
[Official] Monster… @MH_Wilds [The second title update is scheduled for release at the end of this month!] The second title update is planned for release at the end of June. In addition to new monsters, we will also be adding elements such as the implementation of “weapon layered equipment” and various adjustments announced in the director’s letter. Please wait for future information regarding the details. ‘Monster Hunter Wilds’ Director’s Letter 2025.05 monsterhunter.com/wilds/ja-jp/to… #MonsterHunterWilds #MHWilds June 10, 2025 18:07・31k views 776 retweets 183 quotes 1,193 likes
You did well.
Looking forward to the monthly update.
I wonder if they moved the schedule up because there are fewer people.
>>1I’m looking forward to what will happen in September 789.
It might be the first time that summer starts in June.
I hope that hurrying to update doesn’t increase the bugs.
It’s unusually fast-paced, so there’s a possibility of hastily implementing it.
Well, if there’s a sense of crisis, it’s a good thing for the users.
Whether to go back or not is a different story.
>>7When summarized again, it’s a bit astonishing.
Isn’t this just adding a bug to a nerf festival that lacks convincingness? Of course that would happen.
Well, just be careful so that no bugs come out again.
There was a thread here too, but it seems that the higher simultaneous connections for World really had a considerable impact.
>>8It seems like I lost to Street Fighter 6 in my third year in just three months.
It seems like you enjoy things like internal politics, Capcom.
There was a lot of world, wasn’t there?
It’s impossible unless we increase the significance of hunting in the current situation.
Can you make proper adjustments with a rushed update?
Isn’t it still not too late to do something that should have been done before the release?
I released it a year too early.
Well, even if it were extended by a year, I still have serious doubts about whether this development could have made proper adjustments and been released.
>>13Looking at the shortcomings in the enhancement of this new element, it wasn’t just a matter of time… They just stretched it for a year and ended up with a year of focused graphics on cheese naan.
>>13Impossible.
It’s just that there are more of those things that are overly focused on meaningless aspects rather than the game system itself.
I hope they can somehow improve the current lack of endgame content…
I probably only had the Ragia for about two days…
I think we should first address stress factors like the UI before adding additional elements.
Games before earnings reports are really intense… Dragon’s Dogma 2 was around this time too.
The UI is crap.
The response to the key issues is also crap.
By the way, the PC is useless and acts like malware with its ridiculous monitoring.
Everything is rotten, from the roots to the branches…
>>17We will ban anyone involved in ranking fraud! We won’t show mercy even if you accidentally face someone dishonest!
I think it’s ridiculous to say that if you get an S rank, you’ll receive a reward!
Ordinary users are only suffering losses.
I hope the cheese naan interview continues to be discussed forever.
It means don’t say unnecessary things.
>>19It’s just like FF15.
>>73I don’t want to say it, but Wiles is a severe case of FF disease.
>>19Leviathan rice balls… I felt sad realizing that these exist everywhere.
Stop collaborating with our own company~
>>20It’s not a problem with the collaboration.
The problem is that I was hit by a pumped-up Akuma even though I had nothing to do.
I’ll resume just before the Master Rank comes.
Even if they say an additional monster is coming, adding just one means it’s only going to be a full day of playing and then it’s over. It’s more fun to wait until I have a bunch saved up and then tackle them all at once later.
What it all comes down to is that I confidently presented the NWT.
Capcom’s loyal and dedicated streamers are all playing different games.
This element called “Artia” is really boring and everything feels tedious, so can you just give me weapon customization instead?
>>25If the production of weapons and armor wasn’t just a one-time quest that ends like this, we could still have fun playing.
It would have been great to be able to fight the Baboon Kong with the Akuma motion.
I would be troubled if they pull something off like the enemies from the Witcher collaboration.
Everyone is complaining about something, but you’re going to do it anyway, right? There’s definitely been a time when you underestimated that.
>>27The initial response was actually wonderful.
After that, they fell silent.
>>31Well, since they were able to sell off, Capcom is probably smiling, right?
>>38You’re losing credibility because of that, is that okay?
>>43If you thought that was bad, you wouldn’t sell it in a way that sneaks it into the financial results.
>>43They were also rubbed the wrong way elsewhere, but I don’t even think they’ll lose anything by writing that loyalty is high in the financial report.
>>59Well, it’s not that I’m especially loyal, and that has shown in the viewer count.
>>43As a result of losing trust, the burden will shift to the next Monster Hunter that the Fujitoku combo won’t create, so there shouldn’t be a problem.
After all, the management probably only looks at the numbers.
I used to think things like the Mam and Mufetto were a hassle, but then I realized that without them, no one would be hunting.
>>28That aside, never create solo content for multiplayer again.
If weak weapons were carelessly strengthened like this, I’d be seriously angry instead…
I really felt that when there’s nothing to do, it can truly become desolate.
For example, it’s funny that Night Rain is demonstrating a situation like this.
You should be able to layer clothes from the beginning.
I definitely think there were parts where I became arrogant.
Not looking at the user’s situation.
>>36There are various issues, but I think the inability to cancel the bug-catching motion is the most notable one, even if it seems minor.
It’s just that they want to show what they’ve developed; that’s what’s packed in there.
The equipment creation screen is terrible, and having two mysterious cutscenes afterwards is also terrible; things like this slowly start to add up.
I thought Monster Hunter was a weapon crafting game, but I realized that the developers don’t think that way at all.
>>39Once you make armor, it’s pretty much done.
The added monster Mitsune has really terrible weapons and armor…
>>39A game where you create artia, create artia, and create artia.
The armor used is a maximum of 1 to 2 sets.
Well, it’s incredibly fun until you clear the story… I can just about tolerate the UI until then.
>>41I was forced to go through a ridiculously long walking tutorial, and it was the worst experience ever.
From there to HR50, it’s fun.
The rest is the residue.
Everyone is probably going to do it anyway, right? Even though I’m complaining to some extent that I’m being underestimated, there’s a history of everyone somehow getting it done.
It wasn’t unavoidable, but there was a reason I ended up being looked down upon.
I thought it was somewhat understandable given the COVID-19 pandemic, but I didn’t expect it to drop like this.
What does it mean that it’s more sparse than Rise, which was delayed due to Corona?
>>48It seems like there are a lot of graphic designers here, as if it took three years just for the cheese naan.
The graphic variations of protists are really too many; this element is completely unnecessary.
>>52I really wish they had used all these resources for the armor design, it’s seriously frustrating.
Even though that creature could be displayed in the World, the Wilds just got a crappy encyclopedia added, which is just the worst of the worst.
>>48It’s reflected in the required specs, but I think they’re trying to create something amazing, making each update much more difficult than before.
>>57Don’t overdo it with Akuma!
The most fun part was finishing the purchase and waiting until the very end to see the results…
>>49The lower part was seriously very cramped.
The upper level without movies or walk parts was fun…
Since there’s nothing else to do after that, the UI of Artia, which is probably end content, is garbage.
>>72The walk part was truly painful…
The movie can be skipped, but during the secret move, there’s nothing to do but fiddle with my phone…
It may be a matter of personal preference, but I wanted something like Guild Quests or Anomaly Research Quests…
It would have been better if they just made an expanded version of World or Rise, instead of sticking unnecessary baggage onto it…
If it were 5000 yen, I wouldn’t complain.
This is already ten thousand, you know.
>>54I think I’m done with the premium edition.
I’ll make the DLC the standard version.
>>54With this, the demand for specs that are too high and the PS5 price increase will hit hard.
The things that the developers want to do and the things that the users want to do are not aligned.
Details of the ecosystem should be done if there’s extra capacity; if the main part isn’t interesting, users won’t pay much attention to the finer details.
The swamp is too shallow.
I know it’s a basic G-rank waiting series, but even so, the emptiness after clearing it is more intense than ever, making the wait for G-rank feel like a level of boredom that goes beyond just waiting.
Stop the stuff that can only be bought in one place, like trading ships.
It’s still understandable to go out and eat local cuisine, but you can buy elements like trading ships anywhere, right?
It seemed like there was an interview article that said something like, “I like ecosystems, but there are also people who like action, right?”
>>64I love both, so give your all to both.
Even though Dogma sold and ran away, if we run away too, we won’t be able to get people to buy the action anymore.
I think we’re entering a bad period for Capcom, similar to when they released Dogma 2 and continuously hit rock bottom before the Worlds.
It really seems like they were making an open-world game with the protagonist holding a great sword until a certain point and then turned it into “Wilde.”
Or Dragon’s Dogma 3.
The problem is that no expectations can be held at all, judging by the adjustments made last time, even if we hurry.
Anyway, the points will likely be nerfed again for unclear reasons, right?
>>71If this is just a rough enhancement, then if you can do such a casual enhancement, you should seriously do it before the release! Do it on 4/4! Are you serious about this?!!!!
That’s how it is.
I can forgive it if it’s divine adjustment…
>>79Rather than a mixed enhancement, I wouldn’t be surprised if even Light got kicked while he’s down.
>>96Trust is really gone now.
Yeah, I felt that the user’s loyalty was really high.
There were many users who waited a long time for weapon adjustments, but it seems that they woke up after getting hit with a nerf, bugs, and Gouki.
>>74“We will distribute to everyone based on a first-come, first-served ranking… it seems like many have been quite awakened by this.”
>>84First of all, when it comes to making charms as rewards, you can’t tell who put what on unless you reach a certain level.
>>74It was dragged out until May 30th and ended up being that much.
On the contrary, it’s really outrageous that the twin swords and axe haven’t had any adjustments made.
If a meticulously adjusted Gouki shows up, it’s no wonder that would make you furious.
I thought they were going to do something cheeky like an update on August 1st to coincide with the release of tri, but it actually came out surprisingly early.
I would like to see the point for the goldfish lowered again.
When a storm comes, there are strange restrictions like not being able to specify resource gathering requests, but those kinds of things seem unnecessary.
>>80When I first saw this, I thought it was a bug.
Unlike during Rise, I can’t use COVID as an excuse this time.
Even if you make efforts to appeal in areas unrelated to games, like food graphics or environmental biology, it won’t last long.
>>82The map is too big, and maybe because of the secrets, there isn’t enough interest in the environmental creatures.
It’s enjoyable to search for places that are spacious enough to explore mainly on foot.
I wonder why they don’t want us to take a break so much.
I’ve been away for a while, and I’m finally catching up on information in this thread after a long time.
Huh, did they get nerfed or something…?
>>85The goldfish’s points have been nerfed, huh?
>>102Yeah…
To be honest, I think Akuma’s battle animations are well-crafted, but isn’t there something that should be presented before that?
The level of being inferior to the previous work reminds me of FF11 and 14…
I don’t know if that was actually a loss or not.
>>87I was definitely losing in regard to 14.
They’re really aspiring to something like making a film, putting effort into the story, or collaborating, aren’t they?
I want you to start over.
>>89This is too much.
I mean, it’s not that I moved it up; I had originally planned to do something monthly anyway.
It was great that the high difficulty and satisfying multiplayer experience was filled with Night Rain.
No matter how much the image quality drops, it’s fine, I’ll go back to Street Fighter 6 since it doesn’t drop!
What users are looking for is the addition of 4 to 5 monsters that provide a satisfying hunting experience.
Next will be the update of weapons and armor.
Well, it seems like you’re thinking that the artist I’ve imagined has to be the strongest, so I’m not expecting any weapon updates with the DLC cars…
Loyalty is usually written as attachment, but what do these guys mean by loyalty…?
>>97There is a PW…
I think this is true for other titles as well, but since the development team is slacking off, the graphics team ends up with nothing to do and wastes time obsessing over graphics, which the foolish PR spreads around.
It’s unfortunate that the staff in charge of graphics is being mocked the most, even though it’s the other developers letting the graphic team have free rein that’s to blame.
It might be easy to make jokes about it.
It became unpopular on Steam.
Isn’t it okay to just stop the updates and run away with the sales?
Capcom seems to be collaborating with Street Fighter at every level, but I wonder why.
I hate to say it, but is there really a demand among Monster Hunter users… ?
>>103It’s probably because it’s a Capcom title, after all.
In the past, there were quite a few collaboration quests with other companies, but now that they’ve decreased, it might be the easiest to collaborate now.
>>103It seems that the main focus is to attract users from the collaboration partner.
The problem is that even if we manage to attract Street Fighter 6 users, there’s nothing for them to do, so they definitely won’t stick around.
Since I specifically mentioned the twin swords, I think they will make significant changes.
How much will other weapons do for me…?
>>104I think it’s strange not to do follow-up attacks with the heavy weapon, not just the hammer, but also the flute and the stick. I wonder if they have made some adjustments…
It feels like we’re losing a lot of customers to another multiplayer game right now.
>>105Most people are going out for night crossings.
>>118Night crossing is just night crossing…
Well, it might be perfect for those hardcore gamers who like to dig and explore…?
The quick changes to the UI and nerfs leave a bad impression.
I don’t care anymore since I’m not going to do G-rank anymore.
In the first place, how long the excitement right after the release can be maintained depends on the volume of the main content.
There’s no way heat can be sustained by adding about 60% of something, don’t underestimate the users.
>>108If you’re saying that much, let’s stop playing G-class until about a year after its release.
Isn’t it really strange that the only thing to do during mandatory walks is to use the slinger to make a popping sound? Did the developers not think anything of that?
Nerfs are fine, but can we stop with the silent nerfs…
>>110Also, releasing a separate bug with the update and leaving it alone.
Fix the bow’s loading mechanism right away!
>>110The upper is also silent.
If it’s too strong, it’ll be treated as a bug and nerfed next time.
>>452With all my heart… I wanted to fight with you…
Art director Fujioka is kneading cheese naan, which is fine by the way.
The problem is that Tokuda D is someone who wants to create a hunter simulation instead of an action game.
>>111Can you make it?
>>111Do you understand that there are various things that are lacking?
>>122What is it?
>>122In the first place, what is scarce is the work of another department.
I think just the fact that loyalty returns with each update is quite high.
There are plenty of games with better graphics and lighter performance than this…
I was shocked to realize that I still had anxious feelings, and at the same time, I thought it wouldn’t be possible to fix the UI in that timeframe.
It’s amazing that I even lost the motivation to create the Oni equipment…
Dogma 2 hasn’t received any updates at all, so it’s completely abandoned now, I guess.
>>121The director has disappeared…
>>121I think it’s the worst Capcom game in the last few years.
Both the performance and handling
If you want to do ecology, then make a game like that.
I came here to do some action.
>>123I think it’s a bit messy even as an ecosystem…
To be honest, it’s just like the large targets that appear on the same map in Rise.
Only placed in the OW in advance, just needlessly heavy on processing.
I wonder if people who play with the new monsters that have no meaning to hunt really think that.
Creating environmental creatures is good in itself, but let us arrange things in our houses like in W.
The ecology is good, but this time the ecology is also somewhat subtle.
If the Game of the Year awards existed, the grand prize would have been guaranteed.
That was a project that should have been kept.
>>130That’s probably not possible…
>>130I’m not defending Wiles, but there’s definitely no way.
A masterpiece will definitely be rejected.
>>141I think it’s disappointing that it won’t even be considered a candidate due to that system, without any reviews being posted.
>>141Even if it was the heyday of the “worst game of the year,” it’s too decent as a game to be nominated there.
>>169In the early days, there was a side to choosing disappointing games, so there is potential for it.
Well, that’s a pointless conversation.
>>188It’s been changing around the time of the 48 shock.
>>130That can’t be true.
Compared to the expected value of the world (including the final update for IB), it just feels like… yeah… that’s all.
>>130From that response, I can only think that it was the right decision to end it…
>>130Too much underestimating of crappy games.
The next update is in autumn! ← The end
The next update is even more summer! ← Beginning
Please have the in-house collaboration available for purchase as soon as it’s released.
We’re going to collaborate on a large scale! But that’s not something you just promote like that.
Since I didn’t say it in SGF, I guess they moved up the schedule a bit.
I’m too busy with mobile games to find time to return.
By the way, during this period, the person writing the patch notes probably hasn’t changed either…
I wonder where to tweak the dual swords.
If they could just make the dodging a bit easier and increase the damage, it seems like it would lead to more monsters that we could at least fight.
>>140I want a cancellation for injury attacks…
>>146Replace the Levi slash itself with something more focused on attacking…
Well, there are a lot of complaints, but I think I’ll go back once I reach G rank… Honestly, I don’t feel like returning right now.
Since the number of people has decreased, I will push for an update.
I’m not excited at all about the Capcom collaboration, so please collaborate with other companies’ games.
I’m not interested in things like bugs and moving raw meat.
Moss and langosta didn’t make their presence felt through such preparations, right?
Weapon layering is not a pulling element, you know.
It’s later than I was happy about!
>>150I thought it was just a privilege of Artia.
There’s no part that keeps people who are really into it from progressing.
Well, it might be like pouring water on a hot stone…
>>151Even if Lagia comes, we’ll just hunt it a little and be done with it in the end, right?
I guess the reason why the Game of the Year award has disappeared is that there are too many of those kinds of vibes.
>>152They can’t even write a proper review, yet just because they don’t like it, they call a playable title a terrible game! Terrible game! They’re just a bunch of losers who want to exaggerate and bash it.
>>152There must have been an increase in subpar games that are just a combination of assets…
Anyway, the collaborations with other companies will probably be things like Final Fantasy or something around that.
The dual swords lack both agility and sufficient firepower against various things, so I don’t think it can be fixed in one go.
Aren’t you going to fix the bugs first?
There are a lot of interesting games coming out, so I’ll play again after I accumulate a lot of updates.
I remembered that I stopped mining for weapons because it became ridiculous, just with the addition of the World and Kulve Taroth.
Hurry up and lighten it up.
World and Rise are surprisingly fun and lighthearted.
Hurry up and increase the supply of armor stones.
I wonder why the weapon layering always gets delayed a bit each time.
I don’t want you to layer clothes as much as possible.
>>163I can think that what I want to prevent is just creating strong weapons, stacking them, and calling it a day.
I think they have already been putting out things like the Aartia from the beginning, and it’s not being taken seriously.
If it were a game that lets you travel through the Monster Hunter world in an open world as a spin-off, that would be something.
I feel like just expanding Monster Hunter into an open world was just a drag.
Weapon layering, you came here often! No, you should have done it from the beginning, you idiot.
Twin blades would become unbeatable if the attribute itself was enhanced, the judgment around perfect dodges was relaxed, and Levi’s cut became a spiral slash, wouldn’t they?
Is it BF2042 that has the highest concurrent players worldwide?
>>171Wiles is close to that.
>>171BF is causing the phenomenon of people returning to the previous work for several installments now.
As expected, treating them as equals is too disrespectful to Monster Hunter.
>>222Aren’t you ultimately going back to the world, whether it’s Rise or Wilds?
>>237Could it be that Iceborne is just exceptionally masterpiece?
>>270It was shit until the very end!
Well, right now Wiles is even worse…
Right now I’m crossing the night, and there will be deliveries at the end of this month, so unless it’s a really dramatic update, I probably won’t go back.
I’m playing Monster Hunter, and suddenly Akuma shows up, and I’m supposed to get all excited and start it up? Are you seriously underestimating me? What a stupid thing to think!
“I wouldn’t go as far as saying ‘I don’t need this,’ but I think that being praised for such minor details is only acceptable if the content is substantial and the game itself is well-developed.”
It seems that Wiles won’t be in full swing until something like Iceborne arrives…
>>177But between World and Wilds, there’s no doubt that World was the better one…
>>177Honestly, I can’t expect much from G rank either…
>>177Even if I put out IB or SB, I’ve never redone it after crushing the initial specifications and the MAP, but can it be done?
Increasing the implementation pace won’t solve anything.