
It’s so satisfying to grind it down with Lestege.
I like the sound of the clock; it’s cool.
Your art is weak.
Isn’t this person faster with a one-handed dagger than with dual-wielding?
>>4Unique motion
The theory that stacking arts with other characters increases the finishing performance of a rush.
Dual blades will become a unique weapon with traditional motions.
And the Lady’s dagger motion is super fast.
I don’t really understand what this person is doing.
It feels like there’s some kind of illusion appearing… that’s about the extent of my awareness.
>>8Deal damage again for the last few seconds.
It is strong because it can reproduce the accumulation of abnormal states and the collapse of the core.
>>14The damage is half.
The relics will be 60%.
Depending on the relic, a dagger can also deal high damage…
If you put bleed on the starting weapon and use the skill as a frost mist, you’ll be the strongest.
There are strong characters with skills, arts, and abilities, so why not take a break and strengthen the arts?
When big brother uses a great sword, he is super fast.
If it’s the same as the main story, using both hands will decrease the accumulation of status abnormalities, so swinging with one hand is stronger?
The relic’s skill is too weak.
>>13Those who disappear after death, silencing the sound of their footsteps.
It’s not that it disappears, but it makes itself hard to see… You’ve already been found out!
Big brother’s special motion is cool, but I can’t accept it if it overwrites the stylish motion of the Knight’s great sword.
The dual-wielding seems like the previous version before the update, so it’s better to just use one-handed weapons straightforwardly.
>>16It feels strange that there are both features that clearly differ from the main game and others that make me think, “This is just like the pre-update version.”
Buffer
Is it not okay to give them anything other than a dagger?
>>20Since the lunar eclipse strikes stronger than the executor, I would like it to be divided if drawn.
>>20Anything is fine.
The main thing is magic, after all.
I often hold a cane in one hand.
I want them to do something about characters with unique motion that are terrible.
Also, a boost for the avenger-chan.
Please give me HP or strength.
>>22If it’s Briger, then be a locust, become a locust.
It seems that Lady’s ideal is definitely the shining stone Chris.
The black blade and Redubia are strong because they have powerful techniques.
A character that is strong when used by a strong person, but relatively easy to use.
>>27There are more easy-to-use characters, right?
The darkness is too good.
You can forget about past costumes.
>>29I was initially disappointed, but I quite like the black leather.
On the first day, it seems good to strengthen the initial weapon with a cold air bleed and switch on the second day.
If you keep spamming the dodge, you can avoid about 70% of the boss’s attacks even without watching its movements.
A cane in the left hand and a dagger in the right hand.
I’ve arrived at this.
Being able to roughly dodge the dragon’s breath sweep is quite comfortable.
It’s not as good as an hermit, but since I can deal good damage with a crystal shotgun, I’d like to keep it in my left hand.
I want to prepare fragments of intercourse.
I want to go around the wizard’s tower with a character that has Intelligence A, but there aren’t many people who pin it and promote it.
>>36Sometimes it’s enough to have it as a sub at the fortress…
>>36It would be nice if I could stop by, but if I can’t, I’ll manage with the staff I can pick up at the fortress.
In other words, the wizard’s tower staff isn’t guaranteed to be a hit either…
Activate restage with dagger combo, enhance skills, and boost attack power with three daggers.
This is something I can’t remove anymore.
I feel like I’ve become better just by casually dealing bleed, cold, and fatal damage twice with a great character.
If you think about it, it pretty much doubles the momentary firepower of your allies, which is quite broken.
It’s fun to accidentally pull a shooting star or something.
Meteor! Re-stage! Meteor! Re-stage!
Applying status ailments through regular attacks is strong, but many tough enemies, including bosses, move around a lot.
I want a magic that can produce firepower.
Re-stage is addictive and becomes a habit.
The problem is that bleeding, freezing, and magic can’t target weaknesses.
Big brother is excellent at both skills and arts! As expected of big brother!
I can only use images and iron eyes now.
It’s too satisfying to charge in and attack recklessly without taking any damage.
Let’s also add proficiency in the curved sword.
Big brother has good abilities too.
Above all, it’s amazing that there is a high proficiency in almost all weapon categories.
>>49I might be seeing a truly all-rounder character for the first time.
>>52This is what a quality warrior is all about.
But big brother’s ultimate weapon is the pile bunker.
I was embarrassed when I lost one-on-one to the Ground Knight the first time I used it.
The dagger is difficult…
>>50If you come at it head-on, it won’t flinch from a dagger, so don’t be greedy.
Calmly go around and dig into the butt, or intimidate with bleeding freeze and re-stage.
Arts are used when others fall, not oneself.
Big brother, having your stats allocated like that and still being able to secure your life is impressive.
It’s clear that the initial levels between the characters aren’t the same, right?
Anyway, stage out strong single-hit damage or bleeding and freezing.
Black blade, give it to me.
I want to have a passive that reduces damage when my HP is at maximum because I’m afraid of the risks when getting hit.
A cut during a combo is fine too.
Isn’t the cut passive really strong?
Bringing foot frost makes the first day super fun!
Big brother, that pile bunker is pretty awesome!
It’s made by Rubicon.
>>60It might be Kisaragi Seki.
Riste can activate anytime while alive, so you can even earn damage while your allies are attacking with your jaw being munched on.
Big brother is a seasoned warrior even before the story begins.
That pile bunker seems to be something an old hunter would like.
I haven’t used magic, so I don’t really know what counts as a hit.
Is it a comet and something that breaks apart?
>>64That too
Meteor system
Simply pebble type
Large ones include swirling projectiles, Raikard, and vengeful spirits.
When I’m playing as the dagger lady, I always think that I want a hook shot from the pursuer~
It seems like you’re going to die soon, so let’s strip and transplant once you’re a corpse.
Maybe it’ll become familiar.
I hate those who live to die!
I realized that it is stronger not to be fixated on preferred weapons or initial weapons.
Isn’t it unfair that only the rogue has a lot of suitable weapons?
Well, the crucial dedicated motion is terrible, so I only do jump attacks.
Because of the hit stop, using a dagger feels like zaku zaku zaku, and it’s not satisfying…
It’s really bad when you hit something like a tree guard.
Using it after being forceful with a rogue causes your senses to bug out.
I’m doing this child’s reminiscence, but…
Is the avenger a sadist?
>>71Yankee Boss Lady
I feel like swords and curved swords are stronger, but maybe daggers are still the best after all.
It’s stronger for the guardian to push forward without the shield, and the enforcer is stronger with a flail or claws.
>>74Well, the Executioner can equip a battle skill with a weak attribute in addition to frost bleeding on their initial weapon, and the weapons you can find, like the Long Tooth and the Corpse Mountain Blood River, have a long reach and are convenient, so there’s almost no opportunity to use the flail or the claws.
Rennala’s full moon is simply powerful.
If you don’t have anything to equip, it’s easy to fill two slots with boss relics.
The hermit’s initial staff is well-balanced and too strong.
By strengthening this and using a higher-level magic or a staff with a weakness attribute in the left hand, the build can be almost complete.
Unless you’re attaching weaknesses to the initial weapons, it’s stronger to switch instead of stubbornly continuing to use daggers… Of course, there are strong daggers too.
Skilled people are constantly tapping away, aren’t they?
I often forget the existence of the clock…
>>81If you save it, it will only become waste the more you save…
But if you click excessively, it goes down after clicking and it becomes a loss, making it difficult.
I want Lady to have +1 skill…
It seems that an incredible bug technique will be found eventually.
I don’t want to be greedy; I just want a skill +1.
If I add +1 to the Iron Eye-kun skill count, it would be quite outrageous…
>>85There’s a sense of overdoing it when you can charge in invincibly and come back invincibly.
You can also earn runes from random encounters while moving.
Each person has their strengths, and this round table for the work has really great members.
We have a good relationship.
Arts and early weapons are weak, and the skills don’t quite match the timing, so it’s tough.
For some people, it’s the lowest level.
>>88Isn’t the latter just a matter of skill?
Since big brother’s wire is getting pretty wild, I’d like you to transfer Skill +1 to all night crossing.
>>89(I see you haven’t done any reminiscing…)
Wire jumping feels good.
If you can hit, then use the frozen blood blade.
The unreasonable ones were settled with a magic blast style.
If I could just draw the blade of death, that would be enough.
But even if it has a skill +1, it’s still like…
If anything, the hermit and the avenger have no count.
The firepower is outrageous, so it can’t be a weak character.
Risteage is undeniably strong, but it’s quite difficult to use arts effectively.
>>98It’s difficult because the enemy sometimes starts attacking in odd directions, which can lead to accidental deaths.
I think it’s strong because it has high survivability and can boost the party’s damage output.
Using a dagger in one hand to cause a lot of bleeding, picking up a staff and swinging it, and when FP runs out, hitting again with the dagger (the clock is always running at full capacity).
Is it like that?
If necessary, I can also use the weapon technique, Radiant Sword…
In a multi-player setting, no matter how hard you try, the damage output can depend on your teammates, so it’s true that there’s a lot of fluctuation in random matches.
There are many cases of feral ones shooting arrows from just within range without marking once, like an iron eye.
When there’s just a little time left and I’m distanced from someone, it feels incredibly good when I can get back on stage.
You are already dead.
If the two people activate Arts at the same time and then restage, will the damage for both of them be applied?
>>105Enter
As a specification of the restaging, damage will be halved regardless of whether it’s simultaneous or not.
The dagger is short and weak, so I wonder if my preferred weapon could be a thrusting sword.
It’s like the clock runs out when an ally uses an art, right?
The relic that activates skills during dagger combo attacks is too much of a trap…
At first glance, it looks strong, but there are few opportunities to wield the dagger to the end, and often I switch to something other than the dagger.
>>108I guess there are few opportunities to activate it, right?
The dedicated relics all seem a bit subtle; the enhancement of the re-stage effect is just a little lacking.
I think this person’s optimal solution is to have some kind of buff on the left and swing a dagger on the right.
By the way, why are this guy’s past works costumes a patch and a dark lace…?
There must have been something else.
>>110It’s already the Fire Prevention Girl style…
This may be the first time I’ve seen an all-rounder character that is truly an all-rounder.
Throwing dagger, come quickly!
I like reverse grip swords and quick builds.
If I can’t move as refreshingly as this in the main story in the future, I’ll end up with a body that can’t be satisfied…
I want a Maria-sama costume, but there’s the copyright issue…