
Are you still doing it?
I quit after one month.
It was someone who was being totally crazy…
You did ten times better than me who struggled for three days!
You worked really hard…
It’s been a month already.
I think I did it for about 30 minutes.
The boss special attack power has increased, allowing us to progress quite far ahead.
I only did it for one month too.
I will never do it again.
Did the voice get added?
The behavior of weeding has improved and become more comfortable.
Has the ad skip subscription become indefinite?
I laughed at the update content that said “Increased advertising effectiveness, reduced ad frequency.”
No, it’s sad. I thought “Chiikawa” was a decent content, but the problem lies in trying to make it a game on this scale, or the game company, or both.
I was surprised to hear that my favorite streamer has spent several hundred thousand yen, wondering what factors would lead to such spending.
>>11These types of idle-based games are like showing off spending money.
I only installed it but haven’t launched it even once.
There are many things like this, not just limited to this.
I’m free-to-play, but I might be reaching gacha level 10 soon.
Recently, commercials for Chiikawa Park have started appearing.
In character games, it’s definitely better to have collaboration guests or DLC in a proper game rather than standalone ones.
Recently, especially with the rising development costs.
It is common for streamers to pour a lot of money into highly hyped bad games.
I put 10 million into a Diablo mobile game and then immediately retired.
>>17Well, anyway, I’ve been saying that I love Chiikawa and want to support it.
I’m impressed that you can create this much garbage with Chii-Kawa.
Which company is it?
>>18This is the company that made the G Generation mobile game…
Why is it really…
>>20If I’m given a specification that says to put in an advertisement as part of the contract, I have no choice but to create it.
>>31Although the achievement of G Generation has raised the overall evaluation of the company, it’s frustrating that the company we commissioned is completely unaware and useless.
>>20It’s a joint development with Bandai Namco over there.
>>18What was good about it?
It seems to be quite popular, even though it’s getting slammed.
Defeat chimeras and monsters using rabbits and shisa! Sounds interesting!
I couldn’t continue just because I liked it…
This is a money-paying points activity game.
I don’t really feel like I’m contributing to Nagano by spending on this game.
It seems that leaving it to a mainland company would yield better results.
It’s kind of scary that there seems to be someone who is not sure if they are a bot or an employee, but they seem to be quite dedicated.
I play quite a bit almost every day in a way that doesn’t involve watching ads.
For now, you can have fun by just acquiring the distribution characters and furniture.
Nagano is not doing it anymore.
It felt okay to casually click while using an emulator.
Weapon & Tools Lv1 Lv1 Companion Leader (Music Festival) Haneushi Lv14O Lv16O (Oike) Raikawa Lv16O (Circus) Tagu Lv14O Lv16O Lv16O Usappi Kurimanjuu Momon ga
>>30Just seeing this makes me want to try it, but once I actually touch it, I end up thinking “never mind…” It’s impressive.
I went as far as difficult, but…
The development is really working hard on improvements…
You should remake it…
Did you finally distribute the pajama bunnies?
The loop interval for the home screen animation is a bit too short…
A rabbit making pizza is just kneading the dough.
I wanted the pajama Chikawa to be restocked, but since the Edo and festival Chikahachi distribution has arrived, I guess it’s okay…
I enjoyed the first month without ads by paying for it.
Sakamoto Days is also an ad game, and CyberAgent is just like this.
I heard a rumor that it’s just a modified version of an existing Chinese game, and it strangely made sense to me.
Since they are spending quite a budget on making elaborate things like Chiikawa Park, they should also put in some effort in this direction…
>>42Chinese games don’t come with as many ads that are this unpleasant…
>>45Well, the surface is like that, but…
>>42It’s not about cutting corners; I think they’re deliberately doing it because it’s a hit (like Mushroom Legend).
I don’t understand the meaning of focusing only on subjugation.
This Chiikawa car can be used for mowing grass, so it has grown more than the current Chiikawa.
This is at best a mediocre level compared to idle Chinese games.
In the recent update, the experience points obtained while idle have dramatically increased, probably by around 30 zeros.
So, I had to keep tapping the LV up button for about an hour to put this experience points into levels…
>>51Haven’t they improved that level-up tap spam yet!?
>>53A while ago, an update came that nearly doubled the leveling speed, but we were saying we want a MAX button.
There are idle rewards 1l times that, you know.
I think they thought it could go in the same vein as mushroom legends based on a quick impression, but it’s terrible.
If I leave it alone for a long time, it ends up with units like ‘w’, and I just keep pressing level up endlessly.
>>55I’m glad I noticed it in single digits.
There is absolutely no need to turn Chiikawa into a idle battle game other than for making money.
>>56I don’t say that idle combat systems or making money are bad in themselves, but this guy is bad.
In the past, I was good at just copying, but now I can’t even do that, huh CA.
The animation is really cute, though…
It used to take about 20 minutes to level up back in the day, but has it gotten worse?
I think it would have been good if it was like Neko Atsume.
It really felt like the part before G Generation came out in Chiikawa…
I’m glad you betrayed me.
>>61It’s probably because Bandai Namco is in control.
It seems that the AppBot side is not coming out at all, and it feels like they are only doing mostly menial tasks.
I think I’ll keep playing until I can collect all the star 6 characters during the distribution.
It’s questionable whether I can get the Hachiwari at this event.
Isn’t it that only the G Generation, which is reminiscent of Bandai Namco, succeeded, while most of the other games made here are pretty much terrible?
A thread where Chikawa anti fans gather.
>>65I love Chiikawa!
Don’t mess with me.
>>65Don’t say that everyone who’s a chiikawa fan is doing it.
>>65The main story of Chiikawa gets a bit long after falling into a hole.
I can understand that it’s a bit rough around the edges.
>>65It’s the fans who want to be angry about the quality of this game.
Is this what they mean by the “free 1000-spin gacha” that you often see in Chinese games…?
>>66There have been more gacha like this since a while ago.
There are many of these types of idle games now.
Next time, I want it to be a game focused on living with a bonus of defeating monsters…
Does this mean that doing something like this is a reasoning for being an anti?
Maybe because this bombed, CyberAgent’s financial results for the gaming division were just horrific at -20%.
If they had just made it normally, it would have been a great success.
When the level increases and Chikawa instantly defeats the nearby anomalies, it feels different somehow…
The extremely popular content “Chiikawa” IP can now be used by everyone, regardless of age or gender.
Seeing that what came out of this was a pay-to-win idle game for heavy spenders
It’s clear that the decision-makers of this company are crazy.
>>78Fujita is probably a bit crazy…
You can clearly understand it when you see the power harassment incident in Machida.
You can normally buy a stuffed animal for the price of buying a character… that’s what I think.
I would rather want them to release plushies of Fescos.
Making a game normally is hard.
It was good that they didn’t release a standalone game for the Cat Wars gacha or the Cat Collecting DLC.
>>80Still, this is not right for Chiikawa…
>>82This is undoubtedly particularly terrible.
It has been nearly half a century since we cannot expect much from character games themselves.
The points in the defeat ranking equal the number of stones broken, and I don’t dislike such a straightforward approach.
Sales are doing well, so this method might have actually been the right choice after all.
>>83It’s obvious, but ad games are profitable simply because there are a lot of people playing them.
I thought that the target audience for Mochi Kawa seems to fit better with a match-3 puzzle game than with an idle game in the context of IP games.
Chikawa hasn’t been criticized at all… I love it so much that it makes me even angrier, OP.
Run, goddess! It ended up being something like that, but I was surprised there were no advertisements at all.
I wonder if it could still be considered a cat even now.
The game itself was so empty that it was only a topic of conversation for a moment.
The game was boring, so it’s over right from the start.
It seems like it was a good game, like the king’s puzzle.
If we make it so that Chiikawa cries when they fail, everyone will probably be happy and play.
Puzzle games have a really short lifespan, so they’re no good.
The king’s stage is about 9000, right? I don’t know how much it has increased now, but there won’t be anything left to do once it’s over.
Don’t underestimate idle people.
>>93It’s okay, the idle person will uninstall and start over from scratch.
When the subscription renewal period comes around, the rankings slightly rise, so there must still be people continuing it… I think.
It might be that I forgot to cancel.
If you want to go hunting, you should collaborate with Monster Hunter.
If all you want to do is look, then Nekotube is fine.
I really wish they would change the development.
I saw someone who is well-informed about the internal situation for the first time.
I’ve been doing it to the point where it’s become a daily routine, weeding without watching ads and interacting with events automatically… but I understand that it can be boring or different from what I expected.
It’s not that bad, you know… but then again, it’s nothingness… and there are two feelings in my heart.
>>100I’m watching all the ads every day and continuing without spending money, but I don’t have any particular complaints.
A game that allows you to work with a blank mind is a good thing.
I recently became able to skip level 200 of the elephant.
>>101The crazy attack that was implemented recently is too strong…
I often wonder how there are still people playing this type of idle game, even without features like player versus player, guilds, or chat.
It’s Chikawa power.
It’s weird to see an old man talking about Chikawa.
The attack level is also around 64,000, but I finally realized that it depends on the helpers and cooking.
>>107Strengthening ramen and steak will change the world, and that’s great…
Also, the bonus for adding is extremely strong, so I recommend focusing on leveling that up.
The power of the title is different from the Reos that started on the same day…
I don’t feel like I’ll ever get rankers or sphinxes from the gacha.
Let’s collect seashells…
>>110I still don’t understand where this is used…
Only one ranker appeared, but that was it for ☆7.
There are more exchange shops under the “Mucha Uma Festival” at the plaza, but you can’t see them unless you scroll down…
I was too scared to look, but when I checked now, the drop rate for the highest rarity is still 0.001%…
Poo…
Using auto for weeding gives me errors and is tiring.
It smells strongly of the idea that it’s fine to just take a light approach by copying a mainland game, making quick money, and ending it since it won’t last long anyway!
In reality, this is selling well, so it must be the right answer.
It’s merely unpopular among gamers with discerning tastes.
>>118Being outside the top 200 in a new idle game usually means it’s finished.
I’m using the Chikawa IP.
>>126I think the claim of it selling well is based on the initial image from the release and that the information hasn’t been updated.
I love the Chikawa collaboration in Shadowverse.
I want an option that asks if I want to use a large candy at least once.
I’ve accidentally tapped and used it several times, and it’s making me feel down.
I can’t seem to finish leveling up!!!? When I went to seek the same opinion, there were a lot of tweets like “Chiikawa-chan is so cute🥰,” and I started to wonder if I’m the one who’s strange…?
Since it’s Chiikawa, they’ll probably release a puzzle game sooner or later.
Look at Sanrio, it keeps repeating its start and end.
>>122I wonder if Shobaro is over already…
I was a little happy that my YouTube channel moved for the first time in two years the other day.
Well, I feel like the games business of companies like Cygames has seen a significant drop in revenue and profits, so they tried to make a big profit with idle games and advertising revenue, but it just ended up failing.
I failed, but
From a revenue perspective, it’s not a failure at all.
The fun as a game is dead, but it targets the usual crowd that doesn’t play games, just like many idle Chinese games.
>>124Is it something like Piccoma?
You don’t have to come all the way to say you didn’t do it or that you quit.
“Memonto Mori was amazing, huh?”
Isn’t it amazing that you can’t achieve all the missions even if you buy the event pass on the first day?
It looks like a super low-budget game, so it probably makes some profit.
It’s hard to say it’s a hit, though.
I’m using the Chiikawa IP for such a low-budget, ad-heavy, neglected game.
There’s no way I’m in the negative even if I’m outside the top 1000.
>>132If I had taken it seriously, I could have made more money, right?
>>140If you were entrusted with the role of director and seriously created a game, what kind of game would it be?
>>140Even if I work seriously on it, I don’t know if it will be successful… I’m planning to wrap it up in about a year, so I’ll finish it cheaply and also include insurance and advertising.
Does this guarantee a profit?
The app’s rating was dead in the water, but when I checked now, it was 2.7 on Android.
>>134I remember laughing out loud after it went up to around 1.8 and then the next day it jumped to 2.5.
I really appreciate that they didn’t try to make this interesting as a game.
I could have structured it to encourage more competition and stimulate a stronger sense of gambling excitement.
>>135What good is it to evaluate something that’s not fun as a game…
If it were possible to create something that stimulates a desire for luck and brings in money, it would be better to do that.
>>145Not good, but…
Why is it from the perspective of the developers?
I think there are profits.
Is it possible for users to be so calm when the only Chikawa app game is turned into such garbage? Are they like Buddha?
It’s really insidious that you can’t even finish without paying separately from the pass.
The person who came up with the setting that you can’t get the reward with just one more step is too smart, I want to kill them.
You were just being complacent, thinking you could make a profit without putting in serious effort.
First of all, having the main quest be a hunt is something different, isn’t it?
It’s not a Chiikawa pocket, but rather a Hachiware pocket.
I should have just done some weeding or put on some stickers.
It’s aimed at older women, and if you’re not satisfied with this, there really isn’t much else besides something like Tsum Tsum.
It’s really pathetic when a scene just hastily thrown together is even worse than a low-quality 3-match puzzle.
I didn’t expect Chikawa to be something that would be so highly anticipated.
But I don’t really want to play a serious game with Chiikawa…
>>147I don’t really understand what kind of game the person who says “it could be done better” is imagining…
True fans are still doing it, so they are definitely haters.
Still haven’t added the voice, huh…
>>153That doesn’t really matter…
>>159I’m also a fan of the original, so I don’t care about the voices, but it seems like the majority of players started with the anime.
It seems to be the case elsewhere too, but it was my first experience that you need to pull a certain number of times in the gacha for high rarity items to even be a part of the possible drops.
Clear low-cost operation with a powerful IP.
Those who treat this as a game that will be finished in a year have no perspective.
>>155Aren’t you going to spend a little more on costs…?
Chii-Kawa is too precious…
I think it depends on how you approach it, as there are low-budget advertising games that I liked enough to spend money on.
I feel like it was better to focus on dressing up and taking care of them rather than fighting with fan demographics.
It’s not an issue of poor game genre selection that’s causing the pain in playing.
It’s not that they are forcing a cute character to fight; it’s actually an element from the original work.
Are you still insisting that an event is just about defeating bugs for a lifetime?
I was imagining something like Neko Atsume.
I’ve made it to difficult level 2, stage 2-9.
When you have around 68,000 in stamina and recovery, you are less likely to get killed by hits in boss battles.
Usually ends in a time-out loss without being completely finished cutting.
There are too many elephant coins, fix it!
“I told you not to make a fuss because the elephant coins will soon be treated like trash anyway, but it happened in no time.”
2.5bb is not even enough for one level.
>>168I have a memory of doing up to m and kagura, but is that how it is written when it exceeds z…?
I think it would be more fun to play with the children’s toys that Sega makes if we’re going to do this.
I think it’s fine for bugs to cap at level 200 since they can directly obtain gems, but the elephant’s level should have no upper limit.
I’ve reached level 100 for all the rare 4 characters, and it seems like there won’t be any further power inflation in the future, so I quit.
Have the elements for leveling up increased?
>>172A new stage has been added.
Against bosses and against minions
Raising it definitely increases the rank and makes it quite enjoyable to progress.
>>173I think I’ll try putting it in again.
I was stuck around the difficult 3-4-5 for a few days, but I wonder how far I can go.
At least when it comes to games like Neko Atsume or dress-up games, if asked whether the revenue would be higher than now, the answer would be no.
If you want to get hooked and aim for heavy spending, it would probably become a PvP strategy.
Games where you raid other players’ villages to steal resources really have a brutal way of extracting money from those who accidentally make in-game purchases.
>>175In America, that sort of thing is super popular, but…
It seems that in order to join a top clan, you must spend several thousand dollars each month.
Neko Atsume is adorable! I end up buying goods outside of the game! That’s why the overflowing goods of Chiikawa don’t lead to profits.
Village games can have low budgets and still create competition.
The mohawk game in Chiikawa is way too funny visually, so it’s no good.
Well, kingdom games aren’t that big in Japan… It seems there are many events and projects, though.
I came to Difficult 1-1, but the boss is really tough…
While watching my friend play, I ended up watching ads the whole time and it was no good.
>>184If you pay for it, it will go away, but if you think about it for a moment, you realize, “Aren’t there really not that many elements to play with?”
Thanks to this thread, I remembered that I was planning to do some green chili tempura today, thank you.
Naso
Even though it was created by the same people who made FF7EC, it wasn’t this bad, right?
At a glance, it seemed like a game.
By reducing the game’s depth, we can significantly increase the number of ad placements.
It would definitely be more profitable to add items that encourage players to spend money on the game.
So think about the customer base.
In the past, the kind of people who would play Dr. Mario for a lifetime wouldn’t bother with a game that requires effort.
>>190I don’t think that customer base wants to see advertisements endlessly.
But Nagano is probably laughing while looking at this bulletin board, right?
It’s a win-win.