
It’s increased a lot, but since it’s now in the area, it’s not particularly strong, which is hard to explain.
Is everyone taking on the challenge?
Even though no one scored in the overtime of the Decaline match, it felt like we lost for some reason.
Anyway, can they break the goal with an equal match-up?
>>3If both players have 0 points when the 3-minute extension ends, the player who created more Clams will receive 1 point.
>>6What the…
>>3It’s way too difficult to attack compared to other stages.
Defense is too advantageous.
I thought the Dekaline’s Teiou was really weak as a joke.
As expected, there are quite a few primes painting with respawn.
(A squid writhing on the area)
>>8Is it on the iron plate?
I think you handle that prime well.
The fuel efficiency must be terrible.
>>10Isn’t the splash bomb heavier than the Cuban?
>>11Together
Teioh squid
When used by the enemy, it is the most terrifying.
When I use it, it just becomes a big thing that leaves ink marks.
The enemy’s Teioh is strong.
The Teiou I use is a waste of time.
Dekaline this…
>>15The stage where attention must be paid to the overall situation for squid that entered from 2 or 3 is likely to be strict.
Do you understand the reason why it was said that the gameplay is different?
>>15At the start of the first game, there was only one entrance and exit in the center.
There were instant kill special shots flying in, completely sealing us off, you know?
The spinner is quickly filling up and unleashing an ultra shot…
No, it’s just a piece of crap stage.
>>18I wanted to hear the cry of “This stage is crap because I can’t win!”
>>18How about having a lecture that you love?
I’ve heard that while Turf War is interesting, the area is too small.
I think the route for Dekaline Hoko is a bit unreasonable!
Sorry, Dekarain is really fun!
Surprise attacks are the best, camping is the best, and hiding is the best!
I want you to try holding a club with a dekai line, even if you think you’ve been fooled.
>>24I won’t be fooled that easily.
I’m glad that the boring renovations like negitoro and mahi mahi haven’t been done to the Dekaline.
When I’m playing Dekara Line, I start to want to do old school stuff like long Tachiuo or slender Arowana.
I don’t need an oil field, but…
It’s too tight.
I can’t proceed past the edge of the wire mesh.
>>29Shoot the Hoko Shot behind the wall.
Are you looking for Devon?
The decal line and the housing complex are causing the blaster to be really unpleasant.
Oil field, give me oil field.
My ally mistakenly aimed for the second checkpoint and lost.
I’m exhausted.
I like to play by using the main while also creating a space.
I feel like things like thread images and those that take a different form for a certain period don’t quite suit me…
The Dekaline Hoko reminds me of Himifurai…
It’s fun to use normally.
The feeling of “Isn’t ZAP good?” is really strong.
>>38Isn’t it that ZAP can’t release markers?
How many battles do I need to play for the weapon challenge power measurement results to come out?
>>395 maybe
The new cancel is too tight with ink, making it difficult…
Is that camp about an ink issue, I wonder?
Well, I guess it’s a matter of getting used to it.
I plan to shoot a little bit of an emotional moment, but it turns into something terrible when I post the thread image.
I might be better off quietly regripping the old one.