
Thunder has a short effect, so if you don’t have something else, it would only be a nuisance, right? Isn’t it better to be a bit lower?
The wings are helpful for recovery when you get stuck, so about C.
>>2Doesn’t jumping in that spot actually make it slower?
>>6I feel like my speed has come back quickly, though it might be a bit slow; maybe it’s just a misunderstanding.
Squid becomes stronger against PCs.
Wings can be used as shortcuts and can avoid shells, so they are more expensive.
Isn’t the rating of the Hatena Block too high?
SS Power Kino
S 3-Kino
A giant mushroom, star, killer, mushroom
B 3 Red Shell
I’ve never seen an item like a PlayStation before.
Didn’t Teresa used to have a dirt ignore effect?
>>8The effect is making a comeback in this work.
Instead, it became semi-transparent (it was already revealed in the previous work with items, so it’s just a margin of error), and the effect duration slightly decreased.
Kamek is higher up, right?
Only when used against the enemy.
I don’t want a banana.
https://tiermaker.com/create/mario-kart-world-items-516719
Since I made it here, it would be good to try making one without a name as well.
Kamek is Z.
Even if it doesn’t open, I can predict the last place.
The speaker is at a higher rank and still appears.
It’s the only item that can prevent spike shells, but its position is strange.
>>14It’s probably because the thorny mushroom can be avoided from that position.
There are times when the boomerang gets in the way, and it’s a bit questionable, isn’t it?
Isn’t S good for Teresa?
Wings can extend the time spent flying in the sky.
I think the speed increases when I’m flying in the sky, but is that not the case?
Teresa Enthusiasts Thread
>>22In reality, the ability to steal invalid dirt items is strong…
When an action is determined, the feathers should be able to accelerate.
I often forget.
Replace the gold shell and wings.
I’m surprised at how strong Teresa is.
What is the purpose of the wings in the balloon battle?
>>27You can steal the balloon just by jumping over the opponent.
Because it can be taken, it will be treated as points.
>>28Shirasun…
This boomerang is easy to hit with and strong… but I thought it’s not really on the same level as the three red shells.
>>29Strong in close combat, but utterly useless when apart.
I felt something was off, and then I realized that the direction of the triple red shells is reversed.
The one I absolutely don’t want to draw is Kamek.
I don’t understand the different rankings of mushrooms and food.
Is there a difference in performance?
>>34Food has a shorter dash time than mushrooms.
>>34Mushrooms have a fast initial speed of acceleration.
On the contrary, the food is slow and cannot avoid the Spikey Ball.
What does Kamek mean?
>>37Unlock hidden character
>>37It forces the drift to be canceled because it puts you in a wobbly state, just like when you get hit from behind by a car.
Also, the annoying character who is placed on the course is absolutely unacceptable.
>>37Change other characters to different characters + Invading characters appear on the course.
>>37Destruction of the dignity of Peach and Rosetta.
There are items for the PlayStation…
If I let Kamek take it from Toadette, the thunder came flying in.
https://tiermaker.com/create/mario-kart-world-items-17594947
This one seems to be trimmed more beautifully.
The horn is great if you’re in a higher position, but if you use it in a middle position, it only has the effect of making the cluster even more clustered…
What is the difference between a fire flower and an ice flower?
>>45Fire makes you spin.
The ice takes a little longer to harden because it is frozen.
The joy is gone because there are no more near misses with the 8.
Isn’t the killer in this work not that great?
>>47In this work, being invincible makes you the strongest.
Isn’t it just that you can’t master the feather F?
>>50Now, please teach me how to make the most of it.
>>50F is too low, but the difficulty in mastering it is also a reason for the tier to drop.
It’s not enough to have 3 triple shells when there are 24 people.
>>51Rather, it feels like there are even more because there are 24 people.
>>51I want you to change it to 126 consecutive shells because green never hits.
Triple banana is below banana.
\Swoosh swoosh swoosh swoosh swoosh swoosh (← this is the sound of a shell approaching)/
When using Rosetta, there are no items.
I suddenly accelerate when I’m competing against my opponent, but why?
>>59Stay close in the slipstream!
The shell can now be thrown sideways.
>>61Eh…!?
That’s a lie.
>>63It flies in the direction the camera is facing, so if you turn the camera sideways, it flies sideways.
>>69I didn’t know about that… At least make a tutorial, Mario Kart lol.
If you use your wings after the red shell warning comes, you can usually dodge it.
I wonder if the lock was released when I used the wings?
Kamek is hard to use, and even when he is used, the interference is weak; on top of that, he can be dangerous to himself, and the user doesn’t even unlock the character, making him by far the weakest.
Isn’t it that Gesso doesn’t appear at all, regardless of whether it’s strong or weak?
Because there are many people, receiving constant attack items feels less valuable.
Flower types and hammers can take out a decent number of people, so that’s still fine.
The powerlessness of bananas is amazing, isn’t it?
I can’t make the next move since I’m not going around the course… What was I born for?
>>68Bananas are great just for protecting your butt.
A triple that doesn’t protect is no good.
I can’t understand the differences in character abilities at all!
I wonder if people who are serious about it can significantly improve their rank by studying the timing for feathering on each course.
Either way, I can’t make good use of it… I settle on that.
Isn’t it strange that Togezo is ranked quite high despite having almost no benefits?
>>74While attack items have been generally weakened, the Spiky Shell remains as powerful as ever.
>>79Isn’t it quite easy to avoid now?
>>87If we follow the logic that items can be countered, it would also mean that the rank of the red shell would decrease.
It’s convenient just to be able to ride the rail without simply doing a charge jump, isn’t it, wings?
The wings are used to leap over curves without turning and to hit the jump ramp just past a little bit of dirt.
I’m not saying that wings are useless, but I can’t help but think that items that can be attached to the back are more stable…
I am fully aware that my immaturity is the reason.
The wings that say “I don’t have enough distance!”
It’s difficult to stick to the wall.
Does Kamek’s weight rank change because of that?
>>80Probably different.
That said, it doesn’t mean that it will be weakened, and I think the impact is negligible compared to drifting release.
I think it’s quite crowded, and since you often pass the ones you hit with Thwomp, the evaluations are pretty high.
Stop destroying the items I have, Spiky.
I understand that the knockback duration of Spiky is long.
Isn’t it a bit gruesome when you’re stomped by a giant mushroom?
I saw a lot of scenes where players got excited just before the goal, using their wings and hitting the goalpost.
Bananas are certainly a low-tier item when it comes to rankings.
Even so, you can block the red shell, and if you place it right behind the item block, there will be some who get caught.
I think it would be interesting to implement something like a sudden horizontal slide feature.
>>89It will become F-ZERO.
>>128Playing double dash with two players and forcing a curve with a horizontal slide was really fun!
I wish the enemies would use more Kamek…!
Even having a spiky shell behind the item doesn’t prevent it, on the contrary.
Destroying even the items in the item box is too strong.
>>91I’m glad I have my speaker!
I have a difference like this.
Are you trusting the triple red too much?
>>92The evaluation of the boomerang is relatively low…
>>107It’s a bit inconvenient that you can only exchange items once you’ve used them up or broken them.
>>111If you use a boomerang carelessly, you can easily get through to the next box.
>>116It seems that the boomerang is consumed not by the number of times used, but by the amount of time; when you use it, it decreases faster for that duration.
Isn’t it tough when you go out the back and it becomes harder to get the next double?
The ranks where Spiky Badges appear also have Triple Mushrooms and Powerful Mushrooms, so that’s completely a bad slot.
>>93I’m glad if my Spike Beetle makes you feel bad about getting first place, so it’s a hit.
If I save it, Teresa will take it, and then I’ll be like, “Ah!”
Teresa can not only steal items but can also run on dirt, which is impressive.
The Golden Shell is simply detrimental, isn’t it?
The blue shell is coming… but I have a horn… it was taken by a Boo! It just keeps getting better.
Thanks to Teresa being able to ignore dirt, it’s become a pretty enjoyable item even when drawn, which I’m grateful for.
To be honest, 8DX didn’t make me as happy as a Spike.
Isn’t it hard for the gold shell to collect coins on its own? Is it a throwing technique issue?
>>101I can’t actually get it.
>>102An item that just lets the top players pick up coins and enjoy.
There are likely other shortcuts like Riverside, so if course development progresses, the evaluation may improve.
If you play well in this game, you can bring a killer and reach first place, so it’s scary.
I don’t have a Switch, so I can’t play Mario Kart.
It’s painful that the people who are playing Mario Kart right now are too good.
When using a blue shell, it doesn’t really matter for my rank, so I’m not happy about it, but the throwing motion feels nice, so I am happy after all.
I feel like in situations where there aren’t many people around, getting coins directly is often better than having the gold shell!
The hammer feels almost like a boomerang when used!
Well, the effect of the coin itself isn’t very high, so even if it’s used against the enemy, it doesn’t make much of a difference…
I still haven’t memorized the map, so the squid ink is quite annoying.
I heard that the blue shell has become easier to benefit from because the rank range has increased.
The hammer won’t hit!
The hammer might be strong if used well, but there are hardly any opportunities to practice in the first place.
I thought I found feathers weak because I was a beginner, but then I heard top players streaming say that feathers aren’t necessary either.
>>118Once shortcuts specifically for wings are developed, things will change.
A mysterious debuff that doesn’t disappear from the item slot until the attack judgment of the club disappears.
I think it’s a good balance that if you cherish a good item, it can be blown away by a lightning strike.
In the end, a boomerang can only be used for bullying within the medium group.
Even if I get away, I get attacked from behind right away, so there’s no way to break through.
If it shows in 2nd, 3rd, or 4th place, the evaluation has improved.
The boomerang has quite appreciated penetration performance.
In this rank range, it’s easy to get triple red shells, so if there’s someone in front with triple red shells, I can break the shells while spinning and safely get ahead, which is helpful.
>>124In the beginning to the middle, it gets chaotic, so throwing it into a group is fun, right?
I can’t believe I can see the golden mushroom after the boomerang; I just want it to disappear!
>>125Is it the Pac-Man of 8DX?
By the way, it looks like the item pack is gone.
I wish I could grow some packs on Pakun.
I wonder if there will be item additions in the future. What was it like during version 8?
>>1308→8DX Resurrection of Toadette and Wings
I don’t think it’s that strong when I use it.
Getting hit by a boomerang can seriously provoke murderous intent, so the mental damage might be quite significant.
I think Gessou is pretty high in tier, even though it hasn’t appeared at all right now.
>>133A car is coming from the front!
>>134Why are these guys doing most of the races through actions??
Seeing the higher-level ghosts of TA is already out of this world and fun.
The rail becomes difficult to ride, so Gesso is actually tough.
When the player Pac-Man is in a chaotic situation, I still get startled.
Is that quick change thing lower in performance than a mushroom?
>>139Instead, the selling point is that there are guaranteed acquisition points, even if they are limited to the journey.
>>139If it’s on par with mushrooms, it becomes easy to avoid Spike Traps in first place…
>>146I hadn’t tried it, but it had just enough acceleration to not shake off the Spineys…
I want to throw it behind me.
>>140If you place it in front of the item box, it will become a trap…
Give me a POW block.
Such situations are often rare.
Is the golden mushroom strong in this game?
>>145There are many straight lines, and I can push through curves forcefully.
In food categories, it seems that items with a ranking display random appearances, but is there a difference in acceleration performance?
>>148There seems to be a difference in acceleration time or something like that.
I don’t know if the effect of the Golden Mushroom itself is high, but there are many effective terrains, and it helps to skip dangerous intermediate levels.
Being hit is a weakness, but this time you can use items quickly after getting hit, so if I take one hit, I can still keep moving.
If an update comes that increases the number of stars, it will become even stronger.
>>150When you skillfully maneuver, you can keep running without slowing down while rolling.
I don’t really understand the conditions, but…
What avoids the Spiky Beetle with a mushroom is not just dodging with a dash, but it simply has temporary invincibility against spikes.
Food is just that it doesn’t exist.
Is it impossible to avoid the blue shell during a food dash?
I feel like there are a lot of straight scenes with nothing happening in this work.
What should I do?
>>156Fear it.
>>156It seems like there’s nothing, but there’s a guardrail, right?
>>158I’m sorry, I broke it, so I’ll contact the office…
Rather, it appears that there is nothing.
There is some kind of gimmick somewhere, and it’s scary.
This game hasn’t even been out for a week yet…
If you dislike the journey, choose “leave it to us.”
I’m trying to ride the guardrail and I’m getting blown away!
I feel like the overall recovery from damage in this game is fast, but the giant ones are slow and frustrating.
I think it’s truly the greatest work ever.
Nintendo is really amazing.
Thunder is incredibly strong, but the fact that the situation has reached the point where that item appears gives the impression that there isn’t much chance of winning.
>>166It’s so satisfying to pull it off all at once with Kaminari + Kinoko!
I want the boomerang in 8DX to go to the item list when thrown, and if the item box is broken while throwing, I want it to return to the original point.
>>167That was a hotbed of bugs…
It’s not good that the item box area is somehow less convenient than in 8DX.
Even when I bump into a killer, it’s like “whoops…” I guess my core has gotten stronger.
I only use the golden shell to attack enemies when I throw it.
Just improve the freelance map.
I wonder if someone will throw a red shell at me when I get a gold shell…
If you get hit from behind by a shell, you’ll be blown away.
It’s not a big shock even if I collide head-on with an oncoming car on the public road, haha.
Is there a difference in speed between having 20 coins and having 0 coins?
>>176It seems that there is not much difference between 0 coins and 10 coins in Mario Kart 8, but there is a difference in speed.
>>180I see… I had been overlooking the coins after getting the 3000 pieces with all machines unlocked, but if there’s a difference in speed, I might as well hold onto them.
Teresa is in trouble because Thunder doesn’t work on her.
Urgently recruiting heavyweight theories when selected in Hatenashinden.
>>178I was watching Kusaann’s stream and laughed because all the heavyweights ended up at the bottom.
This course is too heavy.
I rarely see it, so I almost forget it exists, but I think the vision obstruction from this game’s Gessō is pretty impressive.
Isn’t the visibility hard to see when Bowser gets giant?
Even with good visibility, I still miss the course!
Does the gold cola run properly on the rails when thrown during the rail ride?
When I go to the water, I just can’t understand anything!
In this game, Thunder is strong, and the Gold Mushroom is definitely a much more appreciated item compared to 8DX.
It’s a big deal that Kinokuniya has become a safe and happy option.
I throw the golden shell → Other players crowd around the path it passed.
Even though the stage of rough waves is dirt, I find myself unintentionally heading towards the land.
I feel like avoiding blue shells with mushrooms has become easier.
I don’t want to get hit so much that I just want to use Teresa, a star, or a giant mushroom all the time.