
Splatoon 3
Sharp Marker GECK: Poison / Candy
Carbon Roller ANGL: Tansan / Dekochi
Splattling OWL: Splat Bomb / Megaphone
Vincent BRNZ: Shield/Ultrashot
Hissen ASH: Supbo/Suminaga
Drive Wiper RUST: Curling / Ulsho
Prime Shooter FRZN: Splash Bomb / Multi Missile
Splatcharger FRST: Sprinkler/Crawfish
R Blaster Elite WNTR: Cuban / Enasta
Jet Sweeper COBR: Quibo/Chakuchi
Splat Spinner PYTN: Beacon/Ultra Shot
H3 Reel Gun SNAK: Cuban/Tornado
LACT-450MILK: Topic/Nice Dama
Camping Shelter CREM: Poison / Deco Chii
Wow!
This is strong, isn’t it…
>>18It seems that curling is quite different from what I expected.
In other words, the current topic stamp is probably too strong.
>>18Do you want a curling on the wiper?
It’s too much of a single-range killer…
It feels like the number of landmines is likely to increase.
It seems like this is turning into a situation where I’m going crazy from stress, not just from short-range bullying, but also from long-range!
I’m looking forward to seeing what it feels like to actually handle the weapon that appeared in the first half around here…
It’s hard to see.
The camping gear was useless and it turned into a wake.
>>3I felt like the dust was strong, but then I remembered that it can be broken instantly by things like fluid or seals.
Looks strong, looks weak, not sure
It might be nicely scattered.
Aren’t you getting good things either as a sub or a spec, except for camping?
What is OTMP…?
>>7Such a thing is
None
>>7Drink/High Play
>>12Sprinkler/High Pressure
The combination of GECK (gecko), ANGL (anglerfish), and OWL (owl) creates a sense of animals associated with darkness that represent land, sea, and air—what great taste!
OPNS…
Among the weapons that are quite polarized in evaluation even among experts, Rapieri-san is the one with a guaranteed high rating…
>>11Isn’t it better to use ZAP since it won’t spin even if you attach it to a weapon that can’t be covered?
>>15The drink slots are each
Area PEN
Yagura Rapiery
Hoko Red Spaghetti
Clam ZAP
I think it will be almost settled.
Jessie finally got a quick shot, huh?
I guess I’ll practice rapiers…
The landing of the quibo looks annoying…
The special model series has names based on nature (animals, seasons, etc.), while the new model series has names based on colors?
It’s frustrating to be countered by a burst bomb and a tactical use of the splashdown when you try to pressure Jessui.
I feel like there are quite a few people with a hint of melancholy.
The drive looks strong but is actually quite subtle.
Roughly a bargain sale of Urusho.
Isn’t it a custom for the Quibo Jet or 2?
It’s my beloved machine.
With so many Ultra Shows, there might be adjustments to SP in tomorrow’s update.
Don’t give anything strong when there are already so many Vincents…
It’s not about Vincent or anything, but Shield Ursho is just too bothersome.
You can’t safely shoot from a place like that…!
The cue version Tornado H3 is great!
Did the director change?
It looks like they are completely renovating a rotten foundation.
You don’t need a red sponge even with dust.
The owl spa looks fun.
Megaphone Spa is seriously tough for Gaen-kun.
What should we call the new weapon?
Many things might have varying pronunciations depending on the person.
I think that even if they say that, Urusho isn’t that strong at the moment.
The distant destruction from point-blank shooting has disappeared, and now the main target is medium range, so to speak.
If you’re going to dive in curling, the splat roller is better.
If you’re going to fight while maintaining the paint, it seems difficult, so sushi should be fine.
Sometimes there’s a pattern where something thought to be weak turns out to be surprisingly strong when actually used…
>>39There are gym heroes who seem strong but aren’t really that strong…
I think the spa is strong if you can use frontline Wakaba.
In the end, the torpedo is just too excellent.
Hey, my dynamo and the bath!
>>41Wait until around 6 PM.
Rapieri can surprisingly be painted.
I feel like there’s no point in putting a slow shield on a main character who’s already slow to start, like Vincent.
I can’t get too close to the jet because of the squids and stuff…
I don’t know if it’s strong or weak, but Splatoon seems interesting.
I wonder what will attach to Hydra.
>>48Marker shockwave
I want to see sushi! Please show me the sushi sub-spec!
>>49Cubo Shark!
Kuwibosame!
>>57Quivocheck!
Qibochaku!
I’m not being greedy, so please give me a sushi missile.
>>50You’re probing for a line that might just be there, huh?
Not all weapons have been added, it seems.
>>51About half will be new arrivals.
>>51Additional weapons coming.
Camping Shelter Vincent Spatterly H3 Reel Gun Jet Sweeper Hissen Splacharger Charger Cola (Image without a score) Drive Wiver Splatter Shooter Sharp Marker R Blaster Elite LACT-450 Prime Shooter Carbon Roller Pro Modeler MG Hot Blaster Dual Sweeper Splatter Shooter Tri Stringer Hydrant Jin Wiver Wide Roller 52 Gallon Dynamo Roller Bousai Para Shelter L3 Reel Gun Splatter Manuver Moplin
>>65So, Pablo is saying that Super Pablo is the strongest, right?
>>65Isn’t it a spy gadget instead of the right column parashelter?
Superspeed lacks main firepower no matter what.
It seems good that you can destroy mid-range with a Urusho.
Isn’t the Splatoon quite strong?
Isn’t that Spusupi’s beacon Hydra-kun?
>>54It seems like people will say that the Hydra and SP would have been better reversed.
At this rate, it seems like the manual will actually have a jet pack, which is crazy.
I’m not asking for much, so dual with Curling Bomb Rain would be fine.
Marumi Supply may be quite serious…
>>63There will probably be more crazy primes that build up missiles while playing around in the back.
What I want from the dual is a main enhancement rather than just a minor change.
>>64The confidence that comes from having a guaranteed better SP than now.
Come on! Let’s make it so we can freely customize our sub and special!
>>67I can only use squid skin balloons, so that’s not good.
>>67The environment is rapidly converging and it’s heading straight for being a terrible game.
>>67The ink consumption for the CUIBO will become 70% or something, right?
Hitting a squid with a squid and then spitting out a shark must be so much fun.
I don’t really understand because I don’t have any knowledge about lacto, but it seems like the territory painting area will continue to be the same as before, and I have a feeling that those who are serious about it won’t really shift to MILK.
>>69The players throwing Nice Bombs with the gold model are now on our team.
>>69Experts say that having 45 and 90 appear at half chance or more is strong because they have a good damage compatibility with Topikolo.
The Nice Dama seems to have a questionable first impression.
You want me to crush the crab with the anti-material ultimate shot because you don’t want to nerf it?
To be honest, I’m happy about the update, but they should fix the annoying part where Gunji keeps talking endlessly.
Isn’t Hugh the strongest, Pablo?
Curling is somewhat similar to driving, but that main Ulusho is insane.
It would be interesting if a shark could be combined with something like a quibo, so I hope it can be used as a main somewhere.
The jet might be normally hated for starting to rampage with the quibokuibochakuchikuibokuibo…
Jessui looks strong.
I’ll let it pickle until the Raiders come out.
I wonder how long it will take to reach proficiency level 10.
Once I reach skill level 5, I’ll change to a variant, and I currently have 6 ☆5 weapons, but I want to upgrade my favorite weapon to level 10 before getting new ones.
Chakuchikuibo is just generally strong…
>>89I was still weak about sushi…
Come on, bribe me…
This is an update for weapons that aren’t coming for these three categories, right?
Say that’s right.
Can’t you drive?
Uresho goes without saying, and it’s a front-line weapon, so it seems good for curling and cutting into the front lines.
>>93The kill time is slow, so I don’t want to go forward like that.
Poison is hated too much.
I’m not as weak as I say… weak… I really can’t do it after all.
>>94If you understand the key points, it can be useful.
Not strong.
It took quite a bit of time to raise it to ★5, but to reach ★10, it seems like I would have to dedicate my life to it in this desolate environment…
>>95Didn’t it get shorter with the update? Was that limited to ★1?
The drive is fast enough with a sideways movement.
I was thinking of playing with Jessuia soon, but it seems like something bad is about to increase.
Poisons can be annoying, but they’re still annoying…
Compared to the previous two who were overly aggressive, Ofin has quite a studious vibe.
If you get too close and get caught by a squid, then you’re pretty much guaranteed to go down with it.
Isn’t it terrible that there’s no Shokuwan even though it’s a new SP?
>>106Here it comes… Shokuwan Sushi…!
>>108The Shoquasher is just too much of a territory destroyer…
>>106It will attach to your special weapon.
Because I’m a hero.
Poison is not a strong sub when used.
It’s a super strong sub when used.
>>107It’s correct to say that it can only be thrown when extremely strong.
>>111A match that can be won by throwing poison can also be won without throwing it.
>>117When things get tough, it transforms into an insane performance that surpasses any sub, so I don’t think that’s the case…
>>124It’s normally strong because it imposes behavioral restrictions on the opponent for a long time.
The only drawback is that I’m powerless with slides and stepping in, so I wish I could prevent special actions from happening.
>>136The slide is designed to drain stamina with poison, so you can fall back for a refill on the poison.
>>140The ink for getting a refill is…
>>136The poison that gave a status abnormality was really strong, wasn’t it?
I think the combination of annoying mist and annoying rain frogs is extremely annoying.
Is it strong…?
>>109I think Jessui would like it.
>>115It’s not something to do with a short-range shotgun.
>>109For now, I’ll use the short-range shooter, Amé, since it’s my first time.
In the recent update, it became quite strong, and I think it has the potential to be above the semifinals depending on the sub abilities.
Using poison to block the passage and stop Pablo is a good idea.
I’m a bit unsure where to throw to stop the maneuver.
Hot is in a mood where it’s almost a sure thing for crabs, but what do you think?
Is it strong…?
I like the gym, but I can’t really handle the usual shock one, and Hyuu is dealing with Poison, so I’m hoping a good one will come along.
I think it might be subtle.
I like shock-worn bald.
Shokuwan will work with the modeler.
>>119That might be quite possible.
>>119I wonder if they are strong in Turf War.
To be extravagant, I wanted dental equipment with the same configuration as the new drive.
Shoku Wonder Dynamo! Shoku Wonder Dynamo!
>>127If I’m seriously stuck to the wall and get hit by a sideways swing, I’m going to die!?
If you look at the image above, there aren’t any additional baths.
Considering that the blue splattershot was fairly strong on the tower, the splat charger might actually be able to do well too.
Well, I feel like there’s not really much of a difference since there are no slides or firepower…
In sushi, you had to dive in yourself, but with a jet, you use it against someone who is diving in, so the evaluation is different.
It’s easier to create a blast than from a level 2 Chakuuchi.
>>131Jet is the side that waits at a high place.
The strong factor is when you can step down from the third step.
I’ve come to this… the era of jet water.
The Vincent environment is just… normally uninteresting…
>>133It’s really not fun that the mid-range is being targeted, which leads to an increase in long-range options.
If the face-to-face rejection game progresses, it’s no different from 2.
Since Splatoon 3 is my first game, I wonder if there will be nostalgic compositions like in the past!
The shock wand has been strengthened before.
The modeler may have gained sufficient attack power even with that body slam.
>>137The Shock One Tackle has some hits that feel like a direct hit from Explosive, so while it takes some skill to bring it from削り to a finishing blow, I think it’s not bad.
The coffin that floats at 2 is different in specifications and explosion range, so I think having a quick bomb attached is just plain annoying.
Moreover, it’s a jet.
When Vincent becomes the environment, first, the Vincents will face each other, leading to a muddy brawl.
No one is going to be happy with this.
>>139There was a match where I saw Vincent’s fight each other at the central high ground about four times.
They really love high places too much.
You’re going to give out the weapon licenses, right?
Are you going to stick it to Lacto?
I wonder if I should practice.
If it’s a strong painting weapon, it’s much better than having a weird special attached, right, Shokuwan?
It’s fun to spread it out from above with area weapons.
It’s the feeling of pleasure that continues from the dynamo of 1.
The S bra and the fin have completely become environmental weapons, and I’m so proud…
How is the Dynamo of the Chase Megaphone now?
There are people who use the gym, but as for whether there are people who use the shock machine…
>>152I’m here!
Let me call myself an intermediate level player!!
>>183Don’t call yourself a Shokuwan user without using the gym!
>>190I bought it and immediately went for a regular wiper, so it wasn’t very appealing. Please forgive me…
>>205Don’t say you mastered it casually!
>>183Madness
>>191Shut up.
I won’t let you take the carbon roller course.
It’s interesting that the momiji user said that they saw Racto and thought it was a superior version.
Finally, the strong maple users may become extinct from this world…
Wow, if my ally is weak, I’ll have to deal with this terrible face-off alone, so I’m already feeling down.
That’s exactly the level where throwing poison would be sane! It’s been consistently getting stronger since it was around level 1.
Modelers definitely want to paint freely, and being able to do so freely, even temporarily, sounds fun.
It seems there is quite a strategic strength as well.
By the way, if I can be really rude, the colors are super ugly…
>>157It feels like being stranded on a deserted island, rusty and worn.
>>167As expected, the deep-sea and jungle versions were a precursor to Raiders…
>>180Well, this is clearly the elusive DLC 3…
It’s like being flooded with information all at once…
In a camp, poison flyers can be used under the limited conditions of clams or mackerel, albeit not very effectively…
LACT seems crazy, but since the main one is too quirky, is it just right…?
I had never thought about it, but there are actually so many main types.
>>161In 3, there were still not three types of variations, yet the number of weapon types exceeded 100…
Can you mid-range snipe with Vincent?
Is it not just short-range?
>>162It might work against an opponent who is being cocky with their shield, but I don’t have enough ink.
Using a shield as bait and lying in wait might allow us to hunt.
>>162It tends to be a simple story where the one who takes the initiative often wins, based on experience.
When encountered in a flat area, it usually results in a mutual hit.
The rest is spp, I guess.
If it were just 210 all around, it wouldn’t be fun at all.
>>163No way, I absolutely want Spuspi’s SPP to be 220.
Well, since the modeler is a shark and a nice dama, it depends on the sub.
You’re totally welcome even at Shokuwan.
Since Vincent doesn’t normally know how to bring trades face-to-face with Prime and on flat ground, he is probably talking about short-range.
I guess there aren’t any trap users this time, huh…
>>170It seems like I’ll be hanging out around Moplin.
Does this mean that the updates are still ongoing, and will there come a day when the last gear will be filled?
>>171Is the main performance upgrade finally being added after much anticipation?
I can only hope that the update will bring adjustments to the decoy in the camp.
…I wonder which is the weakest spec right now.
>>172Basically, it’s not a shark.
>>182Sharks are normally of a moderate strength.
>>172It is believed that all players will answer “Suminaga.”
>>188Isn’t a decoy good enough?
>>194Well… it’s absurd to even use it as a comparison target, isn’t it?
It’s not that the decoy is strong, but rather that Sumire is overwhelmingly weak.
The strength of the maple topic lies in the ability to use the combo of topic → topic → sonar → topic → topic while engaging in battle, thanks to its large-capacity tank. So if the tank is average and the special is a stationary nice bomb, the dynamics would change completely.
Some people have a unique idea that sushi isn’t a short-range food, so here it is.
>>175I used to think that way, but once it was classified as short-range in the official view, I can only call it short-range.
Don’t extend your range for that reason!
>>185The official position is to treat anything up to the 3.0 line as short range.
The 2.8 quad is… medium range, but…
Are you coming…? 💪…
Is Prime simply the embodiment of violence…?
Also, casually, Hissen seems to be in a bad situation too.
Even with the 30 new additions this time, that’s still only about half!
I really dislike it when Prime charges in with a multi-missile.
With the splat bomb, it could rival the face-to-face performance of the S-Blast, right?
In about 3 hours, it will almost all be ready.
There are additional updates apart from the ones that didn’t come for 30, right? Please say so.
It’s said that it’s strange for the squid research team to put Bold and 52 in the same box, and I guess that’s true.
>>193I really think this is funny…
The campers were continuously expressing their condolences, and it was no good.
>>196Well, if you’re served something like this…
Since this update comes after the release of Switch2, 4 is probably quite a ways off.
Sonar-kun, who is being placed in a weak category but is not the weakest and hasn’t received any additions at all.
If you’re going to assign rates for each weapon, then…
I have a strong feeling that it will turn into a terrible formation in its own way.
>>203This update only applies to challenges, and it has nothing to do with serious X players or open players, so it probably won’t be talked about much.
>>203But I believe that’s how weapon power is normalized.
R-PEN doesn’t get into formation accidents, but this X-match is just too ridiculous.
The current sharks are definitely not the weakest.