
Super Robot Wars Alpha 3: To the Ending Galaxy, CERO 12
It’s just a personal impression, but I wonder if there are others like this.
It’s a long series, so that kind of thing can happen.
It seems there are some people who don’t touch on things like Advance or DS titles at all.
>>2I really think it’s such a waste.
I wonder if I only watched combat anime.
If it’s just the nth generation of Gamano, I can understand that.
I haven’t done any series in a long time.
VXT had a loose connection.
It’s understandable that the main flow is not felt in the impact of the mobile device remake and the MX that follows that trend.
Winky, Compact, α, and Z, I guess? It’s a series.
>>7Winky is in EX, and α is in the side story, plus it’s attached to the nth time in the side story as well.
>>7Compact 2 is part of a series, but are Compact 1 and 3 standalone works?
There is OG and the second round, but MD is not the third round, so how will the judgment be made?
I wonder if we can’t go as far as the fourth round like the old days.
No, that’s actually three works in essence.
>>9If you consider 2, 3, EX, and 4, it is the fourth work.
I’m fed up with doing a series…
The feeling that I really just can’t understand.
I somewhat understand that when you say “mainstream development,” you mean BB.
I think it’s a unique advantage of series works that can fully reproduce a 4-cour production with plenty of episodes.
It seems clear that there will be a continuation for Y, but I wonder if it will be in a second installment.
Winky, Tose, and part of Bandai Namco Forge Digital are applicable.
BB Studio has changed to Bandai Namco Forge Digital.
It’s long and hard to say…
It’s really troublesome to handle a series where the original work was concluded in the last installment.
Neither the Brains nor the Crossbones have appeared anymore…
>>20Is it difficult for some people to have someone who has participated from the beginning to the end be divided into different series like the TV front half, back half, OVA, or movie?
I like this work, but I want to use the new mechs from the second season soon!
Z: 22 works
Z2 Breaking the Barrier Chapter: 34 works
Z2 Rebirth: 40 Works
Z3 Hell Chapter: 32 Works
Z3 Hell Chapter: 44 works
A tightly packed number of participating works.
When it comes to doing it in a series, there inevitably will be participants who are just there to take part…
I tend to prefer standalone entries in the Super Robot Wars series.
Sequels often turn out to be something like a half-hearted reproduction.
I always thought the charm of Super Robot Wars was how to crossover completely unrelated worlds, so I felt a bit sad that they resorted to parallel worlds.
>>25It had α side stories and a future world, but it was amazing how well it all came together.
>>32The Zabunguru X Turn A had a good compatibility, didn’t it… With Z, it was set again and also matched well with King Gainer.
>>25There are always people who say this, but I think it’s inevitable since more and more works already have parallel worlds set up from the original source.
It might actually be just right to have standalone stories that make you want to say, “Do something like BX or V!”
The Z series’ Daitarn hinted at the Meganoid several times, but it never appeared as an enemy until the end…
AI production didn’t even do the first round of the ○th time.
I think the intertwining of the three parallel worlds in V feels great.
I wondered quite a bit about the resending of the Human Complementation Project α.
I thought the α series was a masterpiece, except for the coordinators that suddenly appeared.
Yeah, Big Fire was a pity…
>>34At that time, we were also going to fight against the root of all evil.
I was told, “Are you going to fight among your own again?”
I guess there’s nothing we can do, but where did the BF group go?
It seemed that various circumstances were quite transparent regarding Sulfa, and because of that, I think creating a series is difficult.
I only have the impression that the Giant Robo was completely mismanaged even at the point of Muji α, without even needing to disappear.
Since the final boss of α was canceled and became Big Fire, is it alright that it turned into Gun Eden in the second round?
I really like it when copyright characters become the final boss.
>>39Even if I give the final boss position to the original, it would be great to have an enemy that can bite at the final boss or is at a level that the final boss is wary of.
I mentally store the thought that the α Numbers members who weren’t in Sulfa somehow helped out.
It seems that Super Robot Wars Y will have a continuation, but I wonder if it will become Super Robot Wars Y 2.
In its first participation, even though the original work had concluded, Dai-Guard frequently brings laughs in the scenarios that follow, representing an ideal participation.
In the second α, the Giant Robo is gone, right?
I think it’s amazing that they did so well considering that from a Z perspective, it gets chaotic enough that characters like Orguss and Big O disappear halfway through.
Somehow, the α series Dunbine, which was carelessly excluded by Shu-sama, also ended its appearance quite abruptly.
On the contrary, what are the benefits of making it a series?
>>45Even though the time and place are different, we fought together too, you know?
>>45No need to start over with the human relationships of licensed characters every time.
You can sign a consolidated copyright agreement.
Is this enough?
>>47Is it working…?
>>45It used to be that graphics could be reused, but these days they’re reusing graphics even outside of the series.
The giant robot itself was already demoted to the second team in the story of Alpha…
When it comes to a scale like the threat of galaxy destruction, I would want it to be done as a series.
It seems easier to release standalone works than to have something like Rahxephon that ultimately changes the whole world.
I want to try the original concept of Nilfa that features Big Fire and Sentinel.
>>52I wonder if Sentinel suddenly became a no-go, apart from Giant Robo.
I wonder if they made the anime on their own without discussing it first.
I think the scale of the story can be bigger if it’s made into a series.
Also, the scale of the enemy, etc.
It is said that galaxy-scale works like Ideon and Gurren Lagann are difficult to release unless they are part of a series.
Gurren Lagann was shortened quite a bit in X, but…
The desire of G-Robo fans for it to happen.
Is that something that would be interesting in Super Robot Wars? That’s the honest opinion.
If anything, including Terada P’s concept.
Since it became on a galaxy scale, being teased about “why again on Earth” in the context of “Seed Destiny” is also a good memory.
Hurry up and release Fafner for the console.
The gardens of Custos and Baral are so much like the original concept that they make me want to see it even more.
I don’t have any particular attachment to Babiru II, and I think I would have only felt confused if it appeared as the final boss.
I think it might have been good to have original enemies.
At that time, I thought they should wrap it up quickly.
After more than 10 years, it feels good to have a sense of grandeur.
The timing of ZAFT’s surprise attack is so terrible that it leaves a very bad impression.
Right before that, I was feeling gloomy due to the suspicion of Aya’s death, so it makes me even more angry at this guy.
I want you to release a summary of the α series and the Z series.
Even if I suddenly want to play, I end up thinking it’s not possible…
>>64The hassle of re-acquiring the rights is more than the hassle of remastering.
>>66Ah… I see…
When it comes to copyright, it really is impossible…
The α series is only for PS and PS2, but it seems like there are many people who haven’t played the Z series because it spans multiple platforms.
>>65The talk about crossing over different platforms is always mentioned, but…
It’s unrealistic to say PS2 in 2014…
>>70I think there was no need to make it a series in the first place.
The ending of the Heaven’s Prison chapter is almost the same as the time restoration ending of the original Z.
Maybe you’ve been thinking about the messenger from the beginning, huh?
The Wii wasn’t suited for RPGs, while the PS had a high barrier to entry… it was a bad timing situation.
If they are making scenarios and battle animations, I can’t believe that the Super Robot Wars side acted without any judgment.
There are various unclear aspects about the Sentinel in different games, and I really don’t understand it well…
The Z series was barely gathered for PS3 and Vita through the DL version and such.
If the data gets lost now, it will be impossible…
It’s harsh to say that they ran away just because it’s an original setting in a parallel world, considering it’s a licensed work.