
I heard that while the hitbox for eating has been enlarged, the hitbox for attacks remains unchanged, so I understand why that’s strong.
I can’t see the Siberian!
Well, the frequency of situations like before where Jasper gets thrown behind and headbutts come flying at me has decreased, so I wonder how things will turn out around here.
You were saying it was a weakening that would drop the character’s rank level so much.
>>4Most of the characters fell together.
It seems that Mongi is stronger than Kuranji, but why is that?
>>5One button
>>5You can pull off a 5-frame move with a ridiculously long reach and extremely high power with just one button.
Jasper’s specification changes – Forward walking D gauge recovery and tailwind.
>>7I think this Zangi is also on the headwind side.
Due to the expansion of judgments, it has become tougher for Dhalsim.
I don’t understand why this character, which was strongly said to be powerful by professionals since the last season, has been strengthened.
I’m sad about Manon’s nerf, so I’ve switched to using Sre.
You’re making a face like a Youtube thumbnail.
>>12Zangief’s judgment expansion was too crazy!
When watching a professional, remember that what they do, not what they say, reflects their true nature.
Mongi
– Advantages
One-button screw
One Button Homeland
One Button SA1
I have 80% of the skills I want.
– Drawbacks
Attack power down
There is no God middle.
Because the advantages outweigh the disadvantages.
I think it would be good for the overseas players to have a big showdown since they still don’t understand the strength of Zangief.
>>15Even though Mena is using it as a sub and there are things like Bollard…?
So the essence of the shoot is Mongi, huh…
Even if my judgment has become a bit bigger, my arms and legs are still long, and I still can’t replace my chop as usual.
Since the update, I’ve been playing with Jamie, but isn’t it just frustrating that I get countered in the air with a command throw and the match ends?
>>21Do you think I’m waiting to see the air before throwing out borscht?
>>21It’s over.
But if anything, it’s just that Jamie’s Rising Dragon is too weak.
>>21Make it an upper.
>>21I imagined the scene and laughed.
The addition of the knee kick was huge, wasn’t it, Mongi?
I really don’t know how to use stomping…
For now, I’m getting close, stomping, and doing a double rally.
It’s like all of Zangi’s moves got nerfed, but compared to other characters that had strong moves in specific situations, those got nerfed more heavily, so it seems like relative strength in matchups has increased compared to the previous version.
It’s funny how they keep making adjustments to somehow make us use stomping every time.
>>25It can be used in a modern way too!
I have started to come in continuously!
It’s your turn on the lower level!
I won’t use that stomping.
JR tried really hard to find a use for it for a lifetime but gave up because there was no use for it.
“Why is there a need to expand? Then what do you mean by saying the reach is getting shorter?”
Overall, it feels like the ability to counterattack is easier, so I don’t feel like there’s much change with Zangi.
Is there no mid-K for Mongi?
>>31Chop combo coming out.
I think it’s hopeless that they don’t realize they’re clearly exposing their anti-air.
>>33What is the obvious anti-air… ?
>>57Everyone was ignoring you because you were too much of a noob, so just ignore them.
>>57Isn’t it just foolish to say that you’re getting hit by a dragon uppercut when your opponent has room for aerial maneuvers or hitpoint adjustments?
“I’ll get stepped on by a banana and then thrown to death.”
But Zangi users will keep bringing up the expanded hitbox for life.
>>37This is all we’ve got…
Behold the courageous figure that, with the addition of a single judgment stick, rebuffs all forms of hatred!
What I think while using it is that it’s annoying to be countered because it’s said to be strong, strong.
I want to do more confusing kills, ohhh!
>>38Use the new character or stick with Dhalsim.
Seriously, development should give up on stomping.
If you want to take someone down now, you have to use Elena.
It’s a powerful enhancement that allows you to say “I’m eating” with a big hit detection, haha!
>>43I’m more likely to see the complaints about the change in the push-out judgment.
Stomping feels the smell of “ogya.”
It seems like it’s going to be used in limited situations starting from next time.
If you want to surprise your opponent, use a character with low usage rates like Dhalsim, Blanka, or Kimberly.
Make stomping able to super cancel like EX.
Chopper → Stomping → SA2
Elena recommends spinning around for a lifetime and then pressing the attack option in the middle.
I think this stomping isn’t bad, but what’s making you so dissatisfied?
>>48If you have time to spare, throw it.
>>48A place where it is not useful.
I wish they would stop adding more slacker characters.
What’s so interesting about a black ninja, seriously?
>>50Since she is the next-generation heroine, she will also appear in Street Fighter 7.
>>50I hope the power increase for Kimberly helps make the matches end more quickly for people like this.
Before Elena was implemented, I thought she was definitely a terrible character, but she turned out to be quite a normal character for ground combat.
The performance of the Korokoro and the Josh School was also modest.
The number of shots hasn’t increased at all since around MR2000, so I don’t really trust that M Zangief is strong.
>>54Since Marisa was nerfed in year 2, the shooting has changed.
>>54Just playing with one-button throws is scary…
If serious people start to show up, it creates a tense atmosphere.
Even if the damage drops by 20%, that casual walking throw and one-button empty throw are just too frustrating…
When I’m stopped by a rush from Mongi or Mori with a coin toss, I end up making a weird sound.
Let’s take up a rush and increase our stamina to around 12,500.
I’m not compatible with JP.
Please enjoy it in other ways.
>>62If you understand it in JP, when the thorn line is breached, it becomes too much of a Zangief turn.
>>76It’s only natural since it’s against a throwing character, right?
It’s boring to have an advantage in everything.
>>76If the rush is slow to break through that thorn line, it will be advantageous.
If a long-range character gets close to a short-range character and it doesn’t become the short-range character’s turn, it’s over.
Elena’s major discomfort point, the slippery movements and wobbly hit detection, were carried over, making her an overall unpleasant character.
The shoot has started to resemble a mole, hasn’t it?
>>65Since using Guile, I no longer complain about him, so I’ve grown up.
>>65Despite trying to gather professionals for a complaints meeting, there was enough restraint in Dogura to refuse participation…
Compared to the time when Ken and Ed were at the top and there were no unfavorable characters, it’s still better now because there are definitely unfavorable characters.
>>67Ken and Zangief are really tough all the time.
>>72This is surprisingly not well-known, is it?
I was surprised that many people think Ken has the advantage in tournament comments.
Stomping is likely to end up with performance similar to Pocho’s slah.
Zangi should have more unfavorable matchups.
It’s funny to be practicing dogura pachinko.
I want every character to have properly advantageous and disadvantageous matchups.
In reality, it would be ideal for all characters to be evenly matched, but that’s definitely impossible, so at the very least…
Despite saying it’s a choice between striking and throwing, once you force a guard on the strike, it becomes advantageous for Zangief, and Zangief’s turn never ends.
I think it’s okay for the head to be at a disadvantage with the guard.
I think it’s questionable to continue balancing games like Melty Blood or Guilty Gear with inflation, but it’s quite tough when strong characters don’t drop in a deflationary balance.
A headbutt has a slow activation and a short reach, so you need to get at least some advantage…
If a normal character can punish Zangi’s rapid stop with a Shoryuken, then it’s Jamie’s fault for not being able to.
Also, if you go for air-to-air, you’ll get sucked in normally, so don’t do it.
Ed was also struggling, but he was dealing with it using dual-wielding, right?
Dhalsim, DJ, Kinbabu, Blanka, and Chun-Li are probably rare.
I seriously think M Haru is really strong, so I wonder if a player who can win a big tournament with M Haru will emerge.
I don’t know about now, but in Season 2, Ed was probably the only one who could really take advantage of Zangief.
I don’t think Mongi is the strongest, but I do think that despite being a game you can play with an empty mind, the upper limits are too high.
If Jamie had honestly learned the two forms or the bow-legged technique…
>>87Jamie is supposed to stretch out properly with a differentiation in the middle rising dragon that has almost no utility, so why can’t they just do it honestly?
>>131The mid rising dragon overlaps during the rush in a precise manner.
>>140The vitamin requirement is essentially the same as being useless, so please stop.
>>167I phrased it badly.
The middle section is said to overlap with the fastest sustained final.
The lower level is manageable, so there are no issues with difficulty.
The shooter Mongi really makes it impossible for the opponent to escape Siberia, and it’s hilarious.
I think only people who use Ken are saying that Ken is at a disadvantage in Kenzan.
I heard that people using Zangi aren’t at a disadvantage?
I think it’s a phenomenon where you feel at a disadvantage because a strong character is not more advantageous than others.
>>89That would probably apply more to the side saying it’s five minutes.
>>89It will become a boomerang just like that for someone who uses Zangi.
Or do Zangi users not even realize they are using strong characters?
Dalsim Lily has a small population, and Ed was a necessary evil.
Since Siberian can’t fly, Zan gives better advice when he is more Siberian.
I love watching the rush and then inhaling with an OD screw, so I want to see it on stage.
I think it would have been bad if the Mongi had a weak screw with one button.
In terms of Ken vs. Zangief, the reason why Ken was tough against Zangief in the previous version was because the standard moves had poor compatibility.
In this version, the hitbox for Zangi has been extended, making it easier to fight.
>>94It might have gotten easier to maneuver, but with Ken’s practical value going down, he definitely doesn’t want to face Zangief.
>>113The clever politics of Ken users.
I don’t want to do a Zangi battle, including Zangi himself.
>>113Well, that is true.
It’s impossible to chip away 11,000 health while dealing with Ken’s projectile escape in SA2 and reverse options in SA3 without Judo.
I wonder if Tokido and Kiryuuichi want to use Chun-Li and JP as sub-characters to counter Zangief.
Ryuzanqi Chun-Li is blossoming in this world like spring.
No, it’s a lie; there are few Chun-Li.
Although spring has come, there is a sad lack of growth for Dhalsim…
>>97As long as the hermit using it is happy, that’s all that matters…
>>97That can only happen if the shape of the soul is not Darusimu.
Thanks to the shoot, I can only soar in the opening Siberia; everything else is impossible.
Just because it’s been enhanced, only those who have been playing for a while can suddenly move Chun-Li.
It might be a matter of personal experience, but I think Ed is benefiting from the environment because Zangief and Ryu are strong.
Almost everyone in Siberian hasn’t been able to fly since the first year.
>>103It seems strangely hard to see that despite the frame, it can’t react or fly.
>>116The impact can respond like a parry if something moves.
Siberians have to jump properly.
It makes sense that characters with strong transport abilities were weakened in Judo.
Everything else is too loose.
In the current version it’s one thing, but in the previous version both Ken and Zangief are strong characters, right?
Is there a need to throw a Zangi?
Just by throwing a coin, the opponent will automatically put their guard up and end up getting knocked out by strikes.
But Zangi hasn’t really achieved much in tournaments, has he?
“Why strengthen Ryu when various pros are achieving results with him? That seems to be the important point.”
>>109Have you been sleeping the whole time?
>>109At the one-year mark, SnakeEyes was the winner, wasn’t he?
Is Dhalsim and Manon still weak?
>>110It’s not a character that can be said to be weak.
There are combinations that are tough in terms of compatibility, making it difficult to perform well in the tournament.
However, more than the stomping, Ryu’s whirlwind kick is the subject of development obsession.
However, I feel that using it in maneuvers still has many drawbacks.
Techniques that have a slow startup and weak judgment are indeed not strong.
When did they say Manon is weak?
When a Siberian comes, I feel like a raccoon illuminated by the headlights of a car the moment I lift my arm.
My body can’t move.
There’s no one who wants to fight with Zangi right now, you idiot.
You’re still stuck on the stage, aren’t you…
Double the movement speed of the Siberian.
If you’re going to stomp, wouldn’t it be like doing a light kick?
Sagat will end everything.
>>124Please become a machine that only kills Zangi.
>>124It’s rumored to be a “Zangi Killer.”
Most of the ones that are called “killer” are usually disappointing.
>>135It’s not a rumor, it’s just an ordinary desire.
It’s because it happened with 4.
>>124If the rush is unexpectedly fast, is there a possibility of that happening…?
There might be limitations with the type of gi.
When I use Siberian, 90% of the time it gets skipped…
Characters with low usage rates have peak performance, so it’s tough in tournaments.
It’s funny that Zangief, known for being peaky, has become more rounded.
It became easier to counterattack because the lower characters were nerfed in the overall adjustments, so characters that were already strong still remain strong, and it seems the character rankings won’t change, which is sad.
I want you to make adjustments that switch more intensely.
I can’t believe that the Siberian that Kawano couldn’t fly would be able to fly, so I’m just saying to read and play the luck-based game.
When a Siberian comes, I think the majority of people will react and won’t be able to fly!
Me too.
The number of people complaining about Jamie has really decreased.
So that means it was that bad after all.
I’m not saying to swap them, but I want adjustments so that lower-tier characters can stand at the top.
It would have been nice if Zangi could have remained pitiful in the first year.
>>136It can be a little weaker.
>>136I hope they are either strong in striking or strong in throwing.
It’s difficult to maneuver and get close, so even though I should have high stamina, it still feels like I’m strong even with default stamina.
In this game, you can’t get far without strong normal attacks, but since that aspect is almost never adjusted, the positions of the characters never really change.
I saw that scene of Sagat exterminating Zangief many years ago…
>>141Sagat drives out Zangief, and Zangief drives out everyone except Sagat.
Pros need to do sub-yoga.
>>142Obligatory yoga time
If you can completely shut down the current Zangi, then it’s just a strong character.
>>144In other words, Ed is a strong character.
Well, that’s fine.
Strong throw.
The strikes are strong too, you know.
To become a Zangi Killer, wouldn’t it just result in a new apex of the ecosystem being created, as your limbs would be longer than those of a Zangi?
>>147Well, Sagat will have a longer reach.
I’m feeling disheartened because I can only see a future where Sagat is endlessly AI’d and then gets ape’d if it keeps flying.
In the end, was the story just that the throwing range was expanded because the hit detection moved forward, which in turn made the throwing detection spread forward as well?
Or is it simply that the throwing distance has increased?
If Sagat’s rush is fast, it’s dangerous, so it’s slow but a long combo, right?
>>151I was thinking that there’s a possibility of flying in from the rush with a knee.
>>160It seems like Ni is going at a speed where you can’t even see it, huh?
Remove the command throw from Zangief.
If I keep watching the return, the Siberian can’t fly.
If you’re conscious of Siberian, you can’t counterattack.
And even if I try to counterattack, I can’t do it very well, and even when I’m conscious of the Siberian, I can’t fly.
I wonder if there are any people who haven’t been on stage because they hold tournaments too often.
If Gouki, Zangief, and Sagat are lined up strong, it would be a familiar sight.
Other characters are also strong, but not with such a big difference.
It depends on how slow Sagat is.
In terms of general knowledge about fighting games, the 23-frame crush is quite a bit hard to see.
>>158It becomes invisible, especially when it’s on.
>>158I can see that alone, but it’s tough to maintain that line at 23F while focusing on other things.
Especially, Siberians require jumping.
>>190I feel like the line for trying hard after seeing is around 25F, but depending on the mid-game at 25, it can hit quite a bit.
>>190This is a game that tends to involve parrying, you know.
It’s full of complaints, but just the fact that they made Ken, Gouki, Ed, and Cammy weaker is enough, right?
Fighting games aren’t so easy that just one adjustment will make the balance perfect.
>>162If you increase the frequency, I won’t have any complaints.
It will be tough in six months.
If Sagat were clearly strong enough to have an advantage over Zangief, it would just add one more source of stress.
EVOJ 3rd place
4th place in ACL
Combo Breaker 2nd place
If that character is considered one that hasn’t achieved results in the tournament, then which character has actually achieved results?
If you plan to keep Zangi’s performance as it is, then…
I think it makes more sense for a character to blow away 70% of Sagat from Apaca.
>>168Are you telling me to play Street Fighter 4 now?
>>168Stop being self-destructive.
>>188You can understand that Capcom really wanted to make Street Fighter 4.
If the upward shot only hits characters with high sitting heights when they crouch, it could easily become advantageous only for certain characters. What will happen then?
23Fure is the frame of jam dust, right?
If there’s no lag, it’s easy.
>>170It’s a game where there are a lot of people who can’t press the button during the 26-frame impact, you know.
“Let’s make everyone’s stamina 10,000, okay? I can’t take this environment anymore…”
>>175It seems like you’re nearing your limit…
>>175Gouki’s response
>>180It’s a narrative trick, as expected of a player who uses Gōki, so dirty!
>>175Everyone except Akuma is 10000, that makes sense.
I’m using Zangi, but rather than adjustments, the addition of the snack Elena has significantly boosted the current situation.
>>176Even if big characters get dizzy when crouching, it’s okay if they only receive limited combo hits.
>>176I wonder what Elena will do against Zangief.
There’s no ammo, the lower tier is weak, no judo, and the reach is about the same or worse.
>>196I was customizing with Dogura Elena and Jr Zangi, but it was processed.
There is a high possibility of being caught off guard, but walking backward is surprisingly fast and it seems easy to counterattack.
If Sagat could go against Zangief.
Because Gaile, who can suppress at close range, has been born.
Rather, the environment is suffocating.
>>177Long distances will also become a tiger up and down.
>>181If you can go to Zangi, then it’s based on the premise that you’re at least as strong as Guile in long-range.
It seems that Ken, Ed, and Cammy, who received a significant nerf among the strong characters, are still stronger than the lower-tier characters, so the character rankings haven’t changed at all.
Zangi has high stamina, but his normal attacks are long and have strong hit detection.
Well, to be honest, I didn’t think I wouldn’t be punished with a headbutt.
Just by making it about +2 favorable from the current state, it will become much weaker.
Overall, the judgments have increased significantly.
Thinking that everything is settled is what’s truly over.
What is persuasion?
You can see around 21 or 22, and you can also guard.
However, depending on the motion, it may not be visible even at 25 to 7.
The impact has to be responded to with a button, not with a guard, so it’s different.
I think I can guard against Jamie’s mid attacks or 22 frame moves.
Isn’t the jam dust really hard to see…?
Reset all headbutts, knee butts, and pen pen pens back to year 1.
Make a judgment down to the tips of the toes.
You can handle it after observing ◯◯.
Just ignore stuff like that.
They’re usually just a misunderstanding guy who’s being casually fuzzy.