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[tiny] Small and weak, many drop out in 30 minutes? Praise gathers for those who have persevered for a month.

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  • June 12, 2025
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Japan Otaku Reviews25/06/11(Wed)09:08Yeahx1

Are you still doing it?
I quit after one month.

1: Japan Otaku Reviews25/06/11(Wed)09:08Yeahx100

It was someone who was being totally crazy…

150: Japan Otaku Reviews25/06/11(Wed)10:40

You did ten times better than me who struggled for three days!

2: Japan Otaku Reviews25/06/11(Wed)09:11Yeahx21

You worked really hard…

3: Japan Otaku Reviews25/06/11(Wed)09:11Yeahx8

It’s been a month already.

4: Japan Otaku Reviews25/06/11(Wed)09:11Yeahx7

I think I did it for about 30 minutes.

5: Japan Otaku Reviews25/06/11(Wed)09:12

The boss special attack power has increased, allowing us to progress quite far ahead.

6: Japan Otaku Reviews25/06/11(Wed)09:12Yeahx1

I only did it for one month too.
I will never do it again.

7: Japan Otaku Reviews25/06/11(Wed)09:13

Did the voice get added?

8: Japan Otaku Reviews25/06/11(Wed)09:13

The behavior of weeding has improved and become more comfortable.

9: Japan Otaku Reviews25/06/11(Wed)09:13

Has the ad skip subscription become indefinite?

10: Japan Otaku Reviews25/06/11(Wed)09:14

I laughed at the update content that said “Increased advertising effectiveness, reduced ad frequency.”
No, it’s sad. I thought “Chiikawa” was a decent content, but the problem lies in trying to make it a game on this scale, or the game company, or both.

11: Japan Otaku Reviews25/06/11(Wed)09:15Yeahx6

I was surprised to hear that my favorite streamer has spent several hundred thousand yen, wondering what factors would lead to such spending.

15: Japan Otaku Reviews25/06/11(Wed)09:17Yeahx4

>>11These types of idle-based games are like showing off spending money.

12: Japan Otaku Reviews25/06/11(Wed)09:16

I only installed it but haven’t launched it even once.
There are many things like this, not just limited to this.

13: Japan Otaku Reviews25/06/11(Wed)09:16

I’m free-to-play, but I might be reaching gacha level 10 soon.

14: Japan Otaku Reviews25/06/11(Wed)09:17Yeahx2

Recently, commercials for Chiikawa Park have started appearing.

16: Japan Otaku Reviews25/06/11(Wed)09:18

In character games, it’s definitely better to have collaboration guests or DLC in a proper game rather than standalone ones.
Recently, especially with the rising development costs.

17: Japan Otaku Reviews25/06/11(Wed)09:18

It is common for streamers to pour a lot of money into highly hyped bad games.
I put 10 million into a Diablo mobile game and then immediately retired.

21: Japan Otaku Reviews25/06/11(Wed)09:21

>>17Well, anyway, I’ve been saying that I love Chiikawa and want to support it.

18: Japan Otaku Reviews25/06/11(Wed)09:20Yeahx7

I’m impressed that you can create this much garbage with Chii-Kawa.
Which company is it?

20: Japan Otaku Reviews25/06/11(Wed)09:21Yeahx5

>>18This is the company that made the G Generation mobile game…
Why is it really…

31: Japan Otaku Reviews25/06/11(Wed)09:27

>>20If I’m given a specification that says to put in an advertisement as part of the contract, I have no choice but to create it.

43: Japan Otaku Reviews25/06/11(Wed)09:37

>>31Although the achievement of G Generation has raised the overall evaluation of the company, it’s frustrating that the company we commissioned is completely unaware and useless.

54: Japan Otaku Reviews25/06/11(Wed)09:44

>>20It’s a joint development with Bandai Namco over there.

141: Japan Otaku Reviews25/06/11(Wed)10:35

>>18What was good about it?

19: Japan Otaku Reviews25/06/11(Wed)09:21

It seems to be quite popular, even though it’s getting slammed.

22: Japan Otaku Reviews25/06/11(Wed)09:21Yeahx1

Defeat chimeras and monsters using rabbits and shisa! Sounds interesting!
I couldn’t continue just because I liked it…

23: Japan Otaku Reviews25/06/11(Wed)09:22Yeahx2

This is a money-paying points activity game.

24: Japan Otaku Reviews25/06/11(Wed)09:22Yeahx3

I don’t really feel like I’m contributing to Nagano by spending on this game.

25: Japan Otaku Reviews25/06/11(Wed)09:22Yeahx2

It seems that leaving it to a mainland company would yield better results.

26: Japan Otaku Reviews25/06/11(Wed)09:23

It’s kind of scary that there seems to be someone who is not sure if they are a bot or an employee, but they seem to be quite dedicated.

27: Japan Otaku Reviews25/06/11(Wed)09:24Yeahx1

I play quite a bit almost every day in a way that doesn’t involve watching ads.
For now, you can have fun by just acquiring the distribution characters and furniture.

28: Japan Otaku Reviews25/06/11(Wed)09:25Yeahx14

Nagano is not doing it anymore.

29: Japan Otaku Reviews25/06/11(Wed)09:25

It felt okay to casually click while using an emulator.

30: Japan Otaku Reviews25/06/11(Wed)09:26Yeahx1

Distribution members
Distribution members

Weapon & Tools Lv1 Lv1 Companion Leader (Music Festival) Haneushi Lv14O Lv16O (Oike) Raikawa Lv16O (Circus) Tagu Lv14O Lv16O Lv16O Usappi Kurimanjuu Momon ga

32: Japan Otaku Reviews25/06/11(Wed)09:27Yeahx4

>>30Just seeing this makes me want to try it, but once I actually touch it, I end up thinking “never mind…” It’s impressive.

33: Japan Otaku Reviews25/06/11(Wed)09:28Yeahx1

I went as far as difficult, but…

34: Japan Otaku Reviews25/06/11(Wed)09:28

The development is really working hard on improvements…

35: Japan Otaku Reviews25/06/11(Wed)09:30Yeahx4

You should remake it…

36: Japan Otaku Reviews25/06/11(Wed)09:30

Did you finally distribute the pajama bunnies?

37: Japan Otaku Reviews25/06/11(Wed)09:30

The loop interval for the home screen animation is a bit too short…
A rabbit making pizza is just kneading the dough.

38: Japan Otaku Reviews25/06/11(Wed)09:31Yeahx1

I wanted the pajama Chikawa to be restocked, but since the Edo and festival Chikahachi distribution has arrived, I guess it’s okay…

39: Japan Otaku Reviews25/06/11(Wed)09:33

I enjoyed the first month without ads by paying for it.

41: Japan Otaku Reviews25/06/11(Wed)09:36Yeahx3

Sakamoto Days is also an ad game, and CyberAgent is just like this.

42: Japan Otaku Reviews25/06/11(Wed)09:37

I heard a rumor that it’s just a modified version of an existing Chinese game, and it strangely made sense to me.
Since they are spending quite a budget on making elaborate things like Chiikawa Park, they should also put in some effort in this direction…

45: Japan Otaku Reviews25/06/11(Wed)09:39Yeahx2

>>42Chinese games don’t come with as many ads that are this unpleasant…

47: Japan Otaku Reviews25/06/11(Wed)09:41Yeahx2

>>45Well, the surface is like that, but…

49: Japan Otaku Reviews25/06/11(Wed)09:41Yeahx1

>>42It’s not about cutting corners; I think they’re deliberately doing it because it’s a hit (like Mushroom Legend).

46: Japan Otaku Reviews25/06/11(Wed)09:39

I don’t understand the meaning of focusing only on subjugation.

48: Japan Otaku Reviews25/06/11(Wed)09:41

This Chiikawa car can be used for mowing grass, so it has grown more than the current Chiikawa.

50: Japan Otaku Reviews25/06/11(Wed)09:41Yeahx1

This is at best a mediocre level compared to idle Chinese games.

51: Japan Otaku Reviews25/06/11(Wed)09:42

In the recent update, the experience points obtained while idle have dramatically increased, probably by around 30 zeros.
So, I had to keep tapping the LV up button for about an hour to put this experience points into levels…

53: Japan Otaku Reviews25/06/11(Wed)09:44

>>51Haven’t they improved that level-up tap spam yet!?

77: Japan Otaku Reviews25/06/11(Wed)09:51

>>53A while ago, an update came that nearly doubled the leveling speed, but we were saying we want a MAX button.
There are idle rewards 1l times that, you know.

52: Japan Otaku Reviews25/06/11(Wed)09:43

I think they thought it could go in the same vein as mushroom legends based on a quick impression, but it’s terrible.

55: Japan Otaku Reviews25/06/11(Wed)09:45

If I leave it alone for a long time, it ends up with units like ‘w’, and I just keep pressing level up endlessly.

67: Japan Otaku Reviews25/06/11(Wed)09:49

>>55I’m glad I noticed it in single digits.

56: Japan Otaku Reviews25/06/11(Wed)09:46

There is absolutely no need to turn Chiikawa into a idle battle game other than for making money.

62: Japan Otaku Reviews25/06/11(Wed)09:48Yeahx2

>>56I don’t say that idle combat systems or making money are bad in themselves, but this guy is bad.

57: Japan Otaku Reviews25/06/11(Wed)09:46

In the past, I was good at just copying, but now I can’t even do that, huh CA.

58: Japan Otaku Reviews25/06/11(Wed)09:47

The animation is really cute, though…

59: Japan Otaku Reviews25/06/11(Wed)09:47

It used to take about 20 minutes to level up back in the day, but has it gotten worse?

60: Japan Otaku Reviews25/06/11(Wed)09:47

I think it would have been good if it was like Neko Atsume.

61: Japan Otaku Reviews25/06/11(Wed)09:48

It really felt like the part before G Generation came out in Chiikawa…
I’m glad you betrayed me.

76: Japan Otaku Reviews25/06/11(Wed)09:51Yeahx1

>>61It’s probably because Bandai Namco is in control.
It seems that the AppBot side is not coming out at all, and it feels like they are only doing mostly menial tasks.

63: Japan Otaku Reviews25/06/11(Wed)09:48

I think I’ll keep playing until I can collect all the star 6 characters during the distribution.
It’s questionable whether I can get the Hachiwari at this event.

64: Japan Otaku Reviews25/06/11(Wed)09:48

Isn’t it that only the G Generation, which is reminiscent of Bandai Namco, succeeded, while most of the other games made here are pretty much terrible?

65: Japan Otaku Reviews25/06/11(Wed)09:48Yeahx2

A thread where Chikawa anti fans gather.

68: Japan Otaku Reviews25/06/11(Wed)09:49Yeahx7

>>65I love Chiikawa!
Don’t mess with me.

69: Japan Otaku Reviews25/06/11(Wed)09:49Yeahx3

>>65Don’t say that everyone who’s a chiikawa fan is doing it.

74: Japan Otaku Reviews25/06/11(Wed)09:51

>>65The main story of Chiikawa gets a bit long after falling into a hole.
I can understand that it’s a bit rough around the edges.

88: Japan Otaku Reviews25/06/11(Wed)09:55Yeahx7

>>65It’s the fans who want to be angry about the quality of this game.

66: Japan Otaku Reviews25/06/11(Wed)09:48

Is this what they mean by the “free 1000-spin gacha” that you often see in Chinese games…?

75: Japan Otaku Reviews25/06/11(Wed)09:51

>>66There have been more gacha like this since a while ago.
There are many of these types of idle games now.

70: Japan Otaku Reviews25/06/11(Wed)09:49

Next time, I want it to be a game focused on living with a bonus of defeating monsters…

71: Japan Otaku Reviews25/06/11(Wed)09:50Yeahx2

Does this mean that doing something like this is a reasoning for being an anti?

72: Japan Otaku Reviews25/06/11(Wed)09:50Yeahx2

Maybe because this bombed, CyberAgent’s financial results for the gaming division were just horrific at -20%.
If they had just made it normally, it would have been a great success.

73: Japan Otaku Reviews25/06/11(Wed)09:50

When the level increases and Chikawa instantly defeats the nearby anomalies, it feels different somehow…

78: Japan Otaku Reviews25/06/11(Wed)09:51Yeahx2

The extremely popular content “Chiikawa” IP can now be used by everyone, regardless of age or gender.
Seeing that what came out of this was a pay-to-win idle game for heavy spenders
It’s clear that the decision-makers of this company are crazy.

96: Japan Otaku Reviews25/06/11(Wed)09:59Yeahx1

>>78Fujita is probably a bit crazy…
You can clearly understand it when you see the power harassment incident in Machida.

79: Japan Otaku Reviews25/06/11(Wed)09:51Yeahx2

You can normally buy a stuffed animal for the price of buying a character… that’s what I think.
I would rather want them to release plushies of Fescos.

80: Japan Otaku Reviews25/06/11(Wed)09:51

Making a game normally is hard.
It was good that they didn’t release a standalone game for the Cat Wars gacha or the Cat Collecting DLC.

82: Japan Otaku Reviews25/06/11(Wed)09:53Yeahx7

>>80Still, this is not right for Chiikawa…

84: Japan Otaku Reviews25/06/11(Wed)09:54

>>82This is undoubtedly particularly terrible.
It has been nearly half a century since we cannot expect much from character games themselves.

81: Japan Otaku Reviews25/06/11(Wed)09:52Yeahx1

The points in the defeat ranking equal the number of stones broken, and I don’t dislike such a straightforward approach.

83: Japan Otaku Reviews25/06/11(Wed)09:54

Sales are doing well, so this method might have actually been the right choice after all.

87: Japan Otaku Reviews25/06/11(Wed)09:55Yeahx1

>>83It’s obvious, but ad games are profitable simply because there are a lot of people playing them.

85: Japan Otaku Reviews25/06/11(Wed)09:54

I thought that the target audience for Mochi Kawa seems to fit better with a match-3 puzzle game than with an idle game in the context of IP games.

86: Japan Otaku Reviews25/06/11(Wed)09:54Yeahx2

Chikawa hasn’t been criticized at all… I love it so much that it makes me even angrier, OP.

89: Japan Otaku Reviews25/06/11(Wed)09:55

Run, goddess! It ended up being something like that, but I was surprised there were no advertisements at all.

90: Japan Otaku Reviews25/06/11(Wed)09:55Yeahx6

I wonder if it could still be considered a cat even now.

91: Japan Otaku Reviews25/06/11(Wed)09:55

The game itself was so empty that it was only a topic of conversation for a moment.
The game was boring, so it’s over right from the start.

92: Japan Otaku Reviews25/06/11(Wed)09:56Yeahx1

It seems like it was a good game, like the king’s puzzle.
If we make it so that Chiikawa cries when they fail, everyone will probably be happy and play.

93: Japan Otaku Reviews25/06/11(Wed)09:59

Puzzle games have a really short lifespan, so they’re no good.
The king’s stage is about 9000, right? I don’t know how much it has increased now, but there won’t be anything left to do once it’s over.
Don’t underestimate idle people.

99: Japan Otaku Reviews25/06/11(Wed)10:02Yeahx2

>>93It’s okay, the idle person will uninstall and start over from scratch.

94: Japan Otaku Reviews25/06/11(Wed)09:59

When the subscription renewal period comes around, the rankings slightly rise, so there must still be people continuing it… I think.
It might be that I forgot to cancel.

95: Japan Otaku Reviews25/06/11(Wed)09:59

If you want to go hunting, you should collaborate with Monster Hunter.
If all you want to do is look, then Nekotube is fine.

97: Japan Otaku Reviews25/06/11(Wed)10:00

I really wish they would change the development.

98: Japan Otaku Reviews25/06/11(Wed)10:00

I saw someone who is well-informed about the internal situation for the first time.

100: Japan Otaku Reviews25/06/11(Wed)10:03

I’ve been doing it to the point where it’s become a daily routine, weeding without watching ads and interacting with events automatically… but I understand that it can be boring or different from what I expected.
It’s not that bad, you know… but then again, it’s nothingness… and there are two feelings in my heart.

106: Japan Otaku Reviews25/06/11(Wed)10:07

>>100I’m watching all the ads every day and continuing without spending money, but I don’t have any particular complaints.
A game that allows you to work with a blank mind is a good thing.

101: Japan Otaku Reviews25/06/11(Wed)10:05

I recently became able to skip level 200 of the elephant.

104: Japan Otaku Reviews25/06/11(Wed)10:06Yeahx1

>>101The crazy attack that was implemented recently is too strong…

102: Japan Otaku Reviews25/06/11(Wed)10:06

I'm only paying for ad skips, but I've managed to reach max level for special raids.The attack has r...
I’m only paying for ad skips, but I’ve managed to reach max level for special raids.
The attack has reached around level 62000, and strangely, it’s become more enjoyable.

103: Japan Otaku Reviews25/06/11(Wed)10:06Yeahx1

I often wonder how there are still people playing this type of idle game, even without features like player versus player, guilds, or chat.
It’s Chikawa power.

105: Japan Otaku Reviews25/06/11(Wed)10:07Yeahx1

It’s weird to see an old man talking about Chikawa.

107: Japan Otaku Reviews25/06/11(Wed)10:07

The attack level is also around 64,000, but I finally realized that it depends on the helpers and cooking.

113: Japan Otaku Reviews25/06/11(Wed)10:10

>>107Strengthening ramen and steak will change the world, and that’s great…
Also, the bonus for adding is extremely strong, so I recommend focusing on leveling that up.

108: Japan Otaku Reviews25/06/11(Wed)10:08

The power of the title is different from the Reos that started on the same day…

109: Japan Otaku Reviews25/06/11(Wed)10:08

I don’t feel like I’ll ever get rankers or sphinxes from the gacha.

110: Japan Otaku Reviews25/06/11(Wed)10:09

Let’s collect seashells…

112: Japan Otaku Reviews25/06/11(Wed)10:09

>>110I still don’t understand where this is used…

111: Japan Otaku Reviews25/06/11(Wed)10:09

Only one ranker appeared, but that was it for ☆7.

114: Japan Otaku Reviews25/06/11(Wed)10:10

There are more exchange shops under the “Mucha Uma Festival” at the plaza, but you can’t see them unless you scroll down…

115: Japan Otaku Reviews25/06/11(Wed)10:11

I was too scared to look, but when I checked now, the drop rate for the highest rarity is still 0.001%…
Poo…

116: Japan Otaku Reviews25/06/11(Wed)10:13Yeahx1

Using auto for weeding gives me errors and is tiring.

117: Japan Otaku Reviews25/06/11(Wed)10:13

It smells strongly of the idea that it’s fine to just take a light approach by copying a mainland game, making quick money, and ending it since it won’t last long anyway!

118: Japan Otaku Reviews25/06/11(Wed)10:18Yeahx1

In reality, this is selling well, so it must be the right answer.
It’s merely unpopular among gamers with discerning tastes.

126: Japan Otaku Reviews25/06/11(Wed)10:26Yeahx4

>>118Being outside the top 200 in a new idle game usually means it’s finished.
I’m using the Chikawa IP.

130: Japan Otaku Reviews25/06/11(Wed)10:30

>>126I think the claim of it selling well is based on the initial image from the release and that the information hasn’t been updated.

119: Japan Otaku Reviews25/06/11(Wed)10:20Yeahx3

I love the Chikawa collaboration in Shadowverse.

120: Japan Otaku Reviews25/06/11(Wed)10:20

I want an option that asks if I want to use a large candy at least once.
I’ve accidentally tapped and used it several times, and it’s making me feel down.

121: Japan Otaku Reviews25/06/11(Wed)10:22

I can’t seem to finish leveling up!!!? When I went to seek the same opinion, there were a lot of tweets like “Chiikawa-chan is so cute🥰,” and I started to wonder if I’m the one who’s strange…?

122: Japan Otaku Reviews25/06/11(Wed)10:23

Since it’s Chiikawa, they’ll probably release a puzzle game sooner or later.
Look at Sanrio, it keeps repeating its start and end.

133: Japan Otaku Reviews25/06/11(Wed)10:31

>>122I wonder if Shobaro is over already…
I was a little happy that my YouTube channel moved for the first time in two years the other day.

123: Japan Otaku Reviews25/06/11(Wed)10:23

Well, I feel like the games business of companies like Cygames has seen a significant drop in revenue and profits, so they tried to make a big profit with idle games and advertising revenue, but it just ended up failing.
I failed, but

124: Japan Otaku Reviews25/06/11(Wed)10:26Yeahx1

From a revenue perspective, it’s not a failure at all.
The fun as a game is dead, but it targets the usual crowd that doesn’t play games, just like many idle Chinese games.

128: Japan Otaku Reviews25/06/11(Wed)10:27Yeahx1

>>124Is it something like Piccoma?

125: Japan Otaku Reviews25/06/11(Wed)10:26Yeahx1

You don’t have to come all the way to say you didn’t do it or that you quit.

127: Japan Otaku Reviews25/06/11(Wed)10:27

“Memonto Mori was amazing, huh?”

129: Japan Otaku Reviews25/06/11(Wed)10:29

Isn’t it amazing that you can’t achieve all the missions even if you buy the event pass on the first day?

131: Japan Otaku Reviews25/06/11(Wed)10:31

It looks like a super low-budget game, so it probably makes some profit.
It’s hard to say it’s a hit, though.

132: Japan Otaku Reviews25/06/11(Wed)10:31Yeahx2

I’m using the Chiikawa IP for such a low-budget, ad-heavy, neglected game.
There’s no way I’m in the negative even if I’m outside the top 1000.

140: Japan Otaku Reviews25/06/11(Wed)10:35Yeahx5

>>132If I had taken it seriously, I could have made more money, right?

148: Japan Otaku Reviews25/06/11(Wed)10:39

>>140If you were entrusted with the role of director and seriously created a game, what kind of game would it be?

151: Japan Otaku Reviews25/06/11(Wed)10:40

>>140Even if I work seriously on it, I don’t know if it will be successful… I’m planning to wrap it up in about a year, so I’ll finish it cheaply and also include insurance and advertising.
Does this guarantee a profit?

134: Japan Otaku Reviews25/06/11(Wed)10:31

The app’s rating was dead in the water, but when I checked now, it was 2.7 on Android.

137: Japan Otaku Reviews25/06/11(Wed)10:33

>>134I remember laughing out loud after it went up to around 1.8 and then the next day it jumped to 2.5.

135: Japan Otaku Reviews25/06/11(Wed)10:32

I really appreciate that they didn’t try to make this interesting as a game.
I could have structured it to encourage more competition and stimulate a stronger sense of gambling excitement.

145: Japan Otaku Reviews25/06/11(Wed)10:38

>>135What good is it to evaluate something that’s not fun as a game…
If it were possible to create something that stimulates a desire for luck and brings in money, it would be better to do that.

152: Japan Otaku Reviews25/06/11(Wed)10:40

>>145Not good, but…
Why is it from the perspective of the developers?

136: Japan Otaku Reviews25/06/11(Wed)10:33

I think there are profits.

138: Japan Otaku Reviews25/06/11(Wed)10:34Yeahx1

Is it possible for users to be so calm when the only Chikawa app game is turned into such garbage? Are they like Buddha?

139: Japan Otaku Reviews25/06/11(Wed)10:34

It’s really insidious that you can’t even finish without paying separately from the pass.
The person who came up with the setting that you can’t get the reward with just one more step is too smart, I want to kill them.

142: Japan Otaku Reviews25/06/11(Wed)10:36

You were just being complacent, thinking you could make a profit without putting in serious effort.

143: Japan Otaku Reviews25/06/11(Wed)10:37

First of all, having the main quest be a hunt is something different, isn’t it?
It’s not a Chiikawa pocket, but rather a Hachiware pocket.
I should have just done some weeding or put on some stickers.

144: Japan Otaku Reviews25/06/11(Wed)10:38

It’s aimed at older women, and if you’re not satisfied with this, there really isn’t much else besides something like Tsum Tsum.

146: Japan Otaku Reviews25/06/11(Wed)10:38

It’s really pathetic when a scene just hastily thrown together is even worse than a low-quality 3-match puzzle.

147: Japan Otaku Reviews25/06/11(Wed)10:39Yeahx1

I didn’t expect Chikawa to be something that would be so highly anticipated.
But I don’t really want to play a serious game with Chiikawa…

160: Japan Otaku Reviews25/06/11(Wed)10:42Yeahx2

>>147I don’t really understand what kind of game the person who says “it could be done better” is imagining…

149: Japan Otaku Reviews25/06/11(Wed)10:39

True fans are still doing it, so they are definitely haters.

153: Japan Otaku Reviews25/06/11(Wed)10:41Yeahx1

Still haven’t added the voice, huh…

159: Japan Otaku Reviews25/06/11(Wed)10:41Yeahx2

>>153That doesn’t really matter…

162: Japan Otaku Reviews25/06/11(Wed)10:44

>>159I’m also a fan of the original, so I don’t care about the voices, but it seems like the majority of players started with the anime.

154: Japan Otaku Reviews25/06/11(Wed)10:41

It seems to be the case elsewhere too, but it was my first experience that you need to pull a certain number of times in the gacha for high rarity items to even be a part of the possible drops.

155: Japan Otaku Reviews25/06/11(Wed)10:41

Clear low-cost operation with a powerful IP.
Those who treat this as a game that will be finished in a year have no perspective.

158: Japan Otaku Reviews25/06/11(Wed)10:41

>>155Aren’t you going to spend a little more on costs…?

156: Japan Otaku Reviews25/06/11(Wed)10:41

Chii-Kawa is too precious…

157: Japan Otaku Reviews25/06/11(Wed)10:41Yeahx1

I think it depends on how you approach it, as there are low-budget advertising games that I liked enough to spend money on.

161: Japan Otaku Reviews25/06/11(Wed)10:43

I feel like it was better to focus on dressing up and taking care of them rather than fighting with fan demographics.

163: Japan Otaku Reviews25/06/11(Wed)10:44

It’s not an issue of poor game genre selection that’s causing the pain in playing.

164: Japan Otaku Reviews25/06/11(Wed)10:46

It’s not that they are forcing a cute character to fight; it’s actually an element from the original work.

165: Japan Otaku Reviews25/06/11(Wed)10:46

Are you still insisting that an event is just about defeating bugs for a lifetime?

166: Japan Otaku Reviews25/06/11(Wed)10:48Yeahx1

I was imagining something like Neko Atsume.

167: Japan Otaku Reviews25/06/11(Wed)10:49

I’ve made it to difficult level 2, stage 2-9.
When you have around 68,000 in stamina and recovery, you are less likely to get killed by hits in boss battles.
Usually ends in a time-out loss without being completely finished cutting.

168: Japan Otaku Reviews25/06/11(Wed)10:49

There are too many elephant coins, fix it!
“I told you not to make a fuss because the elephant coins will soon be treated like trash anyway, but it happened in no time.”
2.5bb is not even enough for one level.

170: Japan Otaku Reviews25/06/11(Wed)10:52

>>168I have a memory of doing up to m and kagura, but is that how it is written when it exceeds z…?

180: Japan Otaku Reviews25/06/11(Wed)11:00

>>170A coin box that just flew in like this unit.
>>170A coin box that just flew in like this unit.

Video advertisement Watch the advertisement and receive coins! 3.31bg 18.4bf/min Close Receive

169: Japan Otaku Reviews25/06/11(Wed)10:49

I think it would be more fun to play with the children’s toys that Sega makes if we’re going to do this.

171: Japan Otaku Reviews25/06/11(Wed)10:53

I think it’s fine for bugs to cap at level 200 since they can directly obtain gems, but the elephant’s level should have no upper limit.

172: Japan Otaku Reviews25/06/11(Wed)10:54

I’ve reached level 100 for all the rare 4 characters, and it seems like there won’t be any further power inflation in the future, so I quit.
Have the elements for leveling up increased?

173: Japan Otaku Reviews25/06/11(Wed)10:55

>>172A new stage has been added.
Against bosses and against minions
Raising it definitely increases the rank and makes it quite enjoyable to progress.

176: Japan Otaku Reviews25/06/11(Wed)10:57

>>173I think I’ll try putting it in again.
I was stuck around the difficult 3-4-5 for a few days, but I wonder how far I can go.

174: Japan Otaku Reviews25/06/11(Wed)10:55

At least when it comes to games like Neko Atsume or dress-up games, if asked whether the revenue would be higher than now, the answer would be no.
If you want to get hooked and aim for heavy spending, it would probably become a PvP strategy.

175: Japan Otaku Reviews25/06/11(Wed)10:56Yeahx2

Games where you raid other players’ villages to steal resources really have a brutal way of extracting money from those who accidentally make in-game purchases.

179: Japan Otaku Reviews25/06/11(Wed)10:59

>>175In America, that sort of thing is super popular, but…
It seems that in order to join a top clan, you must spend several thousand dollars each month.

177: Japan Otaku Reviews25/06/11(Wed)10:57

Neko Atsume is adorable! I end up buying goods outside of the game! That’s why the overflowing goods of Chiikawa don’t lead to profits.

178: Japan Otaku Reviews25/06/11(Wed)10:58

Village games can have low budgets and still create competition.

181: Japan Otaku Reviews25/06/11(Wed)11:00

The mohawk game in Chiikawa is way too funny visually, so it’s no good.

182: Japan Otaku Reviews25/06/11(Wed)11:02

Well, kingdom games aren’t that big in Japan… It seems there are many events and projects, though.

183: Japan Otaku Reviews25/06/11(Wed)11:07

I came to Difficult 1-1, but the boss is really tough…

184: Japan Otaku Reviews25/06/11(Wed)11:09

While watching my friend play, I ended up watching ads the whole time and it was no good.

188: Japan Otaku Reviews25/06/11(Wed)11:23

>>184If you pay for it, it will go away, but if you think about it for a moment, you realize, “Aren’t there really not that many elements to play with?”

185: Japan Otaku Reviews25/06/11(Wed)11:09

Thanks to this thread, I remembered that I was planning to do some green chili tempura today, thank you.

186: Japan Otaku Reviews25/06/11(Wed)11:13

Naso

187: Japan Otaku Reviews25/06/11(Wed)11:23

Even though it was created by the same people who made FF7EC, it wasn’t this bad, right?
At a glance, it seemed like a game.

189: Japan Otaku Reviews25/06/11(Wed)11:24

By reducing the game’s depth, we can significantly increase the number of ad placements.
It would definitely be more profitable to add items that encourage players to spend money on the game.

190: Japan Otaku Reviews25/06/11(Wed)11:30

So think about the customer base.
In the past, the kind of people who would play Dr. Mario for a lifetime wouldn’t bother with a game that requires effort.

192: Japan Otaku Reviews25/06/11(Wed)11:43

>>190I don’t think that customer base wants to see advertisements endlessly.

191: Japan Otaku Reviews25/06/11(Wed)11:30

But Nagano is probably laughing while looking at this bulletin board, right?
It’s a win-win.

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