
Rabelis is so cute.
Was it because the TS Duos thread for Laviris Coos was just created?
>>2Wait, I really don’t know!؟
Recently, there has been a lot of talk about 4, so I wonder if I can manage.
Is it the fighting game?
>>4That guy.
A child who was manufactured before Aigis.
Ariadne↑
She is a wonderful girl who swings a booster-equipped axe, jumps, and delivers chain-linked rocket punches.
Flying was not reflected in the game’s performance.
Yorabi is here, kuma!
>>8Erased with 2…
P4U had quite a chaotic performance from all the characters, which was fun.
It felt like the shadow was peaky.
I usually haven’t seen many people use Lavilis, but I really liked it.
I really love characters that move around while holding big weapons like that.
I only remember combo routes like 5AA > 5A > 2B.
>>11I mean, I’ve always been consistently weak, so…
Perhaps it’s because I was officially called the iron-clad sis-con boss.
By the time it was no longer quietly quoted here.
I’m a Yosuke user, so I don’t want to accidentally mess with my opponents… I think Shabaris should be a bit stronger.
I saw the scenario with Rabi-chan and cried, “Waaah!”
Minazuki… where are you fighting now…
It was quite a substantial collaboration story between P4 and P3.
I didn’t expect such a rich story element.
I guess there will be some conversation before and after the battle anyway.
>>18It’s a sort of afterword, after all.
Tere tte tte!
I think it’s cute and I love it, so I’m hoping to somehow get a remake.
I prefer Shadow over the original.
I practiced Chavi’s Titanocon a lot, but I got killed by the bear’s super move and gave up.
Rabilis and Minazuki are both related to the three.
There were no original characters related to 4.
I remember it was a cute and user-friendly character, but it had disappointing performance because everyone around it was crazy.
Also, the BGM for the arcade boss battle against Rabilis was really great.
It’s a character from the world of 3, but the design with the uniform from 4 was perfect for P4U.
It’s not my main character, but I love Elizabeth’s Bokosuka OMC’s lament combo; it’s beautiful.
Kansai dialect is subtle.
P4U2 really took the bad habits of Arc’s annoyingly long and beginner-unfriendly combo games to the extreme.
The elements presented as topics for beginners are making the game all complicated.
I thought the story in U2 was a bit weak compared to the previous game’s individual stories, and it was later revealed that the original team was almost entirely uninvolved, having only supervised the Adachi DLC scenario.
The word “bond” is overused, reminding me of Falcom’s typical expressions.
>>29It gives the impression of being a theatrical release that you could take or leave.
1 is unbalanced with 1, but even without the shadow game, I couldn’t come to like 2 a little bit.
I’m too focused on the timeline, and because of connecting this with the P4G afterstory and D to the main story afterwards, the schedule for the four groups is too hectic.
I wish a festival game with all the additional characters like Hamuko, Minazuki, RABIRISU, Zenrei, Serizawa, Sophia, and Zenkichi would come out.
I have the impression that there were unusually many simultaneous presses.
>>34Because it has 4 buttons.
Minazuki hinted at the end that “Next time that person appears, it might be as a guest…,” but it was completely overlooked, so I think they were just laying down some clues that could lead to a plot twist.
It seems that the spin-off doesn’t get much feedback, almost to the point of splitting the rights of new characters.
The U series is related to the main storyline in terms of the timeline, but the story part is not great and it hasn’t been resolved.
Although it leaves no traces on the main timeline, the story part is uniquely concluded in Q.
Although both works are a collaboration between 3 and 4, I think their directions are completely opposite.
…NAOTO…
>>39I think it’s a serious black history.
Even though it’s called parallel, it’s really never brought up unlike the Trinity Soul that is sometimes remembered.
>>42It was nice that the male robot who can turn into a buddy’s bike seems to have the potential to expand the world view…
Everything else…
Why did Ms. Elizabeth weaken her performance so thoroughly in 2 when she wasn’t that strong to begin with?
In P4U1, it wraps up nicely even if it’s a standalone project, as it shows each character’s subsequent story.
I think it wasn’t originally decided whether to continue or not.
Looking at this, it’s super convenient that five sets of characters can be casually collaborated with other games, like “I found a strange entrance while exploring Mementos!”
I feel like P4D is the safest option in the sense that it picked up elements from the original work (Rise’s social link) and expanded on them.
It’s ironic that I ended up choosing a genre like dance games, which seems to require a very specific selection of people, so there are hardly anyone I can talk to about it.
>>44It’s a rough story that rewrites the flow of the shadows from the original work, hastily compressing it into a digest version and pushing it forward, making it, in a sense, the worst in terms of quality.
In the first place, there are only a limited number of people who read it properly…
Was 4 being worked hard still during the Index era?
>>45It has been 10 years since it became a wholly-owned subsidiary.
The index completely broke in 2014, so that’s about it.
Yosuke’s story is really a classic boy meets girl and it’s great…
Regarding related works discussed here, it feels like PQ1 is too strong, or rather, it seems to be more frequently mentioned than discussions about numbered titles prior to 2.
It may be that people who like darker topics are more likely to gather because it’s a theme that can lead to connections over there as well.
At one point, the game balance was ridiculed with the absurdly terrible nickname “Persona 3: The Ultimate in Satonaka Arena.”
I feel like it probably wouldn’t make sense now.
>>51I think having a clear way to kill, like either dropping a meteor for a chance to win or self-enhancing to kill, is something modern fighting games need.
It seems like P5U has missed its peak and is likely to be tough.
To begin with, Producer Mori, who was in charge of the pipe role and the home console development, is no longer here.
>>52I feel like the way “misuse” is used in P4 and P5 is quite different.
This area must have gone through a time when social games had already spread sufficiently.
>>55Since 4 was struggling, there was no choice but to do my best, while 5 simply gained global popularity and I feel like it became in high demand.
Come to think of it, I haven’t really seen a thread dedicated solely to PQ2… Speaking of which, the same goes for Tactica.
>>53It seems that every time Q2 comes up in the Q thread, it turns into a reflection meeting…
I don’t think the simultaneous pressing was too far from my intuition, so even as a beginner in fighting games at the time, I was able to do it.
I think it got even more otaku than that.
Well, I feel very fortunate to see the interactions between Q, who interacts with those of the same generation, and U, who interacts with those older and younger, between the 3 and 4 factions.
Thanks to that, the connection between these two works feels quite deep when looking at the entire series.
>>59I thought they would keep crossing over 4 and 5, but it turns out that’s not the case, which was a bit of a letdown.
T gave up on clearing the side story for the first time.
It’s impressive that everyone gathers for a big event, but I feel sorry for Digital Devil Saga and 2 when they tend to be pulled out only for crossover projects that span multiple series.
The staff is completely different, so there’s nothing that can be done about it, I guess.
>>62Watching the remastered Ride that was launched with strong enthusiasm after 20 years…
I think it’s quite significant whether the director and the core staff from that time are still around.
I still don’t understand why the blue one was weakened at the beginning.
The “Confessions of an Abnormal Mind” is too different in terms of era and sensibility to be released as is at this time.
>>64If you’re going to remake it, it seems like they’ll definitely tell you to use a demon artist.
First, I’m busy with work.
Honestly, I think it’s a miracle that there was even a port of the current version of the blue one.