
Splatoon 3
I’m filling in my skill level for Suminaga.
It’s painful.
Camp cream is strong.
I thought it was a joke, but it’s strong.
I haven’t done it in a while and recently came back.
I was frustrated that I couldn’t use the dental wiper I wanted to try for about 6 hours, but after watching the how-to video, it felt like it instantly became the best fit for my hand.
It’s going against the trend…
I was using Trust Vincent, but I suddenly realized that it’s just shooting Jepa and Ulsho after all.
I think that the Suminaga is way better than the Amefurashi.
The statement that the candy is too low on the bottom is true.
I tried out a few fun ones, but in the end, I went back to Pablo.
Gekko is weak…
“Ah, this is it! Have you found a weapon that suits your body?”The Human Speed 5.7 Examiner feels the most familiar…
I’m using Vincent somewhat, but it feels like I’ll probably use the Hugh one.
Marumi might be a bit tricky, but using the Ultra Shot ends up just leading to movements that accumulate the Ultra Shot anyway.
There weren’t many feelings of weakness, but the impression often turned out to be more ordinary than expected with the new weapon.
The bribery planets are quite entertaining, and I’ve been playing with them for a long time.
The new trilingual speaker is no good.
I tend to rely on the sub-spec with offensive power.
The movement of O-finfins with the shield up and swinging back was too sluggish and wasn’t good.
I’m always shooting Sminaga as a modeler.
>>14It’s comfortable and nice that you can throw away the Suminaga and immediately start painting again.
>>14It’s funny how this is quite strong.
Diverting attention to Suminaga, the squid ninja’s quick attack hits hard.
Isn’t Jekkob strong? But I’m wondering about the 4…
Is Teiou dancing like it’s been boosted by 50% in the tower? It’s mostly Sushi’s fault.
Is it possible that the Dekarain’s Hoko and Asari are just a terrible rule…?
>>17If you protect with a poison bomb and a bucket, it’ll become hard as a rock.
I’m torn between focusing on Ulshor or Shield for the new Finn.
There aren’t enough gears to be indecisive.
Since it’s a short-range meta, I feel like shields could be good, but it seems to suit my style better to go after the opponent’s frontline in combination with poison.
Throwing the shield and then winding up from there is quite slow, after all.
There are a lot of hills and downhill areas, so it’s quite easy to place shields.
Bribing and throwing torpedoes to get kills in a mindless turf war.
I realized that Suminaga, despite its appearance, has a wide and long area of control, making it useful.
It won’t interfere with the main.
Even if the returns are small, it’s easier to gain an advantage with Finfu, right?
The new fin feels a bit more like a gamble.
>>24If I’m going to do this, carbon is fine.
The Ultra Shot didn’t match up, and things like the barrier were good.
I understand that the original two are strong, but with the beauty of being able to place barriers on the front lines, it can create a distinct role.
I mean, it’s really fun.
>>26I only touched it a little, but it’s easy and fun to start shooting from a safe zone while setting up a barrier~
Not being able to paint the ground with a heavy weapon is really stressful.
The squids are flying all over the place.
I’m back, but…
I got tired of it and quit.
I have aged too.
>>33I can’t stop using the bulletin board…
>>42Because it’s not exhausting…
When multiple people throw Quivo, it’s so annoying…
I completely don’t fit in, but I love the new Prime.
After a long time, I played solo turf and ended up against a four-person team; the rest were like toys for everyone…
I wonder why it was Dekaranger that made a comeback.
>>37It’s the 10th anniversary.
>>39Then, whether it’s an oil field or a B bus, it’s fine, right?
Is it oil field hate?
>>43It will definitely become the highlight of 4.
>>37It seems to be something related to the 10th anniversary and the elevated area under Kyoto’s 10th Street.
I love the combination of Prash and Supbo.
It’s been a while since I used it, but this combination really has poor fuel efficiency.
The ease of use and accessibility of the new Prime’s sub subscription is really appreciated for beginners.
Did the number of Bukichi’s badges increase?
Well, I won’t put it on, though.
The problem is that this motivation probably won’t last even a week…
I’ve reconfirmed how terrible the matching is.
>>45Weapons are really fun, but in the end, it’s nice to just pull out the usual kill weapons.
It’s on Decaline Street, No. 10…
It feels like the only things left that resemble a terrible stage are the big line and the oil field.
“Deca means ten.”
>>49Even though there are two in there…!
10th anniversary, huh?
How old are the Shio Colors?
>>50Ignore it.
I will do it.
The Dekaline is just so much fun.
I’ve been doing this since the beginning, but was the Dekaline like this…? I vaguely remember.
I think it has become a weapon of confusion.
The combo of Topikoro + Yoko is strong.
Is an oil field really that good?
I often hear requests for a revival, but…
>>58There is a knight to the south!
>>58The 2’s Mutsugorou is the complete form of a fully superior version, so it’s unnecessary.
It’s famous as a legendary piece of garbage, but it’s not interesting at all.
>>58It’s a map so terrible that it has become unusable in official rules.
>>91Only the area was adopted…
>>58You can move up and down with a crane!
It’s funny that the weapon that was heavily criticized yesterday is being praised as usable today; it really makes me feel the new season.
Those who are dissatisfied with the weapon type matching in X matches
Is it that you’re lowering your frustration with Bukichi Power?
Oil fields are not inherently good or bad.
It’s a memory that can’t be replaced.
Since it’s a squid, it’s my first time with a big line, but isn’t the Hoko route too narrow?
I wonder if they could have Toru appear from the beginning in Trust 4.
I’m bad at hitting Ulusho.
The new cancel feature is even easier to use.
Ink management is not possible.
Ryūgū is probably just a remake of an oil field.
I can’t play 1 anymore, but the Dekaline in 3 feels quite different.
It’s not that it’s been beautified or anything like that.
I don’t know what to do about the initial movement of Dekarainavaba.
The topic fits quite well with bribery.
I didn’t know where to stand, but it’s now much easier.
In the end, it seems I can only use Pablo.
>>71There doesn’t seem to be anyone who can take Pablo’s place.
The drive was a bit tricky in curling.
If only it were a Quibo.
Python can shoot out a ridiculously high amount of prices, but I wonder when the next adjustment will be.
I want to happy trigger up to +10 penalties.
The new bribe compensates for the lack of damage and has an insane SP rotation rate, so it can perform quite well…
>>74You can skillfully knock down with Urucha and side swinging with bribes.
Rather, the matching will happen after everyone has measured their weapon power for a while.
The new Dynamo is incredibly fun, but the increased number of users with burst bombs and long range is tough.
Depending on the composition, I really can’t get any closer for the rest of my life.
It’s fun to throw a lot of curling stones with a mop stick.
The subspecies Hissen is strong and enjoyable.
I feel like the tree was in the way.
The old bath is the most fun, but I heard that just using it exposes you, so I can only go to my territory.
>>81There is no problem at all.
Everyone understands that those who expose the basics are dangerous.
Those who are really hopeless have nothing to do with weapons.
I still don’t know if it’s strong, but the rainbow model somehow feels just right.
There are too many weapons at once, I can’t understand the enemy team’s subs and specials!
I’m quite busy planting beacons with Spus-P and setting up the board, and since I’ve built up my Ultra Shot, I shoot it.
It’s often said to be a typical weapon that doesn’t move forward, but it really isn’t limited to just the Oafro.
>>86No matter how you put it, it’s just that I play poorly.
They may get angry at the moment, but the one who exposes it is the fool.
It seems that the matches have been strange for a while, and with the return of players, things are getting really messy.
Sumiraga is about throwing the opponent into the place they want to stay, but it often comes with weapons that don’t quite move forward, so this new addition feels good.
By the way, the salmon spawning speed in Salmon Run is broken.
>>89I heard that it gets strange when Switch1 is the host.
>>94You won’t understand unless you specify which meaning you mean.
Since I went out of my way to do so, I went to see the weapons.
My wrist starts hurting right away, it’s tough…
I feel that the matchmaking since the update is tough because a lot of overseas players are mixing in ranked battles.
When I think it’s abnormally laggy, there are definitely a large number of those suspicious half-width alphanumeric characters.
>>92Originally, Bankara is a matchmaking system that doesn’t relate to specific regions.
The fun of being able to go unscathed with a shield ambush using the new Offin has become addictive.
It might just be because I’ve been stuck using weapons that are unsuitable for face-to-face combat until now.
I realized that if you make sushi, you can’t go wrong.
People were saying that playing the old Switch versions of the game actually increased the difficulty, and the hardcore fans were pleased about it.
I know I’ve been told this many times, but I still wanted a new weapon for the trap…
>>100(I’ve never heard that before…)
It would be interesting if the performance of 2 was utilized and it turned into a huge swarm of Hikaribae.
I’m a Spuspi user, but I didn’t use Ulusho enough, so I can’t really take advantage of Python.
Switching to Spicola with improved poison brought about decent results in battle.
Roller, you’re annoying, die.
Jett can quickly escape with a Booyah if she’s in trouble after going in, so her survival rate is quite high and she’s easy to use, but I think having a Jetpack on top of that is excessive.
It’s fine to ignore that being weak at the game is a path that beginners go through.
I’ve never seen anyone who says their flow is weak have an XP higher than mine.
The oil field’s fun, wasn’t it?
Even though there are a lot of Teiou, I don’t remember hitting one with a sushi inkling.
The dual hooves have become familiar.
>>111It was said to be a dual resignation…
Ayamode, how should I step forward…
>>112Try to manage somehow with a quick move without forcing yourself to go forward.
The new season, new weapons, and new hardware combined make it all chaotic.
I want to do it on switch2~~~!!!
>>114The pro controller really seems great…
>>117I’m a terrible player stuck in A+, but I don’t get along well with Pro Controller 2.
Because it’s slippery, it feels like it might slip out of my hand while I’m operating the gyro.
First, prepare switch2.
I think the strongest weapon in Decaline is Moplin D.
All the weapon sets are strong.
It feels like I’m getting the upper hand with the mop horns, but I’m so bad at using crabs that it’s about even.
>>119Curling is ridiculously convenient for moving forward.
Line marker madness
96 The nails fit in.
I feel like my nails aren’t as strong as I thought they would be.
So what if I drank a drink, what about this weapon?
>>122When there are no drinks, aim for the main course!
Guess the main dish after drinking!
96 was too accustomed to the sprinkler, so it didn’t fit well.
There are so many moments where I think if I could just do a quick shot now, I would have been able to do it, since the new carbon can’t shoot decoys that well.
I haven’t tried it, but Prime FRZN seems strong.
>>126I don’t know if it’s strong, but it was easy to use.
I feel so accustomed to using a jet with a parasol and a line marker with a traditional Japanese umbrella that it seems like it was all for the sake of light.
I especially think about it when I’m chasing with a line marker.
Ink bombs are flying at me like crazy!
The decoy isn’t very strong, huh…
>>129I know.
>>129If it were stronger, the dual would be in a much more serious situation.
Woke up to the Spuspi beacon.
I want to cultivate…
I hope there won’t be bugs causing performance drops in front of the hard-to-catch clams even in Big Run!
>>134Ah, it’s going to lag.
Using the new carbon, I sometimes realize during matches that it’s not the quick bomb…
The new camp is focused on lockdown and it’s fun.
That’s that, but it’s a toy!
The bow lantern seems quite dangerous when used by a skilled person.
>>138Compared to a normal trust, the number of kills has increased to about 1.5 times, so it seems quite strong in ranked battles.
In the territory battle, I can definitely win with Tracola.
I thought I didn’t really understand Suminaga, but…
I said it was strong because it can erode the front line.
I decided to review it.
I should be strong with the Trust lamp, but I’m not used to using Jeppa and quickly get shot down… How should I use this?
>>141Do not use it in front of Char.
I won’t use it at a distance where it can be shot down…
>>141Hit the first shot for sure, and then just muddle through.
There is nothing better than Solera when it comes to camping.
>>142Urusho is strong, Solera.
Baconing while being cute at Muji is enough.
>Currently, about one person is watching.Not related to Splatoon, but I saw it for the first time.
Is it just me?
Absolutely being new mop cleaned.
The high rotation rate of Ursho with Spi’s painting is really fun.
Even though it’s worth planting beacons with a Dekaline, there are often times when it doesn’t get used even if I stack up on sub power…
Both Hydra and Splat Roller feel just right.
I might not be able to hold any more spinners.
The hydro pressure is really impressive for bringing the sprinkler.
I have the new Pro Controller, but I don’t feel much different because there’s nothing I want to set to the back buttons.
How is Dynamo doing right now?
It is not known that Salmon Run has crashed due to severe frame drops behind the scenes.
>>155Wait tremblingly for tomorrow’s big run.
>>156I’m really looking forward to seeing what happens if the Big Run is held as it is, because it will definitely be crazy.
>>155I did it today, but I didn’t feel anything in particular, so I’m not sure.
I want to do it with Joy-Con separation.
I know it’s strong, so I’ve only touched the fin copper once.
I, a user of Wakaba, tried Sushikou for the first time and when my opponent used a barrier, I charged in with Teiou, feeling lively.
You really hate being treated like this, right? I totally understand because I hate it too!
I can understand if people who have a Switch2 become more comfortable.
Why is the lag in Salmon Run getting worse all of a sudden?
>>160The people from Switch2 became comfortable.
The Switch that couldn’t handle it just died.
Say it a bit more like a “naruou” character.
>>162That’s why you don’t have any friends, because you can only make those kinds of connections.
I really want those people who throw clams into the enemy camp to stop.
I’ve been using the new weapon for a while and haven’t been working, but is it really that crazy…? I guess I should check it out for now.
I haven’t played Salmon Run in a while…
Sushi sparkle feels a bit off in terms of synergy.
I think if I were to hold sushi now, it would be this.
>>167I think Sushikora is strong.
How is Shapuma?
>>168Super fun!
The candy doesn’t come out as much as I thought.
While trying out the new weapon, my teammates are getting wiped out, and I realize, oh right, this is the kind of game it is.
Is something strange happening with your part-time job?
The longer the processing of the big item is delayed, the more it will suffer from processing drop, causing the casual players to have a hellish experience.
That has been the case for a while now.
All sushi is strong, so it’s not just a matter of Kira.
>>176It is indeed towards the direction of the dust.
Sushi Kira has no synergy, but the main is strong, the subs are super strong, and the specs are decent, so for now, it’s strong.
Sushi is too extravagant.