90: Otaku ReviewsYeahx1

>>83

It’s not direct sales; it’s done through an exchange.

85: Otaku Reviews

Since the era of RO, relying only on currency collection from consumables like recovery items isn’t enough.

86: Otaku Reviews

Why not just change the in-game currency? You just don’t set the money changer’s rate to 1:1, and that’s it.

96: Otaku Reviews

>>86

It’s a discussion about whether it’s better for something that resembles currency to be treated as trash or for taxes to be taken.

87: Otaku Reviews

In Mobamas, the rate fluctuations of Staena were fun.

88: Otaku Reviews

It would be great if you could use a lot of currency for high-end content.

You have to use currency like water to forge weapons.

93: Otaku Reviews

>>88

Based on experience, it will lead to an inflation of wanting to generate content that can be spun around.

89: Otaku Reviews

It seems like everyone is interested in MMOs.

Let’s wait for Ragnarok 3 together!

91: Otaku Reviews

What I’m being told not to do is mostly what I’m doing.

92: Otaku Reviews

Why not just handle it normally with cash…?

94: Otaku Reviews

How is the Age of Discovery Online being suppressed?

95: Otaku Reviews

Are taxes taken in the game…?

97: Otaku Reviews

>>95

It’s being called a tax because it’s being taken unjustly by the management.

From a systemic perspective, it’s something like a fee…

98: Otaku Reviews

They’re probably just calling it a tax, but it’s more like a listing fee or something like that.

99: Otaku Reviews

In social games, event currencies can only be used within that specific event, and they often disappear once the period is over, so I think everyone is pretty used to it since you can definitely recover them.

105: Otaku ReviewsYeahx2

>>99

The value of event points in social games and the currency that somewhat establishes the in-game economy is quite different.

116: Otaku Reviews

>>105

Well, the image in the thread is a paid coin that rarely appears in the game.

120: Otaku Reviews

>>105

How about switching the currency itself? If it’s already been announced like in TCG or DCG, there shouldn’t be any problems, right?

Returnees start from zero assets, so they have to keep swimming like a tuna, which means they will continue to spend money, right?

100: Otaku ReviewsYeahx3

Listing fees are quite common in MMOs.

101: Otaku Reviews

Isn’t it a design mistake to have a 30% fee…?

102: Otaku Reviews

I liked that the premium subscribers were doing direct trades to avoid the initial fees in PSO2.

103: Otaku Reviews

You can change the equipment status randomly, but it costs a lot of money.

This kind of advanced system for dedicated players can also be fairly effective in controlling inflation.

108: Otaku Reviews

>>103

Tonio was suppressing inflation…

I still won’t forgive you.

104: Otaku Reviews

In solo games, in-game currency is prone to collapse.

106: Otaku Reviews

Progressive taxation should also be applied in games.

110: Otaku ReviewsYeahx1

>>106

Items that can be sold for a high price at the store are converted into physical items that can be held in large quantities with a weight of zero and then stockpiled in large amounts.

107: Otaku Reviews

Is it true that the cola continues to waste something like currency?

123: Otaku Reviews

>>107

It’s true that the ones in FF14 are regularly refreshed.

However, there are currencies that are renewed and those that are not, and the latter have never become worthless, so that is a lie.

109: Otaku Reviews

The economy is one of the pleasures of MMOs, after all.

112: Otaku Reviews

Let’s create a gacha that can be rolled with in-game currency.

There will be no skins that affect performance in any way.

117: Otaku Reviews

>>112

It doesn’t seem like it will have a significant impact on the economy…

114: Otaku Reviews

Eliminating the fees allows for hoarding and price manipulation.

119: Otaku Reviews

Do we need to tax assets other than cash?

121: Otaku Reviews

I’ve never seen a game where in-game transactions are taxed before.

122: Otaku ReviewsYeahx6

>>121

You’ve just never played an MMO before, right?

124: Otaku Reviews

If we’re talking about taxes, the guild maintenance fee feels more like a tax than the exchange fees.

126: Otaku Reviews

Well, it’s like the fees on Mercari.

127: Otaku Reviews

If you’re going to charge a fee, at least run it properly!

128: Otaku Reviews

Maintaining the economy is proper management as well.

130: Otaku Reviews

The wealthy have the choice of paying high taxes or becoming poor.

There are none for the poor.

131: Otaku Reviews

>>130

Work.

134: Otaku Reviews

>>130

Because I’m not working, I can’t even become part of the middle class, NEET.

132: Otaku Reviews

Isn’t it uncommon to find exchanges in online games that don’t charge fees?

135: Otaku Reviews

>>132

Older types of people who open their own shops don’t have that kind of thing.

133: Otaku Reviews

It feels rare these days for games to allow transactions between individuals, because dealing with the assets of hardcore players is the most troublesome, so not allowing it is the most straightforward approach.

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