Home » Game » Street Fighter » [Street Fighter] A little time has passed since the adjustment, but it seems that Zangief is still highly regarded.

[Street Fighter] A little time has passed since the adjustment, but it seems that Zangief is still highly regarded.

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1: Japan Otaku Reviews25/06/10(Tue)13:43

I heard that while the hitbox for eating has been enlarged, the hitbox for attacks remains unchanged, so I understand why that’s strong.

2: Japan Otaku Reviews25/06/10(Tue)13:44

I can’t see the Siberian!

3: Japan Otaku Reviews25/06/10(Tue)13:47

Well, the frequency of situations like before where Jasper gets thrown behind and headbutts come flying at me has decreased, so I wonder how things will turn out around here.

4: Japan Otaku Reviews25/06/10(Tue)13:50Yeahx5

You were saying it was a weakening that would drop the character’s rank level so much.

11: Japan Otaku Reviews25/06/10(Tue)14:17

>>4Most of the characters fell together.

5: Japan Otaku Reviews25/06/10(Tue)13:57

It seems that Mongi is stronger than Kuranji, but why is that?

6: Japan Otaku Reviews25/06/10(Tue)14:01

>>5One button

801: Japan Otaku Reviews25/06/10(Tue)15:45

>>5You can pull off a 5-frame move with a ridiculously long reach and extremely high power with just one button.

7: Japan Otaku Reviews25/06/10(Tue)14:04

Jasper’s specification changes – Forward walking D gauge recovery and tailwind.

20: Japan Otaku Reviews25/06/10(Tue)14:25

>>7I think this Zangi is also on the headwind side.

8: Japan Otaku Reviews25/06/10(Tue)14:11

Due to the expansion of judgments, it has become tougher for Dhalsim.

9: Japan Otaku Reviews25/06/10(Tue)14:14Yeahx9

I don’t understand why this character, which was strongly said to be powerful by professionals since the last season, has been strengthened.

10: Japan Otaku Reviews25/06/10(Tue)14:16

I’m sad about Manon’s nerf, so I’ve switched to using Sre.

12: Japan Otaku Reviews25/06/10(Tue)14:18Yeahx3

You’re making a face like a Youtube thumbnail.

18: Japan Otaku Reviews25/06/10(Tue)14:23Yeahx16

>>12Zangief’s judgment expansion was too crazy!

13: Japan Otaku Reviews25/06/10(Tue)14:20Yeahx2

When watching a professional, remember that what they do, not what they say, reflects their true nature.

14: Japan Otaku Reviews25/06/10(Tue)14:21

Mongi
– Advantages
One-button screw
One Button Homeland
One Button SA1
I have 80% of the skills I want.
– Drawbacks
Attack power down
There is no God middle.
Because the advantages outweigh the disadvantages.

15: Japan Otaku Reviews25/06/10(Tue)14:21

I think it would be good for the overseas players to have a big showdown since they still don’t understand the strength of Zangief.

17: Japan Otaku Reviews25/06/10(Tue)14:22Yeahx3

>>15Even though Mena is using it as a sub and there are things like Bollard…?

16: Japan Otaku Reviews25/06/10(Tue)14:22

So the essence of the shoot is Mongi, huh…

19: Japan Otaku Reviews25/06/10(Tue)14:23

Even if my judgment has become a bit bigger, my arms and legs are still long, and I still can’t replace my chop as usual.

21: Japan Otaku Reviews25/06/10(Tue)14:25

Since the update, I’ve been playing with Jamie, but isn’t it just frustrating that I get countered in the air with a command throw and the match ends?

26: Japan Otaku Reviews25/06/10(Tue)14:26Yeahx5

>>21Do you think I’m waiting to see the air before throwing out borscht?

27: Japan Otaku Reviews25/06/10(Tue)14:27Yeahx6

>>21It’s over.
But if anything, it’s just that Jamie’s Rising Dragon is too weak.

32: Japan Otaku Reviews25/06/10(Tue)14:28

>>21Make it an upper.

34: Japan Otaku Reviews25/06/10(Tue)14:28

>>21I imagined the scene and laughed.

22: Japan Otaku Reviews25/06/10(Tue)14:25

The addition of the knee kick was huge, wasn’t it, Mongi?

23: Japan Otaku Reviews25/06/10(Tue)14:26

I really don’t know how to use stomping…
For now, I’m getting close, stomping, and doing a double rally.

24: Japan Otaku Reviews25/06/10(Tue)14:26

It’s like all of Zangi’s moves got nerfed, but compared to other characters that had strong moves in specific situations, those got nerfed more heavily, so it seems like relative strength in matchups has increased compared to the previous version.

25: Japan Otaku Reviews25/06/10(Tue)14:26

It’s funny how they keep making adjustments to somehow make us use stomping every time.

36: Japan Otaku Reviews25/06/10(Tue)14:29

>>25It can be used in a modern way too!
I have started to come in continuously!
It’s your turn on the lower level!

28: Japan Otaku Reviews25/06/10(Tue)14:28

I won’t use that stomping.
JR tried really hard to find a use for it for a lifetime but gave up because there was no use for it.

29: Japan Otaku Reviews25/06/10(Tue)14:28

“Why is there a need to expand? Then what do you mean by saying the reach is getting shorter?”

30: Japan Otaku Reviews25/06/10(Tue)14:28

Overall, it feels like the ability to counterattack is easier, so I don’t feel like there’s much change with Zangi.

31: Japan Otaku Reviews25/06/10(Tue)14:28

Is there no mid-K for Mongi?

39: Japan Otaku Reviews25/06/10(Tue)14:30

>>31Chop combo coming out.

33: Japan Otaku Reviews25/06/10(Tue)14:28Yeahx7

I think it’s hopeless that they don’t realize they’re clearly exposing their anti-air.

57: Japan Otaku Reviews25/06/10(Tue)14:33Yeahx11

>>33What is the obvious anti-air… ?

61: Japan Otaku Reviews25/06/10(Tue)14:34Yeahx11

>>57Everyone was ignoring you because you were too much of a noob, so just ignore them.

66: Japan Otaku Reviews25/06/10(Tue)14:35Yeahx10

>>57Isn’t it just foolish to say that you’re getting hit by a dragon uppercut when your opponent has room for aerial maneuvers or hitpoint adjustments?

35: Japan Otaku Reviews25/06/10(Tue)14:29

“I’ll get stepped on by a banana and then thrown to death.”

37: Japan Otaku Reviews25/06/10(Tue)14:29Yeahx1

But Zangi users will keep bringing up the expanded hitbox for life.

63: Japan Otaku Reviews25/06/10(Tue)14:34Yeahx2

>>37This is all we’ve got…
Behold the courageous figure that, with the addition of a single judgment stick, rebuffs all forms of hatred!

38: Japan Otaku Reviews25/06/10(Tue)14:30

What I think while using it is that it’s annoying to be countered because it’s said to be strong, strong.
I want to do more confusing kills, ohhh!

42: Japan Otaku Reviews25/06/10(Tue)14:30

>>38Use the new character or stick with Dhalsim.

40: Japan Otaku Reviews25/06/10(Tue)14:30

Seriously, development should give up on stomping.

41: Japan Otaku Reviews25/06/10(Tue)14:30

If you want to take someone down now, you have to use Elena.

43: Japan Otaku Reviews25/06/10(Tue)14:30

It’s a powerful enhancement that allows you to say “I’m eating” with a big hit detection, haha!

49: Japan Otaku Reviews25/06/10(Tue)14:32

>>43I’m more likely to see the complaints about the change in the push-out judgment.

44: Japan Otaku Reviews25/06/10(Tue)14:30

Stomping feels the smell of “ogya.”
It seems like it’s going to be used in limited situations starting from next time.

45: Japan Otaku Reviews25/06/10(Tue)14:30

If you want to surprise your opponent, use a character with low usage rates like Dhalsim, Blanka, or Kimberly.

46: Japan Otaku Reviews25/06/10(Tue)14:31

Make stomping able to super cancel like EX.
Chopper → Stomping → SA2

47: Japan Otaku Reviews25/06/10(Tue)14:31

Elena recommends spinning around for a lifetime and then pressing the attack option in the middle.

48: Japan Otaku Reviews25/06/10(Tue)14:31

I think this stomping isn’t bad, but what’s making you so dissatisfied?

51: Japan Otaku Reviews25/06/10(Tue)14:32

>>48If you have time to spare, throw it.

53: Japan Otaku Reviews25/06/10(Tue)14:32

>>48A place where it is not useful.

50: Japan Otaku Reviews25/06/10(Tue)14:32

I wish they would stop adding more slacker characters.
What’s so interesting about a black ninja, seriously?

55: Japan Otaku Reviews25/06/10(Tue)14:32

>>50Since she is the next-generation heroine, she will also appear in Street Fighter 7.

58: Japan Otaku Reviews25/06/10(Tue)14:33

>>50I hope the power increase for Kimberly helps make the matches end more quickly for people like this.

52: Japan Otaku Reviews25/06/10(Tue)14:32

Before Elena was implemented, I thought she was definitely a terrible character, but she turned out to be quite a normal character for ground combat.
The performance of the Korokoro and the Josh School was also modest.

54: Japan Otaku Reviews25/06/10(Tue)14:32

The number of shots hasn’t increased at all since around MR2000, so I don’t really trust that M Zangief is strong.

60: Japan Otaku Reviews25/06/10(Tue)14:33

>>54Since Marisa was nerfed in year 2, the shooting has changed.

73: Japan Otaku Reviews25/06/10(Tue)14:36

>>54Just playing with one-button throws is scary…
If serious people start to show up, it creates a tense atmosphere.
Even if the damage drops by 20%, that casual walking throw and one-button empty throw are just too frustrating…

56: Japan Otaku Reviews25/06/10(Tue)14:33

When I’m stopped by a rush from Mongi or Mori with a coin toss, I end up making a weird sound.

59: Japan Otaku Reviews25/06/10(Tue)14:33

Let’s take up a rush and increase our stamina to around 12,500.

62: Japan Otaku Reviews25/06/10(Tue)14:34

I’m not compatible with JP.
Please enjoy it in other ways.

76: Japan Otaku Reviews25/06/10(Tue)14:37

>>62If you understand it in JP, when the thorn line is breached, it becomes too much of a Zangief turn.

79: Japan Otaku Reviews25/06/10(Tue)14:38Yeahx5

>>76It’s only natural since it’s against a throwing character, right?
It’s boring to have an advantage in everything.

81: Japan Otaku Reviews25/06/10(Tue)14:39Yeahx3

>>76If the rush is slow to break through that thorn line, it will be advantageous.
If a long-range character gets close to a short-range character and it doesn’t become the short-range character’s turn, it’s over.

64: Japan Otaku Reviews25/06/10(Tue)14:34Yeahx1

Elena’s major discomfort point, the slippery movements and wobbly hit detection, were carried over, making her an overall unpleasant character.

65: Japan Otaku Reviews25/06/10(Tue)14:35

The shoot has started to resemble a mole, hasn’t it?

68: Japan Otaku Reviews25/06/10(Tue)14:35

>>65Since using Guile, I no longer complain about him, so I’ve grown up.

108: Japan Otaku Reviews25/06/10(Tue)14:46

>>65Despite trying to gather professionals for a complaints meeting, there was enough restraint in Dogura to refuse participation…

67: Japan Otaku Reviews25/06/10(Tue)14:35

Compared to the time when Ken and Ed were at the top and there were no unfavorable characters, it’s still better now because there are definitely unfavorable characters.

72: Japan Otaku Reviews25/06/10(Tue)14:36

>>67Ken and Zangief are really tough all the time.

82: Japan Otaku Reviews25/06/10(Tue)14:39

>>72This is surprisingly not well-known, is it?
I was surprised that many people think Ken has the advantage in tournament comments.

69: Japan Otaku Reviews25/06/10(Tue)14:36

Stomping is likely to end up with performance similar to Pocho’s slah.

70: Japan Otaku Reviews25/06/10(Tue)14:36

Zangi should have more unfavorable matchups.

71: Japan Otaku Reviews25/06/10(Tue)14:36

It’s funny to be practicing dogura pachinko.

74: Japan Otaku Reviews25/06/10(Tue)14:37

I want every character to have properly advantageous and disadvantageous matchups.
In reality, it would be ideal for all characters to be evenly matched, but that’s definitely impossible, so at the very least…

75: Japan Otaku Reviews25/06/10(Tue)14:37

Despite saying it’s a choice between striking and throwing, once you force a guard on the strike, it becomes advantageous for Zangief, and Zangief’s turn never ends.
I think it’s okay for the head to be at a disadvantage with the guard.

77: Japan Otaku Reviews25/06/10(Tue)14:38Yeahx10

I think it’s questionable to continue balancing games like Melty Blood or Guilty Gear with inflation, but it’s quite tough when strong characters don’t drop in a deflationary balance.

78: Japan Otaku Reviews25/06/10(Tue)14:38

A headbutt has a slow activation and a short reach, so you need to get at least some advantage…

80: Japan Otaku Reviews25/06/10(Tue)14:39Yeahx7

If a normal character can punish Zangi’s rapid stop with a Shoryuken, then it’s Jamie’s fault for not being able to.
Also, if you go for air-to-air, you’ll get sucked in normally, so don’t do it.

83: Japan Otaku Reviews25/06/10(Tue)14:39

Ed was also struggling, but he was dealing with it using dual-wielding, right?
Dhalsim, DJ, Kinbabu, Blanka, and Chun-Li are probably rare.

84: Japan Otaku Reviews25/06/10(Tue)14:39

I seriously think M Haru is really strong, so I wonder if a player who can win a big tournament with M Haru will emerge.

85: Japan Otaku Reviews25/06/10(Tue)14:40

I don’t know about now, but in Season 2, Ed was probably the only one who could really take advantage of Zangief.

86: Japan Otaku Reviews25/06/10(Tue)14:40

I don’t think Mongi is the strongest, but I do think that despite being a game you can play with an empty mind, the upper limits are too high.

87: Japan Otaku Reviews25/06/10(Tue)14:41Yeahx3

If Jamie had honestly learned the two forms or the bow-legged technique…

131: Japan Otaku Reviews25/06/10(Tue)14:50

>>87Jamie is supposed to stretch out properly with a differentiation in the middle rising dragon that has almost no utility, so why can’t they just do it honestly?

140: Japan Otaku Reviews25/06/10(Tue)14:51

>>131The mid rising dragon overlaps during the rush in a precise manner.

167: Japan Otaku Reviews25/06/10(Tue)14:54Yeahx3

>>140The vitamin requirement is essentially the same as being useless, so please stop.

174: Japan Otaku Reviews25/06/10(Tue)14:55

>>167I phrased it badly.
The middle section is said to overlap with the fastest sustained final.
The lower level is manageable, so there are no issues with difficulty.

88: Japan Otaku Reviews25/06/10(Tue)14:41

The shooter Mongi really makes it impossible for the opponent to escape Siberia, and it’s hilarious.

89: Japan Otaku Reviews25/06/10(Tue)14:41

I think only people who use Ken are saying that Ken is at a disadvantage in Kenzan.
I heard that people using Zangi aren’t at a disadvantage?
I think it’s a phenomenon where you feel at a disadvantage because a strong character is not more advantageous than others.

96: Japan Otaku Reviews25/06/10(Tue)14:43Yeahx2

>>89That would probably apply more to the side saying it’s five minutes.

99: Japan Otaku Reviews25/06/10(Tue)14:44Yeahx1

>>89It will become a boomerang just like that for someone who uses Zangi.
Or do Zangi users not even realize they are using strong characters?

90: Japan Otaku Reviews25/06/10(Tue)14:41

Dalsim Lily has a small population, and Ed was a necessary evil.

91: Japan Otaku Reviews25/06/10(Tue)14:42Yeahx1

Since Siberian can’t fly, Zan gives better advice when he is more Siberian.

92: Japan Otaku Reviews25/06/10(Tue)14:43

I love watching the rush and then inhaling with an OD screw, so I want to see it on stage.

93: Japan Otaku Reviews25/06/10(Tue)14:43

I think it would have been bad if the Mongi had a weak screw with one button.

94: Japan Otaku Reviews25/06/10(Tue)14:43Yeahx1

In terms of Ken vs. Zangief, the reason why Ken was tough against Zangief in the previous version was because the standard moves had poor compatibility.
In this version, the hitbox for Zangi has been extended, making it easier to fight.

113: Japan Otaku Reviews25/06/10(Tue)14:47

>>94It might have gotten easier to maneuver, but with Ken’s practical value going down, he definitely doesn’t want to face Zangief.

120: Japan Otaku Reviews25/06/10(Tue)14:48

>>113The clever politics of Ken users.
I don’t want to do a Zangi battle, including Zangi himself.

138: Japan Otaku Reviews25/06/10(Tue)14:51Yeahx3

>>113Well, that is true.
It’s impossible to chip away 11,000 health while dealing with Ken’s projectile escape in SA2 and reverse options in SA3 without Judo.
I wonder if Tokido and Kiryuuichi want to use Chun-Li and JP as sub-characters to counter Zangief.

95: Japan Otaku Reviews25/06/10(Tue)14:43

Ryuzanqi Chun-Li is blossoming in this world like spring.
No, it’s a lie; there are few Chun-Li.

97: Japan Otaku Reviews25/06/10(Tue)14:44

Although spring has come, there is a sad lack of growth for Dhalsim…

102: Japan Otaku Reviews25/06/10(Tue)14:44

>>97As long as the hermit using it is happy, that’s all that matters…

106: Japan Otaku Reviews25/06/10(Tue)14:45

>>97That can only happen if the shape of the soul is not Darusimu.

98: Japan Otaku Reviews25/06/10(Tue)14:44

Thanks to the shoot, I can only soar in the opening Siberia; everything else is impossible.

100: Japan Otaku Reviews25/06/10(Tue)14:44

Just because it’s been enhanced, only those who have been playing for a while can suddenly move Chun-Li.

101: Japan Otaku Reviews25/06/10(Tue)14:44

It might be a matter of personal experience, but I think Ed is benefiting from the environment because Zangief and Ryu are strong.

103: Japan Otaku Reviews25/06/10(Tue)14:45Yeahx3

Almost everyone in Siberian hasn’t been able to fly since the first year.

116: Japan Otaku Reviews25/06/10(Tue)14:47

>>103It seems strangely hard to see that despite the frame, it can’t react or fly.

122: Japan Otaku Reviews25/06/10(Tue)14:48

>>116The impact can respond like a parry if something moves.
Siberians have to jump properly.

104: Japan Otaku Reviews25/06/10(Tue)14:45

It makes sense that characters with strong transport abilities were weakened in Judo.
Everything else is too loose.

105: Japan Otaku Reviews25/06/10(Tue)14:45Yeahx1

In the current version it’s one thing, but in the previous version both Ken and Zangief are strong characters, right?

107: Japan Otaku Reviews25/06/10(Tue)14:45Yeahx2

Is there a need to throw a Zangi?
Just by throwing a coin, the opponent will automatically put their guard up and end up getting knocked out by strikes.

109: Japan Otaku Reviews25/06/10(Tue)14:46

But Zangi hasn’t really achieved much in tournaments, has he?
“Why strengthen Ryu when various pros are achieving results with him? That seems to be the important point.”

114: Japan Otaku Reviews25/06/10(Tue)14:47Yeahx9

>>109Have you been sleeping the whole time?

125: Japan Otaku Reviews25/06/10(Tue)14:49

>>109At the one-year mark, SnakeEyes was the winner, wasn’t he?

110: Japan Otaku Reviews25/06/10(Tue)14:46

Is Dhalsim and Manon still weak?

117: Japan Otaku Reviews25/06/10(Tue)14:47

>>110It’s not a character that can be said to be weak.
There are combinations that are tough in terms of compatibility, making it difficult to perform well in the tournament.

111: Japan Otaku Reviews25/06/10(Tue)14:46

However, more than the stomping, Ryu’s whirlwind kick is the subject of development obsession.
However, I feel that using it in maneuvers still has many drawbacks.
Techniques that have a slow startup and weak judgment are indeed not strong.

112: Japan Otaku Reviews25/06/10(Tue)14:47

When did they say Manon is weak?

115: Japan Otaku Reviews25/06/10(Tue)14:47

When a Siberian comes, I feel like a raccoon illuminated by the headlights of a car the moment I lift my arm.
My body can’t move.

118: Japan Otaku Reviews25/06/10(Tue)14:47Yeahx3

There’s no one who wants to fight with Zangi right now, you idiot.

119: Japan Otaku Reviews25/06/10(Tue)14:48

You’re still stuck on the stage, aren’t you…

121: Japan Otaku Reviews25/06/10(Tue)14:48

Double the movement speed of the Siberian.

123: Japan Otaku Reviews25/06/10(Tue)14:49

If you’re going to stomp, wouldn’t it be like doing a light kick?

124: Japan Otaku Reviews25/06/10(Tue)14:49

Sagat will end everything.

132: Japan Otaku Reviews25/06/10(Tue)14:50

>>124Please become a machine that only kills Zangi.

135: Japan Otaku Reviews25/06/10(Tue)14:50Yeahx1

>>124It’s rumored to be a “Zangi Killer.”
Most of the ones that are called “killer” are usually disappointing.

143: Japan Otaku Reviews25/06/10(Tue)14:52Yeahx1

>>135It’s not a rumor, it’s just an ordinary desire.
It’s because it happened with 4.

137: Japan Otaku Reviews25/06/10(Tue)14:51

>>124If the rush is unexpectedly fast, is there a possibility of that happening…?
There might be limitations with the type of gi.

126: Japan Otaku Reviews25/06/10(Tue)14:49

When I use Siberian, 90% of the time it gets skipped…

127: Japan Otaku Reviews25/06/10(Tue)14:49Yeahx2

Characters with low usage rates have peak performance, so it’s tough in tournaments.
It’s funny that Zangief, known for being peaky, has become more rounded.

128: Japan Otaku Reviews25/06/10(Tue)14:49Yeahx2

It became easier to counterattack because the lower characters were nerfed in the overall adjustments, so characters that were already strong still remain strong, and it seems the character rankings won’t change, which is sad.
I want you to make adjustments that switch more intensely.

129: Japan Otaku Reviews25/06/10(Tue)14:49

I can’t believe that the Siberian that Kawano couldn’t fly would be able to fly, so I’m just saying to read and play the luck-based game.

130: Japan Otaku Reviews25/06/10(Tue)14:50

When a Siberian comes, I think the majority of people will react and won’t be able to fly!
Me too.

133: Japan Otaku Reviews25/06/10(Tue)14:50

The number of people complaining about Jamie has really decreased.
So that means it was that bad after all.

134: Japan Otaku Reviews25/06/10(Tue)14:50

I’m not saying to swap them, but I want adjustments so that lower-tier characters can stand at the top.

136: Japan Otaku Reviews25/06/10(Tue)14:51Yeahx2

It would have been nice if Zangi could have remained pitiful in the first year.

149: Japan Otaku Reviews25/06/10(Tue)14:52Yeahx1

>>136It can be a little weaker.

159: Japan Otaku Reviews25/06/10(Tue)14:53Yeahx2

>>136I hope they are either strong in striking or strong in throwing.
It’s difficult to maneuver and get close, so even though I should have high stamina, it still feels like I’m strong even with default stamina.

139: Japan Otaku Reviews25/06/10(Tue)14:51

In this game, you can’t get far without strong normal attacks, but since that aspect is almost never adjusted, the positions of the characters never really change.

141: Japan Otaku Reviews25/06/10(Tue)14:51

I saw that scene of Sagat exterminating Zangief many years ago…

153: Japan Otaku Reviews25/06/10(Tue)14:52Yeahx1

>>141Sagat drives out Zangief, and Zangief drives out everyone except Sagat.

142: Japan Otaku Reviews25/06/10(Tue)14:51

Pros need to do sub-yoga.

146: Japan Otaku Reviews25/06/10(Tue)14:52

>>142Obligatory yoga time

144: Japan Otaku Reviews25/06/10(Tue)14:52

If you can completely shut down the current Zangi, then it’s just a strong character.

161: Japan Otaku Reviews25/06/10(Tue)14:53

>>144In other words, Ed is a strong character.
Well, that’s fine.

145: Japan Otaku Reviews25/06/10(Tue)14:52

Strong throw.
The strikes are strong too, you know.

147: Japan Otaku Reviews25/06/10(Tue)14:52

To become a Zangi Killer, wouldn’t it just result in a new apex of the ecosystem being created, as your limbs would be longer than those of a Zangi?

165: Japan Otaku Reviews25/06/10(Tue)14:54

>>147Well, Sagat will have a longer reach.

148: Japan Otaku Reviews25/06/10(Tue)14:52

I’m feeling disheartened because I can only see a future where Sagat is endlessly AI’d and then gets ape’d if it keeps flying.

150: Japan Otaku Reviews25/06/10(Tue)14:52

In the end, was the story just that the throwing range was expanded because the hit detection moved forward, which in turn made the throwing detection spread forward as well?
Or is it simply that the throwing distance has increased?

151: Japan Otaku Reviews25/06/10(Tue)14:52

If Sagat’s rush is fast, it’s dangerous, so it’s slow but a long combo, right?

160: Japan Otaku Reviews25/06/10(Tue)14:53

>>151I was thinking that there’s a possibility of flying in from the rush with a knee.

171: Japan Otaku Reviews25/06/10(Tue)14:55

>>160It seems like Ni is going at a speed where you can’t even see it, huh?

152: Japan Otaku Reviews25/06/10(Tue)14:52

Remove the command throw from Zangief.

154: Japan Otaku Reviews25/06/10(Tue)14:52

If I keep watching the return, the Siberian can’t fly.
If you’re conscious of Siberian, you can’t counterattack.
And even if I try to counterattack, I can’t do it very well, and even when I’m conscious of the Siberian, I can’t fly.

155: Japan Otaku Reviews25/06/10(Tue)14:52Yeahx1

I wonder if there are any people who haven’t been on stage because they hold tournaments too often.

156: Japan Otaku Reviews25/06/10(Tue)14:53

If Gouki, Zangief, and Sagat are lined up strong, it would be a familiar sight.
Other characters are also strong, but not with such a big difference.

157: Japan Otaku Reviews25/06/10(Tue)14:53

It depends on how slow Sagat is.

158: Japan Otaku Reviews25/06/10(Tue)14:53Yeahx1

In terms of general knowledge about fighting games, the 23-frame crush is quite a bit hard to see.

164: Japan Otaku Reviews25/06/10(Tue)14:54

>>158It becomes invisible, especially when it’s on.

190: Japan Otaku Reviews25/06/10(Tue)14:58Yeahx1

>>158I can see that alone, but it’s tough to maintain that line at 23F while focusing on other things.
Especially, Siberians require jumping.

202: Japan Otaku Reviews25/06/10(Tue)14:59

>>190I feel like the line for trying hard after seeing is around 25F, but depending on the mid-game at 25, it can hit quite a bit.

226: Japan Otaku Reviews25/06/10(Tue)15:02

>>190This is a game that tends to involve parrying, you know.

162: Japan Otaku Reviews25/06/10(Tue)14:53

It’s full of complaints, but just the fact that they made Ken, Gouki, Ed, and Cammy weaker is enough, right?
Fighting games aren’t so easy that just one adjustment will make the balance perfect.

172: Japan Otaku Reviews25/06/10(Tue)14:55

>>162If you increase the frequency, I won’t have any complaints.
It will be tough in six months.

163: Japan Otaku Reviews25/06/10(Tue)14:54Yeahx7

If Sagat were clearly strong enough to have an advantage over Zangief, it would just add one more source of stress.

166: Japan Otaku Reviews25/06/10(Tue)14:54

EVOJ 3rd place
4th place in ACL
Combo Breaker 2nd place
If that character is considered one that hasn’t achieved results in the tournament, then which character has actually achieved results?

168: Japan Otaku Reviews25/06/10(Tue)14:55

If you plan to keep Zangi’s performance as it is, then…
I think it makes more sense for a character to blow away 70% of Sagat from Apaca.

173: Japan Otaku Reviews25/06/10(Tue)14:55

>>168Are you telling me to play Street Fighter 4 now?

188: Japan Otaku Reviews25/06/10(Tue)14:57

>>168Stop being self-destructive.

201: Japan Otaku Reviews25/06/10(Tue)14:59

>>188You can understand that Capcom really wanted to make Street Fighter 4.

169: Japan Otaku Reviews25/06/10(Tue)14:55

If the upward shot only hits characters with high sitting heights when they crouch, it could easily become advantageous only for certain characters. What will happen then?

170: Japan Otaku Reviews25/06/10(Tue)14:55

23Fure is the frame of jam dust, right?
If there’s no lag, it’s easy.

178: Japan Otaku Reviews25/06/10(Tue)14:56Yeahx2

>>170It’s a game where there are a lot of people who can’t press the button during the 26-frame impact, you know.

175: Japan Otaku Reviews25/06/10(Tue)14:55

“Let’s make everyone’s stamina 10,000, okay? I can’t take this environment anymore…”

179: Japan Otaku Reviews25/06/10(Tue)14:56

>>175It seems like you’re nearing your limit…

180: Japan Otaku Reviews25/06/10(Tue)14:56Yeahx3

>>175Gouki’s response

184: Japan Otaku Reviews25/06/10(Tue)14:57Yeahx2

>>180It’s a narrative trick, as expected of a player who uses Gōki, so dirty!

183: Japan Otaku Reviews25/06/10(Tue)14:57

>>175Everyone except Akuma is 10000, that makes sense.

176: Japan Otaku Reviews25/06/10(Tue)14:56

I’m using Zangi, but rather than adjustments, the addition of the snack Elena has significantly boosted the current situation.

186: Japan Otaku Reviews25/06/10(Tue)14:57Yeahx1

>>176Even if big characters get dizzy when crouching, it’s okay if they only receive limited combo hits.

196: Japan Otaku Reviews25/06/10(Tue)14:59

>>176I wonder what Elena will do against Zangief.
There’s no ammo, the lower tier is weak, no judo, and the reach is about the same or worse.

209: Japan Otaku Reviews25/06/10(Tue)15:00

>>196I was customizing with Dogura Elena and Jr Zangi, but it was processed.
There is a high possibility of being caught off guard, but walking backward is surprisingly fast and it seems easy to counterattack.

177: Japan Otaku Reviews25/06/10(Tue)14:56

If Sagat could go against Zangief.
Because Gaile, who can suppress at close range, has been born.
Rather, the environment is suffocating.

181: Japan Otaku Reviews25/06/10(Tue)14:57

>>177Long distances will also become a tiger up and down.

189: Japan Otaku Reviews25/06/10(Tue)14:58

>>181If you can go to Zangi, then it’s based on the premise that you’re at least as strong as Guile in long-range.

182: Japan Otaku Reviews25/06/10(Tue)14:57

It seems that Ken, Ed, and Cammy, who received a significant nerf among the strong characters, are still stronger than the lower-tier characters, so the character rankings haven’t changed at all.

185: Japan Otaku Reviews25/06/10(Tue)14:57

Zangi has high stamina, but his normal attacks are long and have strong hit detection.

187: Japan Otaku Reviews25/06/10(Tue)14:57

Well, to be honest, I didn’t think I wouldn’t be punished with a headbutt.
Just by making it about +2 favorable from the current state, it will become much weaker.

191: Japan Otaku Reviews25/06/10(Tue)14:58Yeahx1

Overall, the judgments have increased significantly.
Thinking that everything is settled is what’s truly over.
What is persuasion?

193: Japan Otaku Reviews25/06/10(Tue)14:59

You can see around 21 or 22, and you can also guard.
However, depending on the motion, it may not be visible even at 25 to 7.
The impact has to be responded to with a button, not with a guard, so it’s different.
I think I can guard against Jamie’s mid attacks or 22 frame moves.

194: Japan Otaku Reviews25/06/10(Tue)14:59Yeahx1

Isn’t the jam dust really hard to see…?

195: Japan Otaku Reviews25/06/10(Tue)14:59

Reset all headbutts, knee butts, and pen pen pens back to year 1.

197: Japan Otaku Reviews25/06/10(Tue)14:59

Make a judgment down to the tips of the toes.

198: Japan Otaku Reviews25/06/10(Tue)14:59

You can handle it after observing ◯◯.
Just ignore stuff like that.
They’re usually just a misunderstanding guy who’s being casually fuzzy.

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