
This arrangement…
A while ago, there was a review of the Chinese domestic version, but it seems the D-pad is disappointing.
First-generation PlayStation style…
What is it?
Waiting for the G7 Pro.
Is the D-pad disappointing with this arrangement?
What is the price?
>>7Regular price
$19.99 USD
>>11If it’s 1800 yen, I guess that’s about it…
>>21What era is this…
It’s nice that there are proper back buttons in the PS layout.
Is this how you play fighting games?
https://www.reddit.com/r/Controller/comments/1kmfhqp/gamesir_t3_lite_arrived_first_impressions/
It’s not bad, but I feel let down by the D-pad.
I don’t know what the actual selling price in Japan will be, but it feels like it’s either that or Hori’s.
The group that specifically seeks PS layout outside of PS must find the D-pad important…
If there’s a new model of tarantula, I’ll buy it.
Is the cross a bit delicate with this arrangement…?
I don’t know why, but it seems like most manufacturers underestimate the D-pad.
>>16Since 8bitDo’s Ultimate2 has a design flaw that makes diagonal inputs too easy to register, looking for a D-pad would mean searching for older models from various companies.
Considering button delay, options like the DS4 come to mind…
>>16Since the demand for FPS games like APEX was almost all there was, it’s no wonder that the directional pad, which is rarely used, is overlooked.
However, it’s strange that the cross key looks disappointing even though the thread image is appealing for a fighting game.
>>23Ignoring the diagonal mispresses because they can be problematic when using it as a button, I have ensured it can properly handle all four directions.
>>16It all started with the HORI controller for the PS back in the day.
Absolutely do not forgive the person who placed the OPTION button in this position.
Is there a good D-pad on Gamesir?
The G7SE also had a proper cross key.
Is it around 3500 yen when you come to Japan?
I hope a higher version comes out.
If you’re aiming for the D-pad, you can only use the 8Bitdo M30 XBOX version.
>>26I wonder why that type of cross isn’t increasing.
Since the official Japanese shop has been established, we can compare prices with overseas stores, right?
There have often been cases where the rubber quality used in the membrane type can cause issues, but recently there have been more replacements due to assembly defects, which is very frustrating.
If we increase the number of parts and also include software for button and dead zone settings, it seems like it would make inspection difficult, especially considering the measures taken to reduce latency.
I think they don’t understand the texture that users are looking for.
If you don’t match the shape at a copy level, it probably won’t be the same as a specific pad, and if you disregard the rights, I think users ultimately seek those kinds of things, so it feels difficult in the end.
>>31A type of fighting game that doesn’t have diagonal misfires, like a 4-button setup with a tray like Joy-Con, or something like MD or Saturn pads, or a PS controller series where the rubber is connected in a circle but the surface is separated in four directions.
Which one do you like?
Hasn’t G7pro been releasing and then deleting information repeatedly?
Just so you know, a official shop has also been established on Rakuten.
I wonder why there are so many complaints about the D-pad.
With a membrane type, the feel differs depending on the production lot.
Is it because there aren’t many games that prioritize the D-pad?
Well, it’s at a price level that can be considered disposable…
I feel like there isn’t an answer to what would be good for a D-pad in this kind of conversation.
Some people find that controller difficult to handle.
It might be good to create a pad that allows you to adjust accidental inputs by making the D-pad (pressure) analog input as well.
Last year’s trend was to reuse mouse parts to increase button response speed, but those have a short lifespan and can die more easily than analog sticks with hall sensors that have an extended lifespan, so I hope that trend ends.
Nice arrangement.
Since we can’t have specialized discussions on the bulletin board, it’s fine to just introduce products.
>>44You’re suddenly throwing that at me…
Tell me the best controller.
>>46DualSense Edge
>>47It’s a good product, but it would have been even better if the back had four.
>>49I guess I’ll have to upgrade the back of my DS to a 4 with a modification kit.
>>47I only hear good things about it, and it must really be good, but it’s so expensive!
>>46DS2
The PS version is valuable, but it’s tough that there isn’t a definitive version aside from the DS.
Gamesir, hurry up and release the strongest tarantula.
If it’s cheap, it’s cheap for a reason, so it’s better to buy something expensive.
There is a sale on regular sense and edge until the day after tomorrow now.
I remembered while watching the video that the switch on the back button board is for the vertical input of the controller.
It is designed so that when you push along the curve of the grip, the button can also accept inputs that appear diagonal to the base.
I’m using the same GameSir TarantulaPro, and the back is the same.
When I took it apart for repairs because the back button was broken, the internal structure didn’t look very sturdy, so I have concerns about its durability under load.
I like the feel of the back buttons, and if they’re more durable, I don’t have any particular complaints.
I wonder why the edges of the analog stick are made to be this rough.
Finger worn down.
>>56On the contrary, my sticks are wearing down rapidly…
>>56The old man’s fingers are always dry and rough, and without a grip, the stick just slips away.
I’m still having trouble with the Joy-Con 2’s stick slipping.
I prefer the stick type of mushroom mountain.
When it comes to talking about controllers, that guy…
GameSir makes quite good products, but stop making it so that it can only be used with a thin Type-C cable tip.
Please give me the one that is just a direct Type C version of the DS4.
I want to reuse the back kit that can be attached and detached for action.
Isn’t the price of the re-released DS4 high?
>>62The price of the DualSense has also increased along with the DS4.
>>64I don’t know.
That
It looks even more expensive because it’s not on sale.
But my hands are small, so the thick grip of the DS doesn’t work for me…
If it has quality assurance and a back, is it the Pro Con 2?
But that just came out, and I can’t reuse it on my PC or other hardware…
>>63If you can compromise on ZLZR not being analog, it might be okay to wait for the converter.
However, the layout mainly isn’t based on the directional keys…
>>63Since the Switch, or rather after the PS4, it complies with Xinput, so if you’re wondering whether it can be used, it should be usable.
The addition button is impossible…
I don’t want to play 2D action games with the analog stick, so the D-pad has to be arranged like this.
I wonder how the nova2lite is.
If you have small hands, this shape of 8bitdo is good too.
>>70This shape looks really good, so I want it.
It seems that the Switch-compatible board is not doing well and it’s tough.
>>75Starting from the March production of this year, quality control across all 8bitDo products has been problematic, so please wait a little.
Ultimate2 has a version that is 1000 yen cheaper and supports Switch, so if you’re not particular about the printed Switch layout, the cheaper model is a better deal because it can also be used with smartphones.
>>78Seriously?
So it’s about the wireless side, right?
>>79Left
If you don’t install the beta firmware along with the Switch-compatible version, it won’t be recognized on Switch 2, so the update effort is the same.
The management app is garbage.
>>82I want to use it on the Switch, but the downside of the compatible version is that the polling rate drops to 250Hz, so I’m grateful for that…
Quality issues are, hmm…
>>84I don’t think you need to worry too much about the polling rate for using it on Switch.
>>87Well, it seems that for the Switch-compatible version (the Bluetooth one), it will be fixed at 250Hz whether it’s wired or using a dongle.
>>88I misunderstood when using it on the PC.
It might be a good idea to research in advance because the input mode behavior around the dongle differs between Muji and Bluetooth.
Other companies can switch modes with just a selector, and they’ve cut the app features that were in ultimate1…
I’m sweaty and sticky, so regular rubber is enough.
I think the recent Supernova’s reputation for the D-pad was generally good.
It feels like if it’s made of rubber, it滑る more near the center than the edges.
If I buy a Pro Controller 2 for PC now, it seems like I’ll be exposed.
It seems that Steam will support the Pro Controller 2 someday.
I heard that the quality of the recently released ultimate2 is also questionable.
>>80As I wrote earlier, the diagonal input problem and the calibration of the analog stick and triggers are really bad.
After it arrives, I calibrate it, use it for a few hours, recalibrate it, and finally understand if there was an initial defect.
https://www.reddit.com/r/Controller/comments/1l6ehy5/8bitdo_ultimate_2_and_pro_2_joined_the_steam/
It seems that ultimate2 and pro2 can now recognize steam input with the latest firmware.
Make the edge of the stick with a strong mushroom shape without steps.
Recently, I’ve been using a wired controller on my PC, and it’s really not bad.
Isn’t there someone you seriously hate after trying various things?
In recent games, the D-pad isn’t used diagonally.
>>91Bad kids enter at an angle, so they’re trash.