
I want new original content after a long time.
This is basically the only place that can make a decent anime fighting game.
>>2The way to make it is a bit too unique to imitate (or not wanting to imitate)…
>>2I overlooked the part about “anime,” so I deleted it. I’m sorry about that.
Well, this is the only place.
>>2It’s not some special technique, it’s just forceful pushing, what’s up with that?
It’s really like they’re putting in effort to release pixel art games in this day and age.
New IPs are high risk, so popular licenses might be just right.
I’m curious what would happen if they made Baki again with today’s technology.
The way it was made for Xrd was way too troublesome.
It’s nice that the EPIC engineers, while being surprised, customized UE for us after seeing that…
To be honest, I felt a sense of Japanese-ness from the brute force of making something work through unreasonable means.
It’s incredibly tedious and takes a lot of effort, but I’ve gained the know-how, so it’s all good!
…I wonder if it’s okay…
Q. How do you create such high-quality anime-style CG? Normally, there are flaws somewhere, right?
A. We are correcting failures through visual checks of all frames!
>>11It’s crazy to make a game in the same way as creating a cel-shaded CG animation…
As a line, are there just barely three lines in Guilty Gear -Strive-?
DNF was developed externally, but…
>>12I think the basic in-house production consists of two lines, excluding DNF.
It seems that the person in charge, Kanano Sekine, has a strong personal influence on the top planners, and the number of employees is also limited.
>>12Isn’t this just cooperation for the 3D model?
>>21Therefore, the development is external.
It should be a development rating notation.
Um… P4U3…
>>13Both Ark and Atra are busy…
>>13It’s impossible because the forest is gone.
The one driving the project is Mori, or rather TEAM BLUE.
I would be quite happy if my favorite work was turned into a game and this was the developer.
Didn’t there recently seem to be a system leak?
>>16It seems the source code has been leaked.
That said, the key to the technology here is brute force, so there aren’t many issues.
There’s no way it can be released to coincide with the P4 remake…
Considering that Marvel is in the “gobo” slot, I wonder if they might be busy.
Didn’t we barely make three back when it was time for gobo?
Guba is a classmate.
>>20It is believed that Guba was seriously worked on about two years after Gobo and BBTAG, when they transitioned to DLC and updates, allowing for a reduction in the development team.
Let’s make the vampire an Arc child too!
I want BB’s new release sooooooo bad!
I think foreigners would be very happy, so I want them to make a Marvel vs. Dragon Ball.
What is Mori doing?
>>25Didn’t you leave the company?
>>25I am currently independent and making a new game.
While the veteran is still lively, let’s create a new Gobou work…
How about Shaman King?
The Marvel PV is too good.
How about trying to make Injustice too?
I wonder what kind of IP will come after Gobbo and Marvel…
>>32Naruto and One Piece…?
I wish they would just create something like Jump All-Stars.
>>58I think Marvel vs. Jump has a dream.
When things settle down with Marvel, please let me know if it’s GG or BB, or GG vs BB.
If they made P5U or P4U3 with today’s 3D graphics, it would be amazing.
>>36I’m getting excited.
Bring out Desert Mouse Corps 2.
>>37It seems like a licensed version of this could become popular, and I wonder if there’s anything we could collaborate on?
I remember that even Kakarot had model transformations in the same Gobbo movie.
>>41Do you call the entire Dragon Ball series “Gobo”!?
>>47They say something like “goboble.”
>>41The development of Kakarot was done by CC2, but transforming 3D models for movies is a technique commonly used in modern animation.
It seems that the P4U series is concluded with 2, so I guess it’s 5U…
It would be nice to have something like 5U or Persona Fighting All-Stars…
I wonder how many more characters will be released for Marvel Fighting Spirit.
>>44Well, I guess you can look at it as being about the same as DBFZ, right?
I want something like BBTAG, mixed rights, but done in modern 3D.
Sonic, Kasuga Ichiban, like Joker.
I want a team game for FGO.
>>48That is the role of the flap.
>>48It’s tough because French Bread-kun and Type-Moon are too entwined.
I don’t know the details about the licensing situation, but is there no hope for a new BlazBlue title?
>>54There are no issues with the copyright, but the creator is no longer around.
I want to move, but I feel sluggish.
>>59If I can’t recreate that setting or atmosphere, I might hear a lot of criticism…
>>54Rather than copyright, it’s that Producer Mori, who was at the center of the project, has become independent, and since he still holds the contents of the unreleased drawer, they can’t proceed with a sequel.
I think Frapan-kun is also filled with the feeling of wanting Tsukihime to be released soon.
>>55I really feel sorry for them for being criticized for adding so many FGO characters because they can’t add characters from the main story due to not getting the results.
>>63Since it’s Melty Blood, it’s only natural to want characters that are fitting for Melty Blood to be added…
>>70If the rights holder says we can’t release it due to the scenario, then… you know.
In other words, I guess I can just steal them again, like in Marvel.
I wonder if we can somehow release the fighting spirit with DC characters…
I think BlazBlue can be released if there are no rights-related issues and if there are motivated people within the company.
I thought they would be making a Gobo in My Hero Academia, but I never expected it to be Marvel.
It’s sad that I don’t know if GBVSR will have a Zun3 now that it has come to this.
Thanks to this, I was able to really get into fighting games…
>>65Since FKHR likes fighting games and Cygames is putting effort into esports, it will probably continue for sure.
>>65You said you would continue development in February.
If it’s just DLC, it shouldn’t cause a labor shortage, right?
I mean, Mori hasn’t quit game development either, so if I reach out, they’ll definitely help out.
I am doing a technical demo in Guilty to ideally secure copyright work.
Save Team Arcana-chan.
In other words, the issue is whether there are people in the company who can properly create IP, not just limited to BB.
GG also draws a line on the right.
>>72I have a slight feeling that because of this, Guilty might come to a stop again at the next ST.
From a rights perspective, it’s normally Arc’s property, so somehow please make a new BlazBlue.
Today is another day of Gongborufoi!
After BB and P4, it’s BBTAG… so after the fighting spirit, should we bring characters from Marvel, Dragon Ball, and Granblue for TAG?
Aren’t you planning to get involved with Fighting Spirit somehow?
>>77I’m busy with Year-end parties…
>>77There’s Nempakuto-kun, but… Aiting isn’t a big company either.
First, searching for creators following Ishiwatari and Mori is challenging.
>>78For now, let Ishiwatari work on a completely new project that has no relation to Guilty Gear at all.
I definitely still have some ideas I want to create.
>>89Is it coming… the successor to Melee Action…!
>>93I seriously want it… If it were free-to-play and had shorter match times…
>>93I think just making it easier to move around will make a big difference.
>>78It seems there isn’t anyone who can create original IPs, but being busy with development of licensed games might be a good thing for now.
There is a contradiction in that it is 3D yet cannot have costume changes because it is made in the same way as animation drawing.
I think the production of DBF is incredibly well-crafted.
>>81I went to the cinema many times.
In other words… it’s a Tsu-Jansel.
I want them to release a Square Enix All-Stars.
It wasn’t very impressive, but DNFDuel is interesting.
The character design arrangement is good.
It’s great that you can create new costumes in GBVSR, but characters like Sys and Bazaraka, who wear capes, have motion designs that really shine with those capes, so it feels empty when they are removed.
Until now, low-priced download games were coming out one after another, but what was that all about?
For now, bring me the sequel to the Mouse Gang and Inryoku-chan.
>>91It must be the work of the available staff.
It’s a company that consistently works hard like that.
>>91Ark has always been a manufacturer that suddenly takes strange turns for no particular reason.
At one point, I released a series of mysterious novel games.
If Marvel is involved with Sony, I wonder if Sony will be involved in the development?
>>92Because the name of PS Studio appears in the PV, they must be collaborating.
I thought it was a big company because they are a hit maker in fighting games, but that’s not the case.
>>94Total employees: 223
It’s smaller in scale than Eighting.
>>94Everyone is roughly the same scale as FromSoft from a while ago or even smaller.
>>94To be honest, the fighting game market is very, very narrow.
Just because it was a hit in that genre doesn’t mean that the company will grow in size.
Please release it with Seiya.
It seems there is no reason to resurrect the Cube Creator…
When I went to the arcade in Shin-Yoko, it’s a community-based company where you can even battle the employees.
>>100Where is the game center in Shin-Yoko…?
There’s almost nowhere to hang out in that business district.
I only know about Arc’s games like licensed fighting games, Guilty Gear, and BlazBlue.
>>103You don’t know Kunio-kun…?
>>103Kunio-kun and…
We have created subsidiaries and overseas branches, but fundamentally, we are still a small to medium-sized business.
Isn’t it about time for GBVS to remove some characters, or else adjustments might become unmanageable?
>>106Should I erase Fastiverlorn?
>>106Isn’t there no option to cut it even though it’s a character game?
>>116I don’t think so.
But isn’t it tough to keep increasing it like this? That’s the point.
>>122It was about 10 people in the early days of Muji, but now it’s around 36 people, right?
In recent fighting games, it’s quite common, isn’t it?
It’s surprising to hear that it’s smaller than Eiting.
It gives the impression that they are doing quite a bit of subcontracting as well.
I think it’s definitely thanks to Sony that they were able to get such a big deal like Marvel.
When it comes to Ark’s games, it’s definitely Wizards Symphony!
Well, as for adjustments, as long as it rounds out in the worst case, a relative strengthening is fine too.
The meaning of Nenpakuto is becoming more and more unclear…
>>120Nenpact has the essence of editing infused in it and its development is incredibly fast, giving it a unique character.
2xko seems more suspicious.
>>131It’s not about gameplay, but rather about appearance and things like that.
>>140If you only consider appearance, it probably makes no sense regardless of fighting spirit.
The low-cost download game scene was discussing its purpose or something in an interview.
I wonder if someday they’ll do JoJo.
>>123ASB also has decent graphics…
If you come, that would be that.
The graphics are beautiful, so it seems like they would go well with pachinko productions rather than games.
>>125Talk more about Pachinko Guilty.
Well, I think it’s fine since Ababe is a compatible part, but that’s about it.
The old character adjustments for Gububa can still be said to reproduce the original work even if left untouched.
Game companies, especially smaller ones, tend to make more interesting games than larger corporations, but everyone is really struggling…
The reason for doing character restructuring is basically not due to low-priority adjustments.
It’s only when you can’t reuse resources in projects like GRA that…
Marvel is, well, Marvel, and it is influenced by MvC, but the foundation is Goblin.
The speed is impactful.
Nempact probably won’t sell well, but it seems like it will secure quite a niche audience.
It seems like we were talking about something somewhat important in the Pachislot Guilty…
2XKO is questionable whether the lol community will even play fighting games.
>>137I heard that even though it’s just a domestic release, the location test is steadily progressing.
I think it’s not good to say this, but I don’t think it’s necessary to keep balancing a fighting game with a lot of characters by constantly looking at all of them…
>>138Well, it’s pretty much impossible…
I want you to release it soon.
BlazBlue ST
If anything, it’s fine even without a story!
>>141The selling point of BB was its focus on the story, so there’s no way they would do it without the story…
In BlazBlue, how many characters were there in the end?
Wasn’t it around 40?
>>142In the end, there were 36 characters in BBCF.
The arc is important for balance, but it’s also important to make it fun to move, right? So there are some aspects where it doesn’t seem like they intend to be too strict about it.
Aiming for a balanced fighting game is good.
Just unable to reach it.
BB had somehow reached around 40 characters before I knew it.
Fighting games are pretty crazy, right?
You seem to be out of breath and busy… I thought that while watching Guilty and Granblue, but it makes sense if you’re making Marvel.
>>149It feels like I can manage with 2 lines, but it seems really tough with 3 lines.
I can see the limits of the company’s scale at Ark…
>>157However, I understand that if we increase the lines any further, it would create cost-related risks in terms of labor, so it’s difficult.
The new installment of the Academy Legend series is…
Nenpact will be released soon, and we will also be releasing a season pass, so it’s certain that we’ll be doing updates for a while.
I still only have about 7 characters, and I don’t know when more will come out, plus 2XKO, which seems likely to overlap with the fighting spirit, is the most concerning.
It feels like Nen Impact will be enjoyed in a way that’s somewhat similar to Hokuto.
>>152Since Hokuto is a title for battle games, it feels like it was played a lot.
What really shows you can do it with character sales and story sales is the amazing point of BB.
I want Dragon Ball Fighters 2.
I’ll do it… BB in a social game.
It’s not a fighting game, but I feel strongly that it’s understandable if there are characters in Ex Vs. that get forgotten.
That said, in fighting games, it becomes difficult for low-tier characters to create upsets in a 1vs1 situation, so it’s hard to say such things…
I wish Arc would try making a Smash game.
>>160Please stop wasting Arc…
If you ask Capcom, it will inevitably become Marvel vs. Capcom, so if you’re endorsing Marvel on its own, it would be better to ask Arc.
>>162Eighting!
>>166Is Aiting a subcontractor?
The way to make videos for Bururaji relied heavily on brute force, that’s for sure…
MVCi is interesting as a game, but the lack of Japanese voice, the function statements, and the detailed specifications were too stressful.
Arc System Works vs Marvel!
Damn! When it comes to our own IP, it’s only GGBB!
>>170Quite sufficient…
>>172As expected, the scale of the IP is on a completely different level.
>>178In that case, Capcom’s IP can’t win against MARVEL.
The absence of X-MEN characters was just too fatal, wasn’t it?
I’m giving up on the new BB, so at least I want them to make a BBGG collaboration fighting game…
I like the company, but I want them to stop saying strange things like “from now on we will look at the users” in the interview promotional videos, when they’ve been implementing what they want to do until now.
A development environment that depends on their passion is too scary…
I want the lobby to be designed to appeal to everyone.
>>177ST Lobby really did what it wanted in a bad way, huh?
“Just like the format of BB or Xrd!”
I wonder what it was that Arc lent to SNK, Ume-ken.
I want Gob to reflect on how the ranked matches were empty.
I really liked the BB pixel art mini characters, but it’s sad that they were progressively worsened in GG and other versions.
>>184Let me play soccer again!
In CG animation, many places uniformly drop frames to achieve an animated look, but here they properly add timing and spacing, making it truly look like animation.
A character like Umeken in Samurai Shodown, huh… She must be a terrible character…
As expected, it’s a terrible character…
I feel like the former president said that relying too much on Mori and Ishiwatari made it difficult to train the juniors.
>>187Their skill and the range of their abilities are amazing, but above all, these two are incredibly good at showcasing their unique quirks.
>>187A capable person who can launch a project, draw, and solidly structure the content.
The talent is so SSR that it can’t be replaced…
I want BlazBlue to come back, but I also have the feeling that I would like a completely new four-weakness fighting game to be released.
I really liked the tofu-headed avatar from the Xrd series.
There were also a lot of unnecessary types of motions.
>>191The lobby of Guba is quite nice because of that format.
Make a desert mouse gang in Kunio-kun.
Migi now leaves the game part to others, but generally does most of the other things.
Mori was originally an outsider…
It’s impressive that Mori was extremely outstanding not only as a creator but also as a company employee.
The system is good at creating, isn’t it, Eating?
I wonder what they’ll do after the last DLC for GGST comes out.
A new fighting game has been announced all at once, but I hope it doesn’t lead to a competition among users.