Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] Is the update being moved up due to a decrease in the player base? The summer of Monster Hunter Wields is filled with a mix of the management’s anxiety and expectations.

[Monster Hunter Wilds] Is the update being moved up due to a decrease in the player base? The summer of Monster Hunter Wields is filled with a mix of the management’s anxiety and expectations.

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[Official] Monster… @MH_Wilds [The second title update is scheduled for release at the end of this month!] The second title update is planned for release at the end of June. In addition to new monsters, we will also be adding elements such as the implementation of “weapon layered equipment” and various adjustments announced in the director’s letter. Please wait for future information regarding the details. ‘Monster Hunter Wilds’ Director’s Letter 2025.05 monsterhunter.com/wilds/ja-jp/to… #MonsterHunterWilds #MHWilds June 10, 2025 18:07・31k views 776 retweets 183 quotes 1,193 likes

Japan Otaku Reviews25/06/10(Tue)18:39Yeahx9

You did well.
Looking forward to the monthly update.

1: Japan Otaku Reviews25/06/10(Tue)18:40Yeahx40

I wonder if they moved the schedule up because there are fewer people.

3: Japan Otaku Reviews25/06/10(Tue)18:41Yeahx9

>>1I’m looking forward to what will happen in September 789.

2: Japan Otaku Reviews25/06/10(Tue)18:40Yeahx2

It might be the first time that summer starts in June.

4: Japan Otaku Reviews25/06/10(Tue)18:41Yeahx13

I hope that hurrying to update doesn’t increase the bugs.

5: Japan Otaku Reviews25/06/10(Tue)18:43Yeahx6

It’s unusually fast-paced, so there’s a possibility of hastily implementing it.

6: Japan Otaku Reviews25/06/10(Tue)18:47Yeahx3

Well, if there’s a sense of crisis, it’s a good thing for the users.
Whether to go back or not is a different story.

7: Japan Otaku Reviews25/06/10(Tue)18:47Yeahx2

Well, it's only natural to panic...
Well, it’s only natural to panic…

12: Japan Otaku Reviews25/06/10(Tue)18:50Yeahx10

>>7When summarized again, it’s a bit astonishing.
Isn’t this just adding a bug to a nerf festival that lacks convincingness? Of course that would happen.
Well, just be careful so that no bugs come out again.

8: Japan Otaku Reviews25/06/10(Tue)18:48Yeahx5

There was a thread here too, but it seems that the higher simultaneous connections for World really had a considerable impact.

60: Japan Otaku Reviews25/06/10(Tue)19:02Yeahx1

>>8It seems like I lost to Street Fighter 6 in my third year in just three months.
It seems like you enjoy things like internal politics, Capcom.

9: Japan Otaku Reviews25/06/10(Tue)18:49Yeahx13

There was a lot of world, wasn’t there?

10: Japan Otaku Reviews25/06/10(Tue)18:49

It’s impossible unless we increase the significance of hunting in the current situation.

11: Japan Otaku Reviews25/06/10(Tue)18:50Yeahx2

Can you make proper adjustments with a rushed update?
Isn’t it still not too late to do something that should have been done before the release?

13: Japan Otaku Reviews25/06/10(Tue)18:51Yeahx1

I released it a year too early.
Well, even if it were extended by a year, I still have serious doubts about whether this development could have made proper adjustments and been released.

18: Japan Otaku Reviews25/06/10(Tue)18:53Yeahx17

>>13Looking at the shortcomings in the enhancement of this new element, it wasn’t just a matter of time… They just stretched it for a year and ended up with a year of focused graphics on cheese naan.

176: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx1

>>13Impossible.
It’s just that there are more of those things that are overly focused on meaningless aspects rather than the game system itself.

14: Japan Otaku Reviews25/06/10(Tue)18:52Yeahx13

I hope they can somehow improve the current lack of endgame content…
I probably only had the Ragia for about two days…

15: Japan Otaku Reviews25/06/10(Tue)18:52

I think we should first address stress factors like the UI before adding additional elements.

16: Japan Otaku Reviews25/06/10(Tue)18:52Yeahx12

Games before earnings reports are really intense… Dragon’s Dogma 2 was around this time too.

17: Japan Otaku Reviews25/06/10(Tue)18:53Yeahx10

The UI is crap.
The response to the key issues is also crap.
By the way, the PC is useless and acts like malware with its ridiculous monitoring.
Everything is rotten, from the roots to the branches…

209: Japan Otaku Reviews25/06/10(Tue)19:14

>>17We will ban anyone involved in ranking fraud! We won’t show mercy even if you accidentally face someone dishonest!
I think it’s ridiculous to say that if you get an S rank, you’ll receive a reward!
Ordinary users are only suffering losses.

19: Japan Otaku Reviews25/06/10(Tue)18:54

I hope the cheese naan interview continues to be discussed forever.
It means don’t say unnecessary things.

73: Japan Otaku Reviews25/06/10(Tue)19:03

>>19It’s just like FF15.

78: Japan Otaku Reviews25/06/10(Tue)19:04Yeahx12

>>73I don’t want to say it, but Wiles is a severe case of FF disease.

229: Japan Otaku Reviews25/06/10(Tue)19:16

>>19Leviathan rice balls… I felt sad realizing that these exist everywhere.

20: Japan Otaku Reviews25/06/10(Tue)18:54

Stop collaborating with our own company~

21: Japan Otaku Reviews25/06/10(Tue)18:55Yeahx2

>>20It’s not a problem with the collaboration.
The problem is that I was hit by a pumped-up Akuma even though I had nothing to do.

22: Japan Otaku Reviews25/06/10(Tue)18:55Yeahx3

I’ll resume just before the Master Rank comes.
Even if they say an additional monster is coming, adding just one means it’s only going to be a full day of playing and then it’s over. It’s more fun to wait until I have a bunch saved up and then tackle them all at once later.

23: Japan Otaku Reviews25/06/10(Tue)18:55

What it all comes down to is that I confidently presented the NWT.

24: Japan Otaku Reviews25/06/10(Tue)18:55Yeahx6

Capcom’s loyal and dedicated streamers are all playing different games.

25: Japan Otaku Reviews25/06/10(Tue)18:56

This element called “Artia” is really boring and everything feels tedious, so can you just give me weapon customization instead?

33: Japan Otaku Reviews25/06/10(Tue)18:57Yeahx1

>>25If the production of weapons and armor wasn’t just a one-time quest that ends like this, we could still have fun playing.

26: Japan Otaku Reviews25/06/10(Tue)18:56

It would have been great to be able to fight the Baboon Kong with the Akuma motion.
I would be troubled if they pull something off like the enemies from the Witcher collaboration.

27: Japan Otaku Reviews25/06/10(Tue)18:56Yeahx16

Everyone is complaining about something, but you’re going to do it anyway, right? There’s definitely been a time when you underestimated that.

31: Japan Otaku Reviews25/06/10(Tue)18:57Yeahx11

>>27The initial response was actually wonderful.
After that, they fell silent.

38: Japan Otaku Reviews25/06/10(Tue)18:58

>>31Well, since they were able to sell off, Capcom is probably smiling, right?

43: Japan Otaku Reviews25/06/10(Tue)18:59

>>38You’re losing credibility because of that, is that okay?

50: Japan Otaku Reviews25/06/10(Tue)19:00Yeahx16

>>43If you thought that was bad, you wouldn’t sell it in a way that sneaks it into the financial results.

59: Japan Otaku Reviews25/06/10(Tue)19:02Yeahx4

>>43They were also rubbed the wrong way elsewhere, but I don’t even think they’ll lose anything by writing that loyalty is high in the financial report.

65: Japan Otaku Reviews25/06/10(Tue)19:02

>>59Well, it’s not that I’m especially loyal, and that has shown in the viewer count.

289: Japan Otaku Reviews25/06/10(Tue)19:20Yeahx1

>>43As a result of losing trust, the burden will shift to the next Monster Hunter that the Fujitoku combo won’t create, so there shouldn’t be a problem.
After all, the management probably only looks at the numbers.

28: Japan Otaku Reviews25/06/10(Tue)18:56

I used to think things like the Mam and Mufetto were a hassle, but then I realized that without them, no one would be hunting.

34: Japan Otaku Reviews25/06/10(Tue)18:57Yeahx9

>>28That aside, never create solo content for multiplayer again.

29: Japan Otaku Reviews25/06/10(Tue)18:56

If weak weapons were carelessly strengthened like this, I’d be seriously angry instead…

30: Japan Otaku Reviews25/06/10(Tue)18:56Yeahx3

I really felt that when there’s nothing to do, it can truly become desolate.

32: Japan Otaku Reviews25/06/10(Tue)18:57

For example, it’s funny that Night Rain is demonstrating a situation like this.

35: Japan Otaku Reviews25/06/10(Tue)18:57Yeahx2

You should be able to layer clothes from the beginning.

36: Japan Otaku Reviews25/06/10(Tue)18:57Yeahx11

I definitely think there were parts where I became arrogant.
Not looking at the user’s situation.

40: Japan Otaku Reviews25/06/10(Tue)18:59Yeahx6

>>36There are various issues, but I think the inability to cancel the bug-catching motion is the most notable one, even if it seems minor.
It’s just that they want to show what they’ve developed; that’s what’s packed in there.

37: Japan Otaku Reviews25/06/10(Tue)18:58

The equipment creation screen is terrible, and having two mysterious cutscenes afterwards is also terrible; things like this slowly start to add up.

39: Japan Otaku Reviews25/06/10(Tue)18:59Yeahx2

I thought Monster Hunter was a weapon crafting game, but I realized that the developers don’t think that way at all.

46: Japan Otaku Reviews25/06/10(Tue)19:00

>>39Once you make armor, it’s pretty much done.
The added monster Mitsune has really terrible weapons and armor…

47: Japan Otaku Reviews25/06/10(Tue)19:00

>>39A game where you create artia, create artia, and create artia.
The armor used is a maximum of 1 to 2 sets.

41: Japan Otaku Reviews25/06/10(Tue)18:59Yeahx8

Well, it’s incredibly fun until you clear the story… I can just about tolerate the UI until then.

44: Japan Otaku Reviews25/06/10(Tue)18:59Yeahx6

>>41I was forced to go through a ridiculously long walking tutorial, and it was the worst experience ever.
From there to HR50, it’s fun.
The rest is the residue.

42: Japan Otaku Reviews25/06/10(Tue)18:59Yeahx1

Everyone is probably going to do it anyway, right? Even though I’m complaining to some extent that I’m being underestimated, there’s a history of everyone somehow getting it done.
It wasn’t unavoidable, but there was a reason I ended up being looked down upon.

45: Japan Otaku Reviews25/06/10(Tue)19:00

I thought it was somewhat understandable given the COVID-19 pandemic, but I didn’t expect it to drop like this.

48: Japan Otaku Reviews25/06/10(Tue)19:00Yeahx5

What does it mean that it’s more sparse than Rise, which was delayed due to Corona?

52: Japan Otaku Reviews25/06/10(Tue)19:01Yeahx10

>>48It seems like there are a lot of graphic designers here, as if it took three years just for the cheese naan.
The graphic variations of protists are really too many; this element is completely unnecessary.

63: Japan Otaku Reviews25/06/10(Tue)19:02

>>52I really wish they had used all these resources for the armor design, it’s seriously frustrating.
Even though that creature could be displayed in the World, the Wilds just got a crappy encyclopedia added, which is just the worst of the worst.

57: Japan Otaku Reviews25/06/10(Tue)19:01Yeahx2

>>48It’s reflected in the required specs, but I think they’re trying to create something amazing, making each update much more difficult than before.

61: Japan Otaku Reviews25/06/10(Tue)19:02Yeahx8

>>57Don’t overdo it with Akuma!

49: Japan Otaku Reviews25/06/10(Tue)19:00Yeahx2

The most fun part was finishing the purchase and waiting until the very end to see the results…

72: Japan Otaku Reviews25/06/10(Tue)19:03

>>49The lower part was seriously very cramped.
The upper level without movies or walk parts was fun…
Since there’s nothing else to do after that, the UI of Artia, which is probably end content, is garbage.

100: Japan Otaku Reviews25/06/10(Tue)19:06

>>72The walk part was truly painful…
The movie can be skipped, but during the secret move, there’s nothing to do but fiddle with my phone…

51: Japan Otaku Reviews25/06/10(Tue)19:01

It may be a matter of personal preference, but I wanted something like Guild Quests or Anomaly Research Quests…

53: Japan Otaku Reviews25/06/10(Tue)19:01

It would have been better if they just made an expanded version of World or Rise, instead of sticking unnecessary baggage onto it…

54: Japan Otaku Reviews25/06/10(Tue)19:01Yeahx2

If it were 5000 yen, I wouldn’t complain.
This is already ten thousand, you know.

66: Japan Otaku Reviews25/06/10(Tue)19:02

>>54I think I’m done with the premium edition.
I’ll make the DLC the standard version.

76: Japan Otaku Reviews25/06/10(Tue)19:04

>>54With this, the demand for specs that are too high and the PS5 price increase will hit hard.

55: Japan Otaku Reviews25/06/10(Tue)19:01

The things that the developers want to do and the things that the users want to do are not aligned.
Details of the ecosystem should be done if there’s extra capacity; if the main part isn’t interesting, users won’t pay much attention to the finer details.

56: Japan Otaku Reviews25/06/10(Tue)19:01Yeahx1

The swamp is too shallow.

58: Japan Otaku Reviews25/06/10(Tue)19:02Yeahx1

I know it’s a basic G-rank waiting series, but even so, the emptiness after clearing it is more intense than ever, making the wait for G-rank feel like a level of boredom that goes beyond just waiting.

62: Japan Otaku Reviews25/06/10(Tue)19:02

Stop the stuff that can only be bought in one place, like trading ships.
It’s still understandable to go out and eat local cuisine, but you can buy elements like trading ships anywhere, right?

64: Japan Otaku Reviews25/06/10(Tue)19:02

It seemed like there was an interview article that said something like, “I like ecosystems, but there are also people who like action, right?”

70: Japan Otaku Reviews25/06/10(Tue)19:03Yeahx2

>>64I love both, so give your all to both.

67: Japan Otaku Reviews25/06/10(Tue)19:03

Even though Dogma sold and ran away, if we run away too, we won’t be able to get people to buy the action anymore.

68: Japan Otaku Reviews25/06/10(Tue)19:03Yeahx7

I think we’re entering a bad period for Capcom, similar to when they released Dogma 2 and continuously hit rock bottom before the Worlds.

69: Japan Otaku Reviews25/06/10(Tue)19:03

It really seems like they were making an open-world game with the protagonist holding a great sword until a certain point and then turned it into “Wilde.”
Or Dragon’s Dogma 3.

71: Japan Otaku Reviews25/06/10(Tue)19:03

The problem is that no expectations can be held at all, judging by the adjustments made last time, even if we hurry.
Anyway, the points will likely be nerfed again for unclear reasons, right?

79: Japan Otaku Reviews25/06/10(Tue)19:04

>>71If this is just a rough enhancement, then if you can do such a casual enhancement, you should seriously do it before the release! Do it on 4/4! Are you serious about this?!!!!
That’s how it is.
I can forgive it if it’s divine adjustment…

96: Japan Otaku Reviews25/06/10(Tue)19:06

>>79Rather than a mixed enhancement, I wouldn’t be surprised if even Light got kicked while he’s down.

99: Japan Otaku Reviews25/06/10(Tue)19:06

>>96Trust is really gone now.

74: Japan Otaku Reviews25/06/10(Tue)19:04Yeahx14

Yeah, I felt that the user’s loyalty was really high.
There were many users who waited a long time for weapon adjustments, but it seems that they woke up after getting hit with a nerf, bugs, and Gouki.

84: Japan Otaku Reviews25/06/10(Tue)19:05Yeahx2

>>74“We will distribute to everyone based on a first-come, first-served ranking… it seems like many have been quite awakened by this.”

92: Japan Otaku Reviews25/06/10(Tue)19:06

>>84First of all, when it comes to making charms as rewards, you can’t tell who put what on unless you reach a certain level.

90: Japan Otaku Reviews25/06/10(Tue)19:05

>>74It was dragged out until May 30th and ended up being that much.
On the contrary, it’s really outrageous that the twin swords and axe haven’t had any adjustments made.
If a meticulously adjusted Gouki shows up, it’s no wonder that would make you furious.

75: Japan Otaku Reviews25/06/10(Tue)19:04

I thought they were going to do something cheeky like an update on August 1st to coincide with the release of tri, but it actually came out surprisingly early.

77: Japan Otaku Reviews25/06/10(Tue)19:04

I would like to see the point for the goldfish lowered again.

80: Japan Otaku Reviews25/06/10(Tue)19:05

When a storm comes, there are strange restrictions like not being able to specify resource gathering requests, but those kinds of things seem unnecessary.

148: Japan Otaku Reviews25/06/10(Tue)19:11

>>80When I first saw this, I thought it was a bug.

81: Japan Otaku Reviews25/06/10(Tue)19:05

Unlike during Rise, I can’t use COVID as an excuse this time.

82: Japan Otaku Reviews25/06/10(Tue)19:05

Even if you make efforts to appeal in areas unrelated to games, like food graphics or environmental biology, it won’t last long.

112: Japan Otaku Reviews25/06/10(Tue)19:07

>>82The map is too big, and maybe because of the secrets, there isn’t enough interest in the environmental creatures.
It’s enjoyable to search for places that are spacious enough to explore mainly on foot.

83: Japan Otaku Reviews25/06/10(Tue)19:05

I wonder why they don’t want us to take a break so much.

85: Japan Otaku Reviews25/06/10(Tue)19:05

I’ve been away for a while, and I’m finally catching up on information in this thread after a long time.
Huh, did they get nerfed or something…?

102: Japan Otaku Reviews25/06/10(Tue)19:06

>>85The goldfish’s points have been nerfed, huh?

115: Japan Otaku Reviews25/06/10(Tue)19:08

>>102Yeah…

86: Japan Otaku Reviews25/06/10(Tue)19:05Yeahx2

To be honest, I think Akuma’s battle animations are well-crafted, but isn’t there something that should be presented before that?

87: Japan Otaku Reviews25/06/10(Tue)19:05

The level of being inferior to the previous work reminds me of FF11 and 14…
I don’t know if that was actually a loss or not.

153: Japan Otaku Reviews25/06/10(Tue)19:11

>>87I was definitely losing in regard to 14.

88: Japan Otaku Reviews25/06/10(Tue)19:05

They’re really aspiring to something like making a film, putting effort into the story, or collaborating, aren’t they?

89: Japan Otaku Reviews25/06/10(Tue)19:05

I want you to start over.

107: Japan Otaku Reviews25/06/10(Tue)19:07Yeahx4

>>89This is too much.

91: Japan Otaku Reviews25/06/10(Tue)19:06

I mean, it’s not that I moved it up; I had originally planned to do something monthly anyway.

93: Japan Otaku Reviews25/06/10(Tue)19:06

It was great that the high difficulty and satisfying multiplayer experience was filled with Night Rain.

94: Japan Otaku Reviews25/06/10(Tue)19:06Yeahx2

No matter how much the image quality drops, it’s fine, I’ll go back to Street Fighter 6 since it doesn’t drop!

95: Japan Otaku Reviews25/06/10(Tue)19:06

What users are looking for is the addition of 4 to 5 monsters that provide a satisfying hunting experience.
Next will be the update of weapons and armor.
Well, it seems like you’re thinking that the artist I’ve imagined has to be the strongest, so I’m not expecting any weapon updates with the DLC cars…

97: Japan Otaku Reviews25/06/10(Tue)19:06Yeahx9

Loyalty is usually written as attachment, but what do these guys mean by loyalty…?

164: Japan Otaku Reviews25/06/10(Tue)19:11

>>97There is a PW…

98: Japan Otaku Reviews25/06/10(Tue)19:06Yeahx7

I think this is true for other titles as well, but since the development team is slacking off, the graphics team ends up with nothing to do and wastes time obsessing over graphics, which the foolish PR spreads around.
It’s unfortunate that the staff in charge of graphics is being mocked the most, even though it’s the other developers letting the graphic team have free rein that’s to blame.
It might be easy to make jokes about it.

101: Japan Otaku Reviews25/06/10(Tue)19:06

It became unpopular on Steam.
Isn’t it okay to just stop the updates and run away with the sales?

103: Japan Otaku Reviews25/06/10(Tue)19:07

Capcom seems to be collaborating with Street Fighter at every level, but I wonder why.
I hate to say it, but is there really a demand among Monster Hunter users… ?

124: Japan Otaku Reviews25/06/10(Tue)19:08

>>103It’s probably because it’s a Capcom title, after all.
In the past, there were quite a few collaboration quests with other companies, but now that they’ve decreased, it might be the easiest to collaborate now.

125: Japan Otaku Reviews25/06/10(Tue)19:08

>>103It seems that the main focus is to attract users from the collaboration partner.
The problem is that even if we manage to attract Street Fighter 6 users, there’s nothing for them to do, so they definitely won’t stick around.

104: Japan Otaku Reviews25/06/10(Tue)19:07

Since I specifically mentioned the twin swords, I think they will make significant changes.
How much will other weapons do for me…?

137: Japan Otaku Reviews25/06/10(Tue)19:09

>>104I think it’s strange not to do follow-up attacks with the heavy weapon, not just the hammer, but also the flute and the stick. I wonder if they have made some adjustments…

105: Japan Otaku Reviews25/06/10(Tue)19:07

It feels like we’re losing a lot of customers to another multiplayer game right now.

118: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx6

>>105Most people are going out for night crossings.

183: Japan Otaku Reviews25/06/10(Tue)19:13

>>118Night crossing is just night crossing…
Well, it might be perfect for those hardcore gamers who like to dig and explore…?

106: Japan Otaku Reviews25/06/10(Tue)19:07Yeahx2

The quick changes to the UI and nerfs leave a bad impression.

108: Japan Otaku Reviews25/06/10(Tue)19:07

I don’t care anymore since I’m not going to do G-rank anymore.
In the first place, how long the excitement right after the release can be maintained depends on the volume of the main content.
There’s no way heat can be sustained by adding about 60% of something, don’t underestimate the users.

117: Japan Otaku Reviews25/06/10(Tue)19:08

>>108If you’re saying that much, let’s stop playing G-class until about a year after its release.

109: Japan Otaku Reviews25/06/10(Tue)19:07

Isn’t it really strange that the only thing to do during mandatory walks is to use the slinger to make a popping sound? Did the developers not think anything of that?

110: Japan Otaku Reviews25/06/10(Tue)19:07

Nerfs are fine, but can we stop with the silent nerfs…

133: Japan Otaku Reviews25/06/10(Tue)19:09

>>110Also, releasing a separate bug with the update and leaving it alone.
Fix the bow’s loading mechanism right away!

452: Japan Otaku Reviews25/06/10(Tue)19:31Yeahx1

>>110The upper is also silent.
If it’s too strong, it’ll be treated as a bug and nerfed next time.

459: Japan Otaku Reviews25/06/10(Tue)19:31Yeahx1

>>452With all my heart… I wanted to fight with you…

111: Japan Otaku Reviews25/06/10(Tue)19:07

Art director Fujioka is kneading cheese naan, which is fine by the way.
The problem is that Tokuda D is someone who wants to create a hunter simulation instead of an action game.

116: Japan Otaku Reviews25/06/10(Tue)19:08

>>111Can you make it?

122: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx1

>>111Do you understand that there are various things that are lacking?

145: Japan Otaku Reviews25/06/10(Tue)19:10

>>122What is it?

149: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx5

>>122In the first place, what is scarce is the work of another department.

113: Japan Otaku Reviews25/06/10(Tue)19:07

I think just the fact that loyalty returns with each update is quite high.

114: Japan Otaku Reviews25/06/10(Tue)19:07Yeahx3

There are plenty of games with better graphics and lighter performance than this…

119: Japan Otaku Reviews25/06/10(Tue)19:08

I was shocked to realize that I still had anxious feelings, and at the same time, I thought it wouldn’t be possible to fix the UI in that timeframe.

120: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx1

It’s amazing that I even lost the motivation to create the Oni equipment…

121: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx2

Dogma 2 hasn’t received any updates at all, so it’s completely abandoned now, I guess.

128: Japan Otaku Reviews25/06/10(Tue)19:08

>>121The director has disappeared…

134: Japan Otaku Reviews25/06/10(Tue)19:09Yeahx7

>>121I think it’s the worst Capcom game in the last few years.
Both the performance and handling

123: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx8

If you want to do ecology, then make a game like that.
I came here to do some action.

477: Japan Otaku Reviews25/06/10(Tue)19:33Yeahx1

>>123I think it’s a bit messy even as an ecosystem…
To be honest, it’s just like the large targets that appear on the same map in Rise.
Only placed in the OW in advance, just needlessly heavy on processing.

126: Japan Otaku Reviews25/06/10(Tue)19:08

I wonder if people who play with the new monsters that have no meaning to hunt really think that.

127: Japan Otaku Reviews25/06/10(Tue)19:08Yeahx3

Creating environmental creatures is good in itself, but let us arrange things in our houses like in W.

129: Japan Otaku Reviews25/06/10(Tue)19:08

The ecology is good, but this time the ecology is also somewhat subtle.

130: Japan Otaku Reviews25/06/10(Tue)19:09Yeahx1

If the Game of the Year awards existed, the grand prize would have been guaranteed.
That was a project that should have been kept.

138: Japan Otaku Reviews25/06/10(Tue)19:10Yeahx33

>>130That’s probably not possible…

141: Japan Otaku Reviews25/06/10(Tue)19:10Yeahx8

>>130I’m not defending Wiles, but there’s definitely no way.
A masterpiece will definitely be rejected.

165: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx1

>>141I think it’s disappointing that it won’t even be considered a candidate due to that system, without any reviews being posted.

169: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx14

>>141Even if it was the heyday of the “worst game of the year,” it’s too decent as a game to be nominated there.

188: Japan Otaku Reviews25/06/10(Tue)19:13Yeahx1

>>169In the early days, there was a side to choosing disappointing games, so there is potential for it.
Well, that’s a pointless conversation.

227: Japan Otaku Reviews25/06/10(Tue)19:15Yeahx2

>>188It’s been changing around the time of the 48 shock.

173: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx4

>>130That can’t be true.
Compared to the expected value of the world (including the final update for IB), it just feels like… yeah… that’s all.

187: Japan Otaku Reviews25/06/10(Tue)19:13Yeahx13

>>130From that response, I can only think that it was the right decision to end it…

189: Japan Otaku Reviews25/06/10(Tue)19:13

>>130Too much underestimating of crappy games.

131: Japan Otaku Reviews25/06/10(Tue)19:09Yeahx3

The next update is in autumn! ← The end
The next update is even more summer! ← Beginning

132: Japan Otaku Reviews25/06/10(Tue)19:09

Please have the in-house collaboration available for purchase as soon as it’s released.
We’re going to collaborate on a large scale! But that’s not something you just promote like that.

135: Japan Otaku Reviews25/06/10(Tue)19:09Yeahx4

Since I didn’t say it in SGF, I guess they moved up the schedule a bit.

136: Japan Otaku Reviews25/06/10(Tue)19:09

I’m too busy with mobile games to find time to return.

139: Japan Otaku Reviews25/06/10(Tue)19:10

By the way, during this period, the person writing the patch notes probably hasn’t changed either…

140: Japan Otaku Reviews25/06/10(Tue)19:10

I wonder where to tweak the dual swords.
If they could just make the dodging a bit easier and increase the damage, it seems like it would lead to more monsters that we could at least fight.

146: Japan Otaku Reviews25/06/10(Tue)19:10

>>140I want a cancellation for injury attacks…

160: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx2

>>146Replace the Levi slash itself with something more focused on attacking…

142: Japan Otaku Reviews25/06/10(Tue)19:10

Well, there are a lot of complaints, but I think I’ll go back once I reach G rank… Honestly, I don’t feel like returning right now.

143: Japan Otaku Reviews25/06/10(Tue)19:10

Since the number of people has decreased, I will push for an update.

144: Japan Otaku Reviews25/06/10(Tue)19:10Yeahx4

I’m not excited at all about the Capcom collaboration, so please collaborate with other companies’ games.

147: Japan Otaku Reviews25/06/10(Tue)19:10

I’m not interested in things like bugs and moving raw meat.
Moss and langosta didn’t make their presence felt through such preparations, right?

150: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx4

Weapon layering is not a pulling element, you know.
It’s later than I was happy about!

159: Japan Otaku Reviews25/06/10(Tue)19:11

>>150I thought it was just a privilege of Artia.

151: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx2

There’s no part that keeps people who are really into it from progressing.
Well, it might be like pouring water on a hot stone…

168: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx2

>>151Even if Lagia comes, we’ll just hunt it a little and be done with it in the end, right?

152: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx16

I guess the reason why the Game of the Year award has disappeared is that there are too many of those kinds of vibes.

179: Japan Otaku Reviews25/06/10(Tue)19:13Yeahx15

>>152They can’t even write a proper review, yet just because they don’t like it, they call a playable title a terrible game! Terrible game! They’re just a bunch of losers who want to exaggerate and bash it.

184: Japan Otaku Reviews25/06/10(Tue)19:13

>>152There must have been an increase in subpar games that are just a combination of assets…

154: Japan Otaku Reviews25/06/10(Tue)19:11

Anyway, the collaborations with other companies will probably be things like Final Fantasy or something around that.

155: Japan Otaku Reviews25/06/10(Tue)19:11

The dual swords lack both agility and sufficient firepower against various things, so I don’t think it can be fixed in one go.

156: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx1

Aren’t you going to fix the bugs first?

157: Japan Otaku Reviews25/06/10(Tue)19:11

There are a lot of interesting games coming out, so I’ll play again after I accumulate a lot of updates.

158: Japan Otaku Reviews25/06/10(Tue)19:11

I remembered that I stopped mining for weapons because it became ridiculous, just with the addition of the World and Kulve Taroth.

161: Japan Otaku Reviews25/06/10(Tue)19:11Yeahx4

Hurry up and lighten it up.
World and Rise are surprisingly fun and lighthearted.

162: Japan Otaku Reviews25/06/10(Tue)19:11

Hurry up and increase the supply of armor stones.

163: Japan Otaku Reviews25/06/10(Tue)19:11

I wonder why the weapon layering always gets delayed a bit each time.
I don’t want you to layer clothes as much as possible.

531: Japan Otaku Reviews25/06/10(Tue)19:37Yeahx2

>>163I can think that what I want to prevent is just creating strong weapons, stacking them, and calling it a day.
I think they have already been putting out things like the Aartia from the beginning, and it’s not being taken seriously.

166: Japan Otaku Reviews25/06/10(Tue)19:12

If it were a game that lets you travel through the Monster Hunter world in an open world as a spin-off, that would be something.
I feel like just expanding Monster Hunter into an open world was just a drag.

167: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx2

Weapon layering, you came here often! No, you should have done it from the beginning, you idiot.

170: Japan Otaku Reviews25/06/10(Tue)19:12

Twin blades would become unbeatable if the attribute itself was enhanced, the judgment around perfect dodges was relaxed, and Levi’s cut became a spiral slash, wouldn’t they?

171: Japan Otaku Reviews25/06/10(Tue)19:12

Is it BF2042 that has the highest concurrent players worldwide?

191: Japan Otaku Reviews25/06/10(Tue)19:13Yeahx2

>>171Wiles is close to that.

222: Japan Otaku Reviews25/06/10(Tue)19:15

>>171BF is causing the phenomenon of people returning to the previous work for several installments now.
As expected, treating them as equals is too disrespectful to Monster Hunter.

237: Japan Otaku Reviews25/06/10(Tue)19:16

>>222Aren’t you ultimately going back to the world, whether it’s Rise or Wilds?

270: Japan Otaku Reviews25/06/10(Tue)19:18Yeahx4

>>237Could it be that Iceborne is just exceptionally masterpiece?

280: Japan Otaku Reviews25/06/10(Tue)19:19

>>270It was shit until the very end!
Well, right now Wiles is even worse…

172: Japan Otaku Reviews25/06/10(Tue)19:12

Right now I’m crossing the night, and there will be deliveries at the end of this month, so unless it’s a really dramatic update, I probably won’t go back.

174: Japan Otaku Reviews25/06/10(Tue)19:12Yeahx5

I’m playing Monster Hunter, and suddenly Akuma shows up, and I’m supposed to get all excited and start it up? Are you seriously underestimating me? What a stupid thing to think!

175: Japan Otaku Reviews25/06/10(Tue)19:12

“I wouldn’t go as far as saying ‘I don’t need this,’ but I think that being praised for such minor details is only acceptable if the content is substantial and the game itself is well-developed.”

177: Japan Otaku Reviews25/06/10(Tue)19:13

It seems that Wiles won’t be in full swing until something like Iceborne arrives…

190: Japan Otaku Reviews25/06/10(Tue)19:13

>>177But between World and Wilds, there’s no doubt that World was the better one…

196: Japan Otaku Reviews25/06/10(Tue)19:14

>>177Honestly, I can’t expect much from G rank either…

206: Japan Otaku Reviews25/06/10(Tue)19:14

>>177Even if I put out IB or SB, I’ve never redone it after crushing the initial specifications and the MAP, but can it be done?

178: Japan Otaku Reviews25/06/10(Tue)19:13

Increasing the implementation pace won’t solve anything.

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