
Even without the bugs, the duration of the game is just too long.
A steadfast friend who continues to emerge from the underground demon castle to the baptismal cave.
It is no exaggeration to say that it is the monster of Dragon Quest 6.
So in the remake version, I reduced the HP!
>>3(Three Stone Beasts lined up)
>>9The part that is praised the most in the remake.
>>3(It has become possible to line up a maximum of 3 instead.)
The spell called Begirama, which is weak when used by myself but infuriating when used by enemies, is great, right…?
>>4Generally, the enemy starts using it before us…
>>6And by the time we use this, we learn higher level spells like Iora and Hyadalko by mistake.
>>6Huh?
Begirama
Begirama
Too hard!
This guy is particularly vulnerable to a well-placed punch.
Hassan will remember after finishing the area where this guy is!
I used to level up by repeatedly pressing buttons while listening to late-night radio.
The monsters were strong enough that you had to pay a certain amount of attention to the game.
From the bitter experiences of fighting with these guys
Maintain a condition of perfect status as much as possible until the end.
I have memories of playing in a cramped way.
Even among allied monsters, the separation and harassment towards group spells are severe.
Later on, when they appear, it creates an impression that these weaklings still show up.
>>15However, it’s still annoying.
This guy has such crazy stats that it feels like I definitely messed up the settings for the absolute appearance monsters.
Although it’s often said about the thread images, I think it’s strange that the Helzeen appears in a way that alternates with the thread images, using 1 turn of Begirama ×4.
The 6th Gira type being consistently used by enemies from Baby Goil is dangerous.
It’s subtle when used by allies.
>>19Isn’t it true that it started when the Gira type became a group spell?
>>19Gira and Begirama are one thing, but Begiragon was one of the standout performances in the series…
Barbara is dead again.
>>21If the random number is bad, you’ll die from two Begirama spells.
I was astonished.
“` Story攻略 List Story攻略 Chart Opening ~ Marche Raidok (Upper) ~ Dreaming Cave Raidok (Lower) ~ Moon Mirror Tower Underground Demon Castle ~ Mudo’s Castle Dharma Temple ~ Arcbolt Calcadot ~ Horstok Clearvale ~ Fawn Castle Pescani ~ Longadesio Life Cod (Lower) ~ Mysterious Cave Hell Cloud ~ Town of Despair Town of Desire ~ Wailing Prison Last Dungeon Post-Clear Dungeon “`
The range of appearance in the thread image is entirely this.
>>23Seriously, isn’t this guy absent about 30% of the time?
Stop the delays with Astron.
I could believe it if someone said there was a slightly weaker variant of the same color.
It’s not as much of a trauma as one might say.
Unpleasant
Since 6 comes at you with overwhelming numbers from the beginning, even getting down from the mountain was a matter of life and death.
>>29That’s exactly it, all the way to the hidden dungeon…
A freezing blizzard
The freezing blizzard.
The freezing blizzard.
numbing blizzard
It’s nice, isn’t it, a bunch of onions and carrots?
I heard that Dragon Quest 6 originally had a system where the power of spells changed based on intelligence, but they ended up abandoning it.
Isn’t it the case that they intended for this to intimidate with the low-power Begirama but forgot to change it to Gira after they dropped that concept?
Well, in the end, Mudou’s dignity has increased, so it’s all good.
However, after defeating Mudou, the protagonist and Hassan…
If you teach them how to do a spinning kick, they can manage pretty well…
If I can change jobs, it will definitely be easier.
Oh no! Barbara, who became a low HP character after changing jobs, is dying!
Isn’t this guy tough?
>>36It’s harder than the underground demon castle’s Mudo.
The frequency and number of occurrences in response to the damage from Begirama is too high.
I feel like I might not have been able to deal any damage.
Hey Astron
The level 6 Begiragon will become usable by the Master Wizard, so it’s a high power for this time.
However, consumption is also quite burdensome.
I think the shiny boss that performs Medapani Dance was quite strong as well.
I won’t forgive you.
>>43Isn’t it an accident of urban legend level that everyone is paralyzed and wiped out…?
Barbara dies.
It’s not because of this thing that Barbara dies, but because the HP settings are messed up…
If it were sold in an era of online updates, it would definitely be criticized.
The Dungeon Devil Castle and Mudo’s Castle have generally strong enemies, yet this guy is particularly memorable.
In Dragon Quest, isn’t it unique that you could potentially lose the very first battle depending on the number of enemies and the timing of healing herbs?
Even though Barbara has magic resistance, her low HP makes it hard to feel much benefit from it.
In the remake, even that was taken away.
>>50But there are many players who are active in operations…
For now, if I make him a monk and toss him into the carriage, he can become a healing, erotic monk for everyone…
Well, it’s okay if there’s a weaker member among us, but having a fixed member is a bit…
Barbara, just let me get off the carriage already…
The only weak enemies that almost killed me in the hidden dungeon were the Death Staff from level 6 and Belial from level 8.
It seems like a reflection on weakening the enemy in 5 and somehow adjusting with a party of three.
They also said that it’s become standard for everyone to look up strategies, so they made it harder.
The enemies of 6 had a high intention to kill, regardless of the situation.
It’s true that I enjoyed it at the time, but looking back, I realize that 67 had become a bit too extravagant and turned into a difficult-to-play Dragon Quest.
It looked like I was going to use Begirama, but I wasn’t entirely wrong.
Since the HP is originally low, it decreases even further when made a backline class, so I can only raise it in the carriage forever.
Hero Hassan Amos is always in the spotlight.