
I might not be cut out for this…
If it doesn’t work out on the world tour, sell it.
>>1This is attached to the first response, but…
The fact that there are only one in ten thousand people who fit the world tour is extremely normal, so don’t worry even if you think, “This is boring…”
The tutorial is still manageable.
You don’t have to complete the combo trial diligently until the end.
If there’s no one to do it with, it won’t last long…
>>3I must seem like a weirdo for playing a single character for 1500 hours alone.
>>491Not abnormal, but enthusiastic.
I want to learn from you.
If it’s your first time with fighting games, I think playing World Tour as an action game is a good idea.
Once you get a sense of the atmosphere, let’s choose a character and head to ranked matches.
I was able to do my best because I was with Julie.
Combos are fine if you can start with a weak special move or something.
If you buy this game just because it’s popular, you’ll end up having a tough time.
It’s a game where it’s hard to win easily, and above all, it’s difficult to make the characters move the way you want.
If you like Dark Souls and such
There is a possibility that regular computer battles are more interesting than the world tour.
Modern? Classic?
If it’s your first time playing a fighting game, modern controls are definitely the way to go.
Well, if you have a strong intention to go with classical music, that’s totally fine!
There are plenty of videos for beginners, so try searching for them.
There’s an M for not having to do that kind of thing.
Beginners should avoid ranked matches.
Because it’s often more painful.
I was a beginner, but I didn’t do the world tour…
The lower ranks are quite strong now too.
We can only take our time and do it.
>>15The average level is rising, and there are also some that feel like side characters…
Especially since it’s been a short time since the update, there are some people returning as well.
Well, right now having a copy is huge.
You can really decide on a character based on appearance or feeling now, right?
Characters like Dhalsim are quite something, though.
For the trial combo, it’s fine to just pick up and use some decent parts without having to memorize everything exactly.
>>19Picking up good parts is something beginners can’t do, so it’s better to watch videos from the start.
I’m having a really tough time because I chose classical music despite being a beginner.
Maybe it would have been quicker to become stronger by transitioning from modern to classic.
For now, if you search for combos like this, you’ll find quite a few, so it’s good to start with the easier ones.
Just learning one thing can increase the number of matches you can win, which is the straightforward nature of fighting games.
Once you’ve learned the combos in training mode, there’s another frustration when you can’t perform them well in actual matches, which is why assist combos are really strong.
After learning the middle foot rush, I thought, how do I actually use this in a real match?
>>26Rather, doesn’t it make you wonder how to attack without starting from the middle foot?
Since long ago, checking basic combos on the internet has not changed.
In the past, there was no choice but to learn by watching.
I want the uncle who introduces combos in videos to write down the recipes.
The uncle who was reading the spell posted on the forum!
When it comes to fighting game combos, there’s no choice but to steadily develop muscle memory for each one and increase your repertoire.
If I get tired of just hitting the CPU, I can just fight against other people.
You can enjoy playing WT enough to justify the price, and there’s no need to push yourself to memorize combos.
Real beginners don’t need to memorize combos.
>>33So, what are we doing first!?
First, remember the basic combos and just keep pushing against each other, right? That’s what fighting games are all about?!
>>38Uh, for now, just keep pressing the assist button in sync with the SA gauge.
>>38If it’s C, then practice commands.
If it’s M, practice anti-air and guarding.
>>38Assist Combo
>>38If you do that, there are times when the initial move becomes predictable and you get hit by attacks, leaving you unable to do anything…
By the way, beginners nowadays tend to do that quite a bit.
I’m a bad player who ends up relying on my big feet to match the impact.
Fighting games aren’t for everyone, are they?
>>35There is no entertainment that appeals to everyone.
>>35After all, practice can’t be avoided…
>>35I really think so.
There is no need to become stronger.
That’s good.
Modern is good.
It’s fine for beginners to keep using moves that the opponent doesn’t know how to counter.
You can reach Master rank just by using assist combos, to put it extremely.
It’s unreasonable to try to join the conversation about Street Fighter 6 when you don’t know anything about it and are only relying on your knowledge of old fighting games!
It’s fine to push your butt against Modern’s Edmond Honda.
I think fighting games have strong quirks, but I’m surprised they are still popular and people don’t have trouble finding opponents.
>>49It’s still not popular yet.
After declining, it rose again and hit a layer that feels fresh with the new system.
>>56Honestly, it’s in a state where I’m wondering why Street Fighter 6 is so popular?
>>64It’s not that fighting games are popular; it’s just that Street Fighter 6 is trending.
The turn for the popular game has just come around to Street Fighter 6.
>>94Street Fighter 6 also saw a decline at one point…
But it rose again from there.
>>102I didn’t realize that the dark period before Street Fighter 6 was so long that it had fallen into decay.
People who can dominate with advantageous moves and taunt while bursting into laughter are suited for fighting games.
As long as you understand the basics of guard and jump movements.
The biggest selling point is being able to do PvP battles quickly with assist combos and impact.
Realizing that trying to jump into player-versus-player (PvP) without the fundamental premise that it’s endgame content is the starting point.
If it’s modern, you can just use jump attacks and assist combos to make it work.
There is absolutely no page on how to use characters for beginners.
There are too many combos, and I don’t know how to incorporate the normal moves I should be using.
There are videos like that, but it’s hard to find them.
In fighting games, it’s often said that once you learn how to guard, you’re at an intermediate level…
>>58It’s just putting it in from the back.
Understanding how far to remain silent and when to retaliate… is quite something you get used to, isn’t it?
You don’t have to take it so seriously; you can casually play ranked matches.
>>59One of the great things about this game is that there are a ton of people in the beginner ranks.
If you want to win by skipping various things, become a sumo wrestler.
I’ve been playing for about three months now, but I’m still at Diamond 4.
On the contrary, there’s no sense here, just a fan.
Many small team games have become popular in other genres.
When everyone began to understand that the burden of one person’s responsibility was becoming heavier and harder to bear.
I realize the ease of having no responsibility but my own.
Humans really get accustomed to things, don’t they…?
When I first started, I was thinking, “How can I possibly pull off a vacuum command after three little tricks?!” but now it feels like second nature.
>>63Pre-input is the best!
>>63Well… I’ve been playing fighting games for 20 years, but I can’t do small tricks like a vacuum.
It feels like people who started fighting games from Street Fighter 6 in the beginner ranks are better at utilizing systems like impacts and parries.
>>65I wonder if they have the impression of being a stalker…
If it’s just recognized as a completely new fighting game, it would be easy to understand.
>>70I played Street Fighter 6 as my first fighting game, but I had the prejudice that throwing a hadoken and using a dragon punch to knock down opponents was what fighting games were all about.
Honestly, I feel like it might be better to quickly go into ranked matches and get placed in Rookie or Bronze.
>>66The advantage is that you can face opponents of similar level, really.
In other games, does the rank system actually work? It feels like I’m being hunted down…
You can guard against the opponent’s attacks, impressive.
You can counterattack after guarding, that’s even better.
It’s fine to feel that way.
Did it take about a year for it to become obsolete?
Pre-entry is appreciated…
I was a Street Fighter 4 player, so I was surprised at how easy it was to connect 0F combos.
When I was a complete beginner and kept losing, I could still continue playing fighting games because I enjoyed the interactions at arcades and such.
I really think it makes a big difference whether there is someone who can communicate with you while playing together.
The industry has revived significantly with the possibility of comfortable tropical conditions for home use.
Since 5 million copies have been sold, up to 5 million people can be players.
It’s enough to just fight using Siberian Express and Doublar.
In just ten days of mastering it for the first time, I can’t complain about being thrown an ashtray on a platinum diamond stack, even if it’s self-deprecating bragging!
There are people who say that if you don’t play against others in fighting games, all you have is training mode and combo trials, but the answer to that is the World Tour.
First, go play with that; it’s fine just to get close and do a big foot sweep.
Low-tier Modern excels at counters, so it’s important to focus on how to respond to the opponent’s actions rather than imposing your own. Although Modern may seem smooth at first glance, players below Silver can’t win, so if you stay aware of that and look for openings, you should be able to win.
Even though it’s during the V era and I’m just starting with fighting games, an experienced player praised my guarding skills.
But I was thinking to myself that it’s just crouching guard, but is guarding such a high-level thing?
>>85A true beginner doesn’t bend much and walks really far ahead.
>>85It’s quite difficult to endure being psychologically hit continuously.
It’s impressive to be able to hold back the impulse to attack when your understanding of the system isn’t sufficient yet!
>>85I know I shouldn’t do it, but I often end up trying to throw a jab and get hit by a combo instead.
Street Fighter 6 has a beginner-friendly system called Modern, and it gives the impression that it has spread widely, especially among streamers.
Whoa… The player base has increased too much!
Let’s play with Mamen while I’m not confident.
It will also be good practice.
In the genuine beginner rank, real beginners are densely packed, so you can fully engage in brawls.
As you go higher, it gradually becomes harder to breathe…
I’ve heard that Gold 5 to Platinum 1 is pretty competitive.
It’s a lie, huh…
In this game, there are only weak players in ranked matches.
If a beginner clumsily steps out of ranked matches, they will be taken down.
The diamond rank seems pretty tough too.
It seems there are quite a few master subs as well.
Which moves are advantageous or disadvantageous when guarded, and if it’s advantageous for us, then which moves can reach?
There are probably many things I can learn just from theoretical study, but it’s too exhausting to research, so I’ve decided to stop here.
>>99I think you don’t need to memorize a rigid frame like in previous series.
If I get touched during a rush, it’s a disadvantage at best.
Yes!
It takes a fair amount of time to become able to accurately guard against attacks from above, middle, and below.
>>100That’s also one reason why sumo wrestling is strong among beginners.
Even when you’re being attacked, you can’t help but want to press the attack button; that’s just being human.
Playing modern and jumping straight into ranked matches using special moves and assist combos is enough to easily compete at least up to Silver, and it’s fun too.
Beginners have been unable to become popular because they ended up with a face like in the thread image.
Become able to move as you thought.
It’s relatively far to that point.
>>106I don’t really have confidence that I can control my character the way I want even after becoming a master…
I think WT isn’t a loss because you can understand what kind of characters are being used.
If it’s completely new, you won’t understand the story or the character backgrounds, so you won’t feel attached.
If anything, the little pants spammer is quite high up.
It’s a reflection on how I became able to win a lot when I was promoted to master.
I realized that Gun Guard is actually a strong option…
I was a Tremor alien, so I could use some pretty high combos, but for some reason, I couldn’t win.
But when I tried to really guard myself when getting up, I don’t know why, but I started to win the damage race and could win smoothly.
>>115The only option to lose is the throw, which is the cheapest.
Actions that can take an advantage or at least a 50-50 chance against almost all other options.
>>115Due to recent adjustments, opportunities for judo are decreasing, so the value of the gun guard is steadily increasing.
>>115If all of your moves are blocked, you’ll get flustered, right? The opponent is thinking the same thing.
It’s strange that even though this game seems to be trending, nobody around me is playing it, but I recently joined a lot of Street Fighter 6-related Discords and understood why.
The volume layer was students to their early 20s.
Even in my late 20s, I was already an old man.
>>116There were also streamers and pro gamers who got things hyped up at the beginning.
>>116I think that’s about right for the age group that does part-time jobs and watches things like V.
>>116It seems that it’s become popular among streamers in that area, and it’s spreading to their viewer demographic as well.
>>116The ones who were passionately playing competitive games in arcades during the era when there were no pro gamers were about that many too, right?
It feels like they’re gradually disappearing once you become a working adult.
The world tour gives a sense of the controls of fighting games, but honestly, it isn’t very helpful as content for beginners to learn fighting games.
>>117I think this is enough…
Often, what beginners do is learn one or two combos, and when they successfully execute them in practice, they think, “I’ve won!” and gradually get better from that point.
Although it’s said that ranked matches are not recommended, in games with a large number of players, ranked matches are preferable because you’ll face opponents of similar skill levels.
>>118Ah, just go with the assist combo without remembering it.
>>123Learn to master the assist combo…
You may have forgotten now, but there was a time when you made an effort to remember what each button did.
If it’s not a lie, then don’t make excuses saying you don’t know how to go beyond 1800.
Do your own research and do your own strength training.
A simple no-gauge combo.
Easy high damage combo.
Combo from impact
That’s good enough!
I think the cost performance as entertainment is really good.
>>127I think all online multiplayer games have insane cost performance.
They were saying that remembering that combo is a high hurdle, right?
Modern and swinging the Ashicon, that’s stronger.
If you can do more than half in one hour of trial, you must have quite a bit of talent…
I only start to care about the frame once it becomes the cream of the crop.
Yes!
Just do it with the vibe that this and this are somehow connected.
I’m Platinum 4, but I have so little knowledge that I still don’t understand what everyone is saying at all.
I’m fighting only with Ashi Com and wake-up attacks from throws.
>>132In any rank, combos and wake-up pressure are the most important, so that attitude is correct.
It only changes to the optimal combo for the assist connection.
Once you’ve learned how to execute the techniques in the tutorial, you can go into battle.
Well, we will probably lose, but in that process, we will gain experiences like “I was troubled by this” or “It would have been great if we could have done this there.”
Then you should practice that part in training mode.
>>134There are quite a few people who want the optimal solution from the beginning, but that optimal solution is difficult because it requires not only a good understanding of your own character but also knowledge of your opponent.
Even if I were perfect, there are countless times I could lose because I couldn’t respond when my opponent pushed through with a high-risk move I didn’t anticipate.
I want to say that if you’re struggling to remember with your body, it’s okay to build up your knowledge lightly, like in a classroom setting.
I heard someone say that it became popular thanks to modern and streamers.
I’m usually not easily frustrated even in games like Splatoon and Overwatch, but this game can occasionally get really bad.
I told you I’m not doing it!!
>>137The screen is honest!
>>137(Doing)
It was about a month after I conquered the combo trial, so you have more talent than me.
You don’t need to research the frame data in detail, but just knowing the counter moves of the characters that frustrate you when you lose makes things much easier.
>>140Sometimes it can be even more frustrating when the character you’re using can’t reach.
It’s a bit late to mention it, but doesn’t it feel odd that the new Jasper has standing-only restrictions for the upper section?
If the guard condition is right and the timing is right, I think it’s fine to use a just guard.
It feels weird that some sort of exception is mixed in with the basic system.
It’s a kind of programmatic weirdness…
>>141Any attack can be guarded.
→If the timing is right, the stiffness will vanish.
→If the direction is right, you’ll also have time to input at the fastest speed with time stop.
It’s just that the bonus has started to increase gradually.
Characters with a non-leaking weak foot, Rising Dragon, and SA1 invincibility are easy to play.
I restarted the ranked matches for the character that was stuck at gold early on.
Modern play tends to have a lot of early eliminations.
It is said that in the genre of games involving player versus player battles, the likelihood of encountering similar situations is quite high, making it a genre where theoretical study does not betray you.
That aside, let’s first become able to move as we thought.
There are individual differences, but in my case, it took me a year to properly execute the Shoryuken…
While it has become modern and user-friendly, this game still doesn’t even include how to perform the Shoryuken.
>>148The command list is in the game.
>>154Isn’t it about simple input?
>>154There was a misunderstanding.
Simple input thing
Looking at the command history, it’s fun to see things like the lever being spun around and all the buttons being pressed.
If anything, I think the fighting game generation has mostly already given up and isn’t playing anymore.
That’s how my surroundings are.
One of the walls in fighting games is combos, so the existence of assist combos is especially significant.
It’s not an element for becoming better, WT.
It’s only natural to practice in training mode if you want to get a feel for what fighting games are like.
It’s a story before that.
The frame table is like a dictionary.
It’s something to refer to when needed, not something to memorize each time.
The Shoryuken can be performed by sliding 23 instead of 623, so remember that!
Did you put it out!? (I couldn’t put it out)
I didn’t do it! (I’m doing it)
I’m a low-rank player, but when I don’t know when to get up or when to counter, I just lock in my guard, but I keep getting hit by things like throws from small moves, and it’s tough…
>>164How about starting by mixing in some unbeatable moves?
There was a time when I was so rigid that I kept losing too…
>>174Because it’s Modern Vega, you can easily execute the technique…
>>179There’s a D river, isn’t there?
>>179Drive reversal should be done when getting up.
>>164Just by getting hit by a few small throws, it gets to the point where I don’t understand anymore.
When I muster up the courage to use my invincible technique, it gets blocked.
I wish I could go back and get SA in 2626.
You can stop when WT gets to “dull” and then start the match.
I placed a Roomba and a refrigerator to irritate the player.
When I first started with monjayaki, I was just happy to input the SA I had decided on.
That’s somewhat masochistic.
Fighting games are easy because there’s a wide range of ways to improve with a tremor.
In other competitive games, you can only get stronger by competing a lot and dying a lot, relying on your instincts.
>>168This is the premise, which makes fighting games so challenging…
My routine when a new character comes out is to learn one combo for the center and one for the edge, and then practice by going into ranked matches and fighting while I learn.
Things like reverse dragon punches and simplified inputs aren’t really necessary.
It’s not something you just find out by researching on the way to wanting to become stronger.
The vacuum transformation of the Rising Dragon is seriously not happening!
Throwing while securing with a small foot…
It’s a strategy I’ve been using since Street Fighter 2.
Me trying to input “623” perfectly to execute a Shoryuken, but giving up when I bought a 4.
I’m using AKI, but what kind of command is good for the anti-air to turn around with the wave motion command?
I’m having trouble because I can’t use 6321 like in Shoryu.
>>175If you get thrown to the edge, you can drop them nicely with 236p, but after that, just try really hard for air-to-air or use forward walking middle punch, blocking is fine too.
If there’s a big complaint about Street Fighter 6, it’s that you can’t know any strong moves unless you do research.
It might be true for all fighting games, but anyway, if you don’t study, matches will be tough.
>>176Isn’t that true for all competitive games?
You can’t win at shogi without being able to construct a yagawa.
>>182Not really.
In the case of Street Fighter 6, there are few things you can notice from the opponent’s movements during the match.
So, those who can’t realize it won’t ever realize it in their lifetime.
>>176The subject is small.
This can be said about all multiplayer games.
>>176If you’ve reached the point where you need to study theory, you’ve likely graduated from being a beginner.
If it’s fine to play at a basic level, then you can just play with others at the same level without any classroom training.
>>176It’s much easier now since you can just watch videos on YouTube, and professionals explain counterattacks.
They also teach combos carefully.
I feel like I’m maintaining my strength because I do it for about 16 hours every day.
I wonder what students and working adults are doing as I escape from reality.
>>180Are you a streamer or a pro gamer?
>>192Sorry, but “unemployed.”
I wonder how much I should write about those techniques.
Items like explanations around the frame or concerning fraud jumping.
It’s not necessarily better the more you have; it seems like it could just lead to confusion.
You can push to escape from the Copan throw, but…
For now, you can win by just pressing Copa.
If anything, you can win just by pressing the medium attack as fast as possible.
You can compete without having to look things up.
I’m researching my opponent, so winning is going to be tough.
It’s important to have the determination to “kill” rather than just freeze up!!!!!!
Too much rampaging will be punished.
Isn’t it necessary to investigate strong actions in almost all games, including offline?