Home » Game » Fighting game » [Fighting game] Have you come across any good arcade controllers or leverless controllers that you’ve been using recently?

[Fighting game] Have you come across any good arcade controllers or leverless controllers that you’ve been using recently?

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Japan Otaku Reviews25/06/13(Fri)14:46Yeahx1

This is what is currently attracting attention from the Street Fighter 6 crowd.

1: Japan Otaku Reviews25/06/13(Fri)14:47Yeahx1

I want a cheap Chinese leverless stick a little.

2: Japan Otaku Reviews25/06/13(Fri)14:50

The thread image is a size 24, with multiple buttons, an aluminum surface, and a Sanwa lever with a Kwamba button that can be opened with a single touch on the back; it’s quite packed, right?
So the price is 35,000.

3: Japan Otaku Reviews25/06/13(Fri)14:51

The biggest disadvantage is that when using the thread picture on PS5, a converter is required, making it difficult to use in tournaments.

4: Japan Otaku Reviews25/06/13(Fri)14:52Yeahx1

Victrex is great in terms of operability, but you can’t add more buttons.
Well, having a lever that supports multiple buttons is already rare.

5: Japan Otaku Reviews25/06/13(Fri)14:56

When using Hori’s RAP, the buttons are fine, but the lever just won’t execute the moves!

7: Japan Otaku Reviews25/06/13(Fri)14:58

It was good that I could use a hot-swappable keyboard switch.

8: Japan Otaku Reviews25/06/13(Fri)15:01

I’m almost satisfied with Obsidian 2, but I often wish there was an impact button.

9: Japan Otaku Reviews25/06/13(Fri)15:12

The Fighting Commander was difficult to use in Street 6.
I just felt that this one fighting game is enough for me.

10: Japan Otaku Reviews25/06/13(Fri)15:14

Lev Res found the new Haute42 C16 to be quite good.

17: Japan Otaku Reviews25/06/13(Fri)15:22

>>10I’m interested in the one that can be switched between lever and leverless.

18: Japan Otaku Reviews25/06/13(Fri)15:26

>>17That attempt was interesting, but there were also opinions that the lever was a bit questionable.
In the end, it seems like it would be good to use each based on regular arcade sticks and leverless ones… but I’m hesitant to make a decision.

28: Japan Otaku Reviews25/06/13(Fri)15:39

>>10I’m using the U16, but the buttons are a bit unresponsive.
The position of the button to the right of the jump button is special, so I’m thinking of replacing it.

29: Japan Otaku Reviews25/06/13(Fri)15:40Yeahx1

>>28The additional button at the thumb position on the U16 is positioned just a bit too high…
So I skipped it, but C16 had a layout that felt just right, so I bought that instead.

11: Japan Otaku Reviews25/06/13(Fri)15:16

Isn’t surface aluminum tough in the winter? Is that not the case?

13: Japan Otaku Reviews25/06/13(Fri)15:19

>>11Having high durability and being resistant to dirt is quite a significant advantage, I think.
It gets sticky with fingerprints unless it’s aluminum.

20: Japan Otaku Reviews25/06/13(Fri)15:30Yeahx1

>>11It’s super cold and incredibly spicy.

12: Japan Otaku Reviews25/06/13(Fri)15:17

I prioritized quietness and transitioned from a stick to a pad, and I’ve gotten quite used to it, but my accuracy has definitely suffered.
The key disc is dirty…

14: Japan Otaku Reviews25/06/13(Fri)15:20

It seems like IO has good future scalability, but the additional button on the right side is a mystery.

19: Japan Otaku Reviews25/06/13(Fri)15:27

>>14I think it’s convenient to reset the tremolo or have it prepared.

15: Japan Otaku Reviews25/06/13(Fri)15:20

The practical one in size 24 is, after all, the thread image.

16: Japan Otaku Reviews25/06/13(Fri)15:21

It seems that the thread picture is stable even when used as a knee rest, so I’m curious about it.

21: Japan Otaku Reviews25/06/13(Fri)15:32

The C16 from Haute42 has an aluminum chassis, but the top part is made of acrylic and plastic.
I’m glad the hand-cooling issue has been resolved.

22: Japan Otaku Reviews25/06/13(Fri)15:33Yeahx3

I’m curious about the arcade controller that will be released by Sony next year, but it seems like it might be designed under the assumption that the buttons and joystick won’t be replaced based on its appearance.

23: Japan Otaku Reviews25/06/13(Fri)15:34

Even if that can be upgraded, it would likely use Sony’s proprietary parts.
It seems a bit questionable for people who intend to use it with parts exchanges or customizations, right?

24: Japan Otaku Reviews25/06/13(Fri)15:35

I’m using a thread image and it feels good.
I couldn’t master the jump button, so I switched to the impact button.

25: Japan Otaku Reviews25/06/13(Fri)15:36

Even with 8 buttons, it still feels like there aren’t enough buttons, which is crazy for Street Fighter 6.

26: Japan Otaku Reviews25/06/13(Fri)15:37

New leverless controller from Mad Catz!
The position of the added button is just right for this one.

27: Japan Otaku Reviews25/06/13(Fri)15:38

>>26I’m a bit concerned that the button spacing is too wide…
It might be just right for someone with big hands.

31: Japan Otaku Reviews25/06/13(Fri)15:41Yeahx1

>>27I really think I’m the big-handed uncle.
I tried various things with EVOJ, but with other leverless systems, it was difficult to press when I moved my right thumb.
The buttons being a little small might be a matter of preference.

30: Japan Otaku Reviews25/06/13(Fri)15:40

The Kwanba Drone 2 is just right, with no excess or deficiency.

32: Japan Otaku Reviews25/06/13(Fri)15:44

When I was using a stick, I was sticking a mouse pad in front to deal with the problem of the tabletop being too cold.
Still, it’s cold.

33: Japan Otaku Reviews25/06/13(Fri)15:44

>>32I see, that’s one way to take measures…
If that’s included, then an aluminum top is also an option…

34: Japan Otaku Reviews25/06/13(Fri)15:46Yeahx1

I bought a PWS arcade stick, but since I didn’t like the lever or the buttons, I replaced them, and now I’m left with just the shell.

36: Japan Otaku Reviews25/06/13(Fri)15:47

>>34I wish they would just sell the outer shell instead.

35: Japan Otaku Reviews25/06/13(Fri)15:46

Since the Street Fighter 6 boom, the variety of arcade sticks has drastically increased and I can’t keep up at all.

37: Japan Otaku Reviews25/06/13(Fri)15:49

The punk lever seems to be quite subtle…
To be honest, I think the one in the thread (the image) is better if you’re going to buy the lever.
The price is also about 15,000 yen cheaper.

38: Japan Otaku Reviews25/06/13(Fri)15:52

The problem of the overly large noblever.

39: Japan Otaku Reviews25/06/13(Fri)15:52

I thought 35k for the thread image was cheaper than I expected.
While other multi-button arcade sticks exceed 40,000 yen,

43: Japan Otaku Reviews25/06/13(Fri)15:57

>>39Reverses come in a wide variety from cheap to luxury, but for some reason, the demand for liver has exploded through streamers.

40: Japan Otaku Reviews25/06/13(Fri)15:52

The light weight of the PWS case is probably its main selling point.

41: Japan Otaku Reviews25/06/13(Fri)15:54

I think people who like big things will also like the new products from Kuromaki Workshop.
Whether or not it can be bought is another matter.
I think people who like big things will also like the new products from Kuromaki Workshop.Whether or...

42: Japan Otaku Reviews25/06/13(Fri)15:56

I hope the options for the 24mm multi-button increase.

44: Japan Otaku Reviews25/06/13(Fri)15:58Yeahx3

When you look at tournaments, there are barely any leverless players; it’s really just in Japan that there is a demand for leverless.
In other words, it’s almost entirely based on the demand for Street Fighter 6 in Japan.

45: Japan Otaku Reviews25/06/13(Fri)15:59

There are a lot of pad players overseas, and they are achieving great results.

46: Japan Otaku Reviews25/06/13(Fri)15:59

When it comes to being high-quality, it definitely has to be Victorinox.
The feeling that you want to keep it just for its appearance.
But it’s not a multi-button.

47: Japan Otaku Reviews25/06/13(Fri)16:00

In other games, there are almost no leverages.
In Street Fighter 6, the situation has become such that there are more leverless controllers than arcade sticks.

48: Japan Otaku Reviews25/06/13(Fri)16:02

I think the reason there are so many reversal letters in Japan’s Street Fighter 6 is due to the influence of Daigo Umehara and Tokido.
Overseas, pads (PS5 DualSense) are mainstream, but there are more arcade sticks than leverless.

49: Japan Otaku Reviews25/06/13(Fri)16:02

I’m using the keyboard, but I’ve gotten used to it, so I’m deciding whether to switch to leverless or stick with this.

51: Japan Otaku Reviews25/06/13(Fri)16:03

>>49The keyboard-type leverless is great too.
One advantage is that it doesn’t have extra buttons unlike a regular keyboard.

50: Japan Otaku Reviews25/06/13(Fri)16:03

I want to leverage this.
I want to leverage this.

A fighting game controller developed by PlayStation.

63: Japan Otaku Reviews25/06/13(Fri)16:08

>>50Releasing a new product with 8 buttons is, to put it mildly, ridiculous.
At least 10 buttons.

65: Japan Otaku Reviews25/06/13(Fri)16:09Yeahx4

>>63Rather, the 10-button one is more niche…

52: Japan Otaku Reviews25/06/13(Fri)16:04

Leverless systems are cost-effective because they don’t require lever fees, and they can implement rapid input like a keyboard, which provides a significant advantage in functionality.

53: Japan Otaku Reviews25/06/13(Fri)16:04

In Street Fighter 6, there are more leverless controllers than levers.

54: Japan Otaku Reviews25/06/13(Fri)16:04

I’m curious about the Cyber Gadget Lever Controller Arcade Freak.
Multi-device compatibility is appealing, but HORI might be a safer choice.

55: Japan Otaku Reviews25/06/13(Fri)16:05

As someone from the old arcade generation, I just can’t get used to leverless controllers, and I couldn’t really control them properly…

56: Japan Otaku Reviews25/06/13(Fri)16:05

I’m waiting for the leverless ZENAIM.

57: Japan Otaku Reviews25/06/13(Fri)16:06

If we introduce a rapid trigger to the lever arcade controller, it would probably end up being very expensive…

58: Japan Otaku Reviews25/06/13(Fri)16:07

I was bad with levers since the arcade era, so I was delighted with the introduction of leverless.

59: Japan Otaku Reviews25/06/13(Fri)16:07

Even if you call it a rapid trigger, it’s just a key switch.
If you use a button that can accommodate a key switch, wouldn’t it work with a regular arcade controller?
It seems that a dedicated foundation will be necessary.

64: Japan Otaku Reviews25/06/13(Fri)16:08

>>59We need to change the infrastructure, so it will incur additional costs.
That’s why it’s only implemented in Levareles, and it costs over 40,000 even in Levareles.

60: Japan Otaku Reviews25/06/13(Fri)16:07

If you use a high lever, it will be expensive, but is there a case where the lever alone becomes more expensive than about four buttons?

66: Japan Otaku Reviews25/06/13(Fri)16:09

>>60Even a standard Sanwa lever costs quite a bit.

61: Japan Otaku Reviews25/06/13(Fri)16:07

The Rapitri stick will be released next time, right?

62: Japan Otaku Reviews25/06/13(Fri)16:07Yeahx3

Street Fighter V had a gameplay that was extremely advantageous for reversal, right?

67: Japan Otaku Reviews25/06/13(Fri)16:10

>>62Yes
It was a game where you walked tirelessly and guarded, so a leverless controller that could set neutral to zero had an absolute advantage.
Also, since passing through the previous stage was important, that input speed as well.
I think with 6, there won’t be as much of an advantage as in Street Fighter V, and it’ll level out to being about equal in pros and cons, depending on the character.

71: Japan Otaku Reviews25/06/13(Fri)16:15

The reason no one is releasing an 8-button lever arcade controller now is simply because there is no demand for it.

75: Japan Otaku Reviews25/06/13(Fri)16:16

>>71The 8-button is officially recognized by major companies like Obsidian 2 and Victrex, and since there’s also RAP, the competition aspect is diminished.
There’s been a lot of hype around Daija lately, but if you’re going to buy that, wouldn’t it be better to get Obsidian 2 instead?

83: Japan Otaku Reviews25/06/13(Fri)16:19

>>71There are official 8-button controllers like Obsihi 2 and Victrix, so these two types are too strong, and there’s also RAP.
There’s no point in revealing it now since everything is already out.

87: Japan Otaku Reviews25/06/13(Fri)16:20

>>83Even so, it’s hilarious that Sony is now trying to sell an 8-button lever arcade stick as a new product.
Maybe that costs over 50,000 yen due to Sony’s brand premium.

72: Japan Otaku Reviews25/06/13(Fri)16:15

You realize the poor quality of the RAP lever when switching from a stick to an arcade controller.

77: Japan Otaku Reviews25/06/13(Fri)16:17

>>72Hori’s arcade controller is cheap but of poor quality.

79: Japan Otaku Reviews25/06/13(Fri)16:18

>>72(The input is messy…)

89: Japan Otaku Reviews25/06/13(Fri)16:20

>>79The RAP uses a proprietary HAYABUSA lever, which has the drawback of making it difficult to input the Shoryuken command due to its design.
Someone is interviewing HORI in a video nearby, maybe Mago or someone else.

80: Japan Otaku Reviews25/06/13(Fri)16:18

>>72If you switch the lever and buttons, it will work fine! So I bought a used α.
The opening top panel is extremely convenient.

73: Japan Otaku Reviews25/06/13(Fri)16:15

I like the Fighting Edge blade.

74: Japan Otaku Reviews25/06/13(Fri)16:16

Nowadays, the trend for playing fighting games is using a pad or leverless controls, so traditional levers are losing a lot of demand.

76: Japan Otaku Reviews25/06/13(Fri)16:17Yeahx1

It’s sometimes difficult to play other fighting games without a lever.

78: Japan Otaku Reviews25/06/13(Fri)16:17Yeahx2

>>76In games with a lot of movement inputs, using the stick can be tough.

81: Japan Otaku Reviews25/06/13(Fri)16:18

I thought the lever wasn’t that noisy, but recently when I tried the PWS lever…
Compared to Sanwa, it’s ridiculously loud, and I see why everyone uses something like this.

84: Japan Otaku Reviews25/06/13(Fri)16:19

I’m playing a rhythm game on the haute I bought earlier.

85: Japan Otaku Reviews25/06/13(Fri)16:19

Guilty seems to have Mochi and Churara as the leverage players, at least.

86: Japan Otaku Reviews25/06/13(Fri)16:20Yeahx1

The lever and the leverless are noisy.

88: Japan Otaku Reviews25/06/13(Fri)16:20

The pad or the silent lever is still better.

90: Japan Otaku Reviews25/06/13(Fri)16:21

The button of the PWS is quite good at being quiet.
I’m using the Sanwa silent lever, but it still makes a clunky noise.

91: Japan Otaku Reviews25/06/13(Fri)16:21

Recent fighting games aren’t enough with eight, so please add ten.

92: Japan Otaku Reviews25/06/13(Fri)16:21Yeahx1

It has become fun with various options to choose from, unlike when there was only RAP.

93: Japan Otaku Reviews25/06/13(Fri)16:22

Rapitri is currently using magnetic key switches, but…
Cherry is likely to sell affordable IK induction switches next year while overcoming the drawbacks of magnetic types.
Then Rapitoria Kecon might become more popular.

94: Japan Otaku Reviews25/06/13(Fri)16:22

That’s why arcade sticks in that thread are quite popular.

95: Japan Otaku Reviews25/06/13(Fri)16:22

I’m a bit interested in the symmetrical leverless controller for rhythm games, but it’s quite expensive.

96: Japan Otaku Reviews25/06/13(Fri)16:22

The noise level greatly varies depending on the construction of the case.
Obsidian2 and those sorts of things are really solid.

99: Japan Otaku Reviews25/06/13(Fri)16:24

>>96The reason the sound occurs is the same as that of a drum.
Try to reduce the cavities as much as possible or make the size of the casing smaller.
It’s important to use thick or hard materials to make it less likely to resonate.
I changed to a 5mm thick arcade stick top with PWS buttons, and it’s become quite quiet.

102: Japan Otaku Reviews25/06/13(Fri)16:25

>>97Player Sako:
People who have a dirty (inaccurate) key display will probably feel frustrated with “Hayabusa.”

(Laughter from everyone)

118: Japan Otaku Reviews25/06/13(Fri)16:28Yeahx1

>>102Well, I was pretty annoyed with Hayabusa’s lever because I was actually dirty myself.
Please adjust for the average person rather than someone like Sako, who represents the beauty of the command.

126: Japan Otaku Reviews25/06/13(Fri)16:30Yeahx2

>>118I believe there are definitely people who think that since this is attached to a budget model like Hori’s arcade controller, the lever input must be difficult.

132: Japan Otaku Reviews25/06/13(Fri)16:31

>>118I hear that the current HAYABUSA lever has a similar kind of setting.
I switched to Sanwa right away too.

98: Japan Otaku Reviews25/06/13(Fri)16:23

The power of the Nobilever is amazing!
There’s really nothing else like Tekken, is there…

101: Japan Otaku Reviews25/06/13(Fri)16:25

>>98First of all, the fact that it can’t be used with the recent slightly thinner arcade sticks makes it selective towards people.

100: Japan Otaku Reviews25/06/13(Fri)16:24

I’m using a leverless with a name that sounds like a knockoff of a Chinese hitbox.
Because it reacts with a feather touch, it leaked like crazy, but once I got used to it, the strain on my wrist drastically decreased.

103: Japan Otaku Reviews25/06/13(Fri)16:25

Sanwa lever and Kwanba 24-size button
Multi-button
Durable with aluminum.
Type-C connection
Non-slip, sturdy and less likely to shake even when used as a knee rest.
There is a place to open and insert the converter even when using it with the PS5.
Easily open from the back with one touch.
35,000 yen

The thread image is a bit over the top…

112: Japan Otaku Reviews25/06/13(Fri)16:27

>>103Personally, I don’t think there are many advantages in this area…
The Qanba buttons are not very quiet.
The Type C connection for arcade controllers raises some concerns about durability.

104: Japan Otaku Reviews25/06/13(Fri)16:26

I like the noir layout, so I’m using α.

105: Japan Otaku Reviews25/06/13(Fri)16:26

Recently, I’ve been hearing a lot about something called the Golden Lever.

111: Japan Otaku Reviews25/06/13(Fri)16:27

>>105That is for Tekken and specifically for Mishima.

113: Japan Otaku Reviews25/06/13(Fri)16:27

>>111There are things specifically for Mishima…

168: Japan Otaku Reviews25/06/13(Fri)16:41

>>113The Mishima style requires endlessly performing the Rising Dragon continuously.

197: Japan Otaku Reviews25/06/13(Fri)16:53

>>111This is a bit of a misunderstanding.
The advantage of GL is that it can be customized, and there are optimized versions for 2D available for sale, so I want to recommend it especially to those who have specific preferences.

106: Japan Otaku Reviews25/06/13(Fri)16:26

I thought HORI would release a button expansion version, but it hasn’t come out at all, so I guess the thread image is good enough, even though it’s a bit expensive…

107: Japan Otaku Reviews25/06/13(Fri)16:26

We can’t make the strange stick thin because it has to withstand the force of great strength.

119: Japan Otaku Reviews25/06/13(Fri)16:28

>>107That is one reason, but it’s necessary to have a certain height physically in order to attach a pre-made pole, so there’s no helping it.
Things like the noblever will require even more height.

108: Japan Otaku Reviews25/06/13(Fri)16:26

Up, down, left, and right can be controlled with this button, and for the attack button side, you can only parry with this.
Putting costs aside, people who don’t mind customization must be having a lot of fun with the many options available right now.

109: Japan Otaku Reviews25/06/13(Fri)16:26

Is the Hayabusa lever improved? Because it has become the HAYABUSA lever.
It seems that there is a strict difference between “Hayabusa” and “HAYABUSA.”

110: Japan Otaku Reviews25/06/13(Fri)16:26Yeahx2

When doing KOF or SNK games in RAP, the moves really don’t come out.
It frequently happens that the hut stops on the second stage of the hollyhock.

117: Japan Otaku Reviews25/06/13(Fri)16:28

>>110If the diagonal input doesn’t register properly, it won’t respond, so I often miss quick inputs and super specials, which is frustrating, so I switched to Sanwa right away.

114: Japan Otaku Reviews25/06/13(Fri)16:27

At that time, the Hayabusa had a significantly different spring recoil due to the key disc input method, making it challenging to use techniques like the thumb grip.
If you’re not someone who controls all the directional inputs and neutrals, it was useless.
When I put it in with a little push from below, it jumped, and when I put it in once from the front, it bounced back so much that it was crazy.

115: Japan Otaku Reviews25/06/13(Fri)16:27Yeahx1

The slim leverless design has amazing storage capabilities, or rather, it can be quite troublesome to figure out where to put it when not in use.

116: Japan Otaku Reviews25/06/13(Fri)16:28

>>115It’s leaning against something…

125: Japan Otaku Reviews25/06/13(Fri)16:30Yeahx1

>>116Sometimes it gets stuck and makes a hellish sound before collapsing.

120: Japan Otaku Reviews25/06/13(Fri)16:28

There has been an increase in discussions about creating arcade sticks in the custom keyboard community.
Is it technically the same?

123: Japan Otaku Reviews25/06/13(Fri)16:29

>>120People in the custom keyboard community tend to…
I have the impression that I started making thin leverless controllers just before leverless became popular.

121: Japan Otaku Reviews25/06/13(Fri)16:28

The golden lever is way too high, it’s scary.

122: Japan Otaku Reviews25/06/13(Fri)16:29

The dolphin-shaped arcade stick that Mei has is pretty nice.

131: Japan Otaku Reviews25/06/13(Fri)16:31

>>122It’s bigger than I expected, and it really feels like if I hit someone with it instead of a regular arcade stick, it could seriously injure or kill them.

133: Japan Otaku Reviews25/06/13(Fri)16:31

>>131Charge!

124: Japan Otaku Reviews25/06/13(Fri)16:29

I knew about Victrix pads, but when I searched for what their arcade controllers are like, this look...
I knew about Victrix pads, but when I searched for what their arcade controllers are like, this looks amazing…

128: Japan Otaku Reviews25/06/13(Fri)16:31

>>124This tabletop is made of aluminum, so it gets super cold in winter and you can’t move your hands.

127: Japan Otaku Reviews25/06/13(Fri)16:30

Custom item of Fighting Stick α
I am currently requesting a custom top plate for a 24Φ10 button.

129: Japan Otaku Reviews25/06/13(Fri)16:31

Speaking of which, back in the xrd days, I had a hard time executing low air dashes because I was doing it with rap…

130: Japan Otaku Reviews25/06/13(Fri)16:31Yeahx1

In the beginning, there were few options for leverless, and there was a time when it wasn’t even available for sale.
I saw that self-made creations were quite active.

135: Japan Otaku Reviews25/06/13(Fri)16:32

>>130I remember a time when the HITBOX was high and not available, so I made one myself.

134: Japan Otaku Reviews25/06/13(Fri)16:32

If you want a safe option with 8 buttons, it would be the Obushi 2.
Although Victrix has dropped in price by 10,000, it’s still not a sale and costs 53,000 yen, which is expensive.

137: Japan Otaku Reviews25/06/13(Fri)16:32

>>134Isn’t it best to buy the Hori one and turn it into a Sanwa lever?

141: Japan Otaku Reviews25/06/13(Fri)16:34

>>137It’s only for PC, but since the Obsidian PC version is under 20,000 yen, I think that’s the easiest option.
It seems that if you use a converter, you can use it with the PS5 as well.

136: Japan Otaku Reviews25/06/13(Fri)16:32

When buying a HORI arcade stick, also buy a lever together.

138: Japan Otaku Reviews25/06/13(Fri)16:33

>>136Every time I replace it, I transfer the joystick and buttons from the previous arcade stick.

139: Japan Otaku Reviews25/06/13(Fri)16:33

You can buy the PC-exclusive version for just 19,800 yen!
You can buy the PC-exclusive version for just 19,800 yen!

149: Japan Otaku Reviews25/06/13(Fri)16:37

>>139I remember the PC version of RAPV was quite cheap.

140: Japan Otaku Reviews25/06/13(Fri)16:33

It is believed that this was probably made by someone from the DIY keyboard community in the early d...
It is believed that this was probably made by someone from the DIY keyboard community in the early days.
I bought this symmetrical leverless model and I’m quite satisfied with it.
It is currently active as a rhythm game.

142: Japan Otaku Reviews25/06/13(Fri)16:34

I think the Obsi2 is a good arcade stick, but the cable storage is so bad that it’s a deal-breaker.

147: Japan Otaku Reviews25/06/13(Fri)16:36

>>142It’s for keeping it on, right?

143: Japan Otaku Reviews25/06/13(Fri)16:34

It really changes depending on whether it’s for Street Fighter 6 or something else in terms of user-friendly devices.
To put it extremely, Street Fighter 6 has a very loose input acceptance for commands, so honestly, anything is fine for the directional keys, but on the attack button side, having more buttons is definitely better, and honestly, even 8 buttons might not be enough.

144: Japan Otaku Reviews25/06/13(Fri)16:35

As mentioned in the article above, the Hayabusa was intentionally made with a stronger spring because it is lighter than the Sanwa.
But that lightness seems to come from the housing cam structure they are marketing, so the intention feels a bit mysterious…
Well, the problem with entering at an angle is mostly due to the lever guide, so if you replace that, it’ll be solved.

146: Japan Otaku Reviews25/06/13(Fri)16:36

>>144If you want a lever with a strong spring, I would go with Seimitsu instead of Hayabusa…

145: Japan Otaku Reviews25/06/13(Fri)16:35

Obushi 2 was initially priced at 48,000 yen and was considered high-end, but now it has dropped to 35,000 yen and has become comparable to the thread image.
Well, if it comes down to which one to buy, it would probably be the thread image now.

148: Japan Otaku Reviews25/06/13(Fri)16:36

The default size for buttons is 30, but is the size 24 really more advantageous?

151: Japan Otaku Reviews25/06/13(Fri)16:38

>>148It will reduce misfires and become easier to press.
Well, it depends on the person.

152: Japan Otaku Reviews25/06/13(Fri)16:38

>>148In theory, the smaller the button, the less movement required for finger positioning.
A smaller width has the advantage that the little finger can always catch on the button on the right edge.
If you can always rest your pinky on the right edge even with a 30mm × 8-button, you probably won’t mind it.

157: Japan Otaku Reviews25/06/13(Fri)16:39

>>148I have small hands, so I find 24Φ easier to use, that’s why I do it that way.
It depends on the size of the hand.

150: Japan Otaku Reviews25/06/13(Fri)16:37Yeahx2

Currently, other than Street Fighter 6, no other games are thriving, so the arcade controller for Street Fighter 6 will become the optimal arcade controller as it is.

153: Japan Otaku Reviews25/06/13(Fri)16:38Yeahx3

>>150The fighting games I’ve been playing since the 90s have been lifeless all this time…

154: Japan Otaku Reviews25/06/13(Fri)16:38Yeahx1

When the new Melty Blood comes out, the LeBelus players will express their feelings and ask the developers to change the command specifications in favor of LeBelus.
It’s difficult, but even though I’m using a high theoretical value device, it doesn’t make sense to be told to adjust to the game side.

155: Japan Otaku Reviews25/06/13(Fri)16:38

I’m curious about leverless controllers, but since I use throw characters in every game, I’m concerned that the input difficulty for command throws seems high.

161: Japan Otaku Reviews25/06/13(Fri)16:40

>>155I heard that there’s not much trouble aside from the two turns.

164: Japan Otaku Reviews25/06/13(Fri)16:41

>>155I tried, but characters that don’t have two rotations or Tyrant can probably make it.
I think it requires quite a bit of practice otherwise.

158: Japan Otaku Reviews25/06/13(Fri)16:39

The button size is also related to the size of your hand, so be careful.
Having big hands makes a 24Φ layout too cramped…

159: Japan Otaku Reviews25/06/13(Fri)16:40

If you are looking for more buttons, then 24 has a higher theoretical value.
I’ve heard that even professionals find it challenging, so it’s uncertain whether everyone will rush to switch.

160: Japan Otaku Reviews25/06/13(Fri)16:40

Theoretically, a keyboard-type leverless design is the strongest when it comes to reducing finger movements.

162: Japan Otaku Reviews25/06/13(Fri)16:40

I always try for about two hours with leverless, but I end up retiring because I can’t execute the yoga command in time.

169: Japan Otaku Reviews25/06/13(Fri)16:42

>>162I remember the days when I used to play fighting games with a keyboard.
That friend who could easily execute the reverse yoga command back in the day should definitely be able to adapt to leverless.

178: Japan Otaku Reviews25/06/13(Fri)16:47

>>162It was actually quicker than usual for a professional to transition, even by six months.
If you don’t already use a keyboard or play the piano and have some movement in your left hand, you won’t be able to get used to it quickly.

163: Japan Otaku Reviews25/06/13(Fri)16:40Yeahx2

Multi-buttons don’t look attractive.

167: Japan Otaku Reviews25/06/13(Fri)16:41

>>163It’s definitely a two-button thing.

177: Japan Otaku Reviews25/06/13(Fri)16:45

>>167There was a special fighting game in the past where you used two buttons on the left side and an eight-direction lever on the right side to perform moves.

165: Japan Otaku Reviews25/06/13(Fri)16:41

24Φ has a strong impression of something like a start button.

166: Japan Otaku Reviews25/06/13(Fri)16:41

It seems that staying in the home position for 24 is likely to work, so it might be better to get used to this one for now.
30 is a bit far from the right end of the 8 button.

170: Japan Otaku Reviews25/06/13(Fri)16:42

Due to its design, the leverless system makes it difficult to quickly input yoga flares or 1-turns.
Originally, I want to input 41236, but…
It’s easy for 4136 to be in a state where 2 is missing.
If it’s a yoga frame, it will also show up at 4136, so it shouldn’t be a problem.
There is a problem that low strikes and one rotations are difficult because they fail when they go beyond 2.

171: Japan Otaku Reviews25/06/13(Fri)16:43

>>170In Street Fighter 6, even if you have a low rank, you can still get out after two rounds.

172: Japan Otaku Reviews25/06/13(Fri)16:44

>>171No, it won’t come out.
If I had been out, I wouldn’t be struggling this much with leverless Cammy.
In the case of low stress, it’s technically 9214, but if you go over 2 with this, it’s not good.

179: Japan Otaku Reviews25/06/13(Fri)16:47

>>172Seriously? I’m Jamie’s sub, but could it be that it’s only Jamie’s specification?
I’m sorry if that’s the case.

183: Japan Otaku Reviews25/06/13(Fri)16:49

>>179I tried the training mode just now, but it didn’t work.
Aren’t you just not aware that it’s become 9314?
To be precise, it’s a specification that requires there to be a lower element (1 or 2 or 3 included) before 14.

173: Japan Otaku Reviews25/06/13(Fri)16:44

I disassembled the key switch and put in a small rubber piece because the vacuum wave did not come out enough with the leverless.
It’s come to be used more often, but there have been some misfires as well, though it’s better than not having it at all!

174: Japan Otaku Reviews25/06/13(Fri)16:44

There are people who order and customize the positions of the up, down, left, and right buttons to match their left hand.
It’s similar to a custom-made pillow; when I rest my left hand in a natural position, it feels just right, but during a match, it doesn’t fit well, which seems problematic.

175: Japan Otaku Reviews25/06/13(Fri)16:44

I bought the haute U16 for about 7000 yen, and a few days later, the C16 was announced.
It’s fine because it’s cheap, though.

176: Japan Otaku Reviews25/06/13(Fri)16:45Yeahx1

If you make it too custom with a unique layout,
People who participate in tournaments will have trouble when their arcade stick breaks on-site.

180: Japan Otaku Reviews25/06/13(Fri)16:47Yeahx1

I hear that the leverless vacuum makes it difficult to set up for bullet gaps.
Thinking back, it was good that I was out in a vacuum at 2626 when I was 5.

181: Japan Otaku Reviews25/06/13(Fri)16:48

Haute is a fan of R16.
I’ve got an impact hidden in my left pinky.

182: Japan Otaku Reviews25/06/13(Fri)16:48

Is the thread image recommended if I buy an arcade stick now?

202: Japan Otaku Reviews25/06/13(Fri)16:54Yeahx1

>>182It depends on the hardware being used and personal preference.
I recommend the Fighting Stick α.

207: Japan Otaku Reviews25/06/13(Fri)16:56

>>202The damage when it didn’t fit is probably small since the thread picture is 35,000 and α is 20,000.

184: Japan Otaku Reviews25/06/13(Fri)16:49

I tried moving it with the lever, and surprisingly, I didn’t have much trouble with the input itself, but…
The sudden confusion when the character positions switched left and right was a high hurdle.

185: Japan Otaku Reviews25/06/13(Fri)16:50

Device migration requires patience.

186: Japan Otaku Reviews25/06/13(Fri)16:50

Do you use all 10 buttons on an arcade controller?

189: Japan Otaku Reviews25/06/13(Fri)16:51Yeahx2

>>186It depends on the game because it’s assigned by the game.

199: Japan Otaku Reviews25/06/13(Fri)16:53Yeahx1

>>186In Street Fighter 6
Weak Medium Strong Punch KK DP
Weak, Medium, Strong K, Throw, DI
I think there will be times when I want something like that.

187: Japan Otaku Reviews25/06/13(Fri)16:51

I think it’s interesting that leverless controllers are becoming a refuge for people migrating from FPS games.

188: Japan Otaku Reviews25/06/13(Fri)16:51

My left hand hurts and I keep messing up, so I’ve only successfully transitioned to leverless about three times.

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