Home » Game » Street Fighter » [Street Fighter] The anguish of using Diamond Elena… The combo difficulty is so extreme that I’m bewildered.

[Street Fighter] The anguish of using Diamond Elena… The combo difficulty is so extreme that I’m bewildered.

Otaku Review Image

Japan Otaku Reviews25/06/10(Tue)22:42+

Now diamond
Sliding really works.
Combos really get tangled up.
SA1 vacuum wave K, SA2 vacuum wave P, SA3 inverse wave K never quite sit right with me.

1: Japan Otaku Reviews25/06/10(Tue)22:45

Let’s use Julie too.

2: Japan Otaku Reviews25/06/10(Tue)22:50

It’s nice that Shoryu is K and SA1 is Vacuum K.
Even if I try to perform an anti-air while crouching and I accidentally omit the input, it still properly executes the anti-air move.
I’m a bit worried that it’s happening at 9F.

3: Japan Otaku Reviews25/06/10(Tue)22:51

The awkwardness of the combo is amazing.

4: Japan Otaku Reviews25/06/10(Tue)22:52

You have a look on your face like you want to kiss…

5: Japan Otaku Reviews25/06/10(Tue)22:52Yeahx5

I couldn’t believe at first that SA1 didn’t have invincibility.
It clearly has the movements and effects of being invincible.

6: Japan Otaku Reviews25/06/10(Tue)22:53

As weak as Terry?

8: Japan Otaku Reviews25/06/10(Tue)22:56Yeahx1

>>6The feeling that the unnecessary difficulty doesn’t come with a return is similar to the early Terry.

7: Japan Otaku Reviews25/06/10(Tue)22:54

I really like that the panicked P big P target combo startup has quite a bit of leeway.
I don’t understand the distinction between the strength of the scythe, the shot limit, and the variations.

9: Japan Otaku Reviews25/06/10(Tue)22:58

The reach and firepower are considerable, so I feel that if a skilled person uses it, it could be quite strong.
I’m incredibly weak to impact and my strategy is weak, so my win rate below platinum is probably trash.

10: Japan Otaku Reviews25/06/10(Tue)23:00

When I’m using it, I’m wondering if it’s strong whether I win or lose… ?
Just a little more carving is tough.

11: Japan Otaku Reviews25/06/10(Tue)23:02

I’m constantly doing Core Copacabana Weak Side Slash with Medium Kick.
I’m not sure what to do after I make a BO.
Aren’t there any special moves that don’t roll and have no counterattack?

12: Japan Otaku Reviews25/06/10(Tue)23:03

I’m really annoyed by Elena’s slash using Elena, so it’s totally fine to nerf that.

13: Japan Otaku Reviews25/06/10(Tue)23:07

Ryu is seriously an overwhelmingly terrible character.

14: Japan Otaku Reviews25/06/10(Tue)23:09Yeahx2

What the heck is up with how strong Dogura is?

24: Japan Otaku Reviews25/06/10(Tue)23:25

>>14You shouldn’t equate people who make a living from fighting games with casual players.

27: Japan Otaku Reviews25/06/10(Tue)23:27

>>14During Juri’s time, I was about 90% win rate until Legend…

15: Japan Otaku Reviews25/06/10(Tue)23:16Yeahx2

It’s funny that JP is at a disadvantage.

16: Japan Otaku Reviews25/06/10(Tue)23:17

I love the feeling of bonus time when I hit a big win.
Hey… why… isn’t the derivative coming out…?

17: Japan Otaku Reviews25/06/10(Tue)23:18

Where is the bullet removed…?

18: Japan Otaku Reviews25/06/10(Tue)23:19

I wonder if I really have any strengths that match what I’m struggling with… but I’m using it because it’s fun.

19: Japan Otaku Reviews25/06/10(Tue)23:21

Because Joss is really messing up.
If there’s anything else, it seems like I can go.

20: Japan Otaku Reviews25/06/10(Tue)23:23

It might be better not to be greedy when it feels like it could break at any moment.

22: Japan Otaku Reviews25/06/10(Tue)23:24

>>20I totally understand.
It’s really tough to go touch this character on my own, isn’t it?

21: Japan Otaku Reviews25/06/10(Tue)23:23

I think Sura is doing pretty well.

23: Japan Otaku Reviews25/06/10(Tue)23:24

Rhino Horn, Spin Size, Medium Punch Medium Punch, Medium Kick Heavy Kick, 2 Medium Kick Heavy Kick, Strong Kick Strong Kick.
Since it doesn’t hit when crouching, both the user and the opponent need knowledge, right?

25: Japan Otaku Reviews25/06/10(Tue)23:26

Juri-chan… It’s tough dealing with Elena because my middle kick and far kick don’t reach, and the expected damage is lower.

26: Japan Otaku Reviews25/06/10(Tue)23:27Yeahx2

Eh…!?

28: Japan Otaku Reviews25/06/10(Tue)23:29

With the former big P’s reach, if you commit power harassment, the opponent will automatically whiff their moves, so you can easily counter with crouching medium punch.
I guess this is how you would use the character.

29: Japan Otaku Reviews25/06/10(Tue)23:30

I encountered Dokura Elena on the first day, but since it was the first day, she was really weak.

30: Japan Otaku Reviews25/06/10(Tue)23:30

Is it not good if Elena’s Joskul is a hit with +4?
It is acceptable to have an advantage of +8 only during panic time.

31: Japan Otaku Reviews25/06/10(Tue)23:31

You don’t need to use modern because it doesn’t slur.

32: Japan Otaku Reviews25/06/10(Tue)23:31

They say it’s a JoSchool, but it really falls far short of being a JoSchool.
It’s still convenient, though.

33: Japan Otaku Reviews25/06/10(Tue)23:32

It’s tricky to know when to use SA.
I’m only using 3.

34: Japan Otaku Reviews25/06/10(Tue)23:33

What are the four major Ks from Josuke?
Don’t run away…

35: Japan Otaku Reviews25/06/10(Tue)23:33Yeahx1

Using a medium foot guard -3, seriously… turning the rush medium foot guard into +1…
Make it so that crouching medium punch connects from the copa counter…
Seriously, if this changes, it will become much more comfortable.

36: Japan Otaku Reviews25/06/10(Tue)23:33

I think it’s a vital lifeline, and it’s really strong, isn’t it?

40: Japan Otaku Reviews25/06/10(Tue)23:35

>>36I want you to be able to freely use the normal large foot and standing large kick.

37: Japan Otaku Reviews25/06/10(Tue)23:34Yeahx1

Is it -2 with the tip guard?

38: Japan Otaku Reviews25/06/10(Tue)23:34

Only Elena has a confirmed counter that doesn’t trigger and an invincible dragon ascension with OD! Probably.

39: Japan Otaku Reviews25/06/10(Tue)23:35

I haven’t touched it yet, but wasn’t that character supposed to do something with that rolling thing?

42: Japan Otaku Reviews25/06/10(Tue)23:36

>>39The purpose is 90% combo parts.

41: Japan Otaku Reviews25/06/10(Tue)23:35Yeahx3

I’ve been thinking about it for a while.
We shouldn’t be doing overall adjustments and introducing new characters at the same time.

44: Japan Otaku Reviews25/06/10(Tue)23:36Yeahx2

>>41If we don’t do it together, it’ll be a hassle.

46: Japan Otaku Reviews25/06/10(Tue)23:37Yeahx2

>>44Not that.
It means “There will be fewer people playing the new character.”

43: Japan Otaku Reviews25/06/10(Tue)23:36

It seems like I can’t find a use for the middle foot.

45: Japan Otaku Reviews25/06/10(Tue)23:37

If only it would hit crouching like a fire kick…

47: Japan Otaku Reviews25/06/10(Tue)23:38

It’s really incomprehensible that I can’t do wake-up pressure in SA2.

48: Japan Otaku Reviews25/06/10(Tue)23:39

Because Mai was such an overly easy-to-use strong character.
They brought out a character that looks like a squid.

49: Japan Otaku Reviews25/06/10(Tue)23:40

I don’t know if it’s strong, but it feels like a lifeline, the standing medium kick.

50: Japan Otaku Reviews25/06/10(Tue)23:40

There are a lot of skilled players around 1500, but when they get spun around and occasionally shine, they end up losing.

51: Japan Otaku Reviews25/06/10(Tue)23:40

I feel that transport and firepower are serious.

52: Japan Otaku Reviews25/06/10(Tue)23:41

The set play is too strong.

53: Japan Otaku Reviews25/06/10(Tue)23:41

Seriously, the opponent in the dance battle is tough.
That guy is too weak even when weakened.

54: Japan Otaku Reviews25/06/10(Tue)23:41

It’s confusing when a character kicks even though I’m pressing the punch button.

55: Japan Otaku Reviews25/06/10(Tue)23:41

Elena from Jiminy Bumbum is super good.

58: Japan Otaku Reviews25/06/10(Tue)23:43

>>55At first, they said it was ordinary, but now they’re saying it’s top-tier.

59: Japan Otaku Reviews25/06/10(Tue)23:43

>>55I’m grateful that you released the explanation video with such incredible speed…

56: Japan Otaku Reviews25/06/10(Tue)23:42

I’ve been hitting impacts after seeing it go around at a mid-range, but I don’t know if this is a countermeasure!

57: Japan Otaku Reviews25/06/10(Tue)23:42Yeahx1

Putting aside strong and weak, I actually like it quite a bit.
It’s quite fun.

60: Japan Otaku Reviews25/06/10(Tue)23:43

I laughed that we won after getting a counter darkness transition from SA3 after using SA2.
Invincible time is so long…

61: Japan Otaku Reviews25/06/10(Tue)23:43

The 6 major P’s are seriously strong.

62: Japan Otaku Reviews25/06/10(Tue)23:43

How is the return after hitting that Jos-like one?

72: Japan Otaku Reviews25/06/10(Tue)23:48

>>62If it’s a panic cancel, it can connect from medium kick, but the medium kick is too short and only connects when you’re really close, like during the just frame.

63: Japan Otaku Reviews25/06/10(Tue)23:43

Recently, it has become more common for BanBabaan to be called KEI.B.

64: Japan Otaku Reviews25/06/10(Tue)23:43

I think it’s just a regular, straightforward A-1 Elena, seriously.

65: Japan Otaku Reviews25/06/10(Tue)23:44

The central firepower decreases in a strangely high way.

66: Japan Otaku Reviews25/06/10(Tue)23:44

Don! Don! Spin size! Rhino horn! Scratch wheel!
That’s amazing, everything fits in!

67: Japan Otaku Reviews25/06/10(Tue)23:44Yeahx1

The pros are busy with EWC right now, so it’s not the time to be playing with Elena.

68: Japan Otaku Reviews25/06/10(Tue)23:45

I heard that Dogura is a character that excels in movement, but they probably aren’t a character you should forcefully engage with.
It’s like moving around aimlessly and leading the way.

69: Japan Otaku Reviews25/06/10(Tue)23:46

But it’s fun to spin around and push up and down…
The higher you go, the more serious the responses will be, I suppose.

71: Japan Otaku Reviews25/06/10(Tue)23:47

>>69Well, if it’s a set play, there’s no correct defense when that is put out.

75: Japan Otaku Reviews25/06/10(Tue)23:48

>>69Was there a lower section?

83: Japan Otaku Reviews25/06/10(Tue)23:52

>>75Not at all.

84: Japan Otaku Reviews25/06/10(Tue)23:53

>>75None
It feels like selecting between rolling, smashing, stopping throws, mid-level attacks, and observing the situation from a favorable position.

70: Japan Otaku Reviews25/06/10(Tue)23:47

Enhanced derivatives with more than one rotation are really strong…

73: Japan Otaku Reviews25/06/10(Tue)23:48

There are people around who are switching characters due to adjustments being heavily based on nerfs.
Whether watching or interacting, it’s hard to determine if it’s Elena’s strength or if I’m being taken advantage of.

74: Japan Otaku Reviews25/06/10(Tue)23:48

It seems like nobody has any knowledge just by looking at the thread, so I feel like I can go for a while without being found out.

76: Japan Otaku Reviews25/06/10(Tue)23:49

Isn’t Elena in Diamond 1 sliding too much at the start?

77: Japan Otaku Reviews25/06/10(Tue)23:49

I understand that it’s a character that wants to do something new by sealing foot rushes and judo, but it’s difficult.

78: Japan Otaku Reviews25/06/10(Tue)23:49

It seems that Dogra feels some potential from Elena after all.
Even though the initial Ed is generally regarded as having a mixed evaluation, Dugra claimed that Ed was strong, and is there also Elena?

91: Japan Otaku Reviews25/06/10(Tue)23:55

>>78Ed has become more focused on firepower and mobility this time, so the direction may be similar.

79: Japan Otaku Reviews25/06/10(Tue)23:50

I think it might be due to the motion, but I probably misjudged the sense of distance a bit.

80: Japan Otaku Reviews25/06/10(Tue)23:50

Before you know it, Sagat will be coming, so it’s busy here.

81: Japan Otaku Reviews25/06/10(Tue)23:51

I wished SA1 and 2 were reversed.

82: Japan Otaku Reviews25/06/10(Tue)23:52

I think you don’t need to use the rolling during the maneuver with Jos.

85: Japan Otaku Reviews25/06/10(Tue)23:54

The second hit of the middle punch targeting feels off visually when it misses on a crouching opponent.

86: Japan Otaku Reviews25/06/10(Tue)23:54

Elena’s Jos’s blatant drop, with a +2 hit and reach, looks like an incredibly bad move when used from a rush.
Just visible.

87: Japan Otaku Reviews25/06/10(Tue)23:54

After playing Rivasa SA2 and spinning around, I died, so I’m trash.

88: Japan Otaku Reviews25/06/10(Tue)23:54

The power is quite amazing.

89: Japan Otaku Reviews25/06/10(Tue)23:54

Isn’t it about the low kick without the rolling derivative that was mentioned in the BanBan video?

90: Japan Otaku Reviews25/06/10(Tue)23:55

It’s too painful to just counter with a middle kick and call it a day.
Can you force me to stand if it’s a panic can?

92: Japan Otaku Reviews25/06/10(Tue)23:55

I wonder if I can do things like punishing with a size and then using a rolling wake-up pressure.

97: Japan Otaku Reviews25/06/10(Tue)23:57

>>92Do it a lot.
There are places where it’s better to extend firepower, but in the center, there are fewer opportunities for oki-zeme, so I do derivative oki-zeme instead.

93: Japan Otaku Reviews25/06/10(Tue)23:56

Please make it so that there is a cancel on the middle foot and give invincibility to SA1.

94: Japan Otaku Reviews25/06/10(Tue)23:57

The zoning isn’t bad, the enhanced corner set play is too strong, the side set play is also too strong, and the damage from panic cancel starts is insane.
Absolutely strong.

95: Japan Otaku Reviews25/06/10(Tue)23:57

There are many “none,” so there are areas where performance is boosted to compensate.
I want to quit judo, Fighter 6.

96: Japan Otaku Reviews25/06/10(Tue)23:57

Isn’t the defense too weak?

98: Japan Otaku Reviews25/06/10(Tue)23:58

Even though the fighting style is completely different, it reminds me of the early Marisa in terms of the feeling of battle.

99: Japan Otaku Reviews25/06/10(Tue)23:58

After performing an invincible guard, dealing over 4000 damage without using any gauge is just monstrous.

100: Japan Otaku Reviews25/06/10(Tue)23:58

It seems that the theme of the character tutorial is to observe the opponent’s posture, but is there really anyone who can reach a level where they can even engage in mind games about whether they can stand up or not?

105: Japan Otaku Reviews25/06/11(Wed)00:00

>>100In short, isn’t it the same as whether you can hit with a middle kick or not?

107: Japan Otaku Reviews25/06/11(Wed)00:01

>>100It feels like even if Elena rushes in, the lower tier is too weak for anyone to crouch.

101: Japan Otaku Reviews25/06/10(Tue)23:58

As long as SA1 doesn’t make a really weird hit, it will connect to the Super Dragon Punch.
When you give it invincibility, it tends to lead to around 2800 damage with a rough SA1 attack.

102: Japan Otaku Reviews25/06/10(Tue)23:59

The +36F wake-up pressure at the edge is too hellish.

103: Japan Otaku Reviews25/06/10(Tue)23:59

I think it’s strong to have 4000 reduced from the panic can and have the edge taken away.

104: Japan Otaku Reviews25/06/11(Wed)00:00

There are many situations where you can shimmy, right?
Moreover, the return on a successful shimmy is insane.

108: Japan Otaku Reviews25/06/11(Wed)00:01

>>104It’s a new character, but for some reason, their posture leans back more, so I often end up missing my shots…

106: Japan Otaku Reviews25/06/11(Wed)00:00

I sense a strong will in the fact that, while the middle foot has generally weakened, the bent p is long, so it’s strong.

109: Japan Otaku Reviews25/06/11(Wed)00:01

It seems like it could work out pretty well depending on the development, doesn’t it?

112: Japan Otaku Reviews25/06/11(Wed)00:02

>>109I think it’s already pretty much at the top.

110: Japan Otaku Reviews25/06/11(Wed)00:01

The reach is crazy, and at that point, you can force your opponent to move (stand up).

111: Japan Otaku Reviews25/06/11(Wed)00:01

If it didn’t require standing confirmation, I could have said that medium punch is strong!

113: Japan Otaku Reviews25/06/11(Wed)00:02

When it comes to moves like crouching medium punch on hit 7 or crouching medium kick guard -3, the character’s situation changes significantly.

114: Japan Otaku Reviews25/06/11(Wed)00:02

SA is honestly all weak.

117: Japan Otaku Reviews25/06/11(Wed)00:03

>>114That is an agreement.

115: Japan Otaku Reviews25/06/11(Wed)00:02

Trying to make the former big P look stupid and getting hit by slaps all over.

116: Japan Otaku Reviews25/06/11(Wed)00:03

I don’t think characters like Middle Foot TC are really that necessary.

118: Japan Otaku Reviews25/06/11(Wed)00:03

I feel like people often have excess SA when watching replays.

119: Japan Otaku Reviews25/06/11(Wed)00:04

A character evaluation in a situation where only development has progressed but character strategies have not been addressed is not reliable at all.

120: Japan Otaku Reviews25/06/11(Wed)00:04

SA is mostly specialized for combos, but it’s hard to land if you’re not used to it, and there’s not much good about it.

121: Japan Otaku Reviews25/06/11(Wed)00:04

I think SA2 is quite strong.

123: Japan Otaku Reviews25/06/11(Wed)00:05

>>121If that was a 1, I wonder how much the story would have changed.

122: Japan Otaku Reviews25/06/11(Wed)00:05

It’s true that if you can confirm the target con, it would be strong, but most of them just feel like that!

124: Japan Otaku Reviews25/06/11(Wed)00:05

I was looking at the legend rank, but it seems like I’m only using target controls since I was forced to stand up.

125: Japan Otaku Reviews25/06/11(Wed)00:05

When trying to use it in the style of other characters, it feels incredibly restrictive.

  • Related Posts

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    Users discuss bond level mechanics in a game, expressing dissatisfaction with quick maxing and character interactions.

    Read more

    [Monster Hunter Wilds] I wonder if those who bomb with low ratings want to kill the series.

    Monster Hunter fans should give high ratings post-update to support the game’s future, avoiding low ratings that harm it.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    • June 15, 2025
    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    • June 15, 2025
    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    • June 15, 2025
    [Rune Factory] I’m sorry, but I live behind the general shrine.

    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    • June 15, 2025
    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    • June 14, 2025
    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.