
SLPS 03147 Total Selling Price ¥5,800 (excluding tax) Limited Edition BANDAI VISUAL BANPRESTO Suitable for ages 3 and up
Z didn’t stand out compared to α because Kaiser was too strong.
Great is the protagonist.
>>1The upgraded Mazinger is strong enough, but the upgraded Mazinger α plus Koji is just too strong.
>>5It’s great to charge in with a solid defense and go all out with a massive wheel rocket punch.
Let’s modify weapons with Brain Condor.
The poor tempo is fatal for calling it a masterpiece.
>>3However, for a long time within Banpresto, this was considered their masterpiece.
The graphics are amazing.
My personal masterpiece is 64.
>>30It’s really interesting, but when I recently started over, it was a bit tough that I still couldn’t skip the battle demo.
It’s strong enough in a normal way, but since it won’t be passed on to Kaiser, I’m a bit hesitant about the modifications.
I like Super Robot Wars, but I really didn’t like how the hidden units became weak and moons stopped appearing when I raised the difficulty.
>>7I’m glad it’s gone because I think it wasn’t good, not just the impact.
I can tolerate giving more to those with lower funding difficulty or giving out enhancement parts, but I cannot tolerate giving out the aircraft.
Why is it the Hyaku Shiki Kai!!
At a high difficulty level, the units Hiν (and Sleydegeru Mil) are a reward, but they just don’t stand out.
It should have high specs, yet…
>>12If you’re coming, I at least wanted you to come fully upgraded…
I remember that Hi-Nu had a bit of a struggle with adaptation.
>>13Even so, it’s improved compared to the plain ν.
The Fin Funnel is set to Air A, but since it would be difficult to operate without the Minocluster anyway, I wished it had been set to Ground A.
It has been like that until now, but it’s tough that there are so many ground maps and yet you can’t fly.
The HWS of α was incredibly strong, like a demon.
I’m really disappointed.
Regarding Zengar, that ending feels like a reward… Hi-ν, yeah.
I think the only time you use a regular Mazinger is at the end of the space route where you have to fight almost alone.
>>17It’s a hobby-focused operation, but with Jun, whose shooting skills are not inferior to Tetsuya’s, riding Great, and supporting with Thunder Break, Tetsuya definitely feels like he can fight properly, even against things like Mazinger.
There’s a sense that with so many strong super robots lined up, it might not be necessary to have Mazingers side by side.
Hi-ν is quite ordinary, or rather has performance that can easily get overlooked, even without considering adaptations.
>>18I use the beam saber and fin funnel because they’re cool.
Even if you think the Gunblaster is easier to use,
I really don’t understand why ZZ can only get FA on easy difficulty.
It’s a form that appeared in the main story, which is not related to MSV at all.
I won’t raise the Assault Buster with difficulty, right?
The only advantage of the Hi-New is that it can be lined up with the New.
I really love the scenario.
>>21While Kaiser tends to be a topic of discussion, swearing to the endless sky is also nice…
The real series in the side story has the existence value of MAP weapons.
I only know the Kaiser scenario of the space route.
On the ground, the Kaiser is being excavated and taken away, right?
Sledegelmir may have only two weapons, but it’s super cool in the anime and strong, so I don’t have much to complain about.
Is it really okay for Tetsuya to be treated like someone who’s endlessly angry and tense? That gives a rather strong negative impression in the scenario…
The buildup to the reconciliation is too long.
In terms of performance, the Hi-New is almost at the same level as the Nu.
If you have the fully modified Slade and Kaiser adjacent to each other and charge in, it will be over.
>>31Hehehe… Please take it easy…
>>34Shu! You bastard! Don’t pull annoying tricks like having the ghosts attack the lunar base from all directions!
Since it’s not a human, dodge incredibly! Or hit only the warhead of the nuclear missile! I’m often told rather malicious things.
Having a lot of bugs is more fatal.
When I was a kid, I really had a terrible experience at the dome.
>>33(A useless Greta Garley sitting in our forces)
Dr. Shirakawa, stop that mental commander rush.
There are no misses with Combattler V, Voltes V, Brigade, and Dunkouga.
Mental Command is Justice.
The person who raised Roland sincerely has the right to be angry.
I liked to save and reset repeatedly until just before I used my spirit command, then defeat them all at once.
The enemies are tough and numerous, and the tempo during combat cuts is poor.
Just these two points are such time thieves that if I play now, I’ll throw them away.
It’s a masterpiece, but the tempo and the number of bugs are quite fatal.
No, the side story Dunkougai is not good.
With the addition of wildness and separation, it only deals damage comparable to others after all.
Why is the ν from the side story so weak…?
>>46The aptitude is garbage.
>>46Amuro is the strongest ever due to a bug.
It probably fits just right.
>>46Is it because of early participation and adaptation…?
>>46Since the A adapter is essential anyway, having more slot spaces makes it easier to use, right?
Although often overshadowed by the Mazinger series, which has high firepower and durability, the Great Mazinger is also quite strong and useful.
In other words, the super-type is strong.
Dunkouga was too wild in the previous work…
Professionals tend to act solo.
Amuro’s dedicated machine is the Valvrave.
The issue of whether to make the rewards luxurious or shabby for high difficulty is…
>>52It’s luxurious that the aircraft differs by difficulty level, isn’t it?
A super-type that can use a lot of spirit commands shouldn’t be weak.
Dancouga is, well, just ordinary.
The ν Zero Dancouga really shows the backlash of α, doesn’t it?
The handling of Ryuusei and the hardness of the enemies have been adjusted too extreme from one end to the other.
>>55Zero joins the fight super early.
The value of MAP weapons skyrocketed due to support defense.
Somehow, trust correction and distance correction boost firepower.
Honestly, I think it’s more important than alpha.
Even if it’s Funnel Ground A, I think the firepower is insufficient and it’s questionable.
There are quite a few parts that make me wonder, like why Jaume is so overly enthusiastic despite it just being a brief appearance, or why the SRX team is finally joining after returning to the present…
Cyberstar has also been weakened to a sad extent.
>>58It’s just that Alpha Sabre is strange.
It’s pretty strong, even with the bugs, you know, R-1 Kai.
It feels like I’m being asked if I will participate and use it over there.
>>60Ryu isn’t growing due to a bug, right?
With grit and telekinesis, there’s no enemy we can’t defeat.
Well, while Valvarro’s terrain adaptation is lacking, it’s one of the strongest.
Looking back now, I realize that a lot of terrible things were said about SRX…
>>64Terada’s sense is off.
“Is telekinesis something like a Newtype?”
“Don’t group us together.”
A script that assigns such rankings was criticized.
The answer is that the original protagonist was deleted because of poor reception.
When it comes to mobile suits, it’s definitely the Super Gundam… (F complete 64 brain)
>>65In reality, the image in the thread is quite strong.
Ryuusei is better off joining as a companion in the future.
In Super Robot Wars, it is quite common for the ν Gundam to be relatively weak.
>>68MX is about to get beaten up by Plagties on the battle stage…
>>68In other words, I feel like there are many cases where although there are things like linked targeting and command system central, they haven’t been weak in recent years…
Amuro’s lack of resilience is also a headwind.
>>68MX gets taken down by the practices on the stage.
>>68Even just looking at the α series, the weapon terrain adaptation is dead, and without HWS attached to the α side story, ALL-less Nilfa was just plain weak.
R-1 revised has a cool cut-in.
I love units with great HP recovery even though they are allies.
It’s terrible that Ryusei and Roland are the protagonists but their growth rate is bugged.
The balance adjustments and bugs are too rough due to the short development period, but the scenario is packed with ideas in a rush, so that should be good…
A fully developed Raideen, even if it’s just a single rider, is incredibly strong.
>>76The God Voice has a long range and makes it easy to provide support.
>>76In the support game, the voices are in sync.
I’m dodging like crazy with telekinesis bug.
Overall, everything is weakened compared to α because of deflation.
I completely redrew the anime, R-1 version.
It moves, it moves.
Super Gundam
FA Hundred Type Modification
ZZ
V2
Gunblaster
Valvaro
Noeziiru
Beard
Just thinking of it, MS is somehow strong.
>>79And also Z, etc.
A two-person aircraft can’t be weak.
Ryusei, the man who can complete the role of a decoy solely with the enhancements of telekinesis, guts, and concentration (which he didn’t have in the alpha version but has in the side story), even though his status doesn’t grow at all.
The R-1’s weapon performance balances range and fuel efficiency quite well.
>>84The late appearance is a drawback, but it’s a useful guy, isn’t it?
It’s good to have weapons suitable for supporting attacks.
I really like the feeling of getting the Hi-New as a reward for completing a high difficulty level, regardless of its performance.
I’m concerned that with the A adapter I can’t fly, and with the Minokura I’m worried it’s land B.
A single part can’t cover it all.
In the home team, you can use Captain Henken in Ragnarok, right?
In α, there was no blessing, so Raideen couldn’t be the finishing blow.
That is also overcome in the side story.
As long as the clear bonus is decent…
I feel like SRX was still treated like a Mary Sue around this time.
The image in the thread conveys a sense of consideration towards that.
The fact that the pilot has psychic powers and is a licensed super robot makes Raideen quite ridiculous already…
I think it’s normal to get a hidden unit or pilot as a reward after achieving a certain skill level.
If it can’t be obtained, then through funds or something like that.
>>94Isn’t it good to get familiar with the low skill level through support measures and have the true ending for advanced players as a reward…?
I think it’s an era when balance adjustments like that were still common.
I like the system where you get upgrade parts when you sell a fully modified machine.
>>95Doesn’t it seem like a bad deal no matter how you look at it?
The voice has definitely been there since the beginning, right Raideen?
Although it’s a prelude to reconciliation, it gives the impression of a tense development.
>>98You’re really acting like a leader today, aren’t you?
Eh? It’s Ryo.
Also, I feel like the protagonist and Ryusei have similar positions, which might make their compatibility a bit off in the original α.
>>100Alpha is the ultimate protagonist, a psychic driver who is the strongest in the universe no matter how far they go.
It’s a story about Yuzes trying to get that…
The Hi-Nu can be effectively used as a funnel artillery when you accept that.
The ν is essentially the usual position for an initial MS (Mobile Suit) unit.
Subtle.
I remember that while Amuro and the others couldn’t ride, the Divider was extremely strong.
>>107The Harmonica Cannon is amazing because when it has a high critical correction and is fully modified, it becomes the same as the bits and can shoot cheaply.
It also increases mobility by 2.
I have a memory that there were fewer usable units compared to α.
It’s tough if you don’t strengthen units like Kaiser and some other strong ones, right?
>>108Everyone in the super category is strong, so if I put them out carelessly, they will fill the deployment slots because everyone is strong.
I understand that it means those with higher skill levels receive stronger machines, which actually makes it easier.
>>109Which one was it that was tough because there wasn’t enough money coming in with the easy ones…?
Was ZZ strong? I wonder if I should have used it.
>>111Support defense breaking and dealing with the Frost Brothers are somehow quite strong.
Even if modified, the MAP weapon’s firepower doesn’t increase, so having a high mega firepower from the start is significant.
The wings of light have become garbage.
Mio Sasuga is carrying too much sadness.
>>113Goro Nyudo is strong…
>>113Forget that HP recovery.
Raideen is impressive, especially considering that it was there even when there was hardly any fighting strength in the early future.
I couldn’t get R-1 itself due to a bug.
Early Super Robot Wars, the ν was quite weak, wasn’t it?
It could be operated within the range of the funnel, but…
>>120The third one is incredibly strong.
>>120It was the second strongest…
>>125What the hell is up with the fact that the effect of re-attack also counts for ki (soul)?
I think the most interesting part of the Super Robot Wars scenario is when the comrades gather, so it was great to experience that twice, once in the present and once in the future.
If only the Super Gundam had a few more rounds for its long rifle.
The intro is so long that even after the battle, we haven’t gotten to the chorus.
Although it’s not very noticeable, Valkyrie is also quite strong.
>>128Please give me a missile at 19.
It’s fine to be particular about the presentation of the barrier punch, but…
>>132Missile (MAPW)
>>128Thanks to the terrain adaptation bug, I can fight while remaining in the Gawalk of Terrain B, which is appreciated.
When you become a fighter, the gun pod becomes non-P.
>>128Isamugardo has dropped to the second team.
It’s a bit lonely that you can’t use the pinpoint barrier punch unless you’re in battloid form with poor mobility.
It has become troublesome to deal with the terrain around here.
Don’t change something that was A into B.
F complete is also strong ν.
In the future world, the Great Booster is flying around, the YF21 can unlock its limiter multiple times, and the Dendrobium can fly through the sky without a care, so just let me fire the satellite cannon regardless of the moon.
EX was strong, but the fourth generation might be a bit uncertain.
F-Zero and 64 go without saying!
I still love the theme song at the top level.
I was wondering if the lack of long-range regular missiles for the Plus guys is just how that kind of work is.
Isn’t it too advantageous for those who join early with this training system?
I thought the same during A’s rule.
I have strong memories of EX’s F91 being really powerful.
ν has a certain iconic status in the Universal Century, so it’s disappointing when it’s weak.
The merits and demerits of bulk weapon modification.
For now, I’ll aim for an opponent that can’t retaliate… Isamu and Galdo have an awful compatibility with the enemy thinking of the Alpha side story.
The double action has disappeared, right?
>>144Because it’s not a capability that allies should have.
>>144I think it’s also significant that the supermarket chain is strong.
>>150I expect that with the SP recovery including subs and awakening, they should realistically allow about two actions.
While the spin-offs and impact have interesting game elements,
I still think that adjustments that are uncharacteristic of a character game are definitely not good.
I’m glad the reverse phenomenon is gone.
>>145Whether or not one can accept Texas Mac being stronger than True Getter from IMPACT really depends on the person.
The side story doesn’t seem to be a reversal phenomenon, after all.
I think it was around this time that sub-characters became capable of fighting with their skills in their own way.
I don’t need support 3 either.
The double action and limit are expressions of a Newtype, so they are basically unnecessary.
Nagura’s debut work
Raviyūrābiyūseikahā
Is this it?
The soul becomes weakened or loses the ability to act twice.
The headwind towards the real style begins.
>>152In fact, it was tougher after Nirfa, meaning it was against the wind for the realistic genre.
The enemy’s hit rate has been increased by various adjustments.
The linked target and command system central have stopped.
I remember thinking “Oh no!” when Turn X was surrounded by support defense.
Once there were plenty of P weapons, the role of double actions became obsolete.
Where can I watch the ED Kaiser vs. Shin Getter movie!? I’ve been wondering about it for a long time.
The feeling of exhilaration has somewhat diminished because the damage dealt has significantly decreased.
Until the α side story, it seemed like the second-string mechs eventually became the strongest, right?
>>160Just being cost-effective doesn’t make you the strongest.
>>160It’s more like a convenient option.
It’s true that you can rack up a lot of assists, which is strong, but it doesn’t feel stronger than the main characters.
Well, it’s weird for reality to have firepower comparable to a supermarket.
Isn’t the 2nd squadron’s aircraft easy to use only in Alpha Gaiden or Impact?
The side story only matched in power, so it shouldn’t have been a complete reversal.
I like when they talk about the protagonist α near the end.
Even though the secondary α and tertiary outlines have completely disappeared after the side stories, the magic armor machine gods are nowhere to be found.
I kind of like that only Shuu and NeoGura are being mentioned continuously.
Intermission is for bust enhancement.
When I think about it now, having blinking eyes and mouth movements is just too extravagant…
The side story suggests that second-string units can become stronger with lower modification costs, so if you’re spending the same amount of money, some second-string units are actually better.
If fully upgraded, it should be that the main characters are stronger.
I was a man who couldn’t use support attacks and defenses at all!
The link target correction is just the worst of the worst.
If it doesn’t exist, then it’s too reassuring during the enemy’s turn…
The Gundam mobile suits of the Universal Century are V2, Qubeley, Z, and Varvatos, I wonder if they can keep up until the end.
Noie is tough on the route.
>>172If you know how, you can adjust the difficulty and get to Neo Graph.
I brought the Full Armor Hyaku Shiki Kai and ν HWS to Char’s Counterattack in IMPACT.
If we’re talking about convenience frames, then it’s Supagan and White Arc.
Since α had three times the soul, it seemed that the firepower was higher for the realistic type, so it was hard not to say that the realistic type was favored.
The side story is so strong that you can’t clear it without a super-type.
It might be that they stopped because the character was hard to understand.
I liked how cool the characters looked wearing helmets during battle.
If there was no multi-target adjustment, I could just send one unit in and stabilize by dodging and counterattacking…
Even if the enhancement costs are low, it feels like it’s also not right to allocate the funds needed to enhance the main unit’s weapons to the mass-produced units up to 7 or 8…
>>177At most, it’s just 2 fully modified mass-produced units.
The main fighter with weapons that have a limited number of shots ultimately becomes weak…
Excluding Kakizaki.
>>178Whoa… that’s a huge number of reaction bullets…
>>178It feels like Macross Plus is declining with this.
I’m really prone to getting out of breath.
It was comfortable when I did it on VITA… alpha and the spin-off.
Alpha differs in daily life and combat, and even has mouth movements, which is detailed.
I really liked that the Masou Kishin was prominently featured.
>>181That guy has been making Diablo battle animations all this time…
>>181Even if the performance is slightly inferior, the anime is so well made that it makes you want to use it.
Is it really fun to use toruses or gun blasters in the first place?
Even if they say that if I sell a fully modified general-purpose machine at the bazaar, it will become enhancement parts, do I really have that kind of spare time?
It’s really nice that the transfer starts with Tetsuya, who has been somewhat of an underdog, and the Voltus team.
I usually like Gun Blaster, so I used it.
I want something like a high-end mass-produced machine.
If I’m going to modify the Taurus, I’ll probably use the Deathscythe instead of the Gunblaster.
Looking at it now, the package is quite classy.
The illustration of the bonus card is even more so.
>>192Among these, I think the one that was new at the time is the ∀ (Athousand).
Well, at that time there was still an atmosphere where classic masterpieces were gathering.
I understand that the YF-19/22 doesn’t have ordinary missiles for the sake of balance, but…
Because the pilot growth system is unique.
Zex is becoming unusually strong after constantly having me as the commander of the assault team while riding on the Taurus.
When I first saw it, I was amazed by the speed of the Cyber Buster’s disc cutter.