Home » Game » [MARIOKART] I tried making a personal item tier list for Marikawa. Give me your opinions.

[MARIOKART] I tried making a personal item tier list for Marikawa. Give me your opinions.

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Japan Otaku Reviews25/06/10(Tue)13:28+

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1: Japan Otaku Reviews25/06/10(Tue)13:31

Thunder has a short effect, so if you don’t have something else, it would only be a nuisance, right? Isn’t it better to be a bit lower?

2: Japan Otaku Reviews25/06/10(Tue)13:32

The wings are helpful for recovery when you get stuck, so about C.

6: Japan Otaku Reviews25/06/10(Tue)13:35

>>2Doesn’t jumping in that spot actually make it slower?

16: Japan Otaku Reviews25/06/10(Tue)13:40

>>6I feel like my speed has come back quickly, though it might be a bit slow; maybe it’s just a misunderstanding.

3: Japan Otaku Reviews25/06/10(Tue)13:33

Squid becomes stronger against PCs.

4: Japan Otaku Reviews25/06/10(Tue)13:33

Wings can be used as shortcuts and can avoid shells, so they are more expensive.
Isn’t the rating of the Hatena Block too high?

5: Japan Otaku Reviews25/06/10(Tue)13:35

SS Power Kino
S 3-Kino
A giant mushroom, star, killer, mushroom
B 3 Red Shell

7: Japan Otaku Reviews25/06/10(Tue)13:35

I’ve never seen an item like a PlayStation before.

8: Japan Otaku Reviews25/06/10(Tue)13:37Yeahx1

Didn’t Teresa used to have a dirt ignore effect?

138: Japan Otaku Reviews25/06/10(Tue)14:25

>>8The effect is making a comeback in this work.
Instead, it became semi-transparent (it was already revealed in the previous work with items, so it’s just a margin of error), and the effect duration slightly decreased.

9: Japan Otaku Reviews25/06/10(Tue)13:37

Kamek is higher up, right?
Only when used against the enemy.

10: Japan Otaku Reviews25/06/10(Tue)13:38

I don’t want a banana.

11: Japan Otaku Reviews25/06/10(Tue)13:38

https://tiermaker.com/create/mario-kart-world-items-516719
Since I made it here, it would be good to try making one without a name as well.

12: Japan Otaku Reviews25/06/10(Tue)13:38

Kamek is Z.

13: Japan Otaku Reviews25/06/10(Tue)13:39

Even if it doesn’t open, I can predict the last place.

14: Japan Otaku Reviews25/06/10(Tue)13:39Yeahx1

The speaker is at a higher rank and still appears.
It’s the only item that can prevent spike shells, but its position is strange.

18: Japan Otaku Reviews25/06/10(Tue)13:43Yeahx1

>>14It’s probably because the thorny mushroom can be avoided from that position.

15: Japan Otaku Reviews25/06/10(Tue)13:39

There are times when the boomerang gets in the way, and it’s a bit questionable, isn’t it?

17: Japan Otaku Reviews25/06/10(Tue)13:42

Isn’t S good for Teresa?

19: Japan Otaku Reviews25/06/10(Tue)13:44

Personal Attack Credibility Tier
I don’t like the trimming position of the killer.
Personal Attack Credibility TierI don't like the trimming position of the killer.

20: Japan Otaku Reviews25/06/10(Tue)13:44

Indeed, the position of the question mark block was strange, was it like this?
Indeed, the position of the question mark block was strange, was it like this?

21: Japan Otaku Reviews25/06/10(Tue)13:44

Wings can extend the time spent flying in the sky.
I think the speed increases when I’m flying in the sky, but is that not the case?

22: Japan Otaku Reviews25/06/10(Tue)13:45

Teresa Enthusiasts Thread

26: Japan Otaku Reviews25/06/10(Tue)13:46

>>22In reality, the ability to steal invalid dirt items is strong…

23: Japan Otaku Reviews25/06/10(Tue)13:45

When an action is determined, the feathers should be able to accelerate.
I often forget.

24: Japan Otaku Reviews25/06/10(Tue)13:46

Replace the gold shell and wings.

25: Japan Otaku Reviews25/06/10(Tue)13:46

I’m surprised at how strong Teresa is.

27: Japan Otaku Reviews25/06/10(Tue)13:46

What is the purpose of the wings in the balloon battle?

28: Japan Otaku Reviews25/06/10(Tue)13:47

>>27You can steal the balloon just by jumping over the opponent.
Because it can be taken, it will be treated as points.

32: Japan Otaku Reviews25/06/10(Tue)13:49

>>28Shirasun…

29: Japan Otaku Reviews25/06/10(Tue)13:48

This boomerang is easy to hit with and strong… but I thought it’s not really on the same level as the three red shells.

31: Japan Otaku Reviews25/06/10(Tue)13:49

>>29Strong in close combat, but utterly useless when apart.

30: Japan Otaku Reviews25/06/10(Tue)13:48

I felt something was off, and then I realized that the direction of the triple red shells is reversed.

33: Japan Otaku Reviews25/06/10(Tue)13:49

The one I absolutely don’t want to draw is Kamek.

34: Japan Otaku Reviews25/06/10(Tue)13:50

I don’t understand the different rankings of mushrooms and food.
Is there a difference in performance?

35: Japan Otaku Reviews25/06/10(Tue)13:50

>>34Food has a shorter dash time than mushrooms.

36: Japan Otaku Reviews25/06/10(Tue)13:51

>>34Mushrooms have a fast initial speed of acceleration.
On the contrary, the food is slow and cannot avoid the Spikey Ball.

37: Japan Otaku Reviews25/06/10(Tue)13:51

What does Kamek mean?

39: Japan Otaku Reviews25/06/10(Tue)13:52

>>37Unlock hidden character

40: Japan Otaku Reviews25/06/10(Tue)13:53

>>37It forces the drift to be canceled because it puts you in a wobbly state, just like when you get hit from behind by a car.
Also, the annoying character who is placed on the course is absolutely unacceptable.

42: Japan Otaku Reviews25/06/10(Tue)13:53Yeahx1

>>37Change other characters to different characters + Invading characters appear on the course.

49: Japan Otaku Reviews25/06/10(Tue)13:58

>>37Destruction of the dignity of Peach and Rosetta.

38: Japan Otaku Reviews25/06/10(Tue)13:52Yeahx1

There are items for the PlayStation…

41: Japan Otaku Reviews25/06/10(Tue)13:53

If I let Kamek take it from Toadette, the thunder came flying in.

43: Japan Otaku Reviews25/06/10(Tue)13:55Yeahx1

https://tiermaker.com/create/mario-kart-world-items-17594947
This one seems to be trimmed more beautifully.

44: Japan Otaku Reviews25/06/10(Tue)13:55

The horn is great if you’re in a higher position, but if you use it in a middle position, it only has the effect of making the cluster even more clustered…

45: Japan Otaku Reviews25/06/10(Tue)13:56Yeahx1

What is the difference between a fire flower and an ice flower?

48: Japan Otaku Reviews25/06/10(Tue)13:57

>>45Fire makes you spin.
The ice takes a little longer to harden because it is frozen.

46: Japan Otaku Reviews25/06/10(Tue)13:56

The joy is gone because there are no more near misses with the 8.

47: Japan Otaku Reviews25/06/10(Tue)13:56

Isn’t the killer in this work not that great?

53: Japan Otaku Reviews25/06/10(Tue)13:59

>>47In this work, being invincible makes you the strongest.

50: Japan Otaku Reviews25/06/10(Tue)13:58Yeahx1

Isn’t it just that you can’t master the feather F?

54: Japan Otaku Reviews25/06/10(Tue)13:59

>>50Now, please teach me how to make the most of it.

56: Japan Otaku Reviews25/06/10(Tue)13:59Yeahx5

>>50F is too low, but the difficulty in mastering it is also a reason for the tier to drop.

51: Japan Otaku Reviews25/06/10(Tue)13:58

It’s not enough to have 3 triple shells when there are 24 people.

57: Japan Otaku Reviews25/06/10(Tue)14:00

>>51Rather, it feels like there are even more because there are 24 people.

58: Japan Otaku Reviews25/06/10(Tue)14:00

>>51I want you to change it to 126 consecutive shells because green never hits.

52: Japan Otaku Reviews25/06/10(Tue)13:59

Triple banana is below banana.

55: Japan Otaku Reviews25/06/10(Tue)13:59

\Swoosh swoosh swoosh swoosh swoosh swoosh (← this is the sound of a shell approaching)/

59: Japan Otaku Reviews25/06/10(Tue)14:00

When using Rosetta, there are no items.
I suddenly accelerate when I’m competing against my opponent, but why?

60: Japan Otaku Reviews25/06/10(Tue)14:01

>>59Stay close in the slipstream!

61: Japan Otaku Reviews25/06/10(Tue)14:01

The shell can now be thrown sideways.

63: Japan Otaku Reviews25/06/10(Tue)14:01Yeahx1

>>61Eh…!?
That’s a lie.

69: Japan Otaku Reviews25/06/10(Tue)14:03

>>63It flies in the direction the camera is facing, so if you turn the camera sideways, it flies sideways.

72: Japan Otaku Reviews25/06/10(Tue)14:04Yeahx1

>>69I didn’t know about that… At least make a tutorial, Mario Kart lol.

62: Japan Otaku Reviews25/06/10(Tue)14:01

If you use your wings after the red shell warning comes, you can usually dodge it.
I wonder if the lock was released when I used the wings?

64: Japan Otaku Reviews25/06/10(Tue)14:02Yeahx2

Kamek is hard to use, and even when he is used, the interference is weak; on top of that, he can be dangerous to himself, and the user doesn’t even unlock the character, making him by far the weakest.

65: Japan Otaku Reviews25/06/10(Tue)14:02

Alright! This is it!
Alright! This is it!

66: Japan Otaku Reviews25/06/10(Tue)14:02

Isn’t it that Gesso doesn’t appear at all, regardless of whether it’s strong or weak?

67: Japan Otaku Reviews25/06/10(Tue)14:03

Because there are many people, receiving constant attack items feels less valuable.
Flower types and hammers can take out a decent number of people, so that’s still fine.

68: Japan Otaku Reviews25/06/10(Tue)14:03

The powerlessness of bananas is amazing, isn’t it?
I can’t make the next move since I’m not going around the course… What was I born for?

71: Japan Otaku Reviews25/06/10(Tue)14:03Yeahx4

>>68Bananas are great just for protecting your butt.
A triple that doesn’t protect is no good.

70: Japan Otaku Reviews25/06/10(Tue)14:03

I can’t understand the differences in character abilities at all!

73: Japan Otaku Reviews25/06/10(Tue)14:05

I wonder if people who are serious about it can significantly improve their rank by studying the timing for feathering on each course.
Either way, I can’t make good use of it… I settle on that.

74: Japan Otaku Reviews25/06/10(Tue)14:05

Isn’t it strange that Togezo is ranked quite high despite having almost no benefits?

79: Japan Otaku Reviews25/06/10(Tue)14:08

>>74While attack items have been generally weakened, the Spiky Shell remains as powerful as ever.

87: Japan Otaku Reviews25/06/10(Tue)14:10

>>79Isn’t it quite easy to avoid now?

103: Japan Otaku Reviews25/06/10(Tue)14:14

>>87If we follow the logic that items can be countered, it would also mean that the rank of the red shell would decrease.

75: Japan Otaku Reviews25/06/10(Tue)14:05

It’s convenient just to be able to ride the rail without simply doing a charge jump, isn’t it, wings?

76: Japan Otaku Reviews25/06/10(Tue)14:06

The wings are used to leap over curves without turning and to hit the jump ramp just past a little bit of dirt.

77: Japan Otaku Reviews25/06/10(Tue)14:06

I’m not saying that wings are useless, but I can’t help but think that items that can be attached to the back are more stable…
I am fully aware that my immaturity is the reason.

78: Japan Otaku Reviews25/06/10(Tue)14:07Yeahx1

The wings that say “I don’t have enough distance!”
It’s difficult to stick to the wall.

80: Japan Otaku Reviews25/06/10(Tue)14:08

Does Kamek’s weight rank change because of that?

84: Japan Otaku Reviews25/06/10(Tue)14:09

>>80Probably different.
That said, it doesn’t mean that it will be weakened, and I think the impact is negligible compared to drifting release.

81: Japan Otaku Reviews25/06/10(Tue)14:09

I think it’s quite crowded, and since you often pass the ones you hit with Thwomp, the evaluations are pretty high.

82: Japan Otaku Reviews25/06/10(Tue)14:09

Stop destroying the items I have, Spiky.

85: Japan Otaku Reviews25/06/10(Tue)14:10

I understand that the knockback duration of Spiky is long.
Isn’t it a bit gruesome when you’re stomped by a giant mushroom?

86: Japan Otaku Reviews25/06/10(Tue)14:10

I saw a lot of scenes where players got excited just before the goal, using their wings and hitting the goalpost.

88: Japan Otaku Reviews25/06/10(Tue)14:11Yeahx1

Bananas are certainly a low-tier item when it comes to rankings.
Even so, you can block the red shell, and if you place it right behind the item block, there will be some who get caught.

89: Japan Otaku Reviews25/06/10(Tue)14:11

I think it would be interesting to implement something like a sudden horizontal slide feature.

128: Japan Otaku Reviews25/06/10(Tue)14:19

>>89It will become F-ZERO.

131: Japan Otaku Reviews25/06/10(Tue)14:21

>>128Playing double dash with two players and forcing a curve with a horizontal slide was really fun!

90: Japan Otaku Reviews25/06/10(Tue)14:11

I wish the enemies would use more Kamek…!

91: Japan Otaku Reviews25/06/10(Tue)14:11

Even having a spiky shell behind the item doesn’t prevent it, on the contrary.
Destroying even the items in the item box is too strong.

94: Japan Otaku Reviews25/06/10(Tue)14:12

>>91I’m glad I have my speaker!

92: Japan Otaku Reviews25/06/10(Tue)14:11

I have a difference like this.Are you trusting the triple red too much?
I have a difference like this.
Are you trusting the triple red too much?

107: Japan Otaku Reviews25/06/10(Tue)14:14

>>92The evaluation of the boomerang is relatively low…

111: Japan Otaku Reviews25/06/10(Tue)14:15

>>107It’s a bit inconvenient that you can only exchange items once you’ve used them up or broken them.

116: Japan Otaku Reviews25/06/10(Tue)14:15

>>111If you use a boomerang carelessly, you can easily get through to the next box.

123: Japan Otaku Reviews25/06/10(Tue)14:18Yeahx1

>>116It seems that the boomerang is consumed not by the number of times used, but by the amount of time; when you use it, it decreases faster for that duration.
Isn’t it tough when you go out the back and it becomes harder to get the next double?

93: Japan Otaku Reviews25/06/10(Tue)14:12

The ranks where Spiky Badges appear also have Triple Mushrooms and Powerful Mushrooms, so that’s completely a bad slot.

100: Japan Otaku Reviews25/06/10(Tue)14:13

>>93I’m glad if my Spike Beetle makes you feel bad about getting first place, so it’s a hit.

95: Japan Otaku Reviews25/06/10(Tue)14:12

If I save it, Teresa will take it, and then I’ll be like, “Ah!”

96: Japan Otaku Reviews25/06/10(Tue)14:12

Teresa can not only steal items but can also run on dirt, which is impressive.

97: Japan Otaku Reviews25/06/10(Tue)14:12

The Golden Shell is simply detrimental, isn’t it?

98: Japan Otaku Reviews25/06/10(Tue)14:13

The blue shell is coming… but I have a horn… it was taken by a Boo! It just keeps getting better.

99: Japan Otaku Reviews25/06/10(Tue)14:13

Thanks to Teresa being able to ignore dirt, it’s become a pretty enjoyable item even when drawn, which I’m grateful for.
To be honest, 8DX didn’t make me as happy as a Spike.

101: Japan Otaku Reviews25/06/10(Tue)14:13

Isn’t it hard for the gold shell to collect coins on its own? Is it a throwing technique issue?

102: Japan Otaku Reviews25/06/10(Tue)14:13Yeahx1

>>101I can’t actually get it.

172: Japan Otaku Reviews25/06/10(Tue)14:40Yeahx1

>>102An item that just lets the top players pick up coins and enjoy.

104: Japan Otaku Reviews25/06/10(Tue)14:14

There are likely other shortcuts like Riverside, so if course development progresses, the evaluation may improve.

105: Japan Otaku Reviews25/06/10(Tue)14:14

If you play well in this game, you can bring a killer and reach first place, so it’s scary.

106: Japan Otaku Reviews25/06/10(Tue)14:14Yeahx1

I don’t have a Switch, so I can’t play Mario Kart.
It’s painful that the people who are playing Mario Kart right now are too good.

108: Japan Otaku Reviews25/06/10(Tue)14:14

When using a blue shell, it doesn’t really matter for my rank, so I’m not happy about it, but the throwing motion feels nice, so I am happy after all.

109: Japan Otaku Reviews25/06/10(Tue)14:15

I feel like in situations where there aren’t many people around, getting coins directly is often better than having the gold shell!

110: Japan Otaku Reviews25/06/10(Tue)14:15

The hammer feels almost like a boomerang when used!

112: Japan Otaku Reviews25/06/10(Tue)14:15

Well, the effect of the coin itself isn’t very high, so even if it’s used against the enemy, it doesn’t make much of a difference…

113: Japan Otaku Reviews25/06/10(Tue)14:15

I still haven’t memorized the map, so the squid ink is quite annoying.

114: Japan Otaku Reviews25/06/10(Tue)14:15

I heard that the blue shell has become easier to benefit from because the rank range has increased.

115: Japan Otaku Reviews25/06/10(Tue)14:15

The hammer won’t hit!

117: Japan Otaku Reviews25/06/10(Tue)14:16

The hammer might be strong if used well, but there are hardly any opportunities to practice in the first place.

118: Japan Otaku Reviews25/06/10(Tue)14:17

I thought I found feathers weak because I was a beginner, but then I heard top players streaming say that feathers aren’t necessary either.

122: Japan Otaku Reviews25/06/10(Tue)14:18

>>118Once shortcuts specifically for wings are developed, things will change.

119: Japan Otaku Reviews25/06/10(Tue)14:17

A mysterious debuff that doesn’t disappear from the item slot until the attack judgment of the club disappears.

120: Japan Otaku Reviews25/06/10(Tue)14:18Yeahx1

I think it’s a good balance that if you cherish a good item, it can be blown away by a lightning strike.

121: Japan Otaku Reviews25/06/10(Tue)14:18

In the end, a boomerang can only be used for bullying within the medium group.
Even if I get away, I get attacked from behind right away, so there’s no way to break through.
If it shows in 2nd, 3rd, or 4th place, the evaluation has improved.

124: Japan Otaku Reviews25/06/10(Tue)14:18

The boomerang has quite appreciated penetration performance.
In this rank range, it’s easy to get triple red shells, so if there’s someone in front with triple red shells, I can break the shells while spinning and safely get ahead, which is helpful.

126: Japan Otaku Reviews25/06/10(Tue)14:19

>>124In the beginning to the middle, it gets chaotic, so throwing it into a group is fun, right?

125: Japan Otaku Reviews25/06/10(Tue)14:19

I can’t believe I can see the golden mushroom after the boomerang; I just want it to disappear!

127: Japan Otaku Reviews25/06/10(Tue)14:19

>>125Is it the Pac-Man of 8DX?

129: Japan Otaku Reviews25/06/10(Tue)14:20

By the way, it looks like the item pack is gone.
I wish I could grow some packs on Pakun.

130: Japan Otaku Reviews25/06/10(Tue)14:20

I wonder if there will be item additions in the future. What was it like during version 8?

141: Japan Otaku Reviews25/06/10(Tue)14:26

>>1308→8DX Resurrection of Toadette and Wings

132: Japan Otaku Reviews25/06/10(Tue)14:22

I don’t think it’s that strong when I use it.
Getting hit by a boomerang can seriously provoke murderous intent, so the mental damage might be quite significant.

133: Japan Otaku Reviews25/06/10(Tue)14:22

I think Gessou is pretty high in tier, even though it hasn’t appeared at all right now.

134: Japan Otaku Reviews25/06/10(Tue)14:23Yeahx3

>>133A car is coming from the front!

155: Japan Otaku Reviews25/06/10(Tue)14:32

>>134Why are these guys doing most of the races through actions??

135: Japan Otaku Reviews25/06/10(Tue)14:23

Seeing the higher-level ghosts of TA is already out of this world and fun.

136: Japan Otaku Reviews25/06/10(Tue)14:23

The rail becomes difficult to ride, so Gesso is actually tough.

137: Japan Otaku Reviews25/06/10(Tue)14:24Yeahx2

When the player Pac-Man is in a chaotic situation, I still get startled.

139: Japan Otaku Reviews25/06/10(Tue)14:25

Is that quick change thing lower in performance than a mushroom?

144: Japan Otaku Reviews25/06/10(Tue)14:26

>>139Instead, the selling point is that there are guaranteed acquisition points, even if they are limited to the journey.

146: Japan Otaku Reviews25/06/10(Tue)14:27

>>139If it’s on par with mushrooms, it becomes easy to avoid Spike Traps in first place…

149: Japan Otaku Reviews25/06/10(Tue)14:29

>>146I hadn’t tried it, but it had just enough acceleration to not shake off the Spineys…

140: Japan Otaku Reviews25/06/10(Tue)14:25

I want to throw it behind me.

142: Japan Otaku Reviews25/06/10(Tue)14:26Yeahx3

>>140If you place it in front of the item box, it will become a trap…

143: Japan Otaku Reviews25/06/10(Tue)14:26

Give me a POW block.
Such situations are often rare.

145: Japan Otaku Reviews25/06/10(Tue)14:27

Is the golden mushroom strong in this game?

147: Japan Otaku Reviews25/06/10(Tue)14:28

>>145There are many straight lines, and I can push through curves forcefully.

148: Japan Otaku Reviews25/06/10(Tue)14:28

In food categories, it seems that items with a ranking display random appearances, but is there a difference in acceleration performance?

153: Japan Otaku Reviews25/06/10(Tue)14:31Yeahx1

>>148There seems to be a difference in acceleration time or something like that.

150: Japan Otaku Reviews25/06/10(Tue)14:29

I don’t know if the effect of the Golden Mushroom itself is high, but there are many effective terrains, and it helps to skip dangerous intermediate levels.
Being hit is a weakness, but this time you can use items quickly after getting hit, so if I take one hit, I can still keep moving.
If an update comes that increases the number of stars, it will become even stronger.

154: Japan Otaku Reviews25/06/10(Tue)14:32

>>150When you skillfully maneuver, you can keep running without slowing down while rolling.
I don’t really understand the conditions, but…

151: Japan Otaku Reviews25/06/10(Tue)14:30Yeahx1

What avoids the Spiky Beetle with a mushroom is not just dodging with a dash, but it simply has temporary invincibility against spikes.
Food is just that it doesn’t exist.

152: Japan Otaku Reviews25/06/10(Tue)14:30

Is it impossible to avoid the blue shell during a food dash?

156: Japan Otaku Reviews25/06/10(Tue)14:32

I feel like there are a lot of straight scenes with nothing happening in this work.
What should I do?

157: Japan Otaku Reviews25/06/10(Tue)14:32

>>156Fear it.

158: Japan Otaku Reviews25/06/10(Tue)14:33

>>156It seems like there’s nothing, but there’s a guardrail, right?

162: Japan Otaku Reviews25/06/10(Tue)14:34

>>158I’m sorry, I broke it, so I’ll contact the office…

159: Japan Otaku Reviews25/06/10(Tue)14:34Yeahx1

Rather, it appears that there is nothing.
There is some kind of gimmick somewhere, and it’s scary.

160: Japan Otaku Reviews25/06/10(Tue)14:34

This game hasn’t even been out for a week yet…

161: Japan Otaku Reviews25/06/10(Tue)14:34Yeahx1

If you dislike the journey, choose “leave it to us.”

163: Japan Otaku Reviews25/06/10(Tue)14:35Yeahx1

I’m trying to ride the guardrail and I’m getting blown away!

164: Japan Otaku Reviews25/06/10(Tue)14:35Yeahx1

I feel like the overall recovery from damage in this game is fast, but the giant ones are slow and frustrating.

165: Japan Otaku Reviews25/06/10(Tue)14:37

I think it’s truly the greatest work ever.
Nintendo is really amazing.

166: Japan Otaku Reviews25/06/10(Tue)14:37

Thunder is incredibly strong, but the fact that the situation has reached the point where that item appears gives the impression that there isn’t much chance of winning.

170: Japan Otaku Reviews25/06/10(Tue)14:38

>>166It’s so satisfying to pull it off all at once with Kaminari + Kinoko!

167: Japan Otaku Reviews25/06/10(Tue)14:37

I want the boomerang in 8DX to go to the item list when thrown, and if the item box is broken while throwing, I want it to return to the original point.

169: Japan Otaku Reviews25/06/10(Tue)14:38

>>167That was a hotbed of bugs…
It’s not good that the item box area is somehow less convenient than in 8DX.

168: Japan Otaku Reviews25/06/10(Tue)14:37

Even when I bump into a killer, it’s like “whoops…” I guess my core has gotten stronger.

171: Japan Otaku Reviews25/06/10(Tue)14:39

I only use the golden shell to attack enemies when I throw it.

173: Japan Otaku Reviews25/06/10(Tue)14:40

Just improve the freelance map.

174: Japan Otaku Reviews25/06/10(Tue)14:41

I wonder if someone will throw a red shell at me when I get a gold shell…

175: Japan Otaku Reviews25/06/10(Tue)14:41

If you get hit from behind by a shell, you’ll be blown away.
It’s not a big shock even if I collide head-on with an oncoming car on the public road, haha.

176: Japan Otaku Reviews25/06/10(Tue)14:43

Is there a difference in speed between having 20 coins and having 0 coins?

180: Japan Otaku Reviews25/06/10(Tue)14:49

>>176It seems that there is not much difference between 0 coins and 10 coins in Mario Kart 8, but there is a difference in speed.

186: Japan Otaku Reviews25/06/10(Tue)14:53

>>180I see… I had been overlooking the coins after getting the 3000 pieces with all machines unlocked, but if there’s a difference in speed, I might as well hold onto them.

177: Japan Otaku Reviews25/06/10(Tue)14:44

Teresa is in trouble because Thunder doesn’t work on her.

178: Japan Otaku Reviews25/06/10(Tue)14:46

Urgently recruiting heavyweight theories when selected in Hatenashinden.

190: Japan Otaku Reviews25/06/10(Tue)14:55

>>178I was watching Kusaann’s stream and laughed because all the heavyweights ended up at the bottom.
This course is too heavy.

179: Japan Otaku Reviews25/06/10(Tue)14:48Yeahx1

I rarely see it, so I almost forget it exists, but I think the vision obstruction from this game’s Gessō is pretty impressive.

181: Japan Otaku Reviews25/06/10(Tue)14:50

Isn’t the visibility hard to see when Bowser gets giant?

182: Japan Otaku Reviews25/06/10(Tue)14:51

Even with good visibility, I still miss the course!

183: Japan Otaku Reviews25/06/10(Tue)14:52

Does the gold cola run properly on the rails when thrown during the rail ride?

184: Japan Otaku Reviews25/06/10(Tue)14:52

When I go to the water, I just can’t understand anything!

185: Japan Otaku Reviews25/06/10(Tue)14:52

In this game, Thunder is strong, and the Gold Mushroom is definitely a much more appreciated item compared to 8DX.

187: Japan Otaku Reviews25/06/10(Tue)14:53

It’s a big deal that Kinokuniya has become a safe and happy option.

188: Japan Otaku Reviews25/06/10(Tue)14:54

I throw the golden shell → Other players crowd around the path it passed.

189: Japan Otaku Reviews25/06/10(Tue)14:54

Even though the stage of rough waves is dirt, I find myself unintentionally heading towards the land.

191: Japan Otaku Reviews25/06/10(Tue)14:55

I feel like avoiding blue shells with mushrooms has become easier.

192: Japan Otaku Reviews25/06/10(Tue)14:55

I don’t want to get hit so much that I just want to use Teresa, a star, or a giant mushroom all the time.

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