
The Ortega-related events were fulfilling, and with additional bosses, I ended up enjoying it more than I thought.
I was able to have fun playing until the new stream.
However, the Castle of Trials will not forgive, absolutely not.
Whoever thought of this can smash their pinky on the corner of the dresser and writhe in pain. I seriously won’t forgive this.
I understand.
It has become too convenient, and there are various things ruined by it, plus the battle screen is no different from the Super Famicom.
It’s fun to play, but there are also many parts that make you tilt your head a little.
If I pick up too many sparkly things along the way, I won’t have any fun shopping at all.
The physics is terrible and there are parts where the balance adjustment has been abandoned.
I think it would have been nice if the characters had motions for attacking during battles.
So, is there a group that says it’s not Dragon Quest III?
>>4But I still think that just showing the back is a cop-out…
If you want to pick up items, having a thief is essential.
High-difficulty content requires monster summoning.
If you don’t know that you can use Bashilula to fly with Pandora’s Box, you’re stuck.
Stop using Mahōkanta!
I haven’t seen how much it has changed with the update yet…
>>7I feel like there wasn’t a noticeable difference.
It felt like the maximum firepower for monster summoning didn’t change, and anyway, it’s not a game that you clear repeatedly several times.
In the end, I leveled up a lot and rushed through with Tohros and then handled it with Yamabiko Basirura from Beast Mode.
It was the worst that there were guys using Behoimazun along the way.
I really couldn’t accept that there are jobs that can’t participate with equipment restrictions.
If you’re going to end it with fun memories, it should really be a game that stops after defeating the true final boss.
Until defeating Shinryu, I guess there are games with this level of difficulty, but after that, it gets a bit much.
At a high level, it’s true that Kamehameha is more powerful than regular attacks, but summoning monsters is just over the top.
I am also looking forward to I and II.
This time, there are no monster tamers and no job changes, so it should be easier to maintain balance.
I can’t deny that there are many rough points, but seeing it being criticized so harshly makes me want to argue back a bit because I enjoyed it, so I have complex feelings about it.
It was nice that various skills were attached to playthings as well.
Well, I’m a bit of a burden because I’ve been playing too much.
There were many good points, such as the fact that wizards are strong and that the merchant’s special skill set is interesting.
Honestly, I couldn’t get into Ortega’s story because I felt it was exaggerated, but I’m looking forward to the possibility that in 2, we might be able to look back at the history and origins of the Lotto family.
I think it’s good to enhance Ortega, but I also wished the hero would be enhanced too.
Mamo didn’t use it.
It was strong for a hero who resembled me.
>>19It was stronger to level up MP and become a Giga Dain artillery.
Before the patch, the balance was weirder.
The magic hero is strong, it was interesting.
It seems that the physics interactions have properly improved with the update.
Job restrictions are something that can be allowed in games where you can easily switch jobs while keeping the same level, but in this game, where you have to start over from scratch when you change jobs, it’s definitely an element that should not exist. I guess the developers didn’t think anything of it.
If anything, the jobs that have an easy switch are generally perceived as unpopular.
>>25It’s not something you should do because you’re forced to…
Due to following the tough guy hero, the hero’s MP is completely depleted and their firepower is also insufficient.
It became quite a strange journey, betting everything on a warrior who deals 2000 damage with the charge-up sword dance.
Isn’t this guy the hero?
I think the warrior and martial artist, being purely combat classes, could have had their performance boosted even more.
>>27I think it would have been better if I had learned things like Sword Dance and Exploding Fist in my early twenties.
Since you indicated a connection to the Loto series in XI, didn’t you think about doing a bit more in that regard?
>>30I think it’s just about the best they can do because the times are so different, like making the Dragon Queen a Holy Dragon or bringing the King’s Sword closer to 11.
Even if I remember the early summer rain now…
Remember it in your 20s.
To put it more clearly, remember around the time you reach that village of Tedon.
The challenge is set at a difficulty that really tests your skills, but I feel that if you try, you can get through it without having to level up too much, like using Tohros, so it’s not as bad as it sounds.
Weapon restrictions are crap, but
The fact that monster tamers can learn a group healing spell that is weaker than Heal early on while leveling up, makes priests truly unfortunate.
Even when it’s the time when healing songs can’t keep up, I can’t use Beho-Mahler.
Perhaps due to the update, the Beast Mode has become a very reliable damage dealer with its powered-up finishing strikes, able to deal around 4000 damage in quick succession.
The hero got a job where they sweep away hordes of weak enemies with Giga Drain or Giga Slash.
At least if they could implement a level reset system.
I will basically sneak and spam run away to skip all the weak enemy battles.
The Pandora Box battle is a luck-based game that requires retries, where you spam Basilur, Zaraki, and Rallyho (after neutralizing the Bomb Rock with Black Mist, you slowly kill it), and you can bypass the gimmicks to break through.
If it’s said that the gimmick itself is crap, then that’s true.
Taking only the back view and just making a shouting noise like “Hah!” would be criticized as a poorly designed, totally lame shortcut in an indie game.
I haven’t bought this, but I plan to buy 1 and 2.
I haven’t done it before…
It would have been nice if the cleric could have learned a passive skill that sparkles for everyone at the start when they level up.
In the end, if you’re going to show the usual screen when attacking, then there was no need to reveal the characters from the start, and I feel like the female characters’ butts are nice…
>>40Good…
I wanted you to move more.
I honestly expected movements similar to those in Suikoden II.
>>43I mean, if they could make movements like that during the time of Suikoden II, why can’t they do it in modern times?
Aside from the Trial Castle and the bland Battle Road, it was fairly good.
It’s a shame that buying a steel sword as an achievement seems unthinkable since updating equipment is easy with sparkling items and hidden maps.
I’m happy that there are more events related to Ortega and my mother, and I’m excited that the designs of furniture and decorations vary by country in the upper world.
What a waste!
This is Dragon Quest 3.
Honestly, it wasn’t the HD-2D I was hoping for.
I wanted them to work a little harder on the combat-related aspects.
>>42The field isn’t made for HD2D either, so it just has pixel characters in poorly visible 3D; I honestly think it shouldn’t be called HD2D…
>>46It’s nice that the graphics are beautiful, but I really wish they had made the gameplay a standard 3D with a moving camera.
I want to buy it when it drops to 1000 yen used.
Well, the visibility was really bad.
It was really, really beautiful.
If you remake it again, fix all the bad points, and properly improve the graphics, I will probably buy it.
I love character creation, and being able to imagine various scenarios is definitely fun and exciting.
Even though it’s not a problem to have just sparkling or treasure chest equipment, it’s still a step down from what you can buy at the store, and since I have excess money from Monster Road, I did quite a bit of shopping.
The combination of item collection elements like pots and treasure chests, a high encounter rate, and a narrow field of vision in HD2D is extremely stressful.
I heard that collecting little medals is essential after clearing it.
>>52It is no longer required with the update.
Gathering monsters is somewhat necessary.
One of the strengths of remakes is that they can resolve the shortcomings of past works and make interpolations, but it didn’t work for me that they ended up increasing the shortcomings instead.